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  • PHPForm mail help [closed]

    - by tom
    I have a PHP Form with two different fieldsets and about 4 labels within each. The form mailer is one i found on a tutorial but I'm not sure how to set in all the variables. Should all the 'label for' names also be the name of the variable? And is it easy to format with font-size etc.. once its been sent to an email for easy reading? $course_title = $_POST['course_title']; $course_date = $_POST['course_date']; $course_code = $_POST['course_code']; $course_fee = $_POST['course_fee']; Say i have - Personal Details labels with - first_name, address, postcode, dob. Course Details labels with - course_title, course_date, course_code Would this be correct and if not would anyone be able to help me out here.

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  • Dual boot windows 8.1 acer V3-571G with Ubuntu 13.10

    - by tara512
    I am trying to dual boot my acer which came with windows 8 pre-installed. I tried using the tutorial here doing it the simple way but when I load Ubuntu from my transcended flash drive it says that there is no other operating system installed. I tried partitioning my hard drive but I seem to have 3 recovery partitions and even though I have 485GB free I can only allocate 100GB to the new partition. I would like to have most of my hard drive allocated to Ubuntu and just use the windows for programs like microsoft office.

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  • PHP NOT EXECUTING IN PHP-FPM AND NGINX INSTALLATION

    - by nairobicoder
    I am trying to set up nginx server to run a php app in debian. I followed this tutorial among others. Most seems the same. My recent configuration is based on the link above. When I try to run this php script, <?php phpinfo(); ?> I get the same output on the browser instead of php info result. Kindly someone help me figure out where I went wrong. Note: My error logs are clean,contains details on nginx server start only. Thank you.

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  • Coding an IQ Test with Conditionally Driven Event Handlers in ASP.NET 3.5

    This is the second part of a tutorial series on developing conditionally-driven event handlers in ASP.NET 3.5. In part one you started learning how to build an online IQ test with ASP.NET 3.5 the creation of web forms and setting of objectives were discussed. In this second part we ll really sink our teeth into using conditionally-driven event handlers to make the test work.... Business Productivity Online Suite From $10 per user per month. Includes a 12-month subscription. Min 5 seats.

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  • Keep trying to install always throws error help!

    - by Hector Soto
    So I was installing 12.10 on my Asus g74sx laptop... Did everything the tutorial told me to do yet I keep getting an error saying that there was an error of input/output.. That I should check the hard drive and see if it needs replacement. I tried with 2 DVDs and did format twice my usb to fat 32 and mounted the image file for 12.10... No idea what is going on. Please help! Mmm I cannot add an image... I'll comment with the link to the error!

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  • How to Create a Skin Object from an OWS Configuration - 2 Videos

    In this video tutorial we walk you through how to create and place Open Web Studio skin objects directly into your DotNetNuke skin.We cover how to create an OWS menu and feedback form and how to convert those modules into DNN Skin Objects.The videos contain:Video 1 - Building the New OWS Configuration and Creating the Menu SystemVideo 2 - Placing the OWS Skin Object within the Skin File and Creating a Feedback Skin ObjectHow to Create a Skin Object from an OWS Configuration - 2 Videos Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Is there a consolidated API reference for the Firefox browser.xul?

    - by cxw
    I have used Greasemonkey many times and am stepping up to Firefox extension development. Is there a consolidated reference for the variables, functions, and anything else that is available to overlays on browser.xul? Besides gBrowser, I note from the source that there are at least gNavToolbox, gURLBar, and gNavigatorBundle and would like more information about what services they provide. I have looked through the XUL School and XUL Tutorial on MDN, searched MozillaZine, and browsed the Jetpack documentation without finding anything but references to gBrowser. I have also looked at the code snippets referenced elsewhere (e.g.) and found specifics, but nothing that puts all the information together in one place. Is there such a reference?

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  • Should I use a unit testing framework to validate XML documents?

    - by christofr
    From http://www.w3.org/XML/Schema: [XML Schemas] provide a means for defining the structure, content and semantics of XML documents. I'm using an XML Schema (XSD) to validate several large XML documents. While I'm finding plenty of support within XSD for checking the structure of my documents, there are no procedural if/else features that allow me to say, for instance, If Country is USA, then Zipcode cannot be empty. I'm comfortable using unit testing frameworks, and could quite happily use a framework to test content integrity. Am I asking for trouble doing it this way, rather than an alternative approach? Has anybody tried this with good / bad results? -- Edit: I didn't include this information to keep it technology agnostic, but I would be using C# / Linq / xUnit for deserialization / testing.

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  • Is it only possible to display 64k vertices on the monitor with 16bit?

    - by Aufziehvogel
    I did the first 3D tutorial over at riemers.net and stumbled upon that my graphic card only supports Shader 2.0 (Reach profile in XNA) which means I can only use Int16 to store the indices (triangle to vertex). This means that I can only store 2^16 = 65536 vertices. Also I read on the internet that you should prefer 16-bit over 32-bit because not all hardware (like mine) does support 32-bit. Yet, I am wondering: Do really all game scenes get along with only so little vertices? I though already faces of people used a lot of polygons (which are made up of vertices?). It’s not relevant for me yet, but I am interested: Do game scenes use only 65536 vertices? Do you use some trade-off to display more (e.g. 64k in GPU buffer rest on RAM) Is there some method to get more into the GPU buffer? I already read on some other posts that there seems to be a limit of 64k per mesh too, so maybe you can compact stuff to meshes?

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  • I need advice on creating animal 3D walk cycles in XNA

    - by Zetar
    I want to purchase a number of 3D models from TurboSquid and animate them in an XNA game. I wrote a lot of games from 1985-1999 and have recently become involved with XNA. Now I would like to port one of my old games to the XBOX. I do have a background in 3D animation; but that was years ago. What is the current method for animating a walk cycle with a 3D model and using it inside XNA? Is there a book, software or a tutorial that you can recommend? Thanks in advance and sorry for such a broad and currently naive question.

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  • Android - Multiplayer Game - Client / Server - Java etc

    - by user1405328
    I must write a multiplayer pong game for the school. Where are thousand of rooms and where two players can go in to a room and play together and collect points. I programmed the Pong game using Java (LibGDX). How can I do the Network part. I searched the web. And I came across Kryonet. Is there something better? What should I google. On the Internet there are a lot of those questions. And no good answers. I hope that this most questions can be answered. If someone has actual Open Source network game links, tutorials, books, network tutorial, etc. All this would help everyone. Thank you.

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  • Game Changing Features in the Silverlight 5 Beta (Part 3)

    - by mbcrump
    Introduction In the second part of my “Game-changing Features” series, I investigated how to create multiple windows in a trusted Silverlight 5 application. Now, it is time to explore another set of features: SoundEffect Class for Low-Latency, Supporting Double- and Triple-Mouse Clicks and Linked Text Containers.  If you followed my previous tutorial, then you should be ready to get started. The full source code for all three of the projects will be available as a separate download with this article. The full article is hosted on SSWUG and you can access it by clicking here. Don’t forget to rate it and leave comments if you have any problems. Other Resources by Me: My webinar on “Getting started with the Silverlight 5 Beta”. Getting Started with the Silverlight 5 Beta! Game Changing Features in the Silverlight 5 Beta (Part 1) Game Changing Features in the Silverlight 5 Beta (Part 2) Game Changing Features in the Silverlight 5 Beta (Part 3)  Subscribe to my feed

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  • What server-side language should I learn to be able to start big user-input websites (like twitter, facebook, stackexchange...)?

    - by DarkLightA
    I'm thinking ASP.NET, but I don't really know. Can someone tell me what a good server-side language for the "Zuckerberg-dorm-room-starting-up-a-huge-website" deal? I know the latter used PHP, but as I've understood it that's kind of outdated and C#/ASP.NET is a better way to go about it. Is HTML + CSS + JavaScript + C#/ASP.NET MVC + MySQL a good combination for it? Is MySQL combined in ASP.NET MVC? Also, where's a good tutorial for the server-side language you suggest? As mentioned previously it has to be able to handle massive user-input without much fuss.

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  • LLBLGen Pro v3.0 has been released!

    After two years of hard work we released v3.0 of LLBLGen Pro today! V3.0 comes with a completely new designer which has been developed from the ground up for .NET 3.5 and higher. Below I'll briefly mention some highlights of this new release: Entity Framework (v1 & v4) support NHibernate support (hbm.xml mappings & FluentNHibernate mappings) Linq to SQL support Allows both Model first and Database first development, or a mixture of both .NET 4.0 support Model views Grouping...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • MouseEvent.CLICK not working? (AS3)

    - by Jake
    ok so here's my code in AS3, I'd like to know why when i actually click on the picture, nothing happens. And if any of you have great tutorial of what to learn after classes/functions in AS3, let me know =D : package { import flash.display.Bitmap; import flash.display.Sprite; import flash.display.Shape; import flash.events.MouseEvent; public class Main extends Sprite { [Embed(source="../Pics/Picture.png")] private var HeroClass:Class; private var hero:Bitmap = new HeroClass(); public function Main():void { addChild(hero); hero.addEventListener(MouseEvent.CLICK, onClick); function onClick(e:MouseEvent):void { trace("hey"); hero.visible = false; } } } }

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  • How to Create a DotNetNuke Skin Object from an OWS Configuration - 2 Videos

    In this tutorial we walk you through how to create and place Open Web Studio skin objects directly into your DotNetNuke skin. We cover how to create an OWS menu and feedback form and how to convert those modules into DNN Skin Objects. The videos contain: Video 1 - Building the New OWS Configuration and Creating the Menu System Video 2 - Placing the OWS Skin Object within the Skin File and Creating a Feedback Skin Object Total Time Length: 18minsDid you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Why do we move the world instead of the camera

    - by sharethis
    I heard that in an OpenGL game what we do to let the player move is not to move the camera but to move the whole world around. For example here is an extract of this tutorial: http://open.gl/transformations In real life you're used to moving the camera to alter the view of a certain scene, in OpenGL it's the other way around. The camera in OpenGL cannot move and is defined to be located at (0,0,0) facing the negative Z direction. That means that instead of moving and rotating the camera, the world is moved and rotated around the camera to construct the appropriate view. Why do we do that?

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  • ASP.NET Website Security Tips and Tricks

    This is a tutorial on how to secure your ASP.NET Mono website. Securing an ASP.NET website that runs in Mono is very different from securing an ASP.NET website hosted in a Windows environment because an ASP.NET Mono website runs on a non-Windows server such as Apache or Lighttpd and on an operating system such as Linux Unix. Thus the principles of securing a website in Apache server can be applied to securing an ASP.NET that runs in Mono.... Comcast? Business Class - Official Site Learn About Comcast Small Business Services. Best in Phone, TV & Internet.

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  • Blender: Having trouble moving vertices

    - by capcom
    I've been using Blender for two days now, and ran into an issue while following a tutorial. Before anything else, I'd like to show you all what my problem precisely is. Here is a short video I uploaded: click here. I thought it may be easier for you all to help me identify and solve my problem more accurately with a visual aid. I would like to emphasize that this issue began to occur after I extruded that trapezoidal region (misstated as a parallelogram in the video). I decided that I did not want the extruded region, and just hit undo. Ever since then, I began to experience the problem you viewed. Thanks.

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  • Resize a 2TB partition on a 3TB disk created with fdisk

    - by mR_fr0g
    I recently added a new 3TB hard drive to a headless media server (HP proliant microserver) running Ubuntu server 12.04. I followed this tutorial, which uses fdisk to create a single partition of the maximum size reported by fdisk. I have choosen ext4 format. I then copied across all my media, which took some time. I am guessing that fidisk has a 2TB limit, because du is reporting this as the size. Is there any way to increase the size of the partition to 3TB without having to copy all my media over again?

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  • What is the standard way of delivering HTML5 games to portals and such?

    - by Bane
    Let me explain what I mean by "standard way of delivering"... Think about Flash games sites. Flash games can be delivered as a single file, either hosted by the site, or, I guess, provided by someone else. HTML5 games, on the other hand, don't have something so standard. Usually, they have their own page, and portals just link to that page. I think that it greatly hinders the purpose of that portal, because, well, you want people to stay on your site and look for other games. Now, I think that a some kind of iframe way of delivering games would help solve this problem greatly. I saw some games doing that, and they were often included on tutorial sites to show a live example, which is obviously a great thing. So, is there a standard at all? Any suggestions? Can you create a game that just preloads itself in an iframe (I heard something about a "single document" or something)?

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  • phishing attack. Where do I start the cleanup?

    - by Suz
    I'm a newbie webmaster. I've got a domain and a site... and no clue about the web (I'm OK with files and programs... ) I got a message from google that my site is a possible phishing site, with a link the the suspect page: http://www.mydomain.com/~phishers/Paypal/us/Confirm.php needless to say, I didn't put that up. Can someone point me to a good tutorial on what to do now? I'd like to figure out what happened so I can defend against it the next time around. How do I identify what kind of attach this is? Also, what is the tilde doing in the URL path? I couldn't find any path like this on my hosting account, so I'm not entirely sure how to delete it.

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  • How do I implement powerups for my Breakout clone?

    - by Eva
    I'm making a simple Breakout clone in Python that will have very many powerups/powerdowns (so far I came up with 26). Some will affect the paddle (paddle missile, two paddles, short paddle, etc.), some will affect the ball (slow ball, destructo-ball, invisible ball, etc.), some will affect the bricks (brick scramble, move up, bricks indestructible, etc.), and some will affect other game aspects (extra life, more points, less points, etc.). I'm pretty sure I have the code to draw the falling powerups and test for collisions with the paddle down, but I'm confused about how to code the effects of the powerups. Since there are very many powerups, it seemed inefficient to add specific methods to each component as done in this tutorial. However, I can't think of an other ways to implement the powerups. I found a page that hints at some way to design powerup behavior using classes, but I'm at a loss for how to do that. (A short example would help.) Please give me a short code example of another way to implement the effects of the powerups.

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  • Simplicity-effecincy tradeoff

    - by sarepta
    The CTO called to inform me of a new project and in the process told me that my code is weird. He explained that my colleagues find it difficult to understand due to the overly complex, often new concepts and technologies used, which they are not familiar with. He asked me to maintain a simple code base and to think of the others that will inherit my changes. I've put considerable time into mastering LINQ and thread-safe coding. However, others don't seem to care nor are impressed by anything other than their paycheck. Do I have to keep it simple (stupid), just because others are not familiar with best practices and efficient coding? Or should I continue to do what I find best and write code my way?

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  • iOS: game with facebook challenges

    - by nazz_areno
    I created a game for iPad and I want to challenge my facebook friends. I follow the iOS tutorial in "facebook dev docs", with the "Smash game", but it doesn't explain how to challenge a friend directly to a game. I will explain with an example: I want to start a new match and I want challenge a friend on facebook. Then I send him a request to install the app and when I detect that its app is installed I send him a request to play vs me. Then, when I finish the match I sent him my result and my friend do the same thing. But if I and my friend don't finish the match it is not possible to send another challenge. This scenario is not explained by facebook sdk. Is it necessary to use another instrument to do this situation?

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