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  • Getting Started: Silverlight 4 Business Application

    - by Eric J.
    With the arrival of VS 2010 and Silverlight 4, I decided it's time to look into Silverlight and understand how to build a 3-Tier business application. After several hours of searching for and reading documentation and tutorials, I'm thoroughly confused (and that doesn't happen easily). Here are some specific points I don't understand. I welcome guidance on any of them, and also would appreciate any references to a really good tutorial. Brad Abrahm's What is a .NET RIA services (written for Silverlight 3) seemed very promising, until I realized I don't have System.Web.Ria.dll on my system. Am I missing an optional download? Was this rolled into another DLL for Silverlight 4? Did this go away in favor of something else in Silverlight 4? This recent blog says to start from a Silverlight Business Application, remove unwanted stuff, create a WCF RIA services Class Library project, and copy files and references from the Business Application to the WCF RIA services project, while manually updating resource references (perhaps bug in B2 compiler). Is this really the right road to go down? It seems very clumsy. My requirements are to perform very simple CRUD on straightforward business objects. I'm looking forward to suggestions on how to do that the Silverlight 4 way.

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  • Packages name conflicting with getters and setters?

    - by MrKishi
    Hello, folks. So, I've came across this compilation error a while ago.. As there's an easy fix and I didn't find anything relevant at the time, I eventually let it go. I just remembered it and I'm now wondering if this is really part of the language grammar (which I highly doubt) or if it's a compiler bug. I'm being purely curious about this -- it doesn't really affect development, but it would be nice to see if any of you have seen this already. package view { import flash.display.Sprite; public class Main extends Sprite { private var _view:Sprite = new Sprite(); public function Main() { this.test(); } private function test():void { trace(this.view.x, this.view.y); //1178: Attempted access of inaccessible property x through a reference with static type view:Main. //1178: Attempted access of inaccessible property y through a reference with static type view:Main. //Note that I got this due to the package name. //It runs just fine if I rename the package or getter. } public function get view():Sprite { return this._view; } } }

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  • Java Newbie can't do simple Math, operator error

    - by elguapo-85
    Trying to do some really basic math here, but my lack of understanding of Java is causing some problems for me. double[][] handProbability = new double[][] {{0,0,0},{0,0,0},{0,0,0}}; double[] handProbabilityTotal = new double[] {0,0,0}; double positivePot = 0; double negativePot = 0; int localAhead = 0; int localTied = 1; int localBehind = 2; //do some stuff that adds values to handProbability and handProbabilityTotal positivePot = (handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0)); negativePot = (handProbability[localAhead][localBehind] + (handProbability[localAhead][localTied] / 2.0) + (handProbability[localTied][localBehind] / 2.0) ) / (handProbabilityTotal[localAhead] + (handProbabilityTotal[localTied] / 2.0)); The last two lines are giving me problems (sorry for their lengthiness). Compiler Errors: src/MyPokerClient/MyPokerClient.java:180: operator / cannot be applied to double[],double positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); ^ src/MyPokerClient/MyPokerClient.java:180: operator + cannot be applied to double, positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); ^ src/MyPokerClient/MyPokerClient.java:180: operator / cannot be applied to double, positivePot = ( handProbability[localBehind][localAhead] + (handProbability[localBehind][localTied] / 2.0) + (handProbability[localTied][localAhead] / 2.0) ) / (handProbabilityTotal[localBehind] + (handProbability[localTied] / 2.0) ); Not really sure what the problem is. You shouldn't need anything special for basic math, right?

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  • Should I learn to code?

    - by saltcod
    Hi All, This is more of a philosophical question than a technical one, but I’d like some opinions on it, and I think that there are many others in my position that would benefit. My issue is that I don’t really have time to learn how to code. I know, I know… no one has time anymore, but please hear me out. Since learning to use Drupal about 2 years ago I’ve been involved with several projects wherein I’ve become the default quasi-developer, front-end designer, site manager, and system administrator. What I’ve found is that I can produce fairly nice, feature rich Drupal sites with the wealth of contrib. modules out there (Views, CCK, image handling, etc….). BUT! I can’t code. I know enough PHP to insert something into a block, or re-word a string, but that’s about it. I still don’t really even know how arrays work. My question Succinctly, my question is: Given the time that I have available for all of this stuff – in addition to a full-time job and regular life – am I better off trying to become more expert at the front-end stuff, or should I just learn PHP already? Pros 1. If a project doesn’t use Drupal, I’ll know enough PHP to be able to participate. 2. Learning PHP would help my Drupal development too 3. Learning PHP would make front-end theming easier 4. Learning PHP should give me that missing background in programming – and should allow me to learn other languages in the future Cons 1. At 28, I know I’m not too old to learn anything. But am I too old to become ‘good’? 2. Am I better off getting better and better at front-end UX work? 3. Am I better off farming out the PHP work? Suggestions from coders welcome! Thanks Terry

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  • Move to php in windows? Concern, hints, "please don't do!"?

    - by Daniel
    I am considering to move frome Microsoft languages to PHP (just for web dev) which has quite an interesting syntax, a perlish look (but a wider programmer base) and it allows me to reuse the web without reinventing it. I have some concerns too. I would be more than happy to gather some wisdom from stackoverflow community, (challenge to my opinions warmly welcome). Here are my doubts. Efficiency. Cgi are slow, what I am supposed to use? Fastcgi? Or what else? Efficiency + stability. Is PHP on windows really stable and a good choice in terms of performances? Database. I use very often MSSQL (I regret, i like it). Could I widely and efficiently interface PHP with MSSQL (using smartly stored pro, for example). XSLT + XML performance. I work quite a lot with XML and XSLT and I really find the MS xml parser a great software component. Are parser used in PHP fast, reliable and efficient (I am interested mainly in DOM, not SAX)? Objects. Is the PHP object programming model valid end efficient? 6 Regex. How efficient is PHP processing regexp? Many thanks for your advices.

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  • In Java, is there a gain in using interfaces for complex models?

    - by Gnoupi
    The title is hardly understandable, but I'm not sure how to summarize that another way. Any edit to clarify is welcome. I have been told, and recommended to use interfaces to improve performances, even in a case which doesn't especially call for the regular "interface" role. In this case, the objects are big models (in a MVC meaning), with many methods and fields. The "good use" that has been recommended to me is to create an interface, with its unique implementation. There won't be any other class implementing this interface, for sure. I have been told that this is better to do so, because it "exposes less" (or something close) to the other classes which will use methods from this class, as these objects are referring to the object from its interface (all public method from the implementation being reproduced in the interface). This seems quite strange to me, as it seems like a C++ use to me (with header files). There I see the point, but in Java? Is there really a point in making an interface for such unique implementation? I would really appreciate some clarifications on the topic, so I could justify not following such kind of behavior, and the hassle it creates from duplicating all declarations.

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  • Creating Modules for VB Program (Similar to firefox add on)

    - by Assimilater
    Hi all. I have a contact manager program that I'd like to design for multiple network marketing companies. My desired structure would include a core program which covers basic contact management functions. After that one could purchase a module for their specific network marketing company. This module would contain a variety of controls that the original program would need to be able to manipulate. Here is an example of what it would have to have: A group box containing buttons that link to a genealogy view, and the option to import one's donwnline from the back office provided by a company. A panel which is displayed on the contact page allowing the user to input business information or which will be filled by importing a downline from the back office: ie business ID, qualification level, sponsor information etc. a panel displayed when one searches for contacts on the contact list page which allows the user to sort based on information such as when they joined, what their business id is and so forth. a panel which is displayed in a personal business overview page which presents to an individual how many people in their downline are at each qualification level and develop a mailing list for individuals of a certain qualification level. I have the code developed to perform all these functions, I just wanted to give you an example of what needed to be done. I'm thinking that what I'm trying to create is a library that one can download and the program will recognize, but I'm not really sure where to go. What I'm really trying to do is figure out what kind of file I can make that will contain all this code and the GUI information that the program will recognize. Any ideas? With thanks, John

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  • How to draw shadows that don't suck?

    - by mystify
    A CAShapeLayer uses a CGPathRef to draw it's stuff. So I have a star path, and I want a smooth drop shadow with a radius of about 15 units. Probably there is some nice functionality in some new iPhone OS versions, but I need to do it myself for a old aged version of 3.0 (which most people still use). I tried to do some REALLY nasty stuff: I created a for-loop and sequentially created like 15 of those paths, transform-scaling them step by step to become bigger. Then assigning them to a new created CAShapeLayer and decreasing it's alpha a little bit on every iteration. Not only that this scaling is mathematically incorrect and sucks (it should happen relative to the outline!), the shadow is not rounded and looks really ugly. That's why nice soft shadows have a radius. The tips of a star shouldn't appear totally sharp after a shadow size of 15 units. They should be soft like cream. But in my ugly solution they're just as s harp as the star itself, since all I do is scale the star 15 times and decrease it's alpha 15 times. Ugly. I wonder how the big guys do it? If you had an arbitrary path, and that path must throw a shadow, how does the algorithm to do that work? Probably the path would have to be expanded like 30 times, point-by-point relative to the tangent of the outline away from the filled part, and just by 0.5 units to have a nice blending. Before I re-invent the wheel, maybe someone has a handy example or link?

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  • PHP sql with foreach loop variable problem

    - by anthony
    This is really getting frustrating. I have a text file that I'm reading for a list of part numbers that goes into an array. I'm using the following foreach function to search a database for matching numbers. $file = file('parts_array.txt'); foreach ($file as $newPart) { $sql = "SELECT products_sku FROM products WHERE products_sku='" . $newPart . "'"; $rs = mysql_query($sql); $num_rows = mysql_num_rows($rs); echo $num_rows; echo "<br />"; } The problem is I'm getting 0 rows returned from mysql_num_rows. I can type the sql statement without the variable and it works perfectly. I can even echo out the sql statement from this script, copy and paste the statement from the browser and it works. But, for some reason I'm not getting any records when I'm using the variable. I've used variables in sql statements tons of times, but this really has me stumped.

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  • iPhone OpenGLES: Textures are consuming too much memory and the program crashes with signal "0"

    - by CustomAppsMan
    I am not sure what the problem is. My app is running fine on the simulator but when I try to run it on the iPhone it crashes during debugging or without debugging with signal "0". I am using the Texture2D.m and OpenGLES2DView.m from the examples provided by Apple. I profiled the app on the iPhone with Instruments using the Memory tracer from the Library and when the app died the final memory consumed was about 60Mb real and 90+Mb virtual. Is there some other problem or is the iPhone just killing the application because it has consumed too much memory? If you need any information please state it and I will try to provide it. I am creating thousands of textures at load time which is why the memory consumption is so high. Really cant do anything about reducing the number of pics being loaded. I was running before on just UIImage but it was giving me really low frame rates. I read on this site that I should use OpenGLES for higher frame rates. Also sub question is there any way not to use UIImage to load the png file and then use the Texture class provided to create the texture for OpenGLES functions to use it for drawing? Is there some function in OpenGLES which will create a texture straight from a png file?

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  • Easy way to "organize"/"render"/"generate" HTML?

    - by Rockmaninoff
    Hi all, I'm a relative newbie to web development. I know my HTML and CSS, and am getting involved with Ruby on Rails for some other projects, which has been daunting but very rewarding. Basically I'm wondering if there's a language/backbone/program/solution to eliminate the copypasta trivialities of HTML, with some caveats. Currently my website is hosted on a school server and unfortunately can't use Rails. Being a newbie I also don't really know what other technologies are available to me (or even what those technologies might be). I'm essentially looking for a way to auto-insert all of my header/sidebar/footer/menu information, and when those need to be updated, the rest of the pages get updated. Right now, I have a sidebar that is a tree of all of the pages on my website. When I add a page, not only do I need to update the sidebar, I have to update it for every page in my domain. This is really inefficient and I'm wondering if there is a better way. I imagine this is a pretty widespread problem, but searching Google turns up too many irrelevant links (design template websites, tutorials, etc.). I'd appreciate any help. Oh, and I've heard of HAML as a way to render HTML; how would it be used in this situation?

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  • Local Network - Windows 7 and Vista can't see each other

    - by ca8msm
    I've got a strange issue at home that has been bugging me for weeks, but I really need to get it sorted now so I'll detail as much as I can and hopefully someone can spot what might might be wrong. I have a wireless router connected to the internet and 3 devices connected to it. They are: Name OS Network IPv4 PC1 Windows 7 WORKGROUP 192.168.2.2 LAPTOP1 Vista WORKGROUP 192.168.2.3 PS3 192.168.2.4 and they all get their IP addresses dynamically. Both PC1 and LAPTOP1 can ping PS3 and get a response. PC1 and LAPTOP1 are unable to ping each other by ip address unless I ping by their name (which bizarrely shows that it is pinging via the IPv6 address). Also, to confirm this both PC1 and LAPTOP1 can ping each other via the long IPv6 address that they both have so they can obviously see each other just not via IPv4. I've disabled the firewalls on both machines as well to rule that out. I don't really know what IPv6 is used for and I've tried disabling it on both machines but all that happens then is that neither machine can see each other at all then. Does anyone have any idea of what may be stopping them seeing each other, any ways I can look at fixing this, or any network tools that may help identify where it is failing? Thanks, Mark

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  • Javascript, IE, Strings, and Performance problems

    - by Infinity
    Hey guys, So we have this product, and it's really slow in IE. We've already applied a lot of the practices advised by the IE guys themselves (like this, and this), and try to sacrifice clean code for performance in the critical parts like DOM manipulation. However, as you can see in this IE profiler screenshot.. Just "String" is the biggest offender. Almost 750ms of exclusive time. Does this mean IE is spending 750ms just instantiating Strings? I also read this stuff on the Opera dev blog: A build script can remove whitespace, comments, replace strings with Array lookups (to avoid MSIE creating a string object for every single instance of a string — even in conditions) But no more info regarding this. Anyone can clarify? It seems like IE has to create a full String instance every time you have " " in your code, which could explain this, but I don't know what the array lookup optimization would look like. BTW- we don't really do much of string concatenation anywhere in the code. The library we use is MooTools 1.2.4 Any suggestions will be appreciated! Thx

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  • Is it getting to be time for C# to support compile-time macros?

    - by Robert Rossney
    Thus far, Microsoft's C# team has resisted adding formal compile-time macro capabilities to the language. There are aspects of programming with WPF that seem (to me, at least) to be creating some compelling use cases for macros. Dependency properties, for instance. It would be so nice to just be able to do something like this: [DependencyProperty] public string Foo { get; set; } and have the body of the Foo property and the static FooProperty property be generated automatically at compile time. Or, for another example an attribute like this: [NotifyPropertyChanged] public string Foo { get; set; } that would make the currently-nonexistent preprocessor produce this: private string _Foo; public string Foo { get { return _Foo; } set { _Foo = value; OnPropertyChanged("Foo"); } } You can implement change notification with PostSharp, and really, maybe PostSharp is a better answer to the question. I really don't know. Assuming that you've thought about this more than I have, which if you've thought about it at all you probably have, what do you think? (This is clearly a community wiki question and I've marked it accordingly.)

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  • Can knowing C actually hurt the code you write in higher level languages?

    - by Jurily
    The question seems settled, beaten to death even. Smart people have said smart things on the subject. To be a really good programmer, you need to know C. Or do you? I was enlightened twice this week. The first one made me realize that my assumptions don't go further than my knowledge behind them, and given the complexity of software running on my machine, that's almost non-existent. But what really drove it home was this Slashdot comment: The end result is that I notice the many naive ways in which traditional C "bare metal" programmers assume that higher level languages are implemented. They make bad "optimization" decisions in projects they influence, because they have no idea how a compiler works or how different a good runtime system may be from the naive macro-assembler model they understand. Then it hit me: C is just one more abstraction, like all others. Even the CPU itself is only an abstraction! I've just never seen it break, because I don't have the tools to measure it. I'm confused. Has my mind been mutilated beyond recovery, like Dijkstra said about BASIC? Am I living in a constant state of premature optimization? Is there hope for me, now that I realized I know nothing about anything? Is there anything to know, even? And why is it so fascinating, that everything I've written in the last five years might have been fundamentally wrong? To sum it up: is there any value in knowing more than the API docs tell me? EDIT: Made CW. Of course this also means now you must post examples of the interpreter/runtime optimizing better than we do :)

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  • Fast (de)serialization on iPhone

    - by Jacob Kuypers
    I'm developing a game/engine for iPhone OS. It's the first time I'm using Objective-C. I made my own binary format for geometry data and for textures I'm focusing on PVRTC. That should be the optimal approach as far as speed and space are concerned. I really want to keep loading time to a minimum and - if possible - be able to save very fast as well. So now I'm trying to make my "Entity" stuff persistent without sacrificing performance. First I wanted to use NSKeyedArchiver. From what I've heard, it's not very fast. Also, what I want to serialize is mostly structs made of floats with some ints and strings, so there isn't really a need for all that "object graph" overhead. NSArchiver would have been more appropriate, but they kicked that off the iphone for some reason. So now I'm thinking about making my own serialization scheme again. Am I wrong in thinking that NSKeyedArchiver is slow (I only read that, haven't tested it myself)? If so, what's the best way to encode/decode structs (with no pointers, mostly floats) without sacrificing speed?

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  • How Best to Replace Ugly Queries and Dynamic PL/SQL with C#?

    - by Mike
    Hi, I write a lot of one-off Oracle SQL queries (in Toad), and sometimes they can get complex, involving lots of unions, joins, and subqueries, and sometimes requiring dynamic SQL. That is, sometimes SQL queries require set based processing along with significant procedural processing. This is what PL/SQL is custom made for, but as a language it does not begin to compare to C#. Now and then I convert a PL/SQL procedure to C#, and am always amazed at how much cleaner and easier to both read and write the C# version is. The C# program might for example construct a SQL query string piece by piece and/or run several queries and process them as needed. The C# version is usually much faster as well, which must mean that I'm not very good at PL/SQL either. I do not currently have access to LINQ. My question is, how best to package all these little C# programs, which are really just mini reports, that is, replacements for ugly SQL queries? Right now I'm actually using NUnit to hold them, and calling each report a [Test], even though they aren't really tests. NUnit just happens to provide a convenient packaging framework.

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  • CodeIgniter - Image Validation & Thumbnailing

    - by Sebhael
    I'm currently trying to create a function that validates and creates thumbnails for images on upload - but I'm quite lost on what I'm doing. I'm assuming I'm off on my terminology so I'm not really getting any search results to help point me in the right direction. My playground is a form with 6 upload fields that are required. One of these fields is for a simple 32x32 icon image, another a portrait orientation (most likely) photo, and then 4 standard desktop screenshots -- and I'm using CodeIgniter as my framework. I would like to create a function that validates/thumbnails images, and only have to call it on the validation if at all possible. I know I can achieve this per-image, since the documentation for CI is quite through on this - but to reduce redundancy I'm looking for the better option. Outside of that, I don't even actually understand in full how to manipulate images unless it's just $this-input-post('field') - then calling all functions onto this? I don't know, I'm confused and posting on the actual CI forums has yielded me nothing - so all I'm really looking for is a point in the right direction to understanding what I'm trying to achieve here. This also all might not make any sense, I know it doesn't to me - but I can explain more if needed. Thanks in advance.

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  • How to convert Vector Layer coordinates into Map Latitude and Longitude in Openlayers.

    - by Jenny
    I'm pretty confused. I have a point: x= -12669114.702301 y= 5561132.6760608 That I got from drawing a square on a vector layer with the DrawFeature controller. The numbers seem...erm...awfull large, but they seem to work, because if I later draw a square with all the same points, it's in the same position, so I figure they have to be right. The problem is when I try to convert this point to latitude and longitude. I'm using: map.getLonLatFromPixel(pointToPixel(points[0])); Where points[0] is a geometry Point, and the pointToPixel function takes any point and turns it into a pixel (since the getLonLatFromPixel needs a pixel). It does this by simply taking the point's x, and making it the pixels x, and so on. The latitude and longitude I get is on the order of: lat: -54402718463.864 lng: -18771380.353223 This is very clearly wrong. I'm left really confused. I try projecting this object, using: .transform(new OpenLayers.Projection("EPSG:4326"), map.getProjectionObject()); But I don't really get it and am pretty sure I did it incorrectly, anyways. My code is here: http://pastie.org/909644 I'm sort of at a loss. The coordinates seem consistent, because I can reuse them to get the same result...but they seem way larger than any of the examples I'm seeing on the openLayers website...

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  • Preprocessor #define vs. function pointer - best practice?

    - by Dustin
    I recently started a small personal project (RGB value to BGR value conversion program) in C, and I realised that a function that converts from RGB to BGR can not only perform the conversion but also the inversion. Obviously that means I don't really need two functions rgb2bgr and bgr2rgb. However, does it matter whether I use a function pointer instead of a macro? For example: int rgb2bgr (const int rgb); /* * Should I do this because it allows the compiler to issue * appropriate error messages using the proper function name, * not to mention possible debugging benefits? */ int (*bgr2rgb) (const int bgr) = rgb2bgr; /* * Or should I do this since it is merely a convenience * and they're really the same function anyway? */ #define bgr2rgb(bgr) (rgb2bgr (bgr)) I'm not necessarily looking for a change in execution efficiency as it's more of a subjective question out of curiosity. I am well aware of the fact that type safety is neither lost nor gained using either method. Would the function pointer merely be a convenience or are there more practical benefits to be gained of which I am unaware?

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  • Java side scrolling game on android

    - by hanesjw
    I'm trying to make an easy side scrolling game just to learn the ropes of game programming on android. I came up with a solution of how to make it but I don't really think it is the most elegant solution. I wanted to get some different ideas on how to implement my game, as I really have no other solution right now. Here is a quick explanation of how it works.. I basically have blocks or objects fall from the top of the screen. The blocks are defined from a pre-defined string I create using a custom 'map-editor'. I create all the blocks at compile time, position them on or off the screen and simply increment their coordinates with each iteration of the gameloop. It is actually done a little bit better then that, but that gives a short easy explanation on the basic idea. I heard from a few people that instead of incrementing each block position, have the blocks stay there and simply change the viewable area. That makes sense, but I have no idea how to do it. Can anyone share some ideas or links on how I can implement something like this? I know my current solution isn't the greatest. Thanks!

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  • What's the state of PHP unit testing frameworks in 2010?

    - by Pekka
    As far as I can see, PHPUnit is the only serious product in the field at the moment. It is widely used, is integrated into Continuous Integration suites like phpUnderControl, and well regarded. The thing is, I don't really like working with PHPUnit. I find it hard to set up (PEAR is the only officially supported installation method, and I hate PEAR), sometimes complicated to work with and, correct me if I'm wrong, lacking executability from a web page context (i.e. no CLI, which would really be nice when developing a web app.) The only competition to I can see is Simpletest, which looks very nice but hasn't seen a new release for almost two years, which tends to rule it out for me - Unit Testing is quite a static field, true, but as I will be deploying those tests alongside web applications, I would like to see active development on the project, at least for security updates and such. There is a SO question that pretty much confirms what I'm saying: Simple test vs PHPunit Seeing that that is almost two years old as well, though, I think it's time to ask again: Does anybody know any other serious feature-complete unit testing frameworks? Am I wrong in my criticism of PHPUnit? Is there still development going on for SimpleTest?

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  • MATLAB: svds() not converging

    - by Paul
    So using MATLAB's svds() function on some input data as such: [U, S, V, flag] = svds(data, nSVDs, 'L') I noticed that from run to run with the same data, I'd get drastically different output SVD sizes from run to run. When I checked whether 'flag' was set, I found that it was, indicating that the SVDs had not converged. My normal system here would be that if it really needs to converge, I'd do something like this: flag = 1 svdOpts = struct('tol', 1e-10, 'maxit', 600, 'disp', 0); while flag: if svdOpts.maxit > 1e6 error('There''s a real problem here.') end [U, S, V, flag] = svds(data, nSVDs, 'L', svdOpts) svdOpts.maxit = svdOpts.maxit*2 end But from what I can tell, when you use 'L' as the third argument, the fourth argument is ignored, meaning I just have to deal with the fact that it's not converging? I'm not even really sure how to use the 'sigma' argument in place of the 'L' argument. I've also tried reducing the number of SVDs calculated to no avail. Any help on this matter would be much appreciated. EDIT While following up on the comments below, I found that the problem had to do with the way I was building my data matrices. Turned out I had accidentally inverted a matrix and had an input of size (4000x1) rather than (20x200), which was what was refusing to converge. I also did some more timing tets and found that the fourth argument was not, in fact, being ignored, so that's on me. Thanks for the help guys.

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  • C++ AI Design Question

    - by disney
    Hi, I am currently writing a bot for a MMORPG. Though, currently I am stuck at trying to figure out how to nicely implement this. The design problem is related to casting the character spells in the correct order. Here is a simple example to what I need to archieve. It's not related to casting them, but doing it in the correct order. I would know how simply cast them randomly, by checking which skill has not yet been casted, but in right order as being shown in the GUI, not really. note: the skill amount may differ, it's not always 3, maximum 10 though. Charactername < foobar has 3 skills. Skill 1: Name ( random1 ) cooldown ( 1000 ms ) cast duration ( 500 ms ) Skill 2: Name ( random2 ) cooldown ( 1500 ms ) cast duration ( 700 ms ) Skill 3: Name ( random3 ) cooldown ( 2000 ms ) cast duration ( 900 ms ) I don't really know how I could implement this, if anyone has some thoughts, feel free to share. I do know that most of the people don't like the idea of cheating in games, I don't like it either, nor I am actually playing the game, but its an interesting field for me. Thank you.

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  • Efficient (basic) regular expression implementation for streaming data

    - by Brendan Dolan-Gavitt
    I'm looking for an implementation of regular expression matching that operates on a stream of data -- i.e., it has an API that allows a user to pass in one character at a time and report when a match is found on the stream of characters seen so far. Only very basic (classic) regular expressions are needed, so a DFA/NFA based implementation seems like it would be well-suited to the problem. Based on the fact that it's possible to do regular expression matching using a DFA/NFA in a single linear sweep, it seems like a streaming implementation should be possible. Requirements: The library should try to wait until the full string has been read before performing the match. The data I have really is streaming; there is no way to know how much data will arrive, it's not possible to seek forward or backward. Implementing specific stream matching for a couple special cases is not an option, as I don't know in advance what patterns a user might want to look for. For the curious, my use case is the following: I have a system which intercepts memory writes inside a full system emulator, and I would like to have a way to identify memory writes that match a regular expression (e.g., one could use this to find the point in the system where a URL is written to memory). I have found (links de-linkified because I don't have enough reputation): stackoverflow.com/questions/1962220/apply-a-regex-on-stream stackoverflow.com/questions/716927/applying-a-regular-expression-to-a-java-i-o-stream www.codeguru.com/csharp/csharp/cs_data/searching/article.php/c14689/Building-a-Regular-Expression-Stream-Search-with-the-NET-Framework.htm But all of these attempt to convert the stream to a string first and then use a stock regular expression library. Another thought I had was to modify the RE2 library, but according to the author it is architected around the assumption that the entire string is in memory at the same time. If nothing's available, then I can start down the unhappy path of reinventing this wheel to fit my own needs, but I'd really rather not if I can avoid it. Any help would be greatly appreciated!

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