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  • Android game engine for 2d and 3d games?

    - by javame_android
    Hi, There is a library called cocos-2d for iphone. There are number of games developed with that nowadays. Also, there is cocos-2d library available for Android too. I just wanted to know if that is also as stable as iphone one or its still not stable to be used in development. Also, is there any other game engine available for Android? The ones that I know is AndEngine. Which one is better for development? If not both then will it better to develop using core Android API rather than using any game engine.

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  • How to include file from seperate remote folder in Netbeans (PHP Development)

    - by webworm
    I have a PHP project setup in Netbeans (v6.8) where all the PHP files are on a remote server and in a single directory. Whenever I save files locally they are updated on the remote server via SFTP. I now need to edit a remote JavaScript file to add some jQuery logic but the file is located within a different directory on the webserver. How to I add this JavaScript file such that when it is saved or updated it is transferred to it's own location on the server? When I attempt to create the file locally within NetBeans it saves to the same directory as my PHP files. I would like to be able to continue using NetBeans rather than doing this all manually using an SFTP client and a text editor. Thanks in advance.

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  • Local development using HTML5 storage

    - by jasongonzales
    I am experimenting with HTML5 local storage functionality, but was frustrated to learn that the browser won't allow local storage when the file is local. My guess is that the browser (Chrome in my case, FF too) wants to see a domain rather than a file location. Has anyone here discovered a workaround for developing locally? Perhaps setting up a local domain? That sounds like too much trouble. There should just be a developer option in the browser, grrrrrr.

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  • Facebook Application Development

    - by jax-coolboy
    First of all I am using ASP.NET with C# for Facebook Application Developement My Qestion is ::: How to use Notification.SendRequest.. or i want to send Request that is A gift from my application to friend then what is the process.. and how to do it.

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  • Blackberry application development using PHP

    - by BALA
    Can we develop a blackberry application using PHP? How difficult is it and what are all the other compatible environment to develop an application? Please be advised that the application is just for viewing a members profile and his music. Is this possible?

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  • Guidance regarding website development

    - by mehrozdurrani
    Dear Friends, I wana start start building a wesite yet i dun have much experience in it, i graduated 6 months back, so u can fairly estimate my calibre for makin a professional website. What i need is some bold guidance from all of u like how to start it or wat sources i can utilize to learn a proper procedure for developing a site .... Best Regards Mehroz

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  • Video/ Speech Development of Applications

    - by idea_
    Why do we continue to type and click away in IDEs when we could theoretically use hand gestures and speech to develop applications? Think about it - Developing a class by standing in-front of your computer, making some gesture, and yelling "CAR!". This doesn't have to strictly apply to OOP either. We have sufficient speech and image acquisition/ processing and analysis tools available to us, don't we? This seems plausible to me, but I may be overly ambitious. From a conceptual point-of-view, do you see any problems with the implementation?

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  • Python development with Emacs?

    - by ipeev
    Anybody knows some actual documentation written? I can't find anything good for any of the 2 competing mods. Looks like Emacs is pretty much abandon when it comes to Python and it is a shame as there is no other programmable programming editor that comes close to Emacs.

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  • asp.net sharepoint development

    - by Daniel
    Hi all, Im my current project we need to interface with sharepoint to store and retrieve various documents. This has previously been done by referencing the Microsoft.Sharepoint dlls directly and going from there. As I don't know a lot about sharepoint yet I have been doing some research. Most of the examples I find actually refer to using the Sharepoint web services themselves (the various vti_bin ones shown in http://www.sharepointmonitor.com/2007/01/sharepoint-web-service/). I cant seem to find the differences in approaches. This current project was written a few years ago so maybe the web services weren't available then? Cheers

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  • e-library system development

    - by mmcc
    I want to develop an web based library system, and it may feature a "add this book to cart" function, and in its cart page, user can set the book reservation date and click 'Ok' button to finish the reservation process. On the backend side, the admin management page can check that reservation request information. To achieve this function, which way can do so? 1. Asp.net MVC + C# + MSSQL 2. Dotnetnuke (i don't know if this CMS can help) or any idea ?

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  • Howto install acts_as_xapian on Ubuntu

    - by normalocity
    I've run into some great resources for installing "acts_as_xapian", and the supporting native libraries that are necessary to make it work. I've even got it to work well on my dev machine (OS X). However, I've followed the instructions on this site, and it doesn't work on my Ubuntu 9.10 (Karmic) production box. After successfully installing the "core" and "bindings" for xapian, the start of the mongrel server fails with the following: => Booting Mongrel => Rails 2.3.5 application starting on http://0.0.0.0:3000 acts_as_xapian: No Ruby bindings for Xapian installed /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:105:in `const_missing': uninitialized constant ActsAsXapian::Search::Xapian (NameError) from /var/lib/gems/1.8/gems/acts_as_xapian-0.1.3/lib/acts_as_xapian/search.rb:8 from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:521:in `new_constants_in' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' from /var/lib/gems/1.8/gems/acts_as_xapian-0.1.3/lib/acts_as_xapian.rb:2 from /var/lib/gems/1.8/gems/acts_as_xapian-0.1.3/lib/acts_as_xapian.rb:1:in `each' from /var/lib/gems/1.8/gems/acts_as_xapian-0.1.3/lib/acts_as_xapian.rb:1 from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:521:in `new_constants_in' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/rails/gem_dependency.rb:208:in `load' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/initializer.rb:307:in `load_gems' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/initializer.rb:307:in `each' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/initializer.rb:307:in `load_gems' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/initializer.rb:164:in `process' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/initializer.rb:113:in `send' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/initializer.rb:113:in `run' from /home/feelgoodtrader/feelgoodtrader/config/environment.rb:13 from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:521:in `new_constants_in' from /home/feelgoodtrader/.gem/ruby/1.8/gems/activesupport-2.3.5/lib/active_support/dependencies.rb:156:in `require' from /home/feelgoodtrader/.gem/ruby/1.8/gems/rails-2.3.5/lib/commands/server.rb:84 from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `gem_original_require' from /usr/lib/ruby/1.8/rubygems/custom_require.rb:31:in `require' from script/server:3

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  • Psychonauts crashes right after entering load save door

    - by user67974
    Psychonauts crashes right after entering the 'Load Save' door. Here is the terminal output: Shader assembly time: 0.88 seconds Found OpenAL device: 'Simple Directmedia Layer' Found OpenAL device: 'ALSA Software' Found OpenAL device: 'OSS Software' Found OpenAL device: 'PulseAudio Software' Opened OpenAL Device: '(null)' ERROR: CAudioDrv::CAudioDrv->alGenSources reports AL_INVALID_VALUE error. PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfx.isb' to 'WorkResource/Sounds/commonfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonvoice.isb' to 'WorkResource/Sounds/commonvoice.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmusic.isb' to 'WorkResource/Sounds/commonmusic.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmentalfx.isb' to 'WorkResource/Sounds/commonmentalfx.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonmenfxmem.isb' to 'WorkResource/Sounds/commonmenfxmem.isb' PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/commonfxmem.isb' to 'WorkResource/Sounds/commonfxmem.isb' GameApp::StartUp InitSoundFiles() completed in 0.15 seconds GameApp::StartUp Load some common textures completed in 0.00 seconds WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb GameApp::StartUp InitEntities() completed in 0.02 seconds PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' PSYCHONAUTS UNIX FILENAME: corrected 'WorkResource/SavedGames/savegameprefs.ini' to 'WorkResource/SAVEDGAMES/savegameprefs.ini' GameApp::StartUp m_pSaveLoadInterface->Startup() completed in 0.00 seconds GameApp::StartUp m_UserInterface.Setup() completed in 0.00 seconds STUBBED: multisample at EDisplayOptionsWidget (/home/icculus/projects/psychonauts/Source/game/luatest/Game/UIPCDisplayOptions.cpp:97) STUBBED: VK_* at CheckVirtualKey (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:1443) Game: Engine Running hook startup Game: Engine -> SetupGlobalObjects Game: Engine -> SetupLevelMenu Game: Engine -> InitMath GameApp::StartUp InitLua2() completed in 0.00 seconds GameApp::StartUp SetupLevelMenu() completed in 0.00 seconds STUBBED: do we even use this? at InitSocket (/home/icculus/projects/psychonauts/Source/game/luatest/Game/Gameplaylogger.cpp:210) GameApp::StartUp Post-Install total completed in 0.20 seconds Start Up completed in 1.57 seconds UnixMain: StartUp successful.. Working directory: /opt/psychonauts STUBBED: dispatch SDL events at PCMainHandleAnyWindowsMessages (/home/icculus/projects/psychonauts/Source/game/luatest/UnixMain.cpp:56) STUBBED: write me at GetJoystickInput (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:428) STUBBED: write me at GetJoystickActionValue (/home/icculus/projects/psychonauts/Source/CommonLibs/DirectX/SDLInput.cpp:613) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' Prerender subtitle file: workresource\cutScenes\prerendered\dflogo.dfs not found PSYCHONAUTS UNIX FILENAME: corrected 'workresource/cutScenes/prerendered/dflogo.bik' to 'WorkResource/cutscenes/prerendered/DFLogo.bik' STUBBED: fixed function pipeline? at setColorOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2097) STUBBED: fixed function pipeline? at setColorArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2106) STUBBED: fixed function pipeline? at setColorArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2115) STUBBED: fixed function pipeline? at setAlphaOp (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2124) STUBBED: fixed function pipeline? at setAlphaArg1 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2133) STUBBED: fixed function pipeline? at setAlphaArg2 (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2142) STUBBED: fixed function pipeline? at setProjected (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Texture.cpp:2223) LOC WARN: Could not open Localization file 'Localization/English/_StringTable.lub' STUBBED: memory status at UpdateMemoryTracking (/home/icculus/projects/psychonauts/Source/game/luatest/Game/GameApp.cpp:4884) WARN: Couldn't resize array to 128; out-of-bounds elements are still in use: Vertex Pool, 188 Loading new level 'STMU' STUBBED: Need multithreaded GL at DisplayLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:83) ========================= Memory post unload level ========================= ========================= LOC WARN: Could not open Localization file 'Localization/English/ST_StringTable.lub' DaveD: Info: Texture pack file contains 137 textures Doing a texture readback for locking! Game: Engine Saved[GLOBAL]: InstaHintFord_HostileRecord = [table] Game: Engine Saved[GLOBAL]: InstaHintFord_HostileOrder = [table] WARN: Redundant packfile read: anims\thought_bubble\bubblefirestarting.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleintothemind.jan WARN: Redundant packfile read: anims\thought_bubble\bubbleinvisibility.jan WARN: Redundant packfile read: anims\thought_bubble\bubblepopperfill.jan WARN: Redundant packfile read: anims\thought_bubble\bubbletelekinesis.jan Initializing level script (if there is one) PSYCHONAUTS UNIX FILENAME: corrected 'workresource/sounds/stfx.isb' to 'WorkResource/Sounds/stfx.isb' Game: Engine Reloading goals: Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: bUsedSalts = 0 Game: Engine Saved[GLOBAL]: bSTEntered = 1 Game: Engine Saved[GLOBAL]: memoriesST = 1 Game: Engine Saved[GLOBAL]: PsiBallColor = 'red' Game: Engine Saved[ST]: lastSubLevel = 'STMU' Game: Engine LOADING LEVEL st.STMU Game: Engine Saved[CA]: CALevelState = 1 Game: Engine Cutscene progression: CS Script moving from state nil to state nil, resultant state nil. Time: 0.124746672809124. * Stack Trace 1: (null) (line -1, file '(none)) () 2: SpawnScript (line -1, file 'C) (global) 3: onBeginLevel (line -1, file '(none)) (field) 4: (null) (line -1, file '(none)) () WARN: Cannot call GetDirectoryListing when running from the DVD Game: Engine Raz spawning at DartStart startpoint VM : LevelScript could not find script 'doorrimlight1' * Stack Trace 1: (null) (line -1, file '(none)) () WARN: (none(-1) SetEntityAlpha LevelScript: NULL script object passed Game: Engine Saved[GLOBAL]: bLoadedFromMainMenu = 1 Game: Engine Saved[GLOBAL]: NextEncouragement = '/GLZF014TO/ 10' Game: Engine Saved[GLOBAL]: NeedRankIncrement = 0 STUBBED: Need multithreaded GL at HideLoadingScreen (/home/icculus/projects/psychonauts/Source/game/luatest/Game/LoadingScreen.cpp:110) WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb Game: Engine Saved[GLOBAL]: SplineFigmentTVSizex = 4.51434326171875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizey = 46.38104248046875 Game: Engine Saved[GLOBAL]: SplineFigmentTVSizez = 47.08810424804688 WARN: (none(-1) SetNewAction LevelScript: no string passed ====================== Asset load progression ====================== Initial: 2.518 MB Vertex, 8.688 MB Texture Level : 3.719 MB Vertex, 22.535 MB Texture Scripts: 3.747 MB Vertex, 22.848 MB Texture ====================== ====================== Memory post level load ====================== ====================== WARN: ENGINE: Lua garbage collection starting FreeUnusedBlocksInBuckets released 0 Kb DaveD: Level loaded in 0.14 seconds Anim: anims\objects\tk_arrow_idle.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdn.jan: loaded (1 frames latency) Anim: anims\thought_bubble\shieldloop.jan: loaded (1 frames latency) Anim: anims\dartnew\standready.jan: loaded (1 frames latency) Anim: anims\dartnew\walkmove.jan: loaded (1 frames latency) Anim: anims\janitor\hint_end.jan: loaded (1 frames latency) Anim: anims\thought_bubble\ballstatic.jan: loaded (1 frames latency) Anim: anims\dartnew\actionfall.jan: loaded (1 frames latency) Anim: anims\dartnew\standstill.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_lf_rt.jan: loaded (1 frames latency) Anim: anims\dartnew\pack\packbounce_up_dn.jan: loaded (1 frames latency) Anim: anims\dartnew\helmet\darthelmetdefpose.jan: loaded (1 frames latency) 1: 1 (number) 1: 1 (number) STUBBED: This is probably wrong at GetDt (/home/icculus/projects/psychonauts/Source/CommonLibs/DFUtil/Profiler.cpp:181) STUBBED: set specular highlights at setSpecularEnable (/home/icculus/projects/psychonauts/Source/CommonLibs/DFGraphics/Renderer.cpp:2035) Anim: anims\dartnew\trnrtcycle.jan: loaded (1 frames latency) Anim: anims\dartnew\run.jan: loaded (1 frames latency) Anim: anims\dartnew\walk.jan: loaded (1 frames latency) Anim: anims\thought_bubble\bubbledoublejump.jan: loaded (1 frames latency) Anim: anims\dartnew\longjump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door1crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door1closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\180.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crack.jan: loaded (1 frames latency) Anim: anims\menubrain\door3crackedidle.jan: loaded (1 frames latency) Anim: anims\menubrain\door3closedidle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslide45angle.jan: loaded (1 frames latency) Anim: anims\dartnew\railslideflat.jan: loaded (1 frames latency) Anim: anims\dartnew\trnlfcycle.jan: loaded (1 frames latency) WARN: (none(-1) SetNewAction LevelScript: no string passed Anim: anims\dartnew\mainmenu_jump.jan: loaded (1 frames latency) Anim: anims\menubrain\door1open.jan: loaded (1 frames latency) ERROR: Assert in /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Encountered Error: Psychonauts has encountered an error /home/icculus/projects/psychonauts/Source/game/luatest/../../CommonLibs/Include/../DFGraphics/Color.h, line 96 v.x >= 0.0f && v.x <= 1.0f && v.y >= 0.0f && v.y <= 1.0f && v.z >= 0.0f && v.z <= 1.0f && v.w >= 0.0f && v.w <= 1.0f Please contact technical support at http://www.doublefine.com. I am currently using Bumblebee for hybrid graphics, if that helps in any way.

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  • How to Install vaio-control-center from source?

    - by KasiyA
    I have a problem about turning off keyboard backlight that I asked here with no useful answers. After searching on internet I find a package for vaio control center and downloaded it from here, I don't know how to install it. This is the output of trying one solution: USER@XXXXpc:~/vaio-control-center-0.1$ ls compile Makefile run vaio-control-center vcc COPYING moc_main_window.cpp ui_main_window.h vaio-control-center.pro USER@XXXXpc:~/vaio-control-center-0.1$ ./compile make: *** No rule to make target `/usr/share/qt/mkspecs/linux-g++-64/qmake.conf', needed by `Makefile'. Stop. USER@XXXXpc:~/vaio-control-center-0.1$ ./run ./run: 3: ./run: ./vaio-control-center: not found USER@XXXXpc:~/vaio-control-center-0.1$ Updated I tried also with @pandya's suggestion from here. and the output is as follows: root@user-pc:/# cd /home/user/vaio-f11-linux.control-center root@user-pc:/home/user/vaio-f11-linux.control-center# ls compile COPYING resource.qrc run sony-acpid vaio-control-center.pro vcc root@user-pc:/home/user/vaio-f11-linux.control-center# ./compile -su: ./compile: Permission denied root@user-pc:/home/user/vaio-f11-linux.control-center# sudo ./compile sudo: ./compile: command not found root@user-pc:/home/user/vaio-f11-linux.control-center# gksudo ./compile root@user-pc:/home/user/vaio-f11-linux.control-center# <----- nothing happened here root@user-pc:/home/user/vaio-f11-linux.control-center# ./run -su: ./run: Permission denied root@user-pc:/home/user/vaio-f11-linux.control-center# sudo ./run sudo: ./run: command not found root@user-pc:/home/user/vaio-f11-linux.control-center# gksudo ./run root@user-pc:/home/user/vaio-f11-linux.control-center# <----- nothing happened here root@user-pc:/home/user/vaio-f11-linux.control-center# and after running that I didn't see any affect on keyboard backlight.

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  • Gnu/Linux package manager, multiple versions, no root privilege

    - by user744629
    I'm looking for a Gnu/Linux package manager, that can help to package, distribute, install sofware (actually scientific libraries), like this: do not required root privilege, for example, install in $HOME/opt or $HOME/local manage muliple version of a library, for example, with this directories organisation: $HOME/opt/somelib/4.2.1/lib/ $HOME/opt/somelib/4.2.1/include/ $HOME/opt/somelib/4.2.1/bin/ $HOME/opt/somelib/4.2.2/lib/ $HOME/opt/somelib/4.2.2/include/ $HOME/opt/somelib/4.2.2/bin/ $HOME/opt/anotherlib/1.0.0/lib/ $HOME/opt/anotherlib/1.0.0/include/ $HOME/opt/anotherlib/1.0.0/bin/ package contains source files, not binaries, build is performed during install. support for Mac OS X too would be good. Then it's up to the user to manage it's LD_LIBRARY_PATH, or compile with -L/good/path etc. Does it exists?

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  • What would you do to improve the working of a small Development team?

    - by Omar Kooheji
    My company is having a reshuffle and I'm applying for my boss' job as he's moved up the ladder. The new role would give me a chance to move our development team into the 21st century and I'd like to make sure that: I can provide sensible suggestions in the interview to get the job so I can fix the team If I get the job I can actually enact some changes to actually improve the lives of the developers and their output. I want to know what I can suggest to improve the way we work, because I think it's a mess but every time I've suggested a change it's been shot down because any time spend implementing the change would be time that isn't spent developing software. Here is the state of play at the moment: My team consists of 3-4 developers (Mainly Java but I do some .Net work) Each member of the team is usually works on 2-3 projects at a time We are each responsible for the entire life cycle of the project from design to testing. Usually only one person works on a project (Although we have the odd project that will have more than one person working on it.) Projects tend to be bespoke to single customer, or are really heavilly reliant on a particular customer environment. We have 2-3 "Products" which we evolve to meet customer requirements. We use SVN for source control We don't do continuous integration (I'd like to start) We use a really basic bug tracker for internal issue tracking (I'd like to move to an issue/task management system) Any changes that bring a sudden dip in revenue generation will probably be rejected, the company isn't structured for development most of the rest of the technical team's jobs can be broken down to install this piece of hardware, configure that piece of hardware and once a job is done it's done and you never have to look at it again. This mentality has crept into development team because it's part of the company culture.

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  • Samba shares won't automount on boot from fstab

    - by kelvin
    This question seems to have been asked a few times, but doesn't seem anybody has really solved it yet, at least not for my specific circumstance. I have FSAT setup to mount a CIFs share, but on boot up the share never gets mounted. However, if i run mount -a after boot up, it mounts everything just fine. Here's what my fstab looks like. Ignore the commented ones... I just did a few for testing purposes right now. //192.168.1.97/media /mnt/samba cifs credentials=/home/xbmc/.smbcredentials,rw,file_mode=0777,dir_mode=0777,sec=ntlm,auto 0 0 #//192.168.1.97/media/TV\040Shows /home/xbmc/TV\040Shows cifs credentials=/home/xbmc/.smbcredentials,rw,file_mode=0777,dir_mode=0777,sec=ntlm,auto //192.168.1.97/media/Movies /home/xbmc/Movies cifs credentials=/home/xbmc/.smbcredentials,rw,file_mode=0777,dir_mode=0777,sec=ntlm,auto 0 0 //192.168.1.97/media/Music /home/xbmc/Music cifs credentials=/home/xbmc/.smbcredentials,rw,file_mode=0777,dir_mode=0777,sec=ntlm,auto 0 0 #//192.168.1.97/media/3\040-\040My\040Pictures /home/xbmc/Pictures cifs credentials=/home/xbmc/.smbcredentials,rw,file_mode=0777,dir_mode=0777,sec=ntlm,auto #//192.168.1.97/media/XBMC /home/xbmc/Admin cifs credentials=/home/xbmc/.smbcredentials,rw,file_mode=0777,dir_mode=0777,sec=ntlm,auto Have seen a few things on the internet where it was believed its because the share isn't available yet (i.e. wifi not connected yet, etc) when it's attempting to mount. 1) Is there anyway to confirm that's the problem, 2) IF so, is there a solution? Is there some way to put a delay in fstab? Or how might i write a script to run mount -a a certain amount of time after boot? Found the option _netdev from a little research, included that in fstab but still the same result. Thanks for your help.

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  • My server is behind a router. How can I see my website correctly? [closed]

    - by Tokyo Dan
    I'm running a web server (Ubuntu) on my local home network. I'm behind a router. On the WAN I have a direct IP. When not on my home network and accessing my website via the WAN direct IP my website displays correctly and everything works. On my home LAN behind the router, accessing my website via the WAN direct gets me to my router's admin login page. This is normal. But... Accessing my website (via it's home LAN IP address) from another computer on my home LAN gets me to the website but the layout display is broken and clicking on any link takes me to the WAN direct IP (my router's Admin login page). How can i get my website to display properly and the links to work when accessing it from my home LAN?

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