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  • iphone nsarray problem?

    - by Brodie4598
    Okay maybe i just need another set of eyes on this, but I have the following lines of code in one of my view controllers. It takes some data from a file, and populates it into an array using "\n" as a separator. I then use that array to make an NSDictionary, which is used to populate a tableview. It's very simple. However it isnt working. Here's the code: NSString *dataString = [NSString stringWithContentsOfFile:checklistPath encoding: NSUTF8StringEncoding error:NULL]; if ([dataString hasPrefix:@"\n"]) { dataString = [dataString substringFromIndex:1]; } NSArray *tempArray = [dataString componentsSeparatedByString:@"\n"]; NSLog(@"datastring:%@",dataString); NSLog(@"temp array:",tempArray); NSLog(@"%i",[tempArray count]); NSDictionary *temporaryDictionary = [NSDictionary dictionaryWithObject: tempArray forKey:@"User Generated Checklist"]; self.names = temporaryDictionary; NSLog(@"names:%@",names); so in the log, datastring is correct, so it's correctly pulling the data from a file. however for tempArray, i get: 2010-05-17 19:15:55.825 MyApp[7309:207] temp array: for the tempArray count i get: 2010-05-17 19:15:55.826 myApp[7309:207] 5 which is the correct number of strings in the array So i'm stumped. I have the EXACT same few lines of code in a different view controller and it works perfectly. Whats crazier is the last NSLog, that shows the final NSDictionary (names) displays this, which looks correct: 2010-05-17 19:15:55.827 FS Companion[7309:207] names:{ "User Generated Checklist" = ( "System|||ACTION", "System|||ACTION", "System|||ACTION", "System|||ACTION", "System|||ACTION" ); \ am i missing something really obvious??

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  • If statement question iphone?

    - by NextRev
    I am creating a game where where you complete shapes and the area gets filled in. However, if there is an enemy bird within your shape, it will not fill in. I want to make it so that if you do trap a bird within your shape, you will lose a life. How can I write an if statement that pretty much says if the below code doesn't take place, then you lose a life. If it helps losing a life is called doDie in my code. -(void)fillMutablePath{ CGPoint movePoint = CGPointFromString([pointsToFillArray objectAtIndex:0]); CGPathMoveToPoint(fillPath, NULL, movePoint.x, movePoint.y); for (int i=0; i<[pointsToFillArray count]; i++) { CGPoint tempPoint = CGPointFromString([pointsToFillArray objectAtIndex:i]); CGPathAddLineToPoint(fillPath, NULL, tempPoint.x, tempPoint.y); } CGContextAddPath(gameViewObj._myContext, fillPath); CGContextFillPath(gameViewObj._myContext); CGPathRelease(fillPath); [pointsToFillArray removeAllObjects]; } if(fillMutablePath doesn't take place when making a shape){ [self doDie]; } Like i said above, the reason fillMutablePath wouldn't take place is because a bird would be trapped within the shape. Any help would be much appreciated!!

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  • Ads in whole app iPhone problem

    - by lars
    I am using mobclix together with admob. The code is to big to add it in all classes. So i created a new class: Ads Everytime i want an ad in a view, i have to send the view to the ad class: - (void)initAd:(UIView *) pView { NSLog(@"ads init"); self.loadedView = pView; ..... To create an ad in a class: Ad* ad = [Ads new]; [ad initAd:self.view]; I dont know if thats the right way. I have to create a new Ads object everytime i change a view (or class). Is there a way to always have an Ads instance running, or is there another better way? Thanks alot!!

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  • UIButton not being clicked in iPhone programming.

    - by suse
    Hello, I've created a UIButton on a view and on action of the UIButton[UIButton* button1_obj] one more button[UIButton* button2_obj] is created on same view. i'm facing these 2 issues...please guide me how to proceed. button1_obj is appearing when i run my project, but its not being clicked or highlighted, nor any exception is thrown. On action of button1_obj , button2-obj has to appear on the same view, how to clear the view before placing button2_obj on it.

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  • iphone :- i have one webservice in that Authentication require

    - by Heart PAL
    hello, i have one webservice given by my client ... problem is this webservise require Authentication...without username and password no one get data from this url...so how can i do authentication this webservice . this is same like u r gling to login to facebook or twitter then first we enter username and password for authenticate . how can i do this same. i have username and password for this webservise can i pass this static data in code ?

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  • Background image for navigation view (iPhone)

    - by Mladen
    Hi Guys, I am having problems with properly displaying background image of navigation view. Here is the pic: Here is the code: (id)initWithStyle:(UITableViewStyle)style { if (self = [super initWithStyle:style]) { UIImage *image = [UIImage imageNamed: @"bg_table_active.png"]; UIImageView *imageview = [[UIImageView alloc] initWithImage: image]; UIBarButtonItem *addButton = [[UIBarButtonItem alloc] initWithTitle:NSLocalizedString(@"Settings", @"") style:UIBarButtonItemStyleDone target:self action:@selector(GoToSettings)]; self.navigationItem.titleView = imageview; self.navigationItem.rightBarButtonItem = addButton; self.navigationItem.hidesBackButton = TRUE; } return self; } How to make the picture stretch to whole navigation view?

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  • Sqlite iPhone data insertion problem

    - by Asad Khan
    Hi I have a function which basically tries to insert some data returned from a REST call. - (void)syncLocalDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; NSMutableString *query = [[NSMutableString alloc] initWithFormat:@""]; sqlite3 *database = NULL; char *errorMsg = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { for(PickUpLine *pickupline in pickUpLines){ [query appendFormat:@"INSERT INTO pickuplines VALUES(%d,%d,%d,'%@','YES')", pickupline.line_id, pickupline.thumbsUps, pickupline.thumbsDowns, [pickupline.line stringByReplacingOccurrencesOfString:@"'" withString:@"`"]]; NSLog(query); int result = sqlite3_exec(database, [query UTF8String], NULL, NULL, &errorMsg); if (result!=SQLITE_OK) { printf("\n%s",errorMsg); sqlite3_free(errorMsg); } //sqlite3_step([query UTF8String]); [query setString:@""]; }//end for }//end if [query release]; sqlite3_close(database); } everything seems fine query string in log statement is also fine but the data does not gets inserted. Where as a counterpart of this function for select statement works well. Here is the counter part - (void)loadLinesFromDatabase{ NSString *file = [[NSBundle mainBundle] pathForResource:@"pickuplines" ofType:@"db"]; sqlite3 *database = NULL; if (sqlite3_open([file UTF8String], &database) == SQLITE_OK) { sqlite3_exec(database, "SELECT * FROM pickuplines", MyCallback, linesFromDatabase, NULL); } sqlite3_close(database); } I have implemented callback & it works fine. I am a little new to Sqlite can someone please point out what am I doing wrong. Thanx

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  • Google search from within an iPhone app

    - by Chonch
    Hey, I want to have the user enter a keyword in my app and then search google for this keyword, perform some logic on the results and display a final conclusion to the user. Is this possible? How do I perform the search on google from my app? What is the format of the reply? If anybody has some code samples for this, they would be greatly appreciated. Thanks,

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  • iPhone objective-c autoreleasing leaking

    - by okami
    I do this: NSString *fullpath = [[NSBundle mainBundle] pathForResource:@"text_file" ofType:@"txt"]; Why the following message appear? Is my code leaking? 2010-03-31 13:44:18.649 MJIPhone[2175:207] *** _NSAutoreleaseNoPool(): Object 0x3909ba0 of class NSPathStore2 autoreleased with no pool in place - just leaking Stack: (0x1656bf 0xc80d0 0xcf2ad 0xcee0e 0xd3327 0x2482 0x2426) 2010-03-31 13:44:18.653 MJIPhone[2175:207] *** _NSAutoreleaseNoPool(): Object 0x390b0b0 of class NSPathStore2 autoreleased with no pool in place - just leaking Stack: (0x1656bf 0xc80d0 0xc7159 0xd0c6f 0xd3421 0x2482 0x2426) 2010-03-31 13:44:18.672 MJIPhone[2175:207] *** _NSAutoreleaseNoPool(): Object 0x390d140 of class NSCFString autoreleased with no pool in place - just leaking Stack: (0x1656bf 0xc6e62 0xcec1b 0xd4386 0x24ac 0x2426)

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  • iPhone - Make loadView entries fill up parent view?

    - by Eli
    I have a loadView call that basically places one view at the top (like a header) and one at the bottom (like a footer). It's possible via a passed in parameter to not have a header or a footer, to hide them later, or to resize the view. I have all this working, but it's very susceptible to breaking because the views can go in various places of various sizes and all must be manually set to the correct size or they will not use up all the space. I want one in between the two of them that automatically resizes to fill whatever space is not taken by the others. loadView doesn't seem to be able to obtain the size of its parent's frame (or where it's being fit in, exactly), nor do I see an obvious way to just put the center view at a certain position and have its width and height automatically adapted. Any ideas? If I'm not explaining myself well enough and you know Java Swing, think BorderLayout with a BorderLayout.NORTH, BorderLayout.SOUTH, and BorderLayout.CENTER component.

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  • iPhone ShouldStartLoad fires once per click?

    - by BahaiResearch.com
    In my UIWebView when an anchor is clicked I catch it in ShouldStartLoad and always return false to cancel it. (I treat the clicks as command to do things) Strangely the ShouldStartLoad only fires once if the same anchor is clicked more than once in a row. Eg: Click "A", Click "A" - ShouldStartLoad receives "A" once Click "A", Click "B", Click "A" - ShouldStartLoad receives "A", then "B" then "A" Is there a way to make ShouldStartLoad receive "A" twice when clicked twice in a row?

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  • iPhone shooter game bullet physics!

    - by user298261
    Hello, Making a new shooter game here in the vein of "Galaga" (my fav shooter game growing up). Here's the code I have for bullet physics: -(IBAction)shootBullet:(id)sender{ imgBullet.hidden = NO; timer = [NSTimer scheduledTimerWithTimeInterval:0.05 target:self selector:@selector(fireBullet) userInfo:Nil repeats:YES]; } -(void)fireBullet{ imgBullet.center = CGPointMake(imgBullet.center.x + bulletVelocity.x , imgBullet.center.y + bulletVelocity.y); if(imgBullet.center.y <= 0){ imgBullet.hidden = YES; imgBullet.center = self.view.center; [timer invalidate]; } } Anyway, the obvious issue is that once the bullet leaves the screen, its center is being reset, so I'm reusing the same bullet for each press of the "fire" button. Ideally, I would like the user to be able to spam the "fire" button without causing the program to crash. How would I tinker this existing code so that a bullet object would spawn on the button press each time, and then despawn after it exits the screen, or collides with an enemy? Thank you for any assistance you can offer!

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  • Timer running while on home screen iPhone - Objective C

    - by Franky
    Hello, I am interested in building a Timer Based game such as mafia wars or soemthing like that. I'm stuck on one question. What would be the best way to retain a timer, even if the app is closed? Should I do this based on the Device Clock? or should I set a time to a server, and get the time when the device starts up? If any one knows a better way for this, let me know. Thanks. @lessfame

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  • Enable/disable zoom on iPhone safari with Javascript?

    - by msqr
    I have 1 page which has 2 DIV elements which is shown/hidden based on user click on action buttons with javascript, I would like to toggle scaling on action button click. I tried with below javascript and it is changing viewport meta but getting no effect. Any suggestions? Blockquote var ViewPortAllowZoom = 'width=device-width;'; var ViewPortNoZoom = 'width=device-width; initial-scale=1.0; maximum-scale=1.0; minimum-scale=1.0; user-scalable=no;'; function AllowZoom(flag) { if (flag == true) { $('meta[name*=viewport]').attr('content', ViewPortAllowZoom); } else { $('meta[name*=viewport]').attr('content', ViewPortNoZoom); } }

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  • comparing indexPaths in a loop iphone

    - by Brodie4598
    I am trying to compare an index path in my didSelectRowAtIndexPath delegate method with an array of index paths. for (n=0; n < [tempMutArrray count]; n= n+1){ NSComparisonResult *result = [indexPath compare:[tempMutArray objectAtIndex:n]; //What I want to do is is write an if statement that executes a certain block of code //if the two index paths are equal, but I cant figure out how to work with an //NSComparisonResult. }

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  • Three20 Library Cannot find its own headers Xcode iPhone

    - by DieLaughing
    import "Three20/Three20.h" Fails. Go download it and build a sample app. If that works, then make a new app from the templates provided, then watch as it fails spectacularly to find the right HEADER_SEARCH_PATH. 1) I've gone to the info page for the TARGET and not the PROJECT (Well, I tried both) and tried a bunch of different paths for the HEADER_SEARCH_PATH field. 2) I've tried dragging and dropping the dependent files from the finder and COPYING or just referencing both fails. (RANT: WTF?! Really? I wish public code libraries saved me time ONCE in my life.)

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  • iPhone - Image overlay MapKit framework?

    - by Peter
    I can see with iOS4 you can now tile an image on google maps (Been looking at the TileMap example from apple). This is great as this is what I want to do, but from what I can see I need to know the GEO reference of the image so I can raster the images with the appropriate zoom levels, etc. What I have is an artist image, which is a map of a specific area and I want to overlay this image on google maps. Am I missing something here, but can this be done with a none standard map and having different zoom levels? The main reason why I need to use google maps is because of the GPS functionality, so the user will know where they currently are on the map.

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  • Cant display button on specific rows of UITableView properly for iPhone

    - by varunwg
    Hi, I am trying to have a button for selected rows of my table. Here is the example code I am using: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *ControlRowIdentifier = @"ControlRowIdentifier"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:ControlRowIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:ControlRowIdentifier] autorelease]; } if ([indexPath row] > 5) { UIImage *buttonUpImage = [UIImage imageNamed:@"button_up.png"]; UIImage *buttonDownImage = [UIImage imageNamed:@"button_down.png"]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0.0, 0.0, buttonUpImage.size.width, buttonUpImage.size.height); [button setBackgroundImage:buttonUpImage forState:UIControlStateNormal]; [button setBackgroundImage:buttonDownImage forState:UIControlStateHighlighted]; [button setTitle:@"Tap" forState:UIControlStateNormal]; [button addTarget:self action:@selector(buttonTapped:) forControlEvents:UIControlEventTouchUpInside]; cell.accessoryView = button; } NSUInteger row = [indexPath row]; NSString *rowTitle = [list objectAtIndex:row]; cell.textLabel.text = rowTitle; return cell; } This code works absolutely fine when loaded for 1st time. So, as per the logic it shows 'Tap' button for all rows greater than 5. Problem occurs when I scroll up and down. Once I do that it just starts putting that button at any random row. I dont understand why it does that and it'll be really helpful if someone can give some tips on this. Thanks.

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