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  • iPhone: How to use CGContextConcatCTM for saving a transformed image properly?

    - by Irene
    I am making an iPhone application that loads an image from the camera, and then the user can select a second image from the library, move/scale/rotate that second image, and then save the result. I use two UIImageViews in IB as placeholders, and then apply transformations while touching/pinching. The problem comes when I have to save both images together. I use a rect of the size of the first image and pass it to UIGraphicsBeginImageContext. Then I tried to use CGContextConcatCTM but I can't understand how it works: CGRect rect = CGRectMake(0, 0, img1.size.width, img1.size.height); // img1 from camera UIGraphicsBeginImageContext(rect.size); // Start drawing CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // Clear whole thing [img1 drawAtPoint:CGPointZero]; // Draw background image at 0,0 CGContextConcatCTM(ctx, img2.transform); // Apply the transformations of the 2nd image But what do I need to do next? What information is being held in the img2.transform matrix? The documentation for CGContextConcatCTM doesn't help me that much unfortunately.. Right now I'm trying to solve it by calculating the points and the angle using trigonometry (with the help of this answer), but since the transformation is there, there has to be an easier and more elgant way to do this, right?

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  • CSS "Cover" - No scroll bars?

    - by Lynda
    I am using the cover property to create a background image that fills the background and resizes with the browser. But I run into one issue, the page has a lot of content and no scroll bars appear for me to scroll down! Here is the code I am using: body{ background: url(path.jpg) no-repeat center center fixed; -webkit-background-size: cover; -moz-background-size: cover; -o-background-size: cover; /* Cover for IE 7/8 */ filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); -ms-filter: progid:DXImageTransform.Microsoft.AlphaImageLoader(src='path.jpg', sizingMethod='scale'); /* End Cover for IE 7/8 */ background-size: cover; background-color: transparent !important; position:fixed; top: 0; left: 0; width: 100%; height:100%; max-width:2500px; max-height:1500px; z-index:1; } If I remove position:fixed; I get the scroll bars back but the background image disappears. What is the best way to tackle this and have both scroll bars and the background cover image? Note: I am using jQuery and would use a JS answer if it works (though I prefer a CSS only answer.)

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  • Generate "Finder.h" for a SIMBL plugin

    - by user1204395
    I'm trying to create a SIMBL plugin for Finder to add icon overlay over some files. I have this code: @implementation NSObject (FAIconOverlay) - (void)FAIconOverlay_TIconAndTextCell_drawIconWithFrame:(struct CGRect)arg1 { [self FAIconOverlay_TIconAndTextCell_drawIconWithFrame:arg1]; if (![self respondsToSelector:@selector(node)]) { return; } NSLog(@"%@", [[[NSClassFromString(@"FINode") nodeWithFENode:[(TNodeIconAndNameCell *)self node]] fullPath] lastPathComponent]); // Draw the icon overlay } - (void)FAIconOverlay_TDesktopIcon_drawIconInContext:(struct CGContext *)arg1 { [self FAIconOverlay_TDesktopIcon_drawIconInContext:arg1]; } @end I can draw the icon overlay but, when I try to get the path of the file I get a "Use of undeclared identifier TNodeIconAndNameCell". Looking this link < How to Write OS X Finder plugin I see that is neccessary to generate a Finder.h file... My question is: How to generate this file?? I tried running "class-dump -H Finder.app" but I get too more compiling errors Thank you very much!

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  • Android - BitmapFactory.decodeByteArray - OutOfMemoryError (OOM)

    - by Bob Keathley
    I have read 100s of article about the OOM problem. Most are in regard to large bitmaps. I am doing a mapping application where we download 256x256 weather overlay tiles. Most are totally transparent and very small. I just got a crash on a bitmap stream that was 442 Bytes long while calling BitmapFactory.decodeByteArray(....). The Exception states: java.lang.OutOfMemoryError: bitmap size exceeds VM budget(Heap Size=9415KB, Allocated=5192KB, Bitmap Size=23671KB) The code is: protected Bitmap retrieveImageData() throws IOException { URL url = new URL(imageUrl); InputStream in = null; OutputStream out = null; HttpURLConnection connection = (HttpURLConnection) url.openConnection(); // determine the image size and allocate a buffer int fileSize = connection.getContentLength(); if (fileSize < 0) { return null; } byte[] imageData = new byte[fileSize]; // download the file //Log.d(LOG_TAG, "fetching image " + imageUrl + " (" + fileSize + ")"); BufferedInputStream istream = new BufferedInputStream(connection.getInputStream()); int bytesRead = 0; int offset = 0; while (bytesRead != -1 && offset < fileSize) { bytesRead = istream.read(imageData, offset, fileSize - offset); offset += bytesRead; } // clean up istream.close(); connection.disconnect(); Bitmap bitmap = null; try { bitmap = BitmapFactory.decodeByteArray(imageData, 0, bytesRead); } catch (OutOfMemoryError e) { Log.e("Map", "Tile Loader (241) Out Of Memory Error " + e.getLocalizedMessage()); System.gc(); } return bitmap; } Here is what I see in the debugger: bytesRead = 442 So the Bitmap data is 442 Bytes. Why would it be trying to create a 23671KB Bitmap and running out of memory?

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  • give feedback on this pointer program

    - by JohnWong
    This is relatively simple program. But I want to get some feedback about how I can improve this program (if any), for example, unnecessary statements? #include<iostream> #include<fstream> using namespace std; double Average(double*,int); int main() { ifstream inFile("data2.txt"); const int SIZE = 4; double *array = new double(SIZE); double *temp; temp = array; for (int i = 0; i < SIZE; i++) { inFile >> *array++; } cout << "Average is: " << Average(temp, SIZE) << endl; } double Average(double *pointer, int x) { double sum = 0; for (int i = 0; i < x; i++) { sum += *pointer++; } return (sum/x); } The codes are valid and the program is working fine. But I just want to hear what you guys think, since most of you have more experience than I do (well I am only a freshman ... lol) Thanks.

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  • Pythagoras tree with g2d

    - by owca
    I'm trying to build my first fractal (Pythagoras Tree): in Java using Graphics2D. Here's what I have now : import java.awt.*; import java.awt.geom.*; import javax.swing.*; import java.util.Scanner; public class Main { public static void main(String[] args) { int i=0; Scanner scanner = new Scanner(System.in); System.out.println("Give amount of steps: "); i = scanner.nextInt(); new Pitagoras(i); } } class Pitagoras extends JFrame { private int powt, counter; public Pitagoras(int i) { super("Pythagoras Tree."); setSize(1000, 1000); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); setVisible(true); powt = i; } private void paintIt(Graphics2D g) { double p1=450, p2=800, size=200; for (int i = 0; i < powt; i++) { if (i == 0) { g.drawRect((int)p1, (int)p2, (int)size, (int)size); counter++; } else{ if( i%2 == 0){ //here I must draw two squares } else{ //here I must draw right triangle } } } } @Override public void paint(Graphics graph) { Graphics2D g = (Graphics2D)graph; paintIt(g); } So basically I set number of steps, and then draw first square (p1, p2 and size). Then if step is odd I need to build right triangle on the top of square. If step is even I need to build two squares on free sides of the triangle. What method should I choose now for drawing both triangle and squares ? I was thinking about drawing triangle with simple lines transforming them with AffineTransform but I'm not sure if it's doable and it doesn't solve drawing squares.

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  • Problem accessing base member in derived constructor

    - by LeopardSkinPillBoxHat
    Given the following classes: class Foo { struct BarBC { protected: BarBC(uint32_t aKey) : mKey(aKey) mOtherKey(0) public: const uint32_t mKey; const uint32_t mOtherKey; }; struct Bar : public BarBC { Bar(uint32_t aKey, uint32_t aOtherKey) : BarBC(aKey), mOtherKey(aOtherKey) // Compile error here }; }; I am getting a compilation error at the point indicated: error: class `Foo::Bar' does not have any field named `mOtherKey'. Can anyone explain this? I suspect it's a syntactical problem due to my Bar class being defined within the Foo class, but can't seem to find a way around it. This is simple public inheritance, so mOtherKey should be accessible from the Bar constructor. Right? Or is it something to do with the fact that mOtherKey is const and I have already initialised it to 0 in the BarBC constructor?

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  • How can I programmatically position a view using relative points?

    - by Steve Madsen
    What is the best way to position a view relative to the size of its superview, when the bounds of the superview are not yet known? I am trying to avoid hard-coding coordinates if it is at all possible. Perhaps this is silly, and if so, that's a perfectly acceptable answer. I've run into this many times when working with custom UI. The most recent example is that I'm trying to replace the UINavigationItem plain-text title with a custom view. I want that view to fill the superview, but in addition, I want a UIActivityIndicatorView on the right side, inset about 2 pixels and centered vertically. Here's the code: - (void) viewDidLoad { [super viewDidLoad]; customTitleView = [[UIView alloc] initWithFrame:CGRectZero]; customTitleView.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel = [[UILabel alloc] initWithFrame:CGRectZero]; titleLabel.autoresizingMask = UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth; titleLabel.lineBreakMode = UILineBreakModeWordWrap; titleLabel.numberOfLines = 2; titleLabel.minimumFontSize = 11.0; titleLabel.font = [UIFont systemFontOfSize:17.0]; titleLabel.adjustsFontSizeToFitWidth = YES; [customTitleView addSubview:titleLabel]; spinnerView = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhite]; spinnerView.center = CGPointMake(customTitleView.bounds.size.width - (spinnerView.bounds.size.width / 2) - 2, customTitleView.bounds.size.height / 2); spinnerView.hidesWhenStopped = YES; [customTitleView addSubview:spinnerView]; self.navigationItem.titleView = customTitleView; [customTitleView release]; } Here's my problem: at the time that this code runs, customTitleView.bounds is still zeroes. The auto-resizing mask hasn't had a chance to do its thing yet, but I very much want those values so that I can compute the relative positions of other sub-views (here, the activity indicator). Is this possible without being ugly?

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  • How do I cover unintuitive code blocks?

    - by naivedeveloper
    For some reason, I'm having a hard time trying to cover the block of code below. This code is an excerpt from the UNIX uniq command. I'm trying to write test cases to cover all blocks, but can't seem to reach this block: if (nfiles == 2) { // Generic error routine } In context: int main (int argc, char **argv) { int optc = 0; bool posixly_correct = (getenv ("POSIXLY_CORRECT") != NULL); int nfiles = 0; char const *file[2]; file[0] = file[1] = "-"; program_name = argv[0]; skip_chars = 0; skip_fields = 0; check_chars = SIZE_MAX; for (;;) { /* Parse an operand with leading "+" as a file after "--" was seen; or if pedantic and a file was seen; or if not obsolete. */ if (optc == -1 || (posixly_correct && nfiles != 0) || ((optc = getopt_long (argc, argv, "-0123456789Dcdf:is:uw:", longopts, NULL)) == -1)) { if (optind == argc) break; if (nfiles == 2) { // Handle errors } file[nfiles++] = argv[optind++]; } else switch (optc) { case 1: { unsigned long int size; if (optarg[0] == '+' && posix2_version () < 200112 && xstrtoul (optarg, NULL, 10, &size, "") == LONGINT_OK && size <= SIZE_MAX) skip_chars = size; else if (nfiles == 2) { // Handle error } else file[nfiles++] = optarg; } break; } } } Any help would be greatly appreciated. Thanks.

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  • passin structure form VC++ to C#

    - by Anu
    Hi, im using C# dll in VC++ application.I have somedetails in VC++ like PageNumer pageTitle PageDesc BoxDetail I have to pass this to C# Dll. So i made one structure in VC++,then i pas that to C#.But i could't do that.Pls help mw. VC++ Function: struct SCS3OverVwPg { __int32 iOvrPgNo; char sOvrPgTitle[30]; //OverView Page Title }; void CToolTab::SendOverview() { SCS3OverVwPg *pOverVw = 0; pOverVw = new SCS3OverVwPg; Globals1::gwtoolbar->SetTree(pOverVw); } C# function: public struct SCS3Over { Int32 iOvrPgNo; char[] sOvrPgTitle; } public void SetTree(SCS3Over x) { MessageBox.Show("Data received"); } If i do like this,it shows error error C2664: 'Tabcontrol::ToolBar::SetTree' : cannot convert parameter 1 from 'SCS3OverVwPg *' to 'SCS3Over' IF i change name in C# dll to SCS3OverwPg, it show error of structure redifinition Pls help me.

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  • Assign bitset member to char

    - by RedX
    I have some code here that uses bitsets to store many 1 bit values into a char. Basically struct BITS_8 { char _1:1; (...) char _8:1; } Now i was trying to pass one of these bits as a parameter into a function void func(char bit){ if(bit){ // do something }else{ // do something else } // and the call was struct BITS_8 bits; // all bits were set to 0 before bits._7 = 1; bits._8 = 1; func(bits._8); The solution was to single the bit out when calling the function: func(bits._8 & 0x128); But i kept going into //do something because other bits were set. I was wondering if this is the correct behaviour or if my compiler is broken. The compiler is an embedded compiler that produces code for freescale ASICs.

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  • mysql timeout - c/C++

    - by user1262876
    Guys i'm facing a problem with this code, the problem is the timeout by timeout i mean the time it takes the program to tell me if the server is connected or not. If i use my localhost i get the answer fast, but when i connect to outside my localhost it takes 50sc - 1.5 min to response and the program frezz until it done. HOw can i fix the frezzing, or make my own timeout, like if still waiting after 50sc, tell me connection failed and stop? please use codes as help, becouse i would understand it better, thanks for any help i get PS: USING MAC #include "mysql.h" #include <stdio.h> #include <stdlib.h> // Other Linker Flags: -lmysqlclient -lm -lz // just going to input the general details and not the port numbers struct connection_details { char *server; char *user; char *password; char *database; }; MYSQL* mysql_connection_setup(struct connection_details mysql_details) { // first of all create a mysql instance and initialize the variables within MYSQL *connection = mysql_init(NULL); // connect to the database with the details attached. if (!mysql_real_connect(connection,mysql_details.server, mysql_details.user, mysql_details.password, mysql_details.database, 0, NULL, 0)) { printf("Conection error : %s\n", mysql_error(connection)); exit(1); } return connection; } MYSQL_RES* mysql_perform_query(MYSQL *connection, char *sql_query) { // send the query to the database if (mysql_query(connection, sql_query)) { printf("MySQL query error : %s\n", mysql_error(connection)); exit(1); } return mysql_use_result(connection); } int main() { MYSQL *conn; // the connection MYSQL_RES *res; // the results MYSQL_ROW row; // the results row (line by line) struct connection_details mysqlD; mysqlD.server = (char*)"Localhost"; // where the mysql database is mysqlD.user = (char*)"root"; // the root user of mysql mysqlD.password = (char*)"123456"; // the password of the root user in mysql mysqlD.database = (char*)"test"; // the databse to pick // connect to the mysql database conn = mysql_connection_setup(mysqlD); // assign the results return to the MYSQL_RES pointer res = mysql_perform_query(conn, (char*) "SELECT * FROM me"); printf("MySQL Tables in mysql database:\n"); while ((row = mysql_fetch_row(res)) !=NULL) printf("%s - %s\n", row[0], row[1], row[2]); // <-- Rows /* clean up the database result set */ mysql_free_result(res); /* clean up the database link */ mysql_close(conn); return 0; }

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  • How can I solve this CSS links inheritance problem?

    - by Craig Whitley
    It's stumped me an I've tried a couple of things - then again I'm not very experienced so I may just be going about it the wrong way. Basically I want to have different link styles for both the navigation and the pagination. The #navigation styling is overriding my .pagination styling though, and it doesn't appear to matter if the pagination is a class or an ID. I've also tried putting !important in the pagination styling, but this then makes the navigation inherit the pagination (been using firebug to check the inheritance). #navigation a:active, a:link, a:visited, a, a:focus { color: #ffde2f; font-family: Verdana, Geneva, Arial, Helvetica, sans-serif; font-size: 24px; text-decoration: none; } #navigation a:hover { color: #ffffff; font-family: Verdana, Geneva, Arial, Helvetica, sans-serif; font-size: 24px; text-decoration: none; } .pagination a:active, a:link, a:visited, a, a:focus { color: #fff; font-family: Verdana, Geneva, Arial, Helvetica, sans-serif; font-size: 14px; text-decoration: none; } .pagination { color: #fff; font-size: 14px; font-family: Verdana, Geneva, Arial, Helvetica, sans-serif; }

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  • Problem with reading and writing to binary file in C++

    - by Reem
    I need to make a file that contains "name" which is a string -array of char- and "data" which is array of bytes -array of char in C++- but the first problem I faced is how to separate the "name" from the "data"? newline character could work in this case (assuming that I don't have "\n" in the name) but I could have special characters in the "data" part so there's no way to know when it ends so I'm putting an int value in the file before the data which has the size of the "data"! I tried to do this with code as follow: if((fp = fopen("file.bin","wb")) == NULL) { return false; } char buffer[] = "first data\n"; fwrite( buffer ,1,sizeof(buffer),fp ); int number[1]; number[0]=10; fwrite( number ,1,1, fp ); char data[] = "1234567890"; fwrite( data , 1, number[0], fp ); fclose(fp); but I didn't know if the "int" part was right, so I tried many other codes including this one: char buffer[] = "first data\n"; fwrite( buffer ,1,sizeof(buffer),fp ); int size=10; fwrite( &size ,sizeof size,1, fp ); char data[] = "1234567890"; fwrite( data , 1, number[0], fp ); I see 4 "NULL" characters in the file when I open it instead of seeing an integer. Is that normal? The other problem I'm facing is reading that again from the file! The code I tried to read didn't work at all :( I tried it with "fread" but I'm not sure if I should use "fseek" with it or it just read the other character after it. Forgive me but I'm a beginner :(

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  • How lucene indexing ?

    - by user312140
    Hello I read some document about lucene ; also i read the document in this link ( http://lucene.sourceforge.net/talks/pisa ) . I don't really understand how lucene index documents and don't understand lucene work with which algorithm for indexing ? On above link , said lucene use this algorithm for indexing : * incremental algorithm: o maintain a stack of segment indices o create index for each incoming document o push new indexes onto the stack o let b=10 be the merge factor; M=8 for (size = 1; size < M; size *= b) { if (there are b indexes with size docs on top of the stack) { pop them off the stack; merge them into a single index; push the merged index onto the stack; } else { break; } } How this algorithm help us to have an optimize indexing ? Does lucene use B-tree algorithm or any other algorithm like that for indexing or have a paticular algorithm ? Thank you for reading my post .

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  • How do I marshal a pointer to an array of pointers to structures?

    - by Daniel Stutzbach
    I have a C function with the following signature: int my_function(int n, struct player **players) players is a pointer to an array of pointers to struct player objects. n is the number of pointers in the array. The function does not modify the array nor the contents of the structures, and it does not retain any pointers after returning. I tried the following: [DllImport("mylibary.dll")] static extern int my_function(int n, [In, MarshalAs(UnmanagedType.LPArray, SizeParamIndex = 0)] player_in []players); However, that marshals the data as a pointer to an array of structures, not a pointer to an array of pointers to structures.

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  • How To Read A Remote Text File

    - by XcodeDev
    Hi, I would like to read a remote text file called posts.txt on my website. An example of the insides of the posts.txt file would be this: <div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by iSDK</i></font><br><img src="Bar.png" /></div><div style="width : 300px; position : relative"><font face="helvetica, geneva, sans serif" size="6"><b>2</b></font><font face="helvetica, geneva, sans serif" size="4"><i> scored by martin</i></font><br><img src="Bar.png" /></div> What I wanted to know is how can I get the score, and scored by text from the .txt file? The score is (in this case) the: <b>2</b>, and the scored by text in this case would be: "scored by iSDK". Any code telling me how to do this is twice as helpful! Thanks in advanced XcodeDev

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  • Web page for IPhone - Large fonts instead of scrolling?

    - by chris_l
    I'm planning the layout of my web page, which should also be usable on the IPhone. I don't really have much experience with the IPhone yet - I just installed the IPhone Simulator on my Mac. The page's contents are flexible, so I think it would be better to use this flexibility to avoid that the user has to scroll around the entire page. Especially I have A header and a sidebar that will be used all the time to perform several actions. A main content area with a number of elements (e.g. images). The UI would stay usable pretty well, if the number of elements shown at one time is reduced for a small screen (e.g. by JavaScript). It would also be okay to make the main content area scrollable (as opposed to the entire page). The problem: If I simply display the page on the IPhone, it uses an extremely small font size, so that users must zoom in first, and then scroll around - so that they can't see the header and sidebar all the time. What's the best way to deal with this situation? Just leave it this way (very small fonts), because users expect that behaviour on the IPhone? Increase the font size (by specifying it in em or px or with xx-large, or what would be the best way?), if I detect - somehow - that it's being displayed on the IPhone. Or is there some way to restrict the viewport size to the screen size, and make it zoom in automatically? I think that would be the easiest solution in my case. Or ...?

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  • DropDown Box + Update Panel

    - by bExplosion
    Hey I'm having an issue updating a dropdown box inside of an update panel. Works perfectly if the page posts back, but I'd prefer seemless loading: Here my form code: <asp:ScriptManager ID="ScriptManager1" EnablePartialRendering="true" runat="server"> </asp:ScriptManager> <asp:UpdatePanel ID="ajaxClassifications" UpdateMode="Conditional" runat="server"> <ContentTemplate> <td style="font-size: small; color: #003853; width: 50%;"> <asp:DropDownList AutoPostBack="true" ID="ddlClassifications" runat="server" Width="99%" Style="font-size: medium" OnSelectedIndexChanged="ddlClassifications_SelectedIndexChanged"> </asp:DropDownList> </td> <td style="font-size: small; color: #003853; width: 50%;"> <asp:DropDownList ID="ddlSubClassifications" runat="server" Width="99%" Style="font-size: medium"> </asp:DropDownList> </td> </ContentTemplate> <Triggers> <asp:AsyncPostBackTrigger ControlID="ddlClassifications" EventName="SelectedIndexChanged" /> </Triggers> </asp:UpdatePanel> Heres the code in my code behind: protected void ddlClassifications_SelectedIndexChanged(object sender, EventArgs e) { ddlSubClassifications.Items.Clear(); getSubClassifications(int.Parse(ddlClassifications.SelectedValue)); } Is there something I am missing here? Thanks in advance!

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  • Separate groups of objects based on their properties

    - by Bevin
    I want to separate an array of my custom object into several arrays, based on the values of their two properties. The struct looks like this: struct MyStruct { public string Person { get; set; } public string Command { get; set; } } Now, if I have an array with a few objects: {Person1, cmd1} {Person1, cmd3} {Person2, cmd3} {Person3, cmd2} {Person2, cmd4} I want to be able to place them into one array for each person, that lists all of the commands for that person: {Person1: cmd1, cmd3} {Person2: cmd3, cmd4} {Person3: cmd2} I hope I've made it clear with my descriptions. I would assume that there is an elegant way to do this with LINQ, but I have no idea where to start.

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  • IE8 Using Google Font on ENTIRE Page Instead of Just Selected Text

    - by Jim
    All my web searches for Google Fonts with IE8 show people talking about google fonts just not loading or not showing up. I don't have that problem. Instead IE8 is loading my Google Font just fine, but its applying the font to ALL the type on the page! Things seem to be fine in other browsers. Is there some kind of glitch in my CSS that IE is choking on? http://nbkclientsite.fuzzpopstudio.com/ Ok here's some of the relevant css: body { font-size: 16px; font-size: 1rem; font-family: Helvetica-Neue,Helvetica, Arial, sans-serif; text-rendering: optimizeLegibility; color: #444; } .contact-us-text { font-family: 'Arvo', serif; font-size: 150%; color: #2770b4; } .contact-us-phone { font-family: 'Arvo', serif; font-size: 175%; } Everything pertinent should be in just one style sheet. You can easily view it with Firebug or Chrome's Inspector or whatever you want. In FF and Chrome, everything is inheriting Helvetica or Arial as it should be. But not in IE8. You'd have to use Firebug and view the entire stylesheet if you want to see more.

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  • Segmentation fault problem (C)

    - by user228938
    I have a struct named Game with an array of levels, defined like this: typedef struct { Level levels[x]; } Game; When I compile the code, if x is 1, 2 or 3, the program runs normally. If it's any other value (4, for instance), I get a segmentation fault. I'm not accessing the array anywhere. Main is something like this at the moment (commented everything except the initialization): int main (...) { Game g; return 0; } Any clue of what this might be? Thanks in advance.

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  • code is not compiling

    - by user323422
    template< class Type ,int Size = 3> class cStack { Type *m_array; int m_Top; int m_Size; public:cStack(); friend std::ostream& operator <<(std::ostream &, const cStack<Type,Size> &); }; template< class Type ,int Size > std::ostream& operator << ( std::ostream &os, const cStack<Type,Size> &s) { for( int i=0; i<=s.GetTop();i++) { os << s.m_array[i]; } return os; } on compilin it showing following error error LNK2019: unresolved external symbol "class std::basic_ostream<char,struct std::char_traits<char> > & __cdecl operator<<(class std::basic_ostream<char,struct std::char_traits<char> > &,class cStack<int,3> const &)" (??6@YAAAV?$basic_ostream@DU?$char_traits@D@std@@@std@@AAV01@ABV?$cStack@H$02@@@Z) referenced in function _main

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  • Preventing FIN_WAIT2 when closing socket

    - by patrickvacek
    I have a server program that connects to another program via a given socket, and in certain cases I need to close the connection and almost immediately re-open it on the same socket. This by and large works, except that I have to wait exactly one minute for the socket to reset. In the meantime, netstat indicates that the server sees the socket in FIN_WAIT2 and the client sees it as CLOSE_WAIT. I'm already using SO_REUSEADDR, which I thought would prevent the wait, but that isn't doing the trick. Setting SO_LINGER to zero also does not help. What else can I do to resolve this? Here are the relevant code snippets: SetUpSocket() { // Set up the socket and listen for a connection from the exelerate client. // Open a TCP/IP socket. m_baseSock = socket(PF_INET, SOCK_STREAM, IPPROTO_IP); if (m_baseSock < 0) { return XERROR; } // Set the socket options to reuse local addresses. int flag = 1; if (setsockopt(m_baseSock, SOL_SOCKET, SO_REUSEADDR, &flag, sizeof(flag)) == -1) { return XERROR; } // Set the socket options to prevent lingering after closing the socket. //~ linger li = {1,0}; //~ if (setsockopt(m_baseSock, SOL_SOCKET, SO_LINGER, &li, sizeof(li)) == -1) //~ { //~ return XERROR; //~ } // Bind the socket to the address of the current host and our given port. struct sockaddr_in addr; memset(&addr, 0, sizeof(addr)); addr.sin_family = AF_INET; addr.sin_addr.s_addr = INADDR_ANY; addr.sin_port = htons(m_port); if (bind(m_baseSock, (struct sockaddr*)&addr, sizeof(addr)) != 0) { return XERROR; } // Tell the socket to listen for a connection from client. if (listen(m_baseSock, 4) != 0) { return XERROR; } return XSUCCESS; } ConnectSocket() { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(m_baseSock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check to see if the socket is ready for reading. int numReady = select(m_baseSock + 1, &readfds, NULL, NULL, &timeout); if (numReady > 0) { int flags = fcntl(m_baseSock, F_GETFL, 0); fcntl(m_baseSock, flags | O_NONBLOCK, 1); // Wait for a connection attempt from the client. Do not block - we shouldn't // need to since we just selected. m_connectedSock = accept(m_baseSock, NULL, NULL); if (m_connectedSock > 0) { m_failedSend = false; m_logout = false; // Spawn a thread to accept commands from client. CreateThread(&m_controlThread, ControlThread, (void *)&m_connectedSock); return XSUCCESS; } } return XERROR; } ControlThread(void *arg) { // Get the socket from the argument. socket sock = *((socket*)arg); while (true) { // Add the socket to a file descriptor set. fd_set readfds; FD_ZERO(&readfds); FD_SET(sock, &readfds); // Set timeout to ten seconds. Plenty of time. struct timeval timeout; timeout.tv_sec = 10; timeout.tv_usec = 0; // Check if there is any readable data on the socket. int num_ready = select(sock + 1, &readfds, NULL, NULL, &timeout); if (num_ready < 0) { return NULL; } // If there is data, read it. else if (num_ready > 0) { // Check the read buffer. xuint8 buf[128]; ssize_t size_read = recv(sock, buf, sizeof(buf)); if (size_read > 0) { // Get the message out of the buffer. char msg = *buf; if (msg == CONNECTED) { // Do some things... } // If we get the log-out message, log out. else if (msg == LOGOUT) { return NULL; } } } } // while return NULL; } ~Server() { // Close the sockets. if (m_baseSock != SOCKET_ERROR) { close(m_baseSock); m_baseSock = SOCKET_ERROR; } if (m_connectedSock != SOCKET_ERROR) { close(m_connectedSock); m_connectedSock = SOCKET_ERROR; } } SOCKET_ERROR is equal to -1. The server object gets destroyed, at which point the connection should close, and then recreated, at which point the SetUpSocket() and ConnectSocket() routines are called. So why do I have to wait a minute for the socket to clear? Any ideas would be appreaciated.

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  • Qt and finding partial matches in a QList

    - by ExpatEgghead
    I have a struct viz: struct NameKey { std::string fullName; std::string probeName; std::string format; std::string source; } which are held in a QList: QList<NameKey> keyList; what I need to do is find an occurence in keyList of a partial match where the search is for a NameKey that only has two members filled. All the keyList entries are full NameKey's. My current implementation is , well, boring in the extreme with too many if's and conditions. So, If I have a DataKey with a fullName and a format I need to find all the occurences in keyList which match. Any useful Qt/boost things available?

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