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  • Mapping Object Relationships - QuickStart with NHibernate (Part 3)

    - by BobPalmer
    For this third tutorial, we'll be introducing users new to NHibernat to basic object relationships, starting with a simple many-to-one relationship.  I decided that it would make sense to at least get the readers through some basic relationship mapping (including varieties of parent/child and many to many relationships) before diverging into UI, since most folks are looking for enough to bootstrap themsevles into using NHibernate, and this almost always means some kind of relation between their objects. You can find a link to the article at: http://docs.google.com/Doc?docid=0AUP-rKyyUMKhZGczejdxeHZfMjJmM3c3M3Bnbg&hl=en As always, comments, corrections, and suggestions are appreciated! -Bob

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  • What are the different ways to texture a terrain?

    - by ApocKalipsS
    I'm working with XNA on a 3D Game, and I'm trying to have a proper and nice environnement. I actually followed a tutorial to create a terrain from a Heightmap, and to texture it, I just apply a grass texture on it and tile it a number of times. But what I want to do is to have a really realistic texturing, but also generate it automatically (for example if I want to use a perlin noise to generate a terrain and then texture it). I already learnt about multi-texturing, loading a map file with different colors for different textures, but I don't think this is really efficient, for instance for cliffs or very steep areas it will tile a texture badly as it's a view from the top. Also I don't know how i'll draw roads or dirt paths with that. I hope you understood me despite my english! If you don't, basically, here what I want to do: How do I texture a randomly generated terrain? :) Thank you for your answers!

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  • Using HTML entities in XML Literals (Avner Aharoni)

    One of the common use-cases of XML literals is creating HTML. However, HTML entities cannot be used in XML literals since LINQ to XML directly supports only the Data type definitions (DTD) defined in the XML 1.0 spec. You can read more about it here. The workaround is to use the Unicode representation of the entity, although its not as readable as the HTML entities, the output is the same. Here are two examples of HTML entities from the XHTML spec :   Entity...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Using HTML entities in XML Literals (Avner Aharoni)

    One of the common use-cases of XML literals is creating HTML. However, HTML entities cannot be used in XML literals since LINQ to XML directly supports only the Data type definitions (DTD) defined in the XML 1.0 spec. You can read more about it here. The workaround is to use the Unicode representation of the entity, although its not as readable as the HTML entities, the output is the same. Here are two examples of HTML entities from the XHTML spec :   Entity...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why do node packages put a comma on a newline?

    - by SomeKittens
    I'm learning node.js and am trying out Express. My first app had this code: var express = require('express') , routes = require('./routes') , user = require('./routes/user') , http = require('http') , path = require('path'); Reading through the mongoose tutorial gives me this: var mongoose = require('mongoose') , db = mongoose.createConnection('localhost', 'test'); On strict mode, JSHint gives me app.js: line 6, col 32, Bad line breaking before ','. Which shows that I'm not the only one out there who's bugged by this syntax. Is there any reason to declare vars this way instead of adding the comma at the end of the line?

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  • How can Java be improved so that it no longer needs to perform type erasure? [closed]

    - by user63904
    The official Java tutorial on generics explains type erasure and why it was added to the compiler: When a generic type is instantiated, the compiler translates those types by a technique called type erasure — a process where the compiler removes all information related to type parameters and type arguments within a class or method. Type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created before generics. This most likely was a pragmatic approach, or perhaps the least painful one. However, now that generics is widely supported across the industry, what can be done in order for us to not need type erasure? Is it feasible with out needing to break backwards compatibility, or if it is feasible, is it practical? Has the last the last statement in the quote above become self referential? That is: "type erasure enables Java applications that use generics to maintain binary compatibility with Java libraries and applications that were created with Java versions that perform type erasure."

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  • exporting a maya model to work with Playstation mobile Studio?

    - by spartan2417
    Ive just started to program in Playstation Mobile Studio for the PS vita. The Models that are available to use in Ps Development have to .mdk models. The studio comes with a a model converter that converts from DAE, FBX, XSI and X files. However ive tried converting a maya scene to both DAE and FBX files but the converter returns an error with no explanation. Ive even tried to use blender and the tutorial here: http://www.gamefromscratch.com/post/2012/04/30/Exporting-from-Blender-to-PS-Suite-Blender-to-Vita-in-under-5-minutes.aspx but this fails at the converter too. With regards to maya all i do is export the file with default settings. Anyone know any good tutorials on this or guess why this would be happening?

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  • Episode #6 - Julie Lermon on Learning The Entity Framework

    Episode #6 - Julie Lermon on Learning The Entity Framework In this episode The Misfit Geek talks with Data Expert Julie Lerman on leanring LINQ to Entities and the Entity Framework. .  Resources ...... Julie's Blog Geek Girl Dinners Julie's Book V2 Rough Cuts Julie's Book on Amazon  If you are interested in advertising, have suggestions, or advice.... Please CLICK HERE and send them to me.  Download Now ! Subscribe Via...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Simplicity-efficiency tradeoff

    - by sarepta
    The CTO called to inform me of a new project and in the process told me that my code is weird. He explained that my colleagues find it difficult to understand due to the overly complex, often new concepts and technologies used, which they are not familiar with. He asked me to maintain a simple code base and to think of the others that will inherit my changes. I've put considerable time into mastering LINQ and thread-safe coding. However, others don't seem to care nor are impressed by anything other than their paycheck. Do I have to keep it simple (stupid), just because others are not familiar with best practices and efficient coding? Or should I continue to do what I find best and write code my way?

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  • Writing jenkins plugin: where is the documentation?

    - by user22070
    On my current project we're using Jenkins to monitor our builds. Now they want me to write a Jenkins plugin to add some more monitoring parameters. I've taken a look at how the status monitor plugin works, and I can't figure some things out. I've tried to look for documentation for writing a plugin, but that seems to be sorely lacking. (the site only mentions how to generate the base project, and refers to a tutorial that's not that informative) What I'm trying to do is just add some options to each build, add a link, and a monitoring page. Adding to the main page is apparently done by adding the action, but I'm still trying to figure out the rest. And how it all ties in. Does anyone have any pointers, or a place where I can find some decent documentation?

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  • How can I generate signed distance fields in real time, fast?

    - by heishe
    In a previous question, it was suggested that signed distance fields can be precomputed, loaded at runtime and then used from there. For reasons I will explain at the end of this question (for people interested), I need to create the distance fields in real time. There are some papers out there for different methods which are supposed to be viable in real-time environments, such as methods for Chamfer distance transforms and Voronoi diagram-approximation based transforms (as suggested in this presentation by the Pixeljunk Shooter dev guy), but I (and thus can be assumed a lot of other people) have a very hard time actually putting them to use, since they're usually long, largely bloated with math and not very algorithmic in their explanation. What algorithm would you suggest for creating the distance fields in real-time (favourably on the GPU) especially considering the resulting quality of the distance fields? Since I'm looking for an actual explanation/tutorial as opposed to a link to just another paper or slide, this question will receive a bounty once it's eligible for one :-). Here's why I need to do it in real time:

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  • What is a good way to keep track of strings for dictionary lookups?

    - by Justin
    I am working through the Windows 8 app tutorial. They have some code about saving app data like so: private void NameInput_TextChanged(object sender, TextChangedEventArgs e) { Windows.Storage.ApplicationDataContainer roamingSettings = Windows.Storage.ApplicationData.Current.RoamingSettings; roamingSettings.Values["userName"] = nameInput.Text; } I have worked with C# in the past and found that things like using constant string values (like "userName" in this case) for keys could get messy because auto-complete did not work and it was easy to forget if I had made an entry for a setting before and what it was called. So if I don't touch code for awhile I end up accidentally creating multiple entries for the same value that are named slightly differently. Surely there is a better way to keep track of the strings that key to those values. What is a good solution to this problem?

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  • Can I use Visual studio for Python and Django development?

    - by Pankaj Upadhyay
    I have been using Visual Studio for quite some time now, in fact from the VS 2005 version. Right now, I am not only comfortable but addict to using it(VS 2010) for all my development needs. Recently I have been learning Python and Django. In that getting the tutorial tasks up and running with IDLE seems very lame and outdated(I am following the Django Book). Therefore, I downloaded and configured Eclipse & PyDev. Eclipse seems good and fine but needs a bit of learning curve for itself. So, I am looking for a way to configure Visual Studio 2010 for Python and Django development if possible. Please tell me if that's possible and How ?

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  • Microsoft rend Reactive Extensions open-source, son Framework qui facilite la programmation asynchrone en .NET, C++ et JS

    Reactive Extensions devient open source Microsoft publie le code du Framework qui rend simple la programmation asynchrone en .NET, JavaScript et C++ Le virage vers l'open source adopté par Microsoft pour plusieurs de ses outils de développement continu (voir sur le même sujet). La firme vient d'annoncer le passage des Reactive Extensions (Rx) à Microsoft Open Technology, sa filiale en charge des projets open source. Reactive Extensions est un projet du laboratoire Devlabs de Microsoft, qui a connu une certaine notoriété, car il a été développé par l'équipe d'Erik Meijer, le créateur de LINQ. Rx est un ensemble de bibliothèques qui rend la programmation asynchrone be...

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  • Confusion installing mongodb manually because of sitting behing a proxy

    - by black sensei
    I am forced to install mongodb manually on an Ubuntu server because the machine sits behind a proxy and there is no way to temporary open port 11371 for key exchange to happen. I am following this official mongoDB tutorial. So I downloaded the tgz and extracted it in /usr/local/bin/mongodb. Where I got confused is when assigning the ownership of the /data/db to the user mongo. So who creates the user mongo? How to get control-scripts working?

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  • practical way to learn C?

    - by jondavidjohn
    I want to dig into C and normally when I want to learn a new language I think of a simple/attainable project goal that has some practical purpose (make use of an api, automate a task, etc...) I'm having a harder time coming up with one for C mainly because everything I read points to the fact that C's primary use currently is in embedded systems and more complex software projects like operating systems. Does this point me to the fact that I don't need to learn it or that I just need to be a bit more convoluted in my learning strategy? References to practical learning resources? (tutorial/how to that produces an end result that has some purpose/benifit)

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  • Joomla 2.5 -- Adding a custom field to menu-item-edit-form

    - by philipp
    I would like to add a new Field (Select list of all menu-items) to the menu item-edit form. To do so I was setting up an system plugin with the following directory structure: languageroot/languageroot.php languageroot/form/form.xml As you can see in the posted code, that is all very basic to try out. Only after adding the following lines: <li <?php echo $this-form-getLabel( 'langroot-text', 'main' )? <?php echo $this-form-getInput('langroot-text', 'main' ); ? </li to: /admininstrator/components/com_menus/views/item/tmpl/edit.php a textfield shows up. Is it possible to inject the field without touching the edit.php? Is there anywhere a good tutorial about the JForm api? Is a system-plugin the right kind, or could it be a content plugin, or should it even be a component?

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  • Microsoft Office : la RTM du SDK Open XML 2.0 introduit un outil idéal pour la génération de documen

    Mise à jour du 24/03/10 Le SDK Open XML 2.0 pour Microsoft Office disponible en version RTM Introduit un outil idéal pour la génération de documents coté serveur La version RTM du SDK Open XML 2.0 pour Microsoft Office est maintenant disponible en téléchargement. [IMG]http://badger.developpez.com/tutoriels/dotnet/creer-fichier-word-openxml/images/logo.png[/IMG] Le SDK apporte une API vous permettant de manipuler de façon typée (et via LINQ !) les documents au format Open XML. Vous pourrez ainsi facilement créer et manipuler des documents office sans aucun logiciel Microsoft Office installé. C'est le choix idéal ...

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  • 2D XNA Game Engine with a Good Wiki [closed]

    - by gcx
    I'm a newbie game developer. I'm planning to develop a XBOX (with a Kinect to double the fun) game. I've researched some 2D game engines that i can use in my project. After some research I've found IceCream engine and it looks delicious with its Milkshake editor. But I can't seem to find "working" game source examples for that engine and its own website's tutorial is not very sufficent. (If you are familiar with this engine) do you know any community that has helpful resources for this particular engine? If not, which engines do you recommend (that has a great wiki) for a XNA based XBOX - Kinect game?

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  • 'tools.jar' is not in IDEA classpath

    - by Patrick
    I am a new user of Linux, it has been recommended to me by my friend. He told me to install software called IntelliJ Idea IDE. Well I have been following the tutorial. But now when I try to open "idea.sh", an error message pops-up: 'tools.jar' is not in IDEA classpath. Please ensure JAVA_HOME points to JDK rather than JRE. Please remember that I'm new to Ubuntu and I'm planning for a nice long stay once I get myself into it :) Also I do not know if I am running a correct Java6 JDK. When I do java -version, this is what I get: java version "1.6.0_23" OpenJDK Runtime Environment (IcedTea6 1.11pre) (6b23~pre10-0ubuntu5) OpenJDK 64-Bit Server VM (build 20.0-b11, mixed mode) Thank You for reading this and I hope I will get a nice response.

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  • what is the easiest way to make a hitbox that rotates with it's texture

    - by Matthew Optional Meehan
    In xna when you have a sprite that doesnt rotate it's very easy to get the four corner of a sprite to make a hitbox, but when you do a rotation the points get moved and I assume there is some kind of math that I can use to aquire them. I am using the four points to draw a rectangle that visually represents the hitboxes. I have seen some per-pixel collission examples but I can forsee they would be hard to draw a box/'convex hull' around. I have also seen physics like farseer but I'm not sure if there is a quick tutorial to do what I want. What do you guys think is the best approach becuase I am looking to complete this work by the end of the week.

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  • Serializing Data Structures in C

    - by src
    I've recently read three separate books on algorithms and data structures, tcp/ip socket programming, and programming with memory. The book about memory briefly discussed the topic of serializing data structures for the purposes of storing it to disk, or sending it across a network. I can't help but wonder why the the other two books didn't discuss serialization at all. After an unsuccessful web/book search I'm left wondering where I can find a good book/paper/tutorial on serializing data structures in C? Where or how did you learn it?

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  • Sensor based vs. AABB based collision

    - by Hillel
    I'm trying to write a simple collision system, which will probably be primarily used for 2D platformers, and I've been planning out an AABB system for a few weeks now, which will work seamlessly with my grid data structure optimization. I picked AABB because I want a simple system, but I also want it to be perfect. Now, I've been hearing a lot lately about a different method to handle collision, using sensors, which are placed in the important parts of the entity. I understand it's a good way to handle slopes, better than AABB collision. The thing is, I can't find a basic explanation of how it works, let alone a comparison of it and the AABB method. If someone could explain it to me, or point me to a good tutorial, I'd very much appreciate it, and also a comparison of the advantages and disadvantages of the two techniques would be nice.

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  • Tips to Increase PC Performance in Windows 7

    The Windows 7 Task Manager is a solid tool that gives you an overview of what is happening in terms of running processes on your computer. While the Task Manager may appear simple to the naked eye it can be used in several ways to help identify possible sources of problematic performance. This tutorial will offer some tips that you can employ with the Task Manager to help improve your PC s performance.... Rolling out Agile Development? Try now! Explore Agile on an integrated platform for Agile and traditional development

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  • DirectX 9.0c and C++ GUI

    - by SullY
    Well, I'm trying to code a gui for my engine, but I've got some problems. I know how to make a UI overlay but buttons are still black magic for me. Anything I tried was to compilcated ( if it goes big ). To Example I tried to look if the mouse position is the same as the Pixel that is showing the button. But If I use some bigger areas it's getting to complicated. Now I'm searching for a Tutorial how to implement your own gui. I'm really confused about it. Well I hope you have/ know some good tutorials. By the way, I took a look at the DXUTSample, but it's to big to get overview.

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