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  • In SQL Server, can multiple inserts be replaced with a single insert that takes an XML parameter?

    - by Mayo
    So I have an existing ASP.NET solution that uses LINQ-to-SQL to insert data into SQL Server (5 tables, 110k records total). I had read in the past that XML could be passed as a parameter to SQL Server but my google searches turn up results that store the XML directly into a table. I would rather take that XML parameter and insert the nodes as records. Is this possible? How is it done (i.e. how is the XML parameter used to insert records in T-SQL, how should the XML be formatted)? Note: I'm researching other options like SQL bulk copy and I know that SSIS would be a good alternative. I want to know if this XML approach is feasible.

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  • Get URL parameter function that gets value of url part or returns true if it's there but with no val

    - by LLer
    I'm using the following function to get a URL parameter. function gup(name, url) { name = name.replace(/[\[]/, '\\\[').replace(/[\]]/, '\\\]'); var results = new RegExp('[\\?&]'+name+'=?([^&#]*)').exec(url || window.location.href); return results == null ? null : results[1]; } It works only if the parameter has a value, for example. gup('a', 'http://example.com/page.php?a=1&b=2'); will return 1. But if I try gup('a', 'http://example.com/page.php?a&b=2'); It returns null. I want it to return true because parameter "a" exists in that url, even though it has no value it's still there and gup() should return true. Could I get a bit of help rewriting this? I'm not that good with regex.

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  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

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  • Optional Parameters and Named Arguments in C# 4 (and a cool scenario w/ ASP.NET MVC 2)

    - by ScottGu
    [In addition to blogging, I am also now using Twitter for quick updates and to share links. Follow me at: twitter.com/scottgu] This is the seventeenth in a series of blog posts I’m doing on the upcoming VS 2010 and .NET 4 release. Today’s post covers two new language feature being added to C# 4.0 – optional parameters and named arguments – as well as a cool way you can take advantage of optional parameters (both in VB and C#) with ASP.NET MVC 2. Optional Parameters in C# 4.0 C# 4.0 now supports using optional parameters with methods, constructors, and indexers (note: VB has supported optional parameters for awhile). Parameters are optional when a default value is specified as part of a declaration.  For example, the method below takes two parameters – a “category” string parameter, and a “pageIndex” integer parameter.  The “pageIndex” parameter has a default value of 0, and as such is an optional parameter: When calling the above method we can explicitly pass two parameters to it: Or we can omit passing the second optional parameter – in which case the default value of 0 will be passed:   Note that VS 2010’s Intellisense indicates when a parameter is optional, as well as what its default value is when statement completion is displayed: Named Arguments and Optional Parameters in C# 4.0 C# 4.0 also now supports the concept of “named arguments”.  This allows you to explicitly name an argument you are passing to a method – instead of just identifying it by argument position.  For example, I could write the code below to explicitly identify the second argument passed to the GetProductsByCategory method by name (making its usage a little more explicit): Named arguments come in very useful when a method supports multiple optional parameters, and you want to specify which arguments you are passing.  For example, below we have a method DoSomething that takes two optional parameters: We could use named arguments to call the above method in any of the below ways: Because both parameters are optional, in cases where only one (or zero) parameters is specified then the default value for any non-specified arguments is passed. ASP.NET MVC 2 and Optional Parameters One nice usage scenario where we can now take advantage of the optional parameter support of VB and C# is with ASP.NET MVC 2’s input binding support to Action methods on Controller classes. For example, consider a scenario where we want to map URLs like “Products/Browse/Beverages” or “Products/Browse/Deserts” to a controller action method.  We could do this by writing a URL routing rule that maps the URLs to a method like so: We could then optionally use a “page” querystring value to indicate whether or not the results displayed by the Browse method should be paged – and if so which page of the results should be displayed.  For example: /Products/Browse/Beverages?page=2. With ASP.NET MVC 1 you would typically handle this scenario by adding a “page” parameter to the action method and make it a nullable int (which means it will be null if the “page” querystring value is not present).  You could then write code like below to convert the nullable int to an int – and assign it a default value if it was not present in the querystring: With ASP.NET MVC 2 you can now take advantage of the optional parameter support in VB and C# to express this behavior more concisely and clearly.  Simply declare the action method parameter as an optional parameter with a default value: C# VB If the “page” value is present in the querystring (e.g. /Products/Browse/Beverages?page=22) then it will be passed to the action method as an integer.  If the “page” value is not in the querystring (e.g. /Products/Browse/Beverages) then the default value of 0 will be passed to the action method.  This makes the code a little more concise and readable. Summary There are a bunch of great new language features coming to both C# and VB with VS 2010.  The above two features (optional parameters and named parameters) are but two of them.  I’ll blog about more in the weeks and months ahead. If you are looking for a good book that summarizes all the language features in C# (including C# 4.0), as well provides a nice summary of the core .NET class libraries, you might also want to check out the newly released C# 4.0 in a Nutshell book from O’Reilly: It does a very nice job of packing a lot of content in an easy to search and find samples format. Hope this helps, Scott

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  • Why doesn't Python have a "flatten" function for lists?

    - by Hubro
    Erlang and Ruby both come with functions for flattening arrays. It seems like such a simple and useful tool to add to a language. One could do this: >>> mess = [[1, [2]], 3, [[[4, 5]], 6]] >>> mess.flatten() [1, 2, 3, 4, 5, 6] Or even: >>> import itertools >>> mess = [[1, [2]], 3, [[[4, 5]], 6]] >>> list(itertools.flatten(mess)) [1, 2, 3, 4, 5, 6] Instead, in Python, one has to go through the trouble of writing a function for flattening arrays from scratch. This seems silly to me, flattening arrays is such a common thing to do. It's like having to write a custom function for concatenating two arrays. I have Googled this fruitlessly, so I'm asking here; is there a particular reason why a mature language like Python 3, which comes with a hundred thousand various batteries included, doesn't provide a simple method of flattening arrays? Has the idea of including such a function been discussed and rejected at some point?

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  • why does array initialization in function other than main is temporary? [on hold]

    - by shafeeq
    This is the code in which i initialize array "turn[20]" in main as well as in function "checkCollisionOrFood()",the four values turn[0],turn[1],turn[2],turn[3] are initialized to zero in main function,rest are being intialized in "checkCollisionOrFood()".This is where fault starts.when i initialize turn[4]=0 in "checkCollisionOrFood()" and then access it anywhere,it remains 0 in any function,but! when i initialize next turn[] i.e turn[5],the value of turn[4] gets depleted .i.e turn[4] have garbage value.turn[20] is global variable,its index"head" is also global.I'm stuck.Plz help me get out of it.Ishall be highly obliged for this act of kindness.This is my excerpt of code unsigned short checkCollisionOrFood(){ head=(head+1)%20; if(turn[head-1]==0){ turn[head]=0; /this is where turn[] is iniliazized and if i access turn[head] here i.e just after iniliazition then it gives correct value but if i access its previous value means turn[head-1]then it gives garbage value/ rowHead=(rowHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } if(turn[head-1]==1){ turn[head]=1; colHead=(colHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } } void main(void) { turn[0]=0;turn[1]=0;turn[2]=0;turn[3]=0; /these values of turn[] are not changed irrespective of where they are accessed./ while (1) { if(checkCollisionOrFood()) { PORTB=(address[colHead] |=1<<rowHead); turnOffTail(); blink(); } else { PORTB=address[colHead]; createFood(); blink(); } } } Plz help me.

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  • How to solve Fatal error: Call to undefined function readline()? readline library not found?

    - by SirBT
    I have an Ubuntu 12.04 LTS. And XAMPP for linux 1.7.7. When I code in php with and call the readline function I get this error message? "Fatal error: Call to undefined function readline()" I recently found the below thread which pointed out the name of the package that contained the desired readline: How to solve configure: error: readline library not found? I went ahead and installed # apt-get install libreadline6. But this didnt seem to make a difference. I still get the same error message: "Fatal error: Call to undefined function readline()". Was the thread missing further steps? Can anyone help me? I am new to Ubuntu. <?php echo "Simple menu \n" ; echo "1. Play Sports \n"; echo "2. Play Strategy games \n"; $userInput = readline('Enter something here: '); ?>

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  • Calling function using 'new' is less expensive than without it?

    - by Matthew Taylor
    Given this very familiar model of prototypal construction: function Rectangle(w,h) { this.width = w; this.height = h; } Rectangle.prototype.area = function() { return this.width * this.height; }; Can anyone explain why calling "new Rectangle(2,3)" is consistently 10x FASTER than calling "Rectangle(2,3)" without the 'new' keyword? I would have assumed that because new adds more complexity to the execution of a function by getting prototypes involved, it would be slower. Example: var myTime; function startTrack() { myTime = new Date(); } function stopTrack(str) { var diff = new Date().getTime() - myTime.getTime(); println(str + ' time in ms: ' + diff); } function trackFunction(desc, func, times) { var i; if (!times) times = 1; startTrack(); for (i=0; i<times; i++) { func(); } stopTrack('(' + times + ' times) ' + desc); } var TIMES = 1000000; trackFunction('new rect classic', function() { new Rectangle(2,3); }, TIMES); trackFunction('rect classic (without new)', function() { Rectangle(2,3); }, TIMES); Yields (in Chrome): (1000000 times) new rect classic time in ms: 33 (1000000 times) rect classic (without new) time in ms: 368 (1000000 times) new rect classic time in ms: 35 (1000000 times) rect classic (without new) time in ms: 374 (1000000 times) new rect classic time in ms: 31 (1000000 times) rect classic (without new) time in ms: 368

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  • Is it possible to execute a function in Mongo that accepts any parameters?

    - by joshua.clayton
    I'm looking to write a function to do a custom query on a collection in Mongo. Problem is, I want to reuse that function. My thought was this (obviously contrived): var awesome = function(count) { return function() { return this.size == parseInt(count); }; } So then I could do something along the lines of: db.collection.find(awesome(5)); However, I get this error: error: { "$err" : "error on invocation of $where function: JS Error: ReferenceError: count is not defined nofile_b:1" } So, it looks like Mongo isn't honoring scope, but I'm really not sure why. Any insight would be appreciated. To go into more depth of what I'd like to do: A collection of documents has lat/lng values, and I want to find all documents within a concave or convex polygon. I have the function written but would ideally be able to reuse the function, so I want to pass in an array of points composing my polygon to the function I execute on Mongo's end. I've looked at Mongo's geospatial querying and it currently on supports circle and box queries - I need something more complex.

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  • How to access method variables from within an anonymous function in JavaScript?

    - by Hussain
    I'm writing a small ajax class for personal use. In the class, I have a "post" method for sending post requests. The post method has a callback parameter. In the onreadystatechange propperty, I need to call the callback method. Something like this: this.requestObject.onreadystatechange = function() { callback(this.responseText); } However, I can't access the callback variable from within the anonomous function. How can I bring the callback variable into the scope of the onreadystatechange anonomous function? edit: Here's the full code so far: function request() { this.initialize = function(errorHandeler) { try { try { this.requestObject = new XDomainRequest(); } catch(e) { try { this.requestObject = new XMLHttpRequest(); } catch (e) { try { this.requestObject = new ActiveXObject("Msxml2.XMLHTTP"); //newer versions of IE5+ } catch (e) { this.requestObject = new ActiveXObject("Microsoft.XMLHTTP"); //older versions of IE5+ } } } } catch(e) { errorHandeler(); } } this.post = function(url,data) { var response;var escapedData = ""; if (typeof data == 'object') { for (i in data) { escapedData += escape(i)+'='+escape(data[i])+'&'; } escapedData = escapedData.substr(0,escapedData.length-1); } else { escapedData = escape(data); } this.requestObject.open('post',url,true); this.requestObject.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); this.requestObject.setRequestHeader("Content-length", data.length); this.requestObject.setRequestHeader("Connection", "close"); this.requestObject.onreadystatechange = function() { if (this.readyState == 4) { // call callback function } } this.requestObject.send(data); }

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  • Is it possible for a function called from within an object to have access to that object's scope?

    - by Elliot Bonneville
    I can't think of a way to explain what I'm after more than I've done in the title, so I'll repeat it. Is it possible for an anonymous function called from within an object to have access to that object's scope? The following code block should explain what I'm trying to do better than I can: function myObj(testFunc) { this.testFunc = testFunc; this.Foo = function Foo(test) { this.test = test; this.saySomething = function(text) { alert(text); }; }; var Foo = this.Foo; this.testFunc.apply(this); } var test = new myObj(function() { var test = new Foo(); test.saySomething("Hello world"); }); When I run this, I get an error: "Foo is not defined." How do I ensure that Foo will be defined when I call the anonymous function? Here's a jsFiddle for further experimentation. Edit: I am aware of the fact that adding the line var Foo = this.Foo; to the anonymous function I pass in to my instance of myObj will make this work. However, I'd like to avoid having to expose the variable inside the anonymous function--do I have any other options?.

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  • How to use Jquery UI in my Custom Function? (Autocomplete)

    - by bakazero
    I want to create a function to simplify configuration of jQuery UI AutoComplete. Here is my function code: (function($) { $.fn.myAutocomplete = function() { var cache = {}; var dataUrl = args.dataUrl; var dataSend = args.dataItem; $.autocomplete({ source: function(request, response) { if (cache.term == request.term && cache.content) { response(cache.content); } if (new RegExp(cache.term).test(request.term) && cache.content && cache.content.length < 13) { var matcher = new RegExp($.ui.autocomplete.escapeRegex(request.term), "i"); response($.grep(cache.content, function(value) { return matcher.test(value.value) })); } $.ajax({ url: dataUrl, dataType: "json", type: "POST", data: dataSend, success: function(data) { cache.term = request.term; cache.content = data; response(data); } }); }, minLength: 2, }); } }) (jQuery); but when I'm using this function like: $("input#tag").myAutocomplete({ dataUrl: "/auto_complete/tag", dataSend: { term: request.term, category: $("input#category").val() } }); It's give me an error: Uncaught ReferenceError: request is not defined

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  • .load jquery function not working when using specific div.

    - by user643440
    This line does not work $('#bookcontainer').load( startSlide ); while this line does $(window).load( startSlide ); #bookcontainer is a div containing four images. Here's my whole code: // JavaScript Document $('#bookcontainer').load( startSlide ); var slide; $('#slider').hover( function() { $('.arrow').show(); }, function() { $('.arrow').hide(); }); function startSlide() { $('.book').show(); slide = setInterval(slideR, 5000); } function slideR() { $('.book').first().css('left', '960px').appendTo('#bookcontainer').animate( { "left": "-=960px" }, { duration: 1000, easing: 'easeOutCubic' }); } function slideL() { $('.book').last().animate( { "left":"+=960px" }, { duration: 1000, easing: 'easeOutCubic', complete: function() { $(this).prependTo('#bookcontainer').css('left', '0px'); } }); } function right() { clearInterval(slide); slideR(); startSlide(); }; function left() { clearInterval(slide); slideL(); startSlide(); };

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  • How to “unbind” .result on Jquery Autocomplete?

    - by Cesar
    I have this code: $("#xyz").unautocomplete().autocomplete(dataVar, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }) .result(findValueCallback).next().click(function() { $(this).prev().search(); }); I call this code many times and the first call works correctly, but after he calls findValueCallback many times, not once more. The unautocomplete don't clear .result What I have to do for call findValueCallback once? Sample Code: var niveis01 = []; var niveis02 = []; var niveis03 = []; $(document).ready(function(){ carregaDadosNivel1(); }); function carregaDadosNivel1() { $.ajax({ url: "http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis01 = data; habilitaComboNivel1(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel1() { function findValueCallback1(event, data01, formatted) { ... carregaDadosNivel2(); ... } $("#nivel01").unautocomplete().autocomplete(niveis01, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback1).next().click(function() { $(this).prev().search(); }); } function carregaDadosNivel2() { $.ajax({ url: "http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis02 = data; habilitaComboNivel2(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel2() { function findValueCallback2(event, data02, formatted) { ... carregaDadosNivel3(); ... } $("#nivel02").unautocomplete().autocomplete(niveis02, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback2).next().click(function() { $(this).prev().search(); }); } function carregaDadosNivel3() { $.ajax({ url: ""http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis03 = data; habilitaComboNivel3(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel3() { function findValueCallback3(event, data03, formatted) { ... } $("#nivel03").unautocomplete().autocomplete(niveis03, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback3).next().click(function() { $(this).prev().search(); }); }

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  • Ajax problem after deleting a div, then creating a new one

    - by Matt Nathanson
    I'm building a custom CMS where you can add and delete clients using ajax and jquery 1.4.2. My problem lies after I delete a div. The ajax is used to complete this and refresh automatically.. But when I go to create a new div (without a hard refresh) it puts it back in the slot of the div I just deleted. How can I get this to completely forget about the div i just deleted and place the new div in the next database table? link for reference: http://staging.sneakattackmedia.com/cms/ //Add New client // function AddNewClient() { dataToLoad = 'addClient=yes'; $.ajax({ type: 'post', url: '/clients/controller.php', datatype: 'html', data: dataToLoad, target: ('#clientssidebar'), async: false, success: function(html){ $(this).click(function() {reInitialize()}); //$('#clientssidebar').html(html); $('div#' + clientID).slideDown(800); $(this).click(function() { ExpandSidebar()});}, error: function() { alert('An error occured! 222');} });}; //Delete Client // function DeleteClient(){ var yes = confirm("Whoa there chief! Do you really want to DELETE this client?"); if (yes == 1) { dataToLoad = 'clientID=' + clientID + '&deleteClient=yes', $.ajax({ type: 'post', url: '/clients/controller.php', datatype: 'html', data: dataToLoad, success: function(html) { alert('Client' + clientID + ' should have been deleted from the database.'); $(this).click(function() {reInitialize()}); $('div#' +clientID).slideUp(800); }, error: function() { alert('error'); }});};}; //Re Initialize // function reInitialize() { $('#addnew').click(function() {AddNewClient()}); $('.deletebutton').click(function() {clientID = $(this).parent().attr('id'); DeleteClient()}) $('.clientblock').click(function() {clientID = $(this).attr('id'); ExpandSidebar()});}; //Document Ready // $(document).ready(function(){ if ($('isCMS')){ editCMS = 1; $('.deletebutton').click(function() {clientID = $(this).parent().attr('id'); DeleteClient()}); $('#addnew').click(function() {AddNewClient()}); $('.clientblock').click(function() {clientID = $(this).attr('id'); ExpandSidebar()}); $('.clientblock').click(function() {if (clickClient ==true) { $(this).css('background-image', 'url(/images/highlightclient.png)'); $(this).css('margin-left' , '30px'); }; $(this).click(function(){ $(this).css('background-image', ''); }); $('.uploadbutton').click(function(){UploadThings()}); }); } else ($('#clientscontainer')) { $('#editbutton').css('display', 'none'); }; }); Please help!!!

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  • Built-in card-reader doesn't work. HP Compaq nx6325 notebook

    - by user10940
    I have a HP-Compaq nx6325 notebook with an built-in card-reader (SD, MS/Pro, MMC, SM, XD) and the ubuntu (10.10.) don't see it. I've tried to install it manually, with this steps (and with this tifmxx driver), but doesn't work. The compile log: $ echo /home/tvera/downloads/cr_install /home/tvera/downloads/cr_install $ make -C /lib/modules/2.6.35-25-generic/build M=/home/tvera/downloads/cr_install make[1]: Entering directory `/usr/src/linux-headers-2.6.35-25-generic' CC [M] /home/tvera/downloads/cr_install/tifm_core.o In file included from /home/tvera/downloads/cr_install/tifm_core.c:12: /home/tvera/downloads/cr_install/linux/tifm.h:128: error: field ‘cdev’ has incomplete type /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_uevent’: /home/tvera/downloads/cr_install/tifm_core.c:69: warning: passing argument 1 of ‘add_uevent_var’ from incompatible pointer type include/linux/kobject.h:244: note: expected ‘struct kobj_uevent_env *’ but argument is of type ‘char **’ /home/tvera/downloads/cr_install/tifm_core.c:69: warning: passing argument 2 of ‘add_uevent_var’ makes pointer from integer without a cast include/linux/kobject.h:244: note: expected ‘const char *’ but argument is of type ‘int’ /home/tvera/downloads/cr_install/tifm_core.c: At top level: /home/tvera/downloads/cr_install/tifm_core.c:161: warning: initialization from incompatible pointer type /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_free’: /home/tvera/downloads/cr_install/tifm_core.c:170: warning: type defaults to ‘int’ in declaration of ‘__mptr’ /home/tvera/downloads/cr_install/tifm_core.c:170: warning: initialization from incompatible pointer type /home/tvera/downloads/cr_install/tifm_core.c: At top level: /home/tvera/downloads/cr_install/tifm_core.c:177: error: unknown field ‘release’ specified in initializer /home/tvera/downloads/cr_install/tifm_core.c:178: warning: initialization from incompatible pointer type /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_alloc_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:190: error: implicit declaration of function ‘class_device_initialize’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_add_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:211: error: ‘BUS_ID_SIZE’ undeclared (first use in this function) /home/tvera/downloads/cr_install/tifm_core.c:211: error: (Each undeclared identifier is reported only once /home/tvera/downloads/cr_install/tifm_core.c:211: error: for each function it appears in.) /home/tvera/downloads/cr_install/tifm_core.c:212: error: implicit declaration of function ‘class_device_add’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_remove_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:237: error: implicit declaration of function ‘class_device_del’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_free_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:243: error: implicit declaration of function ‘class_device_put’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_alloc_device’: /home/tvera/downloads/cr_install/tifm_core.c:275: error: ‘struct device’ has no member named ‘bus_id’ /home/tvera/downloads/cr_install/tifm_core.c:275: error: ‘BUS_ID_SIZE’ undeclared (first use in this function) make[2]: *** [/home/tvera/downloads/cr_install/tifm_core.o] Error 1 make[1]: *** [_module_/home/tvera/downloads/cr_install] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-2.6.35-25-generic' make: *** [all] Error 2 The output of lsusb: Bus 001 Device 005: ID 05e3:0702 Genesys Logic, Inc. USB 2.0 IDE Adapter Bus 003 Device 003: ID 0458:003a KYE Systems Corp. (Mouse Systems) NetScroll+ Mini Traveler Bus 003 Device 002: ID 08ff:2580 AuthenTec, Inc. AES2501 Fingerprint Sensor Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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  • Javascript Function like Objects i.e. "$" can be used as a function e.g. $() as well as an object $.

    - by Drew
    Questions in the title. I've always wondered and failed to find out from the jQuery source. How this is done. To reiterate. In jQuery: how does the "$" become a function e.g."$()" as well as an object "$." I can create it one way OR the other like so... var $ = function(){ return {each:function(){console.log("Word")}} } // $.each(); FAIL! $().each(); // Word var $ = { each:function(){console.log("Word")} } $.each(); // Word //$().each(); FAIL!

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  • Using parameters in reports for VIsual Studio 2008

    - by Jim Thomas
    This is my first attempt to create a Visual Studio 2008 report using parameters. I have created the dataset and the report. If I run it with a hard-coded filter on a column the report runs fine. When I change the filter to '?' I keep getting this error: No overload for method 'Fill' takes '1' argument Obviously I am missing some way to connect the parameter on the dataset to a report parameter. I have defined a report parameter using the Report/Report Parameter screen. But how does that report parameter get tied to the dataset table parameter? Is there a special naming convention for the parameter? I have Googled this a half dozen times and read the msdn documentation but the examples all seem to use a different approach (like creating a SQL query rather then a table based dataset) or entering the parameter name as "=Parameters!name.value" but I can't figure out where to do that. One msdn example suggestted I needed to create some C# code using a SetParameters() method to make the connection. Is that how it is done? If anyone can recommend a good walk-through I'd appreciate it. Edit: After more reading it appears I don't need report parameters at all. I am simply trying to add a parameter to the database query. So I would create a text box on the form, get the user's input, then apply that parameter programmatically to the fill() argument list. The report parameter on the other hand is an ad-hoc value generally entered by a user that you want to appear on the report. But there is no relationship between report parameters and query/dataset parameters. Is that correct?

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  • Getting hibernate to log clob parameters

    - by SCdF
    (see here for the problem I'm trying to solve) How do you get hibernate to log clob values it's going to insert. It is logging other value types, such as Integer etc. I have the following in my log4j config: log4j.logger.net.sf.hibernate.SQL=DEBUG log4j.logger.org.hibernate.SQL=DEBUG log4j.logger.net.sf.hibernate.type=DEBUG log4j.logger.org.hibernate.type=DEBUG Which produces output such as: (org.hibernate.SQL) insert into NoteSubstitutions (note, listIndex, substitution) values (?, ?, ?) (org.hibernate.type.LongType) binding '170650' to parameter: 1 (org.hibernate.type.IntegerType) binding '0' to parameter: 2 (org.hibernate.SQL) insert into NoteSubstitutions (note, listIndex, substitution) values (?, ?, ?) (org.hibernate.type.LongType) binding '170650' to parameter: 1 (org.hibernate.type.IntegerType) binding '1' to parameter: 2 However you'll note that it never displays parameter: 3 which is our clob. What I would really want is something like: (org.hibernate.SQL) insert into NoteSubstitutions (note, listIndex, substitution) values (?, ?, ?) (org.hibernate.type.LongType) binding '170650' to parameter: 1 (org.hibernate.type.IntegerType) binding '0' to parameter: 2 (org.hibernate.type.ClobType) binding 'something' to parameter: 3 (org.hibernate.SQL) insert into NoteSubstitutions (note, listIndex, substitution) values (?, ?, ?) (org.hibernate.type.LongType) binding '170650' to parameter: 1 (org.hibernate.type.IntegerType) binding '1' to parameter: 2 (org.hibernate.type.ClobType) binding 'something else' to parameter: 3 How do I get it to show this in the log?

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  • Big task - problems with page refresh and ajax

    - by user1830414
    I have a navigation which load dynamically content via ajax. But if I refresh the page or visit another url and go back the current content is away and I see the old content under the first menu tab. Now I have to solve this problem. The index.php include the elements header_registrated.inc.php, navigation.inc.php and main_container.inc.php index.php: <?php include("inc/incfiles/header_registrated.inc.php"); ?> <?php if (!isset($_SESSION["userLogin"])) { echo "<meta http-equiv=\"refresh\" content=\"0; url=http://localhost/project\">"; } else { echo ""; } ?> <?php include("inc/incfiles/navigation.inc.php"); ?> <?php include("inc/incfiles/main_container.inc.php"); ?> <?php include("inc/incfiles/footer.inc.php"); ?> header_registrated.inc.php: <?php include ("inc/scripts/mysql_connect.inc.php"); session_start(); $user = $_SESSION["userLogin"]; ?> <!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <html> <head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>title</title> <link href="css/style.css" rel="stylesheet" type="text/css" /> <script language="JavaScript" src="js/framework/jquery.js"></script> <script language="JavaScript" src="js/dropdown/window.js"></script> <script language="JavaScript" src="js/navigation/navigation.js"></script> </head> <body> </body> navigation.inc.php: <div class="navigation"> <ul> <li id="1"> <div id="menuImage1" class="menuImage"></div> <div class="menuText"><p>Punkt 1</p></div> <div class="navigationDart"></div> </li> <li id="2"> <div id="menuImage2" class="menuImage"></div> <div class="menuText"><p>Punkt 2</p></div> </li> <li id="3"> <div id="menuImage3" class="menuImage"></div> <div class="menuText"><p>Punkt 3</p></div> </li> <li id="4"> <div id="menuImage4" class="menuImage"></div> <div class="menuText"><p>Punkt 4</p></div> </li> <li id="5"> <div id="menuImage5" class="menuImage"></div> <div class="menuText"><p>Punkt 5</p></div> </li> <li id="6"> <div id="menuImage6" class="menuImage"></div> <div class="menuText"><p>Punkt 6</p></div> </li> </ul> </div> main_container.inc.php: <div class="mainContainer"> <div class="containerHeader"> <div class="contentHeader"> </div> </div> <div class="contentContainer"> <div class="content"> </div> <div class="advertisement"> </div> </div> </div> Now the divs content, cnotentHeader and advertisement (in file main_content.inc.php) is filled via ajax. Also the navigation has some jquery effects which also have to be the same after page refresh. navigation.js: $(document).ready(function() { $.get('inc/incfiles/content_container/header/1.php', function(data) { $('.contentHeader').html(data); }); $.get('inc/incfiles/content_container/content/1.php', function(data) { $('.content').html(data); }); $.get('inc/incfiles/content_container/advertisement/1.php', function(data) { $('.advertisement').html(data); }); var current = '1.php'; $(".navigation li").click(function() { var quelle = $(this).attr('id') + ".php"; // the current content doesn't load again if(current === quelle) { return; } current = quelle; // content $(".content").fadeOut(function() { $(this).load("inc/incfiles/content_container/content/" + quelle).fadeIn('normal'); }) // advertisement $(".advertisement").fadeOut(function() { $(this).load("inc/incfiles/content_container/advertisement/" + quelle).fadeIn('normal'); }) // header $(".contentHeader").fadeOut(function() { $(this).load("inc/incfiles/content_container/header/" + quelle).fadeIn('normal'); }) }); $(".navigation li").click(function() { $(".menuImage").removeClass("menuImageActive1"); $(".menuImage").removeClass("menuImageActive2"); $(".menuImage").removeClass("menuImageActive3"); $(".menuImage").removeClass("menuImageActive4"); $(".menuImage").removeClass("menuImageActive5"); $(".menuImage").removeClass("menuImageActive6"); }); $("#1").mousedown(function() { $("#menuImage1").addClass("menuImageClick1"); // new class on mouse button press }); $("#1").mouseup(function() { $("#menuImage1").removeClass("menuImageClick1"); //remove class after mouse button release }); $("#1").click(function() { $("#menuImage1").addClass("menuImageActive1"); }); $("#2").mousedown(function() { $("#menuImage2").addClass("menuImageClick2"); // new class on mouse button press }); $("#2").mouseup(function() { $("#menuImage2").removeClass("menuImageClick2"); //remove class after mouse button release }); $("#2").click(function() { $("#menuImage2").addClass("menuImageActive2"); }); $("#3").mousedown(function() { $("#menuImage3").addClass("menuImageClick3"); // new class on mouse button press }); $("#3").mouseup(function() { $("#menuImage3").removeClass("menuImageClick3"); //remove class after mouse button release }); $("#3").click(function() { $("#menuImage3").addClass("menuImageActive3"); }); $("#4").mousedown(function() { $("#menuImage4").addClass("menuImageClick4"); // new class on mouse button press }); $("#4").mouseup(function() { $("#menuImage4").removeClass("menuImageClick4"); //remove class after mouse button release }); $("#4").click(function() { $("#menuImage4").addClass("menuImageActive4"); }); $("#5").mousedown(function() { $("#menuImage5").addClass("menuImageClick5"); // new class on mouse button press }); $("#5").mouseup(function() { $("#menuImage5").removeClass("menuImageClick5"); //remove class after mouse button release }); $("#5").click(function() { $("#menuImage5").addClass("menuImageActive5"); }); $("#6").mousedown(function() { $("#menuImage6").addClass("menuImageClick6"); // new class on mouse button press }); $("#6").mouseup(function() { $("#menuImage6").removeClass("menuImageClick6"); //remove class after mouse button release }); $("#6").click(function() { $("#menuImage6").addClass("menuImageActive6"); }); $("#1").click(function(){ $(".navigationDart").animate({ top: "16px" }, 500 ); }); $("#2").click(function(){ $(".navigationDart").animate({ top: "88px" }, 500 ); }); $("#3").click(function(){ $(".navigationDart").animate({ top: "160px" }, 500 ); }); $("#4").click(function(){ $(".navigationDart").animate({ top: "232px" }, 500 ); }); $("#5").click(function(){ $(".navigationDart").animate({ top: "304px" }, 500 ); }); $("#6").click(function(){ $(".navigationDart").animate({ top: "376px" }, 500 ); }); }); My idea was it to work with if(isset($_SESSION['ajaxresponse'])) but I don't no how to do this. Please help me. I have the feeling that I've searched the whole web to find an answer.

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  • A Nondeterministic Engine written in VB.NET 2010

    - by neil chen
    When I'm reading SICP (Structure and Interpretation of Computer Programs) recently, I'm very interested in the concept of an "Nondeterministic Algorithm". According to wikipedia:  In computer science, a nondeterministic algorithm is an algorithm with one or more choice points where multiple different continuations are possible, without any specification of which one will be taken. For example, here is an puzzle came from the SICP: Baker, Cooper, Fletcher, Miller, and Smith live on different floors of an apartment housethat contains only five floors. Baker does not live on the top floor. Cooper does not live onthe bottom floor. Fletcher does not live on either the top or the bottom floor. Miller lives ona higher floor than does Cooper. Smith does not live on a floor adjacent to Fletcher's.Fletcher does not live on a floor adjacent to Cooper's. Where does everyone live? After reading this I decided to build a simple nondeterministic calculation engine with .NET. The rough idea is that we can use an iterator to track each set of possible values of the parameters, and then we implement some logic inside the engine to automate the statemachine, so that we can try one combination of the values, then test it, and then move to the next. We also used a backtracking algorithm to go back when we are running out of choices at some point. Following is the core code of the engine itself: Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Public Class NonDeterministicEngine Private _paramDict As New List(Of Tuple(Of String, IEnumerator)) 'Private _predicateDict As New List(Of Tuple(Of Func(Of Object, Boolean), IEnumerable(Of String))) Private _predicateDict As New List(Of Tuple(Of Object, IList(Of String))) Public Sub AddParam(ByVal name As String, ByVal values As IEnumerable) _paramDict.Add(New Tuple(Of String, IEnumerator)(name, values.GetEnumerator())) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(1, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(2, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(3, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(4, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(5, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(6, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(7, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Public Sub AddRequire(ByVal predicate As Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean), ByVal paramNames As IList(Of String)) CheckParamCount(8, paramNames) _predicateDict.Add(New Tuple(Of Object, IList(Of String))(predicate, paramNames)) End Sub Sub CheckParamCount(ByVal count As Integer, ByVal paramNames As IList(Of String)) If paramNames.Count <> count Then Throw New Exception("Parameter count does not match.") End If End Sub Public Property IterationOver As Boolean Private _firstTime As Boolean = True Public ReadOnly Property Current As Dictionary(Of String, Object) Get If IterationOver Then Return Nothing Else Dim _nextResult = New Dictionary(Of String, Object) For Each item In _paramDict Dim iter = item.Item2 _nextResult.Add(item.Item1, iter.Current) Next Return _nextResult End If End Get End Property Function MoveNext() As Boolean If IterationOver Then Return False End If If _firstTime Then For Each item In _paramDict Dim iter = item.Item2 iter.MoveNext() Next _firstTime = False Return True Else Dim canMoveNext = False Dim iterIndex = _paramDict.Count - 1 canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then Return True End If Do While Not canMoveNext iterIndex = iterIndex - 1 If iterIndex = -1 Then Return False IterationOver = True End If canMoveNext = _paramDict(iterIndex).Item2.MoveNext If canMoveNext Then For i = iterIndex + 1 To _paramDict.Count - 1 Dim iter = _paramDict(i).Item2 iter.Reset() iter.MoveNext() Next Return True End If Loop End If End Function Function GetNextResult() As Dictionary(Of String, Object) While MoveNext() Dim result = Current If Satisfy(result) Then Return result End If End While Return Nothing End Function Function Satisfy(ByVal result As Dictionary(Of String, Object)) As Boolean For Each item In _predicateDict Dim pred = item.Item1 Select Case item.Item2.Count Case 1 Dim p1 = DirectCast(pred, Func(Of Object, Boolean)) Dim v1 = result(item.Item2(0)) If Not p1(v1) Then Return False End If Case 2 Dim p2 = DirectCast(pred, Func(Of Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) If Not p2(v1, v2) Then Return False End If Case 3 Dim p3 = DirectCast(pred, Func(Of Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) If Not p3(v1, v2, v3) Then Return False End If Case 4 Dim p4 = DirectCast(pred, Func(Of Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) If Not p4(v1, v2, v3, v4) Then Return False End If Case 5 Dim p5 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) If Not p5(v1, v2, v3, v4, v5) Then Return False End If Case 6 Dim p6 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) If Not p6(v1, v2, v3, v4, v5, v6) Then Return False End If Case 7 Dim p7 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) If Not p7(v1, v2, v3, v4, v5, v6, v7) Then Return False End If Case 8 Dim p8 = DirectCast(pred, Func(Of Object, Object, Object, Object, Object, Object, Object, Object, Boolean)) Dim v1 = result(item.Item2(0)) Dim v2 = result(item.Item2(1)) Dim v3 = result(item.Item2(2)) Dim v4 = result(item.Item2(3)) Dim v5 = result(item.Item2(4)) Dim v6 = result(item.Item2(5)) Dim v7 = result(item.Item2(6)) Dim v8 = result(item.Item2(7)) If Not p8(v1, v2, v3, v4, v5, v6, v7, v8) Then Return False End If Case Else Throw New NotSupportedException End Select Next Return True End FunctionEnd Class    And now we can use the engine to solve the problem we mentioned above:   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test2() Dim engine = New NonDeterministicEngine() engine.AddParam("baker", {1, 2, 3, 4, 5}) engine.AddParam("cooper", {1, 2, 3, 4, 5}) engine.AddParam("fletcher", {1, 2, 3, 4, 5}) engine.AddParam("miller", {1, 2, 3, 4, 5}) engine.AddParam("smith", {1, 2, 3, 4, 5}) engine.AddRequire(Function(baker) As Boolean Return baker <> 5 End Function, {"baker"}) engine.AddRequire(Function(cooper) As Boolean Return cooper <> 1 End Function, {"cooper"}) engine.AddRequire(Function(fletcher) As Boolean Return fletcher <> 1 And fletcher <> 5 End Function, {"fletcher"}) engine.AddRequire(Function(miller, cooper) As Boolean 'Return miller = cooper + 1 Return miller > cooper End Function, {"miller", "cooper"}) engine.AddRequire(Function(smith, fletcher) As Boolean Return smith <> fletcher + 1 And smith <> fletcher - 1 End Function, {"smith", "fletcher"}) engine.AddRequire(Function(fletcher, cooper) As Boolean Return fletcher <> cooper + 1 And fletcher <> cooper - 1 End Function, {"fletcher", "cooper"}) engine.AddRequire(Function(a, b, c, d, e) As Boolean Return a <> b And a <> c And a <> d And a <> e And b <> c And b <> d And b <> e And c <> d And c <> e And d <> e End Function, {"baker", "cooper", "fletcher", "miller", "smith"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine(String.Format("baker: {0}, cooper: {1}, fletcher: {2}, miller: {3}, smith: {4}", result("baker"), result("cooper"), result("fletcher"), result("miller"), result("smith"))) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub   Also, this engine can solve the classic 8 queens puzzle and find out all 92 results for me.   Code highlighting produced by Actipro CodeHighlighter (freeware)http://www.CodeHighlighter.com/--Sub Test3() ' The 8-Queens problem. Dim engine = New NonDeterministicEngine() ' Let's assume that a - h represents the queens in row 1 to 8, then we just need to find out the column number for each of them. engine.AddParam("a", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("b", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("c", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("d", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("e", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("f", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("g", {1, 2, 3, 4, 5, 6, 7, 8}) engine.AddParam("h", {1, 2, 3, 4, 5, 6, 7, 8}) Dim NotInTheSameDiagonalLine = Function(cols As IList) As Boolean For i = 0 To cols.Count - 2 For j = i + 1 To cols.Count - 1 If j - i = Math.Abs(cols(j) - cols(i)) Then Return False End If Next Next Return True End Function engine.AddRequire(Function(a, b, c, d, e, f, g, h) As Boolean Return a <> b AndAlso a <> c AndAlso a <> d AndAlso a <> e AndAlso a <> f AndAlso a <> g AndAlso a <> h AndAlso b <> c AndAlso b <> d AndAlso b <> e AndAlso b <> f AndAlso b <> g AndAlso b <> h AndAlso c <> d AndAlso c <> e AndAlso c <> f AndAlso c <> g AndAlso c <> h AndAlso d <> e AndAlso d <> f AndAlso d <> g AndAlso d <> h AndAlso e <> f AndAlso e <> g AndAlso e <> h AndAlso f <> g AndAlso f <> h AndAlso g <> h AndAlso NotInTheSameDiagonalLine({a, b, c, d, e, f, g, h}) End Function, {"a", "b", "c", "d", "e", "f", "g", "h"}) Dim result = engine.GetNextResult() While Not result Is Nothing Console.WriteLine("(1,{0}), (2,{1}), (3,{2}), (4,{3}), (5,{4}), (6,{5}), (7,{6}), (8,{7})", result("a"), result("b"), result("c"), result("d"), result("e"), result("f"), result("g"), result("h")) result = engine.GetNextResult() End While Console.WriteLine("Calculation ended.")End Sub (Chinese version of the post: http://www.cnblogs.com/RChen/archive/2010/05/17/1737587.html) Cheers,  

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  • jQuery CSS Property Monitoring Plug-in updated

    - by Rick Strahl
    A few weeks back I had talked about the need to watch properties of an object and be able to take action when certain values changed. The need for this arose out of wanting to build generic components that could 'attach' themselves to other objects. One example is a drop shadow - if I add a shadow behavior to an object I want the shadow to be pinned to that object so when that object moves I also want the shadow to move with it, or when the panel is hidden the shadow should hide with it - automatically without having to explicitly hook up monitoring code to the panel. For example, in my shadow plug-in I can now do something like this (where el is the element that has the shadow attached and sh is the shadow): if (!exists) // if shadow was created el.watch("left,top,width,height,display", function() { if (el.is(":visible")) $(this).shadow(opt); // redraw else sh.hide(); }, 100, "_shadowMove"); The code now monitors several properties and if any of them change the provided function is called. So when the target object is moved or hidden or resized the watcher function is called and the shadow can be redrawn or hidden in the case of visibility going away. So if you run any of the following code: $("#box") .shadow() .draggable({ handle: ".blockheader" }); // drag around the box - shadow should follow // hide the box - shadow should disappear with box setTimeout(function() { $("#box").hide(); }, 4000); // show the box - shadow should come back too setTimeout(function() { $("#box").show(); }, 8000); This can be very handy functionality when you're dealing with objects or operations that you need to track generically and there are no native events for them. For example, with a generic shadow object that attaches itself to any another element there's no way that I know of to track whether the object has been moved or hidden either via some UI operation (like dragging) or via code. While some UI operations like jQuery.ui.draggable would allow events to fire when the mouse is moved nothing of the sort exists if you modify locations in code. Even tracking the object in drag mode this is hardly generic behavior - a generic shadow implementation can't know when dragging is hooked up. So the watcher provides an alternative that basically gives an Observer like pattern that notifies you when something you're interested in changes. In the watcher hookup code (in the shadow() plugin) above  a check is made if the object is visible and if it is the shadow is redrawn. Otherwise the shadow is hidden. The first parameter is a list of CSS properties to be monitored followed by the function that is called. The function called receives this as the element that's been changed and receives two parameters: The array of watched objects with their current values, plus an index to the object that caused the change function to fire. How does it work When I wrote it about this last time I started out with a simple timer that would poll for changes at a fixed interval with setInterval(). A few folks commented that there are is a DOM API - DOMAttrmodified in Mozilla and propertychange in IE that allow notification whenever any property changes which is much more efficient and smooth than the setInterval approach I used previously. On browser that support these events (FireFox and IE basically - WebKit has the DOMAttrModified event but it doesn't appear to work) the shadow effect is instant - no 'drag behind' of the shadow. Running on a browser that doesn't support still uses setInterval() and the shadow movement is slightly delayed which looks sloppy. There are a few additional changes to this code - it also supports monitoring multiple CSS properties now so a single object can monitor a host of CSS properties rather than one object per property which is easier to work with. For display purposes position, bounds and visibility will be common properties that are to be watched. Here's what the new version looks like: $.fn.watch = function (props, func, interval, id) { /// <summary> /// Allows you to monitor changes in a specific /// CSS property of an element by polling the value. /// when the value changes a function is called. /// The function called is called in the context /// of the selected element (ie. this) /// </summary> /// <param name="prop" type="String">CSS Properties to watch sep. by commas</param> /// <param name="func" type="Function"> /// Function called when the value has changed. /// </param> /// <param name="interval" type="Number"> /// Optional interval for browsers that don't support DOMAttrModified or propertychange events. /// Determines the interval used for setInterval calls. /// </param> /// <param name="id" type="String">A unique ID that identifies this watch instance on this element</param> /// <returns type="jQuery" /> if (!interval) interval = 200; if (!id) id = "_watcher"; return this.each(function () { var _t = this; var el$ = $(this); var fnc = function () { __watcher.call(_t, id) }; var itId = null; var data = { id: id, props: props.split(","), func: func, vals: [props.split(",").length], fnc: fnc, origProps: props, interval: interval }; $.each(data.props, function (i) { data.vals[i] = el$.css(data.props[i]); }); el$.data(id, data); hookChange(el$, id, data.fnc); }); function hookChange(el$, id, fnc) { el$.each(function () { var el = $(this); if (typeof (el.get(0).onpropertychange) == "object") el.bind("propertychange." + id, fnc); else if ($.browser.mozilla) el.bind("DOMAttrModified." + id, fnc); else itId = setInterval(fnc, interval); }); } function __watcher(id) { var el$ = $(this); var w = el$.data(id); if (!w) return; var _t = this; if (!w.func) return; // must unbind or else unwanted recursion may occur el$.unwatch(id); var changed = false; var i = 0; for (i; i < w.props.length; i++) { var newVal = el$.css(w.props[i]); if (w.vals[i] != newVal) { w.vals[i] = newVal; changed = true; break; } } if (changed) w.func.call(_t, w, i); // rebind event hookChange(el$, id, w.fnc); } } $.fn.unwatch = function (id) { this.each(function () { var el = $(this); var fnc = el.data(id).fnc; try { if (typeof (this.onpropertychange) == "object") el.unbind("propertychange." + id, fnc); else if ($.browser.mozilla) el.unbind("DOMAttrModified." + id, fnc); else clearInterval(id); } // ignore if element was already unbound catch (e) { } }); return this; } There are basically two jQuery functions - watch and unwatch. jQuery.fn.watch(props,func,interval,id) Starts watching an element for changes in the properties specified. props The CSS properties that are to be watched for changes. If any of the specified properties changes the function specified in the second parameter is fired. func (watchData,index) The function fired in response to a changed property. Receives this as the element changed and object that represents the watched properties and their respective values. The first parameter is passed in this structure:    { id: itId, props: [], func: func, vals: [] }; A second parameter is the index of the changed property so data.props[i] or data.vals[i] gets the property value that has changed. interval The interval for setInterval() for those browsers that don't support property watching in the DOM. In milliseconds. id An optional id that identifies this watcher. Required only if multiple watchers might be hooked up to the same element. The default is _watcher if not specified. jQuery.fn.unwatch(id) Unhooks watching of the element by disconnecting the event handlers. id Optional watcher id that was specified in the call to watch. This value can be omitted to use the default value of _watcher. You can also grab the latest version of the  code for this plug-in as well as the shadow in the full library at: http://www.west-wind.com:8080/svn/jquery/trunk/jQueryControls/Resources/ww.jquery.js watcher has no other dependencies although it lives in this larger library. The shadow plug-in depends on watcher.© Rick Strahl, West Wind Technologies, 2005-2011

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  • Referencing movie clips from within an actionscript class

    - by Ant
    Hi all, I have been given the task of adding a scoring system to various flash games. This simply involves taking input, adding functionality such as pausing and replaying and then outputting the score, time left etc. at the end. I've so far successfully edited two games. Both these games used the "actions" code on frames. The latest game I'm trying to do uses an actionscript class which makes it both easier and harder. I'm not very adept at flash at all, but I've worked it out so far. I've added various movie clips that are to be used for displaying the pause screen background, buttons for replaying etc. I've been showing and hiding these using: back._visible = true; //movie clip, instance of back (back.png) I doubt it's best practice, but it's quick and has been working. However, now with the change of coding style to classes, this doesn't seem to work. I kinda understand why, but I'm now unsure how to hide/show these elements. Any help would be greatly appreciated :) I've attached the modified AS. class RivalOrbs extends MovieClip { var infinite_levels, orbs_start, orbs_inc, orbs_per_level, show_timer, _parent, one_time_per_level, speed_start, speed_inc_percent, max_speed, percent_starting_on_wrong_side, colorize, colors, secs_per_level; function RivalOrbs() { super(); mc = this; this.init(); } // End of the function function get_num_orbs() { if (infinite_levels) { return (orbs_start + (level - 1) * orbs_inc); } else if (level > orbs_per_level.length) { return (0); } else { return (orbs_per_level[level - 1]); } // end else if } // End of the function function get_timer_str(secs) { var _loc2 = Math.floor(secs / 60); var _loc1 = secs % 60; return ((_loc2 > 0 ? (_loc2) : ("0")) + ":" + (_loc1 >= 10 ? (_loc1) : ("0" + _loc1))); } // End of the function function frame() { //PLACE PAUSE CODE HERE if (!Key.isDown(80) and !Key.isDown(Key.ESCAPE)) { _root.offKey = true; } else if (Key.isDown(80) or Key.isDown(Key.ESCAPE)) { if (_root.offKey and _root.game_mode == "play") { _root.game_mode = "pause"; /* back._visible = true; btn_resume._visible = true; btn_exit._visible = true; txt_pause._visible = true; */ } else if (_root.offKey and _root.game_mode == "pause") { _root.game_mode = "play"; } _root.offKey = false; } if (_root.game_mode == "pause" or paused) { return; } else { /* back._visible = false; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; */ } if (show_timer && total_secs != -1 || show_timer && _parent.timesup) { _loc7 = total_secs - Math.ceil((getTimer() - timer) / 1000); var diff = oldSeconds - (_loc7 + additional); if (diff > 1) additional = additional + diff; _loc7 = _loc7 + additional; oldSeconds = _loc7; trace(oldSeconds); mc.timer_field.text = this.get_timer_str(Math.max(0, _loc7)); if (_loc7 <= -1 || _parent.timesup) { if (one_time_per_level) { _root.gotoAndPlay("Lose"); } else { this.show_dialog(false); return; } // end if } // end if } // end else if var _loc9 = _root._xmouse; var _loc8 = _root._ymouse; var _loc6 = {x: _loc9, y: _loc8}; mc.globalToLocal(_loc6); _loc6.y = Math.max(-mc.bg._height / 2 + gap / 2, _loc6.y); _loc6.y = Math.min(mc.bg._height / 2 - gap / 2, _loc6.y); mc.wall1._y = _loc6.y - gap / 2 - mc.wall1._height / 2; mc.wall2._y = _loc6.y + gap / 2 + mc.wall1._height / 2; var _loc5 = true; for (var _loc4 = 0; _loc4 < this.get_num_orbs(); ++_loc4) { var _loc3 = mc.stage["orb" + _loc4]; _loc3.x_last = _loc3._x; _loc3.y_last = _loc3._y; _loc3._x = _loc3._x + _loc3.x_speed; _loc3._y = _loc3._y + _loc3.y_speed; if (_loc3._x < l_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = l_thresh + (l_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._x > r_thresh) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = r_thresh - (_loc3._x - r_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y < t_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = t_thresh + (t_thresh - _loc3._y); _loc3.gotoAndPlay("hit"); } // end if if (_loc3._y > b_thresh) { _loc3.y_speed = _loc3.y_speed * -1; _loc3._y = b_thresh - (_loc3._y - b_thresh); _loc3.gotoAndPlay("hit"); } // end if if (_loc3.x_speed > 0) { if (_loc3._x >= m1_thresh && _loc3.x_last < m1_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m1_thresh - (_loc3._x - m1_thresh); _loc3.gotoAndPlay("hit"); } // end if } // end if } else if (_loc3._x <= m2_thresh && _loc3.x_last > m2_thresh || _loc3._x >= m1_thresh && _loc3._x <= m2_thresh) { if (_loc3._y <= mc.wall1._y + mc.wall1._height / 2 || _loc3._y >= mc.wall2._y - mc.wall2._height / 2) { _loc3.x_speed = _loc3.x_speed * -1; _loc3._x = m2_thresh + (m2_thresh - _loc3._x); _loc3.gotoAndPlay("hit"); } // end if } // end else if if (_loc3.side == 1 && _loc3._x > 0) { _loc5 = false; } // end if if (_loc3.side == 2 && _loc3._x < 0) { _loc5 = false; } // end if } // end of for if (_loc5) { this.end_level(); } // end if } // End of the function function colorize_hex(mc, hex) { var _loc4 = hex >> 16; var _loc5 = (hex ^ hex >> 16 << 16) >> 8; var _loc3 = hex >> 8 << 8 ^ hex; var _loc2 = new flash.geom.ColorTransform(0, 0, 0, 1, _loc4, _loc5, _loc3, 0); mc.transform.colorTransform = _loc2; } // End of the function function tint_hex(mc, hex, amount) { var _loc4 = hex >> 16; var _loc5 = hex >> 8 & 255; var _loc3 = hex & 255; this.tint(mc, _loc4, _loc5, _loc3, amount); } // End of the function function tint(mc, r, g, b, amount) { var _loc4 = 100 - amount; var _loc1 = new Object(); _loc1.ra = _loc1.ga = _loc1.ba = _loc4; var _loc2 = amount / 100; _loc1.rb = r * _loc2; _loc1.gb = g * _loc2; _loc1.bb = b * _loc2; var _loc3 = new Color(mc); _loc3.setTransform(_loc1); } // End of the function function get_num_levels() { if (infinite_levels) { return (Number.MAX_VALUE); } else { return (orbs_per_level.length); } // end else if } // End of the function function end_level() { _global.inputTimeAvailable = _global.inputTimeAvailable - (60 - oldSeconds); ++level; _parent.levelOver = true; if (level <= this.get_num_levels()) { this.show_dialog(true); } else { _root.gotoAndPlay("Win"); } // end else if } // End of the function function get_speed() { var _loc3 = speed_start; for (var _loc2 = 0; _loc2 < level - 1; ++_loc2) { _loc3 = _loc3 + _loc3 * (speed_inc_percent / 100); } // end of for return (Math.min(_loc3, Math.max(max_speed, speed_start))); } // End of the function function init_orbs() { var _loc6 = this.get_speed(); var _loc7 = Math.max(1, Math.ceil(this.get_num_orbs() * (percent_starting_on_wrong_side / 100))); for (var _loc3 = 0; _loc3 < this.get_num_orbs(); ++_loc3) { var _loc2 = null; if (_loc3 % 2 == 0) { _loc2 = mc.stage.attachMovie("Orb1", "orb" + _loc3, _loc3); _loc2.side = 1; if (colorize && color1 != -1) { this.colorize_hex(_loc2.orb.bg, color1); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 - mc.bg._width / 4; } else { _loc2 = mc.stage.attachMovie("Orb2", "orb" + _loc3, _loc3); _loc2.side = 2; if (colorize && color2 != -1) { this.colorize_hex(_loc2.orb.bg, color2); } // end if _loc2._x = Math.random() * (mc.bg._width * 4.000000E-001) - mc.bg._width * 2.000000E-001 + mc.bg._width / 4; } // end else if _loc2._width = _loc2._height = orb_w; _loc2._y = Math.random() * (mc.bg._height * 8.000000E-001) - mc.bg._height * 4.000000E-001; if (_loc3 < _loc7) { _loc2._x = _loc2._x * -1; } // end if var _loc5 = Math.random() * 60; var _loc4 = _loc5 / 180 * 3.141593E+000; _loc2.x_speed = Math.cos(_loc4) * _loc6; _loc2.y_speed = Math.sin(_loc4) * _loc6; if (Math.random() >= 5.000000E-001) { _loc2.x_speed = _loc2.x_speed * -1; } // end if if (Math.random() >= 5.000000E-001) { _loc2.y_speed = _loc2.y_speed * -1; } // end if } // end of for } // End of the function function init_colors() { if (colorize && colors.length >= 2) { color1 = colors[Math.floor(Math.random() * colors.length)]; for (color2 = colors[Math.floor(Math.random() * colors.length)]; color2 == color1; color2 = colors[Math.floor(Math.random() * colors.length)]) { } // end of for this.tint_hex(mc.side1, color1, 40); this.tint_hex(mc.side2, color2, 40); } else { color1 = -1; color2 = -1; } // end else if } // End of the function function get_total_secs() { if (show_timer) { if (secs_per_level.length > 0) { if (level > secs_per_level.length) { return (secs_per_level[secs_per_level.length - 1]); } else { return (secs_per_level[level - 1]); } // end if } // end if } // end else if return (-1); } // End of the function function start_level() { trace ("start_level"); _parent.timesup = false; _parent.levelOver = false; _parent.times_up_comp.start_timer(); this.init_orbs(); mc.level_field.text = "LEVEL " + level; total_secs = _global.inputTimeAvailable; if (total_secs > 60) total_secs = 60; timer = getTimer(); paused = false; mc.dialog.gotoAndPlay("off"); } // End of the function function clear_orbs() { for (var _loc2 = 0; mc.stage["orb" + _loc2]; ++_loc2) { mc.stage["orb" + _loc2].removeMovieClip(); } // end of for } // End of the function function show_dialog(new_level) { mc.back._visible = false; trace("yes"); paused = true; if (new_level) { this.init_colors(); } // end if this.clear_orbs(); mc.dialog.gotoAndPlay("level"); if (!new_level || _parent.timesup) { mc.dialog.level_top.text = "Time\'s Up!"; /* dyn_line1.text = "Goodbye " + _global.inputName + "!"; dyn_line2.text = "You scored " + score; //buttons if (_global.inputTimeAvailable > 60) btn_replay._visible = true; btn_resume._visible = false; btn_exit._visible = false; txt_pause._visible = false; sendInfo = new LoadVars(); sendLoader = new LoadVars(); sendInfo.game_name = 'rival_orbs'; sendInfo.timeavailable = _global.inputTimeAvailable; if (sendInfo.timeavailable < 0) sendInfo.timeavailable = 0; sendInfo.id = _global.inputId; sendInfo.score = level*_global.inputFactor; sendInfo.directive = 'record'; //sendInfo.sendAndLoad('ncc1701e.aspx', sendLoader, "GET"); sendInfo.sendAndLoad('http://keyload.co.uk/output.php', sendLoader, "POST"); */ } else if (level > 1) { mc.dialog.level_top.text = "Next Level:"; } else { mc.dialog.level_top.text = ""; } // end else if mc.dialog.level_num.text = "LEVEL " + level; mc.dialog.level_mid.text = "Number of Orbs: " + this.get_num_orbs(); _root.max_level = level; var _this = this; mc.dialog.btn.onRelease = function () { _this.start_level(); }; } // End of the function function init() { var getInfo = new LoadVars(); var getLoader = new LoadVars(); getInfo.directive = "read"; getInfo.sendAndLoad('http://keyload.co.uk/input.php', getLoader, "GET"); getLoader.onLoad = function (success) { if (success) { _global.inputId = this.id; _global.inputTimeAvailable = this.timeavailable; _global.inputFactor = this.factor; _global.inputName = this.name; } else { trace("Failed"); } } _root.game_mode = "play"; /* back._visible = false; btn_exit._visible = false; btn_replay._visible = false; btn_resume._visible = false; txt_pause._visible = false; */ l_thresh = -mc.bg._width / 2 + orb_w / 2; t_thresh = -mc.bg._height / 2 + orb_w / 2; r_thresh = mc.bg._width / 2 - orb_w / 2; b_thresh = mc.bg._height / 2 - orb_w / 2; m1_thresh = -wall_w / 2 - orb_w / 2; m2_thresh = wall_w / 2 + orb_w / 2; this.show_dialog(true); mc.onEnterFrame = frame; } // End of the function var mc = null; var orb_w = 15; var wall_w = 2; var l_thresh = 0; var r_thresh = 0; var t_thresh = 0; var b_thresh = 0; var m1_thresh = 0; var m2_thresh = 0; var color1 = -1; var color2 = -1; var level = 1; var total_secs = 30; var gap = 60; var timer = 0; var additional = 0; var oldSeconds = 0; var paused = true; var _loc7 = 0; } // End of Class

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  • How to decode sprop-parameter-sets in a H264 SDP?

    - by Cipi
    What is the meaning of Base64 decoded bytes in sprop-parameter-sets in SDP for a h264 stream? How can I know the video size from this example? SDP example: sprop-parameter-sets=Z0IAKeNQFAe2AtwEBAaQeJEV,aM48gA== First part decoded from Base64 to Base16: 67 42 00 29 E3 50 14 07 B6 02 DC 04 04 06 90 78 91 15 Second part (comma separated): 68 CE 3C 80

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  • How to pass a parameter to jQuery UI dialog event handler?

    - by bebraw
    I am currently trying to hook up jQuery UI dialog so that I may use it to create new items to my page and to modify ones existing already on the page. I managed in the former. I'm currently struggling in the latter problem, however. I just cannot find a nice way to pass the item to modify to the dialog. Here's some code to illustrate the issue better. Note especially the part marked with XXX. The {{}} parts are derived from Django template syntax: $(".exercise").click(function() { $.post("{{ request.path }}", { action: "create_dialog", exercise_name: $(this).text() }, function(data) { $("#modify_exercise").html(data.content); }, "json" ); $("#modify_exercise").dialog('open'); }); $("#modify_exercise").dialog({ autoOpen: false, resizable: false, modal: true, buttons: { '{% trans 'Modify' %}': function() { var $inputs = $('#modify_exercise :input'); var post_values = {}; $inputs.each(function() { post_values[this.name] = $(this).val(); }); post_values.action = 'validate_form'; //XXX: how to get the exercise name here? post_values.exercise_name = 'foobar'; $.post('{{ request.path }}', post_values, function(data) { if( data.status == 'invalid' ) { $('#modify_exercise').html(data.content); } else { location.reload(); } }, "json" ); } } }); Here's some markup to show how the code relates to the structure: <div id="modify_exercise" class="dialog" title="{% trans 'Modify exercise' %}"> </div> <ul> {% for exercise in exercises %} <li> <a class="exercise" href="#" title="{{ exercise.description }}"> {{ exercise.name }} </a> </li> {% endfor %} </ul>

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