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  • C#, Delegates and LINQ

    - by JustinGreenwood
    One of the topics many junior programmers struggle with is delegates. And today, anonymous delegates and lambda expressions are profuse in .net APIs.  To help some VB programmers adapt to C# and the many equivalent flavors of delegates, I walked through some simple samples to show them the different flavors of delegates. using System; using System.Collections.Generic; using System.Linq; namespace DelegateExample { class Program { public delegate string ProcessStringDelegate(string data); public static string ReverseStringStaticMethod(string data) { return new String(data.Reverse().ToArray()); } static void Main(string[] args) { var stringDelegates = new List<ProcessStringDelegate> { //========================================================== // Declare a new delegate instance and pass the name of the method in new ProcessStringDelegate(ReverseStringStaticMethod), //========================================================== // A shortcut is to just and pass the name of the method in ReverseStringStaticMethod, //========================================================== // You can create an anonymous delegate also delegate (string inputString) //Scramble { var outString = inputString; if (!string.IsNullOrWhiteSpace(inputString)) { var rand = new Random(); var chs = inputString.ToCharArray(); for (int i = 0; i < inputString.Length * 3; i++) { int x = rand.Next(chs.Length), y = rand.Next(chs.Length); char c = chs[x]; chs[x] = chs[y]; chs[y] = c; } outString = new string(chs); } return outString; }, //========================================================== // yet another syntax would be the lambda expression syntax inputString => { // ROT13 var array = inputString.ToCharArray(); for (int i = 0; i < array.Length; i++) { int n = (int)array[i]; n += (n >= 'a' && n <= 'z') ? ((n > 'm') ? 13 : -13) : ((n >= 'A' && n <= 'Z') ? ((n > 'M') ? 13 : -13) : 0); array[i] = (char)n; } return new string(array); } //========================================================== }; // Display the results of the delegate calls var stringToTransform = "Welcome to the jungle!"; System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("String to Process: "); System.Console.ForegroundColor = ConsoleColor.Yellow; System.Console.WriteLine(stringToTransform); stringDelegates.ForEach(delegatePointer => { System.Console.WriteLine(); System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("Delegate Method Name: "); System.Console.ForegroundColor = ConsoleColor.Magenta; System.Console.WriteLine(delegatePointer.Method.Name); System.Console.ForegroundColor = ConsoleColor.Cyan; System.Console.Write("Delegate Result: "); System.Console.ForegroundColor = ConsoleColor.White; System.Console.WriteLine(delegatePointer(stringToTransform)); }); System.Console.ReadKey(); } } } The output of the program is below: String to Process: Welcome to the jungle! Delegate Method Name: ReverseStringStaticMethod Delegate Result: !elgnuj eht ot emocleW Delegate Method Name: ReverseStringStaticMethod Delegate Result: !elgnuj eht ot emocleW Delegate Method Name: b__1 Delegate Result: cg ljotWotem!le une eh Delegate Method Name: b__2 Delegate Result: dX_V|`X ?| ?[X ]?{Z_X!

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  • The long road to bug-free software

    - by Tony Davis
    The past decade has seen a burgeoning interest in functional programming languages such as Haskell or, in the Microsoft world, F#. Though still on the periphery of mainstream programming, functional programming concepts are gradually seeping into the imperative C# language (for example, Lambda expressions have their root in functional programming). One of the more interesting concepts from functional programming languages is the use of formal methods, the lofty ideal behind which is bug-free software. The idea is that we write a specification that describes exactly how our function (say) should behave. We then prove that our function conforms to it, and in doing so have proved beyond any doubt that it is free from bugs. All programmers already use one form of specification, specifically their programming language's type system. If a value has a specific type then, in a type-safe language, the compiler guarantees that value cannot be an instance of a different type. Many extensions to existing type systems, such as generics in Java and .NET, extend the range of programs that can be type-checked. Unfortunately, type systems can only prevent some bugs. To take a classic problem of retrieving an index value from an array, since the type system doesn't specify the length of the array, the compiler has no way of knowing that a request for the "value of index 4" from an array of only two elements is "unsafe". We restore safety via exception handling, but the ideal type system will prevent us from doing anything that is unsafe in the first place and this is where we start to borrow ideas from a language such as Haskell, with its concept of "dependent types". If the type of an array includes its length, we can ensure that any index accesses into the array are valid. The problem is that we now need to carry around the length of arrays and the values of indices throughout our code so that it can be type-checked. In general, writing the specification to prove a positive property, even for a problem very amenable to specification, such as a simple sorting algorithm, turns out to be very hard and the specification will be different for every program. Extend this to writing a specification for, say, Microsoft Word and we can see that the specification would end up being no simpler, and therefore no less buggy, than the implementation. Fortunately, it is easier to write a specification that proves that a program doesn't have certain, specific and undesirable properties, such as infinite loops or accesses to the wrong bit of memory. If we can write the specifications to prove that a program is immune to such problems, we could reuse them in many places. The problem is the lack of specification "provers" that can do this without a lot of manual intervention (i.e. hints from the programmer). All this might feel a very long way off, but computing power and our understanding of the theory of "provers" advances quickly, and Microsoft is doing some of it already. Via their Terminator research project they have started to prove that their device drivers will always terminate, and in so doing have suddenly eliminated a vast range of possible bugs. This is a huge step forward from saying, "we've tested it lots and it seems fine". What do you think? What might be good targets for specification and verification? SQL could be one: the cost of a bug in SQL Server is quite high given how many important systems rely on it, so there's a good incentive to eliminate bugs, even at high initial cost. [Many thanks to Mike Williamson for guidance and useful conversations during the writing of this piece] Cheers, Tony.

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  • DirectX particle system. ConstantBuffer

    - by Liuka
    I'm new in DirectX and I'm making a 2D game. I want to use a particle system to simulate a 3D starfield, so each star has to set its own constant buffer for the vertexshader es. to set it's world matrix. So if i have 500 stars (that move every frame) i need to call 500 times VSsetconstantbuffer, and map/unmap each buffer. with 500 stars i have an average of 220 fps and that's quite good. My bottelneck is Vs/PsSetconstantbuffer. If i dont call this function i have 400 fps(obliviously nothing is display, since i dont set the position of the stars). So is there a method to speed up the render of the particle system?? Ps. I'm using intel integrate graphic (hd 2000-3000). with a nvidia (or amd) gpu will i have the same bottleneck?? If, for example, i dont call setshaderresource i have 10-20 fps more (for 500 objcets), that is not 180.Why does SetConstantBuffer take so long?? LPVOID VSdataPtr = VSmappedResource.pData; memcpy(VSdataPtr, VSdata, CszVSdata); context->Unmap(VertexBuffer, 0); result = context->Map(PixelBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &PSmappedResource); if (FAILED(result)) { outputResult.OutputErrorMessage(TITLE, L"Cannot map the PixelBuffer", &result, OUTPUT_ERROR_FILE); return; } LPVOID PSdataPtr = PSmappedResource.pData; memcpy(PSdataPtr, PSdata, CszPSdata); context->Unmap(PixelBuffer, 0); context->VSSetConstantBuffers(0, 1, &VertexBuffer); context->PSSetConstantBuffers(0, 1, &PixelBuffer); this update and set the buffer. It's part of the render method of a sprite class that contains a the vertex buffer and the texture to apply to the quads(it's a 2d game) too. I have an array of 500 stars (sprite setup with a star texture). Every frame: clear back buffer; draw the array of stars; present the backbuffer; draw also call the function update( which calculate the position of the sprite on screen based on a "camera class") Ok, create a vertex buffer with the vertices of each quads(stars) seems to be good, since the stars don't change their "virtual" position; so.... In a particle system (where particles move) it's better to have all the object in only one vertices array, rather then an array of different sprite/object in order to update all the vertices' position with a single setbuffer call. In this case i have to use a dynamic vertex buffer with the vertices positions like this: verticesForQuad={{ XMFLOAT3((float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 0.0f) }, { XMFLOAT3((float)halfDImensions.x-1+pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(1.0f, 1.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1+pos.x, (float)halfDImensions.y-1.pos.y, 1.0f), XMFLOAT2(0.0f, 0.0f) }, { XMFLOAT3(-(float)halfDImensions.x-1.pos.x, -(float)halfDImensions.y-1+pos.y, 1.0f), XMFLOAT2(0.0f, 1.0f) }, ....other quads} where halfDimensions is the halfsize in pixel of a texture and pos the virtual position of a star. than create an array of verticesForQuad and create the vertex buffer ZeroMemory(&vertexDesc, sizeof(vertexDesc)); vertexDesc.Usage = D3D11_USAGE_DEFAULT; vertexDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; vertexDesc.ByteWidth = sizeof(VertexType)* 4*numStars; ZeroMemory(&resourceData, sizeof(resourceData)); resourceData.pSysMem = verticesForQuad; result = device->CreateBuffer(&vertexDesc, &resourceData, &CvertexBuffer); and call each frame Context->IASetVertexBuffers(0, 1, &CvertexBuffer, &stride, &offset); But if i want to add and remove obj i have to recreate the buffer each time, havent i?? There is a faster way? I think i can create a vertex buffer with a max size (es. 10000 objs) and when i update it set only the 250 position (for 250 onjs for example) and pass this number as the vertexCount to the draw function (numObjs*4), or i'm worng

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  • The long road to bug-free software

    - by Tony Davis
    The past decade has seen a burgeoning interest in functional programming languages such as Haskell or, in the Microsoft world, F#. Though still on the periphery of mainstream programming, functional programming concepts are gradually seeping into the imperative C# language (for example, Lambda expressions have their root in functional programming). One of the more interesting concepts from functional programming languages is the use of formal methods, the lofty ideal behind which is bug-free software. The idea is that we write a specification that describes exactly how our function (say) should behave. We then prove that our function conforms to it, and in doing so have proved beyond any doubt that it is free from bugs. All programmers already use one form of specification, specifically their programming language's type system. If a value has a specific type then, in a type-safe language, the compiler guarantees that value cannot be an instance of a different type. Many extensions to existing type systems, such as generics in Java and .NET, extend the range of programs that can be type-checked. Unfortunately, type systems can only prevent some bugs. To take a classic problem of retrieving an index value from an array, since the type system doesn't specify the length of the array, the compiler has no way of knowing that a request for the "value of index 4" from an array of only two elements is "unsafe". We restore safety via exception handling, but the ideal type system will prevent us from doing anything that is unsafe in the first place and this is where we start to borrow ideas from a language such as Haskell, with its concept of "dependent types". If the type of an array includes its length, we can ensure that any index accesses into the array are valid. The problem is that we now need to carry around the length of arrays and the values of indices throughout our code so that it can be type-checked. In general, writing the specification to prove a positive property, even for a problem very amenable to specification, such as a simple sorting algorithm, turns out to be very hard and the specification will be different for every program. Extend this to writing a specification for, say, Microsoft Word and we can see that the specification would end up being no simpler, and therefore no less buggy, than the implementation. Fortunately, it is easier to write a specification that proves that a program doesn't have certain, specific and undesirable properties, such as infinite loops or accesses to the wrong bit of memory. If we can write the specifications to prove that a program is immune to such problems, we could reuse them in many places. The problem is the lack of specification "provers" that can do this without a lot of manual intervention (i.e. hints from the programmer). All this might feel a very long way off, but computing power and our understanding of the theory of "provers" advances quickly, and Microsoft is doing some of it already. Via their Terminator research project they have started to prove that their device drivers will always terminate, and in so doing have suddenly eliminated a vast range of possible bugs. This is a huge step forward from saying, "we've tested it lots and it seems fine". What do you think? What might be good targets for specification and verification? SQL could be one: the cost of a bug in SQL Server is quite high given how many important systems rely on it, so there's a good incentive to eliminate bugs, even at high initial cost. [Many thanks to Mike Williamson for guidance and useful conversations during the writing of this piece] Cheers, Tony.

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  • QR Code encoding and decoding using zxing

    - by helixed
    Okay, so I'm going to take the off chance that someone here has used zxing before. I'm developing a Java application, and one of the things it needs to do is encode a byte array of data into a QR Code and then decode it at a later time. Here's an example of what my encoder looks like: byte[] b = {0x48, 0x45, 0x4C, 0x4C, 0x4F}; //convert the byte array into a UTF-8 string String data; try { data = new String(b, "UTF8"); } catch (UnsupportedEncodingException e) { //the program shouldn't be able to get here return; } //get a byte matrix for the data ByteMatrix matrix; com.google.zxing.Writer writer = new QRCodeWriter(); try { matrix = writer.encode(data, com.google.zxing.BarcodeFormat.QR_CODE, width, height); } catch (com.google.zxing.WriterException e) { //exit the method return; } //generate an image from the byte matrix int width = matrix.getWidth(); int height = matrix.getHeight(); byte[][] array = matrix.getArray(); //create buffered image to draw to BufferedImage image = new BufferedImage(width, height, BufferedImage.TYPE_INT_RGB); //iterate through the matrix and draw the pixels to the image for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { int grayValue = array[y][x] & 0xff; image.setRGB(x, y, (grayValue == 0 ? 0 : 0xFFFFFF)); } } //write the image to the output stream ImageIO.write(image, "png", outputStream); The beginning byte array in this code is just used to test it. The actual byte data will be varied. Here's what my decoder looks like: //get the data from the input stream BufferedImage image = ImageIO.read(inputStream); //convert the image to a binary bitmap source LuminanceSource source = new BufferedImageLuminanceSource(image); BinaryBitmap bitmap = new BinaryBitmap(new HybridBinarizer(source)); //decode the barcode QRCodeReader reader = new QRCodeReader(); Result result; try { result = reader.decode(bitmap, hints); } catch (ReaderException e) { //the data is improperly formatted throw new MCCDatabaseMismatchException(); } byte[] b = result.getRawBytes(); System.out.println(ByteHelper.convertUnsignedBytesToHexString(result.getText().getBytes("UTF8"))); System.out.println(ByteHelper.convertUnsignedBytesToHexString(b)); convertUnsignedBytesToHexString(byte) is a method which converts an array of bytes in a string of hexadecimal characters. When I try to run these two blocks of code together, this is the output: 48454c4c4f 202b0b78cc00ec11ec11ec11ec11ec11ec11ec Clearly the text is being encoded, but the actual bytes of data are completely off. Any help would be appreciated here. Thanks, helixed

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  • python numpy roll with padding

    - by Marshall Ward
    I'd like to roll a 2D numpy in python, except that I'd like pad the ends with zeros rather than roll the data as if its periodic. Specifically, the following code import numpy as np x = np.array([[1, 2, 3],[4, 5, 6]]) np.roll(x,1,axis=1) returns array([[3, 1, 2],[6, 4, 5]]) but what I would prefer is array([[0, 1, 2], [0, 4, 5]]) I could do this with a few awkward touchups, but I'm hoping that there's a way to do it with fast built-in commands. Thanks

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  • Yii urlManager language in URL

    - by TaMeR
    I am trying to add a language to the url with following syntax: http://www.example.com/en/site/page/view/about What I have so far works with short urls like: http://www.example.com/en/site/contact but not with long once as in my first example Here is what I have so far: /config/main.php 'urlManager'=>array( 'class'=>'application.components.MyCUrlManager', 'urlFormat'=>'path', 'showScriptName'=>false, 'rules'=>array( '<language:\w+>/<controller:\w+>/<id:\d+>'=>'<controller>/view', '<language:\w+>/<controller:\w+>/<action:\w+>/<id:\d+>'=>'<controller>/<action>', '<language:\w+>/<controller:\w+>/<action:\w+>'=>'<controller>/<action>', ), ), <?php // components/MyCUrlManager.php class MyCUrlManager extends CUrlManager { public function createUrl($route,$params=array(),$ampersand='&') { if(isset($_POST['_lang'])){ Yii::app()->language = $_POST['_lang']; }elseif (!isset($route['language']) && $controller != 'srbac'){ $route['language']=Yii::app()->language; }else{ Yii::app()->language = $route['language']; } return parent::createUrl($route, $params, $ampersand); } } ?> class Controller extends CController: { /// ..... function init() { parent::init(); if (isset($_POST['_lang'])) { Yii::app()->setLanguage($_POST['_lang']); Yii::app()->session['_lang'] = Yii::app()->language; }elseif (isset(Yii::app()->session['_lang'])) { Yii::app()->setLanguage(Yii::app()->session['_lang']); } } } class LangBox extends CWidget { public function run() { $currentLang = Yii::app()->language; require_once 'Zend/Locale.php'; $locale = new Zend_Locale(); //$siteLanguages = $this->getLang(); $siteLanguages = array('en','de','tr'); foreach($siteLanguages as $value){ $list[$value] = $locale->getTranslation($value, 'Language', $value); } asort($list); $this->render('langBox', array('currentLang' => $currentLang, 'list'=>$list)); } }

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  • Tableview reload data problem iphone sdk

    - by neha
    Hi all, I have a class A which is a subclass of uitableviewcontroller and one more class B which actually displays my tableview with its content is a subclass of A. There's an xml parser which parses my xml and stores the content in an nsmutablearray of application delegate. Now, I fetch this delegate array into a local nsmutablearray in class B to minimise the communication between the two classes i.e. delegate and class B and display that. After certain condition is met in class A, I'm calling xml parser to refill the delegate array and I'm calling class B's tableview reload method. The problem is when I call the tableview's reload data, class B's delegate methods are called. But before that I need to grab this delegate array in local array in class B. How shall I do that? Can anybody please help? Thanx in advance.

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  • cakephp routing problem, plugin routing works but not others

    - by Paul
    I'm having a strange routing problem with a site I just uploaded, and I've made a number of changes to test what's happening. It doesn't make any sense. My setup is: - I'm using one plugin, which I've included all the routing in the routes.php file. - I've also included the routes for two other controllers, 'events' and 'updates' they look like this: Router::connect('/login', array('plugin' = 'pippoacl', 'controller' = 'users', 'action' = 'login')); Router::connect('/logout', array('plugin' = 'pippoacl', 'controller' = 'users', 'action' = 'logout')); Router::connect( '/events/', array( 'controller' = 'events', 'action' = 'index')); Router::connect('/updates', array('controller' = 'updates', 'action' = 'index')); What happens when I try to get to 'events' is that I get an error message saying: "Not Found Error: The requested address '/Events' was not found on this server." I've checked the database and it's accessible, through the plugin's model/controller/view. I've also made sure the model/controllers for 'events' and 'updates' are there. Can anyone tell me how to trouble shoot this? Thanks, Paul

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  • C# Neural Networks with Encog

    - by JoshReuben
    Neural Networks ·       I recently read a book Introduction to Neural Networks for C# , by Jeff Heaton. http://www.amazon.com/Introduction-Neural-Networks-C-2nd/dp/1604390093/ref=sr_1_2?ie=UTF8&s=books&qid=1296821004&sr=8-2-spell. Not the 1st ANN book I've perused, but a nice revision.   ·       Artificial Neural Networks (ANNs) are a mechanism of machine learning – see http://en.wikipedia.org/wiki/Artificial_neural_network , http://en.wikipedia.org/wiki/Category:Machine_learning ·       Problems Not Suited to a Neural Network Solution- Programs that are easily written out as flowcharts consisting of well-defined steps, program logic that is unlikely to change, problems in which you must know exactly how the solution was derived. ·       Problems Suited to a Neural Network – pattern recognition, classification, series prediction, and data mining. Pattern recognition - network attempts to determine if the input data matches a pattern that it has been trained to recognize. Classification - take input samples and classify them into fuzzy groups. ·       As far as machine learning approaches go, I thing SVMs are superior (see http://en.wikipedia.org/wiki/Support_vector_machine ) - a neural network has certain disadvantages in comparison: an ANN can be overtrained, different training sets can produce non-deterministic weights and it is not possible to discern the underlying decision function of an ANN from its weight matrix – they are black box. ·       In this post, I'm not going to go into internals (believe me I know them). An autoassociative network (e.g. a Hopfield network) will echo back a pattern if it is recognized. ·       Under the hood, there is very little maths. In a nutshell - Some simple matrix operations occur during training: the input array is processed (normalized into bipolar values of 1, -1) - transposed from input column vector into a row vector, these are subject to matrix multiplication and then subtraction of the identity matrix to get a contribution matrix. The dot product is taken against the weight matrix to yield a boolean match result. For backpropogation training, a derivative function is required. In learning, hill climbing mechanisms such as Genetic Algorithms and Simulated Annealing are used to escape local minima. For unsupervised training, such as found in Self Organizing Maps used for OCR, Hebbs rule is applied. ·       The purpose of this post is not to mire you in technical and conceptual details, but to show you how to leverage neural networks via an abstraction API - Encog   Encog ·       Encog is a neural network API ·       Links to Encog: http://www.encog.org , http://www.heatonresearch.com/encog, http://www.heatonresearch.com/forum ·       Encog requires .Net 3.5 or higher – there is also a Silverlight version. Third-Party Libraries – log4net and nunit. ·       Encog supports feedforward, recurrent, self-organizing maps, radial basis function and Hopfield neural networks. ·       Encog neural networks, and related data, can be stored in .EG XML files. ·       Encog Workbench allows you to edit, train and visualize neural networks. The Encog Workbench can generate code. Synapses and layers ·       the primary building blocks - Almost every neural network will have, at a minimum, an input and output layer. In some cases, the same layer will function as both input and output layer. ·       To adapt a problem to a neural network, you must determine how to feed the problem into the input layer of a neural network, and receive the solution through the output layer of a neural network. ·       The Input Layer - For each input neuron, one double value is stored. An array is passed as input to a layer. Encog uses the interface INeuralData to hold these arrays. The class BasicNeuralData implements the INeuralData interface. Once the neural network processes the input, an INeuralData based class will be returned from the neural network's output layer. ·       convert a double array into an INeuralData object : INeuralData data = new BasicNeuralData(= new double[10]); ·       the Output Layer- The neural network outputs an array of doubles, wraped in a class based on the INeuralData interface. ·        The real power of a neural network comes from its pattern recognition capabilities. The neural network should be able to produce the desired output even if the input has been slightly distorted. ·       Hidden Layers– optional. between the input and output layers. very much a “black box”. If the structure of the hidden layer is too simple it may not learn the problem. If the structure is too complex, it will learn the problem but will be very slow to train and execute. Some neural networks have no hidden layers. The input layer may be directly connected to the output layer. Further, some neural networks have only a single layer. A single layer neural network has the single layer self-connected. ·       connections, called synapses, contain individual weight matrixes. These values are changed as the neural network learns. Constructing a Neural Network ·       the XOR operator is a frequent “first example” -the “Hello World” application for neural networks. ·       The XOR Operator- only returns true when both inputs differ. 0 XOR 0 = 0 1 XOR 0 = 1 0 XOR 1 = 1 1 XOR 1 = 0 ·       Structuring a Neural Network for XOR  - two inputs to the XOR operator and one output. ·       input: 0.0,0.0 1.0,0.0 0.0,1.0 1.0,1.0 ·       Expected output: 0.0 1.0 1.0 0.0 ·       A Perceptron - a simple feedforward neural network to learn the XOR operator. ·       Because the XOR operator has two inputs and one output, the neural network will follow suit. Additionally, the neural network will have a single hidden layer, with two neurons to help process the data. The choice for 2 neurons in the hidden layer is arbitrary, and often comes down to trial and error. ·       Neuron Diagram for the XOR Network ·       ·       The Encog workbench displays neural networks on a layer-by-layer basis. ·       Encog Layer Diagram for the XOR Network:   ·       Create a BasicNetwork - Three layers are added to this network. the FinalizeStructure method must be called to inform the network that no more layers are to be added. The call to Reset randomizes the weights in the connections between these layers. var network = new BasicNetwork(); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(2)); network.AddLayer(new BasicLayer(1)); network.Structure.FinalizeStructure(); network.Reset(); ·       Neural networks frequently start with a random weight matrix. This provides a starting point for the training methods. These random values will be tested and refined into an acceptable solution. However, sometimes the initial random values are too far off. Sometimes it may be necessary to reset the weights again, if training is ineffective. These weights make up the long-term memory of the neural network. Additionally, some layers have threshold values that also contribute to the long-term memory of the neural network. Some neural networks also contain context layers, which give the neural network a short-term memory as well. The neural network learns by modifying these weight and threshold values. ·       Now that the neural network has been created, it must be trained. Training a Neural Network ·       construct a INeuralDataSet object - contains the input array and the expected output array (of corresponding range). Even though there is only one output value, we must still use a two-dimensional array to represent the output. public static double[][] XOR_INPUT ={ new double[2] { 0.0, 0.0 }, new double[2] { 1.0, 0.0 }, new double[2] { 0.0, 1.0 }, new double[2] { 1.0, 1.0 } };   public static double[][] XOR_IDEAL = { new double[1] { 0.0 }, new double[1] { 1.0 }, new double[1] { 1.0 }, new double[1] { 0.0 } };   INeuralDataSet trainingSet = new BasicNeuralDataSet(XOR_INPUT, XOR_IDEAL); ·       Training is the process where the neural network's weights are adjusted to better produce the expected output. Training will continue for many iterations, until the error rate of the network is below an acceptable level. Encog supports many different types of training. Resilient Propagation (RPROP) - general-purpose training algorithm. All training classes implement the ITrain interface. The RPROP algorithm is implemented by the ResilientPropagation class. Training the neural network involves calling the Iteration method on the ITrain class until the error is below a specific value. The code loops through as many iterations, or epochs, as it takes to get the error rate for the neural network to be below 1%. Once the neural network has been trained, it is ready for use. ITrain train = new ResilientPropagation(network, trainingSet);   for (int epoch=0; epoch < 10000; epoch++) { train.Iteration(); Debug.Print("Epoch #" + epoch + " Error:" + train.Error); if (train.Error > 0.01) break; } Executing a Neural Network ·       Call the Compute method on the BasicNetwork class. Console.WriteLine("Neural Network Results:"); foreach (INeuralDataPair pair in trainingSet) { INeuralData output = network.Compute(pair.Input); Console.WriteLine(pair.Input[0] + "," + pair.Input[1] + ", actual=" + output[0] + ",ideal=" + pair.Ideal[0]); } ·       The Compute method accepts an INeuralData class and also returns a INeuralData object. Neural Network Results: 0.0,0.0, actual=0.002782538818034049,ideal=0.0 1.0,0.0, actual=0.9903741937121177,ideal=1.0 0.0,1.0, actual=0.9836807956566187,ideal=1.0 1.0,1.0, actual=0.0011646072586172778,ideal=0.0 ·       the network has not been trained to give the exact results. This is normal. Because the network was trained to 1% error, each of the results will also be within generally 1% of the expected value.

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  • PHP SimpleXML recursive function to list children and attibutes

    - by Phill Pafford
    I need some help on the SimpleXML calls for a recursive function that lists the elements name and attributes. Making a XML config file system but each script will have it's own config file as well as a new naming convention. So what I need is an easy way to map out all the elements that have attributes, so like in example 1 I need a simple way to call all the processes but I don't know how to do this without hard coding the elements name is the function call. Is there a way to recursively call a function to match a child element name? I did see the xpath functionality but I don't see how to use this for attributes. Any ideas? Also does the XML in the examples look correct? can I structure my XML like this? Example 1: <application> <processes> <process id="123" name="run batch A" /> <process id="122" name="run batch B" /> <process id="129" name="run batch C" /> </processes> <connections> <databases> <database usr="test" pss="test" hst="test" dbn="test" /> </databases> <shells> <ssh usr="test" pss="test" hst="test-2" /> <ssh usr="test" pss="test" hst="test-1" /> </shells> </connections> </application> Example 2: <config> <queues> <queue id="1" name="test" /> <queue id="2" name="production" /> <queue id="3" name="error" /> </queues> </config> Pseudo code: // Would return matching process id getProcess($process_id) { return the process attributes as array that are in the XML } // Would return matching DBN (database name) getDatabase($database_name) { return the database attributes as array that are in the XML } // Would return matching SSH Host getSSHHost($ssh_host) { return the ssh attributes as array that are in the XML } // Would return matching SSH User getSSHUser($ssh_user) { return the ssh attributes as array that are in the XML } // Would return matching Queue getQueue($queue_id) { return the queue attributes as array that are in the XML } EDIT: Can I pass two parms? on the first method you have suggested @Gordon public function findProcessById($id, $name) { $attr = false; $el = $this->xml->xpath("//process[@id='$id']"); // How do I also filter by the name? if($el && count($el) === 1) { $attr = (array) $el[0]->attributes(); $attr = $attr['@attributes']; } return $attr; }

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  • CakePHP: 2-level JOIN with one Query

    - by Daniel Magliola
    I have the following models in CakePHP: A Deposit belongs to an Account An Account belongs to a Customer I want to have a list of Deposits, and I need to show the name of the customer (so I have to join through the Customer). I also need to paginate this list. If I set Deposit->recursive = 2, I can get the Customer, however, CakePHP runs one query joining Deposit and Account, and then runs one query per each Deposit, to get the Customer. How can I make it get both models with only one query? I tried this, but it didn't work: $this->paginate = array('joins' => array( array( 'table' => 'customers', 'alias' => 'AccountCustomer', 'type' => 'inner', 'foreignKey' => false, 'conditions' => array('Account.customer_id = AccountCustomer.id') ) )); Any ideas? Thanks! Daniel

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  • [AS3/C#] Byte encryption ( DES-CBC zero pad )

    - by mark_dj
    Hi there, Currently writing my own AMF TcpSocketServer. Everything works good so far i can send and recieve objects and i use some serialization/deserialization code. Now i started working on the encryption code and i am not so familiar with this stuff. I work with bytes , is DES-CBC a good way to encrypt this stuff? Or are there other more performant/secure ways to send my data? Note that performance is a must :). When i call: ReadAmf3Object with the decrypter specified i get an: InvalidOperationException thrown by my ReadAmf3Object function when i read out the first byte the Amf3TypeCode isn't specified ( they range from 0 to 16 i believe (Bool, String, Int, DateTime, etc) ). I got Typecodes varying from 97 to 254? Anyone knows whats going wrong? I think it has something to do with the encryption part. Since the deserializer works fine w/o the encryption. I am using the right padding/mode/key? I used: http://code.google.com/p/as3crypto/ as as3 encryption/decryption library. And i wrote an Async tcp server with some abuse of the threadpool ;) Anyway here some code: C# crypter initalization code System.Security.Cryptography.DESCryptoServiceProvider crypter = new DESCryptoServiceProvider(); crypter.Padding = PaddingMode.Zeros; crypter.Mode = CipherMode.CBC; crypter.Key = Encoding.ASCII.GetBytes("TESTTEST"); AS3 private static var _KEY:ByteArray = Hex.toArray(Hex.fromString("TESTTEST")); private static var _TYPE:String = "des-cbc"; public static function encrypt(array:ByteArray):ByteArray { var pad:IPad = new NullPad; var mode:ICipher = Crypto.getCipher(_TYPE, _KEY, pad); pad.setBlockSize(mode.getBlockSize()); mode.encrypt(array); return array; } public static function decrypt(array:ByteArray):ByteArray { var pad:IPad = new NullPad; var mode:ICipher = Crypto.getCipher(_TYPE, _KEY, pad); pad.setBlockSize(mode.getBlockSize()); mode.decrypt(array); return array; } C# read/unserialize/decrypt code public override object Read(int length) { object d; using (MemoryStream stream = new MemoryStream()) { stream.Write(this._readBuffer, 0, length); stream.Position = 0; if (this.Decrypter != null) { using (CryptoStream c = new CryptoStream(stream, this.Decrypter, CryptoStreamMode.Read)) using (AmfReader reader = new AmfReader(c)) { d = reader.ReadAmf3Object(); } } else { using (AmfReader reader = new AmfReader(stream)) { d = reader.ReadAmf3Object(); } } } return d; }

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  • how to get all group images in facebook using FACEBOOK API

    - by From.ME.to.YOU
    Hello i'm trying to get all the images from a facebook group using facebook API i have a problem i can't get all the photos using $facebook->api_client->call_method('Photos.get', array('subj_id' => $uid)); http://wiki.developers.facebook.com/index.php/Photos.get what i'm using now is the method $albums = $facebook->api_client->photos_getAlbums($uid, NULL); http://wiki.developers.facebook.com/index.php/Photos.getAlbums and then loop for ever album on $facebook->api_client->call_method('Photos.get', array('subj_id' => $uid)); then i add every new array results to my big array $big_array = array_merge($big_array,$result_array_from_that_call); 2 problems occurs here : 1- sometimes this calls fails - i think because of too many calls per second - 2- the request takes a v.long time to process is there a better way to do that? Thanks guys Cheers EDIT :: i tried to get all the images using $facebook->api_client->call_method('Photos.get', array('subj_id' => $uid)); and using $uid as the group ID but that's doesn't work " don't know why maybe because all the images is listed in groups "

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  • XMLRPC Response Using ws-xmlrpc

    - by Dave
    Anyone have experience parsing complex response types using ws-xmlrpc? The service returns a HashMap with one of the values an Array, when I request the key of the array from the hashmap, java just returns "java.lang.Object". How do I access the contents of the array? Any ideas? Thanks in advance for your input.

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  • How to override ATTR_DEFAULT_IDENTIFIER_OPTIONS in Models in Doctrine?

    - by user309083
    Here someone explained that setting a 'primary' attribute for any row in your Model will override Doctrine_Manager's ATTR_DEFAULT_IDENTIFIER_OPTIONS attribute: http://stackoverflow.com/questions/2040675/how-do-you-override-a-constant-in-doctrines-models This works, however if you have a many to many relation whereby the intermediate table is created, even if you have set both columns in the intermediate to primary an error still results when Doctrine tries to place an index on the nonexistant 'id' column upon table creation. Here's my code: //Bootstrap // set the default primary key to be named 'id', integer, 4 bytes Doctrine_Manager::getInstance()->setAttribute( Doctrine_Core::ATTR_DEFAULT_IDENTIFIER_OPTIONS, array('name' => 'id', 'type' => 'integer', 'length' => 4)); //User Model class User extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('users'); } public function setUp() { $this->hasMany('Role as roles', array( 'local' => 'id', 'foreign' => 'user_id', 'refClass' => 'UserRole', 'onDelete' => 'CASCADE' )); } } //Role Model class Role extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('roles'); } public function setUp() { $this->hasMany('User as users', array( 'local' => 'id', 'foreign' => 'role_id', 'refClass' => 'UserRole' )); } } //UserRole Model class UserRole extends Doctrine_Record { public function setTableDefinition() { $this->setTableName('roles_users'); $this->hasColumn('user_id', 'integer', 4, array('primary'=>true)); $this->hasColumn('role_id', 'integer', 4, array('primary'=>true)); } } Resulting error: SQLSTATE[42000]: Syntax error or access violation: 1072 Key column 'id' doesn't exist in table. Failing Query: "CREATE TABLE roles_users (user_id INT UNSIGNED NOT NULL, role_id INT UNSIGNED NOT NULL, INDEX id_idx (id), PRIMARY KEY(user_id, role_id)) ENGINE = INNODB". Failing Query: CREATE TABLE roles_users (user_id INT UNSIGNED NOT NULL, role_id INT UNSIGNED NOT NULL, INDEX id_idx (id), PRIMARY KEY(user_id, role_id)) ENGINE = INNODB I'm creating my tables using Doctrine::createTablesFromModels();

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  • jQuery AutoComplete Plugin not working for JSON Response (sValue.substring is not a function)

    - by Sunday Ironfoot
    I'm trying to use the autocomplete plugin for jQuery (this one http://docs.jquery.com/Plugins/Autocomplete). My server is returning JSON string, which I'm trying to process on the client via AutoComplete plugin's 'parse' and 'formatItem' parameters, like so: $(document).ready(function() { $('.searchBox input.textbox').autocomplete('/DoSearch.aspx', { mustMatch: false, autoFill: true, minChars: 1, dataType: 'json', parse: function(data) { var array = new Array(); for (var i = 0; i < data.length; i++) { array[array.length] = { data: data[i], value: data[i].ID, result: data[i].ID }; } return array; }, formatItem: function(row, i, n) { return row.ID + ': ' + row.Title; } }); }); When I run this I get a 'sValue.substring is not a function' error thrown in Firebug. However, if I stick breakpoints on formatItem and parse function, they are hit as expected and contain valid data it seems. Here is an exact copy 'n' paste of the JSON text that gets returned from the server: [{"ID":140177,"Title":"Food Handling","Code":"J01.576.423.200"},{"ID":140178,"Title":"Food Handling","Code":"J01.576.423.200"},{"ID":140179,"Title":"Brain Infarction","Code":"C10.228.140.300.301.200"},{"ID":140180,"Title":"Cerebral Hemorrhage","Code":"C10.228.140.300.535.200"},{"ID":140182,"Title":"Insulin","Code":"D06.472.610.575"},{"ID":140183,"Title":"Insulin","Code":"D06.472.610.575"},{"ID":140184,"Title":"Insulin","Code":"D06.472.610.575"},{"ID":140186,"Title":"Insulin","Code":"D06.472.610.575"},{"ID":140188,"Title":"Insulin","Code":"D06.472.610.575"},{"ID":140189,"Title":"Sulfonylurea Compounds","Code":"D02.886.590.795"}] Please help, I've already searched Google and StackOverflow for help, but can't find anyone having else this error, cheers!

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  • Google Maps Polygon - Not creating independent

    - by ferronrsmith
    I am basically populating a map with polygons, I am using the flex sdk. The problem I am having is that each time it adds a parish it keep adding to the previous polygons and treating it as one. HELP!! <?xml version="1.0" encoding="utf-8"?> <mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute"> <maps:Map xmlns:maps="com.google.maps.*" id="map" mapevent_mapready="onMapReady(event)" width="100%" height="100%" key="ABQIAAAAGe0Fqwt-nY7G2oB81ZIicRT2yXp_ZAY8_ufC3CFXhHIE1NvwkxRcFmaI_t1gtsS5UN6mWQkH9kIw6Q"/> <mx:Script> <![CDATA[ import com.google.maps.Color; import com.google.maps.LatLng; import com.google.maps.Map; import com.google.maps.MapEvent; import com.google.maps.MapType; import com.google.maps.controls.ZoomControl; import com.google.maps.overlays.Polygon; import com.google.maps.overlays.PolygonOptions; import com.google.maps.styles.FillStyle; import com.google.maps.styles.StrokeStyle; import mx.controls.Alert; import mx.utils.ColorUtil; import mx.utils.object_proxy; private var polys:Array = new Array(); private var labels:Array = new Array(); // private var pts:Array = new Array(); // private var poly:Polygon; // private var map:Map; private function onMapReady(event:Event):void { map.setCenter(new LatLng(18.070146,-77.225647), 9, MapType.NORMAL_MAP_TYPE); map.addControl(new ZoomControl()); map.enableScrollWheelZoom(); map.enableContinuousZoom(); getXml(); } public function getXml():void { var xmlString:URLRequest = new URLRequest("parish.xml"); var xmlLoader:URLLoader = new URLLoader(xmlString); xmlLoader.addEventListener("complete", readXml); } private function readXml(event:Event):void { var markersXML:XML = new XML(event.target.data); var markers:XMLList = markersXML..parish; //var markersCount:int = markers.length(); var i:Number; var t:Number; for(i=0; i < markers.length(); i++) { var marker:XML = markers[i]; var name:String = marker.@name; var colour:String = marker.@colour; // Alert.show(""); var the_p:XMLList = markers..point; var pts:Array = []; for(t=0; t < the_p.length(); t++) { var theparish:XML = the_p[t]; pts[t] = new LatLng(theparish.@lat,theparish.@lng); // Alert.show("working" + theparish.@lat); // var pts.push(new LatLng(theparish.@lat,theparish.@lng)); } var poly:Polygon = new Polygon(pts, new PolygonOptions({ strokyStyle: new StrokeStyle({ color: colour, thickness: 1, alpha: 0.2}), fillStyle: new FillStyle({ color: colour, alpha: 0.2}) })); //polys.push(poly); //labels.push(name); Alert.show("this"); pts = [] map.addOverlay(poly); } } /* public function createMarker(latlng:LatLng, name:String, address:String, type:String): Marker { var marker:Marker = new Marker(latlng, new MarkerOptions({icon: new customIcons[type], iconOffset: new Point(-16, -32)})); var html:String = "<b>" + name + "</b> <br/>" + address; marker.addEventListener(MapMouseEvent.CLICK, function(e:MapMouseEvent):void { marker.openInfoWindow(new InfoWindowOptions({contentHTML:html})); }); return marker; } */ ]]> </mx:Script> </mx:Application>

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  • How do I copy a JavaScript object into another object?

    - by Josh K
    Say I want to start with a blank JavaScript object: me = {}; And then I have an array: me_arr = new Array(); me_arr['name'] = "Josh K"; me_arr['firstname'] = "Josh"; Now I want to throw that array into the object so I can use me.name to return Josh K. I tried: for(var i in me_arr) { me.i = me_arr[i]; } But this didn't have the desired result. Is this possible? My main goal is to wrap this array in a JavaScript object so I can pass it to a PHP script (via AJAX or whatever) as JSON.

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  • Observing model changes with Cocoa Bindings and NSArrayController

    - by jbrennan
    I've got an NSArrayController bound to a mutable array in my controller, which manages an array of my model objects. The array controller is bound to my UI. It works well. Now I'm trying to manually observe when a value changes in my model in my controller class (basically I'm marking the changed model as "needsToSave" for later on, but there are a few other tasks I have when it changes). I've read up on KVO but I'm not entirely sure what I need to be observing... The NSArrayController? The array of objects? each model object itself? Confusion. Any pointers would be very helpful. Thanks in advance!

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  • iphone Dev - activity indicator with NSThread not working on Nav controller table view

    - by Frames84
    I really can't get this to work, basically when my JSON feeds loads I want the indicator to show, then hide when it's stopped. It loads top level menu items 1st "Publishing, Broadcasting, Marketing Services", then when Broadcasting is selected it loads a feed using the JSON framework hosted on Google. Round this load I call startIndicator and stopIndicator using the NSThread. Have I missed something? @implementation GeneralNewsTableViewController @synthesize dataList; @synthesize generalNewsDetailViewController; @synthesize atLevel; -(void) startIndicator { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc ] init ]; [(UIActivityIndicatorView *)[self navigationItem].rightBarButtonItem.customView startAnimating]; [pool release]; } -(void) stopIndicator { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc ] init ]; [(UIActivityIndicatorView *)[self navigationItem].rightBarButtonItem.customView stopAnimating]; [pool release]; } - (void)viewDidLoad { NSMutableArray *checker = self.dataList; if(checker == nil) { self.title = NSLocalizedString(@"General1",@"General News"); NSMutableArray *array = [[NSArray alloc] initWithObjects:@"Publishing", @"Broadcasting",@"Marketing Services",nil]; self.dataList = [array retain]; self.atLevel = @"level1"; [array release]; } UIActivityIndicatorView * activityIndicator = [[UIActivityIndicatorView alloc] initWithFrame:CGRectMake(0, 0, 20, 20)]; //set the initial property [activityIndicator stopAnimating]; [activityIndicator hidesWhenStopped]; //Create an instance of Bar button item with custome view which is of activity indicator UIBarButtonItem * barButton = [[UIBarButtonItem alloc] initWithCustomView:activityIndicator]; //Set the bar button the navigation bar [self navigationItem].rightBarButtonItem = barButton; //Memory clean up [activityIndicator release]; [barButton release]; [super viewDidLoad]; } - (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath { NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { return 70.0f; } else { return 40.0f; } } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *FirstLevelCell = @"FirstLevelCell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:FirstLevelCell]; if(cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:FirstLevelCell] autorelease]; } NSInteger row = [indexPath row]; NSString *level = self.atLevel; if([level isEqualToString:@"level2"]) { NSMutableArray *stream = [self.dataList objectAtIndex:row]; NSString *newsTitle = [stream valueForKey:@"title"]; if( ![newsTitle isKindOfClass:[NSString class]] ) { cell.textLabel.text = @""; } else { cell.textLabel.text = [stream valueForKey:@"title"]; } cell.textLabel.numberOfLines = 2; cell.textLabel.font =[UIFont systemFontOfSize:10]; cell.detailTextLabel.numberOfLines = 1; cell.detailTextLabel.font= [UIFont systemFontOfSize:8]; cell.detailTextLabel.text = [stream valueForKey:@"created"]; NSData *imageURL = [[NSData alloc] initWithContentsOfURL:[NSURL URLWithString:@"http://www.how-do.co.uk/images/stories/Cimex.jpg"]]; UIImage *newsImage = [[UIImage alloc] initWithData:imageURL]; cell.imageView.image = newsImage; [imageURL release]; [newsImage release]; } else { cell.textLabel.text = [dataList objectAtIndex:row]; } return cell; } - (void) tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSUInteger row = [indexPath row]; NSMutableString *levelType = (NSMutableString *) [dataList objectAtIndex:row]; if(![levelType isKindOfClass:[NSString class]]) { if(self.generalNewsDetailViewController == nil) { GeneralNewsDetailViewController *generalDetail = [[GeneralNewsDetailViewController alloc] initWithNibName:@"GeneralNewsDetailView" bundle:nil]; self.generalNewsDetailViewController = generalDetail; [generalDetail release]; } NSDictionary *stream = [self.dataList objectAtIndex:row]; NSString *newsTitle = [stream valueForKey:@"title"]; if( ![newsTitle isKindOfClass:[NSString class]] ) { generalNewsDetailViewController.newsTitle = @""; } else { generalNewsDetailViewController.newsTitle =[stream valueForKey:@"title"]; } generalNewsDetailViewController.newsId = [stream valueForKey:@"id"]; generalNewsDetailViewController.fullText = [stream valueForKey:@"fulltext"]; generalNewsDetailViewController.newsImage = [stream valueForKey:@"images"]; generalNewsDetailViewController.created = [stream valueForKey:@"created"]; HowDo_v1AppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.generalNewsNavController pushViewController:self.generalNewsDetailViewController animated:YES]; } else { GeneralNewsTableViewController *generalSubDetail = [[GeneralNewsTableViewController alloc] initWithNibName:@"GeneralNewsTableView" bundle:nil]; NSMutableArray *array; NSString *titleSelected = (NSString *) [dataList objectAtIndex:row]; if([titleSelected isEqualToString:@"Publishing"]) { generalSubDetail.title = @"Publishing news detail"; array = [[NSArray alloc] initWithObjects:@"pub News1", @"pub News2",@"pub News3",nil]; generalSubDetail.atLevel = @"level1"; } else if ([titleSelected isEqualToString:@"Broadcasting"]) { generalSubDetail.title = @"Broadcasting news detail"; /// START [self performSelectorOnMainThread:@selector(startIndicator) withObject:nil waitUntilDone:YES]; if(jSONDataAccessWrapper == nil) { jSONDataAccessWrapper = [JSON_DataAccess_Wrapper alloc]; } array = [jSONDataAccessWrapper downloadJSONFeed]; [self performSelectorOnMainThread:@selector(stopIndicator) withObject:nil waitUntilDone:YES]; generalSubDetail.atLevel = @"level2"; } else if ([titleSelected isEqualToString:@"Marketing Services"]) { generalSubDetail.title = @"Marketing Services news detail"; array = [[NSArray alloc] initWithObjects:@"Marketing News1", @"Marketing News2",@"Marketing News3",nil]; generalSubDetail.atLevel = @"level1"; } generalSubDetail.dataList = array; [self.navigationController pushViewController:generalSubDetail animated:YES]; [titleSelected release]; } } - (NSInteger)tableView:(UITableView *)table numberOfRowsInSection:(NSInteger)section //- (NSInteger) tableView:(UITableView *)tableView numberOfRowsInSection:(NSIndexPath *) section { return [self.dataList count]; } Cheers for any feedback Frames

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  • NuSOAP PHP Request From XML

    - by Tegan Snyder
    I'm trying to take the following XML request and convert it to a NuSOAP request and I'm having a bit of difficulty. Could anybody chime in? XML Request: <soapenv:Envelope xmlns:soapenv="http://schemas.xmlsoap.org/soap/envelope/" xmlns:dto="http://dto.eai.dnbi.com" xmlns:com="http://com.dnbi.eai.service.AccountSEI"> <soapenv:Header> <dto:AuthenticationDTO> <dto:LOGIN_ID>[email protected]</dto:LOGIN_ID> <dto:LOGIN_PASSWORD>mypassword</dto:LOGIN_PASSWORD> </dto:AuthenticationDTO> </soapenv:Header> <soapenv:Body> <com:matchCompany> <com:in0> <!--Optional:--> <dto:bureauName></dto:bureauName> <!--Optional:--> <dto:businessInformation> <dto:address> <!--Optional:--> <dto:city>Bloomington</dto:city> <dto:country>US</dto:country> <dto:state>MN</dto:state> <dto:street>555 Plain ST</dto:street> <!--Optional:--> <dto:zipCode></dto:zipCode> </dto:address> <!--Optional:--> <dto:businessName>Some Company</dto:businessName> </dto:businessInformation> <!--Optional:--> <dto:entityNumber></dto:entityNumber> <!--Optional:--> <dto:entityType></dto:entityType> <!--Optional:--> <dto:listOfSimilars>true</dto:listOfSimilars> </com:in0> </com:matchCompany> </soapenv:Body> </soapenv:Envelope> And my PHP code: <?php require_once('nusoap.php'); $params = array( 'LOGIN_ID' => '[email protected]', 'LOGIN_PASSWORD' => 'mypassword', 'bureauName' => '', 'businessInformation' => array('address' => array('city' => 'Some City'), array('country' => 'US'), array('state' => 'MN'), array('street' => '555 Plain St.'), array('zipCode' => '32423')), array('businessName' => 'Some Company'), 'entityType' => '', 'listOfSimilars' => 'true', ); $wsdl="http://www.domain.com/ws/AccountManagement.wsdl"; $client = new nusoap_client($wsdl, true); $err = $client->getError(); if ($err) { echo '<h2>Constructor error</h2><pre>' . $err . '</pre>'; echo '<h2>Debug</h2><pre>' . htmlspecialchars($client->getDebug(), ENT_QUOTES) . '</pre>'; exit(); } $result = $client->call('matchCompany', $params); if ($client->fault) { echo '<h2>Fault (Expect - The request contains an invalid SOAP body)</h2><pre>'; print_r($result); echo '</pre>'; } else { $err = $client->getError(); if ($err) { echo '<h2>Error</h2><pre>' . $err . '</pre>'; } else { echo '<h2>Result</h2><pre>'; print_r($result); echo '</pre>'; } } echo '<h2>Request</h2><pre>' . htmlspecialchars($client->request, ENT_QUOTES) . '</pre>'; echo '<h2>Response</h2><pre>' . htmlspecialchars($client->response, ENT_QUOTES) . '</pre>'; echo '<h2>Debug</h2><pre>' . htmlspecialchars($client->getDebug(), ENT_QUOTES) . '</pre>'; ?> Am I generating the Header information correctly? I think that may be where I'm off. Thanks,

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  • for my project I have problem in report

    - by pink rose
    public class stack { private int Array[]; private int top = -1; public int size; public stack(int size) { this.size=size; Array = new int[size]; } public void push(int j) { if (top < size) { Array[++top] = j; } } public int pop() { return Array[top--]; } public int top() { return Array[top]; } public boolean isEmpty() { return (top == -1); } } import javax.swing.JOptionPane; public class menu { private static stack s; private static int numbers[]; public static void main(String args[]) { start(); } public static void start() { int i = Integer.parseInt(JOptionPane.showInputDialog("1. size of array\n2. data entry\n3. display content\n4. exit")); switch (i) { case 1: setSize(); break; case 2: addElement(); break; case 3: showElements(); break; case 4: exit(); } } public static void setSize() { int size = Integer.parseInt(JOptionPane.showInputDialog("Please Enter The Size")); s = new stack(size); numbers = new int[10]; start(); } public static void addElement() { for(int x=0;x<s.size;x++) { int e = Integer.parseInt(JOptionPane.showInputDialog("Please Enter The Element")); numbers[e]++; s.push(e); } start(); } public static void showElements() { String result = ""; int temp; while (!s.isEmpty()) { temp = s.pop(); if (numbers[temp] == 1) { result = temp+result; } } JOptionPane.showMessageDialog(null, result); start(); } public static void exit() { System.exit(0); } } This my project I was finished but I have problem in question in my report Conclusion. It should summarize the state of your project and indicate which part of your project is working and which part is not working or with limitations. You may also provide your suggestions and comments to this project what I can answer I didn't have any idea

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  • Java random values and duplicates

    - by f-Prime
    I have an array (cards) of 52 cards (13x4), and another array (cardsOut) of 25 cards (5x5). I want to copy elements from the 52 cards into the 25 card array by random. Also, I dont want any duplicates in the 5x5 array. So here's what I have: double row=Math.random() *13; double column=Math.random() *4; boolean[][] duplicates=new boolean[13][4]; pokerGame[][] cardsOut = new pokerGame[5][5]; for (int i=0;i<5;i++) for (int j=0;j<5;j++){ if(duplicates[(int)row][(int)column]==false){ cardsOut[i][j]=cards[(int)row][(int)column]; duplicates[(int)row][(int)column]=true; } } 2 problems in this code. First, the random values for row and column are only generated once, so the same value is copied into the 5x5 array every time. Since the same values are being copied every time, I'm not sure if my duplicate checker is very effective, or if it works at all. How do I fix this?

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  • Big problem with Dijkstra algorithm in a linked list graph implementation

    - by Nazgulled
    Hi, I have my graph implemented with linked lists, for both vertices and edges and that is becoming an issue for the Dijkstra algorithm. As I said on a previous question, I'm converting this code that uses an adjacency matrix to work with my graph implementation. The problem is that when I find the minimum value I get an array index. This index would have match the vertex index if the graph vertexes were stored in an array instead. And the access to the vertex would be constant. I don't have time to change my graph implementation, but I do have an hash table, indexed by a unique number (but one that does not start at 0, it's like 100090000) which is the problem I'm having. Whenever I need, I use the modulo operator to get a number between 0 and the total number of vertices. This works fine for when I need an array index from the number, but when I need the number from the array index (to access the calculated minimum distance vertex in constant time), not so much. I tried to search for how to inverse the modulo operation, like, 100090000 mod 18000 = 10000 and, 10000 invmod 18000 = 100090000 but couldn't find a way to do it. My next alternative is to build some sort of reference array where, in the example above, arr[10000] = 100090000. That would fix the problem, but would require to loop the whole graph one more time. Do I have any better/easier solution with my current graph implementation?

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