Search Results

Search found 14191 results on 568 pages for 'model loader'.

Page 206/568 | < Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >

  • ThickBox - update inside without redirect

    - by Alex Maslakov
    ASP.NET MVC and jQuery ThickBox. I show some content in ThickBox. It includes file upload form The view multi-media.apsx (it's strange, the this editor doesn't allow start the line with "<" in the code) form action="/upload/multi-media" method="post" enctype="multipart/form-data" label for="file"File name: input type="file" name="file" id="file" / input type="submit" value="Upload" / <% if (Model.Count > 0) { foreach (FileInfo mediaFile in Model) { <img width="100px" height="100px" src="<%: ResolveUrl("~/audio.png") %>" border="0" alt="<%: mediaFile.Name %>" / //................ After file upload I redirect to /upload/multi-media action and content shows in normal window, not in ThickBox. [ActionName("multi-media"), HttpPost] public ActionResult MultiMedia(HttpPostedFileBase file) { if (file.ContentLength > 0) { file.SaveAs(GenerateNewFileName(fullFileName)); return View("multi-media", model); } } How can I stay into ThickBox after file upload? I need show content in ThickBox all the time, even after the file upload.

    Read the article

  • CodeIgniter -- unable to use an object

    - by Smandoli
    THE SUMMARY: When I call .../index.php/product, I receive: Fatal error: Call to a member function get_prod_single() on a non-object in /var/www/sparts/main/controllers/product.php on line 16 The offending Line 16 is: $data['pn_oem'] = $this->product_model->get_prod_single($product_id); Looks like I don't know how to make this a working object. Can you help me? THE CODE: In my /Models folder I have product_model.php: <?php class Product_model extends Model { function Product_model() { parent::Model(); } function get_prod_single($product_id) { //This will be a DB lookup ... return 'foo'; //stub to get going } } ?> In my /controllers folder I have product.php: <?php class Product extends Controller { function Product() { parent::Controller(); } function index() { $this->load->model('Product_model'); $product_id = 113; // will get this dynamically $data['product_id'] = $product_id; $data['pn_oem'] = $this->product_model->get_prod_single($product_id); $this->load->view('prod_single', $data); } } ?>

    Read the article

  • Is it good to keep &nbsp; inside blank <td>?

    - by jitendra
    if this is the structure <table cellspacing="0" cellpadding="0"> <tr> <td>I don't need noting here then should i keep &nbsp; here always </td> <td>item </td> </tr> <tr> <td>model</td> <td>one</td> </tr> <tr> <td>model</td> <td>two</td> </tr> <tr> <td>model</td> <td>three</td> </tr> </table> How screen reader will read blank TD, Is it semantically correct?

    Read the article

  • C#: Determine Type for (De-)Serialization

    - by dbemerlin
    Hi, i have a little problem implementing some serialization/deserialization logic. I have several classes that each take a different type of Request object, all implementing a common interface and inheriting from a default implementation: This is how i think it should be: Requests interface IRequest { public String Action {get;set;} } class DefaultRequest : IRequest { public String Action {get;set;} } class LoginRequest : DefaultRequest { public String User {get;set;} public String Pass {get;set;} } Handlers interface IHandler<T> { public Type GetRequestType(); public IResponse HandleRequest(IModel model, T request); } class DefaultHandler<T> : IHandler<T> // Used as fallback if the handler cannot be determined { public Type GetRequestType() { return /* ....... how to get the Type of T? ((new T()).GetType()) ? .......... */ } public IResponse HandleRequest(IModel model, T request) { /* ... */ } } class LoginHandler : DefaultHandler<LoginRequest> { public IResponse HandleRequest(IModel mode, LoginRequest request) { } } Calling class Controller { public ProcessRequest(String action, String serializedRequest) { IHandler handler = GetHandlerForAction(action); IRequest request = serializer.Deserialize<handler.GetRequestType()>(serializedRequest); handler(this.Model, request); } } Is what i think of even possible? My current Solution is that each handler gets the serialized String and is itself responsible for deserialization. This is not a good solution as it contains duplicate code, the beginning of each HandleRequest method looks the same (FooRequest request = Deserialize(serializedRequest); + try/catch and other Error Handling on failed deserialization). Embedding type information into the serialized Data is not possible and not intended. Thanks for any Hints.

    Read the article

  • One-to-many Associations Empty Columns Issue (Ext on Rails)

    - by Joe
    I'm playing with rewriting part of a web application in Rails + Ext. However, I'm having trouble getting an associated models' name to display in the grid view. I've been able to successfully convert several models and arrange the views nicely using tabs and Ext's layout helpers. However, I'm in the middle of setting up an association -- I've followed along with Jon Barket's tutorial on how to do this using Ext -- and I've made all the Rails and JS changes suggested (with appropriate name changes for my models,) the result being that the combo box is now being correctly populated with the names of the associated models, and changes are actually written correctly to database, BUT the data doesn't show up in the column, it's just empty. However, the correct data is there in the 'detail' view. Really just wondering if anyone else ran into this, or had any thoughts on what could be happening. Definitely willing to post code if requested; just note that (AFAIK) my changes follow the tutorial pretty closely. Thanks in advance! UPDATE: Alright, slight progress - kind of. I can get the associated model id # displaying properly -- just by modifying the column model slightly. But I can't get the virtual attribute displayed in the main table (in Jon's example it's country_name.) It still goes blank when I change the data source for that column from dataIndex: 'model[associated_model_id]' to dataIndex: 'virtual_attributes[associated_model_name]' ANOTHER UPDATE: Bump. Has NOBODY here tried integrating Ext with Rails?

    Read the article

  • How to add a new entry to a multiple has_many association?

    - by siulamvictor
    I am not sure am I doing these correct. I have 3 models, Account, User, and Event. Account contains a group of Users. Each User have its own username and password for login, but they can access the same Account data under the same Account. Events is create by a User, which other Users in the same Account can also read or edit it. I created the following migrations and models. User migration class CreateUsers < ActiveRecord::Migration def self.up create_table :users do |t| t.integer :account_id t.string :username t.string :password t.timestamps end end def self.down drop_table :users end end Account migration class CreateAccounts < ActiveRecord::Migration def self.up create_table :accounts do |t| t.string :name t.timestamps end end def self.down drop_table :accounts end end Event migration class CreateEvents < ActiveRecord::Migration def self.up create_table :events do |t| t.integer :account_id t.integer :user_id t.string :name t.string :location t.timestamps end end def self.down drop_table :events end end Account model class Account < ActiveRecord::Base has_many :users has_many :events end User model class User < ActiveRecord::Base belongs_to :account end Event model class Event < ActiveRecord::Base belongs_to :account belongs_to :user end so.... Is this setting correct? Every time when a user create a new account, the system will ask for the user information, e.g. username and password. How can I add them into correct tables? How can I add a new event? I am sorry for such a long question. I am not very understand the rails way in handling such data structure. Thank you guys for answering me. :)

    Read the article

  • Celery Received unregistered task of type (run example)

    - by Echeg
    I'm trying to run example from Celery documentation. I run: celeryd --loglevel=INFO /usr/local/lib/python2.7/dist-packages/celery/loaders/default.py:64: NotConfigured: No 'celeryconfig' module found! Please make sure it exists and is available to Python. "is available to Python." % (configname, ))) [2012-03-19 04:26:34,899: WARNING/MainProcess] -------------- celery@ubuntu v2.5.1 ---- **** ----- --- * *** * -- [Configuration] -- * - **** --- . broker: amqp://guest@localhost:5672// - ** ---------- . loader: celery.loaders.default.Loader - ** ---------- . logfile: [stderr]@INFO - ** ---------- . concurrency: 4 - ** ---------- . events: OFF - *** --- * --- . beat: OFF -- ******* ---- --- ***** ----- [Queues] -------------- . celery: exchange:celery (direct) binding:celery tasks.py: # -*- coding: utf-8 -*- from celery.task import task @task def add(x, y): return x + y run_task.py: # -*- coding: utf-8 -*- from tasks import add result = add.delay(4, 4) print (result) print (result.ready()) print (result.get()) In same folder celeryconfig.py: CELERY_IMPORTS = ("tasks", ) CELERY_RESULT_BACKEND = "amqp" BROKER_URL = "amqp://guest:guest@localhost:5672//" CELERY_TASK_RESULT_EXPIRES = 300 When I run "run_task.py": on python console eb503f77-b5fc-44e2-ac0b-91ce6ddbf153 False errors on celeryd server [2012-03-19 04:34:14,913: ERROR/MainProcess] Received unregistered task of type 'tasks.add'. The message has been ignored and discarded. Did you remember to import the module containing this task? Or maybe you are using relative imports? Please see http://bit.ly/gLye1c for more information. The full contents of the message body was: {'retries': 0, 'task': 'tasks.add', 'utc': False, 'args': (4, 4), 'expires': None, 'eta': None, 'kwargs': {}, 'id': '841bc21f-8124-436b-92f1-e3b62cafdfe7'} Traceback (most recent call last): File "/usr/local/lib/python2.7/dist-packages/celery/worker/consumer.py", line 444, in receive_message self.strategies[name](message, body, message.ack_log_error) KeyError: 'tasks.add' Please explain what's the problem.

    Read the article

  • Is it good to put a &nbsp; inside an empty <td>?

    - by jitendra
    If this is the structure: <table cellspacing="0" cellpadding="0"> <tr> <td>I don't need anything here, should I always put a &nbsp; here?</td> <td>item </td> </tr> <tr> <td>model</td> <td>one</td> </tr> <tr> <td>model</td> <td>two</td> </tr> <tr> <td>model</td> <td>three</td> </tr> </table> How will a screen reader read a blank td? Is it semantically correct?

    Read the article

  • Getting rejected value null spring validation

    - by Shabarinath
    Hi in my project when I am trying to validate my form its not showing any error messages even if validation fails (Event Form is not submitted and enters into validation fail block) Here is my code /****************** Post Method *************/ @RequestMapping(value="/property", method = RequestMethod.POST) public String saveOrUpdateProperty(@ModelAttribute("property") Property property, BindingResult result, Model model, HttpServletRequest request) throws Exception { try { if(validateFormData(property, result)) { model.addAttribute("property", new Property()); return "property/postProperty"; } } /********* Validate Block *************/ private boolean validateFormData(Property property, BindingResult result) throws DaoException { if (property.getPropertyType() == null || property.getPropertyType().equals("")) { result.rejectValue("propertyType", "Cannot Be Empty !", "Cannot Be Empty !"); } if (property.getTitle() == null || property.getTitle().equals("")) { result.rejectValue("title", "Cannot Be Empty !", "Cannot Be Empty !"); } return (result.hasFieldErrors() || result.hasErrors()); } But when i debug i can see below one org.springframework.validation.BeanPropertyBindingResult: 1 errors Field error in object 'property' on field 'title': rejected value [null]; codes [Cannot Be Empty !.property.title,Cannot Be Empty !.title,Cannot Be Empty !.java.lang.String,Cannot Be Empty !]; arguments []; default message [Cannot Be Empty !] and this is how i am displaying in jsp file <div class="control-group"> <div class="controls"> <label class="control-label"><span class="required">* </span>Property Type</label> <div class="controls"> <form:input path="title" placeholder="Pin Code" cssClass="form-control border-radius-4 textField"/> <form:errors path="title" style="color:red;"/> </div> </div> </div> Event though when i see the below one when i debug (1 Error its correct) org.springframework.validation.BeanPropertyBindingResult: 1 errors Why it is not displayed in jsp can any one hep me?

    Read the article

  • Need help optimizing this Django aggregate query

    - by Chris Lawlor
    I have the following model class Plugin(models.Model): name = models.CharField(max_length=50) # more fields which represents a plugin that can be downloaded from my site. To track downloads, I have class Download(models.Model): plugin = models.ForiegnKey(Plugin) timestamp = models.DateTimeField(auto_now=True) So to build a view showing plugins sorted by downloads, I have the following query: # pbd is plugins by download - commented here to prevent scrolling pbd = Plugin.objects.annotate(dl_total=Count('download')).order_by('-dl_total') Which works, but is very slow. With only 1,000 plugins, the avg. response is 3.6 - 3.9 seconds (devserver with local PostgreSQL db), where a similar view with a much simpler query (sorting by plugin release date) takes 160 ms or so. I'm looking for suggestions on how to optimize this query. I'd really prefer that the query return Plugin objects (as opposed to using values) since I'm sharing the same template for the other views (Plugins by rating, Plugins by release date, etc.), so the template is expecting Plugin objects - plus I'm not sure how I would get things like the absolute_url without a reference to the plugin object. Or, is my whole approach doomed to failure? Is there a better way to track downloads? I ultimately want to provide users some nice download statistics for the plugins they've uploaded - like downloads per day/week/month. Will I have to calculate and cache Downloads at some point? EDIT: In my test dataset, there are somewhere between 10-20 Download instances per Plugin - in production I expect this number would be much higher for many of the plugins.

    Read the article

  • creating tables in ruby-on-rails 3 through migrations?

    - by fayer
    im trying to understand the process of creating tables in ruby-on-rails 3. i have read about migrations. so i am supposed to create tables by editing in the files in: Database Migrations/migrate/20100611214419_create_posts Database Migrations/migrate/20100611214419_create_categories but they were generated by: rails generate model Post name:string description:text rails generate model Category name:string description:text does this mean i have to use "rails generate model" command everytime i want to create a table? what if i create a migration file but want to add columns. do i create another migration file for adding those or do i edit the existing migration file directly? the guide told me to add a new one, but here is the part i dont understand. why would i add a new one? cause then the new state will be dependent of 2 migration files. in symfony i just edit a schema.yml file directly, there are no migration files with versioning and so on. im new to RoR and want to get the picture of creating tables. thanks

    Read the article

  • help with basic MVC project

    - by Shrewd Demon
    hi, i am creating a demo MVC project and i am getting a Null Object Reference error for the following code. <% foreach (var item in Model) { %> <tr> <td> <%= Html.ActionLink("Edit", "Edit", new { /* id=item.PrimaryKey */ }) %> | <%= Html.ActionLink("Details", "Details", new { /* id=item.PrimaryKey */ })%> | <%= Html.ActionLink("Delete", "Delete", new { /* id=item.PrimaryKey */ })%> </td> <td> <%= Html.Encode(item.ContactEmail) %> </td> <td> <%= Html.Encode(item.YourQuery) %> </td> </tr> <% } %> i get an error in the first line itself (var item in Model) coz i am getting the Model object as null. Can anyone please help me. thanks.

    Read the article

  • Setting up GCALDaemon in Eclipse

    - by amadib
    Hello, my eventual goal is to be able to use the authentication and communication to a GMail inbox. In my attempt, I stumbled up on GCALDaemon and am trying to set it up as a project within eclipse. However, I am running into problems running the project from the included .launch files. I am receiving the following errors after running with -Dlog4j.debug on log4j: Trying to find [log4j.xml] using context classloader sun.misc.Launcher$AppClassLoader@1ba34f2. log4j: Trying to find [log4j.xml] using sun.misc.Launcher$AppClassLoader@1ba34f2 class loader. log4j: Trying to find [log4j.xml] using ClassLoader.getSystemResource(). log4j: Trying to find [log4j.properties] using context classloader sun.misc.Launcher$AppClassLoader@1ba34f2. log4j: Trying to find [log4j.properties] using sun.misc.Launcher$AppClassLoader@1ba34f2 class loader. log4j: Trying to find [log4j.properties] using ClassLoader.getSystemResource(). log4j: Could not find resource: [null]. log4j:WARN No appenders could be found for logger (org.gcaldaemon.core.Configurator). log4j:WARN Please initialize the log4j system properly. FATAL | Service terminated! Thanks.

    Read the article

  • How to remove the link if value is 0 using asp.net mvc

    - by kumar
    i have this code.. <table class="dashboard-table"> <thead> <tr> <th>&nbsp;</th> <th>Worked</th> </tr> </thead> <% foreach (var e in Model.ExceptionsByType) { %> <tr> <td> <%=Html.ActionLink(e.ExceptionTypeName, "VirtualScrollingDataRequested", Model.exceptionCategory.GetControllerName(), new { C_EXCPT_TYPE = e.ExceptionTypeID, GUI_SPEC_STAT_DSPL = 2, C_EXCPT_CATG = Model.exceptionCategory.Id, @ASSET_CLASS = string.Empty, @INST_MNEM = string.Empty, @_lock = "ALL" }, new { @title = e.BuildGridTitle(2, e.ExceptionTypeName) })%> </td> <td class="number"> <%=e.WorkedExceptions %> </td> </tr> <% } %> </table> e.WorkedExceptions is the count of exceptions.. I need to to the condition here if the e.workedexceptions == 0 I need to remove the link? please can any body hlep me out? thanks

    Read the article

  • Cannot connect to mysql via servlet

    - by JBoy
    Hi all I have been since 2 days trying to figure out why my servlet does not connect to the database MySql. I have mysql installed and working properly and eclipse. Whenever i try to etabilish a connection i get the ClassNotFoundException for the com.mysql.jdbc.Driver, which is actually properly imported, the connector i'm using is the mysql-connector-java5.1.14 added properly as external jar so everything seems fine. here's my code protected void doPost(HttpServletRequest request, HttpServletResponse response) throws ServletException, IOException { String dbUrl="jdbc:mysql://localhost:3306/test"; String username="root"; String password=""; try { Class.forName("com.mysql.jdbc.Driver").newInstance(); conn=DriverManager.getConnection(dbUrl); System.out.println("Connected!"); } catch (SQLException e) { e.printStackTrace(); System.out.println("not connected"); } catch(ClassNotFoundException x){ x.printStackTrace(); } catch(Exception e){ e.printStackTrace(); } } The stacktrace(part of): java.lang.ClassNotFoundException: com.mysql.jdbc.Driver at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1645) at org.apache.catalina.loader.WebappClassLoader.loadClass(WebappClassLoader.java:1491) at java.lang.ClassLoader.loadClassInternal(ClassLoader.java:375) at java.lang.Class.forName0(Native Method) at java.lang.Class.forName(Class.java:164) i'm following the connection steps from a published java book and also in forums and tutorials i just see the same code, cannot figure out why that Exception comes. On a normal application which does not run on the server the Exception isn't thrown and the connection (in the exact same way) its successfull. Do you have any advice?

    Read the article

  • Designing a database for a user/points system? (in Django)

    - by AP257
    First of all, sorry if this isn't an appropriate question for StackOverflow. I've tried to make it as generalisable as possible. I want to create a database (MySQL, site running Django) that has users, who can be allocated a certain number of points for various types of action - it's a collaborative game. My requirements are to obtain: the number of points a user has the user's ranking compared to all other users and the overall leaderboard (i.e. all users ranked in order of points) This is what I have so far, in my Django models.py file: class SiteUser(models.Model): name = models.CharField(max_length=250 ) email = models.EmailField(max_length=250 ) date_added = models.DateTimeField(auto_now_add=True) def points_total(self): points_added = PointsAdded.objects.filter(user=self) points_total = 0 for point in points_added: points_total += point.points return points_total class PointsAdded(models.Model): user = models.ForeignKey('SiteUser') action = models.ForeignKey('Action') date_added = models.DateTimeField(auto_now_add=True) def points(self): points = Action.objects.filter(action=self.action) return points class Action(models.Model): points = models.IntegerField() action = models.CharField(max_length=36) However it's rapidly becoming clear to me that it's actually quite complex (in Django query terms at least) to figure out the user's ranking and return the leaderboard of users. At least, I'm finding it tough. Is there a more elegant way to do something like this? This question seems to suggest that I shouldn't even have a separate points table - what do people think? It feels more robust to have separate tables, but I don't have much experience of database design.

    Read the article

  • Rails HTML Table update fields in mongo with AJAX

    - by qwexar
    I'm building a Rails app backed by mongodb using mongoid. It's a one page app, with a HTML table, every field for every row of which, needs to be editable without refreshing the page. This is your usual Rails view ( like many in rails casts ) showing a table with rows and columns containing data. For example. I'm showing cars, and showing their make, model and notes They way I'm doing this is by appending _id of a mongo document to every column and marking it's field name in html id too. Then I pick up the value for $("#id") and send it to rails controller via AJAX and run @car.update_attributes method accordingly. Currently, one of my rows looks like this. <tr> <td id=<%= car.id %>_make> <%= car.make %> </td> <td id=<%= car.id %>_model> <%= car.model %> </td> <td id=<%= car.id %>_notes> <%= car.notes %> </td> </tr> // my function which is called onChange for every column function update_attributes(id){ var id = id.split[0]; var attribute = id.split[1]; $.ajax("sending id and attribute to rails controller"); } Is there any built it Rails magic which would let me update only a field in a model without refreshing the page? or. Is there a Rails plugin for this?

    Read the article

  • Would like some modelling tips for dependent values

    - by orjan
    I'm working on a model for a simple fishing competition and I have some issues with my design. The main class for the fishing game is Capture and it looks like this: public class Capture : Entity { public virtual int Weight { get; set; } public virtual int Length { get; set; } public virtual DateTime DateForCapture { get; set; } public virtual User CapturedBy { get; set; } public virtual Species Species { get; set; } } So far there´s no problem but I'm not really sure how to model the game. Every Species is connected to a reference weight that changes from year to year The number of point for a capture is its Weight divided by the current reference weight for the species. One way to solve the problem is to connect a capture to SpeciesReferenceWeight instead of Species public class SpeciesReferenceWeight : Entity { public virtual Species Species { get; set; } public virtual int ReferenceWeight { get; set; } public virtual int Year { get; set; } } But in that way that Capture is connected to the implementation details of the game and from my point of view a capture is still a capture even if it's not included in a game. The result I'm aiming for is like: http://hornalen.net/fishbonkern/2007/ that I wrote a couple of years ago with brute force sql and no domain model. I would be very happy for all kinds of feeback on this issue.

    Read the article

  • [Ruby on Rails] how to add a new entry with a multiple has_many association?

    - by siulamvictor
    I am not sure am I doing these correct. I have 3 models, Account, User, and Event. Account contains a group of Users. Each User have its own username and password for login, but they can access the same Account data under the same Account. Events is create by a User, which other Users in the same Account can also read or edit it. I created the following migrations and models. User migration class CreateUsers < ActiveRecord::Migration def self.up create_table :users do |t| t.integer :account_id t.string :username t.string :password t.timestamps end end def self.down drop_table :users end end Account migration class CreateAccounts < ActiveRecord::Migration def self.up create_table :accounts do |t| t.string :name t.timestamps end end def self.down drop_table :accounts end end Event migration class CreateEvents < ActiveRecord::Migration def self.up create_table :events do |t| t.integer :account_id t.integer :user_id t.string :name t.string :location t.timestamps end end def self.down drop_table :events end end Account model class Account < ActiveRecord::Base has_many :users has_many :events end User model class User < ActiveRecord::Base belongs_to :account end Event model class Event < ActiveRecord::Base belongs_to :account belongs_to :user end so.... Is this setting correct? Every time when a user create a new account, the system will ask for the user information, e.g. username and password. How can I add them into correct tables? How can I add a new event? I am sorry for such a long question. I am not very understand the rails way in handling such data structure. Thank you guys for answering me. :)

    Read the article

  • Detecting HTML5/CSS3 Features using Modernizr

    - by dwahlin
    HTML5, CSS3, and related technologies such as canvas and web sockets bring a lot of useful new features to the table that can take Web applications to the next level. These new technologies allow applications to be built using only HTML, CSS, and JavaScript allowing them to be viewed on a variety of form factors including tablets and phones. Although HTML5 features offer a lot of promise, it’s not realistic to develop applications using the latest technologies without worrying about supporting older browsers in the process. If history has taught us anything it’s that old browsers stick around for years and years which means developers have to deal with backward compatibility issues. This is especially true when deploying applications to the Internet that target the general public. This begs the question, “How do you move forward with HTML5 and CSS3 technologies while gracefully handling unsupported features in older browsers?” Although you can write code by hand to detect different HTML5 and CSS3 features, it’s not always straightforward. For example, to check for canvas support you need to write code similar to the following:   <script> window.onload = function () { if (canvasSupported()) { alert('canvas supported'); } }; function canvasSupported() { var canvas = document.createElement('canvas'); return (canvas.getContext && canvas.getContext('2d')); } </script> If you want to check for local storage support the following check can be made. It’s more involved than it should be due to a bug in older versions of Firefox. <script> window.onload = function () { if (localStorageSupported()) { alert('local storage supported'); } }; function localStorageSupported() { try { return ('localStorage' in window && window['localStorage'] != null); } catch(e) {} return false; } </script> Looking through the previous examples you can see that there’s more than meets the eye when it comes to checking browsers for HTML5 and CSS3 features. It takes a lot of work to test every possible scenario and every version of a given browser. Fortunately, you don’t have to resort to writing custom code to test what HTML5/CSS3 features a given browser supports. By using a script library called Modernizr you can add checks for different HTML5/CSS3 features into your pages with a minimal amount of code on your part. Let’s take a look at some of the key features Modernizr offers.   Getting Started with Modernizr The first time I heard the name “Modernizr” I thought it “modernized” older browsers by added missing functionality. In reality, Modernizr doesn’t actually handle adding missing features or “modernizing” older browsers. The Modernizr website states, “The name Modernizr actually stems from the goal of modernizing our development practices (and ourselves)”. Because it relies on feature detection rather than browser sniffing (a common technique used in the past – that never worked that great), Modernizr definitely provides a more modern way to test features that a browser supports and can even handle loading additional scripts called shims or polyfills that fill in holes that older browsers may have. It’s a great tool to have in your arsenal if you’re a web developer. Modernizr is available at http://modernizr.com. Two different types of scripts are available including a development script and custom production script. To generate a production script, the site provides a custom script generation tool rather than providing a single script that has everything under the sun for HTML5/CSS3 feature detection. Using the script generation tool you can pick the specific test functionality that you need and ignore everything that you don’t need. That way the script is kept as small as possible. An example of the custom script download screen is shown next. Notice that specific CSS3, HTML5, and related feature tests can be selected. Once you’ve downloaded your custom script you can add it into your web page using the standard <script> element and you’re ready to start using Modernizr. <script src="Scripts/Modernizr.js" type="text/javascript"></script>   Modernizr and the HTML Element Once you’ve add a script reference to Modernizr in a page it’ll go to work for you immediately. In fact, by adding the script several different CSS classes will be added to the page’s <html> element at runtime. These classes define what features the browser supports and what features it doesn’t support. Features that aren’t supported get a class name of “no-FeatureName”, for example “no-flexbox”. Features that are supported get a CSS class name based on the feature such as “canvas” or “websockets”. An example of classes added when running a page in Chrome is shown next:   <html class=" js flexbox canvas canvastext webgl no-touch geolocation postmessage websqldatabase indexeddb hashchange history draganddrop websockets rgba hsla multiplebgs backgroundsize borderimage borderradius boxshadow textshadow opacity cssanimations csscolumns cssgradients cssreflections csstransforms csstransforms3d csstransitions fontface generatedcontent video audio localstorage sessionstorage webworkers applicationcache svg inlinesvg smil svgclippaths"> Here’s an example of what the <html> element looks like at runtime with Internet Explorer 9:   <html class=" js no-flexbox canvas canvastext no-webgl no-touch geolocation postmessage no-websqldatabase no-indexeddb hashchange no-history draganddrop no-websockets rgba hsla multiplebgs backgroundsize no-borderimage borderradius boxshadow no-textshadow opacity no-cssanimations no-csscolumns no-cssgradients no-cssreflections csstransforms no-csstransforms3d no-csstransitions fontface generatedcontent video audio localstorage sessionstorage no-webworkers no-applicationcache svg inlinesvg smil svgclippaths">   When using Modernizr it’s a common practice to define an <html> element in your page with a no-js class added as shown next:   <html class="no-js">   You’ll see starter projects such as HTML5 Boilerplate (http://html5boilerplate.com) or Initializr (http://initializr.com) follow this approach (see my previous post for more information on HTML5 Boilerplate). By adding the no-js class it’s easy to tell if a browser has JavaScript enabled or not. If JavaScript is disabled then no-js will stay on the <html> element. If JavaScript is enabled, no-js will be removed by Modernizr and a js class will be added along with other classes that define supported/unsupported features. Working with HTML5 and CSS3 Features You can use the CSS classes added to the <html> element directly in your CSS files to determine what style properties to use based upon the features supported by a given browser. For example, the following CSS can be used to render a box shadow for browsers that support that feature and a simple border for browsers that don’t support the feature: .boxshadow #MyContainer { border: none; -webkit-box-shadow: #666 1px 1px 1px; -moz-box-shadow: #666 1px 1px 1px; } .no-boxshadow #MyContainer { border: 2px solid black; }   If a browser supports box-shadows the boxshadow CSS class will be added to the <html> element by Modernizr. It can then be associated with a given element. This example associates the boxshadow class with a div with an id of MyContainer. If the browser doesn’t support box shadows then the no-boxshadow class will be added to the <html> element and it can be used to render a standard border around the div. This provides a great way to leverage new CSS3 features in supported browsers while providing a graceful fallback for older browsers. In addition to using the CSS classes that Modernizr provides on the <html> element, you also use a global Modernizr object that’s created. This object exposes different properties that can be used to detect the availability of specific HTML5 or CSS3 features. For example, the following code can be used to detect canvas and local storage support. You can see that the code is much simpler than the code shown at the beginning of this post. It also has the added benefit of being tested by a large community of web developers around the world running a variety of browsers.   $(document).ready(function () { if (Modernizr.canvas) { //Add canvas code } if (Modernizr.localstorage) { //Add local storage code } }); The global Modernizr object can also be used to test for the presence of CSS3 features. The following code shows how to test support for border-radius and CSS transforms:   $(document).ready(function () { if (Modernizr.borderradius) { $('#MyDiv').addClass('borderRadiusStyle'); } if (Modernizr.csstransforms) { $('#MyDiv').addClass('transformsStyle'); } });   Several other CSS3 feature tests can be performed such as support for opacity, rgba, text-shadow, CSS animations, CSS transitions, multiple backgrounds, and more. A complete list of supported HTML5 and CSS3 tests that Modernizr supports can be found at http://www.modernizr.com/docs.   Loading Scripts using Modernizr In cases where a browser doesn’t support a specific feature you can either provide a graceful fallback or load a shim/polyfill script to fill in missing functionality where appropriate (more information about shims/polyfills can be found at https://github.com/Modernizr/Modernizr/wiki/HTML5-Cross-Browser-Polyfills). Modernizr has a built-in script loader that can be used to test for a feature and then load a script if the feature isn’t available. The script loader is built-into Modernizr and is also available as a standalone yepnope script (http://yepnopejs.com). It’s extremely easy to get started using the script loader and it can really simplify the process of loading scripts based on the availability of a particular browser feature. To load scripts dynamically you can use Modernizr’s load() function which accepts properties defining the feature to test (test property), the script to load if the test succeeds (yep property), the script to load if the test fails (nope property), and a script to load regardless of if the test succeeds or fails (both property). An example of using load() with these properties is show next: Modernizr.load({ test: Modernizr.canvas, yep: 'html5CanvasAvailable.js’, nope: 'excanvas.js’, both: 'myCustomScript.js' }); In this example Modernizr is used to not only load scripts but also to test for the presence of the canvas feature. If the target browser supports the HTML5 canvas then the html5CanvasAvailable.js script will be loaded along with the myCustomScript.js script (use of the yep property in this example is a bit contrived – it was added simply to demonstrate how the property can be used in the load() function). Otherwise, a polyfill script named excanvas.js will be loaded to add missing canvas functionality for Internet Explorer versions prior to 9. Once excanvas.js is loaded the myCustomScript.js script will be loaded. Because Modernizr handles loading scripts, you can also use it in creative ways. For example, you can use it to load local scripts when a 3rd party Content Delivery Network (CDN) such as one provided by Google or Microsoft is unavailable for whatever reason. The Modernizr documentation provides the following example that demonstrates the process for providing a local fallback for jQuery when a CDN is down:   Modernizr.load([ { load: '//ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.js', complete: function () { if (!window.jQuery) { Modernizr.load('js/libs/jquery-1.6.4.min.js'); } } }, { // This will wait for the fallback to load and // execute if it needs to. load: 'needs-jQuery.js' } ]); This code attempts to load jQuery from the Google CDN first. Once the script is downloaded (or if it fails) the function associated with complete will be called. The function checks to make sure that the jQuery object is available and if it’s not Modernizr is used to load a local jQuery script. After all of that occurs a script named needs-jQuery.js will be loaded. Conclusion If you’re building applications that use some of the latest and greatest features available in HTML5 and CSS3 then Modernizr is an essential tool. By using it you can reduce the amount of custom code required to test for browser features and provide graceful fallbacks or even load shim/polyfill scripts for older browsers to help fill in missing functionality. 

    Read the article

  • Suspend not working after kernel update on an HP Envy14 1050

    - by leoxweb
    I just update ubuntu 12.04 to the kernel 3.2.0-30 and together with it a lot of packeges in the system. I am running it on an HP Envy14 1050. When I first made a fresh install of the clean ubuntu 12.04 I had the problem that when restoring from suspend the screen was black, although some backlight was there. I could fix it following this https://bugs.launchpad.net/ubuntu/+source/linux/+bug/989674/comments/20. Now, after the update the black screen after suspend has reappeared but with no backlight at all and the led in the caps lock key blinking. The laptop is using a ATI radeon 5600 with the privative drivers. During the update process there was an error with depmod . You can see the /var/log/dist-upgrade/apt-term.log file at the end. UPDATE: suspend is not working at all. The problem is not when restoring from suspend, but when I try to suspend the system it gets blocked and the fan running. Only option is to press power button. Log started: 2012-09-12 00:46:46 (Reading database ... 198909 files and directories currently installed.) Removing icedtea-7-jre-cacao ... Selecting previously unselected package linux-image-3.2.0-30-generic. (Reading database ... 198901 files and directories currently installed.) Unpacking linux-image-3.2.0-30-generic (from .../linux-image-3.2.0-30-generic_3.2.0-30.48_amd64.deb) ... Done. Preparing to replace icedtea-7-jre-jamvm 7~u3-2.1.1~pre1-1ubuntu3 (using .../icedtea-7-jre-jamvm_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement icedtea-7-jre-jamvm ... Preparing to replace openjdk-7-jre-lib 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jre-lib_7u7-2.3.2-1ubuntu0.12.04.1_all.deb) ... Unpacking replacement openjdk-7-jre-lib ... Preparing to replace openjdk-7-jre-headless 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jre-headless_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement openjdk-7-jre-headless ... Preparing to replace python-problem-report 2.0.1-0ubuntu12 (using .../python-problem-report_2.0.1-0ubuntu13_all.deb) ... Unpacking replacement python-problem-report ... Preparing to replace python-apport 2.0.1-0ubuntu12 (using .../python-apport_2.0.1-0ubuntu13_all.deb) ... Unpacking replacement python-apport ... Preparing to replace apport 2.0.1-0ubuntu12 (using .../apport_2.0.1-0ubuntu13_all.deb) ... apport stop/waiting Unpacking replacement apport ... Preparing to replace apport-gtk 2.0.1-0ubuntu12 (using .../apport-gtk_2.0.1-0ubuntu13_all.deb) ... Unpacking replacement apport-gtk ... Preparing to replace firefox-globalmenu 15.0+build1-0ubuntu0.12.04.1 (using .../firefox-globalmenu_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox-globalmenu ... Preparing to replace firefox 15.0+build1-0ubuntu0.12.04.1 (using .../firefox_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox ... Preparing to replace firefox-gnome-support 15.0+build1-0ubuntu0.12.04.1 (using .../firefox-gnome-support_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox-gnome-support ... Preparing to replace firefox-locale-en 15.0+build1-0ubuntu0.12.04.1 (using .../firefox-locale-en_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox-locale-en ... Preparing to replace firefox-locale-es 15.0+build1-0ubuntu0.12.04.1 (using .../firefox-locale-es_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox-locale-es ... Preparing to replace firefox-locale-zh-hans 15.0+build1-0ubuntu0.12.04.1 (using .../firefox-locale-zh-hans_15.0.1+build1-0ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement firefox-locale-zh-hans ... Preparing to replace totem-mozilla 3.0.1-0ubuntu21 (using .../totem-mozilla_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement totem-mozilla ... Preparing to replace libtotem0 3.0.1-0ubuntu21 (using .../libtotem0_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement libtotem0 ... Preparing to replace totem-plugins 3.0.1-0ubuntu21 (using .../totem-plugins_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement totem-plugins ... Preparing to replace totem 3.0.1-0ubuntu21 (using .../totem_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement totem ... Preparing to replace totem-common 3.0.1-0ubuntu21 (using .../totem-common_3.0.1-0ubuntu21.1_all.deb) ... Unpacking replacement totem-common ... Preparing to replace gir1.2-totem-1.0 3.0.1-0ubuntu21 (using .../gir1.2-totem-1.0_3.0.1-0ubuntu21.1_amd64.deb) ... Unpacking replacement gir1.2-totem-1.0 ... Preparing to replace glib-networking-common 2.32.1-1ubuntu1 (using .../glib-networking-common_2.32.1-1ubuntu2_all.deb) ... Unpacking replacement glib-networking-common ... Preparing to replace glib-networking 2.32.1-1ubuntu1 (using .../glib-networking_2.32.1-1ubuntu2_amd64.deb) ... Unpacking replacement glib-networking ... Preparing to replace glib-networking-services 2.32.1-1ubuntu1 (using .../glib-networking-services_2.32.1-1ubuntu2_amd64.deb) ... Unpacking replacement glib-networking-services ... Preparing to replace linux-firmware 1.79 (using .../linux-firmware_1.79.1_all.deb) ... Unpacking replacement linux-firmware ... Preparing to replace linux-generic 3.2.0.29.31 (using .../linux-generic_3.2.0.30.32_amd64.deb) ... Unpacking replacement linux-generic ... Preparing to replace linux-image-generic 3.2.0.29.31 (using .../linux-image-generic_3.2.0.30.32_amd64.deb) ... Unpacking replacement linux-image-generic ... Selecting previously unselected package linux-headers-3.2.0-30. Unpacking linux-headers-3.2.0-30 (from .../linux-headers-3.2.0-30_3.2.0-30.48_all.deb) ... Selecting previously unselected package linux-headers-3.2.0-30-generic. Unpacking linux-headers-3.2.0-30-generic (from .../linux-headers-3.2.0-30-generic_3.2.0-30.48_amd64.deb) ... Preparing to replace linux-headers-generic 3.2.0.29.31 (using .../linux-headers-generic_3.2.0.30.32_amd64.deb) ... Unpacking replacement linux-headers-generic ... Preparing to replace linux-libc-dev 3.2.0-29.46 (using .../linux-libc-dev_3.2.0-30.48_amd64.deb) ... Unpacking replacement linux-libc-dev ... Preparing to replace openjdk-7-jre 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jre_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement openjdk-7-jre ... Preparing to replace openjdk-7-jdk 7~u3-2.1.1~pre1-1ubuntu3 (using .../openjdk-7-jdk_7u7-2.3.2-1ubuntu0.12.04.1_amd64.deb) ... Unpacking replacement openjdk-7-jdk ... Preparing to replace policykit-1-gnome 0.105-1ubuntu3 (using .../policykit-1-gnome_0.105-1ubuntu3.1_amd64.deb) ... Unpacking replacement policykit-1-gnome ... Preparing to replace xserver-xorg-input-synaptics 1.6.2-1ubuntu1~precise1 (using .../xserver-xorg-input-synaptics_1.6.2-1ubuntu1~precise2_amd64.deb) ... Unpacking replacement xserver-xorg-input-synaptics ... Processing triggers for ureadahead ... ureadahead will be reprofiled on next reboot Processing triggers for hicolor-icon-theme ... Processing triggers for shared-mime-info ... Unknown media type in type 'all/all' Unknown media type in type 'all/allfiles' Unknown media type in type 'uri/mms' Unknown media type in type 'uri/mmst' Unknown media type in type 'uri/mmsu' Unknown media type in type 'uri/pnm' Unknown media type in type 'uri/rtspt' Unknown media type in type 'uri/rtspu' Processing triggers for man-db ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for gconf2 ... Processing triggers for libglib2.0-0:i386 ... Processing triggers for libglib2.0-0 ... Setting up linux-image-3.2.0-30-generic (3.2.0-30.48) ... Running depmod. update-initramfs: deferring update (hook will be called later) Examining /etc/kernel/postinst.d. run-parts: executing /etc/kernel/postinst.d/dkms 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Error! Problems with depmod detected. Automatically uninstalling this module. DKMS: Install Failed (depmod problems). Module rolled back to built state. run-parts: executing /etc/kernel/postinst.d/initramfs-tools 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic update-initramfs: Generating /boot/initrd.img-3.2.0-30-generic run-parts: executing /etc/kernel/postinst.d/pm-utils 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic run-parts: executing /etc/kernel/postinst.d/update-notifier 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic run-parts: executing /etc/kernel/postinst.d/zz-update-grub 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.2.0-30-generic Found initrd image: /boot/initrd.img-3.2.0-30-generic Found linux image: /boot/vmlinuz-3.2.0-29-generic Found initrd image: /boot/initrd.img-3.2.0-29-generic Found linux image: /boot/vmlinuz-3.2.0-23-generic Found initrd image: /boot/initrd.img-3.2.0-23-generic Found memtest86+ image: /boot/memtest86+.bin Found Windows 7 (loader) on /dev/sda1 Found Windows Recovery Environment (loader) on /dev/sda2 Found Windows Recovery Environment (loader) on /dev/sda3 done Setting up python-problem-report (2.0.1-0ubuntu13) ... Setting up python-apport (2.0.1-0ubuntu13) ... Setting up apport (2.0.1-0ubuntu13) ... apport start/running Setting up apport-gtk (2.0.1-0ubuntu13) ... Setting up firefox (15.0.1+build1-0ubuntu0.12.04.1) ... Please restart all running instances of firefox, or you will experience problems. Setting up firefox-globalmenu (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-gnome-support (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-locale-en (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-locale-es (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up firefox-locale-zh-hans (15.0.1+build1-0ubuntu0.12.04.1) ... Setting up libtotem0 (3.0.1-0ubuntu21.1) ... Setting up totem-common (3.0.1-0ubuntu21.1) ... Setting up totem (3.0.1-0ubuntu21.1) ... Setting up totem-mozilla (3.0.1-0ubuntu21.1) ... Setting up gir1.2-totem-1.0 (3.0.1-0ubuntu21.1) ... Setting up totem-plugins (3.0.1-0ubuntu21.1) ... Setting up glib-networking-common (2.32.1-1ubuntu2) ... Setting up glib-networking-services (2.32.1-1ubuntu2) ... Setting up glib-networking (2.32.1-1ubuntu2) ... Setting up linux-firmware (1.79.1) ... Setting up linux-image-generic (3.2.0.30.32) ... Setting up linux-generic (3.2.0.30.32) ... Setting up linux-headers-3.2.0-30 (3.2.0-30.48) ... Setting up linux-headers-3.2.0-30-generic (3.2.0-30.48) ... Examining /etc/kernel/header_postinst.d. run-parts: executing /etc/kernel/header_postinst.d/dkms 3.2.0-30-generic /boot/vmlinuz-3.2.0-30-generic Setting up linux-headers-generic (3.2.0.30.32) ... Setting up linux-libc-dev (3.2.0-30.48) ... Setting up policykit-1-gnome (0.105-1ubuntu3.1) ... Setting up xserver-xorg-input-synaptics (1.6.2-1ubuntu1~precise2) ... Setting up openjdk-7-jre-headless (7u7-2.3.2-1ubuntu0.12.04.1) ... Installing new version of config file /etc/java-7-openjdk/security/java.security ... Installing new version of config file /etc/java-7-openjdk/jvm-amd64.cfg ... Setting up openjdk-7-jre-lib (7u7-2.3.2-1ubuntu0.12.04.1) ... Setting up icedtea-7-jre-jamvm (7u7-2.3.2-1ubuntu0.12.04.1) ... Setting up openjdk-7-jre (7u7-2.3.2-1ubuntu0.12.04.1) ... Setting up openjdk-7-jdk (7u7-2.3.2-1ubuntu0.12.04.1) ... update-alternatives: using /usr/lib/jvm/java-7-openjdk-amd64/bin/jcmd to provide /usr/bin/jcmd (jcmd) in auto mode. Processing triggers for libc-bin ... ldconfig deferred processing now taking place Log ended: 2012-09-12 00:49:16

    Read the article

  • Detecting HTML5/CSS3 Features using Modernizr

    - by dwahlin
    HTML5, CSS3, and related technologies such as canvas and web sockets bring a lot of useful new features to the table that can take Web applications to the next level. These new technologies allow applications to be built using only HTML, CSS, and JavaScript allowing them to be viewed on a variety of form factors including tablets and phones. Although HTML5 features offer a lot of promise, it’s not realistic to develop applications using the latest technologies without worrying about supporting older browsers in the process. If history has taught us anything it’s that old browsers stick around for years and years which means developers have to deal with backward compatibility issues. This is especially true when deploying applications to the Internet that target the general public. This begs the question, “How do you move forward with HTML5 and CSS3 technologies while gracefully handling unsupported features in older browsers?” Although you can write code by hand to detect different HTML5 and CSS3 features, it’s not always straightforward. For example, to check for canvas support you need to write code similar to the following:   <script> window.onload = function () { if (canvasSupported()) { alert('canvas supported'); } }; function canvasSupported() { var canvas = document.createElement('canvas'); return (canvas.getContext && canvas.getContext('2d')); } </script> If you want to check for local storage support the following check can be made. It’s more involved than it should be due to a bug in older versions of Firefox. <script> window.onload = function () { if (localStorageSupported()) { alert('local storage supported'); } }; function localStorageSupported() { try { return ('localStorage' in window && window['localStorage'] != null); } catch(e) {} return false; } </script> Looking through the previous examples you can see that there’s more than meets the eye when it comes to checking browsers for HTML5 and CSS3 features. It takes a lot of work to test every possible scenario and every version of a given browser. Fortunately, you don’t have to resort to writing custom code to test what HTML5/CSS3 features a given browser supports. By using a script library called Modernizr you can add checks for different HTML5/CSS3 features into your pages with a minimal amount of code on your part. Let’s take a look at some of the key features Modernizr offers.   Getting Started with Modernizr The first time I heard the name “Modernizr” I thought it “modernized” older browsers by added missing functionality. In reality, Modernizr doesn’t actually handle adding missing features or “modernizing” older browsers. The Modernizr website states, “The name Modernizr actually stems from the goal of modernizing our development practices (and ourselves)”. Because it relies on feature detection rather than browser sniffing (a common technique used in the past – that never worked that great), Modernizr definitely provides a more modern way to test features that a browser supports and can even handle loading additional scripts called shims or polyfills that fill in holes that older browsers may have. It’s a great tool to have in your arsenal if you’re a web developer. Modernizr is available at http://modernizr.com. Two different types of scripts are available including a development script and custom production script. To generate a production script, the site provides a custom script generation tool rather than providing a single script that has everything under the sun for HTML5/CSS3 feature detection. Using the script generation tool you can pick the specific test functionality that you need and ignore everything that you don’t need. That way the script is kept as small as possible. An example of the custom script download screen is shown next. Notice that specific CSS3, HTML5, and related feature tests can be selected. Once you’ve downloaded your custom script you can add it into your web page using the standard <script> element and you’re ready to start using Modernizr. <script src="Scripts/Modernizr.js" type="text/javascript"></script>   Modernizr and the HTML Element Once you’ve add a script reference to Modernizr in a page it’ll go to work for you immediately. In fact, by adding the script several different CSS classes will be added to the page’s <html> element at runtime. These classes define what features the browser supports and what features it doesn’t support. Features that aren’t supported get a class name of “no-FeatureName”, for example “no-flexbox”. Features that are supported get a CSS class name based on the feature such as “canvas” or “websockets”. An example of classes added when running a page in Chrome is shown next:   <html class=" js flexbox canvas canvastext webgl no-touch geolocation postmessage websqldatabase indexeddb hashchange history draganddrop websockets rgba hsla multiplebgs backgroundsize borderimage borderradius boxshadow textshadow opacity cssanimations csscolumns cssgradients cssreflections csstransforms csstransforms3d csstransitions fontface generatedcontent video audio localstorage sessionstorage webworkers applicationcache svg inlinesvg smil svgclippaths"> Here’s an example of what the <html> element looks like at runtime with Internet Explorer 9:   <html class=" js no-flexbox canvas canvastext no-webgl no-touch geolocation postmessage no-websqldatabase no-indexeddb hashchange no-history draganddrop no-websockets rgba hsla multiplebgs backgroundsize no-borderimage borderradius boxshadow no-textshadow opacity no-cssanimations no-csscolumns no-cssgradients no-cssreflections csstransforms no-csstransforms3d no-csstransitions fontface generatedcontent video audio localstorage sessionstorage no-webworkers no-applicationcache svg inlinesvg smil svgclippaths">   When using Modernizr it’s a common practice to define an <html> element in your page with a no-js class added as shown next:   <html class="no-js">   You’ll see starter projects such as HTML5 Boilerplate (http://html5boilerplate.com) or Initializr (http://initializr.com) follow this approach (see my previous post for more information on HTML5 Boilerplate). By adding the no-js class it’s easy to tell if a browser has JavaScript enabled or not. If JavaScript is disabled then no-js will stay on the <html> element. If JavaScript is enabled, no-js will be removed by Modernizr and a js class will be added along with other classes that define supported/unsupported features. Working with HTML5 and CSS3 Features You can use the CSS classes added to the <html> element directly in your CSS files to determine what style properties to use based upon the features supported by a given browser. For example, the following CSS can be used to render a box shadow for browsers that support that feature and a simple border for browsers that don’t support the feature: .boxshadow #MyContainer { border: none; -webkit-box-shadow: #666 1px 1px 1px; -moz-box-shadow: #666 1px 1px 1px; } .no-boxshadow #MyContainer { border: 2px solid black; }   If a browser supports box-shadows the boxshadow CSS class will be added to the <html> element by Modernizr. It can then be associated with a given element. This example associates the boxshadow class with a div with an id of MyContainer. If the browser doesn’t support box shadows then the no-boxshadow class will be added to the <html> element and it can be used to render a standard border around the div. This provides a great way to leverage new CSS3 features in supported browsers while providing a graceful fallback for older browsers. In addition to using the CSS classes that Modernizr provides on the <html> element, you also use a global Modernizr object that’s created. This object exposes different properties that can be used to detect the availability of specific HTML5 or CSS3 features. For example, the following code can be used to detect canvas and local storage support. You can see that the code is much simpler than the code shown at the beginning of this post. It also has the added benefit of being tested by a large community of web developers around the world running a variety of browsers.   $(document).ready(function () { if (Modernizr.canvas) { //Add canvas code } if (Modernizr.localstorage) { //Add local storage code } }); The global Modernizr object can also be used to test for the presence of CSS3 features. The following code shows how to test support for border-radius and CSS transforms:   $(document).ready(function () { if (Modernizr.borderradius) { $('#MyDiv').addClass('borderRadiusStyle'); } if (Modernizr.csstransforms) { $('#MyDiv').addClass('transformsStyle'); } });   Several other CSS3 feature tests can be performed such as support for opacity, rgba, text-shadow, CSS animations, CSS transitions, multiple backgrounds, and more. A complete list of supported HTML5 and CSS3 tests that Modernizr supports can be found at http://www.modernizr.com/docs.   Loading Scripts using Modernizr In cases where a browser doesn’t support a specific feature you can either provide a graceful fallback or load a shim/polyfill script to fill in missing functionality where appropriate (more information about shims/polyfills can be found at https://github.com/Modernizr/Modernizr/wiki/HTML5-Cross-Browser-Polyfills). Modernizr has a built-in script loader that can be used to test for a feature and then load a script if the feature isn’t available. The script loader is built-into Modernizr and is also available as a standalone yepnope script (http://yepnopejs.com). It’s extremely easy to get started using the script loader and it can really simplify the process of loading scripts based on the availability of a particular browser feature. To load scripts dynamically you can use Modernizr’s load() function which accepts properties defining the feature to test (test property), the script to load if the test succeeds (yep property), the script to load if the test fails (nope property), and a script to load regardless of if the test succeeds or fails (both property). An example of using load() with these properties is show next: Modernizr.load({ test: Modernizr.canvas, yep: 'html5CanvasAvailable.js’, nope: 'excanvas.js’, both: 'myCustomScript.js' }); In this example Modernizr is used to not only load scripts but also to test for the presence of the canvas feature. If the target browser supports the HTML5 canvas then the html5CanvasAvailable.js script will be loaded along with the myCustomScript.js script (use of the yep property in this example is a bit contrived – it was added simply to demonstrate how the property can be used in the load() function). Otherwise, a polyfill script named excanvas.js will be loaded to add missing canvas functionality for Internet Explorer versions prior to 9. Once excanvas.js is loaded the myCustomScript.js script will be loaded. Because Modernizr handles loading scripts, you can also use it in creative ways. For example, you can use it to load local scripts when a 3rd party Content Delivery Network (CDN) such as one provided by Google or Microsoft is unavailable for whatever reason. The Modernizr documentation provides the following example that demonstrates the process for providing a local fallback for jQuery when a CDN is down:   Modernizr.load([ { load: '//ajax.googleapis.com/ajax/libs/jquery/1.6.4/jquery.js', complete: function () { if (!window.jQuery) { Modernizr.load('js/libs/jquery-1.6.4.min.js'); } } }, { // This will wait for the fallback to load and // execute if it needs to. load: 'needs-jQuery.js' } ]); This code attempts to load jQuery from the Google CDN first. Once the script is downloaded (or if it fails) the function associated with complete will be called. The function checks to make sure that the jQuery object is available and if it’s not Modernizr is used to load a local jQuery script. After all of that occurs a script named needs-jQuery.js will be loaded. Conclusion If you’re building applications that use some of the latest and greatest features available in HTML5 and CSS3 then Modernizr is an essential tool. By using it you can reduce the amount of custom code required to test for browser features and provide graceful fallbacks or even load shim/polyfill scripts for older browsers to help fill in missing functionality. 

    Read the article

  • Connecting SceneBuilder edited FXML to Java code

    - by daniel
    Recently I had to answer several questions regarding how to connect an UI built with the JavaFX SceneBuilder 1.0 Developer Preview to Java Code. So I figured out that a short overview might be helpful. But first, let me state the obvious. What is FXML? To make it short, FXML is an XML based declaration format for JavaFX. JavaFX provides an FXML loader which will parse FXML files and from that construct a graph of Java object. It may sound complex when stated like that but it is actually quite simple. Here is an example of FXML file, which instantiate a StackPane and puts a Button inside it: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml"> <children> <Button mnemonicParsing="false" text="Button" /> </children> </StackPane> ... and here is the code I would have had to write if I had chosen to do the same thing programatically: import javafx.scene.control.*; import javafx.scene.layout.*; ... final Button button = new Button("Button"); button.setMnemonicParsing(false); final StackPane stackPane = new StackPane(); stackPane.setPrefWidth(200.0); stackPane.setPrefHeight(150.0); stacPane.getChildren().add(button); As you can see - FXML is rather simple to understand - as it is quite close to the JavaFX API. So OK FXML is simple, but why would I use it?Well, there are several answers to that - but my own favorite is: because you can make it with SceneBuilder. What is SceneBuilder? In short SceneBuilder is a layout tool that will let you graphically build JavaFX user interfaces by dragging and dropping JavaFX components from a library, and save it as an FXML file. SceneBuilder can also be used to load and modify JavaFX scenegraphs declared in FXML. Here is how I made the small FXML file above: Start the JavaFX SceneBuilder 1.0 Developer Preview In the Library on the left hand side, click on 'StackPane' and drag it on the content view (the white rectangle) In the Library, select a Button and drag it onto the StackPane on the content view. In the Hierarchy Panel on the left hand side - select the StackPane component, then invoke 'Edit > Trim To Selected' from the menubar That's it - you can now save, and you will obtain the small FXML file shown above. Of course this is only a trivial sample, made for the sake of the example - and SceneBuilder will let you create much more complex UIs. So, I have now an FXML file. But what do I do with it? How do I include it in my program? How do I write my main class? Loading an FXML file with JavaFX Well, that's the easy part - because the piece of code you need to write never changes. You can download and look at the SceneBuilder samples if you need to get convinced, but here is the short version: Create a Java class (let's call it 'Main.java') which extends javafx.application.Application In the same directory copy/save the FXML file you just created using SceneBuilder. Let's name it "simple.fxml" Now here is the Java code for the Main class, which simply loads the FXML file and puts it as root in a stage's scene. /* * Copyright (c) 2012, Oracle and/or its affiliates. All rights reserved. */ package simple; import java.util.logging.Level; import java.util.logging.Logger; import javafx.application.Application; import javafx.fxml.FXMLLoader; import javafx.scene.Scene; import javafx.scene.layout.StackPane; import javafx.stage.Stage; public class Main extends Application { /** * @param args the command line arguments */ public static void main(String[] args) { Application.launch(Main.class, (java.lang.String[])null); } @Override public void start(Stage primaryStage) { try { StackPane page = (StackPane) FXMLLoader.load(Main.class.getResource("simple.fxml")); Scene scene = new Scene(page); primaryStage.setScene(scene); primaryStage.setTitle("FXML is Simple"); primaryStage.show(); } catch (Exception ex) { Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex); } } } Great! Now I only have to use my favorite IDE to compile the class and run it. But... wait... what does it do? Well nothing. It just displays a button in the middle of a window. There's no logic attached to it. So how do we do that? How can I connect this button to my application logic? Here is how: Connection to code First let's define our application logic. Since this post is only intended to give a very brief overview - let's keep things simple. Let's say that the only thing I want to do is print a message on System.out when the user clicks on my button. To do that, I'll need to register an action handler with my button. And to do that, I'll need to somehow get a handle on my button. I'll need some kind of controller logic that will get my button and add my action handler to it. So how do I get a handle to my button and pass it to my controller? Once again - this is easy: I just need to write a controller class for my FXML. With each FXML file, it is possible to associate a controller class defined for that FXML. That controller class will make the link between the UI (the objects defined in the FXML) and the application logic. To each object defined in FXML we can associate an fx:id. The value of the id must be unique within the scope of the FXML, and is the name of an instance variable inside the controller class, in which the object will be injected. Since I want to have access to my button, I will need to add an fx:id to my button in FXML, and declare an @FXML variable in my controller class with the same name. In other words - I will need to add fx:id="myButton" to my button in FXML: -- <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> and declare @FXML private Button myButton in my controller class @FXML private Button myButton; // value will be injected by the FXMLLoader Let's see how to do this. Add an fx:id to the Button object Load "simple.fxml" in SceneBuilder - if not already done In the hierarchy panel (bottom left), or directly on the content view, select the Button object. Open the Properties sections of the inspector (right panel) for the button object At the top of the section, you will see a text field labelled fx:id. Enter myButton in that field and validate. Associate a controller class with the FXML file Still in SceneBuilder, select the top root object (in our case, that's the StackPane), and open the Code section of the inspector (right hand side) At the top of the section you should see a text field labelled Controller Class. In the field, type simple.SimpleController. This is the name of the class we're going to create manually. If you save at this point, the FXML will look like this: -- <?xml version="1.0" encoding="UTF-8"?> <?import java.lang.*?> <?import java.util.*?> <?import javafx.scene.control.*?> <?import javafx.scene.layout.*?> <?import javafx.scene.paint.*?> <StackPane prefHeight="150.0" prefWidth="200.0" xmlns:fx="http://javafx.com/fxml" fx:controller="simple.SimpleController"> <children> <Button fx:id="myButton" mnemonicParsing="false" text="Button" /> </children> </StackPane> As you can see, the name of the controller class has been added to the root object: fx:controller="simple.SimpleController" Coding the controller class In your favorite IDE, create an empty SimpleController.java class. Now what does a controller class looks like? What should we put inside? Well - SceneBuilder will help you there: it will show you an example of controller skeleton tailored for your FXML. In the menu bar, invoke View > Show Sample Controller Skeleton. A popup appears, displaying a suggestion for the controller skeleton: copy the code displayed there, and paste it into your SimpleController.java: /** * Sample Skeleton for "simple.fxml" Controller Class * Use copy/paste to copy paste this code into your favorite IDE **/ package simple; import java.net.URL; import java.util.ResourceBundle; import javafx.fxml.FXML; import javafx.fxml.Initializable; import javafx.scene.control.Button; public class SimpleController implements Initializable { @FXML // fx:id="myButton" private Button myButton; // Value injected by FXMLLoader @Override // This method is called by the FXMLLoader when initialization is complete public void initialize(URL fxmlFileLocation, ResourceBundle resources) { assert myButton != null : "fx:id=\"myButton\" was not injected: check your FXML file 'simple.fxml'."; // initialize your logic here: all @FXML variables will have been injected } } Note that the code displayed by SceneBuilder is there only for educational purpose: SceneBuilder does not create and does not modify Java files. This is simply a hint of what you can use, given the fx:id present in your FXML file. You are free to copy all or part of the displayed code and paste it into your own Java class. Now at this point, there only remains to add our logic to the controller class. Quite easy: in the initialize method, I will register an action handler with my button: () { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... -- ... // initialize your logic here: all @FXML variables will have been injected myButton.setOnAction(new EventHandler<ActionEvent>() { @Override public void handle(ActionEvent event) { System.out.println("That was easy, wasn't it?"); } }); ... That's it - if you now compile everything in your IDE, and run your application, clicking on the button should print a message on the console! Summary What happens is that in Main.java, the FXMLLoader will load simple.fxml from the jar/classpath, as specified by 'FXMLLoader.load(Main.class.getResource("simple.fxml"))'. When loading simple.fxml, the loader will find the name of the controller class, as specified by 'fx:controller="simple.SimpleController"' in the FXML. Upon finding the name of the controller class, the loader will create an instance of that class, in which it will try to inject all the objects that have an fx:id in the FXML. Thus, after having created '<Button fx:id="myButton" ... />', the FXMLLoader will inject the button instance into the '@FXML private Button myButton;' instance variable found on the controller instance. This is because The instance variable has an @FXML annotation, The name of the variable exactly matches the value of the fx:id Finally, when the whole FXML has been loaded, the FXMLLoader will call the controller's initialize method, and our code that registers an action handler with the button will be executed. For a complete example, take a look at the HelloWorld SceneBuilder sample. Also make sure to follow the SceneBuilder Get Started guide, which will guide you through a much more complete example. Of course, there are more elegant ways to set up an Event Handler using FXML and SceneBuilder. There are also many different ways to work with the FXMLLoader. But since it's starting to be very late here, I think it will have to wait for another post. I hope you have enjoyed the tour! --daniel

    Read the article

  • How to change the BIOS splash screen on HP Pavilion G4 1303AU?

    - by avirk
    My cousin got (legally) a laptop model HP Pavilion G4 1303AU from the government of my state. The laptop dual-boots Ubuntu and Windows 7. Everything is great except the BIOS logo at boot which I would like to change but don't know how to. I tried to flash a new BIOS firmware, but this didn't change the logo. I found this link for the same model and the same problem, but no success there either. Also I saw this blog post which wasn't helpful, except for this comment that mentioned an image in .ROM format. Not wishing to decompile and recompile the BIOS, can someone help me out with a step by step guide ?

    Read the article

  • SQL Server Licensing in a VMware vSphere Cluster

    - by Helvick
    If I have SQL Server 2008 instances running in virtual machines on a VMware vSphere cluster with vMotion\DRS enabled so that the VM's can (potentially) run on any one of the physical servers in the cluster what precisely are the license requirements? For example assume that I have 4 physical ESX Hosts with dual physical CPU's and 3 separate single vCPU Virtual Machines running SQL Server 2008 running in that cluster. How many SQL Standard Processor licenses would I need? Is it 3 (one per VM) or 12 (one per VM on each physical host) or something else? How many SQL Enterprise Processor licenses would I need? Is it 3 (one per VM) or 8 (one for each physical CPU in the cluster) or, again, something else? The range in the list prices for these options goes from $17k to $200k so getting it right is quite important. Bonus question: If I choose the Server+CAL licensing model do I need to buy multiple Server instance licenses for each of the ESX hosts (so 12 copies of the SQL Server Standard server license so that there are enough licenses on each host to run all VM's) or again can I just license the VM and what difference would using Enterprise per server licensing make? Edited to Add Having spent some time reading the SQL 2008 Licensing Guide (63 Pages! Includes Maps!*) I've come across this: • Under the Server/CAL model, you may run unlimited instances of SQL Server 2008 Enterprise within the server farm, and move those instances freely, as long as those instances are not running on more servers than the number of licenses assigned to the server farm. • Under the Per Processor model, you effectively count the greatest number of physical processors that may support running instances of SQL Server 2008 Enterprise at any one time across the server farm and assign that number of Processor licenses And earlier: ..For SQL Server, these rule changes apply to SQL Server 2008 Enterprise only. By my reading this means that for my 3 VM's I only need 3 SQL 2008 Enterprise Processor Licenses or one copy of Server Enterprise + CALs for the cluster. By implication it means that I have to license all processors if I choose SQL 2008 Standard Processor licensing or that I have to buy a copy of SQL Server 2008 Standard for each ESX host if I choose to use CALs. *There is a map to demonstrate that a Server Farm cannot extend across an area broader than 3 timezones unless it's in the European Free Trade Area, I wasn't expecting that when I started reading it.

    Read the article

< Previous Page | 202 203 204 205 206 207 208 209 210 211 212 213  | Next Page >