Search Results

Search found 5861 results on 235 pages for 'rich pixel vector'.

Page 208/235 | < Previous Page | 204 205 206 207 208 209 210 211 212 213 214 215  | Next Page >

  • Convert image color space and output separate channels in OpenCV

    - by Victor May
    I'm trying to reduce the runtime of a routine that converts an RGB image to a YCbCr image. My code looks like this: cv::Mat input(BGR->m_height, BGR->m_width, CV_8UC3, BGR->m_imageData); cv::Mat output(BGR->m_height, BGR->m_width, CV_8UC3); cv::cvtColor(input, output, CV_BGR2YCrCb); cv::Mat outputArr[3]; outputArr[0] = cv::Mat(BGR->m_height, BGR->m_width, CV_8UC1, Y->m_imageData); outputArr[1] = cv::Mat(BGR->m_height, BGR->m_width, CV_8UC1, Cr->m_imageData); outputArr[2] = cv::Mat(BGR->m_height, BGR->m_width, CV_8UC1, Cb->m_imageData); split(output,outputArr); But, this code is slow because there is a redundant split operation which copies the interleaved RGB image into the separate channel images. Is there a way to make the cvtColor function create an output that is already split into channel images? I tried to use constructors of the _OutputArray class that accepts a vector or array of matrices as an input, but it didn't work.

    Read the article

  • Wrapping unmanaged C++ with C++/CLI - a proper approach.

    - by Jamie
    Hi there, as stated in the title, I want to have my old C++ library working in managed .NET. I think of two possibilities: 1) I might try to compile the library with /clr and try "It Just Works" approach. 2) I might write a managed wrapper to the unmanaged library. First of all, I want to have my library working FAST, as it was in unmanaged environment. Thus, I am not sure if the first approach will not cause a large decrease in performance. However, it seems to be faster to implement (not a right word :-)) (assuming it will work for me). On the other hand, I think of some problems that might appear while writing a wrapper (e.g. how to wrap some STL collection (vector for instance)?) I think of writing a wrapper residing in the same project as the unmanaged C++ resides - is that a reasonable approach (e.g. MyUnmanagedClass and MyManagedClass in the same project, the second wrapping the other)? What would you suggest in that problem? Which solution is going to give me better performance of the resulting code? Thank you in advance for any suggestions and clues! Cheers

    Read the article

  • How to solve generic algebra using solver/library programmatically? Matlab, Mathematica, Wolfram etc?

    - by DevDevDev
    I'm trying to build an algebra trainer for students. I want to construct a representative problem, define constraints and relationships on the parameters, and then generate a bunch of Latex formatted problems from the representation. As an example: A specific question might be: If y < 0 and (x+3)(y-5) = 0, what is x? Answer (x = -3) I would like to encode this as a Latex formatted problem like. If $y<0$ and $(x+constant_1)(y+constant_2)=0$ what is the value of x? Answer = -constant_1 And plug into my problem solver constant_1 > 0, constant_1 < 60, constant_1 = INTEGER constant_2 < 0, constant_2 > -60, constant_2 = INTEGER Then it will randomly construct me pairs of (constant_1, constant_2) that I can feed into my Latex generator. Obviously this is an extremely simple example with no real "solving" but hopefully it gets the point across. Things I'm looking for ideally in priority order * Solve algebra problems * Definition of relationships relatively straight forward * Rich support for latex formatting (not just writing encoded strings) Thanks!

    Read the article

  • C++ syntax issue

    - by Doug
    It's late and I can't figure out what is wrong with my syntax. I have asked other people and they can't find the syntax error either so I came here on a friend's advice. template <typename TT> bool PuzzleSolver<TT>::solve ( const Clock &pz ) { possibConfigs_.push( pz.getInitial() ); vector< Configuration<TT> > next_; //error is on next line map< Configuration<TT> ,Configuration<TT> >::iterator found; while ( !possibConfigs_.empty() && possibConfigs_.front() != pz.getGoal() ) { Configuration<TT> cfg = possibConfigs_.front(); possibConfigs_.pop(); next_ = pz.getNext( cfg ); for ( int i = 0; i < next_.size(); i++ ) { found = seenConfigs_.find( next_[i] ); if ( found != seenConfigs_.end() ) { possibConfigs_.push( next_[i] ); seenConfigs_.insert( make_pair( next_[i], cfg ) ); } } } } What is wrong? Thanks for any help.

    Read the article

  • Extend and Overload MS and Point Types

    - by dr d b karron
    Do I have make my own Point and Vector types to overload them ? Why does this not work ? namespace System . windows { public partial struct Point : IFormattable { public static Point operator * ( Point P , double D ) { Point Po = new Point ( ); return Po; } } } namespace SilverlightApplication36 { public partial class MainPage : UserControl { public static void ShrinkingRectangle ( WriteableBitmap wBM , int x1 , int y1 , int x2 , int y2 , Color C ) { wBM . DrawRectangle ( x1 , y1 , x2 , y2 , Colors . Red ); Point Center = Mean ( x1 , y1 , x2 , y2 ); wBM . SetPixel ( Center , Colors.Blue , 3 ); Point P1 = new Point ( x1 , y1 ); Point P2 = new Point ( x1 , y2 ); Point P3 = new Point ( x1 , y2 ); Point P4 = new Point ( x2 , y1 ); const int Steps = 10; for ( int i = 0 ; i < Steps ; i++ ) { double iF = (double)(i+1) / (double)Steps; double jF = ( 1.0 - iF ); Point P11 = **P1 * jF;** } }

    Read the article

  • C++ Declarative Parsing Serialization

    - by Martin York
    Looking at Java and C# they manage to do some wicked processing based on special languaged based anotation (forgive me if that is the incorrect name). In C++ we have two problems with this: 1) There is no way to annotate a class with type information that is accessable at runtime. 2) Parsing the source to generate stuff is way to complex. But I was thinking that this could be done with some template meta-programming to achieve the same basic affect as anotations (still just thinking about it). Like char_traits that are specialised for the different types an xml_traits template could be used in a declaritive way. This traits class could be used to define how a class is serialised/deserialized by specializing the traits for the class you are trying to serialize. Example Thoughs: template<typename T> struct XML_traits { typedef XML_Empty Children; }; template<> struct XML_traits<Car> { typedef boost::mpl::vector<Body,Wheels,Engine> Children; }; template<typename T> std::ostream& Serialize(T const&) { // my template foo is not that strong. // but somthing like this. boost::mpl::for_each<typename XML_Traits<T>::Children,Serialize>(data); } template<> std::ostream& Serialize<XML_Empty>(T const&) { /* Do Nothing */ } My question is: Has anybody seen any projects/decumentation (not just XML) out there that uses techniques like this (template meta-programming) to emulate the concept of annotation used in languges like Java and C# that can then be used in code generation (to effectively automate the task by using a declaritive style). At this point in my research I am looking for more reading material and examples.

    Read the article

  • How is external memory, internal memory, and cache organized?

    - by goldenmean
    Consider a system as follows:= A hardware board having say ARM Cortex-A8 and Neon Vector coprocessor, and Embedded Linux OS running on Cortex-A8. On this environment, if there is some application - say, a video decoder is executing - then: How is it decided that which buffers would be in external memory, which ones would be allocated in internal SRAM, etc. When one says calloc/malloc on such system/code, the pointer returned is from which memory: internal or external? Can a user make buffers to be allocated to the memories of his choice (internal/external)? In ARM architectures, there is another memory called as Tightly coupled memory (TCM). What is that and how can user enable and use it? Can I declare buffers in this memory? Do I need to see the memory map (if any) of the hardware board to understand about all these different physical memories present in a typical hardware board? How much of a role does the OS play in distinguishing these different memories? Sorry for multiple questions, but i think they all are interlinked.

    Read the article

  • How do I stop js files being cached in IE?

    - by DoctaJonez
    Hello stackers! I've created a page that uses the CKEditor javascript rich edit control. It's a pretty neat control, especially seeing as it's free, but I'm having serious issues with the way it allows you to add templates. To add a template you need to modify the templates js file in the CKEditor templates folder. The documentation page describing it is here. This works fine until I want to update a template or add a new one (or anything else that requires me to modify the js file). Internet Explorer caches the js file and doesn't pick up the update. Emptying the cache allows the update to be picked up, but this isn't an acceptable solution. Whenever I update a template I do not want to tell all of the users across the organisation to empty their IE cache. There must be a better way! Is there a way to stop IE caching the js file? Or is there another solution to this problem?

    Read the article

  • 2D platformer gravity physics with slow-motion

    - by DD
    Hi all, I fine tuned my 2d platformer physics and when I added slow-motion I realized that it is messed up. The problem I have is that for some reason the physics still depends on framerate. So when I scale down time elapsed, every force is scaled down as well. So the jump force is scaled down, meaning in slow-motion, character jumps vertically smaller height and gravity force is scaled down as well so the character goes further in the air without falling. I'm sending update function in hopes that someone can help me out here (I separated vertical (jump, gravity) and walking (arbitrary walking direction on a platform - platforms can be of any angle) vectors): characterUpdate:(float)dt { //Compute walking velocity walkingAcceleration = direction of platform * walking acceleration constant * dt; initialWalkingVelocity = walkingVelocity; if( isWalking ) { if( !isJumping ) walkingVelocity = walkingVelocity + walkingAcceleration; else walkingVelocity = walkingVelocity + Vector( walking acceleration constant * dt, 0 ); } // Compute jump/fall velocity if( !isOnPlatform ) { initialVerticalVelocity = verticalVelocity; verticalVelocity = verticalVelocity + verticalAcceleration * dt; } // Add walking velocity position = position + ( walkingVelocity + initialWalkingVelocity ) * 0.5 * dt; //Add jump/fall velocity if not on a platform if( !isOnPlatform ) position = position + ( verticalVelocity + initialVerticalVelocity ) * 0.5 * dt; verticalAcceleration.y = Gravity * dt; }

    Read the article

  • Storing header and data sections in a CSV file

    - by morpheous
    This should be relatively easy to do, but after several hours straight programming my mind seems a bit frazzled and could do with some help. I have a C++ class which I am currently using to store read/write data to file. I was initially using binary data, but have decided to store the data as CSV in order to let programs written in other languages be able to load the data. The C++ class looks a bit like this: class BinaryData { public: BinaryData(); void serialize(std::ostream& output) const; void deserialize(std::istream& input); private: Header m_hdr; std::vector<Row> m_rows; }; I am simply rewriting the serialize/deserialize methods to write to a CSV file. I am not sure on the "best" way to store a header section and a "data" section in a "flat" CSV file though - any suggestions on the most sensible way to do this?

    Read the article

  • Counting in R data.table

    - by Simon Z.
    I have the following data.table set.seed(1) DT <- data.table(VAL = sample(c(1, 2, 3), 10, replace = TRUE)) VAL 1: 1 2: 2 3: 2 4: 3 5: 1 6: 3 7: 3 8: 2 9: 2 10: 1 Now I want to to perform two tasks: Count the occurrences of numbers in VAL. Count within all rows with the same value VAL (first, second, third occurrence) At the end I want the result VAL COUNT IDX 1: 1 3 1 2: 2 4 1 3: 2 4 2 4: 3 3 1 5: 1 3 2 6: 3 3 2 7: 3 3 3 8: 2 4 3 9: 2 4 4 10: 1 3 3 where COUNT defines task 1. and IDX task 2. I tried to work with which and length using .I: dt[, list(COUNT = length(VAL == VAL[.I]), IDX = which(which(VAL == VAL[.I]) == .I))] but this does not work as .I refers to a vector with the index, so I guess one must use .I[]. Though inside .I[] I again face the problem, that I do not have the row index and I do know (from reading data.table FAQ and following the posts here) that looping through rows should be avoided if possible. So, what's the data.table way?

    Read the article

  • how to add text in a created table in a richtextbox?

    - by francops henri
    I created a table in richtextbox like this : //Since too much string appending go for string builder StringBuilder tableRtf = new StringBuilder(); //beginning of rich text format,dont customize this begining line tableRtf.Append(@"{\rtf1 "); //create 5 rows with 3 cells each for (int i = 0; i < 5; i++) { tableRtf.Append(@"\trowd"); //A cell with width 1000. tableRtf.Append(@"\cellx1000"); //Another cell with width 2000.end point is 3000 (which is 1000+2000). tableRtf.Append(@"\cellx2000"); //Another cell with width 1000.end point is 4000 (which is 3000+1000) tableRtf.Append(@"\cellx3000"); //Another cell with width 1000.end point is 4000 (which is 3000+1000) tableRtf.Append(@"\cellx4000"); tableRtf.Append(@"\intbl \cell \row"); //create row } tableRtf.Append(@"\pard"); tableRtf.Append(@"}"); this.misc_tb.Rtf = tableRtf.ToString(); Now I want to know how I can put text in headers and in each cells. Do you have an idea? Thanks

    Read the article

  • How to use boost::fusion::transform on heterogeneous containers?

    - by Kyle
    Boost.org's example given for fusion::transform is as follows: struct triple { typedef int result_type; int operator()(int t) const { return t * 3; }; }; // ... assert(transform(make_vector(1,2,3), triple()) == make_vector(3,6,9)); Yet I'm not "getting it." The vector in their example contains elements all of the same type, but a major point of using fusion is containers of heterogeneous types. What if they had used make_vector(1, 'a', "howdy") instead? int operator()(int t) would need to become template<typename T> T& operator()(T& const t) But how would I write the result_type? template<typename T> typedef T& result_type certainly isn't valid syntax, and it wouldn't make sense even if it was, because it's not tied to the function.

    Read the article

  • Manifesto for Integrated Development Environments

    - by Hugo S Ferreira
    Have you recently take a peek at Coda, or Espresso, or Textmate? Or even Google Chrome's Developer Tools? They are well designed, intuitive, interface rich, and extensible. But Coda, Espresso or Textmate, among several, are text editors, not IDEs. On the other side, VIM and Emacs live in the last century, and Eclipse is an overbloated platform. This is more like an outcry for a decent, common infrastructure for REAL IDEs. But there's some questions attached: (i) what features are needed for such a product and (ii) what products are out there that could fullfil this need, and what are they missing. So here's my draft for a manifesto: Manifesto for Integrated Development Environments: We favor interactivity and productivity over syntax and tools. We favor inline, contextual documentation over man and html files. We favor high-definition, graphic-capable color screens over 80x25 character terminals. We favor the use of advanced input schemas over unintuitive keyboard shortcuts. We favor a common, extensible and customizable infrastructure over unmaintained chaintools. We know the difference between search&replace and refactoring. We know the difference between integrated debugging support over a terminal window. We know the difference between semantic-aware code-completion over dumb textual templates. We favor the usage of standards like (E)BNF.

    Read the article

  • how to bind/connect multiple UDP socket

    - by nicboul
    My initial UDP socket is binded to 127.0.0.1:9898. The first time that I get notified of incoming data by epoll/kqueue, I do recvfrom() and I fill a struct sockaddr called peer_name that contain the peer informations (ip:port). Then I create a new UPD socket using socket(), then I bind() this newly created socket to the same ip:port (127.0.0.1:9898) than my original socket. then I connect my newly created socket using connect() to the peer who just sent me something. I have the information in the struct sockaddr called peer_name. I then add my newly created socket in my epoll/kqueue vector and wait for notification. I would expect to ONLY receive UDP frame from the peer i'm ""connected to"". 1/ does netstat -a -p udp is suppose to show me the IP:PORT of the peer my newly created socket is ""connected to"" ? 2/ I'm probably doing something wrong since after creating my new socket, this socket receive all incoming UDP packets destinated to the IP:PORT I'm binded to, regardless of the source peer IP:PORT. I would like to see a working example of what I'm trying to do :) or any hint on what I'm doing wrong. thanks!

    Read the article

  • Is there a way to get the PREMATCH ($`) and POSTMATCH ($') from pcrecpp?

    - by Eric Peers
    Is there a way to obtain the C++ equivalent of Perl's PREMATCH ($`) and POSTMATCH ($') from pcrecpp? I would be happy with a string, a char *, or pairs indices/startpos+length that point at this. StringPiece seems like it might accomplish part of this, but I'm not certain how to get it. in perl: $_ = "Hello world"; if (/lo\s/) { $pre = $`; #should be "Hel" $post = $'; #should be "world" } in C++ I would have something like: string mystr = "Hello world"; //do I need to map this in a StringPiece? if (pcrecpp::RE("lo\s").PartialMatch(mystr)) { //should I use Consume or FindAndConsume? //What should I do here to get pre+post matches??? } pcre plainjane c seems to have the ability to return the vector with the matches including the "end" portion of the string, so I could theoretically extract such a pre/post variable, but that seems like a lot of work. I like the simplicty of the pcrecpp interface. Suggestions? Thanks! --Eric

    Read the article

  • JTable data only shown after scrolling

    - by Christian 'fuzi' Orgler
    I wrote a method, that creates my DefaultTableModel and there I'm going to add my records. When I set the model to my JTable, the data rows are blank. After scrolling the data gets displayed correct. How can I avoid this and display the data from the first moment? EDIT: I imported the javax.swing.table.DefaultTableModel -- is this correct? private DefaultTableModel _dtm; private void loadTable(Vector<Member> members) { loadTableModel(); try { lbl_state.setText("Please wait"); for (Member actMember : members) { String gender = ""; if (actMember.getGender() == MemberView.MEMBER_MALE) { gender = "männlich"; } else { gender = "weiblich"; } _dtm.addRow(new Object[]{ actMember.getNname(), actMember.getVname(), actMember.getCity(), actMember.getStreet(), actMember.getPlz(), actMember.getMail(), actMember.getPhonenumber(), actMember.getBirthdayString(), actMember.getStartDateString(), gender, actMember.getBankname(), actMember.getAccountnumber(), actMember.getBanknumber(), actMember.getGroup().toString(), (actMember.hasAccess() ? "JA" : "NEIN"), actMember.getWriteDateString(), (actMember.hasDrinkAbo() ? "JA" : "NEIN") }); } } catch (Exception ex) { System.err.println(ex.getMessage()); } tbl_results.setModel(_dtm); } private void loadTableModel() { _dtm = new DefaultTableModel(new Object[]{"Nachname", "Vorname", "Ort", "Straße", "PLZ", "E-Mail", "Telefon", "Geburtsdatum", "Beitrittsdatum", "Geschlecht", "Bankname", "Kontonummer", "Bankleitzahl", "Gruppe", "hat Zugriff", "Einschreibdatum", "Getränkeabo"}, 0); tbl_results.setAutoResizeMode(JTable.AUTO_RESIZE_ALL_COLUMNS); }

    Read the article

  • how to extract information from JSON using jQuery

    - by Richard Reddy
    Hi, I have a JSON response that is formatted from my C# WebMethod using the JavascriptSerializer Class. I currently get the following JSON back from my query: {"d":"[{\"Lat\":\"51.85036\",\"Long\":\"-8.48901\"},{\"Lat\":\"51.89857\",\"Long\":\"-8.47229\"}]"} I'm having an issue with my code below that I'm hoping someone might be able to shed some light on. I can't seem to get at the information out of the values returned to me. Ideally I would like to be able to read in the Lat and Long values for each row returned to me. Below is what I currently have: $.ajax({ type: "POST", url: "page.aspx/LoadWayPoints", data: "{'args': '" + $('numJourneys').val() + "'}", contentType: "application/json; charset=utf-8", dataType: "json", success: function (msg) { if (msg.d != '[]') { var lat = ""; var long = ""; $.each(msg.d, function () { lat = this['MapLatPosition']; long = this['MapLongPosition']; }); alert('lat =' + lat + ', long =' + long); } } }); I think the issue is something to do with how the JSON is formatted but I might be incorrect. Any help would be great. Thanks, Rich

    Read the article

  • Boost multi_index_container crash in release mode

    - by Zan Lynx
    I have a program that I just changed to using a boost::multi_index_container collection. After I did that and tested my code in debug mode, I was feeling pretty good about myself. However, then I compiled a release build with NDEBUG set, and the code crashed. Not immediately, but sometimes in single-threaded tests and often in multi-threaded tests. The segmentation faults happen deep inside boost insert and rotate functions related to the index updates and they are happening because a node has NULL left and right pointers. My code looks a bit like this: struct Implementation { typedef std::pair<uint32_t, uint32_t> update_pair_type; struct watch {}; struct update {}; typedef boost::multi_index_container< update_pair_type, boost::multi_index::indexed_by< boost::multi_index::ordered_unique< boost::multi_index::tag<watch>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::first> >, boost::multi_index::ordered_non_unique< boost::multi_index::tag<update>, boost::multi_index::member<update_pair_type, uint32_t, &update_pair_type::second> > > > update_map_type; typedef std::vector< update_pair_type > update_list_type; update_map_type update_map; update_map_type::iterator update_hint; void register_update(uint32_t watch, uint32_t update); void do_updates(uint32_t start, uint32_t end); }; void Implementation::register_update(uint32_t watch, uint32_t update) { update_pair_type new_pair( watch_offset, update_offset ); update_hint = update_map.insert(update_hint, new_pair); if( update_hint->second != update_offset ) { bool replaced _unused_ = update_map.replace(update_hint, new_pair); assert(replaced); } }

    Read the article

  • Why does the entity framework need an ICollection for lazy loading?

    - by Akk
    I want to write a rich domain class such as public class Product { public IEnumerable<Photo> Photos {get; private set;} public void AddPhoto(){...} public void RemovePhoto(){...} } But the entity framework (V4 code first approach) requires an ICollection type for lazy loading! The above code no longer works as designed since clients can bypass the AddPhoto / RemovePhoto method and directly call the add method on ICollection. This is not good. public class Product { public ICollection<Photo> Photos {get; private set;} //Bad public void AddPhoto(){...} public void RemovePhoto(){...} } It's getting really frustrating trying to implement DDD with the EF4. Why did they choose the ICollection for lazy loading? How can i overcome this? Does NHibernate offer me a better DDD experience?

    Read the article

  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

    Read the article

  • Specifying character

    - by danutenshu
    So below I have a code in C++ that is supposed to invert the arguments in a vector, but not the sequence. I have listed my problems as sidenotes in the code below. The invert function is supposed to invert each argument, and then the main function just outputs the inverted words in same order For instance, program("one two three four")=ruof eerth owt eno #include <iostream> #include <string> using namespace std; int invert(string normal) { string inverted; for (int num=normal.size()-1; num>=0; num--) { inverted.append(normal[num]); //I don't know how to get each character //I need another command for append } return **inverted**; <---- } int main(int argc, char* argv[]) { string text; for (int a=1; a<argc; a++) { text.append(invert(argv[a])); //Can't run the invert function text.append(" "); } cout << text << endl; return 0; }

    Read the article

  • iPhone --- 3DES Encryption returns "wrong" results?

    - by Jan Gressmann
    Hello fellow developers, I have some serious trouble with a CommonCrypto function. There are two existing applications for BlackBerry and Windows Mobile, both use Triple-DES encryption with ECB mode for data exchange. On either the encrypted results are the same. Now I want to implent the 3DES encryption into our iPhone application, so I went straight for CommonCrypto: http://www.opensource.apple.com/source/CommonCrypto/CommonCrypto-32207/CommonCrypto/CommonCryptor.h I get some results if I use CBC mode, but they do not correspond with the results of Java or C#. Anyway, I want to use ECB mode, but I don't get this working at all - there is a parameter error showing up... This is my call for the ECB mode... I stripped it a little bit: const void *vplainText; plainTextBufferSize = [@"Hello World!" length]; bufferPtrSize = (plainTextBufferSize + kCCBlockSize3DES) & ~(kCCBlockSize3DES - 1); plainText = (const void *) [@"Hello World!" UTF8String]; NSString *key = @"abcdeabcdeabcdeabcdeabcd"; ccStatus = CCCrypt(kCCEncrypt, kCCAlgorithm3DES, kCCOptionECBMode, key, kCCKeySize3DES, nil, // iv, not used with ECB plainText, plainTextBufferSize, (void *)bufferPtr, // output bufferPtrSize, &movedBytes); t is more or less the code from here: http://discussions.apple.com/thread.jspa?messageID=9017515 But as already mentioned, I get a parameter error each time... When I use kCCOptionPKCS7Padding instead of kCCOptionECBMode and set the same initialization vector in C# and my iPhone code, the iPhone gives me different results. Is there a mistake by getting my output from the bufferPtr? Currently I get the encrypted stuff this way: NSData *myData = [NSData dataWithBytes:(const void *)bufferPtr length:(NSUInteger)movedBytes]; result = [[NSString alloc] initWithData:myData encoding:NSISOLatin1StringEncoding]; It seems I almost tried every setting twice, different encodings and so on... where is my error?

    Read the article

  • Looking for Go equivalent of scanf.

    - by Stephen Hsu
    I'm looking for the Go equivalent of scanf(). I tried with following code: 1 package main 2 3 import ( 4 "scanner" 5 "os" 6 "fmt" 7 ) 8 9 func main() { 10 var s scanner.Scanner 11 s.Init(os.Stdin) 12 s.Mode = scanner.ScanInts 13 tok := s.Scan() 14 for tok != scanner.EOF { 15 fmt.Printf("%d ", tok) 16 tok = s.Scan() 17 } 18 fmt.Println() 19 } I run it with input from a text with a line of integers. But it always output -3 -3 ... And how to scan a line composed of a string and some integers? Changing the mode whenever encounter a new data type? The Package documentation: Package scanner A general-purpose scanner for UTF-8 encoded text. But it seems that the scanner is not for general use. Updated code: func main() { n := scanf() fmt.Println(n) fmt.Println(len(n)) } func scanf() []int { nums := new(vector.IntVector) reader := bufio.NewReader(os.Stdin) str, err := reader.ReadString('\n') for err != os.EOF { fields := strings.Fields(str) for _, f := range fields { i, _ := strconv.Atoi(f) nums.Push(i) } str, err = reader.ReadString('\n') } r := make([]int, nums.Len()) for i := 0; i < nums.Len(); i++ { r[i] = nums.At(i) } return r }

    Read the article

  • Rendering maps from raw SVG data in Java

    - by Lunikon
    In an application of mine I have to display locations and great circle paths in a map which is rendered to PNG and then displayed on the web. For this I simply use a world map (NASA's Blue Marbel in fact) scaled to various "zoom levels" as base image and only display the a part of it matching the final image size and fitting all items to be displayed. Straight forward so far. Now I came across Wikipedia's awesome blank SVG maps which contain all the country codes for easy reference and I was wondering whether it was possible to use those to have more customized colors and to highliht countries etc. So I did a bit of googling and was looking for Java libraries which would enable me to load the blank SVG map to memory allows for easy reference/selection of certain paths do manipulations of coloring, stroke widths etc render to a buffered image as the background for the great-circle paths/nodes What I came across quite often was Batik, but it looks like a really heavy framework and I'm not quite sure whether it is what I'm looking for. I have recently played around with Raphaël a bit and I like the way it handles working with vector graphics in code. If the Java framework for my purpose would feature a similar interface, that would be a nice-to-have. Any recommendations what toolset would be approriate for my purposes?

    Read the article

< Previous Page | 204 205 206 207 208 209 210 211 212 213 214 215  | Next Page >