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  • Understanding T-SQL Expression Short-Circuiting

    Understanding the basics of how T-SQL logic works in branching is important to ensure you code works as expected. This article will help you learn how this impacts control of flow language. Join SQL Backup’s 35,000+ customers to compress and strengthen your backups "SQL Backup will be a REAL boost to any DBA lucky enough to use it." Jonathan Allen. Download a free trial now.

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  • SharpDOM, view engine for ASP.NET MVC

    Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 language. It is also possible to use Sharp DOM project to generate HTML layouts outisde of MVC framework....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • SharpDOM, view engine for ASP.NET MVC

    Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 language. It is also possible to use Sharp DOM project to generate HTML layouts outisde of MVC framework.

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  • How do I tell the cases when it's worth to use LINQ?

    - by Lijo
    Many things in LINQ can be accomplished without the library. But for some scenarios, LINQ is most appropriate. Examples are: SELECT - http://stackoverflow.com/questions/11883262/wrapping-list-items-inside-div-in-a-repeater SelectMany, Contains - http://stackoverflow.com/questions/11778979/better-code-pattern-for-checking-existence-of-value Enumerable.Range - http://stackoverflow.com/questions/11780128/scalable-c-sharp-code-for-creating-array-from-config-file WHERE http://stackoverflow.com/questions/13171850/trim-string-if-a-string-ends-with-a-specific-word What factors to take into account when deciding between LINQ and regular .Net language elements?

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  • Packages organisation with MVC design pattern

    - by Oltarus
    I have been programming quite a lot now and still can't decide which of these packages hierachies was the best: package1 Class1Controller Class1Model Class1View package2 Class2Controller Class2Model Class2View or controller Class1Controller Class2Contoller model Class1Model Class2Model view Class1View Class2View In other words, is it better to apply the MVC design pattern to classes or to packages? Is there any reason to choose one over the other? My question is language-agnostic, but I'm mostly a Java programmer, if it does any difference.

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  • How to override the system locale on a single command?

    - by Alistair Buxton
    When helping someone we often ask them to show the output of a command eg: sudo fdisk -l | pastebinit If the user is not using an English locale, the output may be in a foreign language: Disk /dev/sda: 750.2 GB, 750156374016 bytes 255 huvuden, 63 sektorer/spår, 91201 cylindrar, totalt 1465149168 sektor This complicates support. How can one run a command with an override on the system locale to get English output?

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  • How does a "Variables introduce state"?

    - by kunj2aan
    I was reading the "C++ Coding Standards" and this line was there: Variables introduce state, and you should have to deal with as little state as possible, with lifetimes as short as possible. Doesn't anything that mutates eventually manipulate state? What does "you should have to deal with little state as possible" mean? In an impure language such as C++, isn't state management really what you are doing? And what are other ways to "deal with as little state as possible" other than limiting variable lifetime?

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  • cloud programming for OpenStack in C / C++

    - by Basile Starynkevitch
    (Sorry for such a fuzzy question, I am very newbie to cloud programming) I am interested in designing (and developing) a (free software) program in C or C++ (probably, most of it being meta-programmed, i.e. part of the C code code being generated). I am still in the thinking / designing phase. And I might perhaps give up. For reference, I am the main architect and implementor of GCC MELT, a domain specific language to extend the GCC compiler (the MELT language is translated to C/C++ and is bootstrapped: the MELT to C/C++ translator being written in MELT). And I am dreaming of extending it with some cloud computing abilities. But I am a newbie in cloud computing. (I am only interested in free-software, GPLv3 friendly, based cloud computing, which probably means openstack). I believe that "compiling on the cloud with some enhanced GCC" could make sense (for super-optimizations or static analysis of e.g. an entire Linux distribution, or at least a massive GCC compiled free software like Qt, GCC itself, or the Linux kernel). I'm dreaming of a MELT specific monitoring program which would store, communicate, and and enhance GCC compilation (extended by MELT). So the picture would be that each GCC process (actually the cc1 or cc1plus started by the gcc driver, suitably extended by some MELT extension) would communicate with some monitor. That "monitoring/persisting" program would run "on the cloud" (and probably manage some information produced by GCC e.g. on NoSQL bases). So, how should some (yet to be written) C program (some Linux daemon) be designed to be cloud-friendly? So far, I understood that it should provide some Web service, probably thru a RESTful service, so should use an HTTP server library like onion. And that OpenStack is able to start (e.g. a dozen of) such services. But I don't have a clear picture of what OpenStack brings. So far, I noticed the ability to manage (and distribute) virtual machines (with some Python API). It is less clear how can it distribute some ELF executable, how can it start it, etc. Do you have any references or examples of C / C++ programming on the cloud? How should a "cloud-friendly" (actually, OpenStack friendly) C/C++ server application be designed?

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  • Different Directives for Dot NET

    Directives are those that are responsible for any kind of change in the settings that decide the actions of an entire page. They are language specific and for .NET they function as settings of the pa... [Author: Jessica Woodson - Web Design and Development - April 10, 2010]

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  • iTorque for a simple arcade game

    - by Herfus
    I have a basic understanding of programming, but I am no programmer. I've had a couple of a semesters with java programming, so we're talking pretty basic here. I have some scripting experience with game editors where I've created a few (simple) encounters, boss AI, abilities, events and so on. I've mostly done level design with UDK, Source and several other toolsets for a few years now, but I'd like to divert some of the focus to iphone-development. I've participated in a few development projects (source, udk, daot) where I've had a variety of roles (yet never beyond simple scripting). I have just finished prototyping an Iphone game (using game maker) and begun a bit more precise planning on what I'll have to do for the real version. The game is fairly simple, perhaps the best comparison in scope and complexity would be Doodlejump for iPhone. The reason I created the prototype was not just to answer a few questions about the gameplay, but to get some insight into what kind of problems I might face when trying to develop the real thing. I've been looking for engines that I can use for this. iTorque looks, so far, like the best option with a scripting language and WYSIWYG-editor. However the price is fairly steep and I'd like to prepare myself as much as possible before jumping into this, which is why I'm going to ask a few questions here. What kind of difficulties do you think I might run into, considering what you've read so far? Not just with torque, but development in general. I'm making this question mostly to have someone to reality check me. I usually achieve to do what I'm trying to do with scripting, but something tells me there's a very big difference between scripting an AI or an event and creating game logic. Will it be too much of a leap? Just how simple is it to use the Torque scripting language? Obviously I don't expect to be prepared, I expect it to be a learning process. However, I'd still like to be at least a bit confident on the time I'll have to dedicate to this first.

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  • Building general programming skills?

    - by toleero
    I currently am quite new to programming, I've had exposure to a few languages (C#, PHP, JavaScript, VB, and some others) and I'm quite new to OOP. I was just wondering what is the best way to build up general programming/problem solving skills without being language specific? I was thinking maybe of something like Project Euler but more geared towards newbies? Thanks! Edit: I am looking at getting into Game Scripting/Programming, I'm already in Games but in a different discipline :)

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  • Biml Workshop presented by Varigence and Linchpin People

    Business Intelligence Markup Language (Biml) automates your BI patterns and eliminates the manual repetition that consumes most of your time. On October 15th come see why BI professionals around the world think Biml is the future of data integration and BI. Need to compare and sync database schemas?Let SQL Compare do the hard work. ”With the productivity I'll get out of this tool, it's like buying time.” Robert Sondles. Download a free trial.

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  • Is the STL efficient enough for mobile devices?

    - by mx2
    When it comes to mobile game development on iOS and Android NDK, some developers write their own C++ containers, while others claim that STL is more than adequate for mobile game development (For example, the author of iPhone 3D Programming uses STL rather than Objective-C in his examples. His defense is that STL is no slower than Objective-C). Then there are also mobile developers who abandon C++ entirely and develop games entirely (or mostly) in the C language (C89/C90). What are the benefits and drawbacks of each approach?

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  • SharpDOM, view engine for ASP.NET MVC

    Sharp DOM is a view engine for ASP.NET MVC platform allowing developers to design extendable and maintenable dynamic HTML layouts using C# 4.0 language. It is also possible to use Sharp DOM project to generate HTML layouts outisde of MVC framework....Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • What is the most efficient way to study multiple languages, frameworks, and APIs as a developer?

    - by Akromyk
    I know there are those out there who have read a slurry of books on a specific technology and only code in that one particular language, but this question is aimed at those who need bounce around between using multiple technologies and yet still manage to be productive. What is the most efficient way to study multiple languages, frameworks, and APIs as a developer without becoming a cheap swiss army knife? And how much time should one dedicate to a particular subject before moving to another?

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  • What Precalculus knowledge is required before learning Discrete Math Computer Science topics?

    - by Ein Doofus
    Below I've listed the chapters from a Precalculus book as well as the author recommended Computer Science chapters from a Discrete Mathematics book. Although these chapters are from two specific books on these subjects I believe the topics are generally the same between any Precalc or Discrete Math book. What Precalculus topics should one know before starting these Discrete Math Computer Science topics?: Discrete Mathematics CS Chapters 1.1 Propositional Logic 1.2 Propositional Equivalences 1.3 Predicates and Quantifiers 1.4 Nested Quantifiers 1.5 Rules of Inference 1.6 Introduction to Proofs 1.7 Proof Methods and Strategy 2.1 Sets 2.2 Set Operations 2.3 Functions 2.4 Sequences and Summations 3.1 Algorithms 3.2 The Growths of Functions 3.3 Complexity of Algorithms 3.4 The Integers and Division 3.5 Primes and Greatest Common Divisors 3.6 Integers and Algorithms 3.8 Matrices 4.1 Mathematical Induction 4.2 Strong Induction and Well-Ordering 4.3 Recursive Definitions and Structural Induction 4.4 Recursive Algorithms 4.5 Program Correctness 5.1 The Basics of Counting 5.2 The Pigeonhole Principle 5.3 Permutations and Combinations 5.6 Generating Permutations and Combinations 6.1 An Introduction to Discrete Probability 6.4 Expected Value and Variance 7.1 Recurrence Relations 7.3 Divide-and-Conquer Algorithms and Recurrence Relations 7.5 Inclusion-Exclusion 8.1 Relations and Their Properties 8.2 n-ary Relations and Their Applications 8.3 Representing Relations 8.5 Equivalence Relations 9.1 Graphs and Graph Models 9.2 Graph Terminology and Special Types of Graphs 9.3 Representing Graphs and Graph Isomorphism 9.4 Connectivity 9.5 Euler and Hamilton Ptahs 10.1 Introduction to Trees 10.2 Application of Trees 10.3 Tree Traversal 11.1 Boolean Functions 11.2 Representing Boolean Functions 11.3 Logic Gates 11.4 Minimization of Circuits 12.1 Language and Grammars 12.2 Finite-State Machines with Output 12.3 Finite-State Machines with No Output 12.4 Language Recognition 12.5 Turing Machines Precalculus Chapters R.1 The Real-Number System R.2 Integer Exponents, Scientific Notation, and Order of Operations R.3 Addition, Subtraction, and Multiplication of Polynomials R.4 Factoring R.5 Rational Expressions R.6 Radical Notation and Rational Exponents R.7 The Basics of Equation Solving 1.1 Functions, Graphs, Graphers 1.2 Linear Functions, Slope, and Applications 1.3 Modeling: Data Analysis, Curve Fitting, and Linear Regression 1.4 More on Functions 1.5 Symmetry and Transformations 1.6 Variation and Applications 1.7 Distance, Midpoints, and Circles 2.1 Zeros of Linear Functions and Models 2.2 The Complex Numbers 2.3 Zeros of Quadratic Functions and Models 2.4 Analyzing Graphs of Quadratic Functions 2.5 Modeling: Data Analysis, Curve Fitting, and Quadratic Regression 2.6 Zeros and More Equation Solving 2.7 Solving Inequalities 3.1 Polynomial Functions and Modeling 3.2 Polynomial Division; The Remainder and Factor Theorems 3.3 Theorems about Zeros of Polynomial Functions 3.4 Rational Functions 3.5 Polynomial and Rational Inequalities 4.1 Composite and Inverse Functions 4.2 Exponential Functions and Graphs 4.3 Logarithmic Functions and Graphs 4.4 Properties of Logarithmic Functions 4.5 Solving Exponential and Logarithmic Equations 4.6 Applications and Models: Growth and Decay 5.1 Systems of Equations in Two Variables 5.2 System of Equations in Three Variables 5.3 Matrices and Systems of Equations 5.4 Matrix Operations 5.5 Inverses of Matrices 5.6 System of Inequalities and Linear Programming 5.7 Partial Fractions 6.1 The Parabola 6.2 The Circle and Ellipse 6.3 The Hyperbola 6.4 Nonlinear Systems of Equations

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  • Books for procedural programming [closed]

    - by Student
    Please suggest books for procedural programming. I need to know the core principles/patterns of procedural programming. So it doesn't matter if the book using any language to convey the procedural programming principles, be it pure C or others languages. Nowadays it is difficult to find ones. Even google and amazon searches didn't give me a satisfactory books. You may vote to close this question but please recommend books in comment section.

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  • What's the most useful 10% of UML and is there a quick tutorial on it?

    - by Hanno Fietz
    I want my scribbles of a program's design and behaviour to become more streamlined and have a common language with other developers. I looked at UML and in principle it seems to be what I'm looking for, just way overkill. The information I found online also seems very bloated and academic. Is there a no-bullshit, 15-minutes introduction to the handful of UML symbols I'll need when discussing the architecture of some garden variety software on a whiteboard with my colleagues?

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  • Cucumber Makes Behavior-Driven Ruby on Rails Development Cool

    <b>WDVL:</b> "This article introduces the Cucumber framework, a tool for implementing the Behavior-Driven Development (BDD) methodology. The idea behind BDD is simple: everyone should understand the system features. Cucumber promotes this idea by enabling the features of a system to be written in the native language of the program as either specs or functional tests."

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  • The Ups And Downs Of Using CSS

    When it comes to web designs and creating web layouts, CSS has been considered by many as one of the most widely used form of language for web development. This is because of its several advantages c... [Author: Margarette Mcbride - Web Design and Development - August 24, 2009]

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  • How representative is Ohloh?

    - by gerrit
    My colleague recently pointed me to Ohloh, a website providing statistics on FOSS based on versioning repositories. It's quite a fun procrastination tool, e.g. to compare programming languages by active projects: Which makes me wonder: how representative is such a comparison? Can we draw conclusions from this such as "Javascript is the most used programming language in FOSS, followed closely by Python, Java and C++"? Or are there some big caveats to take into account?

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  • Comparing CSS From XSL

    There are two style sheet languages widely used in the website design industry today. These are CSS (Cascading Style Sheets) and XSL (Extensible Stylesheet Language). According to many web design exp... [Author: Margarette Mcbride - Web Design and Development - June 08, 2010]

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  • 3 Reasons You Need To Know Something About Every Technology

    - by Tim Murphy
    I make my living as a consultant and a general technologist.  I credit my success to the fact that I have never been afraid to pick up any product, language or platform needed to get the job done.  While Microsoft technologies I my mainstay, I have done work on mainframe and UNIX platforms and have worked with a wide variety of database engines.  Each one has it’s use and most times it is less expensive to find a way to communicate with an existing system than to replace it. So what are the main benefits of expending the effort to learn a new technology? New ways to solve problems Accelerate development Advise clients and get new business opportunities By new technology I mean ones that you haven’t had experience with before.  They don’t have to be the the one that just came out yesterday.  As they say, those who do not learn from history are bound to repeat it.  If you can learn something from an older technology it can be just as valuable as the shiny new one.  Either way, when you add another tool to your kit you get a new view on each problem you face.  This makes it easier to create a sound solution. The next thing you can learn from working with different products and techniques is how to more efficiently develop solve problems.  Many times if you are working with a new language you will find that there are specific design patterns that are used with it in normal use.  These can usually be applied with most languages.  You just needed to be exposed to them. The last point is about helping your clients and helping yourself.  If you can get in on technologies early you will have advantage over your competition in the market.  You will also be able to honestly advise you client on why they should or should not go with a new product.  Being able to compare products and their features is always an ability that stake holders appreciate. You don’t need to learn every detail of a product.  Learn enough to function and get an idea of how to use the technology.  Keep eating those technology Wheaties and you will be ready to go the distance in any project. del.icio.us Tags: Technology,technologists,technology generalist,Software Architecture

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  • Online ALTER TABLE in MySQL 5.6

    - by Marko Mäkelä
    This is the low-level view of data dictionary language (DDL) operations in the InnoDB storage engine in MySQL 5.6. John Russell gave a more high-level view in his blog post April 2012 Labs Release – Online DDL Improvements. MySQL before the InnoDB Plugin Traditionally, the MySQL storage engine interface has taken a minimalistic approach to data definition language. The only natively supported operations were CREATE TABLE, DROP TABLE and RENAME TABLE. Consider the following example: CREATE TABLE t(a INT); INSERT INTO t VALUES (1),(2),(3); CREATE INDEX a ON t(a); DROP TABLE t; The CREATE INDEX statement would be executed roughly as follows: CREATE TABLE temp(a INT, INDEX(a)); INSERT INTO temp SELECT * FROM t; RENAME TABLE t TO temp2; RENAME TABLE temp TO t; DROP TABLE temp2; You could imagine that the database could crash when copying all rows from the original table to the new one. For example, it could run out of file space. Then, on restart, InnoDB would roll back the huge INSERT transaction. To fix things a little, a hack was added to ha_innobase::write_row for committing the transaction every 10,000 rows. Still, it was frustrating that even a simple DROP INDEX would make the table unavailable for modifications for a long time. Fast Index Creation in the InnoDB Plugin of MySQL 5.1 MySQL 5.1 introduced a new interface for CREATE INDEX and DROP INDEX. The old table-copying approach can still be forced by SET old_alter_table=0. This interface is used in MySQL 5.5 and in the InnoDB Plugin for MySQL 5.1. Apart from the ability to do a quick DROP INDEX, the main advantage is that InnoDB will execute a merge-sort algorithm before inserting the index records into each index that is being created. This should speed up the insert into the secondary index B-trees and potentially result in a better B-tree fill factor. The 5.1 ALTER TABLE interface was not perfect. For example, DROP FOREIGN KEY still invoked the table copy. Renaming columns could conflict with InnoDB foreign key constraints. Combining ADD KEY and DROP KEY in ALTER TABLE was problematic and not atomic inside the storage engine. The ALTER TABLE interface in MySQL 5.6 The ALTER TABLE storage engine interface was completely rewritten in MySQL 5.6. Instead of introducing a method call for every conceivable operation, MySQL 5.6 introduced a handful of methods, and data structures that keep track of the requested changes. In MySQL 5.6, online ALTER TABLE operation can be requested by specifying LOCK=NONE. Also LOCK=SHARED and LOCK=EXCLUSIVE are available. The old-style table copying can be requested by ALGORITHM=COPY. That one will require at least LOCK=SHARED. From the InnoDB point of view, anything that is possible with LOCK=EXCLUSIVE is also possible with LOCK=SHARED. Most ALGORITHM=INPLACE operations inside InnoDB can be executed online (LOCK=NONE). InnoDB will always require an exclusive table lock in two phases of the operation. The execution phases are tied to a number of methods: handler::check_if_supported_inplace_alter Checks if the storage engine can perform all requested operations, and if so, what kind of locking is needed. handler::prepare_inplace_alter_table InnoDB uses this method to set up the data dictionary cache for upcoming CREATE INDEX operation. We need stubs for the new indexes, so that we can keep track of changes to the table during online index creation. Also, crash recovery would drop any indexes that were incomplete at the time of the crash. handler::inplace_alter_table In InnoDB, this method is used for creating secondary indexes or for rebuilding the table. This is the ‘main’ phase that can be executed online (with concurrent writes to the table). handler::commit_inplace_alter_table This is where the operation is committed or rolled back. Here, InnoDB would drop any indexes, rename any columns, drop or add foreign keys, and finalize a table rebuild or index creation. It would also discard any logs that were set up for online index creation or table rebuild. The prepare and commit phases require an exclusive lock, blocking all access to the table. If MySQL times out while upgrading the table meta-data lock for the commit phase, it will roll back the ALTER TABLE operation. In MySQL 5.6, data definition language operations are still not fully atomic, because the data dictionary is split. Part of it is inside InnoDB data dictionary tables. Part of the information is only available in the *.frm file, which is not covered by any crash recovery log. But, there is a single commit phase inside the storage engine. Online Secondary Index Creation It may occur that an index needs to be created on a new column to speed up queries. But, it may be unacceptable to block modifications on the table while creating the index. It turns out that it is conceptually not so hard to support online index creation. All we need is some more execution phases: Set up a stub for the index, for logging changes. Scan the table for index records. Sort the index records. Bulk load the index records. Apply the logged changes. Replace the stub with the actual index. Threads that modify the table will log the operations to the logs of each index that is being created. Errors, such as log overflow or uniqueness violations, will only be flagged by the ALTER TABLE thread. The log is conceptually similar to the InnoDB change buffer. The bulk load of index records will bypass record locking. We still generate redo log for writing the index pages. It would suffice to log page allocations only, and to flush the index pages from the buffer pool to the file system upon completion. Native ALTER TABLE Starting with MySQL 5.6, InnoDB supports most ALTER TABLE operations natively. The notable exceptions are changes to the column type, ADD FOREIGN KEY except when foreign_key_checks=0, and changes to tables that contain FULLTEXT indexes. The keyword ALGORITHM=INPLACE is somewhat misleading, because certain operations cannot be performed in-place. For example, changing the ROW_FORMAT of a table requires a rebuild. Online operation (LOCK=NONE) is not allowed in the following cases: when adding an AUTO_INCREMENT column, when the table contains FULLTEXT indexes or a hidden FTS_DOC_ID column, or when there are FOREIGN KEY constraints referring to the table, with ON…CASCADE or ON…SET NULL option. The FOREIGN KEY limitations are needed, because MySQL does not acquire meta-data locks on the child or parent tables when executing SQL statements. Theoretically, InnoDB could support operations like ADD COLUMN and DROP COLUMN in-place, by lazily converting the table to a newer format. This would require that the data dictionary keep multiple versions of the table definition. For simplicity, we will copy the entire table, even for DROP COLUMN. The bulk copying of the table will bypass record locking and undo logging. For facilitating online operation, a temporary log will be associated with the clustered index of table. Threads that modify the table will also write the changes to the log. When altering the table, we skip all records that have been marked for deletion. In this way, we can simply discard any undo log records that were not yet purged from the original table. Off-page columns, or BLOBs, are an important consideration. We suspend the purge of delete-marked records if it would free any off-page columns from the old table. This is because the BLOBs can be needed when applying changes from the log. We have special logging for handling the ROLLBACK of an INSERT that inserted new off-page columns. This is because the columns will be freed at rollback.

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