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  • How do I stop video tearing? (Nvidia prop driver, non-compositing window manager)

    - by Chan-Ho Suh
    I have that problem which seemingly afflicts many using the proprietary Nvidia driver: Video tearing: fine horizontal lines (usually near the top of my display) when there is a lot of panning or action in the video. (Note: switching back to the default nouveau driver is not an option, as its seemingly nonexistent power-management drains my battery several times faster) I've tried Totem, Parole, and VLC, and tearing occurs with all of them. The best result has been to use X11 output in VLC, but there is still tearing with relatively moderate action. Hardware: MacBook Air 3,2 -- which has an Nvidia GeForce 320M. There are two common fixes for tearing with Nvidia prop drivers: Turn off compositing, since Nvidia proprietary drivers don't usually play nice with compositing window managers on Linux (Compiz is an exception I'm aware of). But I use an extremely lightweight window manager (Awesome window manager) which is not even capable of compositing (or any cool effects). I also have this problem in Xfce, where I have compositing disabled. Enabling sync to VBlank. To enable this, I set the option in nvidia-settings and then autostart it as nvidia-settings -l with my other autostart programs. This seems to work, because when I run glxgears, I get: $ glxgears Running synchronized to the vertical refresh. The framerate should be approximately the same as the monitor refresh rate. 303 frames in 5.0 seconds = 60.500 FPS 300 frames in 5.0 seconds = 59.992 FPS And when I check the refresh rate using nvidia-settings: $ nvidia-settings -q RefreshRate Attribute 'RefreshRate' (wampum:0.0; display device: DFP-2): 60.00 Hz. All this suggests sync to VBlank is enabled. As I understand it, this is precisely designed to stop tearing, and a lot of people's problem is even getting something like glxgears to output the correct info. I don't understand why it's not working for me. xorg.conf: http://paste.ubuntu.com/992056/ Example of observed tearing::

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  • Webcast: DB Enterprise User Security Integration with Oracle Directory Services

    - by B Shashikumar
    The typical enterprise has a large number of DBA (Database administrator) accounts that are locally managed, which is often very costly, problematic and error-prone. Databases are a crucial component of your enterprise IT infrastructure, housing sensitive corporate data and database user accounts and privileges. To ensure the integrity of your enterprise's data, it's imperative to have a well-managed identity management system. This begins with centralized management of user accounts and access rights. Enterprise User Security (EUS), an Oracle Database Enterprise Edition feature, combined with Oracle Identity Management, gives you the ability to centrally manage database users and their authorizations in one central place. The cost of user provisioning and password resets is dramatically reduced. This technology is a must for new application development and should be considered for existing applications as well. Join Oracle Advisors for a live webcast on Jul 11 at 8am Pacific Time where Oracle experts will briefly introduce EUS, followed by a detailed discussion about the various directory options that are supported, including integration with Microsoft Active Directory. We'll conclude how to avoid common pitfalls deploying EUS with directory services. To register for this event, click here  

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  • AI agents with FSM: a question regarding this

    - by Prog
    Finite State Machines implemented with the State design pattern are a common way to design AI agents. I am familiar with the State design pattern and know how to implement it. However I have a question regarding how this is used in games to design AI agents. Please consider a class Monster that represents an AI agent. Simplified it looks like this: class Monster{ State state; // other fields omitted public void update(){ // called every game-loop cycle state.execute(this); } public void setState(State state){ this.state = state; } // irrelevant stuff omitted } There are several State subclasses that implement execute() differently. So far classic State pattern. Here's my question: AI agents are subject to environmental effects and other objects communicating with them. For example an AI agent might tell another AI agent to attack (i.e. agent.attack()). Or a fireball might tell an AI agent to fall down. This means that the agent must have methods such as attack() and fallDown(), or commonly some message receiving mechanism to understand such messages. My question is divided to two parts: 1- Please say if this is correct: With an FSM, the current State of the agent should be the one taking care of such method calls - i.e. the agent delegates to the current state upon every event. Correct? Or wrong? 2- If correct, than how is this done? Are all states obligated by their superclass) to implement methods such as attack(), fallDown() etc., so the agent can always delegate to them on almost every event? Or is it done in some other way?

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  • Halloween: Season for Java Embedded Internet of Spooky Things (IoST) (Part 3)

    - by hinkmond
    So, let's now connect the parts together to make a Java Embedded ghost sensor using a Raspberry Pi. Grab your JFET transistor, LED light, wires, and breadboard and follow the connections on this diagram. The JFET transistor plugs into the breadboard with the flat part facing left. Then, plug in a wire to the same breadboard hole row as the top JFET lead (green in the diagram) and keep it unconnected to act as an antenna. Then, connect a wire (red) from the middle lead of the JFET transistor to Pin 1 on your RPi GPIO header. And, connect another wire (blue) from the lower lead of the JFET transistor to Pin 25 on your RPi GPIO header, then connect another (blue) wire from the lower lead of the JFET transistor to the long end of a common cathode LED, and finally connect the short end of the LED with a wire (black) to Pin 6 (ground) of the RPi GPIO header. That's it. Easy. Now test it. See: Ghost Sensor Testing Here's a video of me testing the Ghost Sensor circuit on my Raspberry Pi. We'll cover the Java SE app needed to record the ghost analytics in the next post. Hinkmond

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  • How do I make apt-get instal commands not display every package that is installing?

    - by rajlego
    When I install something on terminal, it often shows me a few things for status. For one, it shows download rate (which is fine). However, when I install something, it can display Unpacking libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Selecting previously unselected package slingshot-launcher. Preparing to unpack .../slingshot-launcher_0.7.6.1+r421+pkg32~ubuntu0.3.1_amd64.deb ... Unpacking slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Selecting previously unselected package contractor. Preparing to unpack .../contractor_0.3.1~r136+pkg22~ubuntu0.3.1_amd64.deb ... Unpacking contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Selecting previously unselected package apport-hooks-elementary. Preparing to unpack .../apport-hooks-elementary_0.1-0~35~saucy1_all.deb ... Unpacking apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for hicolor-icon-theme (0.13-1) ... Processing triggers for libglib2.0-0:amd64 (2.40.0-2) ... Processing triggers for man-db (2.6.7.1-1) ... Setting up libgranite-common (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up libgranite2:amd64 (0.3.0~r732+pkg64~ubuntu0.3.1) ... Setting up slingshot-launcher (0.7.6.1+r421+pkg32~ubuntu0.3.1) ... Setting up contractor (0.3.1~r136+pkg22~ubuntu0.3.1) ... Setting up apport-hooks-elementary (0.1-0~35~saucy1) ... Processing triggers for libc-bin (2.19-0ubuntu6) .. I would rather that not show up. I only want to see download rate, not all that other stuff. How do I do this? EDIT: I would also like the jargon to be stored somwehre else if something goes wrong, or for the jargon to just be expanable on terminal.

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  • Matrices: Arrays or separate member variables?

    - by bjz
    I'm teaching myself 3D maths and in the process building my own rudimentary engine (of sorts). I was wondering what would be the best way to structure my matrix class. There are a few options: Separate member variables: struct Mat4 { float m11, m12, m13, m14, m21, m22, m23, m24, m31, m32, m33, m34, m41, m42, m43, m44; // methods } A multi-dimensional array: struct Mat4 { float[4][4] m; // methods } An array of vectors struct Mat4 { Vec4[4] m; // methods } I'm guessing there would be positives and negatives to each. From 3D Math Primer for Graphics and Game Development, 2nd Edition p.155: Matrices use 1-based indices, so the first row and column are numbered 1. For example, a12 (read “a one two,” not “a twelve”) is the element in the first row, second column. Notice that this is different from programming languages such as C++ and Java, which use 0-based array indices. A matrix does not have a column 0 or row 0. This difference in indexing can cause some confusion if matrices are stored using an actual array data type. For this reason, it’s common for classes that store small, fixed size matrices of the type used for geometric purposes to give each element its own named member variable, such as float a11, instead of using the language’s native array support with something like float elem[3][3]. So that's one vote for method one. Is this really the accepted way to do things? It seems rather unwieldy if the only benefit would be sticking with the conventional math notation.

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  • Choosing an open source license such that maximum value is added to a startup

    - by echo-flow
    There are many companies that produce open source software products, and many business models that these companies can use. I'm particularly interested in companies like 280 North, the company behind Objective-J and Cappucino frameworks. My understanding of this organization's business model is that they: worked to develop a tool which added significant value to developers, released the tool under an open source license, built a community around the tool (which was helped by the project's open source licensing), created interesting demos illustrating the project's value All of these things added value to the project, and the company that owned it. Finally, 280 North was sold to Motorola. My question has to do with the role of software licensing in this particular business model. 280 North licensed their software projects under the LGPL, which gave them some proprietary control over how the project could be used. I believe that the LGPL is what's known as a "weak copyleft" license, meaning that the project can be linked to, without the linking code also being licensed under the LGPL; but software derived directly from the project would need to be licensed under the LGPL. For web-oriented libraries in particular, weak copyleft, or non-copyleft licensing seems to be quite common; I can't think of a single example of a popular or well-known web-oriented library that is licensed under the GPL (or AGPL). The question then, is, how much value would a weak copyleft license like the LGPL add to a software venture like 280 North, versus a non-copyleft license, such as the BSD license or the Apache Software License? I'd really appreciate any insight anyone can offer into this, but I'd be most interested in answers that can cite other companies as case studies or examples.

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  • Advice and resources on collaborative environments

    - by Tjaart
    I need some advice on collaborative software environments. More specifically, I am looking for books and reference materials that can aid me in understanding team and code structures and the interactions thereof. In other words books, blogs or white papers explaining: Different strategies for structuring teams that share common code between each other but have distinct individual functions? To summarise my question I would like to know what would be a good source of knowledge if I were to set up teams in an organisation that shared code but each unit still remained autonomous. I have done some research on this subject and explored: code review tools, distributed VCS, continuous integration tools, Unit testing automation. The tough part about implementing these tools are to determine where a good place would be to start, which tools are low hanging fruit, which tools or methods provide higher success rates. If someone asks me about code quality reference I point them to Code Complete. I am looking for an equivalent guide on software team structures and tools to make this equation work better. I realise that this question is quite vague but it arose as "we need to share code between teams without breaking each others stuff and causing management headaches and reams of red tape" The answer is definitely not simple and requires changes on many levels, hence the question. If the question is too vague please vote to close or delete. I would accept any good starting point as an answer.

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  • Scene transitions

    - by Mars
    It's my first time working with actual scenes/states, aka DrawableGameComponents, which work separate from one another. I'm now wondering what's the best way to make transitions between them, and how to affect them from other scenes. Lets say I wanted to "push" one screen to the right, with another one coming in at the same time. Naturally I'd have to keep drawing both, until the transition is complete. And I'd have to adjust the coordinates I'm drawing at while doing it. Is there a way around specifically handling this special case in every single scene? Or of I wanted to fade one into the other. Basically the question stays the same, how would you do that without having to handle it in every single scene? While writing this I'm realizing it will be the same thing for all kinds of transitions. Maybe a central Draw method in the manager could be a solution, where parameters and effects are applied when necessary. But this wouldn't work if objects that are drawn have their own method, and aren't drawn within the scene, or if an effect has to be applied to the whole scene. That means, maybe scenes have to be drawn to their own rendertarget? That way one call to the base class after the normal drawing could be enough, to apply the effects, while drawing it to the main render target. But I once heard there are problems when switching from target to target, back and forth. So is that even a viable option? As you can see, I have some basic ideas how it might work... but nothing specific. I'd like to learn what's the common way to achieve such things, a general way to apply all kinds of transitions.

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  • Keeping a domain model consistent with actual data

    - by fstuijt
    Recently domain driven design got my attention, and while thinking about how this approach could help us I came across the following problem. In DDD the common approach is to retrieve entities (or better, aggregate roots) from a repository which acts as a in-memory collection of these entities. After these entities have been retrieved, they can be updated or deleted by the user, however after retrieval they are essentially disconnected from the data source and one must actively inform the repository to update the data source and make is consistent again with our in-memory representation. What is the DDD approach to retrieving entities that should remain connected to the data source? For example, in our situation we retrieve a series of sensors that have a specific measurement during retrieval. Over time, these measurement values may change and our business logic in the domain model should respond to these changes properly. E.g., domain events may be raised if a sensor value exceeds a predefined threshold. However, using the repository approach, these sensor values are just snapshots, and are disconnected from the data source. Does any of you have an idea on how to solve this following the DDD approach?

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  • What individual needs to be aware when signing a NDA with client?

    - by doNotCheckMyBlog
    I am very new to IT industry and have no prior experience. However I came into contact with a party who is gear to build a mobile application. But, they want me to sign NDA (No Disclosure Agreement). The definition seems vague, The following definitions apply in this Agreement: Confidential Information means information relating to the online and mobile application concepts discussed and that: (a) is disclosed to the Recipient by or on behalf of XYZ; (b) is acquired by the Recipient directly or indirectly from XYZ; (c) is generated by the Recipient (whether alone or with others); or (d) otherwise comes to the knowledge of the Recipient, When they say otherwise comes to the knowledge of the recipient. Does it mean if I think of any idea from my own creative mind and which is similar to their idea then it would be a breach of this agreement? and also is it okay to tell to include application name in definition as currently to me it sounds like any online of mobile application concept they think I should not disclose it to anybody. "Confidential Information means information relating to the online and mobile application concepts discussed and that:" I am more concerned about this part, Without limiting XYZ’s rights at law, the Recipient agrees to indemnify XYZ in respect of all claims, losses, liabilities, costs or expenses of any kind incurred directly or indirectly as a result of or in connection with a breach by it or any of its officers, employees, or consultants of this Agreement. Is it really common in IT industry to sign this agreement between client and developer? Any particular thing I should be concerned about?

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  • String manipulation functions in SQL Server 2000 / 2005

    - by Vipin
    SQL Server provides a range of string manipulation functions. I was aware of most of those in back of the mind, but when I needed to use one, I had to dig it out either from SQL server help file or from google. So, I thought I will list some of the functions which performs some common operations in SQL server. Hope it will be helpful to you all. Len (' String_Expression' ) - returns the length of input String_Expression. Example - Select Len('Vipin') Output - 5 Left ( 'String_Expression', int_characters ) - returns int_characters characters from the left of the String_Expression.     Example - Select Left('Vipin',3), Right('Vipin',3) Output -  Vip,  Pin  LTrim ( 'String_Expression' ) - removes spaces from left of the input 'String_Expression'  RTrim ( 'String_Expression' ) - removes spaces from right of the input 'String_Expression' Note - To removes spaces from both ends of the string_expression use Ltrim and RTrim in conjunction Example - Select LTrim(' Vipin '), RTrim(' Vipin ') , LTrim ( RTrim(' Vipin ')) Output - 'Vipin ' , ' Vipin' , 'Vipin' (Single quote marks ' ' are not part of the SQL output, it's just been included to demonstrate the presence of space at the end of string.) Substring ( 'String_Expression' , int_start , int_length ) - this function returns the part of string_expression. Right ( 'String_Expression', int_characters ) - returns int_characters characters from the right of the String_Expression.

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  • Randomly Freezes - How Can I Diagnose the Problem?

    - by j0rd4n
    At random times, Ubuntu 10.04 freezes, and I have to do a hard shutdown. It was upgraded from 9.10 which didn't freeze. First, is this is common problem with a quick answer, and if not, what can I do to diagnose it? I've tried checking application/kernel logs, but nothing gives me a clue as to what caused the problem. My guess, is that since the OS froze, no logs could be updated. Ideas? SOLUTION: Solved it. My particular problem was my graphics card (integrated Radeon 9000 series). netconsole revealed I was getting the error: "reserve failed for wait". After trial-and-error, I manually configured my video card and disabled hardware acceleration. Completely fixed the issue. Here is what I did: Manually Created xorg.conf Ubuntu automatically configures xorg.conf and doesn't use a file. To edit this file, you have to tell Ubuntu to explicitly create one and then edit it. Here are the steps: Restart system Hold Shift as GRUB boots Select root terminal in GRUB login menu Execute: X -config xorg.conf.new Copy: cp xorg.conf.new /etc/X11/xorg.conf Disable Hardware Acceleration The following is specific to my Radeon card, but I'm sure other cards have a similar setup. Edit xorg.conf Find "Device" section for graphics card Uncomment "NoAccel" option and set to "True" Save + reboot Hope that helps.

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  • ubuntu 10.04: boot error for custom compiled kernel - gave up wating for root device

    - by atharva
    Hi, I have installed lucid on my Lenevo Laptop (Y 410 series , x86 platoform) and it is working fine. Now I have compiled kernel 2.6.37 from the downloaded from the kernel tree. I followed usual procedure of compileing kernel (make menuconfig,make. make modules etc). Then I created the initrd image using mkinitramfs and updated my grub using upadate grub command. Update-grub detects the initrd image of the compiled kernel. However when I boot from this kernel it gives me following error: Gave up waiting for root device. Common problems: -Boot args (cat /proc/cmdline) -Check rootdelay= (did the system wait long enough?) -Check root= (did the system wait for the right device?) -Missing modules (cat /proc/modules; ls /dev) ALERT! root=UUID=/... does not exist and then it falls onto initramfs prompt. I have tried following solutions discussed in different ubuntu forums: 1. disable uuid and point root=/dev/sda8 (sda8 is where my kernele image resides (both default kernel and compiled one) from /etc/default/grub 2. compile kernel using CONFIG_DEVTMPFS=y suggested here Still I am unable to boot from the compile kernel. Could someone please suggest me the solution ?

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  • R12 Diagnostic Script for Purchasing Encumbrance Issues

    - by Oracle_EBS
    Do you have a Release 12 Purchasing document with an accounting encumbrance error?  Get all the relevant data in one step using the new diagnostic in DOC ID: 1483743.1 -  ‘R12: Diagnostic Script to help troubleshoot Purchasing Encumbrance Issues’.   Avoid the back and forth pinging with support for data collection.   Query the document id in My Oracle Support and add it to your Favorites using the star icon for quick access. The note includes when to use the script and how to use it.  The script will produce a user friendly html output that contains information relevant to encumbrance issues, along with some data validation checks to identify common data corruption issues on your document.  For example in this one diagnostic it will provide information on the following: Ø Cross Product Setup Ø Document Data Dump Ø Funds availability Ø Subledger accounting information Ø GL and AP Invoice Data Ø Debug and Trace This output is ideal for self service, as it provides known issues in the Data Validation section (related to the document) with links to key documentation.   Or the report can be uploaded to support when logging a Service Request. To see more about the diagnostic, attend our September 11, 2012 Webcast ‘Overview of Procurement Patching and New Tools for Issue Resolution’.  Visit Doc ID 1479718.1 to signup.  Note: This topic will not be listed as it has been just added.

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  • CodePlex Daily Summary for Thursday, May 29, 2014

    CodePlex Daily Summary for Thursday, May 29, 2014Popular ReleasesQuickMon: Version 3.13: 1. Adding an Audio/sound notifier that can be used to simply draw attention to the application of a warning pr error state is returned by a collector. 2. Adding a property for Notifiers so it can be set to 'Attended', 'Unattended' or 'Both' modes. 3. Adding a WCF method to remote agent host so the version can be checked remotely. 4. Adding some 'Sample' monitor packs to installer. Note: this release and the next release (3.14 aka Pie release) will have some breaking changes and will be incom...fnr.exe - Find And Replace Tool: 1.7: Bug fixes Refactored logic for encoding text values to command line to handle common edge cases where find/replace operation works in GUI but not in command line Fix for bug where selection in Encoding drop down was different when generating command line in some cases. It was reported in: https://findandreplace.codeplex.com/workitem/34 Fix for "Backslash inserted before dot in replacement text" reported here: https://findandreplace.codeplex.com/discussions/541024 Fix for finding replacing...VG-Ripper & PG-Ripper: VG-Ripper 2.9.59: changes NEW: Added Support for 'GokoImage.com' links NEW: Added Support for 'ViperII.com' links NEW: Added Support for 'PixxxView.com' links NEW: Added Support for 'ImgRex.com' links NEW: Added Support for 'PixLiv.com' links NEW: Added Support for 'imgsee.me' links NEW: Added Support for 'ImgS.it' linksXsemmel - XML Editor and Viewer: 29-MAY-2014: WINDOWS XP IS NO LONGER SUPPORTED If you need support for WinXP, download release 15-MAR-2014 instead. FIX: Some minor issues NEW: Better visualisation of validation issues NEW: Printing CHG: Disabled Jumplist CHG: updated to .net 4.5, WinXP NO LONGER SUPPORTEDSPART (SharePoint Admin & Reporting Tool): Installation Kit V1.1: Installation Kit SPART V1.1 This release covers, • Site Size • Count - Sites, Site Collection, Document • Site collection quota information • Site/Web apps / Site collection permission which seeks URL as input/ • Last content change for sites which displays the time stampPerformance Analyzer for Microsoft Dynamics: DynamicsPerf 1.20: Version 1.20 Improved performance in PERFHOURLYROWDATA_VW Fixed error handling encrypted triggers Added logic ACTIVITYMONITORVW to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added logic to optional blocking to handle Context_Info for Dynamics AX 2012 and above with this flag set on AOS Added additional queries for investigating blocking Added logic to collect Baseline capture data (NOTE: QUERY_STATS table has entire procedure cache for that db during...Toolbox for Dynamics CRM 2011/2013: XrmToolBox (v1.2014.5.28): XrmToolbox improvement XrmToolBox updates (v1.2014.5.28)Fix connecting to a connection with custom authentication without saved password Tools improvement New tool!Solution Components Mover (v1.2014.5.22) Transfer solution components from one solution to another one Import/Export NN relationships (v1.2014.3.7) Allows you to import and export many to many relationships Tools updatesAttribute Bulk Updater (v1.2014.5.28) Audit Center (v1.2014.5.28) View Layout Replicator (v1.2014.5.28) Scrip...Microsoft Ajax Minifier: Microsoft Ajax Minifier 5.10: Fix for Issue #20875 - echo switch doesn't work for CSS CSS should honor the SASS source-file comments JS should allow multi-line comment directivesClosedXML - The easy way to OpenXML: ClosedXML 0.71.1: More performance improvements. It's faster and consumes less memory.Dynamics CRM Rich UX: RichUX Managed Solution File v0.4: Added format type attribute so icons, CSS and colors may be defined by the retrieved entity record. Also added samples in documentation on setting up FetchXML and tabs. Only for demo / experimenting. Do not use in production without extensive testing. Please help make this package better by reporting all issues.Fluentx: Fluentx v1.4.0: Added object to object mapper, added new NotIn extention method, and added documentation to library with fluentx.xmlVK.NET - Vkontakte API for .NET: VkNet 1.0.5: ?????????? ????? ??????.Kartris E-commerce: Kartris v2.6002: Minor release: Double check that Logins_GetList sproc is present, sometimes seems to get missed earlier if upgrading which can give error when viewing logins page Added CSV and TXT export option; this is not Google Products compatible, but can give a good base for creating a file for some other systems such as Amazon Fixed some minor combination and options issues to improve interface back and front Turn bitcoin and some other gateways off by default Minor CSS changes Fixed currenc...SimCityPak: SimCityPak 0.3.1.0: Main New Features: Fixed Importing of Instance Names (get rid of the Dutch translations) Added advanced editor for Decal Dictionaries Added possibility to import .PNG to generate new decals Added advanced editor for Path display entriesTiny Deduplicator: Tiny Deduplicator 1.0.1.0: Increased version number to 1.0.1.0 Moved all options to a separate 'Options' dialog window. Allows the user to specify a selection strategy which will help when dealing with large numbers of duplicate files. Available options are "None," "Keep First," and "Keep Last"SEToolbox: SEToolbox 01.031.009 Release 1: Added mirroring of ConveyorTubeCurved. Updated Ship cube rotation to rotate ship back to original location (cubes are reoriented but ship appears no different to outsider), and to rotate Grouped items. Repair now fixes the loss of Grouped controls due to changes in Space Engineers 01.030. Added export asteroids. Rejoin ships will merge grouping and conveyor systems (even though broken ships currently only maintain the Grouping on one part of the ship). Installation of this version wi...Player Framework by Microsoft: Player Framework for Windows and WP v2.0: Support for new Universal and Windows Phone 8.1 projects for both Xaml and JavaScript projects. See a detailed list of improvements, breaking changes and a general overview of version 2 ADDITIONAL DOWNLOADSSmooth Streaming Client SDK for Windows 8 Applications Smooth Streaming Client SDK for Windows 8.1 Applications Smooth Streaming Client SDK for Windows Phone 8.1 Applications Microsoft PlayReady Client SDK for Windows 8 Applications Microsoft PlayReady Client SDK for Windows 8.1 Applicat...TerraMap (Terraria World Map Viewer): TerraMap 1.0.6: Added support for the new Terraria v1.2.4 update. New items, walls, and tiles Added the ability to select multiple highlighted block types. Added a dynamic, interactive highlight opacity slider, making it easier to find highlighted tiles with dark colors (and fixed blurriness from 1.0.5 alpha). Added ability to find Enchanted Swords (in the stone) and Water Bolt books Fixed Issue 35206: Hightlight/Find doesn't work for Demon Altars Fixed finding Demon Hearts/Shadow Orbs Fixed inst...DotNet.Highcharts: DotNet.Highcharts 4.0 with Examples: DotNet.Highcharts 4.0 Tested and adapted to the latest version of Highcharts 4.0.1 Added new chart type: Heatmap Added new type PointPlacement which represents enumeration or number for the padding of the X axis. Changed target framework from .NET Framework 4 to .NET Framework 4.5. Closed issues: 974: Add 'overflow' property to PlotOptionsColumnDataLabels class 997: Split container from JS 1006: Series/Categories with numeric names don't render DotNet.Highcharts.Samples Updated s...Extended WPF Toolkit™ Community Edition: Extended WPF Toolkit - 2.2.0: What's new in v2.2.0 Community Edition? Improvements and bug fixes Two new free controls: TimeSpanUpDown and RangeSlider 15 bug fixes and improvements (See the complete list of improvements in v2.2.0). Updated Live Explorer app available online as a Click Once app. Try it now! Want an easier way to install the Extended WPF Toolkit? The Extended WPF Toolkit is available on Nuget. .NET Framework notes:Requires .NET Framework 4.0 or 4.5. A build for .NET 3.5 is available but also requires ...New Projects2112110026: OOP- Lê Th? Xuân HuongASP.Net Controls Extended: ASP controls' look modified and behavior extended.Audio Tools: The project is intended to capture common knowledge about popular audio file formats and related stuff.Dnn Bootstrap Helpers: Dnn Bootstrap helpers ( Tabs, Accordion & Carousel )itouch - JS touch library for browser: this project hosts a JavaScript library which enables you to handle user's touch gestures like swiping, pinching, clicking on your web app cross platform/deviceMySQL Powershell Library: This PowerShell Module attempt to provide a convenient methods for working with MySQL. It make use of the Oracle MySQL .Net connector version 6.8.3Performance Analyzer for Microsoft Dynamics: Performance Analyzer for Microsoft Dynamics is a toolset developed by Premier Field Engineering at Microsoft for resolving performance issues with Dynamics PRISA NEW: LIBRERIA PRISAQFix Rx: This project aims at enabling Rx based programming for Quick FIX / n API by pushing events to Quick FIX / n API and subscribing to to event feeds from the API.Riccsson.System a C# .NET library for C++: Riccsson.System is a C#-like library for C++ with support of Events, Delegates, Properties, Threading, Locking, and more. For easier to port C# libraries to C++SusicoTrader: A F# / C# based trading API with connections to IB and QuickFix/n API. TestCodePlex: testTP2Academia.net: .net projectoTypeScriptTD: TypeScriptTD is a tower defense game written in TypeScript with help of the Phaser game engine. It is a port of ScriptTD http://scripttd.codeplex.com/Universal Autosave: Universal Autosave (UA) is extension for DNN Platform. It allows easy and fast to configure autosave functionality for any form/control without any coding.WeatherView: A universal Windows app written in C# demonstrating geolocation and webservices.

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  • Do the benefits of Resin/Quercus outweigh the overhead?

    - by Craige
    Lately, I've been looking more and more into Resin + Quercus as a technology to develop an application of mine. The reason I started looking into it was that this application has high reporting needs, a lot of which cannot (or realistically, should not) be created in real-time. Java would offer a nice backend to queue and generate reports. Also, with Quercus I would be able to develop my data models in Hibernate, and use them "from PHP", thus effectively stretching these models across front and back-end. This same concept would also apply to any front/back-end common business logic, which could be developed in Java libraries. Now, the downside is that whichever front-end (PHP) MVC Framework I choose (my goal was Symfony 2), it is unlikely to work without some heavy modification, if it can work at all. Quercus is a pretty close implementation of PHP, and is supposed to be compatible with PHP5.3, so namespaces and closures SHOULDN'T be a problem, but when I tried to run an existing Symfony 1.4 app, I failed miserably. So, my question to you is, do you think the benefits of Resin + Quercus outweigh the overhead of using a not-so-perfect/stable implementation of PHP? If this were your application, and your goal was and end-product, rather than educational purposes, what would you decide?

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  • How far do I take Composition?

    - by whiterook6
    (Although I'm sure this is a common problem I really don't know what to search for. Composition is the only thing I could come up with.) I've read over and over that multiple inheritance and subclassing is really, really bad, especially for game entities. If I have three types of motions, five types of guns, and three types of armoring, I don't want to have to make 45 different classes to get all the possible combinations; I'm going to add a motion behavior, gun behavior, and armor behavior to a single generic object. That makes sense. But how far do I take this? I can have as many different types of behaviors as I can imagine: DamageBehavior, MotionBehavior, TargetableBehavior, etc. If I add a new class of behaviors then I need to update all the other classes that use them. But what happens when I have functionality that doesn't really fit into one class of behaviors? For example, my armor needs to be damageable but also updateable. And should I be able to have use more than one type of behavior on an entity at a time, such as two motion behaviors? Can anyone offer any wisdom or point me in the direction of some useful articles? Thanks!

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  • LiveCD/USB boot issues with Ubuntu 12.04 on blank drive

    - by Richek
    Not sure how common this issue is, or even how badly I may be missing something simple, but I am a first time usuer having some serious problems. Some background: old HDD running Windows 7 developed too many bad sectors and is bricked. I'm attempting to install Ubuntu 12.04 on a fresh 1TB drive by booting from a liveCD USB flash drive. I've not been able to get past the initial menu screen, however, as the process stalls out shortly after selecting an option (both boot from drive and install to drive). I've tried multiple USB drives as well as CDs, modified the boot order, flashed BIOS, and even tried booting with only the flash drive and the keyboard connected with the same results.Typically what I observe is that the OS begins what I think is compliling, listing drivers and components before freezing on one. When the keyboard is plugged in, its the keyboard driver, before I flashed BIOS, it was a BIOS related item, now its an unknown entry. The computer seems to be reading the drive (idicated by USB light flashing or CD drive reving) for roughly 10 minutes with no progress, followed by the drives going quiet. Some spec info: Motherboard: ASUS P5Q Pro, BIOS version 2102 (latest version), Intel chipset CPU: Intel Core 2 Duo E8400 Wolfdale 3.0GHz help would be appriciated!

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  • What is the standard technique for shifting the frames of a sprite according to user input?

    - by virtual__
    From my own experience, I developed two techniques for changing the sprites of a character that's reacting to user input -- this in the context of a classic 2D platformer. The first one is to store all character's pixmaps in a list, putting the index of the currently used pixmap in an ordinary variable. This way, every time the player presses a key -- say the right arrow for moving the character forward -- the graphics engine sees what's the next pixmap to draw, draws it, and increments the index counter. That's a pretty common approach I believe, the problem is that in this case the animation's quality depends not only on the number of sprites available but also on how often your engine listens to user input. The second technique is to actually play an animation every key press event. For this you can use any sort of animation framework you want. It's only necessary to set the timer, the animation steps and to call the animation's play() method on your key press event handler. The problem with that approach is that is lacks responsiveness, since the character won't react to any input while the current animation is still being played. What I want to know is whether you are using one of these techniques -- or something similar -- in your games, or whether there's a standard method for animating sprites out there that's widely known by everybody but me.

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  • Microsoft Press Deal of the Day 11/Oct/2012 - CLR via C#, 3rd Edition

    - by TATWORTH
    Today's Deal of the Day from Microsoft Press at http://shop.oreilly.com/product/9780735627048.do?code=MSDEAL is CLR via C#, 3rd EditionThe deal expires probably 23:59 PT, today 11/Oct/2012. Remember to use the code MSDEAL at checkout."Dig deep and master the intricacies of the common language runtime (CLR) and the .NET Framework 4.0. Written by a highly regarded programming expert and consultant to the Microsoft® .NET team, this guide is ideal for developers building any kind of application-including Microsoft® ASP.NET, Windows® Forms, Microsoft® SQL Server®, Web services, and console applications. You'll get hands-on instruction and extensive C# code samples to help you tackle the tough topics and develop high-performance applications." This is a very through book about Dot Net that I have completed reviewing. I commend it to all C# development teams and to individual developers with at least a year's worth of C# experience. The only drawback is that there should be a VB.NET equivalent book for the benefit of the many programming shops that have chosen VB.NET.For further details about the book see: http://oreilly.com/catalog/9780735627048The author has made some useful source available athttp://www.wintellect.com/Resources/Downloads/PushPin

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  • When decomposing a large function, how can I avoid the complexity from the extra subfunctions?

    - by missingno
    Say I have a large function like the following: function do_lots_of_stuff(){ { //subpart 1 ... } ... { //subpart N ... } } a common pattern is to decompose it into subfunctions function do_lots_of_stuff(){ subpart_1(...) subpart_2(...) ... subpart_N(...) } I usually find that decomposition has two main advantages: The decomposed function becomes much smaller. This can help people read it without getting lost in the details. Parameters have to be explicitly passed to the underlying subfunctions, instead of being implicitly available by just being in scope. This can help readability and modularity in some situations. However, I also find that decomposition has some disadvantages: There are no guarantees that the subfunctions "belong" to do_lots_of_stuff so there is nothing stopping someone from accidentally calling them from a wrong place. A module's complexity grows quadratically with the number of functions we add to it. (There are more possible ways for things to call each other) Therefore: Are there useful convention or coding styles that help me balance the pros and cons of function decomposition or should I just use an editor with code folding and call it a day? EDIT: This problem also applies to functional code (although in a less pressing manner). For example, in a functional setting we would have the subparts be returning values that are combined in the end and the decomposition problem of having lots of subfunctions being able to use each other is still present. We can't always assume that the problem domain will be able to be modeled on just some small simple types with just a few highly orthogonal functions. There will always be complicated algorithms or long lists of business rules that we still want to correctly be able to deal with. function do_lots_of_stuff(){ p1 = subpart_1() p2 = subpart_2() pN = subpart_N() return assembleStuff(p1, p2, ..., pN) }

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  • Ubuntu live cd : black screen and blinking cursor

    - by IFasel
    I try to install ubuntu 12.04 on my computer. I can get to the purple screen on the live cd but then, if I choose "Installing Ubuntu", I have a black screen with a cursor blinking (and nothing else happens). My PC : acer aspire M3920, CPU i5-2300, 8 Gb RAM, NVIDIA gt 405. What I already tried : I tried with 12.04 and 13.04 daily build I tried with a live usb and with a live dvd I tried the following boot options : nomodset, acpi=off I googled a lot and it seems that it could be a graphic card problem. Do you know any other boot options that I could try ? UPDATE This is not a duplicate : I've tried all the common boot options (nomodeset, noacpi...) and it doesn't change anything. With the option "no splash" (instead of "quiet splash"), I can see what happens before the forever-blinking cursor : [sdg] no caching mode present [sdg] assuming drive cache : write trough ata8.00: excetion Emask 0x52 ... frozen ata8 : SError : { RecovData RecovComm UnrecovData...} ata8.00 : failed command : IDENTIFY PACKET DEVICE ... ata8.00 : status : { DRDY } ata8 : hard resetting link Does somebody know what it means ? N.B. astonishingly, Puppy Linux boots fine (but Debian, Fedora and Ubuntu do not) Solution In fact, it was not a graphic card problem. I had to disconnect the dvd drive and connect it to another free sata connector (I don't really understand why Ubuntu had trouble with this connector and Windows 7 not). After that, everything worked fine.

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  • Are there any good examples of open source C# projects with a large number of refactorings?

    - by Arjen Kruithof
    I'm doing research into software evolution and C#/.NET, specifically on identifying refactorings from changesets, so I'm looking for a suitable (XP-like) project that may serve as a test subject for extracting refactorings from version control history. Which open source C# projects have undergone large (number of) refactorings? Criteria A suitable project has its change history publicly available, has compilable code at most commits and at least several refactorings applied in the past. It does not have to be well-known, and the code quality or number of bugs is irrelevant. Preferably the code is in a Git or SVN repository. The result of this research will be a tool that automatically creates informative, concise comments for a changeset. This should improve on the common development practice of just not leaving any comments at all. EDIT: As Peter argues, ideally all commit comments would be teleological (goal-oriented). Practically, if a comment is made at all it is often descriptive, merely a summary of the changes. Sadly we're a long way from automatically inferring developer intentions!

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  • Computer Says No: Mobile Apps Connectivity Messages

    - by ultan o'broin
    Sharing some insight into connectivity messages for mobile applications. Based on some recent ethnography done my myself, and prompted by a real business case, I would recommend a message that: In plain language, briefly and directly tells the user what is wrong and why. Something like: Cannot connect because of a network problem. Affords the user a means to retry connecting (or attempts automatically). Mobile context of use means users use anticipate interruptibility and disruption of task, so they will try again as an effective course of action. Tells the user when connection is re-established, and off they go. Saves any work already done, implicitly. (Bonus points on the ADF critical task setting scale) The following images showing my experience reading ADF-EMG Google Groups notification my (Android ICS) Samsung Galaxy S2 during a loss of WiFi give you a good idea of a suitable kind of messaging user experience for mobile apps in this kind of scenario. Inline connection lost message with Retry button Connection re-established toaster message The UX possible is dependent on device and platform features, sure, so remember to integrate with the device capability (see point 10 of this great article on mobile design by Brent White and Lynn Hnilo-Rampoldi) but taking these considerations into account is far superior to a context-free dumbed down common error message repurposed from the desktop mentality about the connection to the server being lost, so just "Click OK" or "Contact your sysadmin.".

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