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  • Why does OpenGL's glDrawArrays() fail with GL_INVALID_OPERATION under Core Profile 3.2, but not 3.3 or 4.2?

    - by metaleap
    I have OpenGL rendering code calling glDrawArrays that works flawlessly when the OpenGL context is (automatically / implicitly obtained) 4.2 but fails consistently (GL_INVALID_OPERATION) with an explicitly requested OpenGL core context 3.2. (Shaders are always set to #version 150 in both cases but that's beside the point here I suspect.) According to specs, there are only two instances when glDrawArrays() fails with GL_INVALID_OPERATION: "if a non-zero buffer object name is bound to an enabled array and the buffer object's data store is currently mapped" -- I'm not doing any buffer mapping at this point "if a geometry shader is active and mode? is incompatible with [...]" -- nope, no geometry shaders as of now. Furthermore: I have verified & double-checked that it's only the glDrawArrays() calls failing. Also double-checked that all arguments passed to glDrawArrays() are identical under both GL versions, buffer bindings too. This happens across 3 different nvidia GPUs and 2 different OSes (Win7 and OSX, both 64-bit -- of course, in OSX we have only the 3.2 context, no 4.2 anyway). It does not happen with an integrated "Intel HD" GPU but for that one, I only get an automatic implicit 3.3 context (trying to explicitly force a 3.2 core profile with this GPU via GLFW here fails the window creation but that's an entirely different issue...) For what it's worth, here's the relevant routine excerpted from the render loop, in Golang: func (me *TMesh) render () { curMesh = me curTechnique.OnRenderMesh() gl.BindBuffer(gl.ARRAY_BUFFER, me.glVertBuf) if me.glElemBuf > 0 { gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, me.glElemBuf) gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) gl.DrawElements(me.glMode, me.glNumIndices, gl.UNSIGNED_INT, gl.Pointer(nil)) gl.BindBuffer(gl.ELEMENT_ARRAY_BUFFER, 0) } else { gl.VertexAttribPointer(curProg.AttrLocs["aPos"], 3, gl.FLOAT, gl.FALSE, 0, gl.Pointer(nil)) /* BOOM! */ gl.DrawArrays(me.glMode, 0, me.glNumVerts) } gl.BindBuffer(gl.ARRAY_BUFFER, 0) } So of course this is part of a bigger render-loop, though the whole "*TMesh" construction for now is just two instances, one a simple cube and the other a simple pyramid. What matters is that the entire drawing loop works flawlessly with no errors reported when GL is queried for errors under both 3.3 and 4.2, yet on 3 nvidia GPUs with an explicit 3.2 core profile fails with an error code that according to spec is only invoked in two specific situations, none of which as far as I can tell apply here. What could be wrong here? Have you ever run into this? Any ideas what I have been missing?

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  • Code to extrude 2d geometry to 3d

    - by Bgnt44
    Hi, is there any simple way to extrude a 2d geomtry (vectors ) to a 3d shape assuming extruding parameter are lenght (double) and angle (degree) so it should render like a cone ( all z lines going to one point )

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  • Custom Visual Studio 2008 Designer

    - by Mick
    How do I create a custom Visual Studio 2008 UI designer for a C# file? For example, when you double click on a DataSet in the Solution Explorer, a UI screen appears that allows you to edit the DataSet, even though it is defined in XML/code (which you can right click and "View Code"). Usually this code is separated from user code in some way, either by region ("Windows Forms Designer Generated Code"), by codegen (".g.cs" for WPF XAML files), or some other means like partial classes.

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  • error while storing data in datastore

    - by Rahul99
    for st in Traks : trak = TrakHtml() trak.hawb = st url = 'http://etracking.cevalogistics.com/eTrackResultsMulti.aspx?sv='+st result = urlfetch.fetch(url) trak.htmlData = result.content trak.put() trak.htmlData is a textproparty(). It's giving this error: UnicodeDecodeError: 'ascii' codec can't decode byte 0xc2 in position 29284: ordinal not in range(128)

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  • QTreeView incorrectly displays the SpinBox if item is checkable and when using QWindowsStyle

    - by Sharraz
    Hello, I'm having a problem with a QTreeView in my program: The SpinBox used to edit the double value of a checkable item is displayed incorrectly when using the Windows style. Only the up and down buttons of the SpinBox can be seen, but not any value. The following example code is able to reproduce the problem: #include <QtGui> class Model : public QAbstractItemModel { public: Model() : checked(false), number(0) {} Qt::ItemFlags flags(const QModelIndex & index) const { return Qt::ItemIsEnabled | Qt::ItemIsEditable | Qt::ItemIsSelectable | Qt::ItemIsUserCheckable; } QVariant data(const QModelIndex &index, int role) const { switch (role) { case Qt::DisplayRole: case Qt::EditRole: return QVariant(number); case Qt::CheckStateRole: return QVariant(checked ? Qt::Checked : Qt::Unchecked); } return QVariant(); } QVariant headerData(int section, Qt::Orientation orientation, int role) const { return QVariant(); } int rowCount(const QModelIndex &parent) const { return parent.isValid() ? 0 : 1; } int columnCount(const QModelIndex &parent) const { return parent.isValid() ? 0 : 1; } bool setData(const QModelIndex &index, const QVariant &value, int role) { switch (role) { case Qt::EditRole: number = value.toDouble(); emit dataChanged(index, index); return true; case Qt::CheckStateRole: checked = value.toInt(); emit dataChanged(index, index); return true; } return false; } QModelIndex index(int row, int column, const QModelIndex &parent) const { if (!row && !column && !parent.isValid()) return createIndex(0, 0); return QModelIndex(); } QModelIndex parent(const QModelIndex &child) const { return QModelIndex(); } private: bool checked; double number; }; int main(int argc, char *argv[]) { QApplication app(argc, argv); QApplication::setStyle(new QWindowsStyle()); QTreeView tree; tree.setModel(new Model()); tree.show(); return app.exec(); } The problems seems to have something to do with the checkbox. If Qt::ItemIsUserCheckable is removed, the SpinBox will be displayed correctly. If the number is replaced by a longer one like 0.01, it can be seen partially. Any idea how this problem can be solved? Do I use the checkbox correctly? Greets, Sharraz

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  • C++ Change image based on a click (Visual Studio C++)

    - by Jimbo
    In visual studio, when making a C++ windows application form. I want a picture to change when I click on it. So when I double click the picture and it brings up the click action script, what script do I use..... Similiar to int temp = System::Int32::Parse(label1->Text); temp++; label1->Text = temp.ToString(); Which just increments an integer in a label

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  • Excel c# convert cell to percentage

    - by rubentjeuh
    Hello. I need to convert a cell with a double to a precentage. I used a macro in excel and it says: Range("B5").Select Selection.Style = "Percent" When I do this in c#, it doesn't work: Excel.Range procentRange = xlWorksheet.get_Range("A1","A1"); procentRange.Style = "Percent"; Anybody knows how to do this?

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  • tor api in own project

    - by Ockonal
    Hello, I'm going to develop gui-based application for tor controlling (like vidalia or torK). Are there any libraries for using tor? I don't want to parse each byte of information from sockets. My program should display branches of computers, use chosen as traffic-provider etc. What I need in my case? Are there any small and simple samples (for example open-source projects) to do this.

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  • Unexpected return value

    - by Nicholas Gibson
    Program stopped compiling at this point: What is causing this error? (Error is at the bottom of post) public class JFrameWithPanel extends JFrame implements ActionListener, ItemListener { int packageIndex; double price; double[] prices = {49.99, 39.99, 34.99, 99.99}; DecimalFormat money = new DecimalFormat("$0.00"); JLabel priceLabel = new JLabel("Total Price: "+price); JButton button = new JButton("Check Price"); JComboBox packageChoice = new JComboBox(); JPanel pane = new JPanel(); TextField text = new TextField(5); JButton accept = new JButton("Accept"); JButton decline = new JButton("Decline"); JCheckBox serviceTerms = new JCheckBox("I Agree to the Terms of Service.", false); JTextArea termsOfService = new JTextArea("This is a text area", 5, 10); public JFrameWithPanel() { super("JFrame with Panel"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); pane.add(packageChoice); setContentPane(pane); setSize(250,250); setVisible(true); packageChoice.addItem("A+ Certification"); packageChoice.addItem("Network+ Certification "); packageChoice.addItem("Security+ Certifictation"); packageChoice.addItem("CIT Full Test Package"); pane.add(button); button.addActionListener(this); pane.add(text); text.setEditable(false); text.setBackground(Color.WHITE); text.addActionListener(this); pane.add(termsOfService); termsOfService.setEditable(false); termsOfService.setBackground(Color.lightGray); pane.add(serviceTerms); serviceTerms.addItemListener(this); pane.add(accept); accept.addActionListener(this); pane.add(decline); decline.addActionListener(this); } public void actionPerformed(ActionEvent e) { packageIndex = packageChoice.getSelectedIndex(); price = prices[packageIndex]; text.setText("$"+price); Object source = e.getSource(); if(source == accept) { if(serviceTerms.isSelected() = false) // line 79 { JOptionPane.showMessageDialog(null,"Please accept the terms of service."); } else { JOptionPane.showMessageDialog(null,"Thanks."); } } } Error: \Desktop\Java Programming\JFrameWithPanel.java:79: unexpected type required: variable found : value if(serviceTerms.isSelected() = false) ^ 1 error

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  • iPhone Application failing to come back from sigkill

    - by overscore
    I have no idea if this is intended behaviour, but whenever the application exits (say, the user is double-clicking the home button and pressing on the red dash on the icon) I get the dreaded SIGKILL. Now, when I try to launch the app again all I get is the old screen state and a frozen (I presume ?) program. It could be because of clunky memory management, but NSZombieEnabled doesn't seem to agree. Any thoughts ?

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  • remove utf-8 figure spaces with php

    - by Jeroen Beerstra
    I have some xml files with figure spaces in it, I need to remove those with php. The utf-8 code for these is e2 80 a9. If I'm not mistaken php does not seem to like 6 byte utf-8 chars, so far at least I'm unable to find a way to delete the figure spaces with functions like preg_replace. Anybody any tips or even better a solution to this problem?

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  • Ruby: execute a binary file in memory?

    - by John
    Is it possible to read binary in ruby file and execute it directly in memory? for example something like this: x = IO.read('/bin/ls') execute(x) I tried system(x) but it doesn't work ArgumentError: string contains null byte

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  • What's the fastest way to draw a Hello World in Java

    - by Mordan
    What's the fastest way to draw a Hello World on the screen as a GUI in Java, 1- by using the minimum number of classes. 2- with the least byte code executed 2- the JVM tweaks so when I double click on the Jar file in Windows, the Hello World appears in no time (assuming the Runtime is not already loaded).

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  • Web UI for inputting a function from the reals to the reals, such as a probability distribution.

    - by dreeves
    I would like a web interface for a user to describe a one-dimensional real-valued function. I'm imagining the user being presented with a blank pair of axes and they can click anywhere to create points that are thick and draggable. Double-clicking a point, let's say, makes it disappear. The actual function should be shown in real time as an interpolation of the user-supplied points. Here's what this looks like implemented in Mathematica (though of course I'm looking for something in javascript):

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  • C# save a file from a HTTP Request

    - by d1k_is
    Im trying to download and save a file from a HttpWebResponse but im having problems saving the file (other than Text Files) properly. I think its something to do with this part: byte[] byteArray = Encoding.UTF8.GetBytes(http.Response.Content); MemoryStream stream = new MemoryStream(byteArray); Text Files work fine with the above code but when I try to save the Content to an Image file it gets corrupted. How do i write this 'string' data to an image file (and other binary files)

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  • Qt releasing memory occopied by unneeded images

    - by Gerhman
    I have a QML Flickable with 3 QML image elements that cycle through 8 image files. My problem is for each new image it loads into memory it does not release the the unused image. This is causing memory usage to become double what is necessary at times. I would like to know if there is some function I can use to force it to unload all the unused images? If it makes a difference, this is mainly for Symbian.

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  • AudioTrack lag: obtainBuffer timed out

    - by BTR
    I'm playing WAVs on my Android phone by loading the file and feeding the bytes into AudioTrack.write() via the FileInputStream BufferedInputStream DataInputStream method. The audio plays fine and when it is, I can easily adjust sample rate, volume, etc on the fly with nice performance. However, it's taking about two full seconds for a track to start playing. I know AudioTrack has an inescapable delay, but this is ridiculous. Every time I play a track, I get this: 03-13 14:55:57.100: WARN/AudioTrack(3454): obtainBuffer timed out (is the CPU pegged?) 0x2e9348 user=00000960, server=00000000 03-13 14:55:57.340: WARN/AudioFlinger(72): write blocked for 233 msecs, 9 delayed writes, thread 0xba28 I've noticed that the delayed write count increases by one every time I play a track -- even across multiple sessions -- from the time the phone has been turned on. The block time is always 230 - 240ms, which makes sense considering a minimum buffer size of 9600 on this device (9600 / 44100). I've seen this message in countless searches on the Internet, but it usually seems to be related to not playing audio at all or skipping audio. In my case, it's just a delayed start. I'm running all my code in a high priority thread. Here's a truncated-yet-functional version of what I'm doing. This is the thread callback in my playback class. Again, this works (only playing 16-bit, 44.1kHz, stereo files right now), it just takes forever to start and has that obtainBuffer/delayed write message every time. public void run() { // Load file FileInputStream mFileInputStream; try { // mFile is instance of custom file class -- this is correct, // so don't sweat this line mFileInputStream = new FileInputStream(mFile.path()); } catch (FileNotFoundException e) {} BufferedInputStream mBufferedInputStream = new BufferedInputStream(mFileInputStream, mBufferLength); DataInputStream mDataInputStream = new DataInputStream(mBufferedInputStream); // Skip header try { if (mDataInputStream.available() > 44) mDataInputStream.skipBytes(44); } catch (IOException e) {} // Initialize device mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, ConfigManager.SAMPLE_RATE, AudioFormat.CHANNEL_CONFIGURATION_STEREO, AudioFormat.ENCODING_PCM_16BIT, ConfigManager.AUDIO_BUFFER_LENGTH, AudioTrack.MODE_STREAM); mAudioTrack.play(); // Initialize buffer byte[] mByteArray = new byte[mBufferLength]; int mBytesToWrite = 0; int mBytesWritten = 0; // Loop to keep thread running while (mRun) { // This flag is turned on when the user presses "play" while (mPlaying) { try { // Check if data is available if (mDataInputStream.available() > 0) { // Read data from file and write to audio device mBytesToWrite = mDataInputStream.read(mByteArray, 0, mBufferLength); mBytesWritten += mAudioTrack.write(mByteArray, 0, mBytesToWrite); } } catch (IOException e) { } } } } If I can get past the artificially long lag, I can easily deal with the inherit latency by starting my write at a later, predictable position (ie, skip past the minimum buffer length when I start playing a file).

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  • Refactor the following two C++ methods to move out duplicate code

    - by ossandcad
    I have the following two methods that (as you can see) are similar in most of its statements except for one (see below for details) unsigned int CSWX::getLineParameters(const SURFACE & surface, vector<double> & params) { VARIANT varParams; surface->getPlaneParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } unsigned int CSWX::getPlaneParameters(const CURVE & curve, vector<double> & params) { VARIANT varParams; curve->get_LineParams(varParams); // this is the line of code that is different SafeDoubleArray sdParams(varParams); for( int i = 0 ; i < sdParams.getSize() ; ++i ) { params.push_back(sdParams[i]); } if( params.size() > 0 ) return 0; return 1; } Is there any technique that I can use to move the common lines of code of the two methods out to a separate method, that could be called from the two variations - OR - possibly combine the two methods to a single method? The following are the restrictions: The classes SURFACE and CURVE are from 3rd party libraries and hence unmodifiable. (If it helps they are both derived from IDispatch) There are even more similar classes (e.g. FACE) that could fit into this "template" (not C++ template, just the flow of lines of code) I know the following could (possibly?) be implemented as solutions but am really hoping there is a better solution: I could add a 3rd parameter to the 2 methods - e.g. an enum - that identifies the 1st parameter (e.g. enum::input_type_surface, enum::input_type_curve) I could pass in an IDispatch and try dynamic_cast< and test which cast is NON_NULL and do an if-else to call the right method (e.g. getPlaneParams() vs. get_LineParams()) The following is not a restriction but would be a requirement because of my teammates resistance: Not implement a new class that inherits from SURFACE/CURVE etc. (They would much prefer to solve it using the enum solution I stated above)

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  • C++ Filling an 1D array to represent a n-dimensional object based on a straight line segment

    - by Ben
    I'm struggling to find a good way to put this question but here goes. I'm making a system that uses a 1D array implemented as double * parts_ = new double[some_variable];. I want to use this to hold co-ordinates for a particle system that can run in various dimensions. What I want to be able to do is write a generic fill algorithm for filling this in n-dimensions with a common increment in all direction to a variable size. Examples will serve best I think. Consider the case where the number of particles stored by the array is 4 In 1D this produces 4 elements in the array because each particle only has one co-ordinate. 1D: {0, 25, 50, 75}; In 2D this produces 8 elements in the array because each particle has two co-ordinates.. 2D: {0, 0, 0, 25, 25, 0, 25, 25} In 3D this produces 12 elements in the array because each particle now has three co-ordinates {0, 0, 0, 0, 0, 25, 0, 0, 50, ... } These examples are still not quite accurate, but they hopefully will suffice. The way I would do this normally for two dimensions: int i = 0; for(int x = 0; x < parts_size_ / dims_ / dims_ * 25; x += 25) { for(int y = 0; y < parts_size_ / dims_ / dims_ * 25; y += 25) { parts_[i] = x; parts_[i+1] = y; i+=2; // Indentation hates me today .< How can I implement this for n-dimensions where 25 can be any number? The straight line part is because it seems to me logical that a line is a somewhat regular shape in 1D, as is a square in 2D, and a cube in 3D. It seems to me that it would follow that there would be similar shapes in this family that could be implemented for 4D and higher dimensions via a similar fill pattern. This is the shape I wish to set my array to represent.

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  • Portable way to get file size in C/C++

    - by chmike
    I need to determin the byte size of a file. The coding language is C++ and the code should work with Linux, windows and any other operating system. This implies using standard C or C++ functions/classes. This trivial need has apparently no trivial solution.

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