Search Results

Search found 10429 results on 418 pages for 'high resolution'.

Page 20/418 | < Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >

  • Research topics for starting and optimizing a high-traffic website

    - by user745434
    I bury a good deal of my ideas for fear that I don't know enough about scaling web applications and high-traffic websites. That said, I'd like to know of any general topics to research in order to ensure that your web app doesn't break / slow down when you start getting to Twitter-level traffic. I'm looking for research topics with, preferably, additional resources. For example: Make sure you optimize SQL queries (see High Performance MySQL Optimization)

    Read the article

  • Can't set proper resolution with a Geforce 520

    - by D0X
    I installed the 12.04 LTS but cannot get my two monitors working. The latest nvidia-current drivers installed, but i just cant set proper resolution. My card is a geforce 520 1 DVI 1 VGA. With the nvidia drivers installed i can set the DVI monitor to 1600x1200 but the VGA no further than 1360x768 (with nvidia-settings). Without the nvidia driver (using the nouveau) it doesn't work either. This same issue i had with 11.10 and i had high hopes for 12.04.

    Read the article

  • Need help with AMD catalyst control center

    - by user254074
    I just built my first HTPC and I hooked it up to my Sony KDS-R60XBR1 and I am having display issues. I believe this is only a 1080i display and when I select 1920x1080 on the resolution I get strange lines on the display when anything moves on screen. I am guessing this is because it is putting it in 1080p and the TV cannot process that. As of now I have lowered the resolution and that worked but I would like to get this set at 1080. Also I cannot change the underscan. I am stuck with black borders around the display image. When I pull up the catalyst control center on my computer I am able to adjust all of this stuff but on the one on my HTPC with the TV display I have no options. See images below.

    Read the article

  • Black frame around screen after HDMI connection failure

    - by Wolter Hellmund
    I was trying to watch a movie in my computer through the TV, so I connected both with an HDMI cable. I was unable to have a successful setup (the colors were all weird on the TV and the screen size, incorrect), I tried many resolutions using the nvidia-settings application and somehow my screen got framed by a black border and after that I have been unable to remove it, even after restarting the computer and not being connected to the HDMI cable anymore. I am using Ubuntu 11.10 amd64, my GPU is an nVidia GeForce 8600M GT and I am using the propietary driver version 280. The problem is due to some setting with my account only. I logged in to the guest session and the resolution is right there. Also, my desktop "thinks" the resolution is right (i.e. 1280x800), but it must be right in another scale because there is pixel area occupied by the black frame.

    Read the article

  • 5 Easy Ways to Get High PR Links to Boost Your Site in Google

    High PR links are some of the most valuable aspects in any link-building & SEO campaign. Not only do these links make Google respect your site more, but they can also boost your site's ranking overnight. Here are 5 places to get high quality links that will do a lot of good to your site's ranking in Google.

    Read the article

  • Dell L501X Display Port Screen issue

    - by jdflorezPA
    I got a Dell XPS L501X with a mini display port to VGA connector for my External Screen. On Displays it shows me: Acer Technologies 24" (which is the monitor) but only lets me up to 1024x768 resolution (The native resolution of this monitor is 1920x1200). I tried adding a new mode with xrandr, but when I applied it, it reverted back to 1024x768. As far as I know, the display port is controlled by the Intel card, right? Any ideas or suggestions would be appreciated. Thanks Using Ubuntu 11.10 32bit

    Read the article

  • Best solution for High Availability and SSRS on SQL Server 2008 R2?

    - by Chandra
    I have 2 Physical Servers with SQL Server 2008 R2. – SQL Server 1(Active) & SQL Server 2 (Passive) Web Application is developed using .Net 4.0 Framework. I want to know the best solution to have high availability and also have SSRS for reporting. Planned solution: Mirroring for Failover, and Transaction Replication for SSRS as the mirrored database can only be used for failover scenarios. SSRS will be on the Passive server, to reduce the load on the Active server. Let me know if the solution is correct. Also suggest alternate approaches.

    Read the article

  • Rendering large and high poly meshes

    - by Aurus
    Consider an huge terrain that has a lot polygons, to render this terrain I thought of following techniques: Using height-map instead of raw meshes: Yes, but I want to create a lot of caves and stuff that simply wont work with height-maps. Using voxels: Yes, but I think that this would be to much since I don't even want to support changing terrain.. Split into multiple chunks and do some sort of LOD with the mesh: Yes, but how would I do that? Tessellation usually creates more detail not less. Precompute the same mesh in lower poly version (like Mudbox does) and depending on the distance it renders one of these meshes: Graphic memory is limited and uploading only the chunks won't solve that problem since the traffic would be too high. IMO the last one sounds really good, but imagine the following process: Upload and render the chunks depending on the current player position. [No problem] Player will walk straight forward Now we maybe have to change on of the low poly chunk with the high poly one So, Remove the low poly chunk and load the high poly chunk [Already to much traffic here, I think] I am not very experienced in graphic programming and maybe the upper process is totally okay but somehow I think it is too much. And how about the disk space it would require.. I think 3 kind of levels would be fine but isn't that also too much? (I am using OpenGL but I don't think that this is important)

    Read the article

  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable? EDIT: To clarify, the display is 8x8 for a total of 64 pixels, not 64x64.

    Read the article

  • Styles of games that work at low-resolution

    - by Brendan Long
    I'm taking a class on compilers, and the goal is to write a compiler for Meggy Jr devices (Arduino). The goal is just to make a simple compilers with loops and variables and stuff. Obviously, that's lame, so the "real goal" is to make an impressive game on the device. The problem is that it only has 64 pixels to work with (technically 72, but the top 8 are single-color and not part of the main display, so they're really only useful for displaying things like money). My problem is thinking of something to do on a device that small. It doesn't really matter if it's original, but it can't be something that's already available. My first idea was "snake", but that comes with the SDK. Same with a side-scrolling shooter. Remaining ideas include a tower defense game (hard to write, hard to control), an RPG (same), tetris (lame).. The problem is that all of the games I like require a high-resolution screen because they have a lot of text. Even a really simple game like nethack would be hard because each creature would be a single color. tl;dr What styles of games require a. No text; and b. Few enough objects that representing them each with a single color is acceptable?

    Read the article

  • Should mock objects for tests be created at a high or low level

    - by Danack
    When creating unit tests for those other objects, what is the best way to create mock objects that provide data to other objects. Should they be created at a 'high level' and intercept the calls as soon as possible, or should they be done at a 'low level' and so make as much as the real code still be called? e.g. I'm writing a test for some code that requires a NoteMapper object that allows Notes to be loaded from the DB. class NoteMapper { function getNote($sqlQueryFactory, $noteID) { // Create an SQL query from $sqlQueryFactory // Run that SQL // if null // return null // else // return new Note($dataFromSQLQuery) } } I could either mock this object at a high level by creating a mock NoteMapper object, so that there are no calls to the SQL at all e.g. class MockNoteMapper { function getNote($sqlQueryFactory, $noteID) { //$mockData = {'Test Note title', "Test note text" } // return new Note($mockData); } } Or I could do it at a very low level, by creating a MockSQLQueryFactory that instead of actually querying the database just provides mock data back, and passing that to the current NoteMapper object. It seems that creating mocks at a high level would be easier in the short term, but that in the long term doing it at a low level would be more powerful and possibly allow more automation of tests e.g. by recording data in an out of a DB and then replaying that data for tests. Is there a recommended way of creating mocks? Are there any hard and fast rules about which are better, or should they both be used where appropriate?

    Read the article

  • Automatic Appointment Conflict Resolution

    - by Thomas
    I'm trying to figure out an algorithm for resolving appointment times. I currently have a naive algorithm that pushes down conflicting appointments repeatedly, until there are no more appointments. # The appointment list is always sorted on start time appointment_list = [ <Appointment: 10:00 -> 12:00>, <Appointment: 11:00 -> 12:30>, <Appointment: 13:00 -> 14:00>, <Appointment: 13:30 -> 14:30>, ] Constraints are that appointments: cannot be after 15:00 cannot be before 9:00 This is the naive algorithm for i, app in enumerate(appointment_list): for possible_conflict in appointment_list[i+1:]: if possible_conflict.start < app.end: difference = app.end - possible_conflict.start possible_conflict.end += difference possible_conflict.start += difference else: break This results in the following resolution, which obviously breaks those constraints, and the last appointment will have to be pushed to the following day. appointment_list = [ <Appointment: 10:00 -> 12:00>, <Appointment: 12:00 -> 13:30>, <Appointment: 13:30 -> 14:30>, <Appointment: 14:30 -> 15:30>, ] Obviously this is sub-optimal, It performs 3 appointment moves when the confict could have been resolved with one: if we were able to push the first appointment backwards, we could avoid moving all the subsequent appointments down. I'm thinking that there should be a sort of edit-distance approach that would calculate the least number of appointments that should be moved in order to resolve the scheduling conflict, but I can't get the a handle on the methodology. Should it be breadth-first or depth first solution search. When do I know if the solution is "good enough"?

    Read the article

  • High resolution graphical representation of the Earth's surface

    - by Simon
    I've got a library, which I inherited, which presents a zoomable representation of the Earth. It's a Mercator projection and is constructed from triangles, the properties of which are stored in binary files. The surface is built up, for any given view port, by drawing these triangles in an overlapping fashion to produce the image. The definition of each triangle is the lat/long of the vertices. It looks OK at low values of zoom but looks progressively more ragged as the user zooms in. The view ports are primarily referenced though a rectangle of lat/long co-ordinates. I'd like to replace it with a better quality approach. The problem is, I don't know where to begin researching the options as I am not familiar either with the projections needed nor the graphics techniques used to render them. For example, I imagine that I could acquire high resolution images, say Mercator projections although I'm open to anything, break them into tiles and somehow wrap them onto a graphical representation of a sphere. I'm not asking for "how do I", more where should I begin to understand what might be involved and the techniques I will need to learn. I am most grateful for any "Earth rendering 101" pointers folks might have.

    Read the article

  • Conflict resolution for two-way sync

    - by K.Steff
    How do you manage two-way synchronization between a 'main' database server and many 'secondary' servers, in particular conflict resolution, assuming a connection is not always available? For example, I have an mobile app that uses CoreData as the 'database' on the iOS and I'd like to allow users to edit the contents without Internet connection. In the same time, this information is available on a website the devices will connect to. What do I do if/when the data on the two DB servers is in conflict? (I refer to CoreData as a DB server, though I am aware it is something slightly different.) Are there any general strategies for dealing with this sort of issue? These are the options I can think of: 1. Always use the client-side data as higher-priority 2. Same for server-side 3. Try to resolve conflicts by marking each field's edit timestamp and taking the latest edit Though I'm certain the 3rd option will open room for some devastating data corruption. I'm aware that the CAP theorem concerns this, but I only want eventual consistency, so it doesn't rule it out completely, right? Related question: Best practice patterns for two-way data synchronization. The second answer to this question says it probably can't be done.

    Read the article

  • Oracle E-Business Products New Search Helpers for Guided Resolution of Customer Issues

    - by user793044
    Oracle E-Business Proactive Support has created many new guided resolution documents that you may find helpful in resolving issues in your EBS applications.  These new documents are called “Search Helpers” and they guide you through your issue to a solution.  They are meant to be an easy and fast method to finding a relevant, complete solution. Hundreds of notes and service requests were reviewed and the best solutions to these known issues were selected.  For some issues, notes were updated to better clarify the solution.  In other cases, if a note with a solution did not already exist, one was created. You start the process by selecting the scenario you have encountered.  You may have received an error message, or there may be a particular area of the application in which you have encountered an issue.  Based on your selection of the issue, the Search Helper will present one or more additional possible symptoms.  When you have selected from both of these two sections, you are then presented with one or more articles known to have fully solved this issue in the past.  Several EBS products have produced Search Helpers documents.  Take a look at Doc ID 1501724.1 for an index of the current EBS Search Helpers.  Here is an example of a Search Helper from the Receivables Transactions area: After selecting the Functional Area of "Entering / Updating Transactions" a list of Known Symptoms is presented: And, when "Transaction numbers are not in sequence" is selected, a solution link is provided for Document ID 197212.1: How To Setup Gapless Document Sequencing in Receivables. The EBS applications that currently have published Search Helpers are: Advanced Pricing Applications Technology Configurator General Ledger Human Capital Management Inventory Management Order Management Payables Process Manufacturing Purchasing Receivables Shipping Value Chain Planning

    Read the article

  • Custom Monitor Resolution not recognized by Java

    - by Angie
    My weird monitor's native resolution isn't recognized by Windows, so I have to set a custom resolution for it. The problem is that java doesn't recognize it since it's not on Win7's "approved" list, so full-screen mode gets "stuck". Netbeans comes out of full-screen fine, so there has to be a way around this. Anyone know it? This example reproduces the issue: package resolutionexample; import java.awt.Dimension; import java.awt.DisplayMode; import java.awt.GraphicsDevice; import java.awt.GraphicsEnvironment; import javax.swing.JFrame; import javax.swing.SwingUtilities; public class Main { public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable(){ public void run() { GraphicsEnvironment ge = GraphicsEnvironment.getLocalGraphicsEnvironment(); GraphicsDevice gd = ge.getDefaultScreenDevice(); DisplayMode currentDM = gd.getDisplayMode(); boolean currentInAvailable = false; System.out.println("Available resolutions:"); for ( DisplayMode availDM : gd.getDisplayModes() ){ //System.out.println(availDM.getWidth() + "x" + availDM.getHeight()); if ( availDM.equals(currentDM) ){ currentInAvailable = true; } } System.out.println("Current resolution: " + currentDM.getWidth() + "x" + currentDM.getHeight() ); System.out.println("Current in available: " + currentInAvailable); JFrame frame = new JFrame("Resolution Bug Example"); frame.setVisible(true); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); if ( !gd.isFullScreenSupported() ){System.exit(0);} gd.setFullScreenWindow(frame); gd.setFullScreenWindow(null); } }); } } Output running 1680x1050 (the monitor's wonky native resolution): run: Available resolutions: Current resolution: 1680x1050 Current in available: false Exception in thread "AWT-EventQueue-0" java.lang.IllegalArgumentException: Invalid display mode at sun.awt.Win32GraphicsDevice.setDisplayMode(Win32GraphicsDevice.java:393) at sun.awt.Win32GraphicsDevice.setFullScreenWindow(Win32GraphicsDevice.java:329) at resolutionexample.Main$1.run(Main.java:43) at java.awt.event.InvocationEvent.dispatch(InvocationEvent.java:209) at java.awt.EventQueue.dispatchEvent(EventQueue.java:597) at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269) at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184) at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169) at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161) at java.awt.EventDispatchThread.run(EventDispatchThread.java:122) BUILD SUCCESSFUL (total time: 2 seconds) Output if I set my resolution to 1024x768 before running: run: Available resolutions: Current resolution: 1024x768 Current in available: true BUILD SUCCESSFUL (total time: 2 seconds)

    Read the article

  • How to handle different screen resolution /screen size when developing a site ?

    - by Misha Moroshko
    I would like to develop a site using jQuery that will work with all major browsers. I thought to start with a basic layout (a header, a couple of tabs with content, and footer). I wonder how should I create this layout to support different screen resolution, screen size, or window size. Should I work in pixels / points / percents when defining width and height of the components ? Are there any jQuery plugins that can help me with this task ? Thanks !

    Read the article

  • What should I use to define image height/width resolution?

    - by Tedy
    I've read all over the Internet that I should not define fonts (or anything) with absolute pixel height/width/size and instead, use EM ... so that on higher resolution displays, my web site can scale appropriately. However, what do I use to define IMAGE height/width ... because images won't scale well (they look pixelated)

    Read the article

  • What can I do to avoid losing original resolution when uploading or exporting photos from Picasa?

    - by Janet Levin
    I'm not a programmer, and/but after multiple email discussions and google searches confirmed the problem I'm describing, and after making changes in picasa preferences with no change in resolution loss (from say, 800kb original image to 235kb after export or upload), I'm at a dead end and thinking the answer may lie among you folks, even though I barely understand the language here.

    Read the article

  • Getting max. screen resolution with Group By

    - by Quandary
    Question: I have a website where I gather browser statistics. I have an SQL table (T_Visits), with the following columns: uniqueidentifier Visit_UID, uniqueidentifier User_UID, datetime Visit_DateTime, float Screen_w, float Screen_h, float Resolution = Screen_w * Screen_h varchar resolutionstring = screen_w + ' x ' + screen_h Now I want to get the maximum/minimum resolution each user had: Select User_UID, max(resolution) from T_Visits GROUP BY User_UID How can I get the corresponding resolution string ? I mean I can get the max(screen_w) and max(screen_h), but there's no guarantee that the corresponding resolutionstring would be max(screen_w) +' x '+ max(screen_h)

    Read the article

  • Looking for a recommendation on measuring a high availability app that is using a CDN.

    - by T Reddy
    I work for a Fortune 500 company that struggles with accurately measuring performance and availability for high availability applications (i.e., apps that are up 99.5% with 5 seconds page to page navigation). We factor in both scheduled and unscheduled downtime to determine this availability number. However, we recently added a CDN into the mix, which kind of complicates our metrics a bit. The CDN now handles about 75% of our traffic, while sending the remainder to our own servers. We attempt to measure what we call a "true user experience" (i.e., our testing scripts emulate a typical user clicking through the application.) These monitoring scripts sit outside of our network, which means we're hitting the CDN about 75% of the time. Management has decided that we take the worst case scenario to measure availability. So if our origin servers are having problems, but yet the CDN is serving content just fine, we still take a hit on availability. The same is true the other way around. My thought is that as long as the "user experience" is successful, we should not unnecessarily punish ourselves. After all, a CDN is there to improve performance and availability! I'm just wondering if anyone has any knowledge of how other Fortune 500 companies calculate their availability numbers? I look at apple.com, for instance, of a storefront that uses a CDN that never seems to be down (unless there is about to be a major product announcement.) It would be great to have some hard, factual data because I don't believe that we need to unnecessarily hurt ourselves on these metrics. We are making business decisions based on these numbers. I can say, however, given that these metrics are visible to management, issues get addressed and resolved pretty fast (read: we cut through the red-tape pretty quick.) Unfortunately, as a developer, I don't want management to think that the application is up or down because some external factor (i.e., CDN) is influencing the numbers. Thoughts? (I mistakenly posted this question on StackOverflow, sorry in advance for the cross-post)

    Read the article

  • Problem to match font size to the screen resolution in libgdx

    - by Iñaki Bedoya
    I'm having problems to show text on my game at same size on different screens, and I did a simple test. This test consists to show a text fitting at the screen, I want the text has the same size independently from the screen and from DPI. I've found this and this answer that I think should solve my problem but don't. In desktop the size is ok, but in my phone is too big. This is the result on my Nexus 4: (768x1280, 2.0 density) And this is the result on my MacBook: (480x800, 0.6875 density) I'm using the Open Sans Condensed (link to google fonts) As you can see on desktop looks good, but on the phone is so big. Here the code of my test: public class TextTest extends ApplicationAdapter { private static final String TAG = TextTest.class.getName(); private static final String TEXT = "Tap the screen to start"; private OrthographicCamera camera; private Viewport viewport; private SpriteBatch batch; private BitmapFont font; @Override public void create () { Gdx.app.log(TAG, "Screen size: "+Gdx.graphics.getWidth()+"x"+Gdx.graphics.getHeight()); Gdx.app.log(TAG, "Density: "+Gdx.graphics.getDensity()); camera = new OrthographicCamera(); viewport = new ExtendViewport(Gdx.graphics.getWidth(), Gdx.graphics.getWidth(), camera); batch = new SpriteBatch(); FreeTypeFontGenerator generator = new FreeTypeFontGenerator(Gdx.files.internal("fonts/OpenSans-CondLight.ttf")); font = createFont(generator, 64); generator.dispose(); } private BitmapFont createFont(FreeTypeFontGenerator generator, float dp) { FreeTypeFontGenerator.FreeTypeFontParameter parameter = new FreeTypeFontGenerator.FreeTypeFontParameter(); int fontSize = (int)(dp * Gdx.graphics.getDensity()); parameter.size = fontSize; Gdx.app.log(TAG, "Font size: "+fontSize+"px"); return generator.generateFont(parameter); } @Override public void render () { Gdx.gl.glClearColor(1, 1, 1, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); int w = -(int)(font.getBounds(TEXT).width / 2); batch.setProjectionMatrix(camera.combined); batch.begin(); font.setColor(Color.BLACK); font.draw(batch, TEXT, w, 0); batch.end(); } @Override public void resize(int width, int height) { viewport.update(width, height); } @Override public void dispose() { font.dispose(); batch.dispose(); } } I'm trying to find a neat way to fix this. What I'm doing wrong? is the camera? the viewport? UPDATE: What I want is to keep the same margins in proportion, independently of the screen size or resolution. This image illustrates what I mean.

    Read the article

  • Automatically change resolution when not in dock

    - by jwir3
    I have Ubuntu 11.04 (yep, I know it's old news) on my Lenovo W520. At home, I have a dock with dual monitors. I have a pretty decent setup - things work almost perfectly (hence the reason I'm reluctant to upgrade... that and I'm not 100% sold on Unity). Anyway, the only annoyance I have is that when I'm on travel, I use the laptop screen. When I un-dock the laptop, I need to manually go into nvidia x-server settings and change the resolution from 'Auto' to 1920x1200, or it will think I have two screens, and my mouse pointer will be able to go way off the left side of the screen. This isn't a big deal, but I need to do it every time I restart the x-server (so if I reboot, or have to kill it, etc...) What would be really nice is if there was a way for it to automatically detect whether or not there is external monitors (which it seems to do already), and switch into the mode I select, depending on which monitors are connected. Is there any way to accomplish this? I've posted my xorg.conf file for reference. # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 270.29 (buildd@allspice) Fri Feb 25 14:42:07 UTC 2011 # nvidia-xconfig: X configuration file generated by nvidia-xconfig # nvidia-xconfig: version 275.19 ([email protected]) Tue Jul 12 18:35:38 PDT 2011 #Section "Monitor" # Identifier "Monitor1" # VendorName "Lenovo" # ModelName "ThinkpadLCD" # #HorizSync 28.0 - 33.0 # #VertRefresh 43.0 - 72.0 # #Option "DPMS" #EndSection Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "InputDevice" Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" Identifier "Monitor0" VendorName "Unknown" ModelName "DELL U2410" HorizSync 30.0 - 81.0 VertRefresh 56.0 - 76.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "Quadro 1000M" Option "RegistryDwords" "EnableBrightnessControl=1" EndSection Section "Screen" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-6: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +0+120, DFP-5: nvidia-auto-select +1920+0" # Removed Option "metamodes" "DFP-0: nvidia-auto-select +1920+419, DFP-5: nvidia-auto-select +3840+0, DFP-6: nvidia-auto-select +0+0" # Removed Option "metamodes" "DFP-5: nvidia-auto-select +0+0, DFP-6: 1920x1200 +1920+0" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "NoLogo" "True" Option "TwinViewXineramaInfoOrder" "DFP-0" Option "TwinView" "1" Option "metamodes" "DFP-5: nvidia-auto-select +1920+0, DFP-6: 1920x1200 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection

    Read the article

  • Unity Greeter login screen cuts off login options

    - by ammianus
    I have a pretty newly installed Ubuntu 12.04, using Unity. My external monitor is 1920x1080 max resolution. In the Unity desktop itself everything looks great. I have an NVidia graphics card. When I start my computer and get to the Unity greeter login screen the display is oddly formatted and the resolution seems off. It looks like a zoomed view on the larger 1920x1080 screen. As such it crops the login options off to the left hand side of the screen. So I can only just see the edge of the password box for the user I want to log in with. I can log in with one account by default by blindly typing the password, but I am unable to switch to other accounts. Is there anything I can do to fix the log in screen display so that I can see the normal login options? Note: I first noticed it when I changed my desktop background and the next time I logged in I saw the issue.

    Read the article

  • Drivers for Ubuntu 13.10 [on hold]

    - by Fernando De Souza Martins
    I just installed Ubuntu 13.10, my screen resolution is not fitting my screen as the ubuntu interface is all around stretching over the screen, so i thought i might install nvidia's driver that i know can let me adjust the exact resolution i need. So i began a 2 hour quest, i downloaded the driver hoping i would have a wizard to instal it, but yeah, so i tried to do a bit of research and i found that feature, i think its called in english additional drivers, but it wont show the nvidia drivers, i tried the terminal, but once i write the commands i found it asks for a password but i cant type anything once the password is asked. So, my question, obviously, how do i install this driver? I am not sure if this is appropriate, but why doesnt ubuntu have a wizard to install things? I feel like im working for the OS, when it should be the other way around, but i love the concept of linux, so im pushing forward and trying to use it. Another thing is, i had to install a bunch of drivers and applications for the drivers in windows, do i need to install any other driver? I cant change my mouse's sensibility in the os, it seems, so how do i do it? I'm sorry i'm asking all of this, but it seems necessary.

    Read the article

< Previous Page | 16 17 18 19 20 21 22 23 24 25 26 27  | Next Page >