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  • WCF Service Throttling

    - by Mubashar Ahmad
    Dear All I have a WCF Service Deployed in a Console App with BasicHTTPBinding and SSL enabled on port using NetSH command and more over following attribute is set as well. [AspNetCompatibilityRequirements(RequirementsMode = AspNetCompatibilityRequirementsMode.Allowed)] And also i have set the Throttling behavior as <serviceThrottling maxConcurrentCalls="2147483647" maxConcurrentSessions="2147483647" maxConcurrentInstances="2147483647" /> On the other hand i have created a Test Client(for load test) that initiates multiple clients simultaneously(multiple threads) and performs transactions on server. everything seems fine and working properly but on server the CPU utilization is doesn't grow so i added some logging to view the number of concurrent calls to the server and found that its never went over 6. i have reviewed the performance counter logging code more than twice and it seems fine to me. So i want to ask where is the problem in this situation and one more thing i haven't specified any kind of ContextMode or ConcurrencyMode yet. After this Post I noticed that whenever i start another Intance of Test Client my concurrent Server Calls counter increase to 2 like if i am running only 1 instance the maximum Concurrent Rcvd Calls will be 2 and if there are two instance the same value goes to 4 and so on. Is there any limit of Number of WCF Calls from once process? Looking for help Mubashar *Added on 17-March******************* Today i ran another test with one test client(with 50 concurrent users) on the same machine on which the server is running this time i am getting exact result what i wanted it to show i.e. Maximum concurrent Calls Rcvd by Server = 50 but i need to do it the same on others machines as well. Can anybody help me on this.

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  • mnesia primary key

    - by maryjanne
    Hi I have two tables one notes and one tag and I want to make the id from notes primary key to use it in the tag table, but I don't know where I do wrong. My notes id is generate from another table counter, with the function dirty_update_counter. My function for the id_notes from tag looks like this: Fun = fun() -> mnesia:write(#tag{ id_note =0}) end, mnesia:transaction(Fun). generate_Oid(TableName) when is_atom(TableName) -> F = fun() -> [Oid] = mnesia:read(tag, TableName, write), NewId = Oid#tag.id_note+1, New = Oid#tag{id_note = NewId}, mnesia:write(New), NewId end, mnesia:transaction(F). insert_n(N) when is_record(N, note) -> F = fun() -> {atomic, Id} = generate_Oid(note), New = N#note{id = Id}, mnesia:write(New), New end, mnesia:transaction(F). find_n(Id) when is_integer(Id) -> {atomic, [N]} = mnesia:transaction(fun() -> mnesia:read({note, Id}) end), N. But this function don't increment my field id_note from the table tag, despite the fact that in my note table, my id field is incremented from counter table. Thanks in advance for any help.

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  • How to implement Priority Queues in Python?

    - by dragosrsupercool
    Sorry for such a silly question but Python docs are confusing.. . Link 1: Queue Implementation http://docs.python.org/library/queue.html It says thats Queue has a contruct for priority queue. But I could not find how to implement it. class Queue.PriorityQueue(maxsize=0) Link 2: Heap Implementation http://docs.python.org/library/heapq.html Here they says that we can implement priority queues indirectly using heapq pq = [] # list of entries arranged in a heap entry_finder = {} # mapping of tasks to entries REMOVED = '<removed-task>' # placeholder for a removed task counter = itertools.count() # unique sequence count def add_task(task, priority=0): 'Add a new task or update the priority of an existing task' if task in entry_finder: remove_task(task) count = next(counter) entry = [priority, count, task] entry_finder[task] = entry heappush(pq, entry) def remove_task(task): 'Mark an existing task as REMOVED. Raise KeyError if not found.' entry = entry_finder.pop(task) entry[-1] = REMOVED def pop_task(): 'Remove and return the lowest priority task. Raise KeyError if empty.' while pq: priority, count, task = heappop(pq) if task is not REMOVED: del entry_finder[task] return task raise KeyError('pop from an empty priority queue' Which is the most efficient priority queue implementation in python? And how to implement it?

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  • Scapy Installed, when i use it as module Its full of errors ???

    - by Rami Jarrar
    I installed scapy 2.xx (after get some missed modules to make it install),, then i'm trying to use it as module in my python programs,, but i cant it give me alot of errors, I download and installed some missed modules and finally i'm depressed, because this error, after hard work i got this Traceback (most recent call last): File "<pyshell#0>", line 1, in <module> from scapy.all import * File "C:\Python26\scapy\all.py", line 43, in <module> from crypto.cert import * File "C:\Python26\scapy\crypto\cert.py", line 15, in <module> from Crypto.PublicKey import * File "C:\Python26\lib\Crypto\PublicKey\RSA.py", line 34, in <module> from Crypto import Random File "C:\Python26\lib\Crypto\Random\__init__.py", line 29, in <module> import _UserFriendlyRNG File "C:\Python26\lib\Crypto\Random\_UserFriendlyRNG.py", line 36, in <module> from Crypto.Random.Fortuna import FortunaAccumulator File "C:\Python26\lib\Crypto\Random\Fortuna\FortunaAccumulator.py", line 36, in <module> import FortunaGenerator File "C:\Python26\lib\Crypto\Random\Fortuna\FortunaGenerator.py", line 32, in <module> from Crypto.Util import Counter File "C:\Python26\lib\Crypto\Util\Counter.py", line 27, in <module> import _counter ImportError: No module named _counter by do the following code: from scapy.all import * p=sr1(IP(dst=ip_dst)/ICMP()) if p: p.show() so what should i do,, is there a solution for this ???

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  • OpenGL-ES Texture Atlas. t axis is inverted.

    - by Feet
    I'm mapping a texture from my texture atlas to a square on a cube. For some reason, the t axis is inverted with 0 being at the top and 1 being at the bottom. Also, I have to specify the texture coordinates in clockwise order rather than counter-clockwise. I am using counter-clockwise windings. The vertices, indices and texture coordinates I'm using are below. float vertices[] = { // Front face -width, -height, depth, // 0 width, -height, depth, // 1 width, height, depth, // 2 -width, height, depth, // 3 // Back Face width, -height, -depth, // 4 -width, -height, -depth, // 5 -width, height, -depth, // 6 width, height, -depth, // 7 // Left face -width, -height, -depth, // 8 -width, -height, depth, // 9 -width, height, depth, // 10 -width, height, -depth, // 11 // Right face width, -height, depth, // 12 width, -height, -depth, // 13 width, height, -depth, // 14 width, height, depth, // 15 // Top face -width, height, depth, // 16 width, height, depth, // 17 width, height, -depth, // 18 -width, height, -depth, // 19 // Bottom face -width, -height, -depth, // 20 width, -height, -depth, // 21 width, -height, depth, // 22 -width, -height, depth, // 23 }; short indices[] = { // Front // Back 0,1,2, 0,2,3, 4,5,6, 4,6,7, // Left // Right 8,9,10, 8,10,11, 12,13,14, 12,14,15, // Top // Bottom 16,17,18, 16,18,19, 20,21,22, 20,22,23, }; float textures[] = { // Front 0.0f, 0.0f, 0.25f, 0.0f, 0.25f, 0.25f, 0.0f, 0.25f, // Back 0.25f, 0.0f, 0.50f, 0.0f, 0.50f, 0.25f, 0.25f, 0.25f, // Left 0.50f, 0.0f, 0.75f, 0.0f, 0.75f, 0.25f, 0.50f, 0.25f, // Right 0.75f, 0.0f, 1f, 0.0f, 1f, 0.25f, 0.75f, 0.25f, // Top 0.0f, 0.25f, 0.25f, 0.25f, 0.25f, 0.50f, 0.0f, 0.50f, // Bottom 0.25f, 0.25f, 0.50f, 0.25f, 0.50f, 0.50f, 0.25f, 0.50f, };

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  • IBasic Accumulator

    - by Tara
    I am trying to do an accumulator in IBasic for a college assignment and I have the general stuff down but I cannot get it to accumulate. The code is below. My question is how do I get it to accumulate and pass to the different module. I'm trying to calculate how many right answers the user gets. Also, i need to calculate the percentage of right answers. so if the user gets 9 out of 10 right theyed answer 90% right. 'October 15, 2009 ' 'Lab 7.5 Programming Challenge 1 - Average Test Scores ' 'This is a dice game ' declare main() declare inputName(name:string) declare getAnswer(num1:int, num2:int) declare getResult(num1:int, num2:int, answer:int) declare avgRight(getRight:int) declare printInfo(name:string, getRight:int, averege:float) openconsole main() do:until inkey$<>"" closeconsole end sub main() def name:string def num1, num2, answer, total, getRight:int def averege:float inputName (name) getRight = 0 For counter = 1 to 10 getRight = getAnswer(num1, num2) getRight = getRight + 1 next counter average = avgRight (getRight) printInfo(Name, getRight, average) end sub inputName (name) Input "Please enter your name: " ,name return sub getAnswer(num1, num2) def answer, getRight:int num1 = rnd (10) + 1 num2 = rnd (10) + 1 Print num1, "+ " ,num2 Input "What is the answer to the equation? " ,answer getRight = getResult(num1, num2, answer) return getRight sub getResult(num1, num2, answer) def getRight:int if answer = num1 + num2 getRight = 1 else getRight = 0 endif return getRight sub avgRight(getRight) def average:float average = getRight / 10 return average sub printInfo(name, getRight, averege) Print "The students name is: " ,name Print "The number right is: " ,getRight Print Using ("&##.#&", "The average right is " ,averege * 100, "%") return

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  • How can I use Performance Counters in C# to monitor 4 processes with the same name?

    - by Waffles
    I'm trying to create a performance counter that can monitor the performance time of applications, one of which is Google Chrome. However, I notice that the performance time I get for chrome is unnaturally low - I look under the task-manager to realize my problem that chrome has more than one process running under the exact same name, but each process has a different working set size and thus(what I would believe) different processor times. I tried doing this: // get all processes running under the same name, and make a performance counter // for each one. Process[] toImport = Process.GetProcessesByName("chrome"); instances = new PerformanceCounter[toImport.Length]; for (int i = 0; i < instances.Length; i++) { PerformanceCounter toPopulate = new PerformanceCounter ("Process", "% Processor Time", toImport[i].ProcessName, true); //Console.WriteLine(toImport[i].ProcessName + "#" + i); instances[i] = toPopulate; } But that doesn't seem to work at all - I just monitor the same process several times over. Can anyone tell me of a way to monitor separate processes with the same name?

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  • SSIS 2005 Error while using script component Designer: "Cannot fetch a row from OLE DB provider "BUL

    - by user150541
    I am trying to debug a dts package in SSIS. I have a script component designer where I pass in the input variables to increment a counter. When I try to msgbox the counter value, I get the following error. Error: 0xC0202009 at STAGING1 to STAGING2, STAGING2 Destination [1056]: An OLE DB error has occurred. Error code: 0x80040E14. An OLE DB record is available. Source: "Microsoft SQL Native Client" Hresult: 0x80040E14 Description: "Cannot fetch a row from OLE DB provider "BULK" for linked server "(null)".". An OLE DB record is available. Source: "Microsoft SQL Native Client" Hresult: 0x80040E14 Description: "The OLE DB provider "BULK" for linked server "(null)" reported an error. The provider did not give any information about the error.". An OLE DB record is available. Source: "Microsoft SQL Native Client" Hresult: 0x80040E14 Description: "Reading from DTS buffer timed out.". Below is the part of the code within the script component designer : Imports System Imports System.Data Imports System.Math Imports Microsoft.SqlServer.Dts.Pipeline.Wrapper Imports Microsoft.SqlServer.Dts.Runtime.Wrapper Public Class ScriptMain Inherits UserComponent Dim iCounter As Integer Dim iCurrentVal As Integer Dim sCurrentOracleSeq As String Dim sSeqName As String Dim sSeqAltProcName As String Public Overrides Sub Input0_ProcessInputRow(ByVal Row As Input0Buffer) ' ' Add your code here ' Row.SEQIDNCASE = iCounter + iCurrentVal iCounter += 1 MsgBox(iCounter + iCurrentVal, MsgBoxStyle.Information, "Input0") End Sub Public Overrides Sub PreExecute() sCurrentOracleSeq = Me.Variables.VSEQIDCurVal iCurrentVal = CInt(sCurrentOracleSeq) MsgBox(iCurrentVal, MsgBoxStyle.Information, "No Title") iCounter = 0 sSeqName = Me.Variables.VSEQIDName sSeqAltProcName = Me.Variables.VSEQIDAlterProc End Sub Public Overrides Sub PostExecute() Me.Variables.VSEQIDUpdateSQL = "Begin " & sSeqAltProcName & "('" & sSeqName & "'," & (iCounter + iCurrentVal) & "); End;" End Sub End Class Note that the above part of code works perfectly fine if I comment out the lines that has Msgbox.

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  • Pressing back button in ActivityGroup causes it to pause, and then continue shutting down the next t

    - by synic
    Pressing the back button causes onPause to be called, and the app stays paused until it is re-launched by clicking on the icon, at which point, onDestroy gets called, and the main activity continues to shut down. Simple class to demonstrate. Note, as far as I can tell, this only happens on the Nexus One. I can't reproduce it in the emulator or on my Droid. package com.vimtips.testshutdown; import android.app.ActivityGroup; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; public class MainActivity extends ActivityGroup { private static final String TAG = "MainActivity"; private int counter = 3; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public boolean onKeyDown(int keyCode, KeyEvent event) { if(keyCode == KeyEvent.KEYCODE_BACK) { if(counter-- > 0) return true; } return super.onKeyDown(keyCode, event); } @Override public void onPause() { super.onPause(); Log.d(TAG, "onPause called"); } @Override public void onDestroy() { super.onDestroy(); if(isFinishing()) { Log.d(TAG, "Shutting down"); } } } And here's the log: I/ActivityManager( 132): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10100000 cmp=com.vimtips.testshutdown/.MainActivity } I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 305 ms (total 305 ms) D/MainActivity( 1393): onPause called I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 302 ms (total 302 ms) D/MainActivity( 1393): Shutting down This doesn't appear to happen on a normal Activity, just an Activity group, though looking at Android's sourcecode, I can't figure out why. It's causing some serious problems with my app. Anyone know why this would happen?

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  • Running multiple applications in STM32 flash

    - by Richard
    Hey! I would like to have two applications in my STM32 flash, one is basically a boot and the other the 'main' application. I have figured out how to load each of them into different areas of flash, and after taking a memory dump everything looks like it is in the right place. So when I do a reset it loads the boot, all the boot does at the moment is jump to the application. Debugging the boot, this all appears to work correctly. However the problems arrives after i've made the jump to the application, it just executes one instruction (assembly) and then jumps back to the boot. It should stay in the application indefinitely. My question is then, where should I 'jump' to in the app? It seems that there are a few potential spots, such as the interrupt vectors, the reset handler, the main function of the app. Actually I've tried all of those with no success. Hopefully that makes sense, i'll update the question if not. thanks for your help! Richard Updates: I had a play around in the debugger and manually changed the program counter to the main of the application, and well that worked a charm, so it makes me think there is something wrong with my jump, why doesn't the program counter keep going after the jump? Actually it seems to be the PSR, the 'T' gets reset on the jump, if I set that again after the jump it continues on with the app as I desire Ok found a solution, seems that you need to have the PC LSB set to 1 when you do a branch or it falls into the 'ARM' mode (32 bit instruction instead of 16 bit instructions like in the 'thumb' mode. Quite an obscure little problem, thanks for letting me share it with you!

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  • How do you get Length of Text in a Mojo TextField?

    - by figus
    How do you get the length of the text inside a Mojo TextField? I'm trying to set a multiLine TextField with a limit of 150 chars, I tried doing it with a counter, but ran into a issue of not being able to decrement the counter when the text was erased, or adding the right number when pasting text, so my new approach was to get the length of the text each time you press a letter. I've already tried this: (gets called in the charsAllow attribute of the textField) if (this.controller.get("mensaje").mojo.getValue().length &lt;= 150) { return true; } this.controller.get("mensaje").mojo.blur(); return false; but it doesn't work.... I debugged and the function exits just after the line in bold... it doesn't even returns true or false. I also tried assigning the length value to a variable or assigning the text to a variable and then get the length, but nothing. It's the same issue. It returns just after the getValue(). Also, maybe because of this issue, the text scrolls instead of wrapping, but when the textField loses focus it wraps the text.

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  • Can a conforming C implementation #define NULL to be something wacky

    - by janks
    I'm asking because of the discussion that's been provoked in this thread: http://stackoverflow.com/questions/2597142/when-was-the-null-macro-not-0/2597232 Trying to have a serious back-and-forth discussion using comments under other people's replies is not easy or fun. So I'd like to hear what our C experts think without being restricted to 500 characters at a time. The C standard has precious few words to say about NULL and null pointer constants. There's only two relevant sections that I can find. First: 3.2.2.3 Pointers An integral constant expression with the value 0, or such an expression cast to type void * , is called a null pointer constant. If a null pointer constant is assigned to or compared for equality to a pointer, the constant is converted to a pointer of that type. Such a pointer, called a null pointer, is guaranteed to compare unequal to a pointer to any object or function. and second: 4.1.5 Common definitions <stddef.h> The macros are NULL which expands to an implementation-defined null pointer constant; The question is, can NULL expand to an implementation-defined null pointer constant that is different from the ones enumerated in 3.2.2.3? In particular, could it be defined as: #define NULL __builtin_magic_null_pointer Or even: #define NULL ((void*)-1) My reading of 3.2.2.3 is that it specifies that an integral constant expression of 0, and an integral constant expression of 0 cast to type void* must be among the forms of null pointer constant that the implementation recognizes, but that it isn't meant to be an exhaustive list. I believe that the implementation is free to recognize other source constructs as null pointer constants, so long as no other rules are broken. So for example, it is provable that #define NULL (-1) is not a legal definition, because in if (NULL) do_stuff(); do_stuff() must not be called, whereas with if (-1) do_stuff(); do_stuff() must be called; since they are equivalent, this cannot be a legal definition of NULL. But the standard says that integer-to-pointer conversions (and vice-versa) are implementation-defined, therefore it could define the conversion of -1 to a pointer as a conversion that produces a null pointer. In which case if ((void*)-1) would evaluate to false, and all would be well. So what do other people think? I'd ask for everybody to especially keep in mind the "as-if" rule described in 2.1.2.3 Program execution. It's huge and somewhat roundabout, so I won't paste it here, but it essentially says that an implementation merely has to produce the same observable side-effects as are required of the abstract machine described by the standard. It says that any optimizations, transformations, or whatever else the compiler wants to do to your program are perfectly legal so long as the observable side-effects of the program aren't changed by them. So if you are looking to prove that a particular definition of NULL cannot be legal, you'll need to come up with a program that can prove it. Either one like mine that blatantly breaks other clauses in the standard, or one that can legally detect whatever magic the compiler has to do to make the strange NULL definition work. Steve Jessop found an example of way for a program to detect that NULL isn't defined to be one of the two forms of null pointer constants in 3.2.2.3, which is to stringize the constant: #define stringize_helper(x) #x #define stringize(x) stringize_helper(x) Using this macro, one could puts(stringize(NULL)); and "detect" that NULL does not expand to one of the forms in 3.2.2.3. Is that enough to render other definitions illegal? I just don't know. Thanks!

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  • jQuery Collapse (with cookies), default open instead of closed?

    - by Christian
    Hi. I've got a jQuery snippet which basically allows a user to toggle a div, open or closed - their preference is saved in a cookie. (function($) { $.fn.extend({ collapse: function(options) { var defaults = { inactive : "inactive", active : "active", head : ".trigger", group : ".wrap-me-up", speed : 300, cookie : "collapse" }; // Set a cookie counter so we dont get name collisions var op = $.extend(defaults, options); cookie_counter = 0; return this.each(function() { // Increment cookie name counter cookie_counter++; var obj = $(this), sections = obj.find(op.head).addClass(op.inactive), panel = obj.find(op.group).hide(), l = sections.length, cookie = op.cookie + "_" + cookie_counter; // Look for existing cookies for (c=0;c<=l;c++) { var cvalue = $.cookie(cookie + c); if ( cvalue == 'open' + c ) { panel.eq(c).show(); panel.eq(c).prev().removeClass(op.inactive).addClass(op.active); }; }; sections.click(function(e) { e.preventDefault(); var num = sections.index(this); var cookieName = cookie + num; var ul = $(this).next(op.group); // If item is open, slide up if($(this).hasClass(op.active)) { ul.slideUp(op.speed); $(this).removeClass(op.active).addClass(op.inactive); $.cookie(cookieName, null, { path: '/', expires: 10 }); return } // Else slide down ul.slideDown(op.speed); $(this).addClass(op.active).removeClass(op.inactive); var cookieValue = 'open' + num; $.cookie(cookieName, cookieValue, { path: '/', expires: 10 }); }); }); } }); })(jQuery); Demo: http://christianbullock.com/demo/ I'm just wondering how I can display the list open as default, and have the div collapse when the header is clicked? Many thanks. Christian.

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  • jQuery code working in Safari and Chrome but not Firefox

    - by Chris Armstrong
    I'm got a site that has a long list of tweets, and as you scroll down the right column follows you down, showing stats on the tweets. (See it in action at http://www.grapevinegame.com . Click 'memorise', then 'skip' to get to the list page. Works in Safari and Chrome). I'm using jQuery to update the top-margin of the right column, increasing it as I scroll down. It seems to be working fine in webkit-based browsers, but doesn't budge in Firefox. Heres the code, the right column element is a div with id = "distance". // Listen for scroll function $(window).scroll(function () { // Calculating the position of the scrollbar var doc = $("body"), scrollPosition = $("body").scrollTop(), pageSize = $("body").height(), windowSize = $(window).height(), fullScroll = (pageSize) - windowSize; percentageScrolled = (scrollPosition / fullScroll); var entries = $("#whispers-list > li").length; // Set position of distance counter $('div#distance').css('margin-top', ($("#whispers-list").height()+$("#latest-whisper").height()+33)*percentageScrolled); // Update distance counter $('#distance-travelled').text(Math.round(distanceTravelled*(1-percentageScrolled))); $('#whispers-list li').each(function(index) { //highlight adjacent whispers if ($('#whispers-list li:nth-child('+(index+1)+')').offset().top >= $('#distance').offset().top && $('#whispers-list li:nth-child('+(index+1)+')').offset().top <= $('#distance').offset().top + $('#distance').height()) { // alert("yup"); $('#whispers-list li:nth-child('+(index+1)+') ul').fadeTo(1, 1); } else { $('#whispers-list li:nth-child('+(index+1)+') ul').fadeTo(1, 0.5); } }); }); Appreciate any help or advice!

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  • Why does my token return NULL and how can I fix it?(c++)

    - by Van
    I've created a program to get a string input from a user and parse it into tokens and move a robot according to the input. The program is supposed to recognize these inputs(where x is an integer): "forward x" "back x" "turn left x" "turn right x" and "stop". The program does what it's supposed to for all commands except for "stop". When I type "stop" the program prints out "whats happening?" because I've written a line which states: if(token == NULL) { cout << "whats happening?" << endl; } Why does token get NULL, and how can I fix this so it will read "stop" properly? here is the code: bool stopper = 0; void Navigator::manualDrive() { VideoStream video(&myRobot, 0);//allows user to see what robot sees video.startStream(); const int bufSize = 42; char uinput[bufSize]; char delim[] = " "; char *token; while(stopper == 0) { cout << "Enter your directions below: " << endl; cin.getline(uinput,bufSize); Navigator::parseInstruction(uinput); } } /* parseInstruction(char *c) -- parses cstring instructions received * and moves robot accordingly */ void Navigator::parseInstruction(char * uinput) { char delim[] = " "; char *token; // cout << "Enter your directions below: " << endl; // cin.getline (uinput, bufSize); token=strtok(uinput, delim); if(token == NULL) { cout << "whats happening?" << endl; } if(strcmp("forward", token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.forward(1, value); } else if(strcmp("back",token) == 0) { int inches; token = strtok(NULL, delim); inches = atoi (token); double value = fabs(0.0735 * fabs(inches) - 0.0550); myRobot.backward(1/*speed*/, value/*time*/); } else if(strcmp("turn",token) == 0) { int degrees; token = strtok(NULL, delim); if(strcmp("left",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnLeft(1/*speed*/, value/*time*/); } else if(strcmp("right",token) == 0) { token = strtok(uinput, delim); degrees = atoi (token); double value = fabs(0.00467 * degrees - 0.04); myRobot.turnRight(1/*speed*/, value/*time*/); } } else if(strcmp("stop",token) == 0) { stopper = 1; } else { std::cerr << "Unknown command '" << token << "'\n"; } } /* autoDrive() -- reads in file from ifstream, parses * and moves robot according to instructions in file */ void Navigator::autoDrive(string filename) { const int bufSize = 42; char fLine[bufSize]; ifstream infile; infile.open("autodrive.txt", fstream::in); while (!infile.eof()) { infile.getline(fLine, bufSize); Navigator::parseInstruction(fLine); } infile.close(); } I need this to break out of the while loop and end manualDrive because in my driver program the next function called is autoDrive.

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  • Wordpress creating plugin for most viewed posts problem?

    - by user303832
    Hello,I just want to create plugin that will when visitor(user,visitor,...) visit some post,remember what post,and to increment counter of that post,I wrote this code,but sometimes,counter is incremented,even post isn't viewed,or post with other Id is added to a table.Can someone help me with this,please.I know that there are plugins for this that I'm trying to do,but still want to write this plugin. function IncrementPostCount($the_content) { global $post; global $wpdb; if(($post->post_status == 'publish') && (int)$post->ID) { if(is_single()) { // just for single post - not for page $postID = (int)$post->ID; $postTitle = urlencode($post->post_title); $postLink = urlencode(get_permalink($post->ID)); $oneRow = $wpdb->get_row("SELECT * FROM wp_postovi WHERE postAjDi='$postID'"); if(empty ($oneRow)) { $postCounter = 1; $data_array = array( 'readnTimes' => $postCounter, 'linkPost'=>$postLink, 'TitlePost'=>$postTitle, 'postAjDi'=>$postID); $wpdb->insert('wp_najcitaniji_postovi', $data_array); } else { $postCounter = intval($oneRow->readnTimes) + 1; $data_array = array('readnTimes' => $postCounter); $where_array = array('postAjDi'=>intval($oneRow->postAjDi)); $wpdb->update('wp_postovi',$data_array,$where_array); } return $the_content; } return $the_content; } } add_filter('the_content','IncrementPostCount'); Sorry on my bad english,tnx in advance.

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  • Read from file hexadecimal number and change their representation style

    - by user576844
    I want to write a program changing the notation of all hexadecimal numbers found in an assembly source file from traditional (h) to C-style (0x). I have started the coding part but am not sure how can I detect the hexadecimal numbers and eventually change the style and save it back in the file... I have started writing the program.. ## Mips program - .data fin: .ascii "" # filename for input msg0: .asciiz "aaaa" msg1: .asciiz "Please enter the input file name:" buffer: .asciiz "" .text #----------------------- li $v0, 4 la $a0, msg1 syscall li $v0, 8 la $a0, fin li $a1, 21 syscall jal fileRead #read from file move $s1, $v0 #$t0 = total number of bytes li $t0, 0 # Loop counter loop: bge $t0, $s1, end #if end of file reached OR if there is an error in the file lb $t5, buffer($t0) #load next byte from file jal checkhexa #check for hexadecimal numbers addi $t0, $t0, 1 #increment loop counter j loop end: jal output jal fileClose li $v0, 10 syscall fileRead: # Open file for reading li $v0, 13 # system call for open file la $a0, fin # input file name li $a1, 0 # flag for reading li $a2, 0 # mode is ignored syscall # open a file move $s0, $v0 # save the file descriptor # reading from file just opened li $v0, 14 # system call for reading from file move $a0, $s0 # file descriptor la $a1, buffer # address of buffer from which to read li $a2, 100000 # hardcoded buffer length syscall # read from file jr $ra Any help would be appreciated.

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  • General SQL Server query performance

    - by Kiril
    Hey guys, This might be stupid, but databases are not my thing :) Imagine the following scenario. A user can create a post and other users can reply to his post, thus forming a thread. Everything goes in a single table called Posts. All the posts that form a thread are connected with each other through a generated key called ThreadID. This means that when user #1 creates a new post, a ThreadID is generated, and every reply that follows has a ThreadID pointing to the initial post (created by user #1). What I am trying to do is limit the number of replies to let's say 20 per thread. I'm wondering which of the approaches bellow is faster: 1 I add a new integer column (e.x. Counter) to Posts. After a user replies to the initial post, I update the initial post's Counter field. If it reaches 20 I lock the thread. 2 After a user replies to the initial post, I select all the posts that have the same ThreadID. If this collection has more than 20 items, I lock the thread. For further information: I am using SQL Server database and Linq-to-SQL entity model. I'd be glad if you tell me your opinions on the two approaches or share another, faster approach. Best Regards, Kiril

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  • NetBeans 7.2 MinGW installing for OpenCV

    - by Gligorijevic
    i have installed minGW on my PC according to http://netbeans.org/community/releases/72/cpp-setup-instructions.html, and i have "restored defaults" using NetBeans 7.2 who has found all necessary files. But when I made test sample C++ app i got following error: c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -ladvapi32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -lshell32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -luser32 c:/mingw/bin/../lib/gcc/mingw32/4.6.2/../../../../mingw32/bin/ld.exe: cannot find -lkernel32 collect2: ld returned 1 exit status make[2]: *** [dist/Debug/MinGW-Windows/welcome_1.exe] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 Can anyone give me a hand with installing openCV and minGW for NetBeans? generated Makefiles file goes like this: > # CMAKE generated file: DO NOT EDIT! > # Generated by "MinGW Makefiles" Generator, CMake Version 2.8 > > # Default target executed when no arguments are given to make. default_target: all .PHONY : default_target > > #============================================================================= > # Special targets provided by cmake. > > # Disable implicit rules so canonical targets will work. .SUFFIXES: > > # Remove some rules from gmake that .SUFFIXES does not remove. SUFFIXES = > > .SUFFIXES: .hpux_make_needs_suffix_list > > # Suppress display of executed commands. $(VERBOSE).SILENT: > > # A target that is always out of date. cmake_force: .PHONY : cmake_force > > #============================================================================= > # Set environment variables for the build. > > SHELL = cmd.exe > > # The CMake executable. CMAKE_COMMAND = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake.exe" > > # The command to remove a file. RM = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake.exe" -E remove -f > > # Escaping for special characters. EQUALS = = > > # The program to use to edit the cache. CMAKE_EDIT_COMMAND = "C:\Program Files (x86)\cmake-2.8.9-win32-x86\bin\cmake-gui.exe" > > # The top-level source directory on which CMake was run. CMAKE_SOURCE_DIR = C:\msys\1.0\src\opencv > > # The top-level build directory on which CMake was run. CMAKE_BINARY_DIR = C:\msys\1.0\src\opencv\build\mingw > > #============================================================================= > # Targets provided globally by CMake. > > # Special rule for the target edit_cache edit_cache: @$(CMAKE_COMMAND) -E cmake_echo_color --switch=$(COLOR) --cyan > "Running CMake cache editor..." "C:\Program Files > (x86)\cmake-2.8.9-win32-x86\bin\cmake-gui.exe" -H$(CMAKE_SOURCE_DIR) > -B$(CMAKE_BINARY_DIR) .PHONY : edit_cache > > # Special rule for the target edit_cache edit_cache/fast: edit_cache .PHONY : edit_cache/fast

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  • Can it be done in a more elegant way with the Swing Timer?

    - by Roman
    Bellow is the code for the simplest GUI countdown. Can the same be done in a shorter and more elegant way with the usage of the Swing timer? import javax.swing.JFrame; import javax.swing.JLabel; import javax.swing.SwingUtilities; public class CountdownNew { static JLabel label; // Method which defines the appearance of the window. public static void showGUI() { JFrame frame = new JFrame("Simple Countdown"); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); label = new JLabel("Some Text"); frame.add(label); frame.pack(); frame.setVisible(true); } // Define a new thread in which the countdown is counting down. public static Thread counter = new Thread() { public void run() { for (int i=10; i>0; i=i-1) { updateGUI(i,label); try {Thread.sleep(1000);} catch(InterruptedException e) {}; } } }; // A method which updates GUI (sets a new value of JLabel). private static void updateGUI(final int i, final JLabel label) { SwingUtilities.invokeLater( new Runnable() { public void run() { label.setText("You have " + i + " seconds."); } } ); } public static void main(String[] args) { SwingUtilities.invokeLater(new Runnable() { public void run() { showGUI(); counter.start(); } }); } }

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  • how to number t-rows ,when table generated using nested forloop in django templates

    - by stackover
    Hi, This part is from views.py results=[(A,[stuObj1,stuObj2,stuObj3]),(B,[stuObj4,stuObj5,stuObj6]),(C,[stuObj7,stuObj8])] for tup in results: total = tot+len(tup[1]) render_to_response(url,{'results':res , 'total':str(tot),}) this is template code: <th class="name">Name</th> <th class="id">Student ID</th> <th class="grade">Grade</th> {% for tup in results %} {% for student in tup|last %} {% with forloop.parentloop.counter as parentid%} {% with forloop.counter as centerid%} <tbody class="results-body"> <tr> <td>{{student.fname|lower|capfirst}} {{student.lname|lower|capfirst}}</td> <td>{{student.id}}</td> <td>{{tup|first}}</td> </tr> {% endfor %} {% endfor %} Now the problems am having are 1. numbering the rows. Here my problem is am not sure if i can do things like total=total-1 in the templates to get the numbered rows like <td>{{total}}</td> 2.applying css to tr:ever or odd. Whats happening in this case is everytime the loop is running the odd/even ordering is lost. these seems related problems. Any ideas would be great :)

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  • BPEL, initialize variable and repeating onAlarm eventHandler

    - by Michael
    I have a little problem I can't solve so far. In BPEL I want to create an onAlarm eventHandler which fires immediatly (i.e. the "for" element is set to 'PT0S') and repeats every 2 seconds. This eventHandler shall contain a counter which increments every time the alarm fires. The question is: How to initialize the counter? If the variable will be initialized within the onAlarm scope the value would not increment anymore. In the "normal" control flow the value also cannot be initialized, because it is not defined if the process or the onAlarm scope runs first. So I would get every now and then an uninitializedVariable exception. My solution would be to not initialize the variable neither in the process scope nor in the onAlarm scope, but create a faultHandler wherein the variable will be initialized and afterwards the onAlarm flow will be executed. Problem is every uninitializedVariable execution will be caught now by this faultHandler and there may be another too. So is there another possibility to deal with this problem or can I somehow find out which variable wasn't initialized properly so the faultHandler can get two control flows? The solution should work on every BPEL engine. Thanks, Michael

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  • Mmap and structure

    - by blid..pl
    I'm working some code including communication between processes, using semaphores. I made structure like this: typedef struct container { sem_t resource, mutex; int counter; } container; and use in that way (in main app and the same in subordinate processes) container *memory; shm_unlink("MYSHM"); //just in case fd = shm_open("MYSHM", O_RDWR|O_CREAT|O_EXCL, 0); if(fd == -1) { printf("Error"); exit(EXIT_FAILURE); } memory = mmap(NULL, sizeof(container), PROT_READ|PROT_WRITE, MAP_SHARED, fd, 0); ftruncate(fd, sizeof(container)); Everything is fine when I use one of the sem_ functions, but when I try to do something like memory->counter = 5; It doesn't work. Probably I got something wrong with pointers, but I tried almost everything and nothing seems to work. Maybe there's a better way to share variables, structures etc between processes ? Unfortunately I'm not allowed to use boost or something similiar, the code is for educational purposes and I'm intentend to keep as simple as it's possible.

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  • Multiple ajax request and progress bar

    - by hunt
    Hi, In a following piece of code i am create a progress bar and showing its progress as the ajax request get processed. i am faking the progress shown here just by adding 5 in to cnt counter variable after that i made a check when counter reach to 90. at this point if the request is not executed successfully then i will pause/disable the progress bar and whenever response come i will complete the whole progress bar with 100. now the problem is i want to add multiple progress bar as i am firing multiple ajax request. so following is the code to implement only for one request and one progress bar but i want it for more than one. as global variables are used over here for checking response and timer id so i don't know how well i can handle it for multiple request var cnt=0; var res=null; function getProgress(data){ res=data; } var i =0; $('#start').click(function(){ i = setInterval(function() { if(res!=null) { clearInterval(i); $("#pb1").progressbar( "option", "value", cnt=cnt+100 ); } var value = $("#pb1").progressbar("option", "value"); if(value >=90 && res==null){ $("#pb1").progressbar("option", "disable"); } else{ $("#pb1").progressbar( "option", "value", cnt=cnt+5 ); } },2500); $.ajax({ url: 'http://localhost/beta/demo.php', success: getProgress }); }); $("#pb1").progressbar({ value: 0 , change: function(event, ui) { if(res!=null) clearInterval(i); } });

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  • Tower of Hanoi, stop sliding

    - by ArtWorkAD
    Hi, I developed a solution for the Tower of Hanoi problem: public static void bewege(int h, char quelle, char ablage, char ziel) { if(h > 0){ bewege(h - 1, quelle, ziel, ablage); System.out.println("Move "+ h +" from " + quelle + " to " + ziel); bewege(h - 1, ablage, quelle, ziel); } } It works fine. Now i want to limit the number of slides and throw an exception if a certain limit is reached. I tried it with a counter but it does not work: class HanoiNK{ public static void main(String args[]){ Integer n = Integer.parseInt(args[0]); Integer k = Integer.parseInt(args[1]); try{ bewege(k, n, 'A', 'B', 'C'); }catch(Exception e){ System.out.println(e); } } public static void bewege(int c, int h, char quelle, char ablage, char ziel) throws Exception{ if(h > 0){ if(counter != 0){ bewege(c, h - 1, quelle, ziel, ablage); c--; System.out.println("Move "+ h +" from " + quelle + " to " + ziel); bewege(c, h - 1, ablage, quelle, ziel); c--; }else{ throw new Exception("stop sliding"); } } } } The exception is never thrown. Any ideas?

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