Exporting XNA class library as a DLL file
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                Will Bagley
            
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        Published on 2012-12-13T02:43:34Z
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            2012/12/13
            5:18 UTC
        
        
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I have downloaded an open source project that I intend to use with my current game. The download came with all the class files from the original project as well as a pre-compiled DLL file representing the project. I was able to easily link this DLL with my current project and get it working just fine, no problems there.
The problem I now have is that I want to make a couple of changes to the original libraries (extend its functionality a bit to better suit my needs) and re-export the class library as a DLL again, but I have no clue how to do this. Is there some simple way in VS where I can just take the class library and export/compile it as a DLL file again or is there more to it than that?
This seems like something that should be pretty simple but my efforts to find an answer have so far come up with nothing.
Thanks in advance.
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