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  • Using resources with the same name in Xcode

    - by Roberto
    Is there a way to add multiple resources with the same name to an Xcode project and have 1 of them take priority over the others? Example: I added 2 files, both called icon.png, to an Xcode project. They are on different folders in the file system (Folder1/icon.png and Folder2/icon.png) and on different groups in Xcode. Is there a way to tell Xcode to have Folder2/icon.png take priority over Folder1/icon.png? And if only 1 icon.png exists, then use that one. Thanks. EDIT (2010-12-23): You can have multiple files with the same name in an Xcode project even if they are not in separate folder references, but they are in separate groups. Once compiled, the app bundle (which will be flat with no folders in it), will only have one copy of the file (icon.png). How do you pick which copy of the file to use? I was told that you can do this for BlackBerry. It works something like this: The compiler will go down the list of files in the project and start adding them to the app bundle. If it sees a duplicate, it will overwrite it (or not), so the files at the bottom (or at the top) will have higher precedence and will be the final bundle.

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  • c# Why can't open generic types be passed as parameters?

    - by Rich Oliver
    Why can't open generic types be passed as parameters. I frequently have classes like: public class Example<T> where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} } Lets say BaseClass is as follows; public BaseClass { public int num; } I then want a method of say: public int MyArbitarySumMethod(Example example)//This won't compile Example not closed { int sum = 0; foreach(BaseClass i in example.myList)//myList being infered as an IEnumerable sum += i.num; sum = sum * example.a; return sum; } I then have to write an interface just to pass this one class as a parameter as follows: public interface IExample { public int a {get; set;} public IEnumerable<BaseClass> myIEnum {get;} } The generic class then has to be modified to: public class Example<T>: IExample where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} public IEnumerable<BaseClass> myIEnum {get {return myList;} } } That's a lot of ceremony for what I would have thought the compiler could infer. Even if something can't be changed I find it psychologically very helpful if I know the reasons / justifications for the absence of Syntax short cuts.

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  • How can I avoid encoding mixups of strings in a C/C++ API?

    - by Frerich Raabe
    I'm working on implementing different APIs in C and C++ and wondered what techniques are available for avoiding that clients get the encoding wrong when receiving strings from the framework or passing them back. For instance, imagine a simple plugin API in C++ which customers can implement to influence translations. It might feature a function like this: const char *getTranslatedWord( const char *englishWord ); Now, let's say that I'd like to enforce that all strings are passed as UTF-8. Of course I'd document this requirement, but I'd like the compiler to enforce the right encoding, maybe by using dedicated types. For instance, something like this: class Word { public: static Word fromUtf8( const char *data ) { return Word( data ); } const char *toUtf8() { return m_data; } private: Word( const char *data ) : m_data( data ) { } const char *m_data; }; I could now use this specialized type in the API: Word getTranslatedWord( const Word &englishWord ); Unfortunately, it's easy to make this very inefficient. The Word class lacks proper copy constructors, assignment operators etc.. and I'd like to avoid unnecessary copying of data as much as possible. Also, I see the danger that Word gets extended with more and more utility functions (like length or fromLatin1 or substr etc.) and I'd rather not write Yet Another String Class. I just want a little container which avoids accidental encoding mixups. I wonder whether anybody else has some experience with this and can share some useful techniques. EDIT: In my particular case, the API is used on Windows and Linux using MSVC 6 - MSVC 10 on Windows and gcc 3 & 4 on Linux.

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  • Syntax for finding structs in multisets - C++

    - by Sarah
    I can't seem to figure out the syntax for finding structs in containers. I have a multiset of Event structs. I'm trying to find one of these structs by searching on its key. I get the compiler error commented below. struct Event { public: bool operator < ( const Event & rhs ) const { return ( time < rhs.time ); } bool operator > ( const Event & rhs ) const { return ( time > rhs.time ); } bool operator == ( const Event & rhs ) const { return ( time == rhs.time ); } double time; int eventID; int hostID; int s; }; typedef std::multiset< Event, std::less< Event > > EventPQ; EventPQ currentEvents; double oldRecTime = 20.0; EventPQ::iterator ceItr = currentEvents.find( EventPQ::key_type( oldRecTime ) ); // no matching function call I've tried a few permutations to no avail. I thought defining the conditional equality operator was going to be enough.

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  • What does P mean in Sort(Expression<Func<T, P>> expr, ListSortDirection direction)?

    - by Grasshopper
    I am attempting to use the answer in post: How do you sort an EntitySet<T> to expose an interface so that I can sort an EntitySet with a Binding list. I have created the class below and I get the following compiler error: "The type or namespace 'P' could not be found (are you missing a using directive or assembly reference?). Can someone tell me what the P means and which namespace I need to include to get the method below to compile? I am very new to delegates and lamba expressions. Also, can someone confirm that if I create a BindingList from my EntitySet that any modifications I make to the BindingList will be made to the EntitySet? Basically, I have an EntitySet that I need to sort and make changes to. Then, I will need to persist these changes using the original Entity that the BindingList came from. public class EntitySetBindingWrapper<T> : BindingList<T> { public EntitySetBindingWrapper(BindingList<T> root) : base(root) { } public void Sort(Expression<Func<T, P>> expr, ListSortDirection direction) { if (expr == null) base.RemoveSortCore(); MemberExpression propExpr = expr as MemberExpression; if (propExpr == null) throw new ArgumentException("You must provide a property", "expr"); PropertyDescriptorCollection descriptorCol = TypeDescriptor.GetProperties(typeof(T)); IEnumerable<PropertyDescriptor> descriptors = descriptorCol.Cast<PropertyDescriptor>(); PropertyDescriptor descriptor = descriptors.First(pd => pd.Name == propExpr.Member.Name); base.ApplySortCore(descriptor, direction); } }

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  • Problems with variadic function (C)

    - by morpheous
    I have the following function from some legacy code that I am maintaining. long getMaxStart(long start, long count, const myStruct *s1, ...) { long i1, maxstart; myStruct *s2; va_list marker; maxstart = start; /*BUGFIX: 003 */ /*(va_start(marker, count);*/ va_start(marker, s1); for (i1 = 1; i1 <= count; i1++) { s2 = va_arg(marker, myStruct *); /* <- s2 is assigned null here */ maxstart = MAX(maxstart, s2->firstvalid); /* <- SEGV here */ } va_end(marker); return (maxstart); } When the function is called with only one myStruct argument, it causes a SEGV. The code compiled and run without crashing on an XP, when I compiled it using VS2005. I have now moved the code to Ubuntu Karmic and I am having problems with the stricter compiler on Linux. Is anyone able to spot what is causing the parameter not to be read correctly in the var_arg() statement? I am compiling using gcc version 4.4.1

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  • C++ private inheritance and static members/types

    - by WearyMonkey
    I am trying to stop a class from being able to convert its 'this' pointer into a pointer of one of its interfaces. I do this by using private inheritance via a middle proxy class. The problem is that I find private inheritance makes all public static members and types of the base class inaccessible to all classes under the inheriting class in the hierarchy. class Base { public: enum Enum { value }; }; class Middle : private Base { }; class Child : public Middle { public: void Method() { Base::Enum e = Base::value; // doesn't compile BAD! Base* base = this; // doesn't compile GOOD! } }; I've tried this in both VS2008 (the required version) and VS2010, neither work. Can anyone think of a workaround? Or a different approach to stopping the conversion? Also I am curios of the behavior, is it just a side effect of the compiler implementation, or is it by design? If by design, then why? I always thought of private inheritance to mean that nobody knows Middle inherits from Base. However, the exhibited behavior implies private inheritance means a lot more than that, in-fact Child has less access to Base than any namespace not in the class hierarchy!

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  • C++: Simple data type for a variable in IF statement?

    - by Jason
    I am new to C++ and am making a simple text RPG, anyway, The scenario is I have a "welcome" screen with choices 1-3, and have a simple IF statement to check them, here: int choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. That works fine, but if someone enters a letter as selection (instead of 1, 2 or 3) it'll become "-392493492"or something and crash the program. So I came up with: char choice; std::cout << "--> "; std::cin >> choice; if(choice == 1) { //.. This works kinda fine, but when I enter a number it seems to skip the IF statements completely.. Is the char "1" the same as the number 1? I get a compiler errro with this (ISO-CPP or something): if(choice == "1") So how on earth do I see if they entered 1-3 correctly!?

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  • How to iterate properly across a const set?

    - by Jared
    I'm working on a program that's supposed to represent a graph. My issue is in my printAdjacencyList function. Basically, I have a Graph ADT that has a member variable "nodes", which is a map of the nodes of that graph. Each Node has a set of Edge* to the edges it is connected to. I'm trying to iterate across each node in the graph and each edge of a node. void MyGraph::printAdjacencyList() { std::map<std::string, MyNode*>::iterator mit; std::set<MyEdge*>::iterator sit; for (mit = nodes.begin(); mit != nodes.end(); mit++ ) { std::cout << mit->first << ": {"; const std::set<MyEdge*> edges = mit->second->getEdges(); for (sit = edges.begin(); sit != edges.end(); sit++) { std::pair<MyNode*, MyNode*> edgeNodes = *sit->getEndpoints(); } } std::cout << " }" << std::endl; } getEdges is declared as: const std::set<MyEdge*>& getEdges() { return edges; }; and get Endpoints is declared as: const std::pair<MyNode*, MyNode*>& getEndpoints() { return nodes; }; The compiler error I'm getting is: MyGraph.cpp:63: error: request for member `getEndpoints' in `*(&sit)->std::_Rb_tree_const_iterator<_Tp>::operator-> [with _Tp = MyEdge*]()', which is of non-class type `MyEdge* const' MyGraph.cpp:63: warning: unused variable 'edgeNodes' I have figured out that this probably means I'm misusing const somewhere, but I can't figure out where for the life of me. Any information would be appreciated. Thanks!

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  • Preprocessor #define vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • When to use reinterpret_cast?

    - by HeretoLearn
    I am little confused with the applicability of reinterpret_cast vs static_cast. From what I have read the general rules are to use static cast when the types can be interpreted at compile time hence the word static. This is the cast the C++ compiler uses internally for implicit casts also. reinterpret_cast are applicable in two scenarios, convert integer types to pointer types and vice versa or to convert one pointer type to another. The general idea I get is this is unportable and should be avoided. Where I am a little confused is one usage which I need, I am calling C++ from C and the C code needs to hold on to the C++ object so basically it holds a void*. What cast should be used to convert between the void * and the Class type? I have seen usage of both static_cast and reinterpret_cast? Though from what I have been reading it appears static is better as the cast can happen at compile time? Though it says to use reinterpret_cast to convert from one pointer type to another?

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  • cython setup.py gives .o instead of .dll

    - by alok1974
    Hi, I am a newbie to cython, so pardon me if I am missing something obvious here. I am trying to build c extensions to be used in python for enhanced performance. I have fc.py module with a bunch of function and trying to generate a .dll through cython using dsutils and running on win64: c:\python26\python c:\cythontest\setup.py build_ext --inplace I have the dsutils.cfg in C:\Python26\Lib\distutils. As required the disutils.cfg has the following config settings: [build] compiler = mingw32 My startup.py looks like this: from distutils.core import setup from distutils.extension import Extension from Cython.Distutils import build_ext ext_modules = [Extension('fc', [r'C:\cythonTest\fc.pyx'])] setup( name = 'FC Extensions', cmdclass = {'build_ext': build_ext}, ext_modules = ext_modules ) I have latest version mingw for target/host amdwin64 type builds. I have the latest version of cython for python26 for win64. Cython does give me an fc.c without errors, only a few warning for type conversions, which I will handle once I have it right. Further it produces fc.def an fc.o files Instead of giving a .dll. I get no errors. I find on threads that it will create the .so or .dll automatically as required, which is not happening.

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  • How is the C++ synthesized move constructor affected by volatile and virtual members?

    - by user1827766
    Look at the following code: struct node { node(); //node(const node&); //#1 //node(node&&); //#2 virtual //#3 ~node (); node* volatile //#4 next; }; main() { node m(node()); //#5 node n=node(); //#6 } When compiled with gcc-4.6.1 it produces the following error: g++ -g --std=c++0x -c -o node.o node.cc node.cc: In constructor node::node(node&&): node.cc:3:8: error: expression node::next has side-effects node.cc: In function int main(): node.cc:18:14: note: synthesized method node::node(node&&) first required here As I understand the compiler fails to create default move or copy constructor on line #6, if I uncomment either line #1 or #2 it compiles fine, that is clear. The code compiles fine without c++0x option, so the error is related to default move constructor. However, what in the node class prevents default move constructor to be created? If I comment any of the lines #3 or #4 (i.e. make the destructor non-virtual or make data member non-volatile) it compiles again, so is it the combination of these two makes it not to compile? Another puzzle, line #5 does not cause an compilation error, what is different from line #6? Is it all specific for gcc? or gcc-4.6.1?

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  • variables in abstract classes C++

    - by wyatt
    I have an abstract class CommandPath, and a number of derived classes as below: class CommandPath { public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { int stage; public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; All of the derived classes have the member variable 'stage'. I want to build a function into all of them which manipulates 'stage' in the same way, so rather than defining it many times I thought I'd build it into the parent class. I moved 'stage' from the private sections of all of the derived classes into the protected section of CommandPath, and added the function as follows: class CommandPath { protected: int stage; public: virtual CommandResponse handleCommand(std::string) = 0; virtual CommandResponse execute() = 0; std::string confirmCommand(std::string, int, int, std::string, std::string); virtual ~CommandPath() {} }; class GetTimeCommandPath : public CommandPath { public: GetTimeCommandPath() : stage(0) {} CommandResponse handleCommand(std::string); CommandResponse execute(); }; Now my compiler tells me for the constructor lines that none of the derived classes have a member 'stage'. I was under the impression that protected members are visible to derived classes? The constructor is the same in all classes, so I suppose I could move it to the parent class, but I'm more concerned about finding out why the derived classes aren't able to access the variable. Also, since previously I've only used the parent class for pure virtual functions, I wanted to confirm that this is the way to go about adding a function to be inherited by all derived classes.

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  • How can I modify the value of a string defined in a struct?

    - by Eric
    Hi, I have the following code in c++: #define TAM 4000 #define NUMPAGS 512 struct pagina { bitset<12> direccion; char operacion; char permiso; string *dato; int numero; }; void crearPagina(pagina* pag[], int pos, int dir) { pagina * paginas = (pagina*)malloc(sizeof(char) * TAM); paginas -> direccion = bitset<12> (dir); paginas -> operacion = 'n'; paginas -> permiso = 'n'; string **tempDato = &paginas -> dato; char *temp = " "; **tempDato = temp; paginas -> numero = 0; pag[pos] = paginas; } I want to modify the value of the variable called "string *dato" in the struct pagina but, everytime I want to assing a new value, the compiler throws a segmentation fault. In this case I'm using a pointer to string, but I have also tried with a string. In a few words I want to do the following: pagina - dato = "test"; Any idea? Thanks in advance!!!

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  • How can one enforce calling a base class function after derived class constructor?

    - by Mike Elkins
    I'm looking for a clean C++ idiom for the following situation: class SomeLibraryClass { public: SomeLibraryClass() { /* start initialization */ } void addFoo() { /* we are a collection of foos */ } void funcToCallAfterAllAddFoos() { /* Making sure this is called is the issue */ } }; class SomeUserClass : public SomeLibraryClass { public: SomeUserClass() { addFoo(); addFoo(); addFoo(); // SomeUserClass has three foos. } }; class SomeUserDerrivedClass : public SomeUserClass { public: SomeUserDerrivedClass() { addFoo(); // This one has four foos. } }; So, what I really want is for SomeLibraryClass to enforce the calling of funcToCallAfterAllAddFoos at the end of the construction process. The user can't put it at the end of SomeUserClass::SomeUserClass(), that would mess up SomeUserDerrivedClass. If he puts it at the end of SomeUserDerrivedClass, then it never gets called for SomeUserClass. To further clarify what I need, imagine that /* start initialization */ acquires a lock, and funcToCallAfterAllAddFoos() releases a lock. The compiler knows when all the initializations for an object are done, but can I get at that information by some nice trick?

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  • How can I specify dependencies in the manifest file and then to include it into my .jar file?

    - by Roman
    I generated .class files by the following command: javac -cp \directoryName\external.jar myPackageDirectory\First.java myPackageDirectory\Second.java I needed to use -cp during compilation and name of .jar file of an "external" library (external.jar) to be able to use this library from my code. Using my .class files I have generated my .jar file in the following way: jar cfm app.jar manifest.txt myPackageDirectory\*.class manifest.txt contains just one line: Main-Class: myPackageName.First My problem is that I am not sure that I will be able to run my .jar file on other computers. I think so because during the compilation I specified the location of the .jar file of the external library. So, my .class files (included into the .jar file will try to find the .jar file of the external library in a specific directory and there is no guaranty that that the .jar file of the external library will be in the same directory as on the my computer. I heard that the above problem can be solved by a usage of a MANIFEST file that I include in my own jar, and which will list dependency locations but I do not understand how it works. I do need to specify location of the "external.jar" at the compilation stage (otherwise the compiler complains).

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  • C++ : integer constant is too large for its type

    - by user38586
    I need to bruteforce a year for an exercise. The compiler keep throwing this error: bruteforceJS12.cpp:8:28: warning: integer constant is too large for its type [enabled by default] My code is: #include <iostream> using namespace std; int main(){ unsigned long long year(0); unsigned long long result(318338237039211050000); unsigned long long pass(1337); while (pass != result) { for (unsigned long long i = 1; i<= year; i++) { pass += year * i * year; } cout << "pass not cracked with year = " << year << endl; ++year; } cout << "pass cracked with year = " << year << endl; } Note that I already tried with unsigned long long result(318338237039211050000ULL); I'm using gcc version 4.8.1 EDIT: Here is the corrected version using InfInt library http://code.google.com/p/infint/ #include <iostream> #include "InfInt.h" using namespace std; int main(){ InfInt year = "113"; InfInt result = "318338237039211050000"; InfInt pass= "1337"; while (pass != result) { for (InfInt i = 1; i<= year; i++) { pass += year * i * year; } cout << "year = " << year << " pass = " << pass << endl; ++year; } cout << "pass cracked with year = " << year << endl; }

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  • How to keep track of call statistics? C++

    - by tf.rz
    I'm working on a project that delivers statistics to the user. I created a class called Dog, And it has several functions. Speak, woof, run, fetch, etc. I want to have a function that spits out how many times each function has been called. I'm also interested in the constructor calls and destructor calls as well. I have a header file which defines all the functions, then a separate .cc file that implements them. My question is, is there a way to keep track of how many times each function is called? I have a function called print that will fetch the "statistics" and then output them to standard output. I was considering using static integers as part of the class itself, declaring several integers to keep track of those things. I know the compiler will create a copy of the integer and initialize it to a minimum value, and then I'll increment the integers in the .cc functions. I also thought about having static integers as a global variable in the .cc. Which way is easier? Or is there a better way to do this? Any help is greatly appreciated!

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  • Should constant contructor aguments be passed by reference or value?

    - by Mike
    When const values are passed to an object construct should they be passed by reference or value? If you pass by value and the arguments are immediately fed to initializes are two copies being made? Is this something that the compiler will automatically take care of. I have noticed that all textbook examples of constructors and intitializers pass by value but this seems inefficient to me. class Point { public: int x; int y; Point(const int _x, const int _y) : x(_x), y(_y) {} }; int main() { const int a = 1, b = 2; Point p(a,b); Point q(3,5); cout << p.x << "," << p.y << endl; cout << q.x << "," << q.y << endl; } vs. class Point { public: int x; int y; Point(const int& _x, const int& _y) : x(_x), y(_y) {} }; Both compile and do the same thing but which is correct?

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  • Declaring an array of character pointers (arg passing)

    - by Isaac Copper
    This is something that should be easy to answer, but is more difficult for me to find a particular right answer on Google or in K&R. I could totally be overlooking this, too, and if so please set me straight! The pertinent code is below: int main(){ char tokens[100][100]; char str = "This is my string"; tokenize(str, tokens); for(int i = 0; i < 100; i++){ printf("%s is a token\n", token[i]); } } void tokenize(char *str, char tokens[][]){ //do stuff with string and tokens, putting //chars into the token array like so: tokens[i][j] = <A CHAR> } So I realize that I can't have char tokens[][] in my tokenize function, but if I put in char **tokens instead, I get a compiler warning. Also, when I try to put a char into my char array with tokens[i][j] = <A CHAR>, I segfault. Where am I going wrong? (And in how many ways... and how can I fix it?) Thanks so much!

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  • Debug.Assert-s use the same error message. Should I promote it to a static variable?

    - by Hamish Grubijan
    I love Asserts and code readability but not code duplication, and in several places I use a Debug.Assert which checks for the same condition like so: Debug.Assert(kosherBaconList.SelectedIndex != -1, "An error message along the lines - you should not ever be able to click on edit button without selecting a kosher bacon first."); This is in response to an actual bug, although the actual list does not contain kosher bacon. Anyhow, I can think of two approaches: private static readonly mustSelectKosherBaconBeforeEditAssertMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; ... Debug.Assert( kosherBaconList.SelectedIndex != -1, mustSelectKosherBaconBeforeEditAssertMessage) or: if (kosherBaconList.SelectedIndex == -1) { AssertMustSelectKosherBaconBeforeEdit(); } ... [Conditional("DEBUG")] private void AssertMustSelectKosherBaconBeforeEdit() { // Compiler will optimize away this variable. string errorMessage = "An error message along the lines - you should not ever be able to " + "click on edit button without selecting a something first."; Debug.Assert(false, errorMessage); } or is there a third way which sucks less than either one above? Please share. General helpful relevant tips are also welcome.

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  • When is it possible to override top-level bindings in (R7RS) scheme?

    - by Marc
    I have read the current draft of the forthcoming R7RS scheme standard (small language), but I don't understand under which conditions it is not an error to redefine top-level bindings. I guess that it is possible to define or set! a binding that has been introduced at the top-level of a program a second time. But what about imported bindings from an external library? Is it possible to override these bindings by the standard? On page 26/27 of the report, it says: The top level of a program may also include import declarations. In a library declaration, it is an error to import the same identifier more than once with different bindings, or to redefine or mutate an imported binding with define, define-syntax or set!. However, a REPL should permit these actions. Does it mean that redefining is only an error when it does happen in libraries for imported bindings? I understand that it prohibits optimisations by compilers if the compiler does not know whether, say + still means the built-in addition or is any other user-specified error. But from this perspective, it does not make sense to restrict forbidding to rebind on the library level, when it would also make sense (at least) for imported bindings in programs. P.S.: As this is all about the environment of a scheme program: am I right in saying that environments are not first class citizens because one cannot get hold of the current environment? (Which, in turn, allows a compiled program to forget about the chosen names of the bindings.)

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  • Python to C/C++ const char question

    - by tsukemonoki
    I am extending Python with some C++ code. One of the functions I'm using has the following signature: int PyArg_ParseTupleAndKeywords(PyObject *arg, PyObject *kwdict, char *format, char **kwlist, ...); (link: http://docs.python.org/release/1.5.2p2/ext/parseTupleAndKeywords.html) The parameter of interest is kwlist. In the link above, examples on how to use this function are given. In the examples, kwlist looks like: static char *kwlist[] = {"voltage", "state", "action", "type", NULL}; When I compile this using g++, I get the warning: warning: deprecated conversion from string constant to ‘char*’ So, I can change the static char* to a static const char*. Unfortunately, I can't change the Python code. So with this change, I get a different compilation error (can't convert char** to const char**). Based on what I've read here, I can turn on compiler flags to ignore the warning or I can cast each of the constant strings in the definition of kwlist to char *. Currently, I'm doing the latter. What are other solutions? Sorry if this question has been asked before. I'm new.

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  • uninitialized local variable

    - by blitzeus
    This code compiles and runs though gives a Microsoft compiler error that I cant fix warning C4700: uninitialized local variable 'ptr4D' used. This is in the last line of the code, I think #include <iostream> using namespace std; const int DIM0 = 2, DIM1 = 3, DIM2 = 4, DIM3 = 5; void TestDeclar(); int main(){ TestDeclar(); cout << "Done!\n"; return 0; } void TestDeclar(){ //24 - array of 5 floats float xa[DIM3], xb[DIM3], xc[DIM3], xd[DIM3], xe[DIM3], xf[DIM3]; float xg[DIM3], xh[DIM3], xi[DIM3], xj[DIM3], xk[DIM3], xl[DIM3]; float xm[DIM3], xn[DIM3], xo[DIM3], xp[DIM3], xq[DIM3], xr[DIM3]; float xs[DIM3], xt[DIM3], xu[DIM3], xv[DIM3], xw[DIM3], xx[DIM3]; //6 - array of 4 pointers to floats float *ya[DIM2] = {xa, xb, xc, xd}, *yb[DIM2] = {xe, xf, xg, xh}; float *yc[DIM2] = {xi, xj, xk, xl}, *yd[DIM2] = {xm, xn, xo, xp}; float *ye[DIM2] = {xq, xr, xs, xt}, *yf[DIM2] = {xu, xv, xw, xx}; //2 - array of 3 pointers to pointers of floats float **za[DIM1] = {ya, yb, yc}; float **zb[DIM1] = {yd, ye, yf}; //array of 2 pointers to pointers to pointers of floats float ***ptr4D[DIM0] = {za, zb}; cout << &***ptr4D[DIM0] << '\n'; }

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