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  • HTG Explains: How Software Installation & Package Managers Work On Linux

    - by Chris Hoffman
    Installing software on Linux involves package managers and software repositories, not downloading and running .exe files from websites like on Windows. If you’re new to Linux, this can seem like a dramatic culture shift. While you can compile and install everything yourself on Linux, package managers are designed to do all the work for you. Using a package manager makes installing and updating software easier than on Windows. How to Banish Duplicate Photos with VisiPic How to Make Your Laptop Choose a Wired Connection Instead of Wireless HTG Explains: What Is Two-Factor Authentication and Should I Be Using It?

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  • Impact of Truncate or Drop Table When Flashback Database is Enabled

    - by alejandro.vargas
    Recently I was working on a VLDB on the implementation of a disaster recovery environment configured with data guard physical standby and fast start failover. One of the questions that come up was about the overhead of truncating and dropping tables. There are daily jobs on the database that truncate extremely large partitions, and as note 565535.1 explains, we knew there is an overhead for these operations. But the information on the note was not clear enough, we the additional information I've got from Senior Oracle colleagues I did compile this document "Impact of Truncate or Drop Table When Flashback Database is Enabled" that further explain the case

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  • Geometry shader for multiple primitives

    - by Byte56
    How can I create a geometry shader that can handle multiple primitives? For example when creating a geometry shader for triangles, I define a layout like so: layout(triangles) in; layout(triangle_strip, max_vertices=3) out; But if I use this shader then lines or points won't show up. So adding: layout(triangles) in; layout(triangle_strip, max_vertices=3) out; layout(lines) in; layout(line_strip, max_vertices=2) out; The shader will compile and run, but will only render lines (or whatever the last primitive defined is). So how do I define a single geometry shader that will handle multiple types of primitives? Or is that not possible and I need to create multiple shader programs and change shader programs before drawing each type?

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  • Prevent SyncTeX from opening new instance Evince?

    - by Kris
    I'm using the SyncTeX plugin in gedit and it seems that ctrl-clicking in gedit (forward-searching) opens up a new instance of Evince even if there was already an instance open. Is there a way to prevent this from happening? The SyncTeX forward search clearly calls evince in a way that is not the same as e.g. nautilus would. By the way, I compile my tex files with a script using the "external tools" plugin. The line that opens the pdf file uses xdg-open.

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  • Thoughts on iPhone, Flash, IE

    Its interesting to see the debate caused by the iPhone debate over Flash.  In the new version of the iPhone Developer Program License Agreement, Apple bans Flash and Monotouch: 3.3.1 Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Doing "it all from scratch" is different than OS-specifics

    - by Bigyellow Bastion
    Many people tell me that in order to write my own operating system I need to understand the inner-workings of the one I'll be writing it on. That's nonsense. I mean I understand it for education purposes, such as studying the workings of a current OS to gain better knowledge of writing one myself. But the OS I'm writing it on is nothing but my scratchpad offering me software to write the code in, and software to assemble/compile my code into executable instructions. I've been told that I need to decide which OS I'm writing it on before I write it, but all I need is an assembler to produce flat binary, or a compiler to produce object code and a linker to link it into a flat binary .bin file. Why do people say it matters which OS you make an OS on, when it doesn't?

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  • Chuck Esterbrook: Geek of the Week

    The Cobra Programming Language is an exciting new general-purpose Open-source language for .NET or Mono, which features unit tests, contracts, informative asserts, generics, Compile-time nil/null tracking, lambda expressions, closures, list comprehensions and generators. Even if it had been developed by a team, it would have been a remarkable achievement. The surprise is that it is the work of one programmer with help from a group of users. We sent Richard to find out more about that one progra...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Scripting for a C#, multiplayer game

    - by Vaughan Hilts
    I have a multiplayer game written in C# and we've recently been creating a lot of content but have been looking for a way to give our entities customization logic that the designers can hook into. I took a look at this post. With something like this in mind (using C# as a scripting language); I have a few questions. 1) Would one embed the script itself in the entity object before persisting to it to the disk? Is this okay? 2) Would I compile once per scripting then - this seems like a lot of overhead to store all these compiled Assemblies to execute. Any general advice on how to do thigns is welcome, too. These entities are generated on the fly inside the editor and could be composed of a lot of different things.

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  • How do I improve my code reading skills

    - by Andrew
    Well the question is in the title - how do I improve my code reading skills. The software/hardware environment I currently do development in is quite slow with respect to compilation times and time it takes the whole system to test. The system is quite old/complex and thus splitting it into a several smaller, more manageable sub-projects is not feasible in a neare future. I have realized is what really hinders the development progress is my code reading skills. How do I improve my code reading skills, so I can spot most of the errors and issues in the code even before I hit the "do compile" key, even before I start the debugger?

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  • Any good tutorials all this web programming stuff for a GUI person? [closed]

    - by supercheetah
    For some reason, I am having a hard time understanding all this web programming stuff--from AJAX to JSON, etc. I've got plenty of experience programming GUIs. I'm currently working on a project in Python, and I thought that maybe I could just use PyJS (since it's GWT for Python, it uses an API that's very familiar to experienced GUI programmers like myself) to compile it with a Javascript interface on top, but alas, the compiler gave me a spectacular failure. It's obviously not meant to handle much of any Python beyond itself, and some of the core Python library. It would have been nice if it could, but I will admit, it would have been the lazy way to do it. I tried to learn Django, but for some reason, I'm just having a hard time understanding the tutorial on their website, and what it's all doing. Maybe it's not the best framework to learn, perhaps? Anyway, does anyone have a good primer/tutorial explaining all this stuff, especially for Python, and especially for someone coming from a GUI background?

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  • What are the advantages and challenges of using HaXe over ActionScript 3?

    - by Arthur Wulf White
    I read this: http://webr3.org/blog/haxe/bitmapdata-vectors-bytearrays-and-optimization/ And this: http://stackoverflow.com/questions/5220045/what-are-the-pro-and-cons-of-using-haxe-over-actionscript-3 http://www.haxenme.org/developers/documentation/actionscript-developers/ I read there are only two books, is that right? http://haxe.org/doc/book I also see that using FlashDevelop you can make an Adobe Air project with HaXe and compile to exe. And begun to wonder from a game making perspective: I saw the example in the first link, are there any additional advantages in performance when using HaXe instead of AS3 for games development (for the web)?

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  • Is it true that first versions of C compilers ran for dozens of minutes and required swapping floppy disks between stages?

    - by sharptooth
    Inspired by this question. I heard that some very very early versions of C compilers for personal computers (I guess it's around 1980) resided on two or three floppy disks and so in order to compile a program one had to first insert the disk with "first pass", run the "first pass", then change to the disk with "second pass", run that, then do the same for the "third pass". Each pass ran for dozens of minutes so the developer lost lots of time in case of even a typo. How realistic is that claim? What were actual figures and details?

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  • Introduction to Extended Events

    - by extended_events
    For those fighting with all the Extended Event terminology, let's step back and have a small overall Introduction to Extended Events. This post will give you a simplified end to end view through some of the elements in Extended Events. Before we start, let’s review the first Extented Events that we are going to use: -          Events: The SQL Server code is populated with event calls that, by default, are disabled. Adding events to a session enables those event calls. Once enabled, they will execute the set of functionality defined by the session. -          Target: This is an Extended Event Object that can be used to log event information. Also it is important to understand the following Extended Event concept: -          Session: Server Object created by the user that defines functionality to be executed every time a set of events happen.   It’s time to write a small “Hello World” using Extended Events. This will help understand the above terms. We will use: -          Event sqlserver. error_reported: This event gets fired every time that an error happens in the server. -          Target package0.asynchronous_file_target: This target stores the event data in disk. -          Session: We will create a session that sends all the error_reported events to the ring buffer. Before we get started, a quick note: Don’t run this script in a production environment. Even though, we are going just going to be raise very low severity user errors, we don't want to introduce noise in our servers. -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data1.xel' , metadatafile = 'c:\temp\data1.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- GENERATES AN ERROR RAISERROR (N'HELLO WORLD', -- Message text.            1, -- Severity,            1, 7, 3, N'abcde'); -- Other parameters GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data1*.xel','c:\temp\data1*.xem', null, null) This query will output the event data with our first hello world in the Extended Event format: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-02-27T03:08:04.210Z"><data name="error"><value>50000</value><text /></data><data name="severity"><value>1</value><text /></data><data name="state"><value>1</value><text /></data><data name="user_defined"><value>true</value><text /></data><data name="message"><value>HELLO WORLD</value><text /></data></event> More on parsing event data in this post: Reading event data 101 Now let's move that lets move on to the other three Extended Event objects: -          Actions. This Extended Objects actions get executed before events are published (stored in buffers to be transferred to the targets). Currently they are used additional data (like the TSQL Statement related to an event, the session, the user) or generate a mini dump.   -          Predicates: Predicates express are logical expressions that specify what predicates to fire (E.g. only listen to errors with a severity greater than 16). This are composed of two Extended Objects: o   Predicate comparators: Defines an operator for a pair of values. Examples: §  Severity > 16 §  error_message = ‘Hello World!!’ o   Predicate sources: These are values that can be also used by the predicates. They are generic data that isn’t usually provided in the event (similar to the actions). §  Sqlserver.username = ‘Tintin’ As logical expressions they can be combined using logical operators (and, or, not).  Note: This pair always has to be first an event field or predicate source and then a value         Let’s do another small Example. We will trigger errors but we will use the ones that have severity >= 10 and the error message != ‘filter’. To verify this we will use the action sql_text that will attach the sql statement to the event data: -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported       (ACTION (sqlserver.sql_text) WHERE severity = 2 and (not (message = 'filter'))) ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data2.xel' , metadatafile = 'c:\temp\data2.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- THIS EVENT WILL BE FILTERED BECAUSE SEVERITY != 2 RAISERROR (N'PUBLISH', 1, 1, 7, 3, N'abcde'); GO -- THIS EVENT WILL BE FILTERED BECAUSE MESSAGE = 'FILTER' RAISERROR (N'FILTER', 2, 1, 7, 3, N'abcde'); GO -- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data2*.xel','c:\temp\data2*.xem', null, null)   This last statement will output one event with the following data: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-03-05T23:15:05.481Z">   <data name="error">     <value>50000</value>     <text />   </data>   <data name="severity">     <value>2</value>     <text />   </data>   <data name="state">     <value>1</value>     <text />   </data>   <data name="user_defined">     <value>true</value>     <text />   </data>   <data name="message">     <value>PUBLISH</value>     <text />   </data>   <action name="sql_text" package="sqlserver">     <value>-- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); </value>     <text />   </action> </event> If you see more events, check if you have deleted previous event files. If so, please run   -- Deletes previous event files EXEC SP_CONFIGURE GO EXEC SP_CONFIGURE 'xp_cmdshell', 1 GO RECONFIGURE GO XP_CMDSHELL 'del c:\temp\data*.xe*' GO   or delete them manually.   More Info on Events: Extended Event Events More Info on Targets: Extended Event Targets More Info on Sessions: Extended Event Sessions More Info on Actions: Extended Event Actions More Info on Predicates: Extended Event Predicates Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • How to integrate game logic in game engines

    - by MahanGM
    Recently I'm working on a 2d game engine example in .Net with C#. My main problem is that I can't figure out how I should include the game logic within the game. Currently I have a base engine which is a set of classes that they are running sub-systems like Render, Sound, Input and Core functionality. There is an editor which helps the user to add resources, build levels, write scripts and other stuffs. I came up with an idea to use Reflection and CSharpCodeProvider from my editor to compile the written code. This way I can get an executable of my product too. This way is quite well but I would like to know what's really the solution and architecture to do this. My engine's role is 2d platform. The scripting language is C# right now because I can't consist any other embeddable language for now. The game needs compilation and CSharpCodeProvider is the only way for me to do it meantime.

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  • modifying openssl library code

    - by Nouar Ismail
    I am ordered to check the availability to customize an encryption algorithm the IPsec protocol use in Ubuntu, if anyone have any suggestion about this point?. I've read that the encryption operation occur in libcrypto in openssl. when I tried to compile and install OpenSSL from source ..I had everything ok with the installation, but when to check the version installed on the system, with "dpkg -s openssl", it didn't seem that it's the version i had already installed, maybe it had been installed successfully, but the question is: would it be the version the system use for encryption operations? would it overwrite the old version? and would my changes in code have effects ? any help please? thank you in advance.

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  • Installing Disastry's PGP 2.6.3ia multi06 on 12.04 LTS

    - by user291787
    How can I install Disastry's version of PGP 2.6.3ia-multi06 on Ubuntu 12.04 LTS? His site with the source code is here: http://www.spywarewarrior.com/uiuc/disastry/263multi.htm He already compiled a unix version of pgp and it's in the Linux section of his download. How can I either copy and install the binary PGP file, or compile it from the source and install. I have tried several different ways, get no error messages, but when I type pgp -h at the command line, Ubuntu tells me that pgp is not installed. (I already have truecrypt 7.1a and gnupg 1.4.16 installed, but still like the old pgp I have on windows) Thanks! traveler

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  • How to integrate the .gdf with a specific exe for Games Explorer

    - by Kraemer
    Hello, I want to create an installer for a game and after that an icon to be put in Games Explorer for Win Vista and Win 7. I have created the GDF (game definitions file), then build the script for project and obtained the .h, GDF and .rc files. But i can't compile using Visual Studio 2010 the .rc file into an executable to be used after that to create the installer. Some error is popping up after i set the executable path "Could not load file or assembly'Microsoft.VisualStudio.HpcDebugger.Impl, Version 10.0.0.0, Culture=neutral, PublickKeyToken=b03f5f7f11d50a3a' or one of its dependencies. The system cannot find the file specified." Any ideas what i'm doing wrong ? I need to mention that i've never worked before with GDF Editor and Visual Studio. Any answer would be highly appreciated.Thanks!

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  • Building TrueCrypt on Ubuntu 13.10

    - by linuxubuntu
    With the whole NSA thing people tried to re-build identically looking binaries to the ones which truecrypt.org provides, but didn't succeed. So some think they might be compiled with back-doors which are not in the source code. - So how compile on the latest Ubuntu version (I'm using UbuntuGNOME but that shouldn't matter)? I tried some tutorials for previous Ubuntu versions but they seem not to work any-more? edit: https://madiba.encs.concordia.ca/~x_decarn/truecrypt-binaries-analysis/ Now you might think "ok, we don't need to build", but: To build he used closed-source software and there are proof-of-concepts where a compromised compiler still put backdoors into the binary: 1. source without backdoors 2. binary identically to the reference-binary 3. binary contains still backdoors

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  • Are there any resources on how to identify problems that could best be solved with templates?

    - by sap
    I decided to improve my knowledge in template meta-programming. I know the syntax and rules and been playing with counteless examples from online resources. I understand how powerful templates can be and how much compile time optimization they can provide but I still cant "think in templates", I can't seem to know by myself if a certain problem could be best solved with templates and if it can, how to adapt that problem to templates. Is there some kind of online resource or book that teaches how to identify problems that could best be solved with templates and how to adapt that problem?

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  • Breaking through the class sealing

    - by Jason Crease
    Do you understand 'sealing' in C#?  Somewhat?  Anyway, here's the lowdown. I've done this article from a C# perspective, but I've occasionally referenced .NET when appropriate. What is sealing a class? By sealing a class in C#, you ensure that you ensure that no class can be derived from that class.  You do this by simply adding the word 'sealed' to a class definition: public sealed class Dog {} Now writing something like " public sealed class Hamster: Dog {} " you'll get a compile error like this: 'Hamster: cannot derive from sealed type 'Dog' If you look in an IL disassembler, you'll see a definition like this: .class public auto ansi sealed beforefieldinit Dog extends [mscorlib]System.Object Note the addition of the word 'sealed'. What about sealing methods? You can also seal overriding methods.  By adding the word 'sealed', you ensure that the method cannot be overridden in a derived class.  Consider the following code: public class Dog : Mammal { public sealed override void Go() { } } public class Mammal { public virtual void Go() { } } In this code, the method 'Go' in Dog is sealed.  It cannot be overridden in a subclass.  Writing this would cause a compile error: public class Dachshund : Dog { public override void Go() { } } However, we can 'new' a method with the same name.  This is essentially a new method; distinct from the 'Go' in the subclass: public class Terrier : Dog { public new void Go() { } } Sealing properties? You can also seal seal properties.  You add 'sealed' to the property definition, like so: public sealed override string Name {     get { return m_Name; }     set { m_Name = value; } } In C#, you can only seal a property, not the underlying setters/getters.  This is because C# offers no override syntax for setters or getters.  However, in underlying IL you seal the setter and getter methods individually - a property is just metadata. Why bother sealing? There are a few traditional reasons to seal: Invariance. Other people may want to derive from your class, even though your implementation may make successful derivation near-impossible.  There may be twisted, hacky logic that could never be second-guessed by another developer.  By sealing your class, you're protecting them from wasting their time.  The CLR team has sealed most of the framework classes, and I assume they did this for this reason. Security.  By deriving from your type, an attacker may gain access to functionality that enables him to hack your system.  I consider this a very weak security precaution. Speed.  If a class is sealed, then .NET doesn't need to consult the virtual-function-call table to find the actual type, since it knows that no derived type can exist.  Therefore, it could emit a 'call' instead of 'callvirt' or at least optimise the machine code, thus producing a performance benefit.  But I've done trials, and have been unable to demonstrate this If you have an example, please share! All in all, I'm not convinced that sealing is interesting or important.  Anyway, moving-on... What is automatically sealed? Value types and structs.  If they were not always sealed, all sorts of things would go wrong.  For instance, structs are laid-out inline within a class.  But what if you assigned a substruct to a struct field of that class?  There may be too many fields to fit. Static classes.  Static classes exist in C# but not .NET.  The C# compiler compiles a static class into an 'abstract sealed' class.  So static classes are already sealed in C#. Enumerations.  The CLR does not track the types of enumerations - it treats them as simple value types.  Hence, polymorphism would not work. What cannot be sealed? Interfaces.  Interfaces exist to be implemented, so sealing to prevent implementation is dumb.  But what if you could prevent interfaces from being extended (i.e. ban declarations like "public interface IMyInterface : ISealedInterface")?  There is no good reason to seal an interface like this.  Sealing finalizes behaviour, but interfaces have no intrinsic behaviour to finalize Abstract classes.  In IL you can create an abstract sealed class.  But C# syntax for this already exists - declaring a class as a 'static', so it forces you to declare it as such. Non-override methods.  If a method isn't declared as override it cannot be overridden, so sealing would make no difference.  Note this is stated from a C# perspective - the words are opposite in IL.  In IL, you have four choices in total: no declaration (which actually seals the method), 'virtual' (called 'override' in C#), 'sealed virtual' ('sealed override' in C#) and 'newslot virtual' ('new virtual' or 'virtual' in C#, depending on whether the method already exists in a base class). Methods that implement interface methods.  Methods that implement an interface method must be virtual, so cannot be sealed. Fields.  A field cannot be overridden, only hidden (using the 'new' keyword in C#), so sealing would make no sense.

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  • Installing netcdf c++ interface on ubuntu 12.04.1 LTS

    - by iluvatar
    I am using a code which employs the modern netcdf c++ interface (netcdf namespace, include file is called just netcdf without .h or similar, ncFile class, etc) and have just switched to ubuntu 12.04.1 LTS. I installed netcdf and libnetcdf6 with apt-get, but I still get the "old" headers in /usr/local/include (netcdf.h, netcdfcpp.h, etc). In Ubuntu, the library version for netcdf is 4.1.1, while at my own computer with Mac Os X (where I have the right netcdf include file) the version is 4.2.1.1 . I cannot modify the source code I am using. I would like to know if there is a way to upgrade the netcdf library on ubuntu to support the modern c++ ointerface, or, if I have to manually compile it, if you think that using src2pkg is a good idea. This is my first experience with Ubuntu. Thanks in advance.

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  • bash-completion for xelatex

    - by andreas-h
    I'm on Ubuntu 12.04. When using bash as my shell, I can just type latex my_do <TAB> to compile a file my_document.tex, as *bash_completion* does the auto-complete. However, this auto-completion does not work for the xelatex executable. So I would like to add the same auto-complete functionality for xelatex as exists for latex. I could find that the latex auto-complete feature comes from the file /etc/bash_completion, where I could find a line complete -f -X '!*.@(?(la)tex|texi|dtx|ins|ltx)' tex latex slitex jadetex pdfjadetex pdftex pdflatex texi2dvi Now I could of course just add xelatex to that line and everything is fine. However, I'm wondering if I could instead put a file in /etc/bash_completion.d, as this would leave the system file untouched. Unfortunately, I'm at a complete loss about the syntax -- but maybe someone can help me here?

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  • BizTalk: History of one project architecture

    - by Leonid Ganeline
    "In the beginning God made heaven and earth. Then he started to integrate." At the very start was the requirement: integrate two working systems. Small digging up: It was one system. It was good but IT guys want to change it to the new one, much better, chipper, more flexible, and more progressive in technologies, more suitable for the future, for the faster world and hungry competitors. One thing. One small, little thing. We cannot turn off the old system (call it A, because it was the first), turn on the new one (call it B, because it is second but not the last one). The A has a hundreds users all across a country, they must study B. A still has a lot nice custom features, home-made features that cannot disappear. These features have to be moved to the B and it is a long process, months and months of redevelopment. So, the decision was simple. Let’s move not jump, let’s both systems working side-by-side several months. In this time we could teach the users and move all custom A’s special functionality to B. That automatically means both systems should work side-by-side all these months and use the same data. Data in A and B must be in sync. That’s how the integration projects get birth. Moreover, the specific of the user tasks requires the both systems must be in sync in real-time. Nightly synchronization is not working, absolutely.   First draft The first draft seems simple. Both systems keep data in SQL databases. When data changes, the Create, Update, Delete operations performed on the data, and the sync process could be started. The obvious decision is to use triggers on tables. When we are talking about data, we are talking about several entities. For example, Orders and Items [in Orders]. We decided to use the BizTalk Server to synchronize systems. Why it was chosen is another story. Second draft   Let’s take an example how it works in more details. 1.       User creates a new entity in the A system. This fires an insert trigger on the entity table. Trigger has to pass the message “Entity created”. This message includes all attributes of the new entity, but I focused on the Id of this entity in the A system. Notation for this message is id.A. System A sends id.A to the BizTalk Server. 2.       BizTalk transforms id.A to the format of the system B. This is easiest part and I will not focus on this kind of transformations in the following text. The message on the picture is still id.A but it is in slightly different format, that’s why it is changing in color. BizTalk sends id.A to the system B. 3.       The system B creates the entity on its side. But it uses different id-s for entities, these id-s are id.B. System B saves id.A+id.B. System B sends the message id.A+id.B back to the BizTalk. 4.       BizTalk sends the message id.A+id.B to the system A. 5.       System A saves id.A+id.B. Why both id-s should be saved on both systems? It was one of the next requirements. Users of both systems have to know the systems are in sync or not in sync. Users working with the entity on the system A can see the id.B and use it to switch to the system B and work there with the copy of the same entity. The decision was to store the pairs of entity id-s on both sides. If there is only one id, the entities are not in sync yet (for the Create operation). Third draft Next problem was the reliability of the synchronization. The synchronizing process can be interrupted on each step, when message goes through the wires. It can be communication problem, timeout, temporary shutdown one of the systems, the second system cannot be synchronized by some internal reason. There were several potential problems that prevented from enclosing the whole synchronization process in one transaction. Decision was to restart the whole sync process if it was not finished (in case of the error). For this purpose was created an additional service. Let’s call it the Resync service. We still keep the id pairs in both systems, but only for the fast access not for the synchronization process. For the synchronizing these id-s now are kept in one main place, in the Resync service database. The Resync service keeps record as: ·       Id.A ·       Id.B ·       Entity.Type ·       Operation (Create, Update, Delete) ·       IsSyncStarted (true/false) ·       IsSyncFinished (true/false0 The example now looks like: 1.       System A creates id.A. id.A is saved on the A. Id.A is sent to the BizTalk. 2.       BizTalk sends id.A to the Resync and to the B. id.A is saved on the Resync. 3.       System B creates id.B. id.A+id.B are saved on the B. id.A+id.B are sent to the BizTalk. 4.       BizTalk sends id.A+id.B to the Resync and to the A. id.A+id.B are saved on the Resync. 5.       id.A+id.B are saved on the B. Resync changes the IsSyncStarted and IsSyncFinished flags accordingly. The Resync service implements three main methods: ·       Save (id.A, Entity.Type, Operation) ·       Save (id.A, id.B, Entity.Type, Operation) ·       Resync () Two Save() are used to save id-s to the service storage. See in the above example, in 2 and 4 steps. What about the Resync()? It is the method that finishes the interrupted synchronization processes. If Save() is started by the trigger event, the Resync() is working as an independent process. It periodically scans the Resync storage to find out “unfinished” records. Then it restarts the synchronization processes. It tries to synchronize them several times then gives up.     One more thing, both systems A and B must tolerate duplicates of one synchronizing process. Say on the step 3 the system B was not able to send id.A+id.B back. The Resync service must restart the synchronization process that will send the id.A to B second time. In this case system B must just send back again also created id.A+id.B pair without errors. That means “tolerate duplicates”. Fourth draft Next draft was created only because of the aesthetics. As it always happens, aesthetics gave significant performance gain to the whole system. First was the stupid question. Why do we need this additional service with special database? Can we just master the BizTalk to do something like this Resync() does? So the Resync orchestration is doing the same thing as the Resync service. It is started by the Id.A and finished by the id.A+id.B message. The first works as a Start message, the second works as a Finish message.     Here is a diagram the whole process without errors. It is pretty straightforward. The Resync orchestration is waiting for the Finish message specific period of time then resubmits the Id.A message. It resubmits the Id.A message specific number of times then gives up and gets suspended. It can be resubmitted then it starts the whole process again: waiting [, resubmitting [, get suspended]], finishing. Tuning up The Resync orchestration resubmits the id.A message with special “Resubmitted” flag. The subscription filter on the Resync orchestration includes predicate as (Resubmit_Flag != “Resubmitted”). That means only the first Sync orchestration starts the Resync orchestration. Other Sync orchestration instantiated by the resubmitting can finish this Resync orchestration but cannot start another instance of the Resync   Here is a diagram where system B was inaccessible for some period of time. The Resync orchestration resubmitted the id.A two times. Then system B got the response the id.A+id.B and this finished the Resync service execution. What is interesting about this, there were submitted several identical id.A messages and only one id.A+id.B message. Because of this, the system B and the Resync must tolerate the duplicate messages. We also told about this requirement for the system B. Now the same requirement is for the Resunc. Let’s assume the system B was very slow in the first response and the Resync service had time to resubmit two id.A messages. System B responded not, as it was in previous case, with one id.A+id.B but with two id.A+id.B messages. First of them finished the Resync execution for the id.A. What about the second id.A+id.B? Where it goes? So, we have to add one more internal requirement. The whole solution must tolerate many identical id.A+id.B messages. It is easy task with the BizTalk. I added the “SinkExtraMessages” subscriber (orchestration with one receive shape), that just get these messages and do nothing. Real design Real architecture is much more complex and interesting. In reality each system can submit several id.A almost simultaneously and completely unordered. There are not only the “Create entity” operation but the Update and Delete operations. And these operations relate each other. Say the Update operation after Delete means not the same as Update after Create. In reality there are entities related each other. Say the Order and Order Items. Change on one of it could start the series of the operations on another. Moreover, the system internals are the “black boxes” and we cannot predict the exact content and order of the operation series. It worth to say, I had to spend a time to manage the zombie message problems. The zombies are still here, but this is not a problem now. And this is another story. What is interesting in the last design? One orchestration works to help another to be more reliable. Why two orchestration design is more reliable, isn’t it something strange? The Synch orchestration takes all the message exchange between systems, here is the area where most of the errors could happen. The Resync orchestration sends and receives messages only within the BizTalk server. Is there another design? Sure. All Resync functionality could be implemented inside the Sync orchestration. Hey guys, some other ideas?

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  • Exporting XNA class library as a DLL file

    - by Will Bagley
    I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing the project. I was able to easily link this DLL with my current project and get it working just fine, no problems there. The problem I now have is that I want to make a couple of changes to the original libraries (extend its functionality a bit to better suit my needs) and re-export the class library as a DLL again, but I have no clue how to do this. Is there some simple way in VS where I can just take the class library and export/compile it as a DLL file again or is there more to it than that? This seems like something that should be pretty simple but my efforts to find an answer have so far come up with nothing. Thanks in advance.

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  • Create a package for official Realtek ALC665 drivers (Dell XPS 15 L502X)

    - by Nic
    is it possible for someone to create an ALSA driver package from the official Realtek "LinuxPkg_5.17Beta.tar.bz2" drivers (found via Google)? These drivers provide excellent support for the ALC665 chipset, found eg. in the Dell XPS 15 notebook series (L502x). All the features like output selection (HDMI, headphones) that were not working before are supported. I am asking for a package because the driver is unusable as-is: it comes with an outdated version of ALSA that does not compile on a 3.5 kernel. Apart from that, it also removes all the default snd-* drivers that come with the kernel package. Any help in bringing better support for this device to the official Ubuntu packages is much appreciated. N.

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