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  • 3-d game programming

    - by Ygam
    what programming language/languages do they use to produce games lik Bioware's Dragon Age Origins and some other 3-d games like Call of Duty? If I would like to do 3d-game programming, where do I start? Are there even simple tutorials for this? I would like to do 3-d game programming for PC games:)

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  • Drupal Query builder

    - by Rimian
    I quite often use Drupal's Views Module to build SQL that I paste into my code. It understands the Drupal database schema quite well. Is there a module that would give me this functionality or can I factor this out of Views?

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  • How to clear a bean field with Stripes.

    - by Davoink
    In a JSP I have the following field: <stripes:text name="email"/> This field is in my action bean(snippet): public class CreateClaim implements ActionBean { private String email; public void setEmail(String email) { this.email = email; } public String getEmail() { return email; } public Resolution alc(){ email = "poodle"; return new ForwardResolution("aForward.jsp"); } } In the alc() methos I am setting email to be null. But when the pages renders the value of the email field is exactly as it was entered originally. Is there a way of clearing this field once and event has triggered? Cheers Dave

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  • Java WebApp: Loading resource from .jar located in WEB-INF

    - by shaman.sir
    There are a lot of similar questions, but, probably, mine is a little bit different: What is the right way to load resource from inside of .jar file located in WEB-INF/lib folder (if I know the jar file name and the name of the class it resource belongs to), while Web Application is running? Should I use getServletContext().getResourceAsStream(?) for this purpose or the <name-of-known-class>.getResourseAsStream(?), and what path do I need to specify there? So, the structure is: /WEB-INF /classes /some/package/name ?.class #some Java code or Servlet that tries to read 'required-file.xml' /lib /<jar-with-known-name>.jar /another/package/with/known/name SomeKnownClass.class required-file.xml

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  • Cladogram, tree of life, cladistics, taxonomy in JS or canvas?

    - by boblet
    Good people - I need some help to find a way to create an interactive cladogram or phylogenetic tree (yes, I have read all related posts, and do not find what I am looking for). The thing is, I need the nodes to be name-able. An example would be something like this Most scripts I find are either applets, flash, or simply do not show the node classification, ie it would skip "feliformia" in this example. This is useless to me, as I would then end up with carnivore - anonymous node - anonymous node - anonymous node - tiger, and that is not good. This tree will in theory cover all life, so it could get rather large, and get links and names in english and latin from database. So: no flash, no applets. It must be horizontal, no supertrees (circular). I have gone through this http://bioinfo.unice.fr/biodiv/Tree_editors.html but most of them seems to be either old, not displaying sub-node levels, applets, or way too complex. I imagine this would be a delightful job for canvas/jQuery..? And chances are, someone got there before me? Any pointers much appreciated. Note: if anyone out there would like to do something like this as a project, I will be happy to help, even though it would not benefit me for this project.This type of taxonomy is not as simple as it may seem, and I would be happy see this happen.

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  • Design considerations for temporarily transforming a player into an animal in a role playing game

    - by mikedev
    I am working on a role playing game for fun and to practice design patterns. I would like players to be able to transform themselves into different animals. For example, a Druid might be able to shape shift into a cheetah. Right now I'm planning on using the decorator pattern to do this but my question is - how do I make it so that when a druid is in the cheetah form, they can only access skills for the cheetah? In other words, they should not be able to access their normal Druid skills. Using the decorator pattern it appears that even in the cheetah form my druid will be able to access their normal druid skills. class Druid : Character { // many cool druid skills and spells void LightHeal(Character target) { } } abstract class CharacterDecorator : Character { Character DecoratedCharacter; } class CheetahForm : CharacterDecorator { Character DecoratedCharacter; public CheetahForm(Character decoratedCharacter) { DecoratedCharacter= decoratedCharacter; } // many cool cheetah related skills void CheetahRun() { // let player move very fast } } now using the classes Druid myDruid = new Druid(); myDruid.LightHeal(myDruid); // casting light heal here is fine myDruid = new CheetahForm(myDruid); myDruid.LightHeal(myDruid); // casting here should not be allowed Hmmmm...now that I think about it, will myDruid be unable to us the Druid class spells/skills unless the class is down-casted? But even if that's the case, is there a better way to ensure that myDruid at this point is locked out from all Druid related spells/skills until it is cast back to a Druid (since currently it's in CheetahForm)

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  • Is there a HIPAA certification that would be helpful to programmers?

    - by Aequitarum Custos
    I work at a Medical Billing company that's software handles many facets of the centers practice, including patients, treatments, etc. To be frank, the only thing I know about HIPAA is security is paramount. I was wondering if there were any training courses with an earned certification proving knowledge/experience that I could use to increase my worth to the company, and give them a selling point (we have HIPAA certified employees). I did a Google search and found this site, but it does not appear legitimate, and I'm trying to avoid any of those fake certification/degree sites. Does anyone know of any recognized and legitimate (preferably government sponsored) HIPAA certifications useful to programmers? If state is a factor, I live in Oklahoma.

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  • JQuery: Push Effect?

    - by JGreig
    I'm currently using the JQuery slideDown/slideUp effect and am not accomplishing what I want. Essentially, I want to create an action where I "push" a div off the top of the browser window. Something similar to the following push effect example. How can I do this with JQuery? The problem with just using slideDown/slideUp is that the other DIV just overlaps the div I'm hiding. But instead, I want to PUSH the div I don't want visible off the top of the browser window.

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  • Form values in a list item

    - by Tri
    Here is the site mock-up I'm working on for my job: http://dev.arm.gov/~noensie/dqhands/cgi-bin/explorer. I'm still a novice in web developing and I need help with placing form values in a list item to pass on to another page. I'd rather not go in great detail the purpose of this website, but in terms of its basic use, select the parameters in the middle column for a request and add it to the list on the right column by pressing on "add request" button when it appears. After the list have been populated, a user would submit the selected requests, which will direct them to another page based on the requests selected (or added to the list, same thing). That last sentence is where I'm having a problem. Right now, each of request in the list in the right column are <li> elements and I assign them attribute values that needed to be passed on to the next page. I tried inserting a hidden input with same values, but I'm still not sure how to utilize that; I'm not even sure using the hidden input is the correct way. Also the "submit request" button is located outside the <form> block. I was going to utilize javascript and jQuery to enable the button to serialize the values in the <form> block, but I don't know quite how to do that. Go ahead and take a look at my javascript code (index.js) and slay me, or, I mean, my code. It's still pretty elementary and short (~260 lines, that's short right?). I will take any help for this problem (as the matter of fact, if you see any other problems or a better way of implementation of something, go ahead and mention that too); tips, advice, code samples, or whatever else you can contribute, it will be greatly appreciated. Tri

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • Create a helper or something for haml with ruby on rails

    - by Lisinge
    Hello, i am using haml with my rails application and i have a question how the easiest way to insert this haml code into a html file: <div clas="holder"> <div class=top"></div> <div class="content"> Content into the div goes here </div> <div class="bottom"></div> </div> And i want to use it in my haml document like this: %html %head %body Maybee some content here. %content_box #I want to get the code i wrote inserted here Content that goes in the content_box like news or stuff %body I hope you understand what i want to acomplish here. And if there is a easier way to do it please answer how. Thanks!

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  • Sprite Fallback

    - by MontyBongo
    I have a number of images on a page contained within a single sprite image, these images must be contained within the single sprite due to other requirements of the site. Whilst this is working fine in most browsers I have an issue on Opera Mini where it is not rendering the sprite at all and just displaying the whole image. Is there any CSS that can be used to provide a text alternative when the browser is unable to render the sprite?

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  • Recommendation for web-based database visualization tool

    - by prometheus
    Tableau is extremely flexible when it comes to visualizing and playing around with datasets, but it is extremely slow when you go into "production mode" and publish a particular view that you've created onto your server. Does anyone know of any tools that can be used to connect to a database, present interactive (or somewhat interactive) dashboards, and perform reasonably well when published to a server? To be clearer, I am looking for something like this -- http://www.corda.com/executive-dashboard-graph-styles.php. I realize that such a product might not exist. If so, is there a particular framework or library that I could use to create killer interactive visualizations of data for the web?

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  • How Can I Find Out *HOW* My Site Was Hacked? How Do I Find Site Vulnerabilities?

    - by Imageree
    One of my custom developed ASP.NET sites was hacked today: "Hacked By Swan (Please Stop Wars !.. )" It is using ASP.NET and SQL Server 2005 and IIS 6.0 and Windows 2003 server. I am not using Ajax and I think I am using stored procedures everywhere I am connecting to the database so I dont think it is SQL injection. I have now removed the write permission on the folders. How can I find out what they did to hack the site and what to do to prevent it from happening again? The server is up to date with all Windows updates. What they have done is uploading 6 files (index.asp, index.html, index.htm,...) to the main directory for the website. What log files should I upload? I have log files for IIS from this folder: c:\winnt\system32\LogFiles\W3SVC1. I am willing to show it to some of you but don't think it is good to post on the Internet. Anyone willing to take a look at it? I have already searched on Google but the only thing I find there are other sites that have been hacked - I haven't been able to see any discussion about it. I know this is not strictly related to programming but this is still an important thing for programmers and a lot of programmers have been hacked like this.

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • Daily, Weekly and Monthly Page View Counter

    - by Jens Fahnenbruck
    I'm building a website with user generated content. On the home page I want to show a list of all created items, and I want to be able to sort them by a view counter. That's sound easy, but I want multiple counters. I want to know which was the most visited item in the last day, last week or last months or overall. My first Idea was to create 4 counter columns in the item's DB-Table. One for each of daily, weekly, monthly and overall, and the create a cron job, that clears the daily counter every 24 hours, the weekly counter every 7 days and so on. But my problem with this is, what happens if I want to know which was the most viewed item of the week, just after the weekly counter got cleared? What I need is an efficient way to create a continous counter, which got reduced for every page view that is too old, and increased for every new page view. Right now I'm thinking of a solution with the redis server, but I have no solution yet. I'm just looking for a general idea here, but FYI I'm developing this application in Ruby on Rails.

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  • Autologin for web application

    - by Maulin
    We want to AutoLogin feature to allow user directly login using link into our Web Application. What is the best way achieve this? We have following approches in our mind. 1) Store user credentials(username/password) in cookie. Send cookie for authentication. e.g. http: //www.mysite.com/AutoLogin (here username/password will be passed in cookie) OR Pass user credentials in link URL. http: //www.mysite.com/AutoLogin?userid=<&password=< 2) Generate randon token and store user random token and user IP on server side database. When user login using link, validate token and user IP on server. e.g. http: //www.mysite.com/AutoLogin?token=< The problem with 1st approach is if hacker copies link/cookie from user machine to another machine he can login. The problem with 2nd approach is the user ip will be same for all users of same organization behind proxy. Which one is better from above from security perspective? If there is better solution which is other than mentioned above, please let us know.

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  • Do you have any tips for commenting code?

    - by Rob Wells
    G'day, I've read both of Steve McConnell's excellent Code Complete books "Code Complete" and "Code Complete 2" and was wondering if people have any other suggestions for commenting code.co My commenting mantra could be summed up by the basic idea of expressing "what the code below cannot say". While enjoying this interesting blog post by Jeff about commenting I was still left wondering "When coding, when do you feel a comment is required?"

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  • To be effective on your home projects is it better using the same technologies used at work?

    - by systempuntoout
    To be more productive and effective, is it better to start developing an home project using the same technologies used at work? I'm not talking about a simple hello world web page but an home project with all bells and whistles that one day, maybe, you could sell on internet. This dilemma is often subject of flames between me and a friend. He thinks that if you want to make a great home-made project you need to use the same technologies used daily at work staying in the same scope too; for example, a c++ computer game programmer should develope an home-made c++ game. I'm pretty sure that developing using the same technologies used at work can be more productive at beginning, but surely less exciting and stimulating of working with other languages\ides\libraries out of your daily job. What's your opinion about that?

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  • Why GWT? Advantages and Trade-Offs of Using This RIA Framework

    - by prometheus
    I'm new to stackoverflow and have been reading through a bunch of the "highest voted" questions for GWT. Several of these questions talk about the pitfalls or problems with GWT. In the articles: Which Javascript framework (jQuery vs Dojo vs … )? and Biggest GWT Pitfalls?, some posters seem to suggest that GWT is not lightweight enough or that there are better alternatives that may be used. Do most of you feel that there are problems with GWT that have not been fixed with GWT 2.0 -- which would make you inclined to suggest using a simpler framework for a new project? To some extent, shouldn't GWT be somewhat future-proof (since you don't have to worry about it changing drastically from release to release and since it is backed by Google)? I realize that the answer to this question depends greatly upon what you want to do or what you wish to make. I am looking at this from the perspective of starting a new web application that will eventually be used by millions of users.

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  • Best Static Website Generator

    - by Nick Retallack
    In the age of dynamic websites built with layouts and templates, nobody wants to write plain old repetitive static html anymore. But now that you can outsource dynamic features to services like Disqus, and you could get slashdotted/dugg/reddited at any moment, sometimes a static website is best for scalability. There are quite a few static website generators out there that let you use templates, layouts, alternative markup languages, and other new age stuff. So this question is a bit of a survey. Which do you think is the best, and why? Here are a few examples to start us off: WebGen StaticMatic Static

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  • Representing robot's elbow angle in 3-D

    - by Onkar Deshpande
    I am given coordinates of two points in 3-D viz. shoulder point and object point(to which I am supposed to reach). I am also given the length from my shoulder-to-elbow arm and the length of my forearm. I am trying to solve for the unknown position(the position of the joint elbow). I am using cosine rule to find out the elbow angle. Here is my code - #include <stdio.h> #include <math.h> #include <stdlib.h> struct point { double x, y, z; }; struct angles { double clock_wise; double counter_clock_wise; }; double max(double a, double b) { return (a > b) ? a : b; } /* * Check if the combination can make a triangle by considering the fact that sum * of any two sides of a triangle is greater than the remaining side. The * overlapping condition of links is handled separately in main(). */ int valid_triangle(struct point p0, double l0, struct point p1, double l1) { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); if((max(dist, l0) == dist) && max(dist, l1) == dist) { return (dist < (l0 + l1)); } else if((max(dist, l0) == l0) && (max(l0, l1) == l0)) { return (l0 < (dist + l1)); } else { return (l1 < (dist + l0)); } } /* * Cosine rule is used to find the elbow angle. Positive value indicates a * counter clockwise angle while negative value indicates a clockwise angle. * Since this problem has at max 2 solutions for any given position of P0 and * P1, I am returning a structure of angles which can be used to consider angles * from both direction viz. clockwise-negative and counter-clockwise-positive */ void return_config(struct point p0, double l0, struct point p1, double l1, struct angles *a) { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); double degrees = (double) acos((l0 * l0 + l1 * l1 - dist * dist) / (2 * l0 * l1)) * (180.0f / 3.1415f); a->clock_wise = -degrees; a->counter_clock_wise = degrees; } int main() { struct point p0, p1; struct angles a; p0.x = 15, p0.y = 4, p0.z = 0; p1.x = 20, p1.y = 4, p1.z = 0; double l0 = 5, l1 = 8; if(valid_triangle(p0, l0, p1, l1)) { printf("Three lengths can make a valid configuration \n"); return_config(p0, l0, p1, l1, &a); printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else { double dist = sqrt(pow((fabs(p1.z - p0.z)), 2) + pow((fabs(p1.y - p0.y)), 2) + pow((fabs(p1.x - p0.x)), 2)); if((dist <= (l0 + l1)) && (dist > l0)) { a.clock_wise = -180.0f; a.counter_clock_wise = 180.0f; printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else if((dist <= fabs(l0 - l1)) && (dist < l0)){ a.clock_wise = -0.0f; a.counter_clock_wise = 0.0f; printf("Angle of the elbow point (clockwise) = %lf, (counter clockwise) = %lf \n", a.clock_wise, a.counter_clock_wise); } else printf("Given combination cannot make a valid configuration\n"); } return 0; } However, this solution makes sense only in 2-D. Because clockwise and counter-clockwise are meaningless without an axis and direction of rotation. Returning only an angle is technically correct but it leaves a lot of work for the client of this function to use the result in meaningful way. How can I make the changes to get the axis and direction of rotation ? Also, I want to know how many possible solution could be there for this problem. Please let me know your thoughts ! Any help is highly appreciated ...

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