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  • How someone using my Facebook website app can post to their pages timeline

    - by user1334414
    I have a website where businesses create content through a PHP backend system. Each time they create a new piece of content, I want it to publish to their Facebook pages timeline (not the users timeline). I have created the authenticate code: <div id="fb-root"></div> <script> window.fbAsyncInit = function() { FB.init({ appId : 'XXXXXXXXXX', status : true, cookie : true, xfbml : true, oauth : true, }); }; (function(d){ var js, id = 'facebook-jssdk'; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = "//connect.facebook.net/en_US/all.js"; d.getElementsByTagName('head')[0].appendChild(js); }(document)); </script> <div class="fb-login-button" scope="manage_pages"> Login with Facebook </div> With manage_pages as a scope. I need to know how they can select which page they want the post to go to (if they have more than 1 page), and also how to automatically post to that pages wall when they submit the content (which is done via a PHP form). Thanks

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  • Firefox extension: How to inject javascript into page and run it?

    - by el griz
    I'm writing a Firefox extension to allow users to annotate any page with text and/or drawings and then save an image of the page including the annotations. Use cases would be clients reviewing web pages, adding feedback to the page, saving the image of this and emailing it back to the web developer or testers taking annotated screenshots of GUI bugs etc. I wrote the annotation/drawing functionality in javascript before developing the extension. This script adds a <canvas> element to the page to draw upon as well as a toolbar (in a <div>) that contains buttons (each <canvas> elements) for the different draw tools e.g. line, box, ellipse, text, etc. This works fine when manually included in a page. I now need a way for the extension to: Inject this script into any page including pages I don't control. This needs to occur when the user invokes the extension, which can be after the page has loaded. Once injected the init() function in this script that adds the canvas and toolbar elements etc. needs to be run somehow, but I can't determine how to call this from the extension. Note that once injected I don't need this script to interact with the extension (as the extension just takes a screenshot of the entire document (and removes the added page elements) when the user presses the save button in the extension chrome).

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  • Django: DatabaseLockError exception with Djapian

    - by jul
    Hi, I've got the exception shown below when executing indexer.update(). I have no idea about what to do: it used to work and now index database seems "locked". Anybody can help? Thanks Environment: Request Method: POST Request URL: http://piem.org:8000/restaurant/add/ Django Version: 1.1.1 Python Version: 2.5.2 Installed Applications: ['django.contrib.auth', 'django.contrib.contenttypes', 'django.contrib.sessions', 'django.contrib.comments', 'django.contrib.sites', 'django.contrib.admin', 'registration', 'djapian', 'resto', 'multilingual'] Installed Middleware: ('django.middleware.common.CommonMiddleware', 'django.contrib.sessions.middleware.SessionMiddleware', 'django.contrib.auth.middleware.AuthenticationMiddleware', 'django.middleware.locale.LocaleMiddleware', 'multilingual.middleware.DefaultLanguageMiddleware') Traceback: File "/var/lib/python-support/python2.5/django/core/handlers/base.py" in get_response 92. response = callback(request, *callback_args, **callback_kwargs) File "/home/jul/atable/../atable/resto/views.py" in addRestaurant 639. Restaurant.indexer.update() File "/home/jul/python-modules/Djapian-2.3.1-py2.5.egg/djapian/indexer.py" in update 181. database = self._db.open(write=True) File "/home/jul/python-modules/Djapian-2.3.1-py2.5.egg/djapian/database.py" in open 20. xapian.DB_CREATE_OR_OPEN, File "/usr/lib/python2.5/site-packages/xapian.py" in __init__ 2804. _xapian.WritableDatabase_swiginit(self,_xapian.new_WritableDatabase(*args)) Exception Type: DatabaseLockError at /restaurant/add/ Exception Value: Unable to acquire database write lock on /home/jul/atable /djapian_spaces/resto/restaurant/resto.index.restaurantindexer: already locked

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  • Is it possible to create a python iterator over pre-defined mutable data?

    - by Wilduck
    I might be doing this wrong, if I am, let me know, but I'm curious if the following is possible: I have a class that holds a number of dictionaries, each of which pairs names to a different set of objects of a given class. For example: items = {"ball" : ItemInstance1, "sword" : ItemInstance2} people = {"Jerry" : PersonInstance1, "Bob" : PersonInstance2, "Jill" : PersonInstance3} My class would then hold the current items and people that are availible, and these would be subject to change as the state changes: Class State: def __init__(self, items, people): self.items = items self.people = people I would like to define a iter() and next() method such that it iterates through all of the values in its attributes. My first question is whether or not this is possible. If it is, will it be able to support a situation as follows: I define items and people as above then: state = State(items, people) for names, thing in state: print name + " is " + thing.color items[cheese] = ItemInstance3 for names, thing in state: print name + " weighs " + thing.weight While I feel like this would be usefull in the code I have, I don't know if it's either possible or the right approach. Everything I've read about user defined iterators has suggested that each instance of them is one use only.

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  • Rate Limit Calls To Api Using Cache

    - by namtax
    Hi I am using coldfusion to call the last.fm api, using a cfc bundle sourced from here I am concerned about going over the request limit, which is 5 requests per originating IP address per second, averaged over a 5 minute period. The cfc bundle has a central component which calls all the other components, which are split up into sections like "artist", "track" etc...This central component "lastFmApi.cfc." is initiated in my application, and persisted for the lifespan of the application // Application.cfc example <cffunction name="onApplicationStart"> <cfset var apiKey = '[your api key here]' /> <cfset var apiSecret = '[your api secret here]' /> <cfset application.lastFm = CreateObject('component', 'org.FrankFusion.lastFm.lastFmApi').init(apiKey, apiSecret) /> </cffunction> Now if I want to call the api through a handler/controller, for example my artist handler...I can do this <cffunction name="artistPage" cache="5 mins"> <cfset qAlbums = application.lastFm.user.getArtist(url.artistName) /> </cffunction> I am a bit confused towards caching, but am caching each call to the api in this handler for 5 mins, but does this make any difference, because each time someone hits a new artist page wont this still count as a fresh hit against the api? Wondering how best to tackle this Thanks

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  • Java Play Mustache NPE Error

    - by zanedev
    We are getting a mustache play error in production (amazon linux EC2 AMI) but not in development (MACs) and we have tried upgrading the jvm, using the jdk instead, and changing from a tomcat deploy model to match our development environments as much as possible but nothing is working. Please any help would be greatly appreciated. We have lots of shared code in java and javascript using mustache and it would be a big deal to rewrite everything if we had to ditch mustache on the java side. 20:48:52,403 ERROR ~ @6al2dd0po Internal Server Error (500) for request GET /mystuff/people Execution exception (In {module:mustache-0.2}/app/play/modules/mustache/MustacheTags.java around line 32) NullPointerException occured : null play.exceptions.JavaExecutionException at play.templates.BaseTemplate.throwException(BaseTemplate.java:90) at play.templates.GroovyTemplate.internalRender(GroovyTemplate.java:257) at play.templates.Template.render(Template.java:26) at play.templates.GroovyTemplate.render(GroovyTemplate.java:187) at play.mvc.results.RenderTemplate.<init>(RenderTemplate.java:24) at play.mvc.Controller.renderTemplate(Controller.java:660) at play.mvc.Controller.renderTemplate(Controller.java:640) at play.mvc.Controller.render(Controller.java:695) at controllers.MyStuff.people(MyStuff.java:183) at play.mvc.ActionInvoker.invokeWithContinuation(ActionInvoker.java:548) at play.mvc.ActionInvoker.invoke(ActionInvoker.java:502) at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:478) at play.mvc.ActionInvoker.invokeControllerMethod(ActionInvoker.java:473) at play.mvc.ActionInvoker.invoke(ActionInvoker.java:161) at Invocation.HTTP Request(Play!) Caused by: java.lang.NullPointerException at play.modules.mustache.MustacheTags._template(MustacheTags.java:32) at play.modules.mustache.MustacheTags$_template.call(Unknown Source) at /app/views/User/people.html.(line:22) at play.templates.GroovyTemplate.internalRender(GroovyTemplate.java:232) ... 13 more

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  • Errors when deleting SQlite row

    - by SagiLow
    When i call my func for deleting a row from my DB : public void deleteRow(int rowId) { getWritableDatabase().delete(DatabaseHelper.orderTable, "id="+rowId,null); i get a lot of error messages in the logcat : 06-02 16:32:14.356: E/WindowManager(2770): Activity com.Sagi.MyOrders.FindOrder has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44f50540 that was originally added here 06-02 16:32:14.356: E/WindowManager(2770): android.view.WindowLeaked: Activity com.Sagi.MyOrders.FindOrder has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView@44f50540 that was originally added here 06-02 16:32:14.356: E/WindowManager(2770): at android.view.ViewRoot.<init>(ViewRoot.java:247) 06-02 16:32:14.356: E/WindowManager(2770): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:148) 06-02 16:32:14.356: E/WindowManager(2770): at android.view.WindowManagerImpl.addView(WindowManagerImpl.java:91) 06-02 16:32:14.356: E/WindowManager(2770): at android.view.Window$LocalWindowManager.addView(Window.java:424) 06-02 16:32:14.356: E/WindowManager(2770): at android.app.Dialog.show(Dialog.java:241) 06-02 16:32:14.356: E/WindowManager(2770): at com.Sagi.MyOrders.FindOrder.alert_editlist(FindOrder.java:56) 06-02 16:32:14.356: E/WindowManager(2770): at com.Sagi.MyOrders.FindOrder.onItemLongClick(FindOrder.java:138) 06-02 16:32:14.356: E/WindowManager(2770): at android.widget.AbsListView.performLongPress(AbsListView.java:1753) 06-02 16:32:14.356: E/WindowManager(2770): at android.widget.AbsListView.access$600(AbsListView.java:72) 06-02 16:32:14.356: E/WindowManager(2770): at android.widget.AbsListView$CheckForLongPress.run(AbsListView.java:1711) 06-02 16:32:14.356: E/WindowManager(2770): at android.os.Handler.handleCallback(Handler.java:587) 06-02 16:32:14.356: E/WindowManager(2770): at android.os.Handler.dispatchMessage(Handler.java:92) 06-02 16:32:14.356: E/WindowManager(2770): at android.os.Looper.loop(Looper.java:123) 06-02 16:32:14.356: E/WindowManager(2770): at android.app.ActivityThread.main(ActivityThread.java:4627) 06-02 16:32:14.356: E/WindowManager(2770): at java.lang.reflect.Method.invokeNative(Native Method) 06-02 16:32:14.356: E/WindowManager(2770): at java.lang.reflect.Method.invoke(Method.java:521) 06-02 16:32:14.356: E/WindowManager(2770): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:868) 06-02 16:32:14.356: E/WindowManager(2770): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:626) 06-02 16:32:14.356: E/WindowManager(2770): at dalvik.system.NativeStart.main(Native Method) I looked for a cursor left open or a DB but there is nothing i could find. right after the function returns, there is : finish(); Thanks you !!!

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  • Facebook JS API: users_getInfo() inside ifUserConnected() deadlock.

    - by serg555
    I am trying to put Facebook connect button on the site and once connected display connected username. But for some reason following code goes into some infinite loop during first connection, and then works fine unless I delete this app from my facebook profile which causes freezing again. Here is a code on FB connect button click: FB.Connect.requireSession(); Here is code directly on the page: <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/en_US" type="text/javascript"></script> <script type="text/javascript"> FB.init("123", "/xd_receiver.htm"); FB.ensureInit(function() { FB.Connect.ifUserConnected(function() { FB.Facebook.apiClient.users_getInfo(new Array(FB.Connect.get_loggedInUser()),new Array("name"), function(user, exec) { console.log("logged in:"+user[0].name); }); }, function(){ console.log("guest"); }); }); </script> If I remove FB.Facebook.apiClient.users_getInfo() it works fine, but I need to get username somehow. Any tips? Thanks.

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  • Put together tiles in android sdk and use as background

    - by Jon
    In a feeble attempt to learn some Android development am I stuck at graphics. My aim here is pretty simple: Take n small images and build a random image, larger than the screen with possibility to scroll around. Have an animated object move around on it I have looked at the SDK examples, Lunar Lander especially but there are a few things I utterly fail to wrap my head around. I've got a birds view plan (which in my head seems reasonably sane): How do I merge the tiles into one large image? The background is static so I figure I should do like this: Make a 2d array with refs to the tiles Make a large Drawable and draw the tiles on it At init draw this big image as the background At each onDraw redraw the background of the previous spot of the moving object, and the moving object at its new location The problem is the hands on things. I load the small images with "Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1)", but then what? Should I make a canvas and draw the images on it with "canvas.drawBitmap (img1, x, y, null);"? If so how to get a Drawable/Bitmap from that? I'm totally lost here, and would really appreciate some hands on help (I would of course be grateful for general hints as well, but I'm primarily trying to understand the Graphics objects). To make you, dear reader, see my level of confusion will I add my last desperate try: Drawable drawable; Canvas canvas = new Canvas (); Bitmap img1 = BitmapFactory.decodeResource (res, R.drawable.img1); // 50 x 100 px image Bitmap img2 = BitmapFactory.decodeResource (res, R.drawable.img2); // 50 x 100 px image canvas.drawBitmap (img1, 0, 0, null); canvas.drawBitmap (img2, 50, 0, null); drawable.draw (canvas); // obviously wrong as draw == null this.setBackground (drawable); Thanks in advance

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  • Flash SWF not initializing until visible - can I force them to initialize?

    - by Jason
    I have an application that needs to render about 100 flash graphs (as well as other DOM stuff) in a series of rows that vertically extend many times beyond the current visible window - in other words, the users have to scroll down see see all the different graphs. This application is also dynamic and when a user changes a value in the DOM (anywhere on the page) it will need to propagate that change to all the Flash graphs at the same time. So I setup all the externalInterface callbacks and was careful to not let any JS start going until the ever-so-important "flashIsReady" call and...it worked great until I tried to update() the existing swf's with new data. Here was the behavior: - All the swfs load (initially) in both IE/Fox = good. - Updating swfs with new content works in IE but not in Fox = not good - Updating swfs with new content works in Fox --ONLY IF-- I scrolled down to the bottom of the page, then back to the top -- BEFORE -- I triggered an update(). So then I started tracing out each time a swf called the JS to say "flash is ready" and I realized, Firfox only renders swfs as they become visible. And To be honest - that's fine and actually, I am pretty sure that IE does this too. But the problem is that not only does Firefox not initialize the swf, Firefox doesn't even acknowledge the swf exists (expect for after onload) if it has not yet been visible. And the proof is that you get JS errors saying: "[FlashDOMID].FlashMethod is not a function". However, scroll down a little, wait until its visible and suddenly the trace starts lighting up "Flash Ready", "Flash Ready", "Flash Ready" and once they are all ready, everything works fine. Someone told me that FF does not init swf's until visible - can I force it? I can post code if you need...but its pretty heavy (hard to strip out the relevant from the rest) and I would like to avoid it (for your sakes) if possible. The question is simple - have you had this happen and if so, did you find a solution? Does anyone now how to force a not-yet-visible swf to initialize? Thanks guys.

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  • Checking if radio buttons are checked in Firefox

    - by Andrew Song
    On my site, I have two checkboxes created in my ASP.NET MVC view like so: Html.RadioButton("check", "true", "true" == (string) ViewData["someKey"], new { id = "check1"}); Html.RadioButton("check", "false", "false" == (string) ViewData["someKey"], new { id = "check2"}); I am positive that ViewData["someKey"] has the value "true" in it. In my JS init function, I perform the following check: alert($('#check1').is(':checked') + " " + $('#check2').is(':checked')); In Firefox (and only Firefox), my alert dialog will show the following (it works as expected in every other browser): Initial page load: true false Normal refresh via Ctrl + R: false false Refresh skipping cache via Ctrl + Shift + R: true false I have tried many different methods of looking at the checkbox value, including $('#check1').attr('checked') without success. If I examine the HTML in Firebug, I can see that the first radio button has the property checked="checked" in it. Why is the checkbox value changing in FF when I refresh, and how can I mitigate this? Since this seems to be a FF-only bug, how can I change my code to make it work? This SO question seemed to ask something similar, but none of the proposed solutions seem to work in this case. Edit: I should also point out that when the radio button is rendered after the refresh in FF, it's not actually being displayed as checked either, despite what the HTML is telling me. Edit2: Adding raw HTML as per request <input id="check1" type="radio" value="True" name="check" checked="checked"/> <input id="check2" type="radio" value="False" name="check"/>

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  • How to return a value from facebook javascript connect api fucntions

    - by dezwald
    I am trying to create wrapper functions on facebook javascript connect api methods. My problem is that i can not return a value within the facebook api FB_RequireFeatures method. i want my isFBConnected() function to return true or false based on if i'm logged into facebook or not. What is happening is that when i return true it returns it to the child function, which makes sense however, my global "login" variable does not get set to true. I've tried setting a timeout to wait until the facebook connect finishes executing and still no luck. any help or other solutions are welcome! my isFBConnected wrapper function is stated below: function isFBConnected(){ var api_key = '<?=$this->apiKey?>'; var channel_path = '<?=$this->xdReceiver?>'; var host_url = '<?=$this->hostUrl?>'; var servicePathShort = '<?=$this->servicePathShort?>'; var login = false; FB_RequireFeatures(["Api"], function(){ // Create an ApiClient object, passing app's API key and // a site relative URL to xd_receiver.htm FB.Facebook.init(api_key, channel_path); var api = FB.Facebook.apiClient; // If FB user session exists - load stats data if(api.get_session()!=null){ if(api.get_session().uid!='' && api.get_session().uid!=undefined){ login = true; alert(api.get_session().uid); return true; } } login = false; return false; }); return false; }

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  • javaScript .splice() not working on correctly

    - by adardesign
    I am setting a cookie for each navigation container that is clicked on. It sets an array that is joined and set the cookie value. if its clicked again then its removed from the array. It somehow buggy. It only splices after clicking on other elements. and then it behaves weird. Thanks much. var navLinkToOpen; var setNavCookie = function(value){ var isSet = false; var checkCookies = checkNavCookie() setCookieHelper = checkCookies? checkCookies.split(","): []; console.log("value passed", value) for(i in setCookieHelper){ if(value == setCookieHelper[i]){ setCookieHelper.splice(value,1); isSet = true; } } if(!isSet){ setCookieHelper.push(value) } setCookieHelper.join(",") document.cookie = "navLinkToOpen"+"="+setCookieHelper; } var checkNavCookie = function(){ var allCookies = document.cookie.split( ';' ); for (i = 0; i < allCookies.length; i++ ){ temp = allCookies[i].split("=") if(temp[0].match("navLinkToOpen")){ var getValue = temp[1] } } return getValue || false } $(document).ready(function() { $("#LeftNav li").has("b").addClass("navHeader").not(":first").siblings("li").hide() $(".navHeader").click(function(){ $(this).toggleClass("collapsed").nextUntil("li:has('b')").slideToggle(300); setNavCookie($('.navHeader').index($(this))) return false }) console.log("init",document.cookie) var testCookies = checkNavCookie(); if(testCookies){ finalArrayValue = testCookies.split(",") for(i in finalArrayValue){ $(".navHeader").eq(finalArrayValue[i]).toggleClass("collapsed").nextUntil(".navHeader").slideToggle (0); } } });

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  • strange memory error when deleting object from Core Data

    - by llloydxmas
    I have an application that downloads an xml file, parses the file, and creates core data objects while doing so. In the parse code I have a function called 'emptydatacontext' that removes all items from Core Data before creating replacements from the xml file. This method looks like this: -(void) emptyDataContext { NSMutableArray* mutableFetchResults = [CoreDataHelper getObjectsFromContext:@"Condition" :@"road" :NO :managedObjectContext]; NSFetchRequest * allCon = [[NSFetchRequest alloc] init]; [allCon setEntity:[NSEntityDescription entityForName:@"Condition" inManagedObjectContext:managedObjectContext]]; NSError * error = nil; NSArray * conditions = [managedObjectContext executeFetchRequest:allCon error:&error]; [allCon release]; for (NSManagedObject * condition in conditions) { [managedObjectContext deleteObject:condition]; } } The first time this runs it deletes all objects and functions as it should - creating new objects from the xml file. I created a 'update' button that starts the exact same process of retrieving the file the preceeding as it did the first time. All is well until its time to delete the core data objects again. This 'deleteObject' call creates a "EXC_BAD_ACCESS" error each time. This only happens on the second time through. See this image for the debugger window as it appears when walking through the deletion FOR loop on the second iteration. Conditions is the fetched array of 7 objects with the objects below. Condition should be an individual condition. link text As you can see 'condition' does not match any of the objects in the 'conditions' array. I'm sure this is why I'm getting the memory access errors. Just not sure why this fetch (or the FOR) is returning a wrong reference. All the code that successfully performes this function on the first iteration is used in the second but with very different results. Thanks in advance for the help!

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  • Problem with a NSString that equals to (null)

    - by Guy Dor
    Hi, I have an UIViewController named MainViewController I have another UIViewController named LeftSharingViewController; I would like to get and use the NSString from MainViewController in my LeftSharingViewController I have a problem, I always get (null) instead of the NSString wanted value. Here's my code and how does the NSString get it's value MainViewController: - (void)webViewDidFinishLoad:(UIWebView *)webView { leftWebViewString = [NSString stringWithString:leftWebView.request.URL.absoluteString]; } LeftSharingViewController.h: #import <UIKit/UIKit.h> #import "MainViewController.h" #import <MessageUI/MessageUI.h> #import <MessageUI/MFMailComposeViewController.h> @class MainViewController; @interface LeftSharingViewController : UIViewController <MFMailComposeViewControllerDelegate> { MainViewController *mainViewController; NSString *leftWebViewUrl; } @property (nonatomic, retain) MainViewController *mainViewController; @property (nonatomic, retain) NSString *leftWebViewUrl; @end LeftSharingViewController.m: #import "LeftSharingViewController.h" #import "MainViewController.h" @implementation LeftSharingViewController @synthesize mainViewController; @synthesize leftWebViewUrl; - (void)viewWillAppear:(BOOL)animated { self.leftWebViewUrl = self.mainViewController.leftWebViewString; } #pragma mark - #pragma mark Compose Mail -(void)displayComposerSheet { MFMailComposeViewController *mailPicker = [[MFMailComposeViewController alloc] init]; mailPicker.mailComposeDelegate = self; [mailPicker setSubject:@"Check Out This Website!"]; [mailPicker setMessageBody:[NSString stringWithFormat:@"Take a look at this site:%@", leftWebViewUrl] isHTML:YES]; mailPicker.modalPresentationStyle = UIModalPresentationFormSheet; [self presentModalViewController:mailPicker animated:YES]; [mailPicker release]; } Thanks!

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  • JS: Why isn't this variable available to the other functions?

    - by Marius Jonsson
    Hello there, I've am trying to make a canvas animation: var context; var meter; var pin; function init() { var meter = new Image(); var pin = new Image(); var context = document.getElementById('canvas').getContext('2d'); meter.src = 'background.png'; pin.src = 'needle.png'; context.drawImage(meter,0,0); context.translate(275,297); context.save(); setTimeout(startup,500); } function startup() { var r=2; // set rpm here. var i=r*36-27; var angleInRadians = 3.14159265 * i/180; //converting degree to radian context.rotate(angleInRadians); //rotating by angle context.drawImage(pin,-250,-3); //adjusting pin center at meter center context.restore(); } You can see the script at http://www.kingoslo.com/instruments/ With firebug I get error saying that context is undefined, which I think is strange. Thanks. Kind regards, Marius

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  • Linux network stack : adding protocols with an LKM and dev_add_pack

    - by agent0range
    Hello, I have recently been trying to familiarize myself with the Linux Networking stack and device drivers (have both similarly named O'Reilly books) with the eventual goal of offloading UDP. I have already implemented UDP on the NIC but now the hard part... Rather than ask for assistance on this larger goal I was hoping someone could clarify for me a particular snippet I found that is part of a LKM which registeres a new protocol (OTP) that acts as a filter between the device driver and network stack. http://www.phrack.org/archives/55/p55_0x0c_Building%20Into%20The%20Linux%20Network%20Layer_by_lifeline%20&%20kossak.txt (Note: this Phrack article contains three different modules, code for the OTP is at the bottom of the page) In the init function of his example he has: otp_proto.type = htons(ETH_P_ALL); otp_proto.func = otp_func; dev_add_pack(&otp_proto); which (if I understand correctly) should register otp_proto as a packet sniffer and put it into the ptype_all data structure. My question is about the dev_add_pack. Is it the case that the protocol being registered as a filter will always be placed at this layer between L2 and the device driver? Or, for instance could I make such a filtering occur between the application and transport layers (analyze socket parameters) using the same process? I apologize if this is confusing - I am having some trouble wrapping my head around the bigger picture when it comes to modules altering kernel stack functionality. Thanks

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  • Mail function wont send eMail. ERROR

    - by Peter
    I think i tried to fix this issue fr 3 days now and cant seem to find the problem. I use XAMPP and use this code: <?php $to = "[email protected]"; $subject = "Test mail"; $message = "Hello! This is a simple email message."; $from = "[email protected]"; $headers = "From: $from"; $res= mail($to,$subject,$message,$headers); echo " $res Mail Sent."; ?> when i enter that page i get an error that says: Warning: mail() [function.mail]: Failed to connect to mailserver at "localhost" port 25, verify your "SMTP" and "smtp_port" setting in php.ini or use ini_set( My php.init file in xampp are as follow: [mail function] ; For Win32 only. ; http://php.net/smtp SMTP = smpt.gmail.com ; http://php.net/smtp-port smtp_port = 25 That is all my codes.

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  • start-stop-daemon quoted arguments misinterpreted

    - by Martin Westin
    Hi, I have been trying to make an init script using start-stop-daemon. I am stuck on the arguments to the daemon. I want to keep these in a variable at the top of the script but I can't get the quotations to filter down correctly. I'll use ls here so we don't have to look at binaries and arguments that most people wont know or care about. The end result I am looking for is for start-stop... to run ls -la "/folder with space/" DAEMON=/usr/bin/ls DAEMON_OPTS='-la "/folder with space/"' start-stop-daemon --start --make-pidfile --pidfile $PID --exec $DAEMON -- $DAEMON_OPTS Double escaping the options and trying innumerable variations of quotations do not help... Then they end up at the daemon they are always messed up. Enclosing $DAEMON_OPTS in quotes changes things... then they are seen as one since quote... never the right number though :) Echoing the command-line (start-stop...) prints exactly the right stuff to screen. But the daemon (the real one, not ls) complains about the wrong number of arguments. How do I specify a variable so that quotes inside it are brought along to the daemon correctly? Thanks, Martin

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  • CCAnimate/CCAnimation cause inconsistent setTexture behavior in cocos2d on iPhone

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • NSPopupButton Bindings with Value Transformer

    - by rdelmar
    I don't know if what I see with a popup button populated by bindings with a value transformer is the way it's supposed to be or not -- the unusual thing I'm seeing (at least with respect to what I've seen with value transformers and table views) is that the "value" parameter in the transformedValue: method is the whole array bound to the array controller, not the individual strings in the array. When I've done this with table views, the transformer is called once for each displayed row in the table, and the "value" parameter is whatever object is bound to that row and column, not the whole array that serves as the content array for the array controller. I have a very simple app to test this. In the app delegate there is this: +(void)initialize { RDTransformer *transformer = [[RDTransformer alloc] init]; [NSValueTransformer setValueTransformer:transformer forName:@"testTransformer"]; } - (void)applicationDidFinishLaunching:(NSNotification *)aNotification { self.theData = @[@{@"name":@"William", @"age":@"24"},@{@"name":@"Thomas", @"age":@"23"},@{@"name":@"Alexander", @"age":@"64"},@{@"name":@"James", @"age":@"47"}]; } In the RDTransformer class is this: + (Class)transformedValueClass { return [NSString class]; } +(BOOL)allowsReverseTransformation { return NO; } -(id)transformedValue:(id)value { NSLog(@"%@",value); return value; } In IB, I added an NSPopupButton to the window and an array controller to the objects list. The content array of the controller is bound to App Delegate.theData, and the Content Values of the popup button is bound to Array Controller.arrangedObjects.name with the value transformer, testTransformer. When I run the program, the log from the transformedValue: method is this: 2012-09-19 20:31:39.975 PopupBindingWithTransformer[793:303] ( ) 2012-09-19 20:31:40.019 PopupBindingWithTransformer[793:303] ( William, Thomas, Alexander, James ) This doesn't seem to be other people's experience from what I can see on SO. Is there something I'm doing wrong with either the bindings or the value transformer?

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  • iOS - Passing variable to view controller

    - by gj15987
    I have a view with a view controller and when I show this view on screen, I want to be able to pass variables to it from the calling class, so that I can set the values of labels etc. First, I just tried creating a property for one of the labels, and calling that from the calling class. For example: SetTeamsViewController *vc = [[SetTeamsViewController alloc] init]; vc.myLabel.text = self.teamCount; [self presentModalViewController:vc animated:YES]; [vc release]; However, this didn't work. So I tried creating a convenience initializer. SetTeamsViewController *vc = [[SetTeamsViewController alloc] initWithTeamCount:self.teamCount]; And then in the SetTeamsViewController I had - (id)initWithTeamCount:(int)teamCount { self = [super initWithNibName:nil bundle:nil]; if (self) { // Custom initialization self.teamCountLabel.text = [NSString stringWithFormat:@"%d",teamCount]; } return self; } However, this didn't work either. It's just loading whatever value I've given the label in the nib file. I've littered the code with NSLog()s and it is passing the correct variable values around, it's just not setting the label. Any help would be greatly appreciated. EDIT: I've just tried setting an instance variable in my designated initializer, and then setting the label in viewDidLoad and that works! Is this the best way to do this? Also, when dismissing this modal view controller, I update the text of a button in the view of the calling ViewController too. However, if I press this button again (to show the modal view again) whilst the other view is animating on screen, the button temporarily has it's original value again (from the nib). Does anyone know why this is?

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  • Django choking oddly on some static media

    - by Edan Maor
    My situation: I'm serving static media via Django on my dev machine. On some files that I try and load, I get back this error: Traceback: File "c:\Program Files\Python26\Lib\site-packages\django\core\handlers\base.py" in get_response 92. response = callback(request, *callback_args, **callback_kwargs) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\views.py" in userpage 71. so_user = site.user(userid) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in user 476. u, = self.users((nid,), **kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in users 481. return self._get(User, ids, 'users', kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in _get 471. return self.build(root, typ, coll, kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in build 448. json = self._request(url, kw) File "E:\Stack2Blog\src.hg\stack2blog\..\stack2blog\stack2blogapp\stackexchange.py" in _request 422. dump = json.load(data) File "c:\Program Files\Python26\lib\json\__init__.py" in load 264. return loads(fp.read(), Exception Type: AttributeError at /userpage/362498 Exception Value: 'str' object has no attribute 'read' I've traced it to specific files which don't work (by going to their specific urls). Here's the odd part: changing the filename of the files makes them suddenly work. For example, I had a file called 'post.jpg', which gave this error. I renamed it to 'pos.jpg' and it worked. Back to 'post.jpg' and it gives the same error.

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  • Classic ASP application-wide initializations and object caching

    - by slack3r
    In classic ASP (which I am forced to use), I have a few factory functions, that is, functions that return classes. I use JScript. In one include file I use these factory functions to create some classes that are used throughout the application. This include file is included with the #include directive in all pages. These factory functions do some "heavy lifting" and I don't want them to be executed on every page load. So, to make this clear I have something like this: // factory.inc function make_class(arg1, arg2) { function klass() { //... } // ... Some heavy stuff return klass; } // init.inc, included everywhere <!-- #include FILE="factory.inc" --> // ... MyClass1 = make_class(myarg01, myarg02); MyClass2 = make_class(myarg11, myarg12); //... How can I achieve the same effect without calling make_class on every page load? I know that I can't cache the classes in the Application object I can't use the Application_OnStart hook in Global.asa I could probably create a scripting component, but I really don't want to do that So, is there something else I can do? Maybe some way to achieve caching of these classes, which are really objects in JScript. PS: [further clarification] In the above code "heavy stuff" is not so heavy, but I just want to know if there's a way to avoid it being executed all the time. It reads database meta information, builds a table of the primary keys in the database and another table that resolves strings to classes, etc.

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  • Cocos2d and MPMoviePlayerViewController - NSNotificationCenter not working

    - by digi_0315
    I'm using cocos2d with MPMoviePlayerViewController class, but when I tryed to catch notification status when the movie is finished I got this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '-[NSCFString movieFinishedCallback]: unrecognized selector sent to instance 0x5d23730' my playVideoController.m are: @implementation PlayVideoViewController +(id) scene{ CCScene *scene = [CCScene node]; CCLayer *layer = [credits node]; [scene addChild: layer]; return scene; } -(id)initWithPath:(NSString *)moviePath{ if ((self = [super init])){ movieURL = [NSURL fileURLWithPath:moviePath]; [movieURL retain]; playerViewController = [[MPMoviePlayerViewController alloc] initWithContentURL:movieURL]; player = [playerViewController moviePlayer]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(movieFinishedCallback) name:MPMoviePlayerPlaybackDidFinishNotification object:player]; [[[CCDirector sharedDirector] openGLView] addSubview:playerViewController.view]; [player play]; } return self; } -(void)movieFinishedCallback{ CCLOG(@"video finished!!"); } in .h: #import <UIKit/UIKit.h> #import "cocos2d.h" #import <MediaPlayer/MediaPlayer.h> @interface PlayVideoViewController : CCLayer { NSURL *movieURL; MPMoviePlayerViewController *playerViewController; MPMoviePlayerController *player; } +(id) scene; @end and I call it in appDelegate.m: - (void) applicationDidFinishLaunching:(UIApplication*)application { CC_DIRECTOR_INIT(); CCDirector *director = [CCDirector sharedDirector]; [director setDeviceOrientation:kCCDeviceOrientationLandscapeLeft]; EAGLView *glView = [director openGLView]; [glView setMultipleTouchEnabled:YES]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888];//kEAGLColorFormatRGBA8 NSString *path = [[NSBundle mainBundle] pathForResource:@"intro" ofType:@"mov" inDirectory:nil]; vi ewController = [[[PlayVideoViewController alloc] initWithPath:path] autorelease]; } what i'm doing wrong? anyone can help me please?? I'm try to solve it since a lot of hours ago but I can't!

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