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  • Per-vertex position/normal and per-index texture coordinate

    - by Boreal
    In my game, I have a mesh with a vertex buffer and index buffer up and running. The vertex buffer stores a Vector3 for the position and a Vector2 for the UV coordinate for each vertex. The index buffer is a list of ushorts. It works well, but I want to be able to use 3 discrete texture coordinates per triangle. I assume I have to create another vertex buffer, but how do I even use it? Here is my vertex/index buffer creation code: // vertices is a Vertex[] // indices is a ushort[] // VertexDefs stores the vertex size (sizeof(float) * 5) // vertex data numVertices = vertices.Length; DataStream data = new DataStream(VertexDefs.size * numVertices, true, true); data.WriteRange<Vertex>(vertices); data.Position = 0; // vertex buffer parameters BufferDescription vbDesc = new BufferDescription() { BindFlags = BindFlags.VertexBuffer, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None, SizeInBytes = VertexDefs.size * numVertices, StructureByteStride = VertexDefs.size, Usage = ResourceUsage.Default }; // create vertex buffer vertexBuffer = new Buffer(Graphics.device, data, vbDesc); vertexBufferBinding = new VertexBufferBinding(vertexBuffer, VertexDefs.size, 0); data.Dispose(); // index data numIndices = indices.Length; data = new DataStream(sizeof(ushort) * numIndices, true, true); data.WriteRange<ushort>(indices); data.Position = 0; // index buffer parameters BufferDescription ibDesc = new BufferDescription() { BindFlags = BindFlags.IndexBuffer, CpuAccessFlags = CpuAccessFlags.None, OptionFlags = ResourceOptionFlags.None, SizeInBytes = sizeof(ushort) * numIndices, StructureByteStride = sizeof(ushort), Usage = ResourceUsage.Default }; // create index buffer indexBuffer = new Buffer(Graphics.device, data, ibDesc); data.Dispose(); Engine.Log(MessageType.Success, string.Format("Mesh created with {0} vertices and {1} indices", numVertices, numIndices)); And my drawing code: // ShaderEffect, ShaderTechnique, and ShaderPass all store effect data // e is of type ShaderEffect // get the technique ShaderTechnique t; if(!e.techniques.TryGetValue(techniqueName, out t)) return; // effect variables e.SetMatrix("worldView", worldView); e.SetMatrix("projection", projection); e.SetResource("diffuseMap", texture); e.SetSampler("textureSampler", sampler); // set per-mesh/technique settings Graphics.context.InputAssembler.SetVertexBuffers(0, vertexBufferBinding); Graphics.context.InputAssembler.SetIndexBuffer(indexBuffer, SlimDX.DXGI.Format.R16_UInt, 0); Graphics.context.PixelShader.SetSampler(sampler, 0); // render for each pass foreach(ShaderPass p in t.passes) { Graphics.context.InputAssembler.InputLayout = p.layout; p.pass.Apply(Graphics.context); Graphics.context.DrawIndexed(numIndices, 0, 0); } How can I do this?

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  • Read array dump output and generates the correspondent XML file

    - by Christian
    Hi, The text below is the dump of a multidimensional array, dumped by the var_dump() PHP function. I need a Java function that reads a file with a content like this (attached) and returns it in XML. For a reference, in site http://pear.php.net/package/Var_Dump/ you can find the code (in PHP) that generates dumps in XML, so all neeeded logic is there (I think). I will be waiting for your feedback. Regards, Christian array(1) { ["Processo"]= array(60) { ["Sistema"]= string(6) "E-PROC" ["UF"]= string(2) "RS" ["DataConsulta"]= string(19) "11/05/2010 17:59:17" ["Processo"]= string(20) "50000135320104047100" ["NumRegistJudici"]= string(20) "50000135320104047100" ["IdProcesso"]= string(30) "711262958983115560390000000001" ["SeqProcesso"]= string(1) "1" ["Autuado"]= string(19) "08/01/2010 12:04:47" ["StatusProcesso"]= string(1) "M" ["ComSituacaoProcesso"]= string(2) "00" ["Situacao"]= string(9) "MOVIMENTO" ["IdClasseJudicial"]= string(10) "0000000112" ["DesClasse"]= string(18) "INQUÉRITO POLICIAL" ["CodClasse"]= string(6) "000120" ["SigClasse"]= string(3) "INQ" ["DesTipoInquerito"]= string(0) "" ["CodCompetencia"]= string(2) "21" ["IdLocalidadeJudicial"]= string(4) "7150" ["ClasseSigAutor"]= string(5) "AUTOR" ["ClasseDesAutor"]= string(5) "AUTOR" ["ClasseSigReu"]= string(7) "INDICDO" ["ClasseDesReu"]= string(9) "INDICIADO" ["ClasseCodReu"]= string(2) "64" ["TipoAcao"]= string(8) "Criminal" ["TipoProcessoJudicial"]= string(1) "2" ["CodAssuntoPrincipal"]= string(6) "051801" ["CodLocalidadeJudicial"]= string(2) "00" ["IdAssuntoPrincipal"]= string(4) "1504" ["IdLocalizadorOrgaoPrincipal"]= string(30) "711264420823128430420000000001" ["ChaveConsulta"]= string(12) "513009403710" ["NumAdministrativo"]= NULL ["Magistrado"]= string(28) "RICARDO HUMBERTO SILVA BORNE" ["IdOrgaoJuizo"]= string(9) "710000085" ["IdOrgaoJuizoOriginario"]= string(9) "710000085" ["DesOrgaoJuizo"]= string(45) "JUÍZO FED. DA 02A VF CRIMINAL DE PORTO ALEGRE" ["SigOrgaoJuizo"]= string(10) "RSPOACR02F" ["CodOrgaoJuizo"]= string(9) "RS0000085" ["IdOrgaoSecretaria"]= string(9) "710000084" ["DesOrgaoSecretaria"]= string(31) "02a VF CRIMINAL DE PORTO ALEGRE" ["SigOrgaoSecretaria"]= string(9) "RSPOACR02" ["CodOrgaoSecretaria"]= string(9) "RS0000084" ["IdSigilo"]= string(1) "0" ["IdUsuario"]= string(30) "711262951173995330420000000001" ["DesSigilo"]= string(10) "Sem Sigilo" ["Localizador"]= string(25) "EM TRÂMITE ENTRE PF E MPF" ["TotalCda"]= int(0) ["DesIpl"]= string(8) "012/2010" ["Assunto"]= array(1) { [0]= array(4) { ["IdAssuntoJudicial"]= string(4) "1504" ["SeqAssunto"]= string(1) "1" ["CodAssunto"]= string(6) "051801" ["DesAssunto"]= string(84) "Moeda Falsa / Assimilados (arts. 289 e parágrafos e 290), Crimes contra a Fé Pública" } } ["ParteAutor"]= array(1) { [0]= array(12) { ["IdPessoa"]= string(30) "771230778800100040000000000508" ["TipoPessoa"]= string(3) "ENT" ["Nome"]= string(15) "POLÍCIA FEDERAL" ["Identificacao"]= string(14) "79621439000191" ["SinPartePrincipal"]= string(1) "S" ["IdProcessoParte"]= string(30) "711262958983115560390000000002" ["IdProcessoParteAtributo"]= NULL ["IdRepresentacao"]= NULL ["TipoRepresentacao"]= NULL ["AtributosProcessoParte"]= NULL ["Relacao"]= NULL ["Procurador"]= array(6) { [0]= array(4) { ["Nome"]= string(25) "SOLON RAMOS CARDOSO FILHO" ["Sigla"]= string(13) "cor-sr-dpf-rs" ["IdUsuarioProcurador"]= string(30) "711262893271855450420000000001" ["TipoUsuario"]= string(3) "CPF" } [1]= array(4) { ["Nome"]= string(18) "LUCIANA IOP CECHIN" ["Sigla"]= string(11) "luciana.lic" ["IdUsuarioProcurador"]= string(30) "711262946806708880420000000001" ["TipoUsuario"]= string(3) "CPF" } [2]= array(4) { ["Nome"]= string(31) "ALEXANDRE DA SILVEIRA ISBARROLA" ["Sigla"]= string(15) "drcor-sr-dpf-rs" ["IdUsuarioProcurador"]= string(30) "711262949451860560420000000001" ["TipoUsuario"]= string(3) "CPF" } [3]= array(4) { ["Nome"]= string(24) "JUCÉLIA TERESINHA PISONI" ["Sigla"]= string(11) "jucelia.jtp" ["IdUsuarioProcurador"]= string(30) "711262950492275450420000000001" ["TipoUsuario"]= string(3) "CPF" } [4]= array(4) { ["Nome"]= string(32) "MARCOS ANTONIO SIQUEIRA PICININI" ["Sigla"]= string(13) "picinini.masp" ["IdUsuarioProcurador"]= string(30) "711262951173995330420000000001" ["TipoUsuario"]= string(3) "APF" } [5]= array(4) { ["Nome"]= string(20) "PRISCILLA BURLACENKO" ["Sigla"]= string(12) "priscilla.pb" ["IdUsuarioProcurador"]= string(30) "711262955631630740420000000001" ["TipoUsuario"]= string(3) "DPF" } } } } ["ParteReu"]= array(1) { [0]= array(11) { ["IdPessoa"]= string(30) "711262958983115560390000000001" ["TipoPessoa"]= string(2) "PF" ["Nome"]= string(8) "A APURAR" ["Identificacao"]= NULL ["SinPartePrincipal"]= string(1) "S" ["IdProcessoParte"]= string(30) "711262958983115560390000000001" ["IdProcessoParteAtributo"]= NULL ["IdRepresentacao"]= NULL ["TipoRepresentacao"]= NULL ["AtributosProcessoParte"]= NULL ["Relacao"]= NULL } } ["OutraParte"]= array(1) { [0]= array(10) { ["Nome"]= string(26) "MINISTÉRIO PÚBLICO FEDERAL" ["CodTipoParte"]= string(3) "114" ["DesTipoParte"]= string(3) "MPF" ["SinPolo"]= string(1) "N" ["Identificacao"]= string(13) "3636198000192" ["SinPartePrincipal"]= string(1) "N" ["IdProcessoParte"]= string(30) "711262958983115560390000000003" ["IdPessoa"]= string(30) "771230778800100040000000000217" ["TipoPessoa"]= string(3) "ENT" ["Procurador"]= array(1) { [0]= array(4) { ["Nome"]= string(25) "MARIA VALESCA DE MESQUITA" ["IdUsuarioProcurador"]= string(30) "711265220162198740420000000001" ["TipoUsuario"]= string(1) "P" ["Sigla"]= string(5) "pr528" } } } } ["DadoComplementar"]= array(6) { [0]= array(5) { ["DesDadoComplem"]= string(21) "Antecipação de Tutela" ["ValorDadoComplem"]= string(13) "Não Requerida" ["IdDadoComplementar"]= string(1) "1" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000003" ["IdDadoComplementarValor"]= string(1) "4" } [1]= array(5) { ["DesDadoComplem"]= string(16) "Justiça Gratuita" ["ValorDadoComplem"]= string(13) "Não Requerida" ["IdDadoComplementar"]= string(1) "4" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000001" ["IdDadoComplementarValor"]= string(1) "3" } [2]= array(5) { ["DesDadoComplem"]= string(15) "Petição Urgente" ["ValorDadoComplem"]= string(3) "Não" ["IdDadoComplementar"]= string(1) "5" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000004" ["IdDadoComplementarValor"]= string(1) "2" } [3]= array(5) { ["DesDadoComplem"]= string(22) "Prioridade Atendimento" ["ValorDadoComplem"]= string(3) "Não" ["IdDadoComplementar"]= string(1) "2" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000006" ["IdDadoComplementarValor"]= string(1) "2" } [4]= array(5) { ["DesDadoComplem"]= string(9) "Réu Preso" ["ValorDadoComplem"]= string(3) "Não" ["IdDadoComplementar"]= string(1) "6" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000002" ["IdDadoComplementarValor"]= string(1) "2" } [5]= array(5) { ["DesDadoComplem"]= string(24) "Vista Ministério Público" ["ValorDadoComplem"]= string(3) "Sim" ["IdDadoComplementar"]= string(1) "3" ["NumIdProcessoDadoComplem"]= string(30) "711262958983115560390000000005" ["IdDadoComplementarValor"]= string(1) "1" } } ["SemPrazoAbrir"]= bool(true) ["Evento"]= array(8) { [0]= array(18) { ["IdProcessoEvento"]= string(30) "711269271039215440420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "166" ["SeqEvento"]= string(1) "8" ["DataHora"]= string(19) "22/03/2010 12:19:16" ["SinExibeDesEvento"]= string(1) "S" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= string(7) "90 DIAS" ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(37) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(7) "ap18785" ["idUsuario"]= string(30) "711263330517182580420000000001" ["DesPeticao"]= string(25) "DILAÇÃO DE PRAZO DEFERIDA" ["DescricaoCompleta"]= string(75) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS - DILAÇÃO DE PRAZO DEFERIDA - 90 DIAS" } [1]= array(18) { ["IdProcessoEvento"]= string(30) "711269032501923580420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "166" ["SeqEvento"]= string(1) "7" ["DataHora"]= string(19) "19/03/2010 18:04:59" ["SinExibeDesEvento"]= string(1) "S" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= string(7) "90 DIAS" ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(37) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(5) "pr700" ["idUsuario"]= string(30) "711262976146980920420000000002" ["DesPeticao"]= string(25) "DILAÇÃO DE PRAZO DEFERIDA" ["DescricaoCompleta"]= string(75) "PETIÇÃO PROTOCOLADA JUNTADA - 90 DIAS - DILAÇÃO DE PRAZO DEFERIDA - 90 DIAS" } [2]= array(19) { ["IdProcessoEvento"]= string(30) "711268077089625240420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "165" ["SeqEvento"]= string(1) "6" ["DataHora"]= string(19) "08/03/2010 16:55:48" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(2) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711268077089625240420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "CERT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711268077089625240420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(4) "DESP" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" ["DescricaoCompleta"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" } [3]= array(19) { ["IdProcessoEvento"]= string(30) "711267732906972600420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(2) "52" ["SeqEvento"]= string(1) "5" ["DataHora"]= string(19) "04/03/2010 17:20:29" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(5) "pr700" ["idUsuario"]= string(30) "711262976146980920420000000002" ["Documento"]= array(1) { [0]= array(6) { ["IdUsuario"]= string(30) "711262976146980920420000000002" ["IdDocumento"]= string(30) "711267732906972600420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(3) "PET" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(7) "PETIÇÃO" ["DescricaoCompleta"]= string(7) "PETIÇÃO" } [4]= array(19) { ["IdProcessoEvento"]= string(30) "711265889365256290420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(3) "165" ["SeqEvento"]= string(1) "4" ["DataHora"]= string(19) "11/02/2010 09:59:04" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(2) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711265222866995860420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "PORT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711265222866995860420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" ["DescricaoCompleta"]= string(26) "PEDIDO DE DILAÇÃO DE PRAZO" } [5]= array(19) { ["IdProcessoEvento"]= string(30) "711263991150788270420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(2) "52" ["SeqEvento"]= string(1) "3" ["DataHora"]= string(19) "20/01/2010 10:50:05" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(4) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [2]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000003" ["SeqDocumento"]= string(1) "3" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [3]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263991150788270420000000004" ["SeqDocumento"]= string(1) "4" ["SigTipoDocumento"]= string(4) "DECL" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(7) "PETIÇÃO" ["DescricaoCompleta"]= string(7) "PETIÇÃO" } [6]= array(19) { ["IdProcessoEvento"]= string(30) "711263955058688620420000000001" ["IdEvento"]= string(3) "228" ["IdTipoPeticaoJudicial"]= string(2) "52" ["SeqEvento"]= string(1) "2" ["DataHora"]= string(19) "20/01/2010 00:40:39" ["SinExibeDesEvento"]= string(1) "N" ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "4" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["CodEvento"]= string(10) "0000000852" ["DesEvento"]= string(27) "PETIÇÃO PROTOCOLADA JUNTADA" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(6) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [2]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000003" ["SeqDocumento"]= string(1) "3" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [3]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000004" ["SeqDocumento"]= string(1) "4" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [4]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000005" ["SeqDocumento"]= string(1) "5" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [5]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711263229632249660420000000006" ["SeqDocumento"]= string(1) "6" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(7) "PETIÇÃO" ["DescricaoCompleta"]= string(7) "PETIÇÃO" } [7]= array(19) { ["IdProcessoEvento"]= string(30) "711262958983115560390000000001" ["IdEvento"]= string(3) "430" ["IdTipoPeticaoJudicial"]= NULL ["SeqEvento"]= string(1) "1" ["DataHora"]= string(19) "08/01/2010 12:04:47" ["SinExibeDesEvento"]= NULL ["SinUsuarioInterno"]= string(1) "N" ["IdGrupoEvento"]= string(1) "0" ["SinVisualizaDocumentoExterno"]= string(1) "N" ["Complemento"]= NULL ["DesEventoSemComplemento"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" ["CodEvento"]= string(6) "030101" ["DesEvento"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" ["DesAlternativaEvento"]= NULL ["Usuario"]= string(13) "picinini.masp" ["idUsuario"]= string(30) "711262951173995330420000000001" ["Documento"]= array(4) { [0]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000001" ["SeqDocumento"]= string(1) "1" ["SigTipoDocumento"]= string(4) "PORT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [1]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000002" ["SeqDocumento"]= string(1) "2" ["SigTipoDocumento"]= string(4) "OFIC" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [2]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000003" ["SeqDocumento"]= string(1) "3" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } [3]= array(6) { ["IdUsuario"]= string(30) "711262951173995330420000000001" ["IdDocumento"]= string(30) "711262956008922510390000000004" ["SeqDocumento"]= string(1) "4" ["SigTipoDocumento"]= string(3) "OUT" ["IdSigilo"]= string(1) "0" ["DesSigilo"]= string(10) "Sem Sigilo" } } ["DesPeticao"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" ["DescricaoCompleta"]= string(56) "Distribuição/Atribuição Ordinária por sorteio eletrônico" } } ["ValCausa"]= string(4) "0.00" ["OrgaoJul"]= string(45) "JUÍZO FED. DA 02A VF CRIMINAL DE PORTO ALEGRE" ["CodOrgaoJul"]= string(9) "RS0000085" ["OrgaoColegiado"]= NULL ["CodOrgaoColegiado"]= NULL ["CodOrgaoColegiadoSecretaria"]= NULL } }

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  • What is a better abstraction layer for D3D9 and OpenGL vertex data management?

    - by Sam Hocevar
    My rendering code has always been OpenGL. I now need to support a platform that does not have OpenGL, so I have to add an abstraction layer that wraps OpenGL and Direct3D 9. I will support Direct3D 11 later. TL;DR: the differences between OpenGL and Direct3D cause redundancy for the programmer, and the data layout feels flaky. For now, my API works a bit like this. This is how a shader is created: Shader *shader = Shader::Create( " ... GLSL vertex shader ... ", " ... GLSL pixel shader ... ", " ... HLSL vertex shader ... ", " ... HLSL pixel shader ... "); ShaderAttrib a1 = shader->GetAttribLocation("Point", VertexUsage::Position, 0); ShaderAttrib a2 = shader->GetAttribLocation("TexCoord", VertexUsage::TexCoord, 0); ShaderAttrib a3 = shader->GetAttribLocation("Data", VertexUsage::TexCoord, 1); ShaderUniform u1 = shader->GetUniformLocation("WorldMatrix"); ShaderUniform u2 = shader->GetUniformLocation("Zoom"); There is already a problem here: once a Direct3D shader is compiled, there is no way to query an input attribute by its name; apparently only the semantics stay meaningful. This is why GetAttribLocation has these extra arguments, which get hidden in ShaderAttrib. Now this is how I create a vertex declaration and two vertex buffers: VertexDeclaration *decl = VertexDeclaration::Create( VertexStream<vec3,vec2>(VertexUsage::Position, 0, VertexUsage::TexCoord, 0), VertexStream<vec4>(VertexUsage::TexCoord, 1)); VertexBuffer *vb1 = new VertexBuffer(NUM * (sizeof(vec3) + sizeof(vec2)); VertexBuffer *vb2 = new VertexBuffer(NUM * sizeof(vec4)); Another problem: the information VertexUsage::Position, 0 is totally useless to the OpenGL/GLSL backend because it does not care about semantics. Once the vertex buffers have been filled with or pointed at data, this is the rendering code: shader->Bind(); shader->SetUniform(u1, GetWorldMatrix()); shader->SetUniform(u2, blah); decl->Bind(); decl->SetStream(vb1, a1, a2); decl->SetStream(vb2, a3); decl->DrawPrimitives(VertexPrimitive::Triangle, NUM / 3); decl->Unbind(); shader->Unbind(); You see that decl is a bit more than just a D3D-like vertex declaration, it kinda takes care of rendering as well. Does this make sense at all? What would be a cleaner design? Or a good source of inspiration?

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  • Loading Wavefront Data into VAO and Render It

    - by Jordan LaPrise
    I have successfully loaded a triangulated wavefront(.obj) into 6 vectors, the first 3 vectors contain the locations for vertices, uv coords, and normals. The last three have the indices stored for each of the faces. I have been looking into using VAO's and VBO's to render, and I'm not quite sure how to load and render the data. One of my biggest concerns is the fact that indexed rendering only allows you to have one array of indices, meaning I somehow have to make all of the first three vectors the same size, the only way I thought of doing this, is to make 3 new vertex's of equal size, and load in the data for each face, but that would completely defeat the purpose of indexing. Any help would be appreciated. Thanks in advance, Jordan

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  • PHP - "tabulate" array - make levels from elements

    - by Moha
    If I have an array like this: Array ( [0] => field_schools [1] => und [2] => 0 [3] => field_school [4] => und [5] => 0 [6] => value ) How can I make an array like this from it? array ( [field_schools] => array ( [und] => array ( [0] => array ( [field_school] => array ( [und] => array ( [0] => array ( [value] => something ) ) ) ) ) ) ) I want to specify the 'value' myself.

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  • Length of array (C) [migrated]

    - by physics
    I have an array of 10 elements. This array stocks some informations but last information is ended by an symbol "END" (which is -1). for exemple: array[0] = 1; array[1] = 1; array[2] = 1; array[3] = 1; array[4] = 1; array[5] = 1; array[6] = END; So in this case the length is 7 instead of 10. Here is my algorithm: for (i = 0; (i < 10) && (array[i] != END); i++) { ; } at the end i contains the length. Is it correct or there is an other methode?

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  • Compare two associative arrays and create a new array with the matched arrays, PHP

    - by user194630
    I have this two arrays: $arr1=array( array("id" => 8, "name" => "test1"), array("id" => 4, "name" => "test2"), array("id" => 3, "name" => "test3") ); $arr2=array( array("id" => 3), array("id" => 4) ); How can i "extract" arrays from $arr1, where id have same value in $arr2, into a new array and leave the extracted array also in a new array, without taking into account key orders? The output i am looking for should be: $arr3=array( array("id" => 8, "name" => "test1") ); $arr4=array( array("id" => 4, "name" => "test2"), array("id" => 3, "name" => "test3") ); Thanks

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  • Array Unique in two dimentional array in PHP

    - by Kaiser
    Hi I have an array that looks like this : Array ( [0] => Array ( [x] => 01 [y] => 244 ) [1] => Array ( [x] => 02 [y] => 244 ) [2] => Array ( [x] => 03 [y] => 244 ) [3] => Array ( [x] => 04 [y] => 243 ) [4] => Array ( [x] => 05 [y] => 243 ) [5] => Array ( [x] => 05 [y] => 244 ) [6] => Array ( [x] => 06 [y] => 242 ) [7] => Array ( [x] => 06 [y] => 243 ) [8] => Array ( [x] => 07 [y] => 243 ) [9] => Array ( [x] => 08 [y] => 243 ) [10] => Array ( [x] => 09 [y] => 242 ) [11] => Array ( [x] => 10 [y] => 244 ) [12] => Array ( [x] => 12 [y] => 243 ) [13] => Array ( [x] => 13 [y] => 243 ) [14] => Array ( [x] => 13 [y] => 243 ) [15] => Array ( [x] => 15 [y] => 243 ) ) x represent days and y values of a certain variable. I would like to display an array of unique days x ( last element ) and values y pragmatically. for example day 6 I have two y values but I want to display only the last one ( 243 ). Thanks for help

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  • Array Unique in two dimensional array in PHP

    - by Kaiser
    Hi I have an array that looks like this : Array ( [0] => Array ( [x] => 01 [y] => 244 ) [1] => Array ( [x] => 02 [y] => 244 ) [2] => Array ( [x] => 03 [y] => 244 ) [3] => Array ( [x] => 04 [y] => 243 ) [4] => Array ( [x] => 05 [y] => 243 ) [5] => Array ( [x] => 05 [y] => 244 ) [6] => Array ( [x] => 06 [y] => 242 ) [7] => Array ( [x] => 06 [y] => 243 ) [8] => Array ( [x] => 07 [y] => 243 ) [9] => Array ( [x] => 08 [y] => 243 ) [10] => Array ( [x] => 09 [y] => 242 ) [11] => Array ( [x] => 10 [y] => 244 ) [12] => Array ( [x] => 12 [y] => 243 ) [13] => Array ( [x] => 13 [y] => 243 ) [14] => Array ( [x] => 13 [y] => 243 ) [15] => Array ( [x] => 15 [y] => 243 ) ) x represent days and y values of a certain variable. I would like to display an array of unique days x ( last element ) and values y pragmatically. for example day 6 I have two y values but I want to display only the last one ( 243 ). Thanks for help

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  • in_array() and multidimensional array

    - by lauthiamkok
    I use in_array() to check whether a value exists in an array like below, $a = array("Mac", "NT", "Irix", "Linux"); if (in_array("Irix", $a)) { echo "Got Irix"; } //print_r($a); but what about an multidimensional array (below) - how can I check that value whether it exists in the multi-array? $b = array(array("Mac", "NT"), array("Irix", "Linux")); print_r($b); or I shouldn't be using in_array() when comes to the multidimensional array?

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  • Need to add an array into another array at a specified key value

    - by sologhost
    Ok, I have an array like so, but it's not guaranteed to be laid out in this order all of the time... $array = array( 'sadness' => array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'value', ), 'happiness' => array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'the value', ), 'peace' => array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'the value', ) ); Ok, and I'd like to throw in this array right after the happiness key is defined. I can't use the key of "peace" since it must go directly after happiness, and peace might not come after happiness as this array changes. So here's what I need to add after happiness... $another_array['love'] = array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'the value of love' ); So the final output after it gets inputted directly after happiness should look like this: $array = array( 'sadness' => array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'value', ), 'happiness' => array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'the value', ), 'love' => array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'the value of love', ), 'peace' => array( 'info' => 'some info', 'info2' => 'more info', 'value' => 'the value', ) ); Can someone please give me a hand with this. Using array_shift, array_pop, or array_merge doesn't help me at all, since these go at the beginning and at the end of the array. I need to place it directly after a KEY position within $array. Thanks :)

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  • PHP: Modifying array recursively?

    - by Industrial
    Hi everybody, I have tried to make a function that iterates through the following array to flatten it and add parent id to children, where applicable. I just can't make it work, so I hope that anyone here has an idea of what to do: Here's the starting point: Array ( [0] => Array ( [id] => 1 ) [1] => Array ( [id] => 2 [children] => Array ( [0] => Array ( [id] => 3 ) ) ) ) The expected result : Array ( [0] => array ( [id] => 1 ) [1] => array ( [id] => 2 ) [2] => array ( [id] => 3, [parent] => 2 ) ) Hope that anyone can point me in the right direction. Thanks a lot!

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  • How to sort a date array in PHP

    - by Click Upvote
    I have an array in this format: Array ( [0] => Array ( [28th February, 2009] => 'bla' ) [1] => Array ( [19th March, 2009] => 'bla' ) [2] => Array ( [5th April, 2009] => 'bla' ) [3] => Array ( [19th April, 2009] => 'bla' ) [4] => Array ( [2nd May, 2009] => 'bla' ) ) I want to sort them out in the ascending order of the dates (based on the month, day, and year). What's the best way to do that? Originally the emails are being fetched in the MySQL date format, so its possible for me to get the array in this state: Array [ ['2008-02-28']='some text', ['2008-03-06']='some text' ] Perhaps when its in this format, I can loop through them, remove all the '-' (hyphen) marks so they are left as integars, sort them using array_sort() and loop through them yet again to sort them? Would prefer if there was another way as I'd be doing 3 loops with this per user. Thanks. Edit: I could also do this: $array[$index]=array('human'=>'28 Feb, 2009', 'db'=>'20080228', 'description'=>'Some text here'); But using this, would there be any way to sort the array based on the 'db' element alone? Edit 2: Updated initial var_dump

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  • Problems with 3D Array for Voxel Data

    - by Sean M.
    I'm trying to implement a voxel engine in C++ using OpenGL, and I've been working on the rendering of the world. In order to render, I have a 3D array of uint16's that hold that id of the block at the point. I also have a 3D array of uint8's that I am using to store the visibility data for that point, where each bit represents if a face is visible. I have it so the blocks render and all of the proper faces are hidden if needed, but all of the blocks are offset by a power of 2 from where they are stored in the array. So the block at [0][0][0] is rendered at (0, 0, 0), and the block at 11 is rendered at (1, 1, 1), but the block at [2][2][2] is rendered at (4, 4, 4) and the block at [3][3][3] is rendered at (8, 8, 8), and so on and so forth. This is the result of drawing the above situation: I'm still a little new to the more advanced concepts of C++, like triple pointers, which I'm using for the 3D array, so I think the error is somewhere in there. This is the code for creating the arrays: uint16*** _blockData; //Contains a 3D array of uint16s that are the ids of the blocks in the region uint8*** _visibilityData; //Contains a 3D array of bytes that hold the visibility data for the faces //Allocate memory for the world data _blockData = new uint16**[REGION_DIM]; for (int i = 0; i < REGION_DIM; i++) { _blockData[i] = new uint16*[REGION_DIM]; for (int j = 0; j < REGION_DIM; j++) _blockData[i][j] = new uint16[REGION_DIM]; } //Allocate memory for the visibility _visibilityData = new uint8**[REGION_DIM]; for (int i = 0; i < REGION_DIM; i++) { _visibilityData[i] = new uint8*[REGION_DIM]; for (int j = 0; j < REGION_DIM; j++) _visibilityData[i][j] = new uint8[REGION_DIM]; } Here is the code used to create the block mesh for the region: //Check if the positive x face is visible, this happens for every face //Block::VERT_X_POS is just an array of non-transformed cube verts for one face //These checks are in a triple loop, which goes over every place in the array if (_visibilityData[x][y][z] & 0x01 > 0) { _vertexData->AddData(&(translateVertices(Block::VERT_X_POS, x, y, z)[0]), sizeof(Block::VERT_X_POS)); } //This is a seperate method, not in the loop glm::vec3* translateVertices(const glm::vec3 data[], uint16 x, uint16 y, uint16 z) { glm::vec3* copy = new glm::vec3[6]; memcpy(&copy, &data, sizeof(data)); for(int i = 0; i < 6; i++) copy[i] += glm::vec3(x, -y, z); //Make +y go down instead return copy; } I cannot see where the blocks may be getting offset by more than they should be, and certainly not why the offsets are a power of 2. Any help is greatly appreciated. Thanks.

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  • Drawing using Dynamic Array and Buffer Object

    - by user1905910
    I have a problem when creating the vertex array and the indices array. I don't know what really is the problem with the code, but I guess is something with the type of the arrays, can someone please give me a light on this? #define GL_GLEXT_PROTOTYPES #include<GL/glut.h> #include<iostream> using namespace std; #define BUFFER_OFFSET(offset) ((GLfloat*) NULL + offset) const GLuint numDiv = 2; const GLuint numVerts = 9; GLuint VAO; void display(void) { enum vertex {VERTICES, INDICES, NUM_BUFFERS}; GLuint * buffers = new GLuint[NUM_BUFFERS]; GLfloat (*squareVerts)[2] = new GLfloat[numVerts][2]; GLubyte * indices = new GLubyte[numDiv*numDiv*4]; GLuint delta = 80/numDiv; for(GLuint i = 0; i < numVerts; i++) { squareVerts[i][1] = (i/(numDiv+1))*delta; squareVerts[i][0] = (i%(numDiv+1))*delta; } for(GLuint i=0; i < numDiv; i++){ for(GLuint j=0; j < numDiv; j++){ //cada iteracao gera 4 pontos #define NUM_VERT(ii,jj) ((ii)*(numDiv+1)+(jj)) #define INDICE(ii,jj) (4*((ii)*numDiv+(jj))) indices[INDICE(i,j)] = NUM_VERT(i,j); indices[INDICE(i,j)+1] = NUM_VERT(i,j+1); indices[INDICE(i,j)+2] = NUM_VERT(i+1,j+1); indices[INDICE(i,j)+3] = NUM_VERT(i+1,j); } } glGenVertexArrays(1, &VAO); glBindVertexArray(VAO); glGenBuffers(NUM_BUFFERS, buffers); glBindBuffer(GL_ARRAY_BUFFER, buffers[VERTICES]); glBufferData(GL_ARRAY_BUFFER, sizeof(squareVerts), squareVerts, GL_STATIC_DRAW); glVertexPointer(2, GL_FLOAT, 0, BUFFER_OFFSET(0)); glEnableClientState(GL_VERTEX_ARRAY); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffers[INDICES]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(indices), indices, GL_STATIC_DRAW); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } void init() { glClearColor(0.0, 0.0, 0.0, 0.0); gluOrtho2D((GLdouble) -1.0, (GLdouble) 90.0, (GLdouble) -1.0, (GLdouble) 90.0); } int main(int argv, char** argc) { glutInit(&argv, argc); glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE); glutInitWindowSize(500,500); glutInitWindowPosition(100,100); glutCreateWindow("myCode.cpp"); init(); glutDisplayFunc(display); glutMainLoop(); return 0; } Edit: The problem here is that drawing don't work at all. But I don't get any error, this just don't display what I want to display. Even if I put the code that make the vertices and put them in the buffers in a diferent function, this don't work. I just tried to do this: void display(void) { glBindVertexArray(VAO); glClear(GL_COLOR_BUFFER_BIT); glColor3f(1.0,1.0,1.0); glDrawElements(GL_POINTS, 16, GL_UNSIGNED_BYTE, BUFFER_OFFSET(0)); glutSwapBuffers(); } and I placed the rest of the code in display in another function that is called on the start of the program. But the problem still

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  • Vertex buffer acting strange? [on hold]

    - by Ryan Capote
    I'm having a strange problem, and I don't know what could be causing it. My current code is identical to how I've done this before. I'm trying to render a rectangle using VBO and orthographic projection.   My results:     What I expect: 3x3 rectangle in the top left corner   #include <stdio.h> #include <GL\glew.h> #include <GLFW\glfw3.h> #include "lodepng.h"   static const int FALSE = 0; static const int TRUE = 1;   static const char* VERT_SHADER =     "#version 330\n"       "layout(location=0) in vec4 VertexPosition; "     "layout(location=1) in vec2 UV;"     "uniform mat4 uProjectionMatrix;"     /*"out vec2 TexCoords;"*/       "void main(void) {"     "    gl_Position = uProjectionMatrix*VertexPosition;"     /*"    TexCoords = UV;"*/     "}";   static const char* FRAG_SHADER =     "#version 330\n"       /*"uniform sampler2D uDiffuseTexture;"     "uniform vec4 uColor;"     "in vec2 TexCoords;"*/     "out vec4 FragColor;"       "void main(void) {"    /* "    vec4 texel = texture2D(uDiffuseTexture, TexCoords);"     "    if(texel.a <= 0) {"     "         discard;"     "    }"     "    FragColor = texel;"*/     "    FragColor = vec4(1.f);"     "}";   static int g_running; static GLFWwindow *gl_window; static float gl_projectionMatrix[16];   /*     Structures */ typedef struct _Vertex {     float x, y, z, w;     float u, v; } Vertex;   typedef struct _Position {     float x, y; } Position;   typedef struct _Bitmap {     unsigned char *pixels;     unsigned int width, height; } Bitmap;   typedef struct _Texture {     GLuint id;     unsigned int width, height; } Texture;   typedef struct _VertexBuffer {     GLuint bufferObj, vertexArray; } VertexBuffer;   typedef struct _ShaderProgram {     GLuint vertexShader, fragmentShader, program; } ShaderProgram;   /*   http://en.wikipedia.org/wiki/Orthographic_projection */ void createOrthoProjection(float *projection, float width, float height, float far, float near)  {       const float left = 0;     const float right = width;     const float top = 0;     const float bottom = height;          projection[0] = 2.f / (right - left);     projection[1] = 0.f;     projection[2] = 0.f;     projection[3] = -(right+left) / (right-left);     projection[4] = 0.f;     projection[5] = 2.f / (top - bottom);     projection[6] = 0.f;     projection[7] = -(top + bottom) / (top - bottom);     projection[8] = 0.f;     projection[9] = 0.f;     projection[10] = -2.f / (far-near);     projection[11] = (far+near)/(far-near);     projection[12] = 0.f;     projection[13] = 0.f;     projection[14] = 0.f;     projection[15] = 1.f; }   /*     Textures */ void loadBitmap(const char *filename, Bitmap *bitmap, int *success) {     int error = lodepng_decode32_file(&bitmap->pixels, &bitmap->width, &bitmap->height, filename);       if (error != 0) {         printf("Failed to load bitmap. ");         printf(lodepng_error_text(error));         success = FALSE;         return;     } }   void destroyBitmap(Bitmap *bitmap) {     free(bitmap->pixels); }   void createTexture(Texture *texture, const Bitmap *bitmap) {     texture->id = 0;     glGenTextures(1, &texture->id);     glBindTexture(GL_TEXTURE_2D, texture);       glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);       glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, bitmap->width, bitmap->height, 0,              GL_RGBA, GL_UNSIGNED_BYTE, bitmap->pixels);       glBindTexture(GL_TEXTURE_2D, 0); }   void destroyTexture(Texture *texture) {     glDeleteTextures(1, &texture->id);     texture->id = 0; }   /*     Vertex Buffer */ void createVertexBuffer(VertexBuffer *vertexBuffer, Vertex *vertices) {     glGenBuffers(1, &vertexBuffer->bufferObj);     glGenVertexArrays(1, &vertexBuffer->vertexArray);     glBindVertexArray(vertexBuffer->vertexArray);       glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj);     glBufferData(GL_ARRAY_BUFFER, sizeof(Vertex) * 6, (const GLvoid*)vertices, GL_STATIC_DRAW);       const unsigned int uvOffset = sizeof(float) * 4;       glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, sizeof(Vertex), 0);     glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(Vertex), (GLvoid*)uvOffset);       glEnableVertexAttribArray(0);     glEnableVertexAttribArray(1);       glBindBuffer(GL_ARRAY_BUFFER, 0);     glBindVertexArray(0); }   void destroyVertexBuffer(VertexBuffer *vertexBuffer) {     glDeleteBuffers(1, &vertexBuffer->bufferObj);     glDeleteVertexArrays(1, &vertexBuffer->vertexArray); }   void bindVertexBuffer(VertexBuffer *vertexBuffer) {     glBindVertexArray(vertexBuffer->vertexArray);     glBindBuffer(GL_ARRAY_BUFFER, vertexBuffer->bufferObj); }   void drawVertexBufferMode(GLenum mode) {     glDrawArrays(mode, 0, 6); }   void drawVertexBuffer() {     drawVertexBufferMode(GL_TRIANGLES); }   void unbindVertexBuffer() {     glBindVertexArray(0);     glBindBuffer(GL_ARRAY_BUFFER, 0); }   /*     Shaders */ void compileShader(ShaderProgram *shaderProgram, const char *vertexSrc, const char *fragSrc) {     GLenum err;     shaderProgram->vertexShader = glCreateShader(GL_VERTEX_SHADER);     shaderProgram->fragmentShader = glCreateShader(GL_FRAGMENT_SHADER);       if (shaderProgram->vertexShader == 0) {         printf("Failed to create vertex shader.");         return;     }       if (shaderProgram->fragmentShader == 0) {         printf("Failed to create fragment shader.");         return;     }       glShaderSource(shaderProgram->vertexShader, 1, &vertexSrc, NULL);     glCompileShader(shaderProgram->vertexShader);     glGetShaderiv(shaderProgram->vertexShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile vertex shader.");         return;     }       glShaderSource(shaderProgram->fragmentShader, 1, &fragSrc, NULL);     glCompileShader(shaderProgram->fragmentShader);     glGetShaderiv(shaderProgram->fragmentShader, GL_COMPILE_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to compile fragment shader.");         return;     }       shaderProgram->program = glCreateProgram();     glAttachShader(shaderProgram->program, shaderProgram->vertexShader);     glAttachShader(shaderProgram->program, shaderProgram->fragmentShader);     glLinkProgram(shaderProgram->program);          glGetProgramiv(shaderProgram->program, GL_LINK_STATUS, &err);       if (err != GL_TRUE) {         printf("Failed to link shader.");         return;     } }   void destroyShader(ShaderProgram *shaderProgram) {     glDetachShader(shaderProgram->program, shaderProgram->vertexShader);     glDetachShader(shaderProgram->program, shaderProgram->fragmentShader);       glDeleteShader(shaderProgram->vertexShader);     glDeleteShader(shaderProgram->fragmentShader);       glDeleteProgram(shaderProgram->program); }   GLuint getUniformLocation(const char *name, ShaderProgram *program) {     GLuint result = 0;     result = glGetUniformLocation(program->program, name);       return result; }   void setUniformMatrix(float *matrix, const char *name, ShaderProgram *program) {     GLuint loc = getUniformLocation(name, program);       if (loc == -1) {         printf("Failed to get uniform location in setUniformMatrix.\n");         return;     }       glUniformMatrix4fv(loc, 1, GL_FALSE, matrix); }   /*     General functions */ static int isRunning() {     return g_running && !glfwWindowShouldClose(gl_window); }   static void initializeGLFW(GLFWwindow **window, int width, int height, int *success) {     if (!glfwInit()) {         printf("Failed it inialize GLFW.");         *success = FALSE;        return;     }          glfwWindowHint(GLFW_RESIZABLE, 0);     *window = glfwCreateWindow(width, height, "Alignments", NULL, NULL);          if (!*window) {         printf("Failed to create window.");         glfwTerminate();         *success = FALSE;         return;     }          glfwMakeContextCurrent(*window);       GLenum glewErr = glewInit();     if (glewErr != GLEW_OK) {         printf("Failed to initialize GLEW.");         printf(glewGetErrorString(glewErr));         *success = FALSE;         return;     }       glClearColor(0.f, 0.f, 0.f, 1.f);     glViewport(0, 0, width, height);     *success = TRUE; }   int main(int argc, char **argv) {          int err = FALSE;     initializeGLFW(&gl_window, 480, 320, &err);     glDisable(GL_DEPTH_TEST);     if (err == FALSE) {         return 1;     }          createOrthoProjection(gl_projectionMatrix, 480.f, 320.f, 0.f, 1.f);          g_running = TRUE;          ShaderProgram shader;     compileShader(&shader, VERT_SHADER, FRAG_SHADER);     glUseProgram(shader.program);     setUniformMatrix(&gl_projectionMatrix, "uProjectionMatrix", &shader);       Vertex rectangle[6];     VertexBuffer vbo;     rectangle[0] = (Vertex){0.f, 0.f, 0.f, 1.f, 0.f, 0.f}; // Top left     rectangle[1] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top right     rectangle[2] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[3] = (Vertex){3.f, 0.f, 0.f, 1.f, 1.f, 0.f}; // Top left     rectangle[4] = (Vertex){0.f, 3.f, 0.f, 1.f, 0.f, 1.f}; // Bottom left     rectangle[5] = (Vertex){3.f, 3.f, 0.f, 1.f, 1.f, 1.f}; // Bottom right       createVertexBuffer(&vbo, &rectangle);            bindVertexBuffer(&vbo);          while (isRunning()) {         glClear(GL_COLOR_BUFFER_BIT);         glfwPollEvents();                    drawVertexBuffer();                    glfwSwapBuffers(gl_window);     }          unbindVertexBuffer(&vbo);       glUseProgram(0);     destroyShader(&shader);     destroyVertexBuffer(&vbo);     glfwTerminate();     return 0; }

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  • Array Multiplication and Division

    - by Narfanator
    I came across a question that (eventually) landed me wondering about array arithmetic. I'm thinking specifically in Ruby, but I think the concepts are language independent. So, addition and subtraction are defined, in Ruby, as such: [1,6,8,3,6] + [5,6,7] == [1,6,8,3,6,5,6,7] # All the elements of the first, then all the elements of the second [1,6,8,3,6] - [5,6,7] == [1,8,3] # From the first, remove anything found in the second and array * scalar is defined: [1,2,3] * 2 == [1,2,3,1,2,3] But What, conceptually, should the following be? None of these are (as far as I can find) defined: Array x Array: [1,2,3] * [1,2,3] #=> ? Array / Scalar: [1,2,3,4,5] / 2 #=> ? Array / Scalar: [1,2,3,4,5] % 2 #=> ? Array / Array: [1,2,3,4,5] / [1,2] #=> ? Array / Array: [1,2,3,4,5] % [1,2] #=> ? I've found some mathematical descriptions of these operations for set theory, but I couldn't really follow them, and sets don't have duplicates (arrays do). Edit: Note, I do not mean vector (matrix) arithmetic, which is completely defined. Edit2: If this is the wrong stack exchange, tell me which is the right one and I'll move it. Edit 3: Add mod operators to the list. Edit 4: I figure array / scalar is derivable from array * scalar: a * b = c => a = b / c [1,2,3] * 3 = [1,2,3]+[1,2,3]+[1,2,3] = [1,2,3,1,2,3,1,2,3] => [1,2,3] = [1,2,3,1,2,3,1,2,3] / 3 Which, given that programmer's division ignore the remained and has modulus: [1,2,3,4,5] / 2 = [[1,2], [3,4]] [1,2,3,4,5] % 2 = [5] Except that these are pretty clearly non-reversible operations (not that modulus ever is), which is non-ideal. Edit: I asked a question over on Math that led me to Multisets. I think maybe extensible arrays are "multisets", but I'm not sure yet.

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  • Vertex data split into separate buffers or one one structure?

    - by kiba2
    Is it better to have all vertex data in one structure like this: class MyVertex { int x,y,z; int u,v; int normalx, normaly, normalz; } Or to have each component (location, normal, texture coordinates) in separate arrays/buffers? To me it always seemed logical to keep the data grouped together in one structure because they'd always be the same for each instance of a shared vertex and that seems to be true for things like character models (ex: the normal should be an average of adjacent normals for smooth lighting). One instance where this doesn't seem to work is other kinds of meshes like say a cube where the texture coordinates for each may be the same but that causes them to be different where the vertices are shared. Does everybody normally keep them separate? Won't this make them less space efficient if there needs to be an instance of texture coordinates and normals for each triangle vertex (They won't be indexed)? Can OpenGL even handle this mixing of indexed (for location) vs non-indexed buffers in the same VBO?

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  • Build associative array based on values of another associative array

    - by macek
    I'm looking for an elegant way to turn this array: Array ( [foo] => 1 [bar] => 1 [zim] => 3 [dib] => 6 [gir] => 1 [gaz] => 3 ) Into this array: Array ( [1] => Array ( foo, bar, gir ), [3] => Array ( zim, gaz ), [6] => Array ( dib ) ) Note:, there is no relationship between the keys or values. They are completely arbitrary and used as examples only. The resulting array should be an associative array grouped by the values of the input array. Thanks!

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  • rearrange multidimensional array on basis of value of inner array

    - by I Like PHP
    i have an array like this Array ( [0] => Array ( [cat_name] => Clothing [cat_id] => 1 [item_name] => shirt [item_id] => 1 [src] => 177 [sic] => 78 ) [1] => Array ( [cat_name] => Stationary [cat_id] => 3 [item_name] => note book [item_id] => 8 [src] => 50 [sic] => 10 ) [2] => Array ( [cat_name] => Stationary [cat_id] => 3 [item_name] => ball pen [item_id] => 10 [src] => 59 [sic] => 58 ) [3] => Array ( [cat_name] => Expandable [cat_id] => 4 [item_name] => vim powder [item_id] => 14 [src] => 34 [sic] => 23 ) [4] => Array ( [cat_name] => Clothing [cat_id] => 1 [item_name] => pant [item_id] => 16 [src] => 100 [sic] => 10 ) ) now what i want first it sorted by cat_id and then a create a new array having below structure Array ( [0] =>"Clothing"=>Array ( [0]=>Array ( [item_name] => shirt [item_id] => 1 [src] => 177 [sic] => 78 ) [1] => Array ( [item_name] => pant [item_id] => 16 [src] => 100 [sic] => 10 ) ) [1] => "Stationary"=>Array ( [0] => Array ( [item_name] => note book [item_id] => 8 [src] => 50 [sic] => 10 ) [1] => Array ( [item_name] => ball pen [item_id] => 10 [src] => 59 [sic] => 58 ) ) [2]=>"Expandable => Array ( [0] => Array ( [item_name] => vim powder [item_id] => 14 [src] => 34 [sic] => 23 ) ) )

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  • How to retrieve an array from Multidimensional Array.

    - by Mike Smith
    So I have a multi-dimensional array looks like this. $config = array( "First Name" => array( "user" => $_POST['firstname'], "limit" => 35, ), "Last Name" => array( "user" => $_POST['lastname'], "limit" => 40, ), ); I want use the array that's within the config array, so my approach is to use a foreach loop. foreach($config as $field => $data) { } Now I know that $data will be my array, but it seems I can't use it outside of the foreach statement because I only get half of whats already there. Using print_r you can see what it shows outside the loop: Array ( [user] => lastname [limit] => 40 ) But when inside the loop and I use print_r here is my result: Array ( [user] => firstname [limit] => 35 ) Array ( [user] => lastname [limit] => 40 ) I imagine it has to do something with it being with the foreach loop. I've tried to run a foreach on the $data array to populate another array, but that didn't work as well. Is there a way to use this outside of a foreach loop? Sorry if this a dumb question, I'm sure there is a quite a simple answer to this, but I'm just stumped, and can't think of a way to do this. Thanks.

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  • PHP manipulating multidimensional array values

    - by Joker
    I have a result set as an array from a database that looks like: array ( 0 => array ( "a" => "something" "b" => "something" "c" => "something" ) 1 => array ( "a" => "something" "b" => "something" "c" => "something" ) 2 => array ( "a" => "something" "b" => "something" "c" => "something" ) ) How would I apply a function to replace the values of an array only on the array key with b? Normally I would just rebuild a new array with a foreach loop and apply the function if the array key is b, but I'm not sure if it's the best way. I've tried taking a look at many array functions and it seemed like array_walk_recursive is something I might use, but I didn't have luck in getting it to do what I want. If I'm not describing it well enough, basically I want to be able to do as the code below does: $arr = array(); foreach ($result as $key => $value) { foreach ($value as $key2 => $value2) { $arr[$key][$key2] = ($key2 == 'b' ? $this->_my_method($value2) : $value2); } } Should I stick with that, or is there a better way?

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  • (PHP) Converting an array of arrays from one format into another

    - by Richard Carter
    Hi, I currently have an array, created from a database, an example of which looks like the following: Array( [0] => Array ( objectid => 2, name => title, value => apple ), [1] => Array ( objectid => 2, name => colour, value => red ), [2] => Array ( objectid => 3, name => title, value => pear ), [3] => Array ( objectid => 3, name => colour, value => green ) ) What I would like to do is group all the items in the array by their objectid, and convert the 'name' values into keys and 'value' values into values of an associative array....like below: Array ( [0] => Array ( objectid => 2, title => apple, colour => red ), [1] => Array ( objectid => 3, title => pear, colour => green ) ) I've tried a few things but haven't really got anywhere.. Any ideas? Thanks in advance

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  • Loop through multi-dimensional array and remove certain keys

    - by Webkungen
    Hi! I've got a nested tree structure which is based on the array below: Array ( [1] = Array ( [id] = 1 [parent] = 0 [name] = Startpage [uri] = 125 [basename] = index.php [child] = ) [23] = Array ( [id] = 23 [parent] = 0 [name] = Events [uri] = 0 [basename] = [child] = Array ( [24] = Array ( [id] = 24 [parent] = 23 [name] = Public news [uri] = 0 [basename] = [child] = Array ( [27] = Array ( [id] = 27 [parent] = 24 [name] = Add [uri] = 100 [basename] = news.public.add.php [child] = ) [28] = Array ( [id] = 28 [parent] = 24 [name] = Overview [uri] = 101 [basename] = news.public.overview.php [child] = ) ) ) [25] = Array ( [id] = 25 [parent] = 23 [name] = Private news [uri] = 0 [basename] = [child] = Array ( [29] = Array ( [id] = 29 [parent] = 25 [name] = Add [uri] = 67 [basename] = news.private.add.php [child] = ) [30] = Array ( [id] = 30 [parent] = 25 [name] = Overview [uri] = 68 [basename] = news.private.overview.php [child] = ) ) ) [26] = Array ( [id] = 26 [parent] = 23 [name] = Calendar [uri] = 0 [basename] = [child] = Array ( [31] = Array ( [id] = 31 [parent] = 26 [name] = Add [uri] = 69 [basename] = news.event.add.php [child] = ) [32] = Array ( [id] = 32 [parent] = 26 [name] = Overview [uri] = 70 [basename] = news.event.overview.php [child] = ) ) ) ) ) ) I'm looking for a function to loop (recursive?) through the array and remove some keys. I my system I can allow users to certain functions/pages and if I deny access to the whole "block" "Events", the array will look like this: Array ( [1] = Array ( [id] = 1 [parent] = 0 [name] = Startpage [uri] = 125 [basename] = index.php [child] = ) [23] = Array ( [id] = 23 [parent] = 0 [name] = Events [uri] = 0 [basename] = [child] = Array ( [24] = Array ( [id] = 24 [parent] = 23 [name] = Public news [uri] = 0 [basename] = [child] = ) [25] = Array ( [id] = 25 [parent] = 23 [name] = Private news [uri] = 0 [basename] = [child] = ) [26] = Array ( [id] = 26 [parent] = 23 [name] = Calendar [uri] = 0 [basename] = [child] = ) ) ) ) As you can see above, the whole "block" "Events" is useless right now, becuase there is no page associated with each option. So I need to find all "keys" where "basename" is null AND where child is not an array or where the array is empty and remove them. I found this function when searching the site: function searchAndDestroy(&$a, $key, $val){ foreach($a as $k = &$v){ if(is_array($v)){ $r = searchAndDestroy($v, $key, $val); if($r){ unset($a[$k]); } }elseif($key == $k && $val == $v){ return true; } } return false; } It can be used to remove a key any where in the array, but only based in one thing, for example remove all keys where "parent" equals "23". But I need to find and remove (unset) all keys where "basename" is null AND where child isn't an array or where the array is empty. Can anyone help me out and possibly tweak the function above? Thank you,

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