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  • Should you create a class within a method?

    - by Amndeep7
    I have made a program using Java that is an implementation of this project: http://nifty.stanford.edu/2009/stone-random-art/sml/index.html. Essentially, you create a mathematical expression and, using the pixel coordinate as input, make a picture. After I initially implemented this in serial, I then implemented it in parallel due to the fact that if the picture size is too large or if the mathematical expression is too complex (especially considering the fact that I made the expression recursively), it takes a really long time. During this process, I realized that I needed two classes which implemented the Runnable interface as I had to put in parameters for the run method, which you aren't allowed to do directly. One of these classes ended up being a medium sized static inner class (not large enough to make an independent class file for it though). The other though, just needed a few parameters to determine some indexes and the size of the for loop that I was making run in parallel - here it is: class DataConversionRunnable implements Runnable { int jj, kk, w; DataConversionRunnable(int column, int matrix, int wid) { jj = column; kk = matrix; w = wid; } public void run() { for(int i = 0; i < w; i++) colorvals[kk][jj][i] = (int) ((raw[kk][jj][i] + 1.0) * 255 / 2.0); increaseCounter(); } } My question is should I make it a static inner class or can I just create it in a method? What is the general programming convention followed in this case?

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  • Slow Starting DHCP Client Service - HP Thin Clients

    - by Ryan
    We have recently began adding XPe thin clients to our domain in preperation for a new citrix environment. One thing that has been picked up on in testing is that they appear slow to boot. The issue manifest's it's self as the classic "Applying Computer Settings..." screen we are all used to seeing. After digging into the issue it appears the DHCP Client service is taking some time to load on boot, this varies but I would estimate it can take around 1 minute in some cases. I've eliminated the classic issues, DHCP is responding correctly and in quick time. DNS is not the cause and GPO's are applying promptly. A simple workaround is to assign the client a static IP which work's great so the TCP/IP servies are obviously firing up quickly, just not DHCP Client. Does anyone have any idea's on how I may be able to improve the service start time? Keen to find a better solution before I get my arm twisted into setting up 250 thin clients with static addressing!

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  • Code deploy system [closed]

    - by Turnaev Evgeny
    Currently we deploy code to servers in a various ways: freebsd package freebsd ports part of config files and static just svn up'ed and a symlink is changed to new upped folder The distribution of freebsd packages to target servers is done through custom tool that uses ssh. I am looking for a code deploy system that will allow: deploy several packages (freebsd or linux) atomic (ether deploy all or none of them to server) can save a history of last stable version - so in case of bad deploy i can easily rollback to last working version all servers ease deployment of config and static files - and integrate those into atomic deploy/rollback system. should work with freebsd or linux (apt-get system)

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  • apt-get issue after upgrading to 12.04

    - by user83906
    I have recently upgraded my cluster from 11.10 to 12.04. After the upgrade, I am having trouble running apt-get on the cluster nodes. I can ssh between the nodes (client-to-client; client-to-head; client-to-external etc.). However, sudo apt-get update produces the following errors: Ign http://us.archive.ubuntu.com precise InRelease Ign http://security.ubuntu.com precise-security InRelease Ign http://www.openfoam.org maverick InRelease Ign http://us.archive.ubuntu.com precise-updates InRelease Err http://security.ubuntu.com precise-security Release.gpg Something wicked happened resolving 'security.ubuntu.com:http' (-5 - No address associated with hostname) Err http://www.openfoam.org maverick Release.gpg Something wicked happened resolving 'www.openfoam.org:http' (-5 - No address associated with hostname) Ign http://us.archive.ubuntu.com precise-backports InRelease Ign http://www.openfoam.org maverick Release Ign http://security.ubuntu.com precise-security Release Err http://us.archive.ubuntu.com precise Release.gpg Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) Ign http://security.ubuntu.com precise-security/main Sources/DiffIndex Err http://us.archive.ubuntu.com precise-updates Release.gpg Something wicked happened resolving 'us.archive.ubuntu.com:http' (-5 - No address associated with hostname) Ign http://security.ubuntu.com precise-security/restricted Sources/DiffIndex 15% [Connecting to us.archive.ubuntu.com] [Connecting to security.ubuntu.com] [Connecting to www.openfoam.org] On the headnode, I have in /etc/network/iterfaces: auto eth0 iface eth0 inet static address 192.168.0.1/24 On the client nodes, I have /etc/network/iterfaces: auto eth0 iface eth0 inet static address 192.168.0.101 netmask 255.255.255.0 gateway 192.168.0.1 Please advise.

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  • Windows 7 Default Gateway problem

    - by Matt
    I have a strange problem (or at least seems strange to me) the below are IP configurations for two laptops on my home network which consists of a main router 192.168.11.1 and a connected wireless router (i know this can cause problems but has always worked until I got the win7 machine) at 192.168.11.2 with DHCP disabled. Laptop 1 - Win XP IP: Dynamically assigned by main router default gateway: 192.168.11.1 (main router) This machine gets perfect connectivity. Laptop 2 - Win7 IP: dynamically assigned by main router Default Gateway: 192.168.11.2 THIS IS THE PROBLEM... I cannot seem to get this machine to default to the main router for the gateway UNLESS I go to a static configuration which I would rather not do since I regularly go between my home and public networks. Why is my Win7 machine not finding the main gateway the same way that the other laptop is? I believe that the rest of my setup is fine as it has always worked and it works perfectly when set as static ip and gateway. Please help! Thanks

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  • What is good usage scenario for Rackspace Cloud Files CDN (powered by AKAMAI) [closed]

    - by Andrew Smith
    I have just setup my website as static page via Rackspace CDN / Akamai. www.example.co.uk is an alias for d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com. d9771e6f24423091aebc-345678991111238fabcdef6114258d0e1.r61.cf3.rackcdn.com is an alias for a61.rackcdn.com. a61.rackcdn.com is an alias for a61.rackcdn.com.mdc.edgesuite.net. a61.rackcdn.com.mdc.edgesuite.net is an alias for a63.dscg10.akamai.net. a63.dscg10.akamai.net has address 63.166.98.41 a63.dscg10.akamai.net has address 63.166.98.40 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ecb9 a63.dscg10.akamai.net has IPv6 address 2001:428:4c02::cda8:ed09 The HTTP header: HTTP/1.0 200 OK Last-Modified: Fri, 19 Oct 2012 23:27:41 GMT ETag: fdf9e14b77def799e09e8ce815a521da X-Timestamp: 1350689261.23382 Content-Type: text/html X-Trans-Id: tx457979be3bd746c2b4e5403a1189cdbc Cache-Control: public, max-age=900 Expires: Sat, 27 Oct 2012 22:18:56 GMT Date: Sat, 27 Oct 2012 22:03:56 GMT Content-Length: 7124 Connection: keep-alive I am wondering, if it's really the fastest solution to power the website? By investigating it thru http://www.just-ping.com/ it seems, that from many places the ping is very high, and during quick investigation I found that they use GeoIP to resolve addresses based on WHOIS, which is not accurate and because of that from many places the ping is above 300ms (for example, if ISP is in balgladore and request is routed to bangladore even if it's 300ms, for period of 1 month), while by just using Amazon Web Services and Route 53 Anycast DNS servers and only 4 EC2 instances it seems that for example India is always below 100ms, while using Akamai it goes above 300ms in some cases, and this is because Route 53 is using BGP. By quickly checking the Akamai, it seems that they are not getting feedback from the traffic - the high ping stays constant even if I keep downloading large files and videos, which is opposite to what they say on their website. They state, that they optimize the performance by taking feedback from the requests, while it seems they just use GeoIP with per City resolution (which are mostly big cities). Because of this, AWS with Route 53 / Anycast DNS seems to be much more reliable, as well EdgeCast which is using BGP, but I dont know how much does it cost to deploy static website. Actually, I dont know if EdgeCast is not a lie, because from isolated places there are many errors - so their performance is at the cost of quality of delivery, because of BGP switching the routes during transfer of large files. So I was wondering, what is really Akamai good for, because they dont seem to pose any strength in any field in what I do understand now, except they offer some software based WAF on their website, but what I really care about is the core distribiution, so the question is? Is really Akamai good for Videos? For static websites? ??? I found so far AWS most usable with most consistent ping and stable transfers.

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  • Getting Help with 'SEPA' Questions

    - by MargaretW
    What is 'SEPA'? The Single Euro Payments Area (SEPA) is a self-regulatory initiative for the European banking industry championed by the European Commission (EC) and the European Central Bank (ECB). The aim of the SEPA initiative is to improve the efficiency of cross border payments and the economies of scale by developing common standards, procedures, and infrastructure. The SEPA territory currently consists of 33 European countries -- the 28 EU states, together with Iceland, Liechtenstein, Monaco, Norway and Switzerland. Part of that infrastructure includes two new SEPA instruments that were introduced in 2008: SEPA Credit Transfer (a Payables transaction in Oracle EBS) SEPA Core Direct Debit (a Receivables transaction in Oracle EBS) A SEPA Credit Transfer (SCT) is an outgoing payment instrument for the execution of credit transfers in Euro between customer payment accounts located in SEPA. SEPA Credit Transfers are executed on behalf of an Originator holding a payment account with an Originator Bank in favor of a Beneficiary holding a payment account at a Beneficiary Bank. In R12 of Oracle applications, the current SEPA credit transfer implementation is based on Version 5 of the "SEPA Credit Transfer Scheme Customer-To-Bank Implementation Guidelines" and the "SEPA Credit Transfer Scheme Rulebook" issued by European Payments Council (EPC). These guidelines define the rules to be applied to the UNIFI (ISO20022) XML message standards for the implementation of the SEPA Credit Transfers in the customer-to-bank space. This format is compliant with SEPA Credit Transfer version 6. A SEPA Core Direct Debit (SDD) is an incoming payment instrument used for making domestic and cross-border payments within the 33 countries of SEPA, wherein the debtor (payer) authorizes the creditor (payee) to collect the payment from his bank account. The payment can be a fixed amount like a mortgage payment, or variable amounts such as those of invoices. The "SEPA Core Direct Debit" scheme replaces various country-specific direct debit schemes currently prevailing within the SEPA zone. SDD is based on the ISO20022 XML messaging standards, version 5.0 of the "SEPA Core Direct Debit Scheme Rulebook", and "SEPA Direct Debit Core Scheme Customer-to-Bank Implementation Guidelines". This format is also compliant with SEPA Core Direct Debit version 6. EU Regulation #260/2012 established the technical and business requirements for both instruments in euro. The regulation is referred to as the "SEPA end-date regulation", and also defines the deadlines for the migration to the new SEPA instruments: Euro Member States: February 1, 2014 Non-Euro Member States: October 31, 2016. Oracle and SEPA Within the Oracle E-Business Suite of applications, Oracle Payables (AP), Oracle Receivables (AR), and Oracle Payments (IBY) provide SEPA transaction capabilities for the following releases, as noted: Release 11.5.10.x -  AP & AR Release 12.0.x - AP & AR & IBY Release 12.1.x - AP & AR & IBY Release 12.2.x - AP & AR & IBY Resources To assist our customers in migrating, using, and troubleshooting SEPA functionality, a number of resource documents related to SEPA are available on My Oracle Support (MOS), including: R11i: AP: White Paper - SEPA Credit Transfer V5 support in Oracle Payables, Doc ID 1404743.1R11i: AR: White Paper - SEPA Core Direct Debit v5.0 support in Oracle Receivables, Doc ID 1410159.1R12: IBY: White Paper - SEPA Credit Transfer v5 support in Oracle Payments, Doc ID 1404007.1R12: IBY: White Paper - SEPA Core Direct Debit v5 support in Oracle Payments, Doc ID 1420049.1R11i/R12: AP/AR/IBY: Get Help Setting Up, Using, and Troubleshooting SEPA Payments in Oracle, Doc ID 1594441.2R11i/R12: Single European Payments Area (SEPA) - UPDATES, Doc ID 1541718.1R11i/R12: FAQs for Single European Payments Area (SEPA), Doc ID 791226.1

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  • Why can't I compare two Texture2D's?

    - by Fiona
    I am trying to use an accessor, as it seems to me that that is the only way to accomplish what I want to do. Here is my code: Game1.cs public class GroundTexture { private Texture2D dirt; public Texture2D Dirt { get { return dirt; } set { dirt = value; } } } public class Main : Game { public static Texture2D texture = tile.Texture; GroundTexture groundTexture = new GroundTexture(); public static Texture2D dirt; protected override void LoadContent() { Tile tile = (Tile)currentLevel.GetTile(20, 20); dirt = Content.Load<Texture2D>("Dirt"); groundTexture.Dirt = dirt; Texture2D texture = tile.Texture; } protected override void Update(GameTime gameTime) { if (texture == groundTexture.Dirt) { player.TileCollision(groundBounds); } base.Update(gameTime); } } I removed irrelevant information from the LoadContent and Update functions. On the following line: if (texture == groundTexture.Dirt) I am getting the error Operator '==' cannot be applied to operands of type 'Microsoft.Xna.Framework.Graphics.Texture2D' and 'Game1.GroundTexture' Am I using the accessor correctly? And why do I get this error? "Dirt" is Texture2D, so they should be comparable. This using a few functions from a program called Realm Factory, which is a tile editor. The numbers "20, 20" are just a sample of the level I made below: tile.Texture returns the sprite, which here is the content item Dirt.png Thank you very much! (I posted this on the main Stackoverflow site, but after several days didn't get a response. Since it has to do mainly with Texture2D, I figured I'd ask here.)

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  • impossible to connect.. days trying..

    - by dany
    I have a problem: I am on Debian. I configured my nic with a static ip (192.168.1.56). When I try to connect to a network, initially with ifconfig eth2 I get (correctly): eth2 inet addr:192.168.1.56 .... inet6 addr: fe80:221:ff:fe96:4598/64 but after a few seconds the 102.168.1.56 disappears and after some other seconds disappears the inet6 address too. When I press in the nm-applet it requires me the password but in the meantime it try to connect. At uni, the connection is a DHCP one. It works for the first few seconds but after it doesn't. Any possible solution? Here it is the relevant part of the syslog: (static ip configuration) http://pastebin.com/u3BPAsda

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  • Setup IIS 7 as FTP Server that is connectable outside of my local network

    - by Usta
    I was able to setup an FTP site that I was able to access via ftp://127.0.0.1/ or my local(static) ip. To do this I followed these instructions (with the exception that I did not bind to 127.0.0.1 as suggested) http://learn.iis.net/page.aspx/301/creating-a-new-ftp-site-in-iis-7/ I have created a firewall exception for port 20 and 21, and setup port-forwarding on my wireless router. But I can only access the site via local-host, and I need to have a friend have read access to it. So how do I enable remote access to it? (I'd rather not purchase a domain-name) My setup: IIS 7.5 Windows 7 Professional Wireless Network Norton Internet Security 2012 An Internal Static IP Address

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  • First Project a big one, How much should we charge?

    - by confuzzled
    Two of my cousins and I started a freelance computer repair/web design business just to make some money on the side during college, and received our first major web design project about three weeks ago. Now we've created websites before, but it was mostly for family businesses and have never really charged money, and most of the websites have been static, and don't really require a CMS. This project, however, was a big one (for us anyways). We created a news site that had several categories, we created the banners, we created a classifieds page (not a web app just something static that they control). Several links, a few graphical assets, CSS drop down menu, RSS feed from a different news site, weather, all the normal stuff you would find on a regular news site. On top of that we put in all the usual Joomla stuff (search, Jcomments, Jslide pictures, JCE, etc.). Then we uploaded the first 10 articles they gave us, and we are going to train them how to use Joomla. Now, at first we decided for 700 dollars. I assumed they just wanted a simple blog like website where they can upload articles. But then we had a meeting, and they asked for a lot more. Note: we did not hard code the template from scratch, but customized the gantry framework to fit their needs. We did code quite a bit however. I estimate that we put in about 50-60 hours in total. I'm wondering if 700 dollars is a bit low, this price is definitely not set in stone. Please keep in mind that this is our first project, and we are newbies, please be kind. Thank You!

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  • What reasons are there to reduce the max-age of a logo to just 8 days? [closed]

    - by callum
    Most websites set max-age=31536000 (1 year) on the Cache-control headers of static assets such as logo images. Examples: YouTube Yahoo Twitter BBC But there is a notable exception: Google's logo has max-age=691200 (8 days). I've checked the headers on the Google logo in the past, and it definitely used to be 1 year. (Also, it used to be part of a sprite, and now it is a standalone logo image, but that's probably another question...) What could be valid technical reasons why they would want to reduce its cache lifetime to just 8 days? Google's homepage is one of the most carefully optimised pages in the world, so I imagine there's a good reason. Edit: Please make sure you understand these points before answering: Nobody uses short max-age lifetimes to allow modifying a static asset in future. When you modify it, you just serve it at a different URL. So no, it's nothing to do with Google doodles. Think about it: even if Google didn't understand this basic trick of HTTP, 8 days still wouldn't be appropriate, as only those users who don't have the original logo cached would see the doodle on doodle-day – and then that group of users would go on seeing the doodle for the following 8 days after Google changed it back :) Web servers do not worry about "filling up" the caches of clients (or proxies). The client manages this by itself – when it hits its own storage limit, it just starts dropping the lowest priority items to make space for new items. The priority score is based on the question "How likely am I to benefit from having cached this URL?", which is nothing to do with what max-age value the server sent when the URL was originally requested; it's a heuristic based on the "frecency" of requests for that URL. The max-age simply lets the server set a cut-off point – the time at which the client is supposed to discard the item regardless of how often it's being re-used. It would be very nice and trusting of a downstream client/proxy to rely on all origin servers "holding back" from filling up their caches, but I don't think we live in that world ;)

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  • With Slick, how to change the resolution during gameplay?

    - by TheLima
    I am developing a tile-based strategy game using Java and the Slick API. So far so good, but I've come to a standstill on my options menu. I have plans for the user to be able to change the resolution during gameplay (it is pretty common, after all). I can already change to fullscreen and back to windowed, this was pretty simple... //"fullScreenOption" is a checkbox-like button. if (fullScreenOption.isMouseOver(mouseX, mouseY)) { if (input.isMouseButtonDown(Input.MOUSE_LEFT_BUTTON)) { fullScreenOption.state = !fullScreenOption.state; container.setFullscreen(fullScreenOption.state); } } But the container class (Implemented by Slick, not me), contrary to my previous beliefs, does not seem to have any resolution-change functions! And that's pretty much the situation...I know it's possible, but i don't know how to do it, nor what is the class responsible! The AppGameContainer class, used on the very start of the game's initialization, is the only place with any functions for changing the display-mode that I've found so far, but it's only used at the very start, and i haven't found a way to travel back to it from my options menu. //This is my implementation of it... public static void main(String[] args) throws SlickException { AppGameContainer app = new AppGameContainer(new Main()); // app.setTargetFrameRate(60); app.setVSync(true); app.setDisplayMode(800, 600, false); app.start(); } I can define it as a static global on the Main, but it's probably a (very) bad way to do it...

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  • How to tell your boss that he's a bad programmer? [closed]

    - by Doe
    Possible Duplicate: How to tell your boss that his programming style is really bad? There was a question about the boss having a bad programming style (weird booleans, empty loops, etc.) Having a bad/weird style does not imply being a bad programmer, but my situation is different. My boss outputs some really nasty code for the project, on which we are working together (just two of us). Examples: functions that span over several screens (big screens - 1900 x 1200) Deeply nested Conditional and Loop statements (up to 10 levels!!) Too much static variables, singletons, and both (singleton class with all the methods and members also static) Sometimes the code committed to the version control system does not even compile! Copy-Paste code instead of separating it into an independent function. Fail all the deadlines. "This's [C#|Java|Python] it shouldn't be efficient, that's why we loop all over the haystack to find the needle." "This's C/C++, it's fast enough to loop all over the haystack to find the needle." There is much more to mention... But the worst is that I have to redo much of the stuff he does, my code, which I try to keep clean is often polluted with above-mentioned atrocities. He's reaching 30 soon, so all his skills are established, and I don't even know if it's possible to change something. I like the project, but sometimes I just want to quit...

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  • ASA 5505 Vlan question

    - by Wayne
    I am setting up a cisco asa 5505 with the base license. I can communicate from inside-outside, outside-inside, inside-home, which is my desired traffic security. I can get http, ssh, and other access from inside-home, but I can't ping from inside-home (192.168.110.0 host to 192.168.7.1 or 192.168.7.0 host). Can someone explain. My config is listed below interface Vlan1<br> nameif inside<br> security-level 100<br> ip address 192.168.110.254 255.255.255.0 <br> !<br> interface Vlan2<br> nameif outside<br> security-level 0<br> pppoe client vpdn group birdie<br> ip address removedIP 255.255.255.255 pppoe <br> !<br> interface Vlan3<br> no forward interface Vlan1<br> nameif home<br> security-level 50<br> ip address 192.168.7.1 255.255.255.0 <br> ! <br> interface Ethernet0/0<br> switchport access vlan 2<br> ! <br> interface Ethernet0/1<br> ! <br> interface Ethernet0/2<br> ! <br> interface Ethernet0/3<br> ! <br> interface Ethernet0/4<br> switchport access vlan 3<br> ! <br> interface Ethernet0/5<br> shutdown <br> ! <br> interface Ethernet0/6<br> shutdown <br> ! <br> interface Ethernet0/7<br> shutdown <br> ! <br> ftp mode passive<br> clock timezone EST -5<br> clock summer-time EDT recurring<br> access-list Outside-In extended permit icmp any any <br> access-list Outside-In extended permit tcp any any eq www <br> access-list Outside-In extended permit tcp any any eq https <br> access-list Outside-In extended permit tcp any any eq 5969 <br> access-list inside_nat0_outbound extended permit ip any 192.168.111.0 255.255.255.224 <br> access-list standardUser_splitTunnelAcl1 extended permit ip 192.168.111.0 255.255.255.0 any <br> access-list standardUser_splitTunnelAcl1 extended permit ip 192.168.110.0 255.255.255.0 <br>any access-list inside_in extended permit icmp any any <br> access-list inside_in extended permit ip any any <br> access-list home_in extended permit icmp any any <br> access-list home_in extended permit ip any any <br> pager lines 24<br> logging enable<br> logging asdm informational<br> mtu inside 1492<br> mtu outside 1492<br> mtu home 1500 <br> ip local pool vpnuser 192.168.111.5-192.168.111.20<br> icmp unreachable rate-limit 1 burst-size 1<br> asdm image disk0:/asdm-524.bin<br> no asdm history enable<br> arp timeout 14400<br> nat-control <br> global (outside) 1 interface<br> nat (inside) 0 access-list inside_nat0_outbound<br> nat (inside) 1 0.0.0.0 0.0.0.0<br> nat (home) 1 192.168.7.0 255.255.255.0<br> static (inside,outside) tcp interface https 192.168.110.6 https netmask 255.255.255.255 <br> static (inside,outside) tcp interface www 192.168.110.6 www netmask 255.255.255.255 <br> static (inside,outside) tcp interface 5969 192.168.110.12 5969 netmask 255.255.255.255 <br> static (inside,home) 192.168.110.0 192.168.110.0 netmask 255.255.255.0 <br> access-group inside_in in interface inside<br> access-group Outside-In in interface outside<br> access-group home_in in interface home<br> route outside 0.0.0.0 0.0.0.0 RemovedIP 1<br>

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  • Connect ADSL modem SMC7904WBRA-N to CISCO RV082

    - by Cy.
    I have a SMC7904WBRA-N ADSL modem/router that connects to the internet with a static IP given by the provider. I've received a RV082 to create a VPN connection which is having problems to connect to the remote VPN Server. After many tries we deduced that the SMC7904WBRA-N is being problematic with the NAT and I have been suggested to put the SMC router into the appropriate DSL bridging mode so the RV082 gets direct access to internet with the static IP. Can you give me any hints on how could this be done? Which mode is that?

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  • Postfix/dovecot remove LDAP user

    - by dove221
    I have to remove or blacklist an LDAP/dovecot user. The authentication is setup from active directory what I cannot manage so I thought there should be a way at least to disable this specific user on the mailserver locally. # Virtual Accoutns - LDAP - MS AD virtual_mailbox_maps = ldap:/etc/postfix/ldap_mailbox_maps.cf virtual_alias_maps = ldap:/etc/postfix/ldap_alias_maps_redirect_true.cf ldap:/etc/postfix/ldap_alias_maps_redirect_false.cf ldap:/etc/postfix/ldap_mailbox _groups.cf virtual_mailbox_domains = domain.com virtual_uid_maps = static:1000 virtual_gid_maps = static:1000 virtual_transport = dovecot dovecot_destination_recipient_limit = 1 Anybody knows how to do it? I followed this guide for disabling 1 user through postfixes access file: http://www.cyberciti.biz/faq/howto-blacklist-reject-sender-email-address/ Unfortunately it doesn't work. It's like the settings stored in LDAP are overruling the access rule. Instead of postfix rejecting the mail it keeps accepting it. Thanks!

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  • Can't seem to get C TCP Server-Client Communications Right

    - by Zeesponge
    Ok i need some serious help here. I have to make a TCP Server Client. When the Client connects to server using a three stage handshake. AFterwards... while the Client is running in the terminal, the user enters linux shell commands like xinput list, ls -1, ect... something that uses standard output. The server accepts the commands and uses system() (in a fork() in an infinite loop) to run the commands and the standard output is redirected to the client, where the client prints out each line. Afterward the server sends a completion signal of "\377\n". In which the client goes back to the command prompt asking for a new command and closes its connection and exit()'s when inputting "quit". I know that you have to dup2() both the STDOUT_FILENO and STDERR_FILENO to the clients file descriptor {dup2(client_FD, STDOUT_FILENO). Everything works accept when it comes for the client to retrieve system()'s stdout and printing it out... all i get is a blank line with a blinking cursor (client waiting on stdin). I tried all kinds of different routes with no avail... If anyone can help out i would greatly appreciate it TCP SERVER CODE include #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <signal.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> //Prototype void handle_client(int connect_fd); int main() { int server_sockfd, client_sockfd; socklen_t server_len, client_len; struct sockaddr_in server_address; struct sockaddr_in client_address; server_sockfd = socket(AF_INET, SOCK_STREAM, 0); server_address.sin_family = AF_INET; server_address.sin_addr.s_addr = htonl(INADDR_ANY); server_address.sin_port = htons(9734); server_len = sizeof(server_address); bind(server_sockfd, (struct sockaddr *)&server_address, server_len); /* Create a connection queue, ignore child exit details and wait for clients. */ listen(server_sockfd, 10); signal(SIGCHLD, SIG_IGN); while(1) { printf("server waiting\n"); client_len = sizeof(client_address); client_sockfd = accept(server_sockfd, (struct sockaddr *)&client_address, &client_len); if(fork() == 0) handle_client(client_sockfd); else close(client_sockfd); } } void handle_client(int connect_fd) { const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; static char commands[201]; int sys_return; //memset client_msg, server_msg, commands memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(client_msg)); memset(&commands, 0, sizeof(commands)); //read remsh from client read(connect_fd, &client_msg, 200); //check remsh validity from client if(strcmp(client_msg, remsh) != 0) { errno++; perror("Error Establishing Handshake"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write remsh to client write(connect_fd, remsh, strlen(remsh)); //read shared_secret from client read(connect_fd, &client_msg, 200); //check shared_secret validity from client if(strcmp(client_msg, shared_secret) != 0) { errno++; perror("Invalid Security Passphrase"); write(connect_fd, "no", 2); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ok to client write(connect_fd, ok, strlen(ok)); // dup2 STDOUT_FILENO <= client fd, STDERR_FILENO <= client fd dup2(connect_fd, STDOUT_FILENO); dup2(connect_fd, STDERR_FILENO); //begin while... while read (client_msg) from server and >0 while(read(connect_fd, &client_msg, 200) > 0) { //check command validity from client if(strcmp(client_msg, command) != 0) { errno++; perror("Error, unable to retrieve data"); close(connect_fd); exit(1); } //memset client_msg memset(&client_msg, 0, sizeof(client_msg)); //write ready to client write(connect_fd, ready, strlen(ready)); //read commands from client read(connect_fd, &commands, 200); //run commands using system( ) sys_return = system(commands); //check success of system( ) if(sys_return < 0) { perror("Invalid Commands"); errno++; } //memset commands memset(commands, 0, sizeof(commands)); //write complete to client write(connect_fd, complete, sizeof(complete)); } } TCP CLIENT CODE #include <sys/types.h> #include <sys/socket.h> #include <stdio.h> #include <string.h> #include <netinet/in.h> #include <arpa/inet.h> #include <unistd.h> #include <stdlib.h> #include <errno.h> #include "readline.c" int main(int argc, char *argv[]) { int sockfd; int len; struct sockaddr_in address; int result; const char* remsh = "<remsh>\n"; const char* ready = "<ready>\n"; const char* ok = "<ok>\n"; const char* command = "<command>\n"; const char* complete = "<\377\n"; const char* shared_secret = "<shapoopi>\n"; static char server_msg[201]; static char client_msg[201]; memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); /* Create a socket for the client. */ sockfd = socket(AF_INET, SOCK_STREAM, 0); /* Name the socket, as agreed with the server. */ memset(&address, 0, sizeof(address)); address.sin_family = AF_INET; address.sin_addr.s_addr = inet_addr(argv[1]); address.sin_port = htons(9734); len = sizeof(address); /* Now connect our socket to the server's socket. */ result = connect(sockfd, (struct sockaddr *)&address, len); if(result == -1) { perror("ACCESS DENIED"); exit(1); } //write remsh to server write(sockfd, remsh, strlen(remsh)); //read remsh from server read(sockfd, &server_msg, 200); //check remsh validity from server if(strcmp(server_msg, remsh) != 0) { errno++; perror("Error Establishing Initial Handshake"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //write shared secret text to server write(sockfd, shared_secret, strlen(shared_secret)); //read ok from server read(sockfd, &server_msg, 200); //check ok velidity from server if(strcmp(server_msg, ok) != 0 ) { errno++; perror("Incorrect security phrase"); close(sockfd); exit(1); } //? dup2 STDIN_FILENO = server socket fd? //dup2(sockfd, STDIN_FILENO); //begin while(1)/////////////////////////////////////// while(1){ //memset both msg arrays memset(&client_msg, 0, sizeof(client_msg)); memset(&server_msg, 0, sizeof(server_msg)); //print Enter Command, scan input, fflush to stdout printf("<<Enter Command>> "); scanf("%s", client_msg); fflush(stdout); //check quit input, if true close and exit successfully if(strcmp(client_msg, "quit") == 0) { printf("Exiting\n"); close(sockfd); exit(EXIT_SUCCESS); } //write command to server write(sockfd, command, strlen(command)); //read ready from server read(sockfd, &server_msg, 200); //check ready validity from server if(strcmp(server_msg, ready) != 0) { errno++; perror("Failed Server Communications"); close(sockfd); exit(1); } //memset server_msg memset(&server_msg, 0, sizeof(server_msg)); //begin looping and retrieving from stdin, //break loop at EOF or complete while((read(sockfd, server_msg, 200) != 0) && (strcmp(server_msg, complete) != 0)) { //while((fgets(server_msg, 4096, stdin) != EOF) || (strcmp(server_msg, complete) == 0)) { printf("%s", server_msg); memset(&server_msg, 0, sizeof(server_msg)); } } }

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  • Do I need a VPN to secure communication over a T1 line?

    - by Seth
    I have a dedicated T1 line that runs between my office and my data center. Both ends have public IP addresses. On both ends, we have a T1 routers which connect to SonicWall firewalls. The SonicWalls do a site-to-site VPN and handle the network translation, so the computers on the office network (10.0.100.x) can access the servers in the rack (10.0.103.x). So the question: can I just add a static route to the SonicWalls so each network can access each other with out the VPN? Are there security problems (such as, someone else adding the appropriate static route and being able to access either the office or the datacenter)? Is there another / better way to do it? The reason I'm looking at this is because the T1 is already a pretty small pipe, and having the VPN overhead makes connectivity really slow.

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • how to use iptables to block the IP of device connected to openwrt router

    - by scola
    I have two routers(A,B).the A connect to internet with IP:192.168.1.1 The openwrt router B connect the lan of A by bridge with static IP:192.168.1.111. I am learning to use iptables to control the devices connected to B(wlan) . I use my phone to connect wifi of B,the phone's IP is IP:192.168.1.100.it can surf the internet normally. I want to block the phone's IP to make the phone can not connect to internet. refer to http://bredsaal.dk/some-small-iptables-on-openwrt-tips iptables -A input_wan -s 192.168.1.100 --jump REJECT iptables -A forwarding_rule -d 192.168.1.100 --jump REJECT but it do not work.the phone still connect to internet normally. and I tried other chain(INPUT,OUTPUT,FORWARD).so many chains confused me. iptables -I OUTPUT -o br-lan -s 192.168.1.100 -j DROP and it do not work again. I'm sure that the iptables have no problem. root@OpenWrt:/etc# iptables -L|grep Chain Chain INPUT (policy ACCEPT) Chain FORWARD (policy DROP) Chain OUTPUT (policy ACCEPT) Chain forward (1 references) Chain forwarding_lan (1 references) Chain forwarding_rule (1 references) Chain forwarding_wan (1 references) Chain input (1 references) Chain input_lan (1 references) Chain input_rule (1 references) Chain input_wan (1 references) Chain output (1 references) root@OpenWrt:/etc# ifconfig br-lan Link encap:Ethernet HWaddr 0C:82:68:97:57:BA inet addr:192.168.1.111 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::e82:68ff:fe97:57ba/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:14976 errors:0 dropped:0 overruns:0 frame:0 TX packets:7656 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:2851980 (2.7 MiB) TX bytes:1902785 (1.8 MiB) eth0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:58201 errors:0 dropped:11 overruns:0 frame:0 TX packets:45012 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:54591348 (52.0 MiB) TX bytes:5711142 (5.4 MiB) Interrupt:4 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:312 errors:0 dropped:0 overruns:0 frame:0 TX packets:312 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:39961 (39.0 KiB) TX bytes:39961 (39.0 KiB) mon.wlan0 Link encap:UNSPEC HWaddr 0C-82-68-97-57-BA-00-48-00-00-00-00-00-00-00-00 UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:4900 errors:0 dropped:0 overruns:0 frame:0 TX packets:0 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:1223807 (1.1 MiB) TX bytes:0 (0.0 B) wlan0 Link encap:Ethernet HWaddr 0C:82:68:97:57:BA UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:37346 errors:0 dropped:0 overruns:0 frame:0 TX packets:49662 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:32 RX bytes:3808021 (3.6 MiB) TX bytes:54486310 (51.9 MiB) root@OpenWrt:/etc/config# cat network config 'interface' 'loopback' option 'ifname' 'lo' option 'proto' 'static' option 'ipaddr' '127.0.0.1' option 'netmask' '255.0.0.0' config 'interface' 'lan' option 'ifname' 'eth0' option 'type' 'bridge' option 'proto' 'static' option 'ipaddr' '192.168.1.111' option 'netmask' '255.255.255.0' option 'gateway' '192.168.1.1' option dns 192.168.1.1 and how to use iptables to control the network of wlan? Thanks in advance and sorry for poor English.

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  • IPv6 routing to another interface

    - by Robert
    I'm trying to get an IPv6 enabled router to forward data from one interface to the other and I'm having issues. When following this example (http://www.cisco.com/en/US/tech/tk872/technologies_configuration_example09186a0080ba6106.shtml) I am able to get full connectivity between all 3 routers in my simulator. However when I try to use only 1 router; I can't get connectivity to the other interfacs on the same router. My PC is directly attached to FA 0/1 and it can ping the router's interface. However it can not ping any other interface on the router(which unless I'm missing something it should be able to do). The router on the other hand can ping everything. I thought static routes might help; but the router already has routes for everything. I'm thinking the packet should come in; router looks up the destination in it's ipv6 routing table and then realizes it's for itself, and should respond. I thought maybe it couldn't respond directly; so I tried pinging a device like 2001:0000:0000:1000::2, but i don't get a response. I'm running on IOS 12.4. I'm missing something(hopefully simple), but I just can't see what it is. With only 1 router; how do I enable my PC to talk to the other subnets? Thank you in advance, Robert Topology: R1 FA 0/0: 2001:0000:0000:0000::1/52 FA 0/1: 2001:0000:0000:1000::1/52 FA 1/0: 2001:0000:0000:2000::1/52 Loopback 0: 2001:0000:0000:3000::1/52 PC: 2001:0000:0000:2000::2/52 PC plugs directly into FA 1/0 on the router. --- Configuration --- ipv6 cef ipv6 unicast routing interface Loopback0 no ip address ipv6 address 2001:0000:0000:3000::1/52 ipv6 enable ! interface FastEthernet0/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000::1/52 ipv6 enable ! interface FastEthernet0/1 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:1000::1/52 ipv6 enable ! interface FastEthernet1/0 no ip address duplex auto speed auto ipv6 address 2001:0000:0000:2000::1/52 ipv6 enable --- end of config --- --- routing table --- IPV6Lab#show ipv6 route IPv6 Routing Table - 10 entries Codes: C - Connected, L - Local, S - Static, R - RIP, B - BGP U - Per-user Static route I1 - ISIS L1, I2 - ISIS L2, IA - ISIS interarea, IS - ISIS summary O - OSPF intra, OI - OSPF inter, OE1 - OSPF ext 1, OE2 - OSPF ext 2 ON1 - OSPF NSSA ext 1, ON2 - OSPF NSSA ext 2 C 2001:0000:0000::/52 [0/0] via ::, FastEthernet0/0 L 2001:0000:0000::1/128 [0/0] via ::, FastEthernet0/0 C 2001:0000:0000:1000::/52 [0/0] via ::, FastEthernet0/1 L 2001:0000:0000:1000::1/128 [0/0] via ::, FastEthernet0/1 C 2001:0000:0000:2000::/52 [0/0] via ::, FastEthernet1/0 L 2001:0000:0000:2000::1/128 [0/0] via ::, FastEthernet1/0 C 2001:0000:0000:3000::/52 [0/0] via ::, Loopback0 L 2001:0000:0000:3000::1/128 [0/0] via ::, Loopback0 L FE80::/10 [0/0] via ::, Null0 L FF00::/8 [0/0] via ::, Null0 --- end of routing table ---

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  • setting up freedns with an existing domain

    - by romeovs
    I've been running a webserver off of a pc at a static IP succesfully for the past 5 months. recently however, I've moved into another appartment and my ISP only provides a dynamic IP (my IP changes from time to time). I'm not an internet genius but I was thinking to fix this by using a Dynamic DNS provider. So I got on the web and found freedns. I'm a bit confused about how to set up everything though. I've managed to succesfully install the IP updater daemon on my web server. Then, in my registrars control panel, I set the NS records to point at ns1 through ns4.afraid.org (removing the old NS records). I'm not certain what I should do with the A records though (for now they are still pointing to the old static IP address). I have A records for www, blog, irc, etc. but I cannot point them at my new IP address, because it isn't Could someone explain this in the clearest possible sense (perhaps elaborating on what happens at each step of the DNS process). I never really knew what the A records are for anyway. (note that I haven't really found any documentation at the freedns website, or on google)

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  • How to have 2 windows machines on the same network with the same IP address

    - by Stu
    I have a custom made ADC device that is spitting out data by addressed UDP packets. I have that device plugged into a 4 port switch. I have one windows embedded standard 7 machine which is the normal recipient of that data. To be able to receive the data (Using LabVIEW) the windows network adapter IPv4 settings must have a static IP address that corresponds to the UDP packet destination. I would like to add a second windows machine (This one is just regular Win 7 Pro) to simultaneously catch the data, however with all devices connected to the switch, the Win 7 Pro machine recognizes an IP address conflict and will not take the setting for the required static IP address. (The network adaptor settings show that the correct value has been entered but ipconfig shows that it is not actually set.) Neither windows machine needs to transmit network data, they only need to be able to receive the UDP data from the ADC device. Is there any way to disable this IP address conflict detection 'feature' of windows networking?

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  • How to remove the last character from Stringbuilder

    - by hmloo
    We usually use StringBuilder to append string in loops and make a string of each data separated by a delimiter. but you always end up with an extra delimiter at the end. This code sample shows how to remove the last delimiter from a StringBuilder. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list =Enumerable.Range(0, 10).ToArray(); StringBuilder sb = new StringBuilder(); foreach(var item in list) { sb.Append(item).Append(","); } sb.Length--;//Just reduce the length of StringBuilder, it's so easy Console.WriteLine(sb); } } //Output : 0,1,2,3,4,5,6,7,8,9 Alternatively,  we can use string.Join for the same results, please refer to blow code sample. using System; using System.Collections.Generic; using System.Text; using System.Linq; class Program { static void Main() { var list = Enumerable.Range(0, 10).Select(n => n.ToString()).ToArray(); string str = string.Join(",", list); Console.WriteLine(str); } }

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