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  • MBP becomes very hot after using Xcode

    - by Globalhawk
    Hardware: MBP early 2011 version OS: Mountain lion App: Xcode 4.5.2 Problem: Every time when I start Xcode, 2 or 3 processes called "git" start running. But when I quit Xcode the "git" process won't quit and are still using a lot of CPU. Then the computer becomes quite hot and the battery gets drained very quickly. If I manually kill these processes the problem is gone. I tried to reinstall Xcode several times but the problem comes back every time. It drives me crazy. Any help will be appreciated!

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  • Mac OS X Lion - Xcode components simulator location

    - by Jennis
    When we downloaded Xcode 4.5.1, to test applications in older simulators we installed it from Settings->Downloads->Components Now there is Xcode 4.5.2 available. Again we need to download simulators for that Xcode ? or is there any location where those simulators stored similar to Documentation. In 2nd image below we can see location for documentation but in 1st image selecting simulator doesn't show any location of installation. Any idea ?

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  • Adding gcc 4.9 as a compiler option in Xcode

    - by user2129150
    I asked this question on StackOverflow, but it's pretty much stagnant. Sorry if this is considered a repost/double-post. I just installed gcc 4.9 (with C11 support), and want to add it to Xcode 4.6.3's build options as a compiler option. I ran make and make install, and the packages are all there (under /usr/bin/gcc. Running gcc --version confirms that gcc 4.9 is installed rather than an older version. When I go into an existing Xcode project's build settings, the only compiler options available are Apple LLVM compiler 4.2 LLVM GCC 4.2 Other... Clearly, GCC 4.9 would have to be added using the "Other..." option, although I'm not sure how. I've tried inputting the path to gcc (/usr/bin/gcc), although the default value for other isn't a path at all: com.apple.compilers.llvmgcc42. I've also tried following the instructions from the answer to this question as well, but the machine I'm on doesn't have the /Developer directory at all, since I believe Apple integrated the developer tools that required (and created) this directory into Xcode. How do I add gcc 4.9 as a compiler option in Xcode?

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  • Integrate Python Projects Into Xcode

    - by Vynile
    Hi! I'm a Mac user, and one of my hobbies is programming. I use Xcode, the integrated IDE of Mac OS X. I started to learn Python programming langage, and I want to use Xcode for developing my scripts. I searched for weeks in the internet, but I didn't find something interesting. Firstly, I want to update the integrated interpreter of Mac OS X, that is on 2.6 version. And secondly, I want to create a Python project on Xcode easily, like I do with C & C++ projects. Can you help me? I really need help! Cordially.

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  • Interface Builder and Xcode integration not working

    - by Martin Cote
    After having installed the iPhone SDK 3.1.2, Interface Builder is not in sync with Xcode anymore. The light indicator at the bottom of the XIB window is grey. IB doesn't see any files from the Xcode project. Xcode is always open when I start IB. I tried rebooting. No luck. I tried removing the preferences files for Xcode/IB. No luck. I tried reinstalling Xcode/IB. Still no luck. This page explains how IB monitors the changes in Xcode. While it was an interesting read, it didn't provide any help about how to investigate my problem. Any help would be appreciated. EDIT Here's additional information. I enabled the debug logs for launchd, and I noticed the following line that appears every time Interface Builder is started: [0x0-0x1b01b].com.apple.InterfaceBuilder3[315]: Couldn't open shared capabilities memory GSCapabilities (No such file or directory) This really seems to be related to my issue.

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  • XCode Syntax Coloring Broken

    - by sw12345
    XCode frequently seems to lose it's mind, and doesn't color code system classes or provide correct "code sense" suggestions. This is endlessly frustrating. The question has been asked on at least three other occasions: http://stackoverflow.com/questions/2263994/problems-with-xcode-syntax-highlighting http://stackoverflow.com/questions/1627033/xcode-code-sense-color-completion-not-working http://stackoverflow.com/questions/2138047/xcode-code-loses-syntax-coloring I have switched by project version to/from 3.1-compatiable and 3.2-compatiable, completely restarting XCode before and after each change with no effect. I have rebuilt the code sense indexes and completely restarted XCode with no change. I have built my project to make sure there are no errors and restarted. I have copied my files (sans .svn files) to a different location - same problem. I've already completely disabled the argument "placeholders" because they screw up my documents when i type too fast... all I'm asking for is for the "esc" key to display the correct list of properties and methods.

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  • Add xcode-select to PATH vs. Install Xcode Command Line Tools?

    - by MattDiPasquale
    Now with Xcode 4.5, is it OK to just add the following line to my ~/.bash_profile rather than installing the Xcode Command Line Tools? export PATH="$PATH:`xcode-select -print-path`/usr/bin:`xcode-select -print-path`/Toolchains/XcodeDefault.xctoolchain/usr/bin" Note: Xcode says the following about Command Line Tools: Before installing, note that from within Terminal you can use the XCRUN tool to launch compilers and other tools embedded within the Xcode application. Use the XCODE-SELECT tool to define which version of Xcode is active. Type "man xcrun" from within Terminal to find out more.

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  • Why do my Xcode default font starts to look ugly after some time, until I restart?

    - by mystify
    I plugged in an external monitor. All resolutions match perfectly. MacBookPro LCD is closed. After restarting Xcode editor fonts look very bad. Only in Xcode. When I restart the mac and DON'T use an external monitor, fonts look all right again. When I attach the monitor and close the LCD of the MacBookPro, fonts look nice. Then I close Xcode and reopen it: Fonts suck. Only way to get fonts look good is to disconnect external monitor and reboot, then reconnect external monitor, close LCD, wait, hit any key and let the external monitor be the only one. Fonts look nice - until I restart Xcode. I think it happens any time Xcode is launched with external monitor attached and ugly fonts survive until reboot. Unplugging external monitor and restarting Xcode doesn't help. It seems like Xcode isn't antialiasing them properly after something happens. Is there a fix for this problem? EDIT: After trying a few more times, it seems it is possible to get fonts to look nice by disconnecting external monitor and reopening xcode. Here are some little snapshots: GOOD FONT: UGLY FONT: You can see how dirty the ugly font looks. It's very hard to read and hurts in the eyes. Believe me. It sucks. Sometimes the little "i" are almost invisible. I make use of the very eye-friendly Dusk style of Xcode (go to preferences and choose that, if you haven't already. A real pleasure for your eyes)

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  • Taming XCode's auto-complete options

    - by Nippysaurus
    I am fairly new to XCode and the Objective-C language. When I am instantiating a class, for example an NSMutableArray, XCode will provide a whole lot of auto-complete options. Even for an empty class which simply extends an NSObject has many options, most of which seem completely useless. What is the reason for having so many auto-complete options, or can they be "tamed" in the preferences?

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  • Backing up my xcode projects

    - by thelearner
    What is the best way of ensuring my xcode projects are backed up. I am new to Mac and I see there is a timemachine programme, but isn't that for all files? I just want to make sure my xcode files are backed up on a network drive because this is for work not pleasure. The rest of team uses TFS and CVS etc.

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  • Xcode debugger stops with "EXC_BAD_ACCESS" - bug in my code or in Xcode?

    - by Substance G
    Hi, I got this error just one time (non-repeatable) while running my Objective-C & C++ program with the Xcode debugger: Program received signal: “EXC_BAD_ACCESS”. Xcode could not locate source file: sweep.c (line: 1026) kill quit I don't have any references to any "sweep.c" in my code, so I'm thinking maybe it's a Xcode/GDB error. Anything I can do to further investigate this? Am using standard Xcode 3.2.2 (uses GNU gdb 6.3.50-20050815 (Apple version gdb-1460)) on OS X 10.6.3

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  • TeamCity Integrated with Xcode Projects (BUILD RUNNER)

    - by alex n
    Im trying to get TeamCity to work with the github server for our xcode projects. I've got the git server working and now i'm stuck at the Build Runner Settings. i downloaded the teamcity-xcode plugin from http://github.com/orj/teamcity-xcode and moved it into the ~/.BuildServer/plugins folder. is there any kind of tutorial how to set up TeamCity for xcode projects ?

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  • Xcode/iPhone Development 6 months in - Annoyances

    - by clearbrian
    Hi I've been iPhone programming for 6 months and come from a PC/Java/Eclipse background and still have a few annoyances with Xcode/iPhone programming I wonder are there any shortcuts to. Is there any way to prevent multiple windows opening all the time in XCode? a) When you click on the Errors/Warnings in the bottom right of the status bar build errors are shown in separate window. Any way to get these to show in the main editor? b) Anyway to get debugger to appear in main editor. I have a big screen iMac and it's still window hell on Macs. When you come from Alt-Tab the Mac is a nightmare. 2) Anyway to get a toolbar item on the main editor to: a) Open Console (I know CMD-thingy-R) b) Open Break points (you have to open Debugger first then breakpoints) I know there's keyboard shortcuts but I have only left hand free others on the trackball so any keys on right hand side of keyboard are too far. I know you can add Finder toolbar scripts (just wondering if anyway to extend Xcode). Are there utilities to extend Xcode? Scripts/Automator/Any Services I can setup to help. Can you automate Xcode like you can with Windows/ActiveX/VBA 3) Limit lookups using CMD + double click. If I double click on a variable to find its definition using CMD + double click it shows every occurrence of all variables with that name. (annoying it you name all you maps mapView) Anyway to get it to limit to the current class or at least order so current class is first. 4) Find doesn't seem to loop backwards if result all above cursor position I'm in a class and I hit CMD + F for find. Find box appears. I enter some text hit return. It says I have x matches but only back arrow is highlight in Find But when I hit < it does nothing. I need to scroll to the top and redo the search. If the text is both forwards and backwards then both < are highlighted and it works. is this a bug or a 'feature' Missing Eclipse features I have been looking at the User Script menu but was wondering how powerful they are? 5) any scripts around to generate source from members such as description: @property @synthesize if I add a new member, run a script will generate @property/@syntesize and release in dealloc 7) any good sites for scripts? SCM Im having problems with SCM and Folders on HD under project Classes directory. You get a library e.g. JSON. It usually comes as a folder. You copy it to the /Classes for your project. /Classes/JSON I create a Group for the Library in Xcode under Classes group. Classes JSON I drag the files from the folder into xcode into the JSON Group. I add them to the SCM and icon changes from ? to A but if I try and commit them it say folder /JSON is not under SCM. Can you drag a folder into Xcode so that it AND its files get included in SCM? Anyway to stop Xcode Help from being on top all the time. I keep feeling like punching it and telling it to get out of the way! :) I dont mind it open just not in the way once I've finished. Yes I know I can Ctrl-W Sites: the main site I use to learn Obj-C are : stackoverflow.com Google code Search - tonnes of full apps on here http://www.iphonedevsdk.com/forum/iphone-sdk-development/ Apple Developers Forums (anyway to get RSS feed to these or is that blasphemy :) ) Safari - 100s of IT book though prob too many to keep up :) any others? Any site that gives simple examples for Obj-C/ UIKit The docs just show the methods but actual examples (Google code search has helped a lot here)

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  • How to open a .pbproj on Xcode?

    - by Sagar
    I downloaded a sample code from the MAC OSX developer library and the code is the format of a .pbproj (Project builder) and im unable to open it on xcode. I have tried the following without any luck:- 1) Rename FancyAbout.pbproj to Old.xcodeproj 2) Open Old.xcodeproj. Xcode will ask you to upgrade it. Save it as FancyAbout.xcodeproj. 3) When the project opens, choose Project Upgrade All Targets in Project to Native... to upgrade to the Xcode build system 4) Build and run. It works. I run a Mac 10.7.3 with Xcode on 4.3.2 Anyone have any suggestions on how i can get this running in xcode? Thanks in advance!

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  • Replacing xcode with macports software

    - by Feynman
    I have been trying to replace everything in xcode with stuff I can get from macports. So far, I installed xcode, then macports, then used macports to install gcc, gcc_select, gmake, elf-bintools, bintools, arm-bintools (just to be sure I replaced all the bintools), and then uninstalled all of xcode. I then linked /usr/bin/make with /opt/local/bin/gmake and used gcc_select to select gcc44--the one from macports. I also exported all the bintool executable paths into the .profile path. I was sure this would work (although I should have known better after working on it for 48 hours straight), but nothing will configure, and the log files all have the common error: :info:configure configure: error: C compiler cannot create executables I have a feeling it has something to do with libraries, but I am really not sure. I use a mac 10.5.8. If this is truely 'impossible', what parts of xcode to I need for macports to work? For example, I can uninstall the xcode folder without a problem.

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  • Unable to open executable - xcode

    - by Filipe Mota
    I'm getting this error...any idea how to solve it? GenerateDSYMFile /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest cd /Users/fmota/Documents/Developer/Protobuf/PBTest setenv PATH "/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/dsymutil /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest -o /Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app.dSYM error: unable to open executable '/Users/fmota/Library/Developer/Xcode/DerivedData/PBTest-gvudadeakgzklbekugyiqyfyprlt/Build/Products/Debug-iphonesimulator/PBTest.app/PBTest'

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  • Xcode find in document stuck in case-sensitive

    - by mjdth
    When in Xcode editing code for my objective C files, I often press Command-F to bring up the little Find-In-Document banner across the top. Sometimes this gets stuck in case-sensitive search, and when it does that it also won't loop through the entire document and sometimes won't even display the selected found string. I can't find any options to turn off the case sensitivity, and I never intentionally turned it on. I've restarted xcode several times hoping that would be it but it's changed nothing. Slightly off-topic, but this was the best place I could think of to ask this question. Thanks for any response!

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  • Advice moving from Eclipse to xCode

    - by Gloin the Dark
    To xCode xPerts: I have been doing Java in Eclipse for about 9 years now and I have really gotten used to the power of the refactoring tools. There are a few operations I do all the time. I am looking for equivalents in xCode since it has better support for objective-c than eclipse. (I'm not at my Mac as I write this. So some of this is from memory. I am still very new to xCode.) 1 "rename". It seems that the xCode equivalent for variables is "edit all in scope". Does this work for files/classes/methods too? 2 "extract local variable" select an expression it creates a local var initialized to that expression. It even creates a usable name for the variable. 3 "extract method" select some code and it will create a method with that code and appropriate parameters/return value. 4 "inline" (variable or method) opposite of extract, inlines all or just the selected occurrence of the selected var or method. 5 "find next" occurrence of selected text. In eclipse I can select some text and hit ctrl-k to go to the next occurrence of that in the file. likewise shift-ctrl-k finds backwards. IIRC the xCode "find next" ignores the selection and only uses what is in the find box. 6 "change method signature" This would be very useful with ocjective-c's named parameter messaging syntax. This is great for adding parameters to a method. 7 "pull-up/push-down" for moving methods up or down the class hierarchy. 8 "move" for moving elements around to other classes etc. Those are the ones that I use all of the time. I have estimated that these tools cut my coding time in half. Are any of these supported in xCode? Thanks in advance for any advice.

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  • Completing install of ruby 1.9.3 with Ruby for for Mac OS X 10.7.5 Leopard, Xcode 4.5.2 -- problems with rvm pkg install openssl

    - by user1848361
    First, many thanks in advance for any help. I'm a complete novice with programming and I'm trying to get started with this Ruby on Rails tutorial (http://ruby.railstutorial.org/ruby-on-rails-tutorial-book?version=3.2) I have been trying figure this out for about 7 hours now and since I don't have any hair left to pull out I'm turning to these hallowed pages. I have searched for solutions here again and again. System: Mac OS X 10.7.5 Leopard, Xcode 4.5.2 I installed homebrew and have updated it multiple times I used homebrew to install rvm and have updated it multiple times I installed git The standard ruby on the system (checking with $ ruby -v) is 1.8.7 My problem is that every time I try to use rvm to install a new version of Ruby ($ rvm install 1.9.3) I get the following error: Ruby (and needed base gems) for your selection will be installed shortly. Before it happens, please read and execute the instructions below. Please use a separate terminal to execute any additional commands. Notes for Mac OS X 10.7.5, Xcode 4.5.2. For JRuby: Install the JDK. See http://developer.apple.com/java/download/ # Current Java version "1.6.0_26" For IronRuby: Install Mono >= 2.6 For Ruby 1.9.3: Install libksba # If using Homebrew, 'brew install libksba' For Opal: Install Nodejs with NPM. See http://nodejs.org/download/ To use an RVM installed Ruby as default, instead of the system ruby: rvm install 1.8.7 # installs patch 357: closest supported version rvm system ; rvm gemset export system.gems ; rvm 1.8.7 ; rvm gemset import system.gems # migrate your gems rvm alias create default 1.8.7 And reopen your terminal windows. Xcode and gcc: : I have performed $ brew install libksba and when I try to do it again it tells me that libksba is installed already. When I type "$ rvm requirements" I get: Notes for Mac OS X 10.7.5, Xcode 4.5.2. For JRuby: Install the JDK. See http://developer.apple.com/java/download/ # Current Java version "1.6.0_26" For IronRuby: Install Mono >= 2.6 For Ruby 1.9.3: Install libksba # If using Homebrew, 'brew install libksba' For Opal: Install Nodejs with NPM. See http://nodejs.org/download/ To use an RVM installed Ruby as default, instead of the system ruby: rvm install 1.8.7 # installs patch 357: closest supported version rvm system ; rvm gemset export system.gems ; rvm 1.8.7 ; rvm gemset import system.gems # migrate your gems rvm alias create default 1.8.7 And reopen your terminal windows. Xcode and gcc: Right now Ruby requires gcc to compile, but Xcode 4.2 and later no longer ship with gcc. Instead they ship with llvm-gcc (to which gcc is a symlink) and clang, neither of which are supported for building Ruby. Xcode 4.1 was the last version to ship gcc, which was /usr/bin/gcc-4.2. Xcode 4.1 and earlier: - Ruby will build fine. Xcode 4.2 and later (including Command Line Tools for Xcode): - If you have gcc-4.2 (and friends) from an earlier Xcode version, Ruby will build fine. - If you don't have gcc-4.2, you have two options to get it: * Install apple-gcc42 from Homebrew * Install osx-gcc-installer Homebrew: If you are using Homebrew, you can install the apple-gcc42 and required libraries from homebrew/dupes: brew update brew tap homebrew/dupes brew install autoconf automake apple-gcc42 rvm pkg install openssl Xcode 4.2+ install or/and Command Line Tools for Xcode is required to provide make and other tools. osx-gcc-installer: If you don't use Homebrew, you can download and install osx-gcc-installer: https://github.com/kennethreitz/osx-gcc-installer. Warning: Installing osx-gcc-installer on top of a recent Xcode is known to cause problems, so you must uninstall Xcode before installing osx-gcc-installer. Afterwards you may install Xcode 4.2+ or Command Line Tools for Xcode if you desire. ** NOTE: Currently, Node.js is having issues building with osx-gcc-installer. The only fix is to install Xcode over osx-gcc-installer. So I assume I have to do something with brew update brew tap homebrew/dupes brew install autoconf automake apple-gcc42 rvm pkg install openssl Everything seemed to work fine until "$ rvm pkg install openssl", which returns: Fetching openssl-1.0.1c.tar.gz to /Users/thierinvestmentservices/.rvm/archives Extracting openssl to /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c Configuring openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Compiling openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Error running 'make', please read /Users/thierinvestmentservices/.rvm/log/openssl/make.log Please note that it's required to reinstall all rubies: rvm reinstall all --force Updating openssl certificates Error running 'update_openssl_certs', please read /Users/thierinvestmentservices/.rvm/log/openssl.certs.log Johns-MacBook-Pro:~ thierinvestmentservices$ rvm pkg install openssl Fetching openssl-1.0.1c.tar.gz to /Users/thierinvestmentservices/.rvm/archives Extracting openssl to /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c Configuring openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Compiling openssl in /Users/thierinvestmentservices/.rvm/src/openssl-1.0.1c. Error running 'make', please read /Users/thierinvestmentservices/.rvm/log/openssl/make.log Please note that it's required to reinstall all rubies: rvm reinstall all --force Updating openssl certificates Error running 'update_openssl_certs', please read /Users/thierinvestmentservices/.rvm/log/openssl.certs.log make.log reads "[2012-11-23 13:15:28] make /Users/thierinvestmentservices/.rvm/scripts/functions/utility: line 116: make: command not found" and openssl.certs.log reads "[2012-11-23 14:04:04] update_openssl_certs update_openssl_certs () { ( chpwd_functions="" builtin cd $rvm_usr_path/ssl && command curl -O http://curl.haxx.se/ca/cacert.pem && mv cacert.pem cert.pem ) } current path: /Users/thierinvestmentservices command(1): update_openssl_certs /Users/thierinvestmentservices/.rvm/scripts/functions/pkg: line 205: cd: /Users/thierinvestmentservices/.rvm/usr/ssl: No such file or directory" At this point the letters might as well be wingdings I have no idea what is going on. I have tried to install rvm make with something I saw on one forum post but I got a bunch of warnings. If anyone has any suggestions I would be deeply grateful, I am completely in over my head,

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  • Blink build with Xcode failed

    - by Merci
    I found a GPL-ed SIP client for Mac, Blink. I'd like to build it from source since the binaries are only available as paid download. Just FYI i'm studying programming at university but have no experience in building complex application from source. After downloading the content of the repository i opened the Xcode project and tried to build on OS X 10.7, Xcode 4.2.1. Unfortunately the build fail with 1 error and many warnings Most of the warnings are like this: Attribute Unavailable: Custom Identifiers in Interface Builder versions prior to 3.2 The error message is: Apple Mach-O Linker (ld) Error Command /Developer/usr/bin/clang failed with exit code 1 preceded by the warning Apple Mach-O Linker (ld) Warning directory not found for option '-L/Users/Sergio/Downloads/Blink/devel.ag-projects.com/repositories/public/blink-cocoa/Distribution/Frameworks' I notice that in the list of required files i have this files missing: Dependencies/Frameworks libgcrypt.11.6.0.dylib libgcrypt.11.dylib libgnutls-extra.26.dylib libgnutls.26.dylib libgpg-error.0.dylib libintl.8.dylib liblzo.1.dylib libtasn1.3.dylib Dependencies/Resources lib Frameworks/Linked Frameworks Sparkle.framework Products Blink.app It should be possible to download these files somewhere. Unfortunately googling did not help. There's no documentation on the project site.

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  • What one feature available in other IDEs should be added to Xcode? [closed]

    - by Graham Lee
    This is inspired by Which features from other IDEs/editors you wish you have in Visual Studio? Xcode is a very different tool from Visual Studio, with a different feature set. While some of its capabilities are very mature (it had RAD UI layout in Interface Builder since before most other platforms), it lacks some features that e.g. Visual Studio or Eclipse provide. If you could request one feature to be added to Xcode, which would it be? How would that feature help you write better code, or write the same code faster?

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  • Xcode 4 and cocos2D 1.0.0 beta Uncategorized errors and Info.plist doesn't exist

    - by badben
    I just installed the xcode 4 sdk and the cocos2d 1.0.0 beta template. I just created a new project with the cocos2d template. But when I build I got these errors : (for information my previous projects developed with xcode 3 have the same problem) warning: couldn't add 'com.apple.XcodeGenerated' tag to '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build': Error Domain=NSPOSIXErrorDomain Code=2 UserInfo=0x201dde680 "The operation couldn’t be completed. No such file or directory" error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates' (Permission denied) error: unable to create '/Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products' (Permission denied) Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build/Objects-normal/i386 Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-dflnzjtztxdgjwhistrvvjxetfrg Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/PrecompiledHeaders/Prefix-fqemzerugrwojibbegzkffljkxqs Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Intermediates/xcode4.build/Debug-iphonesimulator/xcode4.build Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-dbtcglhksokwygezixirqkgfipsr_ast Unable to create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Index/PrecompiledHeaders/Prefix-gdirtpasdqzasnclnkzguimarjpd_ast error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied error: couldn't create directory /Users/Benoit/Library/Developer/Xcode/DerivedData/xcode4-bswxazfuwbsguiasyatbtlmvbpps/Build/Products/Debug-iphonesimulator/xcode4.app: Permission denied The file “Info.plist” doesn’t exist. Please help !!

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