Search Results

Search found 9467 results on 379 pages for 'objective c blocks'.

Page 203/379 | < Previous Page | 199 200 201 202 203 204 205 206 207 208 209 210  | Next Page >

  • Cocoa button won't display image

    - by A Mann
    Just started exploring Cocoa so pretty much a total noob. I've written a very simple game. Set it up in Interface Builder and got it working fine. It contains a number of buttons and I'm now trying to get the buttons to display images. To start with I'm trying to get an image displayed on just one of the buttons which is called tile0 . The image file (it's nothing but a green square at the moment, but I'm just trying to get that working before I attempt anything more exotic) is sitting in the same directory as the class file which controls the game. I have the following code sitting in my wakeFromNib method: NSString *myImageFileName = [[NSString alloc] init]; myImageFileName = @"greenImage.jpg"; NSImage *myImage = [[NSImage alloc] initByReferencingFile:myImageFileName]; [tile0 setImage: myImage]; Trouble is, the game runs fine, but the image isn't appearing on my button. Is there someone who could kindly tell me if I'm doing something obviously wrong? Many Thanks.

    Read the article

  • What object called a method in Obj-C

    - by Loz
    Hi, I am looking to write a plugin controller in Cocoa that loads bundles, and exposes a specific set of methods for the plugins to call. My question is this: is it possible to know (any) info about the object that called a method in the controller. When an instantiated plugin calls a method in my plugin controller, I would like to know which of the plugin instances called the method, without having to rely on the plugin sending a pointer to itself as a parameter (I could always validate the pointer they send, but I want to keep the API methods as simple as possible). There may be no perfect solution (and there are simple workarounds), but it's always good to learn some new tricks if possible (or the reasons why it's impossible). Thanks in advance.

    Read the article

  • Which are the most useful techniques for faster Bluetooth?

    - by Mike Howard
    Hi. I'm adding peer-to-peer bluetooth using GameKit to an iPhone shoot-em-up, so speed is vital. I'm sending about 40 messages a second each way, most of them with the faster GKSendDataUnreliable, all serializing with NSCoding. In testing between a 3G and 3GS, this is slowing the 3G down a lot more than I'd like. I'm wondering where I should concentrate my efforts to speed it up. How much slower is GKSendDataReliable? For the few packets that have to get there, would it be faster to send a GKSendDataUnreliable and have the peer send an acknowledgement so I can send again if I don't get the Ack within, say, 100ms? How much faster would it be to create the NSData instance using a regular C array rather than archiving with the NSCoding protocol? Is this serialization process (for about a dozen floats) just as slow as you'd expect from an object creation/deallocation overhead, or is something particularly slow happening? I heard that (for example) sending four seperate sets of data is much, much slower, than sending one piece of data four times the size. Would I make a significant saving by sending separate packets of data that wouldn't always go together in the same packet when they happen at the same time? Are there any other bluetooth performance secrets I've missed? Thanks for your help.

    Read the article

  • What is wrong with my @synchronized block?

    - by hyn
    I have 2 threads in my application, a game update thread and render/IO/main thread. My update thread updates the game state, and the render thread renders the scene based on the updated values of the game state models and a few other variables stored inside an object (gameEngine). The render thread gets executed while the game thread is still updating, which is a problem, so it appeared to me the solution is to use @synchronized like this: @synchronized(gameEngine) { [gameEngine update]; nextUpdate = now + GAME_UPDATE_INTERVAL; gameEngine.lastGameUpdateInterval = now - lastUpdate; gameEngine.lastGameUpdateTime = now; lastUpdate = now; } But the render thread still accesses the gameEngine object between -update and the last 3 lines of the block. Why is this?

    Read the article

  • iPhone - Create not persistant entities in core data

    - by ncohen
    Hi everyone, I would like to use entity objects but not store them... I read that I could create them like this: myElement = (Element *)[NSEntityDescription insertNewObjectForEntityForName:@"Element" inManagedObjectContext:managedObjectContext]; And right after that remove them: [managedObjectContext deleteObject:myElement]; then I can use my elements: myElement.property1 = @"Hello"; This works pretty well even though I think this is probably not the most optimal way to do it... Then I try to use it in my UITableView... the problem is that the object get released after the initialization. My table becomes empty when I move it! Thanks

    Read the article

  • How could I pass the float number by value in obj-c?

    - by user313439
    - (void)applicationDidFinishLaunching:(UIApplication *)application{ // Override point for customization after application launch [window makeKeyAndVisible]; [self printFloat:1.3f]; } - (void)printFloat:(float)f { NSLog(@"%f",f); } I passed the "1.3f" to printFloat, but it was the wrong value (in this case, -2.000000) after "f" received. And there is a warning that "AppDelegate may not respond to -printFloat:" Where did I get it wrong? Thanks.

    Read the article

  • Loading HTML into a Cocoa app with WebView and change text

    - by Domness
    Right, so far I've got this for loading up a HTML file from within my app: NSString *path1 = [[NSBundle mainBundle] pathForResource:@"file" ofType:@"html"]; NSString *html = [NSString stringWithContentsOfFile:path1 encoding:NSUTF8StringEncoding error:nil]; [[webView mainFrame] loadHTMLString:html baseURL:[NSURL fileURLWithPath:[[NSBundle mainBundle]bundlePath]]]; Which works loading the file up into the app's WebView. But I want to change some values in the HTML (or PHP if it works by using $_REQUEST/$_GET), for example, I have a table with some text in it and I want to change this text from an NSString etc. How would I go about this?

    Read the article

  • SQLITE crash when no data present in table

    - by johnblack45
    Hey, Im having a problem with my app that causes it to crash when no data is present in the table when using a table view. I have tested my code and it works fine as long as there is data present but i need it to work when there is no data present. -(void)initialiseTableData { NSMutableArray *array = [[NSMutableArray alloc]init]; sqlite3 *db = [iCaddyAppDelegate getNewDBConnection]; sqlite3_stmt *statement; const char *sql = "select courseId, courseName, totalPar, totalyardage, holePars, holeYardages, holeStrokeIndexs from Course"; if(sqlite3_prepare_v2(db, sql, -1, &statement, NULL)!= SQLITE_OK) { NSAssert1(0,@"Error preparing statement",sqlite3_errmsg(db)); sqlite3_close(db); } else { while (sqlite3_step(statement) == SQLITE_ROW) { Course *temp = [[Course alloc]init]; temp.courseId = sqlite3_column_int(statement,0); temp.courseName = [NSString stringWithFormat:@"%s",(char*)sqlite3_column_text(statement,1)]; temp.totalPar =sqlite3_column_int(statement,2); temp.totalYardage =sqlite3_column_int(statement,3); NSString tempHolePars = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,4)]; NSString tempHoleYardages = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,5)]; NSString tempHoleStrokeIndexes = [NSString stringWithFormat:@"%s",(char)sqlite3_column_text(statement,6)]; NSArray *temp1 = [tempHolePars componentsSeparatedByString:@":"]; NSArray *temp2 = [tempHoleYardages componentsSeparatedByString:@":"]; NSArray *temp3 = [tempHoleStrokeIndexes componentsSeparatedByString:@":"]; for(int i = 0; i<=17; i++) { NSString *temp1String = [temp1 objectAtIndex:i]; [temp.holePars insertObject:temp1String atIndex:i]; NSString *temp2String = [temp2 objectAtIndex:i]; [temp.holeYardages insertObject:temp2String atIndex:i]; NSString *temp3String = [temp3 objectAtIndex:i]; [temp.holeStrokeIndexes insertObject:temp3String atIndex:i]; } [array addObject:temp]; } self.list = array; [self.table reloadData]; } }

    Read the article

  • Change UIView alpha value

    - by Ask
    I'm trying to create an UIView and change its alpha property to simulate backlight change. Here is my code if (TransparentView == nil) { TransparentView = [[UIView alloc] initWithFrame:self.view.bounds]; TransparentView.backgroundColor = [UIColor whiteColor]; self.view = TransparentView; } start=start+appDelegate.OnOffTime; TransparentView.alpha = 0.2; float step = 1.0 / ( appDelegate.OnOffTime * 100); for (float f = 0; f < 1; f=f+step) { TransparentView.alpha = (CGFloat)(1 - f); [NSThread sleepForTimeInterval:0.01]; } Both TransparentView.alpha = 0.2 and TransparentView.alpha = (CGFloat)(1 - f) do change TransparentView.alpha, but only TransparentView.alpha = 0.2 changes real device "brightness'. What am I doing wrong?

    Read the article

  • ios - how do I concatinate strings to create a url?

    - by GeekedOut
    I am trying to make a url by first collecting the parameters, and then in one statement creating the actual url. Here is what I am trying to do: NSString *urlString = @"http://www.some_login_url.com?email=%@&password=%@"; NSString *email = self.email.text; NSString *password = self.password.text; NSString *url_to_send = [NSString stringWithFormat:@"%@%@", urlString , email , password]; So what I wanted to do was replace the @ symbols with the values in the variables, but instead the second variable just got appended to the end of the string. How would I change the last line so I could put the right parameters in their correct spots? Thanks!!

    Read the article

  • Is there a way to suppress warnings in Xcode?

    - by kdbdallas
    Is there a way to suppress warnings in Xcode? For example I am calling an undocumented method and since the method is not in the header I get a warning on compile. I know I can add it to my header to stop the warning, but I am wondering if there is a way other then adding it to the header (so I can keep the headers clean and standard) to suppress the warning? A pragma or something?

    Read the article

  • iPhone Application failing to come back from sigkill

    - by overscore
    I have no idea if this is intended behaviour, but whenever the application exits (say, the user is double-clicking the home button and pressing on the red dash on the icon) I get the dreaded SIGKILL. Now, when I try to launch the app again all I get is the old screen state and a frozen (I presume ?) program. It could be because of clunky memory management, but NSZombieEnabled doesn't seem to agree. Any thoughts ?

    Read the article

  • 3d movement around a sphere

    - by user578954
    Hey guys, Im working in 3d for the first time in a long time. Basically im rotating a sphere and projecting x y z cords to place things on the surface based on the spheres X and Y rotation. Heres the code im using: #define piover180 0.01745329252f GLfloat cosy = cos(yrot * piover180); island[i].x = rad * sin(xrot * piover180)* cosy; island[i].y = rad * sin(yrot * piover180); island[i].z = rad * cos(xrot * piover180) * cosy; Problem is the Xrot positioning works fine but the Yrot placement always draw the objects into the north and south pole so they all cross at the top, which isnt correct for rotating. I need a way to solve this. Heres a picture to help explain http://llllost.com/shuttle/47bcde62.jpg Any help would be greatly appreciated, let me know if you need any more information

    Read the article

  • Assign TableView column binding to a specific core-data object in to-many related entity based on se

    - by snown27
    How would I assign a column of a TableView to be a specific entry in a Core Data entity that is linked to the NSArrayController via a to-many relationship? For example Entity: MovieEntity Attributes: title(NSString), releaseDate(NSDate) Relationship: posters<-->> PosterEntity Entity:PosterEntity Attributes: imageLocation(NSURL), default(BOOL) Relationships: movie<<--> MovieEntity So I have a three column table that I want to display the Poster, Title, and Release Date attributes in, but as one movie could potentially have several different style's of posters how do I get the poster column to only show the one that's marked default? Since the rest of the table is defined in Interface Builder I would prefer to keep it that way for the sake of keeping the code as clean as possible, but if this can only be done programmatically then I'm all ears. I just wanted to give preference in case there's more than one way to skin a cat, so to speak.

    Read the article

  • Smooth arcs in quartz?

    - by ciukes
    While developing a rounded rectangle widget I encountered the following problem: path built with arcs looks ugly when stroked. How to make the stroked arcs look nicer?

    Read the article

  • UITableViewCell height with 0 rows

    - by Typeoneerror
    I've got a moderately uncustomized UITableView in my application that presents an array of up to 6 peers for a networking game. When no peers are found the numberOfRowsInSection is 0, so when it loads up, there's no rows in the table: - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return 0; } Trouble is, the height of each cell is not adjusted to match heightForRowAtIndexPath unless the numberOfRowsInSection is 0. I hard-coded in "1" for this and the height is adjusted. - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { return kTableRowHeight; } Can anyone tell me why this is? Will once the data that is being presented is longer than "0" length, will the height of the table cells jump to the correct height? I'd like them to be the correct height even if the row length is 0.

    Read the article

  • Error with custom Class definition in protocol

    - by Greg
    I'm trying to set up a custom delegate protocol and am getting a strange error that I don't understand. I wonder if someone could point out what I'm doing wrong here (I'm still new to Ob-C and protocol use)... The situation is that I've built my own URLLoader class to manage loading and parsing data from the internet. I'm now trying to set up a protocol for delegates to implement that will respond to the URLLoader's events. So, below is my protocol... #import <UIKit/UIKit.h> #import "URLLoader.h" /** * Protocol for delegates that will respond to a load. */ @protocol URLLoadResponder <NSObject> - (void)loadDidComplete:(URLLoader *)loader; - (void)loadDidFail:(URLLoader *)loader withError:(NSString *)error; @end However, I'm getting the following error for both method signatures: Expected ')' before 'URLLoader' I feel like I must be overlooking something small and silly. Any help folks could offer would be greatly appreciated! Whoops ... it was pointed out that I should include URLLoader.h. Here it is: #import <Foundation/Foundation.h> #import "URLLoadResponder.h" /** * URLLoader inferface. */ @interface URLLoader : NSObject { NSString *name; NSString *loadedData; NSMutableData *responseData; NSObject *delegate; BOOL _isLoaded; } @property (nonatomic, retain) NSString *name; @property (nonatomic, retain) NSString *loadedData; @property (nonatomic, retain) NSObject *delegate; - (void)loadFromURL:(NSString *)url; - (void)addCompleteListener:(id)observer selector:(SEL)sel; - (void)removeCompleteListener:(id)observer; - (void)parseLoadedData:(NSString *)data; - (void)complete; - (void)close; - (BOOL)isLoaded; + (NSURL *)makeUrlWithString:(NSString *)url; + (URLLoader *)initWithName:(NSString *)name; @end

    Read the article

  • Does NSClassFromString affect performance?

    - by Tomen
    I want to create a controller that depends on the class of a given instance of a model -(BaseController *)getControllerForModel:(Model *)model { BaseController *controller = nil; Class controllerClass = [BaseController class]; //the default value //find the right controller if ([model isMemberOfClass:[ModelClass1 class]]) controllerClass = [ConcreteController1 class]; else if ([model isMemberOfClass:[ModelClass2 class]]) controllerClass = [ConcreteController2 class]; else if ([model isMemberOfClass:[ModelClass3 class]]) controllerClass = [ConcreteController3 class]; ... else if ([model isMemberOfClass:[ModelClassX class]]) controllerClass = [ConcreteControllerX class]; else Trace(TRACELEVEL_WARNING, @"Unrecognized model type: %@", NSStringFromClass([model class])); //Now instantiate it with the model controller = [[[controllerClass alloc] initWithModel:model] autorelease]; return slotController; } I want to find a more flexible solution to this and thought of having a dictionary, which maps Model-Classes to Controller-Classes and then NSClassFromString could give me the right instance. My question is this: Is NSClassFromString using much of my applications performance if i use it several times (say, 100 times at once)? Or would it be about as fast as the above approach?

    Read the article

  • Circular NSSlider with stop (non-continuous)

    - by Andrew
    I am not sure how to phrase this better as a title but I need to make an NSSlider that functions as a normal volume knob. At the moment it will spin around as many times as I hold the mouse down and move it around the control. I need it to stop at the "0" position and the "100" position, I cannot have it jumping from 0 to 100 when I drag it the other way. I hope I am making this clear. Does anyone know how to do this or have any suggestions?

    Read the article

  • WebView not responding when called from a method

    - by AragornSG
    I have an app with tabbar and webview. I'm trying to make the app come back to default url each time user taps the bar. Right now I'm intercepting taps and launching a method, however it's not affecting my webview. The same syntax for calling webview from awakeFromNib works, so I don't have a clue what's up. I suspect it's something to do with how I call the method, but I don't know what. Here is the code: #import "SecondViewController.h" @implementation SecondViewController - (void)awakeFromNib { NSString *loadURL = [NSString stringWithFormat:@"http://pageurl"]; // [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:loadURL]]]; SecondViewController *ptr = [[SecondViewController alloc] init]; [ptr goToPage]; } - (void) goToPage { NSLog(@"go to page"); NSString *newURL = [NSString stringWithFormat:@"http://pageurl"]; [secondView loadRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:newURL]]]; } Thanks fot your help!

    Read the article

  • Stop lazy-loading images?

    - by Greg
    Here's the issue – I followed along with the Apple lazy-load image sample code to handle my graphical tables. It works great. However, my lazy-load image tables are being stacked within a navigation controller so that you can move in and out of menus. While all this works, I'm getting a persistent crash when I move into a table then move immediately back out of it using the "back" button. This appears to be a result of the network connections loading content not being closed properly, or calling back to their released delegates. Now, I've tried working through this and carefully setting all delegates to nil and calling close on all open network connections before releasing a menu. However, I'm still getting the error. Also – short posting my entire application code into this post, I can't really post a specific code snippet that illustrates this situation. I wonder if anyone has ideas for tasks that I may be missing? Do I need to do anything to close a network connection other than closing it and setting it to nil? Also, I'm new to debugging tools – can anyone suggest a good tool to use to watch network connections and see what's causing them to fail? Thanks!

    Read the article

< Previous Page | 199 200 201 202 203 204 205 206 207 208 209 210  | Next Page >