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  • UITextView cut problem ! (iPhone sdk)

    - by Mc.Lover
    Hi , i have problem with cut some text from UITextView , i idon't understand how can implement Cut , for example copy or paste it's like this : -(IBAction)copy { NSString *copyString = [[NSString alloc] initWithFormat:@"%@",[textPad text]]; UIPasteboard *pb = [UIPasteboard generalPasteboard]; [pb setString:copyString]; } -(IBAction)paste { UIPasteboard *pb = [UIPasteboard generalPasteboard]; textPad.text = [pb string]; } but about cut ! thank you ,

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  • Debugging EXC_BAD_ACCESS in an iPhone app

    - by Jeff
    Here's my stack trace. Where do I start to figure this out? I've tried a ton of NSLog()s and I can't track it down. #0 0x94e9ced7 in objc_msgSend () #1 0x04936318 in ?? () #2 0x0259b252 in __CFRunLoopDoObservers () #3 0x0259a65f in CFRunLoopRunSpecific () #4 0x02599c48 in CFRunLoopRunInMode () #5 0x02ae7615 in GSEventRunModal () #6 0x02ae76da in GSEventRun () #7 0x0061dfaf in UIApplicationMain () #8 0x000051cc in main

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  • IPhone two fingers twist gesture

    - by user267980
    Hi. I need to rotate an image when the user do a two finger twist on it. do you have an idea on how i can code this or if you've done this before. I think it would be a good idea to write a class that detect all the main gesture and provide iif.

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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • How to use TabBar in a iPhone Navigation template

    - by iPhoneDev
    My app contain 20 to 25 views. Only one view required TabBar. User need to navigate 7 to 8 views, then only TabBar view will appear. So considering this I have started with Navigation Based template. But when I am creating TabBar view with Tabbar Controller, navigation is not working properly (it might be because its NavigationBased tamplate). Please help me, I am highly confused :(

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  • iPhone: Cocos2d how to make a sequence

    - by Johannes Jensen
    I have two logos, which I want to come in after each other. I'd like to use CCFadeIn and CCFadeOut. I have Logo1, and then I want it to CCFadeIn, then I want it to stay for 2 seconds, then make it fade out using CCFadeOut, and then make Logo2 CCFadeIn for 1 second, stay for 2 seconds and then go away during 1 second with CCFadeOut. How I would make this I'm not completely sure. I can't seem to find a way to make a CCAction fire a method (let's say -finishedFadingInLogo1:), so I don't know how to do this. Any ideas?

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  • iPhone - Change entity class (NSManagedObject) to make them initializable

    - by ncohen
    Hi everyone, I would like to use my custom NSManagedObject like a normal object (as well as its regular functions). Is it possible to modify the class in order to be able to initialize it like a normal object? [[myManagedObject alloc] init]; Thanks edit: to clarify the question, will it screw everything up if I change the @dynamic with @synthesize in the implementation?

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  • iPhone - Create non-persistent entities in core data

    - by ncohen
    Hi everyone, I would like to use entity objects but not store them... I read that I could create them like this: myElement = (Element *)[NSEntityDescription insertNewObjectForEntityForName:@"Element" inManagedObjectContext:managedObjectContext]; And right after that remove them: [managedObjectContext deleteObject:myElement]; then I can use my elements: myElement.property1 = @"Hello"; This works pretty well even though I think this is probably not the most optimal way to do it... Then I try to use it in my UITableView... the problem is that the object get released after the initialization. My table becomes empty when I move it! Thanks edit: I've also tried to copy the element ([myElement copy]) but I get an error...

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  • iPhone app launch times and Core Data migration

    - by sehugg
    I have a Core Data application which I plan to update with a new schema. The lightweight migration seems to work, but it takes time proportional to the amount of data in the database. This occurs in the didFinishLaunchingWithOptions phase of the app. I want to avoid <app> failed to launch in time problems, so I assume I cannot keep the migration in the didFinishLaunchingWithOptions method. I assume the best method would involve performing the migration in a background thread. I assume also that I'd need to defer loading of the main ViewController until the loading completes to avoid using the managedObjectContext until initialization completes. Does this make sense, and is there example code (maybe in Apple sample projects) of this sort of initialization?

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  • iphone dev - how to catch exception 'NSRangeException'

    - by Brian
    In my app I try to scroll a UITableView to the top once after I updated the content of the table. However, under some circumstance, my table is EMPTY. So I got the following exception: Terminating app due to uncaught exception 'NSRangeException', reason: '-[UITableView scrollToRowAtIndexPath:atScrollPosition:animated:]: row (0) beyond bounds (0) for section (0).' how can I catch this exception? I tried NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:0]; if (indexPath != nil) { [EventTable scrollToRowAtIndexPath:indexPath atScrollPosition:UITableViewScrollPositionTop animated:YES]; } but it doesn't catch the exception because indexPath is not nil.

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  • Best way to display a background with a pattern in an iPhone/iPad app

    - by Dr Dork
    Here's an example of the type of background image I'm talking about... Clearly, there's a pattern in it. My question is, if this were an iPad app and the background image was twice the size, would there be any significant benefits to taking advantage of this pattern by tiling the image? Or would it really make no difference in terms of performance and just be easier to load the entire image into a UIImageView? Thanks in advance for all your wisdom!

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  • Explain please download file iphone

    - by Floo
    hi all ! i want to download plist from my server usibg http:// i have searched the web and everybody says use that class or that one ... but no example on how to do this. may be it is really simple but i'm a noob so if someone can explain or give a link he'll be my heroe thanks to all !!!

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  • iPhone crashing when presenting modal view controller

    - by Michael Waterfall
    I'm trying to display a modal view straight after another view has been presented modally (the second is a loading view that appears). - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load LoadViewController *loader = [[LoadViewController alloc] init]; [self presentModalViewController: loader animated:NO]; [loader release]; } But when I do this I get a "Program received signal: "EXC_BAD_ACCESS"." error. The stack trace is: 0 0x30b43234 in -[UIWindowController transitionViewDidComplete:fromView:toView:] 1 0x3095828e in -[UITransitionView notifyDidCompleteTransition:] 2 0x3091af0d in -[UIViewAnimationState sendDelegateAnimationDidStop:finished:] 3 0x3091ad7c in -[UIViewAnimationState animationDidStop:finished:] 4 0x0051e331 in run_animation_callbacks 5 0x0051e109 in CA::timer_callback 6 0x302454a0 in CFRunLoopRunSpecific 7 0x30244628 in CFRunLoopRunInMode 8 0x32044c31 in GSEventRunModal 9 0x32044cf6 in GSEventRun 10 0x309021ee in UIApplicationMain 11 0x00002154 in main at main.m:14 Any ideas? I'm totally stumped! The loading view is empty so there's definitely nothing going on in there that's causing the error. Is it something to do with launching 2 views modally in the same event loop or something? Thanks, Mike Edit: Very strange... I have modified it slightly so that the loading view is shown after a tiny delay, and this works fine! So it appears to be something within the same event loop! - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; // Show load [self performSelector:@selector(doit) withObject:nil afterDelay:0.1]; } - (void)doit { [self presentModalViewController:loader animated:YES]; }

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  • upload video to youtube via iphone application ----ServiceForbiddenException

    - by user577670
    Hey,I use GData try to upload my video to youtube, but meet these error: serviceBase:<GDataServiceGoogleYouTube: 0x2435f0> objectFetcher:<GDataHTTPUploadFetcher: 0x26dca0> failedWithStatus:403 data:<errors xmlns='http://schemas.google.com/g/2005'> <error> <domain>GData</domain> <code>ServiceForbiddenException</code> <internalReason>Currently authenticated user does not have write access to desrender&apos;s videos.</internalReason> </error> </errors> * is my youtube account. Following is the code: - (GDataServiceGoogleYouTube *)youTubeService { static GDataServiceGoogleYouTube* service = nil; if (!service) { service = [[GDataServiceGoogleYouTube alloc] init]; [service setShouldCacheDatedData:YES]; [service setServiceShouldFollowNextLinks:YES]; [service setIsServiceRetryEnabled:YES]; } // update the username/password each time the service is requested NSString *username = [mUsernameField text]; NSString *password = [mPasswordField text]; if ([username length] > 0 && [password length] > 0) { [service setUserCredentialsWithUsername:username password:password]; } else { // fetch unauthenticated [service setUserCredentialsWithUsername:nil password:nil]; } NSString *devKey = [mDeveloperKeyField text]; [service setYouTubeDeveloperKey:devKey]; return service; } - (IBAction)uploadPressed:(id)sender { NSString *devKey = [mDeveloperKeyField text]; GDataServiceGoogleYouTube *service = [self youTubeService]; [service setYouTubeDeveloperKey:devKey]; NSString *username = [mUsernameField text]; NSString *clientID = [mClientIDField text]; NSURL *url = [GDataServiceGoogleYouTube youTubeUploadURLForUserID:username clientID:clientID]; // load the file data NSString *path = [[NSBundle mainBundle] pathForResource:@"YouTubeTest" ofType:@"m4v"]; NSData *data = [NSData dataWithContentsOfFile:path]; NSString *filename = [path lastPathComponent]; // gather all the metadata needed for the mediaGroup NSString *titleStr = [mTitleField text]; GDataMediaTitle *title = [GDataMediaTitle textConstructWithString:titleStr]; NSString *categoryStr = [mCategoryField text]; GDataMediaCategory *category = [GDataMediaCategory mediaCategoryWithString:categoryStr]; [category setScheme:kGDataSchemeYouTubeCategory]; NSString *descStr = [mDescriptionField text]; GDataMediaDescription *desc = [GDataMediaDescription textConstructWithString:descStr]; NSString *keywordsStr = [mKeywordsField text]; GDataMediaKeywords *keywords = [GDataMediaKeywords keywordsWithString:keywordsStr]; BOOL isPrivate = mIsPrivate; GDataYouTubeMediaGroup *mediaGroup = [GDataYouTubeMediaGroup mediaGroup]; [mediaGroup setMediaTitle:title]; [mediaGroup setMediaDescription:desc]; [mediaGroup addMediaCategory:category]; [mediaGroup setMediaKeywords:keywords]; [mediaGroup setIsPrivate:isPrivate]; NSString *mimeType = [GDataUtilities MIMETypeForFileAtPath:path defaultMIMEType:@"video/mp4"]; // create the upload entry with the mediaGroup and the file data GDataEntryYouTubeUpload *entry; entry = [GDataEntryYouTubeUpload uploadEntryWithMediaGroup:mediaGroup data:data MIMEType:mimeType slug:filename]; SEL progressSel = @selector(ticket:hasDeliveredByteCount:ofTotalByteCount:); [service setServiceUploadProgressSelector:progressSel]; GDataServiceTicket *ticket; ticket = [service fetchEntryByInsertingEntry:entry forFeedURL:url delegate:self didFinishSelector:@selector(uploadTicket:finishedWithEntry:error:)]; [self setUploadTicket:ticket]; } It almost same as GData's YouTubeSample.. Someone help me!!!!

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  • iPhone switching views without first view being reset

    - by user298261
    Heya! I'm making a role-playing game, and I want to have a Map View and a Battle Screen. With the possibility of other screens as well. I thought the best way to achieve this was to use multiple NIB files. When I prototyped this by have one view that creates content, switches to the next view, and then back, the content on the original view was reset. How do I make it so that the first view doesn't reset the data each time it's loaded? Thanks!

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  • iPhone - how to be notified of call completion

    - by ecodan
    Hi- I'm developing an application that needs to take action on completed phone calls, preferably right after the call ends but minimally once per day. I've read up on the new CoreTelphony framework, and it seems I can get call events if my app is active, but I don't see how to launch/wake my app when a call ends if my app is not the foreground app. I also don't see how any of the new pseudo-background "modes" would allow my app to listen for these events in the background. Do any of you know how this might be done? If post-call processing isn't possible, then I'd like to figure out a way to automatically wake my app up once per day, pull all of the call events since the last wakeup, and process them. I know how I might do this with Push or Local notifications, but my understanding is that those require user action to continue; in this case, I just want the processing to happen automatically. Is there a mechanism that would enable this? Thanks, Dan

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  • UITableView cell appearance update not working - iPhone

    - by Jack Nutkins
    I have this piece of code which I'm using to set the alpha and accessibility of one of my tables cells dependent on a value stored in user defaults: - (void) viewDidAppear:(BOOL)animated{ [self reloadTableData]; } - (void) reloadTableData { if ([[userDefaults objectForKey:@"canDeleteReceipts"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:0 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteMileages"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; } else { NSIndexPath *path = [NSIndexPath indexPathForRow:1 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } if ([[userDefaults objectForKey:@"canDeleteAll"] isEqualToString:@"0"]) { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 0.2; cell.userInteractionEnabled = NO; NSLog(@"In Here"); } else { NSIndexPath *path = [NSIndexPath indexPathForRow:2 inSection:8]; UITableViewCell *cell = [self.tableView cellForRowAtIndexPath:path]; cell.contentView.alpha = 1; cell.userInteractionEnabled = YES; } } The value stored in userDefaults is '0' so the cell in section 8 row 2 should be greyed out and disabled, however this doesn't happen and the cell is still selectable with an alpha of 1... The log statement 'In Here' is called so it seems to be executing the right code, but that code doesn't seem to be doing anything. Can anyone explain what I've done wrong? Thanks, Jack

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  • reloading a table view with an Iphone app

    - by ajaywillis
    I am using a table view controller that makes a call to a web service and then parses the XML and display it in the table view. The problem is that the first time that I load it the XML apparently is not finished parsing before the view is shown. How can I reload the view after the XML is done parsing?

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  • iPhone YouTube Channel App

    - by pki
    What would the steps be to creating an app that connected to YouTube's XML API. Here is my setup currently but it is not working. App Delegate creates object "YTXMLParser" App Delegate calls [parser prepAndPrase]; In Prep and Parse the app initiates a NSURLConnection The app downloads the XML Data using the NSURLConnection well appeneding to NSMutableData The app parses the data with NSXMLParser At the end of each "entry" the app adds the current dictionary to the class. At the beginning of each "entry" the app creates an instance of a dictionary. Here's where i'm stuck. How do I get this data back to my app delegate?

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