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  • Operator+ for a subtype of a template class.

    - by baol
    I have a template class that defines a subtype. I'm trying to define the binary operator+ as a template function, but the compiler cannot resolve the template version of the operator+. #include <iostream> template<typename other_type> struct c { c(other_type v) : cs(v) {} struct subtype { subtype(other_type v) : val(v) {} other_type val; } cs; }; template<typename other_type> typename c<other_type>::subtype operator+(const typename c<other_type>::subtype& left, const typename c<other_type>::subtype& right) { return typename c<other_type>::subtype(left.val + right.val); } // This one works // c<int>::subtype operator+(const c<int>::subtype& left, // const c<int>::subtype& right) // { return c<int>::subtype(left.val + right.val); } int main() { c<int> c1 = 1; c<int> c2 = 2; c<int>::subtype cs3 = c1.cs + c2.cs; std::cerr << cs3.val << std::endl; } I think the reason is because the compiler (g++4.3) cannot guess the template type so it's searching for operator+<int> instead of operator+. What's the reason for that? What elegant solution can you suggest?

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  • C++ traits question

    - by duli
    I have a templated class template <typename Data> class C { ..... } In most situations, I depend on the compiler to let me substitute types for Data. I call methods foo(), goo() on objects of type Data, so what I substitute needs to provide that. I now need to substitute int and string for my Data type. I do not want to specialize because the class is already too big and would require specializing each method (with only small code change). My options (please tell me if there are more) 1) I can provide wrapper classes around int and string which implement the methods foo(), goo() etc 2) provide a traits class traits that calls foo() or goo() on objects of classes that provide foo(),goo() (these are my present substitutable classes) and specialize these classes for int and string. Questions 1) what are the relative merits of 1 vs 2? 2) My traits classes will have static methods. Can a traits class have non-static methods as well? I see most traits classes define constants in the STL. 3) Do I make the traits classes global or should I pass them in as a template parameter for class C?

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  • an error "has no member named"

    - by helloWorld
    I have this snippet of the code account.cpp #include "account.h" #include <iostream> #include <string> using namespace std; Account::Account(string firstName, string lastName, int id) : strFirstName(firstName), strLastName(lastName), nID(id) {} void Account::printAccount(){ cout << strFirstName; } account.h #include <string> using std::string; class Account{ private: string strLastName; //Client's last name string strFirstName; //Client's first name int nID; //Client's ID number int nLines; //Number of lines related to account double lastBill; public: Account(string firstName, string lastName, int id); void printAccount(); }; company.h #ifndef CELLULAR_COMPANY_H #define CELLULAR_COMPANY_H #include <string> #include <list> #include <iostream> #include "account.h" using namespace std; class Company { private: list<Account> listOfAccounts; public: void addAccount(string firstName, string lastName, int id) { Account newAccount(firstName, lastName, id); listOfAccounts.push_back(newAccount); } void printAccounts(){ for(list<Account>::iterator i = listOfAccounts.begin(); i != listOfAccounts.end(); ++i){ i.printAccount; //here bug } } }; #endif // CELLULAR_COMPANY_H main.cpp #include "cellularcompany.h" int main(){ Company newCompany; newCompany.addAccount("Pavel", "Nedved", 11111); newCompany.printAccounts(); return 0; } can somebody please explain what does my error mean? thanks in advance (I have it in company.h see comment there) I have bug 'struct std::_List_iterator<Account>' has no member named 'printAccount'

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  • Is `super` local variable?

    - by Michael
    // A : Parent @implementation A -(id) init { // change self here then return it } @end A A *a = [[A alloc] init]; a. Just wondering, if self is a local variable or global? If it's local then what is the point of self = [super init] in init? I can successfully define some local variable and use like this, why would I need to assign it to self. -(id) init { id tmp = [super init]; if(tmp != nil) { //do stuff } return tmp; } b. If [super init] returns some other object instance and I have to overwrite self then I will not be able to access A's methods any more, since it will be completely new object? Am I right? c. super and self pointing to the same memory and the major difference between them is method lookup order. Am I right? sorry, don't have Mac to try, learning theory as for now...

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  • C# property exactly the same, defined in two places

    - by Sarah Vessels
    I have the following classes: Defect - represents a type of data that can be found in a database FilterQuery - provides a way of querying the database by setting simple Boolean filters Both Defect and FilterQuery implement the same interface: IDefectProperties. This interface specifies particular fields that are in the database. Different classes have methods that return lists of Defect instances. With FilterQuery, you specify some filters for the particular properties implemented as part of IDefectProperties, and then you run the query and get back a list of Defect instances. My problem is that I end up implementing some properties exactly the same in FilterQuery and Defect. The two are inherently different classes, they just share some of the same properties. For example: public DateTime SubmitDateAsDate { get { return DateTime.Parse(SubmitDate); } set { SubmitDate = value.ToString(); } } This is a property required by IDefectProperties that depends on a different property, SubmitDate, which returns a string instead of a DateTime. Now SubmitDate is implemented differently in Defect and FilterQuery, but SubmitDateAsDate is exactly the same. Is there a way that I can define SubmitDateAsDate in only place, but both Defect and FilterQuery provide it as a property? FilterQuery and Defect already inherit from two different classes, and it wouldn't make sense for them to share an ancestor anyway, I think. I am open to suggestions as to my design here as well.

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  • Saving a Record with Rails Association

    - by tshauck
    Hi, I've been going through the Rails Guides, but have gotten stuck on associations after going through validations and migrations. So, I have the following models Job and Person, where a Person can have many jobs. I know that in reality there'd be a many-to-many, but I'm trying to get my handle on this first. class Job < ActiveRecord::Base belongs_to :people end and class Person < ActiveRecord::Base has_many :jobs end Here's the schema ActiveRecord::Schema.define(:version => 20110108185924) do create_table "jobs", :force => true do |t| t.string "occupation" t.boolean "like" t.datetime "created_at" t.datetime "updated_at" t.integer "person_id" end create_table "people", :force => true do |t| t.string "first_name" t.string "last_name" t.datetime "created_at" t.datetime "updated_at" end end Is there some I can do the following j = Job.first; j.Person? Then that'd give me access to the Person object associated with the j. I couldn't find it on guides.rubyonrails.org, although it has been very helpful getting a grip on migrations and validations thus far. Thanks PS, If there are any tutorials that covers more of this kind of things links would be great.

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  • JavaScript: When does JavaScript evaluate a function, onload or when the function is called?

    - by Benj
    When does JavaScript evaluate a function? Is it on page load or when the function is called? The reason why I ask is because I have the following code: function scriptLoaded() { // one of our scripts finished loading, detect which scripts are available: var jQuery = window.jQuery; var maps = window.google && google.maps; if (maps && !requiresGmaps.called) { requiresGmaps.called = true; requiresGmaps(); } if (jQuery && !requiresJQuery.called) { requiresJQuery.called = true; requiresJQuery(); } if (maps && jQuery && !requiresBothJQueryGmaps.called) { requiresBothJQueryGmaps.called = true; requiresBothJQueryGmaps(); } } // asynch download of script function addScript(url) { var script = document.createElement('script'); script.src = url; // older IE... script.onreadystatechange=function () { if (this.readyState == 'complete') scriptLoaded.call(this); } script.onload=scriptLoaded; document.getElementsByTagName('head')[0].appendChild(script); } addScript('http://google.com/gmaps.js'); addScript('http://jquery.com/jquery.js'); // define some function dependecies function requiresJQuery() { // create JQuery objects } function requiresGmaps() { // create Google Maps object, etc } function requiresBothJQueryGmaps() { ... } What I want to do is perform asynchronous download of my JavaScript and start at the earliest possible time to begin executing those scripts but my code has dependencies on when the scripted have been obviously downloaded and loaded. When I try the code above, it appears that my browser is still attempting to evaluate code within my require* functions even before those functions have been called. Is this correct? Or am I misunderstanding what's wrong with my code?

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  • In Lua, can I easily select the Nth result without custom functions?

    - by romkyns
    Suppose I am inserting a string into a table as follows: table.insert(tbl, mystring) and that mystring is generated by replacing all occurrences of "a" with "b" in input: mystring = string.gsub(input, "a", "b") The obvious way to combine the two into one statement doesn't work, because gsub returns two results: table.insert(tbl, string.gsub(input, "a", "b")) -- error! -- (second result of gsub is passed into table.insert) which, I suppose, is the price paid for supporting multiple return values. The question is, is there a standard, built-in way to select just the first return value? When I found select I thought that was exactly what it did, but alas, it actually selects all results from N onwards, and so doesn't help in this scenario. Now I know I can define my own select as follows: function select1(n, ...) return arg[n] end table.insert(tbl, select1(1, string.gsub(input, "a", "b"))) but this doesn't look right, since I'd expect a built-in way of doing this. So, am I missing some built-in construct? If not, do Lua developers tend to use a separate variable to extract the correct argument or write their own select1 functions?

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  • How to process a large post array in PHP where item names are all different and not known in advance

    - by Salnajjar
    I have a PHP page that queries a DB to populate a form for the user to modify the data and submit. The query returns a number of rows which contain 3 items: ImageID ImageName ImageDescription The PHP page titles each box in the form with a generic name and appends the ImageID to it. Ie: ImageID_03 ImageName_34 ImageDescription_22 As it's unknown which images are going to have been retrieved from the DB then I can't know in advance what the name of the form entries will be. The form deals with a large number of entries at the same time. My backend PHP form processor that gets the data just sees it as one big array: [imageid_2] => 2 [imagename_2] => _MG_0214 [imageid_10] => 10 [imagename_10] => _MG_0419 [imageid_39] => 39 [imagename_39] => _MG_0420 [imageid_22] => 22 [imagename_22] => Curly Fern [imagedescription_2] => Wibble [imagedescription_10] => Wobble [imagedescription_39] => Fred [imagedescription_22] => Sally I've tried to do an array walk on it to split it into 3 arrays which set places but am stuck: // define empty arrays $imageidarray = array(); $imagenamearray = array(); $imagedescriptionarray = array(); // our function to call when we walk through the posted items array function assignvars($entry, $key) { if (preg_match("/imageid/i", $key)) { array_push($imageidarray, $entry); } elseif (preg_match("/imagename/i", $key)) { // echo " ImageName: $entry"; } elseif (preg_match("/imagedescription/i", $key)) { // echo " ImageDescription: $entry"; } } array_walk($_POST, 'assignvars'); This fails with the error: array_push(): First argument should be an array in... Am I approaching this wrong?

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  • How to persist in order

    - by parhs
    I have two entities: EXAM and EXAM_NORMAL. EXAM @Id @GeneratedValue(strategy=GenerationType.IDENTITY) private Long id; private String name; private String codeName; @Enumerated(EnumType.STRING) private ExamType examType; @ManyToOne private Category category; @OneToMany(mappedBy="id",cascade=CascadeType.PERSIST) @OrderBy("id") private List<Exam_Normal> exam_Normal; EXAM_NORMAL @Id private Long item; @Id @ManyToOne private Exam id; @Enumerated(EnumType.STRING) private Gender gender; private Integer age_month_from; private Integer age_month_to; The problem is that if I put a list of EXAM_NORMAL at an EXAM class if I try to persist(EXAM) I get an error because it tries to persist EXAM_NORMAL first but it cant because the primary key of EXAM is missing because it isn't persisted... Is there any way to define the order? Or should I set null the list, persist and then set the list again? thanks:)

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  • Trouble defining method for Javascript class definition.

    - by btoverdrive
    I'm somewhat new to object oriented programming in Javascript and I'm trying to build a handler object and library for a list of items I get back from an API call. Ideally, I'd like the library functions to be members of the handler class. I'm having trouble getting my class method to work however. I defined as part of the class bcObject the method getModifiedDateTime, but when I try to echo the result of the objects call to this method, I get this error: Error on line 44 position 26: Expected ';' this.getModifiedDateTime: function(epochtime) { which leads me to believe that I simply have a syntax issue with my method definition but I can't figure out where. response( { "items": [ {"id":711,"name":"Shuttle","lastModifiedDate":"1268426336727"}, {"id":754,"name":"Formula1","lastModifiedDate":"1270121717721"} ], "extraListItemsAttr1":"blah", "extraListItemsAttr2":"blah2" }); function response(MyObject) { bcObject = new bcObject(MyObject); thing = bcObject.getModifiedDateTime(bcObject.videoItem[0].lastModifiedDate); SOSE.Echo(thing); } function bcObject(listObject) { // define class members this.responseList = {}; this.videoCount = 0; this.videoItem = []; this.responseListError = ""; // instantiate members this.responseList = listObject; this.videoCount = listObject.items.length; // populate videoItem array for (i=0;i<this.videoCount;i++) { this.videoItem[i] = listObject.items[i]; } this.getModifiedDateTime: function(epochtime) { var dateStringOutput = ""; var myDate = new Date(epochtime); dateStringOutput = myDate.toLocaleString(); return dateStringOutput; }; }

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  • Why is the 'var' keyword bad? Or am I just old school?

    - by WaggingSiberian
    Recently I overheard junior developer ask "why do you use 'var' so much?". The mid-level developer responded "I use VAR all the time. I love it! I don't have to figure out the type." I didn't have the time or energy to get into a religious war and hey, I'm still the new guy here :-) I understand var has its place. LINQ comes to mind. But I have also always been told the use of var represents lazy programming and I should just use the correct type to begin with. If it's an int, define it as an int, not a var. When reviewing code, seeing the type makes it easier to follow. My opinion is, it's just lazy but there are exception. Var also reminds me of the VB/VBA variant type. It also had its place. I recall (from many years ago) its usage being less-than-desirable type and it was rather resource hungry. Am I just being stuck in my ways? Should we start using var all the time as my co-worker does?

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  • Qtimer not timing out QT, C++

    - by realz
    Hi, I am learning C++ and using QT. I have a small program in which I am trying to update the text of the PushButton every second. The label being current time. I have a timer that should time out every second, but seems like it never does. here's the code. Header File #ifndef _HELLOFORM_H #define _HELLOFORM_H #include "ui_HelloForm.h" class HelloForm : public QDialog { public: HelloForm(); virtual ~HelloForm(); public slots: void textChanged(const QString& text); void updateCaption(); private: Ui::HelloForm widget; }; #endif /* _HELLOFORM_H */ CPP file #include "HelloForm.h" #include <QTimer> #include <QtGui/QPushButton> #include <QTime> HelloForm::HelloForm(){ widget.setupUi(this); widget.pushButton->setText(QTime::currentTime().toString()); widget.pushButton->setFont(QFont( "Times", 9, QFont::Bold ) ); QTimer *timer = new QTimer(this); connect(timer, SIGNAL(timeout()), SLOT(updateCaption())); timer->start(1000); connect(widget.pushButton, SIGNAL(clicked()), qApp, SLOT(quit()) ); connect(widget.nameEdit, SIGNAL(textChanged(const QString&)), this, SLOT(textChanged(const QString&))); } HelloForm::~HelloForm() { } void HelloForm::textChanged(const QString& text) { if (0 < text.trimmed().length()) { widget.helloEdit->setText("Hello " + text.trimmed() + "!"); } else { widget.helloEdit->clear(); } } void HelloForm::updateCaption() { QString myVar; myVar = QTime::currentTime().toString(); widget.pushButton->setText(myVar); } Any help will be greatly appreciated... The PushButton's text never changes...

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  • How to use custom front at SimpleCursorAdapter for a list view at Searchable Dictionary App??? please help me

    - by user1877275
    I am new in android. this is my frist project.I am tring to make a Name dictionary in bangla so i need to change the front. I already add front into the asset folder.. private void showResults(String query) { Cursor cursor = managedQuery(DictionaryProvider.CONTENT_URI, null, null, new String[] {query}, null); if (cursor == null) { // There are no results mTextView.setText(getString(R.string.no_results, new Object[] {query})); } else { // Display the number of results int count = cursor.getCount(); String countString = getResources().getQuantityString(R.plurals.search_results,count, new Object[] {count, query}); mTextView.setText(countString); // Specify the columns we want to display in the result String[] from = new String[] { DictionaryDatabase.KEY_WORD, DictionaryDatabase.KEY_DEFINITION }; // Specify the corresponding layout elements where we want the columns to go int[] to = new int[] { R.id.word, R.id.definition }; // Create a simple cursor adapter for the definitions and apply them to the ListView SimpleCursorAdapter words = new SimpleCursorAdapter(this, R.layout.result, cursor, from, to); mListView.getAdapter(); // Define the on-click listener for the list items mListView.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { // Build the Intent used to open WordActivity with a specific word Uri Intent wordIntent = new Intent(getApplicationContext(), WordActivity.class); Uri data = Uri.withAppendedPath(DictionaryProvider.CONTENT_URI, String.valueOf(id)); wordIntent.setData(data); startActivity(wordIntent); } }); } }

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  • Defining implicit and explicit casts for C# interfaces

    - by ehdv
    Is there a way to write interface-based code (i.e. using interfaces rather than classes as the types accepted and passed around) in C# without giving up the use of things like implicit casts? Here's some sample code - there's been a lot removed, but these are the relevant portions. public class Game { public class VariantInfo { public string Language { get; set; } public string Variant { get; set; } } } And in ScrDictionary.cs, we have... public class ScrDictionary: IScrDictionary { public string Language { get; set; } public string Variant { get; set; } public static implicit operator Game.VariantInfo(ScrDictionary s) { return new Game.VariantInfo{Language=sd.Language, Variant=sd.Variant}; } } And the interface... public interface IScrDictionary { string Language { get; set; } string Variant { get; set; } } I want to be able to use IScrDictionary instead of ScrDictionary, but still be able to implicitly convert a ScrDictionary to a Game.VariantInfo. Also, while there may be an easy way to make this work by giving IScrDictionary a property of type Game.VariantInfo my question is more generally: Is there a way to define casts or operator overloading on interfaces? (If not, what is the proper C# way to maintain this functionality without giving up interface-oriented design?)

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  • Calling recursive function twice consecutively

    - by Zack
    #include <stdio.h> #define LENGTH 16 void makeBranches(int, int); void display(int, int); int main(){ makeBranches(0, LENGTH-1); } void makeBranches(int left, int right){ if(left >= right){ return; } else{ display(left, right); makeBranches(left, (right+left)/2); makeBranches((right+left/2)+1, right); } } void display(int left, int right){ printf("%d, %d", left, right); int mid = (left+right)/2; int i; for(i = left; i <= right; i++){ if(i == mid) printf("X"); else printf("-"); } if(right == LENGTH-1) printf("\n"); } The problem that I am having is the second call of makeBranches only executes with the values that caused the first call of makeBranches to return and not the original values that the first call used.

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  • How can I create an array of random numbers in C++

    - by Nick
    Instead of The ELEMENTS being 25 is there a way to randomly generate a large array of elements....10000, 100000, or even 1000000 elements and then use my insertion sort algorithms. I am trying to have a large array of elements and use insertion sort to put them in order and then also in reverse order. Next I used clock() in the time.h file to figure out the run time of each algorithm. I am trying to test with a large amount of numbers. #define ELEMENTS 25 void insertion_sort(int x[],int length); void insertion_sort_reverse(int x[],int length); int main() { clock_t tStart = clock(); int B[ELEMENTS]={4,2,5,6,1,3,17,14,67,45,32,66,88, 78,69,92,93,21,25,23,71,61,59,60,30}; int x; cout<<"Not Sorted: "<<endl; for(x=0;x<ELEMENTS;x++) cout<<B[x]<<endl; insertion_sort(B,ELEMENTS); cout <<"Sorted Normal: "<<endl; for(x=0;x<ELEMENTS;x++) cout<< B[x] <<endl; insertion_sort_reverse(B,ELEMENTS); cout <<"Sorted Reverse: "<<endl; for(x=0;x<ELEMENTS;x++) cout<< B[x] <<endl; double seconds = clock() / double(CLK_TCK); cout << "This program has been running for " << seconds << " seconds." << endl; system("pause"); return 0; }

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  • sqlobject: No connection has been defined for this thread or process

    - by Claudiu
    I'm using sqlobject in Python. I connect to the database with conn = connectionForURI(connStr) conn.makeConnection() This succeeds, and I can do queries on the connection: g_conn = conn.getConnection() cur = g_conn.cursor() cur.execute(query) res = cur.fetchall() This works as intended. However, I also defined some classes, e.g: class User(SQLObject): class sqlmeta: table = "gui_user" username = StringCol(length=16, alternateID=True) password = StringCol(length=16) balance = FloatCol(default=0) When I try to do a query using the class: User.selectBy(username="foo") I get an exception: ... File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\main.py", line 1371, in selectBy conn = connection or cls._connection File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\dbconnection.py", line 837, in __get__ return self.getConnection() File "c:\python25\lib\site-packages\SQLObject-0.12.4-py2.5.egg\sqlobject\dbconnection.py", line 850, in getConnection "No connection has been defined for this thread " AttributeError: No connection has been defined for this thread or process How do I define a connection for a thread? I just realized I can pass in a connection keyword which I can give conn to to make it work, but how do I get it to work if I weren't to do that?

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  • Maximum length of a std::basic_string<_CharT> string

    - by themoondothshine
    Hey all, I was wondering how one can fix an upper limit for the length of a string (in C++) for a given platform. I scrutinized a lot of libraries, and most of them define it arbitrarily. The GNU C++ STL (the one with experimental C++0x features) has quite a definition: size_t npos = size_t(-1); /*!< The maximum value that can be stored in a variable of type size_t */ size_t _S_max_len = ((npos - sizeof(_Rep_base))/sizeof(_CharT) - 1) / 4; /*!< Where _CharT is a template parameter; _Rep_base is a structure which encapsulates the allocated memory */ Here's how I understand the formula: The size_t type must hold the count of units allocated to the string (where each unit is of type _CharT) Theoretically, the maximum value that a variable of type size_t can take on is the total number of units of 1 byte (ie, of type char) that may be allocated The previous value minus the overhead required to keep track of the allocated memory (_Rep_base) is therefore the maximum number of units in a string. Divide this value by sizeof(_CharT) as _CharT may require more than a byte Subtract 1 from the previous value to account for a terminating character Finally, that leave the division by 4. I have absolutely no idea why! I looked at a lot of places for an explanation, but couldn't find a satisfactory one anywhere (that's why I've been trying to make up something for it! Please correct me if I'm wrong!!).

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  • Flash Builder 4 "includeIn" property causing design view error

    - by Chris
    I am creating a custom TextInput component that will define an "error" state. I have extended the TextInput class to change the state to "error" if the errorString property's length is greater than 0. In the skin class, I have defined an "error" state, and added some logic to detect the size and position of the error icon. However, if I have this code at the same time I use the "includeIn" property in the bitmap image tag, I get a design view error. If I either A) Only include that code with no "includeIn" property set, it works or B) dont include the code to set the icon size and position and only use the "includeIn" property, it works. Any ideas what could be causing the design view problem when I use both the "includeIn" property and the icon size/position code at the same time? TextInput Class: package classes { import spark.components.TextInput; public class TextInput extends spark.components.TextInput { [SkinState("error")]; public function TextInput() { super(); } override public function set errorString( value:String ):void { super.errorString = value; invalidateSkinState(); } override protected function getCurrentSkinState():String { if (errorString.length>0) { return "error"; } return super.getCurrentSkinState(); } } } TextInput Skin File: override protected function updateDisplayList(unscaledWidth:Number, unscaledHeight:Number):void { //THIS IS THE CODE THAT SEEMS TO BE CAUSING THE PROBLEM if(getStyle("iconSize") == "large") { errorIcon.right = -12; errorIcon.source = new errorIconLg(); } else { errorIcon.right = -5; errorIcon.source = new errorIconSm(); } super.updateDisplayList(unscaledWidth, unscaledHeight); } </fx:Script> <s:states> <s:State name="normal"/> <s:State name="disabled"/> <s:State name="error"/> </s:states> //If I remove the problem code above or if I take out the includeIn //property here, it works <s:BitmapImage id="errorIcon" verticalCenter="0" includeIn="error" /> </s:SparkSkin>

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  • Operator+ for a subtype of a template classe.

    - by baol
    I have a template class that defines a subtype. I'm trying to define the binary operator+ as a template function, but the compiler cannot resolve the template version of the operator+. #include <iostream> template<typename other_type> struct c { c(other_type v) : cs(v) {} struct subtype { subtype(other_type v) : val(v) {} other_type val; } cs; }; template<typename other_type> typename c<other_type>::subtype operator+(const typename c<other_type>::subtype& left, const typename c<other_type>::subtype& right) { return typename c<other_type>::subtype(left.val + right.val); } // This one works // c<a>::subtype operator+(const c<a>::subtype& left, // const c<a>::subtype& right) // { return c<a>::subtype(left.val + right.val); } int main() { c<int> c1 = 1; c<int> c2 = 2; c<int>::subtype cs3 = c1.cs + c2.cs; std::cerr << cs3.val << std::endl; } I think the reason is because the compiler (g++4.3) cannot guess the template type so it's searching for operator+<int> instead of operator+. What's the reason for that? What elegant solution can you suggest?

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  • Simulate Golf Game Strategy

    - by Mitchel Sellers
    I am working on what at best could be considered a "primitive" golf game, where after a certain bit of randomness is introduced I need to play out a hole of golf. The hole is static and I am not concerned about the UI aspect as I just have to draw a line on a graphic of the hole after the ball has been hit showing where it traveled. I'm looking for input on thoughts of how to manage the "logic" side of the puzzle, below are some of my thoughts on the matter, input, suggestions, or references are greatly appreciated. Map out the hole into an array with a specific amount of precision, noting the type of surface: out of bounds, fairway, rough, green, sand, water, and most important the hole. Map out "regions" and if the ball is contained inside one of these regions setup parameters for "maximum" angle of departure. (For example the first part of the hole the shot must be between certain angles Using the current placement of the ball, and the region contained in #2, define a routine to randomly select the shooting angle, and power then move the ball, adjust the trajectory and move again. I know this isn't the "most elegant" solution, but in reality, we are looking for a quick and dirty solution, as I just have to do this a few times, set it and forget it afterward. From a languages perspective I'll be using ASP.NET and C# to get this done.

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  • Generic Event Generator and Handler from User Supplied Types?

    - by JaredBroad
    I'm trying to allow the user to supply custom data and manage the data with custom types. The user's algorithm will get time synchronized events pushed into the event handlers they define. I'm not sure if this is possible but here's the "proof of concept" code I'd like to build. It doesn't detect T in the for loop: "The type or namespace name 'T' could not be found" class Program { static void Main(string[] args) { Algorithm algo = new Algorithm(); Dictionary<Type, string[]> userDataSources = new Dictionary<Type, string[]>(); // "User" adding custom type and data source for algorithm to consume userDataSources.Add(typeof(Weather), new string[] { "temperature data1", "temperature data2" }); for (int i = 0; i < 2; i++) { foreach (Type T in userDataSources.Keys) { string line = userDataSources[typeof(T)][i]; //Iterate over CSV data.. var userObj = new T(line); algo.OnData < typeof(T) > (userObj); } } } //User's algorithm pattern. interface IAlgorithm<TData> where TData : class { void OnData<TData>(TData data); } //User's algorithm. class Algorithm : IAlgorithm<Weather> { //Handle Custom User Data public void OnData<Weather>(Weather data) { Console.WriteLine(data.date.ToString()); Console.ReadKey(); } } //Example "user" custom type. public class Weather { public DateTime date = new DateTime(); public double temperature = 0; public Weather(string line) { Console.WriteLine("Initializing weather object with: " + line); date = DateTime.Now; temperature = -1; } } }

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  • Conceptual data modeling: Is RDF the right tool? Other solutions?

    - by paprika
    I'm planning a system that combines various data sources and lets users do simple queries on these. A part of the system needs to act as an abstraction layer that knows all connected data sources: the user shouldn't [need to] know about the underlying data "providers". A data provider could be anything: a relational DBMS, a bug tracking system, ..., a weather station. They are hooked up to the query system through a common API that defines how to "offer" data. The type of queries a certain data provider understands is given by its "offer" (e.g. I know these entities, I can give you aggregates of type X for relationship Y, ...). My concern right now is the unification of the data: the various data providers need to agree on a common vocabulary (e.g. the name of the entity "customer" could vary across different systems). Thus, defining a high level representation of the entities and their relationships is required. So far I have the following requirements: I need to be able to define objects and their properties/attributes. Further, arbitrary relations between these objects need to be represented: a verb that defines the nature of the relation (e.g. "knows"), the multiplicity (e.g. 1:n) and the direction/navigability of the relation. It occurs to me that RDF is a viable option, but is it "the right tool" for this job? What other solutions/frameworks do exist for semantic data modeling that have a machine readable representation and why are they better suited for this task? I'm grateful for every opinion and pointer to helpful resources.

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  • Rails using plural table names even though I told it to use singular

    - by Jason Swett
    I tried to run rake test:profile and I got this error: ... Table 'mcif2.accounts' doesn't exist: DELETE FROM `accounts` I know accounts doesn't exist. It's called account. I know Rails uses plural table names by default but here's what my config/environment.rb looks like: # Load the rails application require File.expand_path('../application', __FILE__) # Initialize the rails application McifRails::Application.initialize! ActiveRecord::Base.pluralize_table_names = false And here's what db/schema.rb looks like: ActiveRecord::Schema.define(:version => 0) do create_table "account", :force => true do |t| t.integer "customer_id", :limit => 8, :null => false t.string "account_number", :null => false t.integer "account_type_id", :limit => 8 t.date "open_date", :null => false So I don't understand why Rails still wants to call it accounts sometimes. Any ideas? If it helps give any clues at all, here are the results of grep -ir 'accounts' *.

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