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  • While loop in IL - why stloc.0 and ldloc.0?

    - by Michael Stum
    I'm trying to understand how a while loop looks in IL. I have written this C# function: static void Brackets() { while (memory[pointer] > 0) { // Snipped body of the while loop, as it's not important } } The IL looks like this: .method private hidebysig static void Brackets() cil managed { // Code size 37 (0x25) .maxstack 2 .locals init ([0] bool CS$4$0000) IL_0000: nop IL_0001: br.s IL_0012 IL_0003: nop // Snipped body of the while loop, as it's not important IL_0011: nop IL_0012: ldsfld uint8[] BFHelloWorldCSharp.Program::memory IL_0017: ldsfld int16 BFHelloWorldCSharp.Program::pointer IL_001c: ldelem.u1 IL_001d: ldc.i4.0 IL_001e: cgt IL_0020: stloc.0 IL_0021: ldloc.0 IL_0022: brtrue.s IL_0003 IL_0024: ret } // end of method Program::Brackets For the most part this is really simple, except for the part after cgt. What I don't understand is the local [0] and the stloc.0/ldloc.0. As far as I see it, cgt pushes the result to the stack, stloc.0 gets the result from the stack into the local variable, ldloc.0 pushes the result to the stack again and brtrue.s reads from the stack. What is the purpose of doing this? Couldn't this be shortened to just cgt followed by brtrue.s?

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  • C# CF: How to open specific file extension with my program

    - by nuttynibbles
    Hi, Im developing a mobile application in dot net Compact framework. I managed to edit the registry HKEY_CLASSES_ROOT so that a click on file with .xyz extension will open my application. basically, i need to do some operation on this file when it's clicked. however, i realise that if i do that the first time, it reaches program.cs at static void Main. but when the program is running and i click on the file with .xyz extension again, it doesnt loads the program static void Main. i tried setting breakpoints at the form that is currently running but still nothing. so where does it go to? how can i detect file .xyz is clicked and do something??

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  • lirc_zilog IR transmission no longer working with HD-PVR on 12.04

    - by johnf
    I have been running a ubuntu 10.04 with a patched version of lirc_zilog for two years. I upgraded to 12.04 and lirc_zilog is no longer working with my HD-PVR. The MythTV wiki reports that it did work out of the box with 11.04. The error message I get on irsend is as follows: johnf@carbon:~$ /usr/local/bin/irsend SEND_ONCE blaster 0_130_KEY_POWER irsend: command failed: SEND_ONCE blaster 0_130_KEY_POWER irsend: hardware does not support sending The lircd daemon, run interactively, reports the following: lircd: accepted new client on /var/run/lirc/lircd lircd: could not get hardware features lircd: this device driver does not support the LIRC ioctl interface lircd: major number of /dev/lirc0 is 250 lircd: LIRC major number is 61 lircd: check if /dev/lirc0 is a LIRC device lircd: WARNING: Failed to initialize hardware lircd: error processing command: SEND_ONCE blaster 0_130_KEY_POWER lircd: hardware does not support sending lircd: removed client Checking dmesg seems to indicate that the kernel module is loading properly: [56497.730743] lirc_zilog: module is from the staging directory, the quality is unknown, you have been warned. [56497.730999] lirc_zilog: Zilog/Hauppauge IR driver initializing [56497.732484] lirc_zilog: ir_probe: ir_rx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x71 [56497.732493] lirc_zilog: ir_probe: ir_tx_z8f0811_hdpvr on i2c-0 (Hauppage HD PVR I2C), client addr=0x70 [56497.732496] lirc_zilog: probing IR Tx on Hauppage HD PVR I2C (i2c-0) [56497.756822] lirc_zilog: firmware of size 302355 loaded [56497.756945] lirc_zilog: 743 IR blaster codesets loaded [56497.757030] i2c i2c-0: lirc_dev: driver lirc_zilog registered at minor = 0 [56497.757033] lirc_zilog: IR unit on Hauppage HD PVR I2C (i2c-0) registered as lirc0 and ready [56497.757035] lirc_zilog: probe of IR Tx on Hauppage HD PVR I2C (i2c-0) done [56497.757056] lirc_zilog: initialization complete Here is my /etc/lirc/hardware.conf #Chosen IR Transmitter TRANSMITTER="HD-PVR" TRANSMITTER_MODULES="lirc_dev lirc_zilog" TRANSMITTER_DRIVER="" TRANSMITTER_DEVICE="/dev/lirc0" TRANSMITTER_SOCKET="" TRANSMITTER_LIRCD_CONF="" TRANSMITTER_LIRCD_ARGS="" My lircd.conf is a copy of the recommended one. Examination of the kernel source seems to indicate that the lirc_zilog module should support transmission, it's newer than the patched version I was manually compiling on 10.04. I was previously using a manually built version of lirc 0.8.7 and not the packaged one. I'm now running the packaged version 9.0. I can provide any additional information required and will perform tests quickly. I'm very eager to get this issue resolved.

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  • Calling Html.ActionLink in a custom HTML helper

    - by Sylvain
    I am designing a custom HTML helper and I would like to execute Html.ActionLink to provide dynamic URL generation. namespace MagieMVC.Helpers { public static class HtmlHelperExtension { public static string LinkTable(this HtmlHelper helper, List<Method> items) { string result = String.Empty; foreach (Method m in items) { result += String.Format( "<label class=\"label2\">{0}</label>" + System.Web.Mvc.Html.ActionLink(...) + "<br />", m.Category.Name,m.ID, m.Name); } return result; } } } Unfortunately Html.ActionLink is not recognized in this context whatever the namespace I have tried to declare. As a generic question, I would like to know if it is possible to use any existing standard/custom Html helper method when designing a new custom helper. Thanks.

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  • Explanation for expires header

    - by sushil bharwani
    I have a joomla application working on Apache.To improve site performace we have written a .htaccess file to root of the application with setting a far future expires header to all the static content. As desired first time the files load in fresh with 200 status code. when again click on the same link many of the files are served directly from cache. I need explanation for two things When i press f5 then a number of files load with 304 status code however i expected them to be coming directly from cache without hitting the server for a status header? When i close the browser and come back to the same page again i see the same thing happening a number of files load with 304 status code although i thought they will load directly from the browser cache? I understand that 304 also servs file from browser cache but i want to avoid the header communication between servers as my static files wont ever change. Also i want to add that my requests are over a https connection does that create any issue.

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  • Grails GORM on multiple Forms

    - by Fabien Barbier
    Usually I'm using One-to-many relationship by this way : class Subject { static hasMany = [ crfs : Crf ] String name ... } class Crf { String title String info ... } I can extend this relationship to others domains, Ex : static hasMany = [ crfs : Crf, crfb : CrfBlood ...] But in my case I have to link the Subject domain to 30 others domains, maybe more...(ex : CrfBlood, CrfMedical, crfFamily, etc...). What domain model implementation should I use in my case ? I would like to keep the dynamic finders usability in my project.

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  • Strange exception while using linq2sql

    - by zerkms
    Description: An unhandled exception occurred during the execution of the current web request. Please review the stack trace for more information about the error and where it originated in the code. Exception Details: System.ArgumentNullException: Value cannot be null. Parameter name: mapping Source Error: Line 45: #endregion Line 46: Line 47: public db() : Line 48: base(global::data.Properties.Settings.Default.nanocrmConnectionString, mappingSource) Line 49: { this is what i get if i implement such class: partial class db { static db _db = new db(); public static db GetInstance() { return _db; } } db is a linq2sql datacontext why this hapenned and how to solve this?

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  • Delegate Instantiation -Clarification

    - by nettguy
    When i have delegate like public delegate void PrintMe(); (1) PrintMe a = delegate() { MessageBox.Show("Hello"); }; a(); (2) PrintMe b = () => { MessageBox.Show("Hello"); }; b(); (3) PrintMe c = new PrintMe(HelpMe); c(); static void HelpMe() { MessageBox.Show("Help Me"); } for (1) and (2) I did not instatntiate the delegate it is directly pointing to anonymous methods.But as in the case of (3) I need to instatntiate the delegate and pass the static method.for case (3) can't i declare like PrintMe c= HelpMe(); ?.How does (1) and (2) work?

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  • Communication between Page and User Controls

    - by Narmatha Balasundaram
    I have a main page that has multiple user controls on it. All the user controls have static text and some data to be retrieved from the DB. The aysnchronous DB call is clubbed at the page level and one call is made to avoid multiple calls (in the different user controls) to get the same data. I want the page and user controls to load initially with the static text and later refresh the contents obtained from the server. To sum it all up, Page Loads = Asyn calls fired on page load = Data received back from the server (XML/text/whatever) = User controls to load with this data using AJAX. What methods do I have to let the user controls know that I have the data from the server and they need to update with this data?

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  • How to automatically insert a class notation using eclipse templates?

    - by João Paulo G. Piccinini
    Does anybody know how to insert a "@RunWith anotation" above the class signature, using eclipse templates? Ex.: @RunWith(Parameterized.class) public class MyClassTest { ... @Parameters public static Collection<Object[]> parameters() { List<Object[]> list = new ArrayList<Object[]>(); list.add(new Object[] { "mind!", "find!" }); list.add(new Object[] { "misunderstood", "understood" }); return list; } ... } __ Template: // TODO: move this '@RunWith(Parameterized.class)' to class anotation @Parameters public static Collection<Object[]> parameters() { ${type:elemType(collection)}<Object[]> parametersList = new ${type:elemType(collection)}<Object[]>(); ${cursor}// TODO: populate collection return parametersList; } __ Thanks for the help!

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  • How build my own Application Setting

    - by adisembiring
    I want to build a ApplicationSetting for my application. The ApplicationSetting can be stored in a properties file or in a database table. The settings are stored in key-value pairs. E.g. ftp.host = blade ftp.username = dummy ftp.pass = pass content.row_pagination = 20 content.title = How to train your dragon. I have designed it as follows: Application settings reader: interface IApplicationSettingReader { read(); } DatabaseApplicationSettingReader { dao appSettingDao; AppSettings read() { List<AppSettingEntity> listEntity = appSettingsDao.findAll(); Map<String, String> map = new HaspMap<String, String>(); foreach (AppSettingEntity entity : listEntity) { map.put(entity.getConfigName(), entity.getConfigValue()); } return new AppSettings(map); } } DatabaseApplicationSettingReader { dao appSettingDao; AppSettings read() { //read from some properties file return new AppSettings(map); } } Application settings class: AppSettings { private static AppSettings instance; private Map map; Public AppSettings(Map map) { this.map = map; } public static AppSettings getInstance() { if (instance == null) { throw new RuntimeException("Object not configure yet"); } return instance; } public static configure(IApplicationSettingReader reader) { instance = reader.read(); } public String getFtpSetting(String param) { return map.get("ftp." + param); } public String getContentSetting(String param) { return map.get("content." + param); } } Test class: AppSettingsTest { IApplicationSettingReader reader; @Before public void setUp() throws Exception { reader = new DatabaseApplicationSettingReader(); } @Test public void getContentSetting_should_get_content_title() { AppSettings.configure(reader); Instance settings = AppSettings.getInstance(); String title = settings.getContentSetting("title"); assertNotNull(title); Sysout(title); } } My questions are: Can you give your opinion about my code, is there something wrong? I configure my application setting once, while the application start, I configure the application setting with appropriate reader (DbReader or PropertiesReader), I make it singleton. The problem is, when some user edit the database or file directly to database or file, I can't get the changed values. Now, I want to implement something like ApplicationSettingChangeListener. So if the data changes, I will refresh my application settings. Do you have any suggestions how this can be implemented?

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  • string extension method - Not available through WebMethod

    - by Peter Bridger
    I've written a simple extension method for a web project, it sits in a class file called StringExtensions.cs which contains the following code: using System; using System.Collections.Generic; using System.Linq; using System.Web; /// <summary> /// Useful extensions for string /// </summary> static class StringExtensions { /// <summary> /// Is string empty /// </summary> /// <param name="value"></param> /// <returns></returns> public static bool IsEmpty(this string value) { return value.Trim().Length == 0; } } I can access this extension method from all the classes I have within the App_Code directory. However I have a web page called JSON.aspx that contains a series of [WebMethods] - within these I cannot see the extension method - I must be missing something very obvious!

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  • XNA shield effect with a Primative sphere problem

    - by Sparky41
    I'm having issue with a shield effect i'm trying to develop. I want to do a shield effect that surrounds part of a model like this: http://i.imgur.com/jPvrf.png I currently got this: http://i.imgur.com/Jdin7.png (The red likes are a simple texture a black background with a red cross in it, for testing purposes: http://i.imgur.com/ODtzk.png where the smaller cross in the middle shows the contact point) This sphere is drawn via a primitive (DrawIndexedPrimitives) This is how i calculate the pieces of the sphere using a class i've called Sphere (this class is based off the code here: http://xbox.create.msdn.com/en-US/education/catalog/sample/primitives_3d) public class Sphere { // During the process of constructing a primitive model, vertex // and index data is stored on the CPU in these managed lists. List vertices = new List(); List indices = new List(); // Once all the geometry has been specified, the InitializePrimitive // method copies the vertex and index data into these buffers, which // store it on the GPU ready for efficient rendering. VertexBuffer vertexBuffer; IndexBuffer indexBuffer; BasicEffect basicEffect; public Vector3 position = Vector3.Zero; public Matrix RotationMatrix = Matrix.Identity; public Texture2D texture; /// <summary> /// Constructs a new sphere primitive, /// with the specified size and tessellation level. /// </summary> public Sphere(float diameter, int tessellation, Texture2D text, float up, float down, float portstar, float frontback) { texture = text; if (tessellation < 3) throw new ArgumentOutOfRangeException("tessellation"); int verticalSegments = tessellation; int horizontalSegments = tessellation * 2; float radius = diameter / 2; // Start with a single vertex at the bottom of the sphere. AddVertex(Vector3.Down * ((radius / up) + 1), Vector3.Down, Vector2.Zero);//bottom position5 // Create rings of vertices at progressively higher latitudes. for (int i = 0; i < verticalSegments - 1; i++) { float latitude = ((i + 1) * MathHelper.Pi / verticalSegments) - MathHelper.PiOver2; float dy = (float)Math.Sin(latitude / up);//(up)5 float dxz = (float)Math.Cos(latitude); // Create a single ring of vertices at this latitude. for (int j = 0; j < horizontalSegments; j++) { float longitude = j * MathHelper.TwoPi / horizontalSegments; float dx = (float)(Math.Cos(longitude) * dxz) / portstar;//port and starboard (right)2 float dz = (float)(Math.Sin(longitude) * dxz) * frontback;//front and back1.4 Vector3 normal = new Vector3(dx, dy, dz); AddVertex(normal * radius, normal, new Vector2(j, i)); } } // Finish with a single vertex at the top of the sphere. AddVertex(Vector3.Up * ((radius / down) + 1), Vector3.Up, Vector2.One);//top position5 // Create a fan connecting the bottom vertex to the bottom latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(0); AddIndex(1 + (i + 1) % horizontalSegments); AddIndex(1 + i); } // Fill the sphere body with triangles joining each pair of latitude rings. for (int i = 0; i < verticalSegments - 2; i++) { for (int j = 0; j < horizontalSegments; j++) { int nextI = i + 1; int nextJ = (j + 1) % horizontalSegments; AddIndex(1 + i * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); AddIndex(1 + i * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + nextJ); AddIndex(1 + nextI * horizontalSegments + j); } } // Create a fan connecting the top vertex to the top latitude ring. for (int i = 0; i < horizontalSegments; i++) { AddIndex(CurrentVertex - 1); AddIndex(CurrentVertex - 2 - (i + 1) % horizontalSegments); AddIndex(CurrentVertex - 2 - i); } //InitializePrimitive(graphicsDevice); } /// <summary> /// Adds a new vertex to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddVertex(Vector3 position, Vector3 normal, Vector2 texturecoordinate) { vertices.Add(new VertexPositionNormal(position, normal, texturecoordinate)); } /// <summary> /// Adds a new index to the primitive model. This should only be called /// during the initialization process, before InitializePrimitive. /// </summary> protected void AddIndex(int index) { if (index > ushort.MaxValue) throw new ArgumentOutOfRangeException("index"); indices.Add((ushort)index); } /// <summary> /// Queries the index of the current vertex. This starts at /// zero, and increments every time AddVertex is called. /// </summary> protected int CurrentVertex { get { return vertices.Count; } } public void InitializePrimitive(GraphicsDevice graphicsDevice) { // Create a vertex declaration, describing the format of our vertex data. // Create a vertex buffer, and copy our vertex data into it. vertexBuffer = new VertexBuffer(graphicsDevice, typeof(VertexPositionNormal), vertices.Count, BufferUsage.None); vertexBuffer.SetData(vertices.ToArray()); // Create an index buffer, and copy our index data into it. indexBuffer = new IndexBuffer(graphicsDevice, typeof(ushort), indices.Count, BufferUsage.None); indexBuffer.SetData(indices.ToArray()); // Create a BasicEffect, which will be used to render the primitive. basicEffect = new BasicEffect(graphicsDevice); //basicEffect.EnableDefaultLighting(); } /// <summary> /// Draws the primitive model, using the specified effect. Unlike the other /// Draw overload where you just specify the world/view/projection matrices /// and color, this method does not set any renderstates, so you must make /// sure all states are set to sensible values before you call it. /// </summary> public void Draw(Effect effect) { GraphicsDevice graphicsDevice = effect.GraphicsDevice; // Set our vertex declaration, vertex buffer, and index buffer. graphicsDevice.SetVertexBuffer(vertexBuffer); graphicsDevice.Indices = indexBuffer; graphicsDevice.BlendState = BlendState.Additive; foreach (EffectPass effectPass in effect.CurrentTechnique.Passes) { effectPass.Apply(); int primitiveCount = indices.Count / 3; graphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Count, 0, primitiveCount); } graphicsDevice.BlendState = BlendState.Opaque; } /// <summary> /// Draws the primitive model, using a BasicEffect shader with default /// lighting. Unlike the other Draw overload where you specify a custom /// effect, this method sets important renderstates to sensible values /// for 3D model rendering, so you do not need to set these states before /// you call it. /// </summary> public void Draw(Camera camera, Color color) { // Set BasicEffect parameters. basicEffect.World = GetWorld(); basicEffect.View = camera.view; basicEffect.Projection = camera.projection; basicEffect.DiffuseColor = color.ToVector3(); basicEffect.TextureEnabled = true; basicEffect.Texture = texture; GraphicsDevice device = basicEffect.GraphicsDevice; device.DepthStencilState = DepthStencilState.Default; if (color.A < 255) { // Set renderstates for alpha blended rendering. device.BlendState = BlendState.AlphaBlend; } else { // Set renderstates for opaque rendering. device.BlendState = BlendState.Opaque; } // Draw the model, using BasicEffect. Draw(basicEffect); } public virtual Matrix GetWorld() { return /*world */ Matrix.CreateScale(1f) * RotationMatrix * Matrix.CreateTranslation(position); } } public struct VertexPositionNormal : IVertexType { public Vector3 Position; public Vector3 Normal; public Vector2 TextureCoordinate; /// <summary> /// Constructor. /// </summary> public VertexPositionNormal(Vector3 position, Vector3 normal, Vector2 textCoor) { Position = position; Normal = normal; TextureCoordinate = textCoor; } /// <summary> /// A VertexDeclaration object, which contains information about the vertex /// elements contained within this struct. /// </summary> public static readonly VertexDeclaration VertexDeclaration = new VertexDeclaration ( new VertexElement(0, VertexElementFormat.Vector3, VertexElementUsage.Position, 0), new VertexElement(12, VertexElementFormat.Vector3, VertexElementUsage.Normal, 0), new VertexElement(24, VertexElementFormat.Vector2, VertexElementUsage.TextureCoordinate, 0) ); VertexDeclaration IVertexType.VertexDeclaration { get { return VertexPositionNormal.VertexDeclaration; } } } A simple call to the class to initialise it. The Draw method is called in the master draw method in the Gamecomponent. My current thoughts on this are: The direction of the weapon hitting the ship is used to get the middle position for the texture Wrap a texture around the drawn sphere based on this point of contact Problem is i'm not sure how to do this. Can anyone help or if you have a better idea please tell me i'm open for opinion? :-) Thanks.

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  • Dependency Injection and Unit of Work pattern

    - by sunwukung
    I have a dilemma. I've used DI (read: factory) to provide core components for a homebrew ORM. The container provides database connections, DAO's,Mappers and their resultant Domain Objects on request. Here's a basic outline of the Mappers and Domain Object classes class Mapper{ public function __constructor($DAO){ $this->DAO = $DAO; } public function load($id){ if(isset(Monitor::members[$id]){ return Monitor::members[$id]; $values = $this->DAO->selectStmt($id); //field mapping process omitted for brevity $Object = new Object($values); return $Object; } } class User(){ public function setName($string){ $this->name = $string; //mark modified by means fair or foul } } The ORM also contains a class (Monitor) based on the Unit of Work pattern i.e. class Monitor(){ private static array modified; private static array dirty; public function markClean($class); public function markModified($class); } The ORM class itself simply co-ordinates resources extracted from the DI container. So, to instantiate a new User object: $Container = new DI_Container; $ORM = new ORM($Container); $User = $ORM->load('user',1); //at this point the container instantiates a mapper class //and passes a database connection to it via the constructor //the mapper then takes the second argument and loads the user with that id $User->setName('Rumpelstiltskin');//at this point, User must mark itself as "modified" My question is this. At the point when a user sets values on a Domain Object class, I need to mark the class as "dirty" in the Monitor class. I have one of three options as I can see it 1: Pass an instance of the Monitor class to the Domain Object. I noticed this gets marked as recursive in FirePHP - i.e. $this-Monitor-markModified($this) 2: Instantiate the Monitor directly in the Domain Object - does this break DI? 3: Make the Monitor methods static, and call them from inside the Domain Object - this breaks DI too doesn't it? What would be your recommended course of action (other than use an existing ORM, I'm doing this for fun...)

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  • Invalid character in a Base-64 string when Concatenating and Url encoding a string

    - by Rob
    I’m trying to write some encryption code that is passed through a Url. For the sake of the issue I’ve excluded the actual encryption of the data and just shown the code causing the problem. I take a salt value, convert it to a byte array and then convert that to a base64 string. This string I concatenate to another base64 string (which was previously a byte array). These two base64 strings are then Url encoded. Here’s my code... using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Security.Cryptography; using System.IO; using System.Web; class RHEncryption { private static readonly Encoding ASCII_ENCODING = new System.Text.ASCIIEncoding(); private static readonly string SECRET_KEY = "akey"; private static string md5(string text) { return BitConverter.ToString(new MD5CryptoServiceProvider().ComputeHash(ASCII_ENCODING.GetBytes(text))).Replace("-", "").ToLower(); } public string UrlEncodedData; public RHEncryption() { // encryption object RijndaelManaged aes192 = new RijndaelManaged(); aes192.KeySize = 192; aes192.BlockSize = 192; aes192.Mode = CipherMode.CBC; aes192.Key = ASCII_ENCODING.GetBytes(md5(SECRET_KEY)); aes192.GenerateIV(); // convert Ivector to base64 for sending string base64IV = Convert.ToBase64String(aes192.IV); // salt value string s = "maryhadalittlelamb"; string salt = s.Substring(0, 8); // convert to byte array // and base64 for sending byte[] saltBytes = ASCII_ENCODING.GetBytes(salt.TrimEnd('\0')); string base64Salt = Convert.ToBase64String(saltBytes); //url encode concatenated base64 strings UrlEncodedData = HttpUtility.UrlEncode(base64Salt + base64IV, ASCII_ENCODING); } public string UrlDecodedData() { // decode the url encode string string s = HttpUtility.UrlDecode(UrlEncodedData, ASCII_ENCODING); // convert back from base64 byte[] base64DecodedBytes = null; try { base64DecodedBytes = Convert.FromBase64String(s); } catch (FormatException e) { Console.WriteLine(e.Message.ToString()); Console.ReadLine(); } return s; } } If I then call the UrlDecodedData method I get a “Invalid character in a Base-64 string” exception. This is generated because the base64Salt variable contains an invalid character (I’m guessing a line termination) but I can’t seem to strip it off.

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  • Trying to write a loop that uses an OutputStream to write to a text file.

    - by Steve McLain
    I'm not a java programmer, I'm a VB programmer. I am doing this as part of an assignment, however, I'm not asking for help on something assignment related. I'd like to figure out how to get the OutputStreamWriter to work properly in this instance. I just want to capture the values I'm generating and place them into a text document. The file is generated, but only one entry exists, not the 40 I'm expecting. I could do this in a heartbeat with VB, but java feels very strange to me right now. Your help is appreciated. Thanks, Steve Here's the code: public static void main(String[] args){ long start, end; double result,difference; try {//OutputStream code assistance from http://tutorials.jenkov.com/java-io/outputstreamwriter.html OutputStream outputStream = new FileOutputStream("c:\\Temp\\output1.txt"); Writer out = new OutputStreamWriter(outputStream); for(int n=1; n<=20; n++){ //Calculate the Time for n^2. start = System.nanoTime(); //Add code to call method to calculate n^2 result = mN2(n); end = System.nanoTime(); difference = (end - start); //Output results to a file out.write("N^2 End time: " + end + " Difference: " + difference + "\n"); out.close(); } } catch (IOException e){ } try { OutputStream outputStream = new FileOutputStream("c:\\Temp\\output1.txt"); Writer out = new OutputStreamWriter(outputStream); for(int n=1; n<=20; n++){ //Calculate the Time for 2^n. start = System.nanoTime(); //Add code to call method to calculate 2^n result = m2N(n); end = System.nanoTime(); difference = (end - start); //Output results to a file out.write("N^2 End time: " + end + " Difference: " + difference + "\n"); out.close(); } } catch (IOException e){ } } //Calculate N^2 public static double mN2(double n) { n = n*n; return n; } //Calculate 2N public static double m2N (double n) { n = 2*n; return n; }

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  • What follows after lexical analysis?

    - by madflame991
    I'm working on a toy compiler (for some simple language like PL/0) and I have my lexer up and running. At this point I should start working on building the parse tree, but before I start I was wondering: How much information can one gather from just the string of tokens? Here's what I gathered so far: One can already do syntax highlighting having only the list of tokens. Numbers and operators get coloured accordingly and keywords also. Autoformatting (indenting) should also be possible. How? Specify for each token type how many white spaces or new line characters should follow it. Also when you print tokens modify an alignment variable (when the code printer reads "{" increment the alignment variable by 1, and decrement by 1 for "}". Whenever it starts printing on a new line the code printer will align according to this alignment variable) In languages without nested subroutines one can get a complete list of subroutines and their signature. How? Just read what follows after the "procedure" or "function" keyword until you hit the first ")" (this should work fine in a Pascal language with no nested subroutines) In languages like Pascal you can even determine local variables and their types, as they are declared in a special place (ok, you can't handle initialization as well, but you can parse sequences like: "var a, b, c: integer") Detection of recursive functions may also be possible, or even a graph representation of which subroutine calls who. If one can identify the body of a function then one can also search if there are any mentions of other function's names. Gathering statistics about the code, like number of lines, instructions, subroutines EDIT: I clarified why I think some processes are possible. As I read comments and responses I realise that the answer depends very much on the language that I'm parsing.

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  • How to bind a List to a WPF treeview using Xaml?

    - by Joan Venge
    I don't know how to bind a List of Drink to a WPF TreeView. struct Drink { public string Name { get; private set; } public int Popularity { get; private set; } public Drink ( string name, int popularity ) : this ( ) { this.Name = name; this.Popularity = popularity; } } List<Drink> coldDrinks = new List<Drink> ( ){ new Drink ( "Water", 1 ), new Drink ( "Fanta", 2 ), new Drink ( "Sprite", 3 ), new Drink ( "Coke", 4 ), new Drink ( "Milk", 5 ) }; } } I have searched the web, for instance saw here. But what's this even mean: ItemsSource="{x:Static local:TreeTest.BoatList}" x:? static? local? How do you specify a collection in your code in the xaml?

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  • How to Extract Properties for Refactoring

    - by Ngu Soon Hui
    I have this property public List<PointK> LineList {get;set;} Where PointK consists of the following structure: string Mark{get;set;} double X{get;set;} doible Y{get;set;} Now, I have the following code: private static Dictionary<string , double > GetY(List<PointK> points) { var invertedDictResult = new Dictionary<string, double>(); foreach (var point in points) { if (!invertedDictResult.ContainsKey(point.Mark)) { invertedDictResult.Add(point .Mark, Math.Round(point.Y, 4)); } } return invertedDictResult; } private static Dictionary<string , double > GetX(List<PointK> points) { var invertedDictResult = new Dictionary<string, double>(); foreach (var point in points) { if (!invertedDictResult.ContainsKey(point.Mark)) { invertedDictResult.Add(point .Mark, Math.Round(point.X, 4)); } } return invertedDictResult; } How to restructure the above code?

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  • How to use a separate class to validate credit card numbers in C#

    - by EvanRyan
    I have set up a class to validate credit card numbers. The credit card type and number are selected on a form in a separate class. I'm trying to figure out how to get the credit card type and number that are selected in the other class (frmPayment) in to my credit card class algorithm: public enum CardType { MasterCard, Visa, AmericanExpress } public sealed class CardValidator { public static string SelectedCardType { get; private set; } public static string CardNumber { get; private set; } private CardValidator(string selectedCardType, string cardNumber) { SelectedCardType = selectedCardType; CardNumber = cardNumber; } public static bool Validate(CardType cardType, string cardNumber) { byte[] number = new byte[16]; int length = 0; for (int i = 0; i < cardNumber.Length; i++) { if (char.IsDigit(cardNumber, i)) { if (length == 16) return false; number[length++] = byte.Parse(cardNumber[i]); //not working. find different way to parse } } switch(cardType) { case CardType.MasterCard: if(length != 16) return false; if(number[0] != 5 || number[1] == 0 || number[1] > 5) return false; break; case CardType.Visa: if(length != 16 & length != 13) return false; if(number[0] != 4) return false; break; case CardType.AmericanExpress: if(length != 15) return false; if(number[0] != 3 || (number[1] != 4 & number[1] != 7)) return false; break; } // Use Luhn Algorithm to validate int sum = 0; for(int i = length - 1; i >= 0; i--) { if(i % 2 == length % 2) { int n = number[i] * 2; sum += (n / 10) + (n % 10); } else sum += number[i]; } return (sum % 10 == 0); } }

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  • Does the order of readonly variable declarations guarantee the order in which the values are set?

    - by Jason Down
    Say I were to have a few readonly variables for filepaths, would I be able to guarantee the order in which the values are assigned based on the order of declaration? e.g. readonly string basepath = @"my\base\directory\location"; readonly string subpath1 = basepath + @"\abc\def"; readonly string subpath2 = basepath + @"\ghi\klm"; Is this a safe approach or is it possible that basepath may still be the default value for a string at the time subpath1 and subpath2 make a reference to the string? I realize I could probably guarantee the order by assigning the values in a constructor instead of at the time of declaration. However, I believe this approach wouldn't be possible if I needed to declare the variables inside of a static class (e.g. Program.cs for a console application, which has a static void Main() procedure instead of a constructor).

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  • nul terminating a int array

    - by robUK
    Hello, gcc 4.4.4 c89 I was just experimenting with a int array. And something just came to my mind. Can I nul terminate it. For example, I am using a 0 to nul terminate. However, 0 could well be a valid value in this array. The code below will terminate after the 5. Even though I mean 0 to be a valid number. However, I could specify the size of the array. But in this case, I don't want to this as I am just interested in this particular problem. Many thanks for any advice, #include <stdio.h> static void test(int *p); int main(void) { int arr[] = {30, 450, 14, 5, 0, 10, '\0'}; test(arr); return 0; } static void test(int *p) { while(*p) { printf("Array values [ %d ]\n", *p++); } }

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  • Compilers behave differently with a null parameter of a generic method

    - by Eyal Schneider
    The following code compiles perfectly with Eclipse, but fails to compile with javac: public class HowBizarre { public static <P extends Number, T extends P> void doIt(P value) { } public static void main(String[] args) { doIt(null); } } I simplified the code, so T is not used at all now. Still, I don't see a reason for the error. For some reason javac decides that T stands for Object, and then complains that Object does not conform to the bounds of T (which is true): HowBizarre.java:6: incompatible types; inferred type argument(s) java.lang.Number,java.lang.Object do not conform to bounds of type variable (s) P,T found : <P,T>void required: void doIt(null); ^ Note that if I replace the null parameter with a non-null value, it compiles fine. Which of the compilers behaves correctly and why? Is this a bug of one of them?

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  • Is it a good way to close a thread?

    - by Roman
    I have a short version of the question: I start a thread like that: counter.start();, where counter is a thread. At the point when I want to stop the thread I do that: counter.interrupt() In my thread I periodically do this check: Thread.interrupted(). If it gives true I return from the thread and, as a consequence, it stops. And here are some details, if needed: If you need more details, they are here. From the invent dispatch thread I start a counter thread in this way: public static void start() { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } where the thread is defined like that: public static Thread counter = new Thread() { public void run() { for (int i=4; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } // The time for the partner selection is over. SwingUtilities.invokeLater(new Runnable() { public void run() { frame.remove(partnerSelectionPanel); frame.add(selectionFinishedPanel); frame.invalidate(); frame.validate(); } }); } }; The thread performs countdown in the "first" window (it shows home much time left). If time limit is over, the thread close the "first" window and generate a new one. I want to modify my thread in the following way: public static Thread counter = new Thread() { public void run() { for (int i=4; i>0; i=i-1) { if (!Thread.interrupted()) { updateGUI(i,label); } else { return; } try {Thread.sleep(1000);} catch(InterruptedException e) {}; } // The time for the partner selection is over. if (!Thread.interrupted()) { SwingUtilities.invokeLater(new Runnable() { public void run() { frame.remove(partnerSelectionPanel); frame.add(selectionFinishedPanel); frame.invalidate(); frame.validate(); } }); } else { return; } } };

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  • Spring ROO issue with UrlRewrite in STS (eclipse)

    - by user224270
    I'm having trouble figuring out how to solve this issue. I have a file called: "urlrewrite.xml" which was automatically generated by spring ROO after running the "controller" command in ROO Shell. However, I still get the following error: "Referenced file contains errors (http://tuckey.org/res/dtds/urlrewrite3.0.dtd). For more information, right click on the message in the Problems View and select "Show Details..." Here's the content of the urlrewrite.xml file: <?xml version="1.0" encoding="utf-8"?> <!DOCTYPE urlrewrite PUBLIC "-//tuckey.org//DTD UrlRewrite 3.0//EN" "http://tuckey.org/res/dtds/urlrewrite3.0.dtd"> <urlrewrite default-match-type="wildcard"> <rule> <from>/resources/**</from> <to last="true">/resources/$1</to> </rule> <rule> <from>/static/WEB-INF/**</from> <set type="status">403</set> <to last="true">/static/WEB-INF/$1</to> </rule> <rule> <from>/static/**</from> <to last="true">/$1</to> </rule> <rule> <from>/</from> <to last="true">/app/index</to> </rule> <rule> <from>/app/**</from> <to last="true">/app/$1</to> </rule> <rule> <from>/**</from> <to>/app/$1</to> </rule> <outbound-rule> <from>/app/**</from> <to>/$1</to> </outbound-rule> </urlrewrite> Any thoughts on how to get rid of this error?

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