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  • Getting Values from fetched Core Data

    - by user571905
    Hi there, Thanks to the wonderful people on this forum, I have overcome most of my Core Data woes. However one persists, and I'm certain it is a simple fix. I have a recipe app that parses an XML doc on load and puts the data in Core Data. Then I search that Core Data for particular recipes, ingredients, etc. Everything is working with one exception... I cannot do anything with the data I retrieve. For example, I search the core data for "eggplant" and get this at the end of the process: "<RecipeData: 0x6112a40> (entity: RecipeData; id: 0x6113880 <x-coredata:///RecipeData/tCDE9A0EE-DA3F-4BD0-AEF8-3C038586991D4> ; data: {\n ingredients = \"Eggplant|Cheese|Tomatoes|\";\n name = \"Eggplant Parm\";\n time = 40;\n})" How do I get the info out of there? I tried looping through, but that causes the app to crash: for (NSString* key in selectedRecipe) { id value = [selectedRecipe objectForKey:key]; NSLog(@"IN LOOP: %@", value); } Any suggestions? Thank you for your time.

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  • iPad search bar bad memory access?

    - by Geoff Baum
    Hello all, So I am trying to implement a search bar in my app and am very close but can't seem to figure out where this memory error is occurring. This is what part of my search method looks like: filters = [[NSMutableArray alloc] init]; NSString *searchText = detailSearch.text; NSMutableArray *searchArray = [[NSMutableArray alloc] init]; // Normally holds the object (ex: 70 locations) searchArray = self.copyOfFilters ; //This is the line that is breaking after ~2-3 letters are entered in the search for (NSString *sTemp in searchArray) { NSRange titleResultsRange = [sTemp rangeOfString:searchText options:NSCaseInsensitiveSearch]; if (titleResultsRange.length > 0) [filters addObject:sTemp]; } displayedFilters = filters; copyOfFilters is a deep copy of the displayed filters that appear when the view first loads via: self.copyOfFilters = [[NSMutableArray alloc] initWithArray:displayedFilters copyItems:YES]; I have traced through the entry of letters and it is accurate after 2 letters, but once you try and enter a letter after a space in the search bar, it crashes. The value of copyOfFilters = {(int)[$VAR count]} objects. Does anyone know what may be causing this? Thanks!

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  • Bulk update & occasional insert (coredata) - Too slow

    - by Andrew
    Update: Currently looking into NSSET's minusSet links: http://stackoverflow.com/questions/1475636/comparing-two-arrays Hi guys, Could benefit from your wisdom here.. I'm using Coredata in my app, on first launch I download a data file and insert over 500 objects (each with 60 attributes) - fast, no problem. Each subsequent launch I download an updated version of the file, from which I need to update all existing objects' attributes (except maybe 5 attributes) and create new ones for items which have been added to the downloaded file. So, first launch I get 500 objects.. say a week later my file now contains 507 items.. I create two arrays, one for existing and one for downloaded. NSArray *peopleArrayDownloaded = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeopleTemp]; NSArray *peopleArrayExisting = [CoreDataHelper getObjectsFromContext:@"person" :@"person_id" :YES :managedObjectContextPeople]; If the count of each array is equal then I just do this: NSUInteger index = 0; if ([peopleArrayExisting count] == [peopleArrayDownloaded count]) { NSLog(@"Number of people downloaded is same as the number of people existing"); for (person *existingPerson in peopleArrayExisting) { person *tempPerson = [peopleArrayDownloaded objectAtIndex:index]; // NSLog(@"Updating id: %@ with id: %@",existingPerson.person_id,tempPerson.person_id); // I have 60 attributes which I to update on each object, is there a quicker way other than overwriting existing? index++; } } else { NSLog(@"Number of people downloaded is different to number of players existing"); So now comes the slow part. I end up using this (which is tooooo slow): NSLog(@"Need people added to the league"); for (person *tempPerson in peopeArrayDownloaded) { NSPredicate *predicate = [NSPredicate predicateWithFormat:@"person_id = %@",tempPerson.person_id]; // NSLog(@"Searching for existing person, person_id: %@",existingPerson.person_id); NSArray *filteredArray = [peopleArrayExisting filteredArrayUsingPredicate:predicate]; if ([filteredArray count] == 0) { NSLog(@"Couldn't find an existing person in the downloaded file. Adding.."); person *newPerson = [NSEntityDescription insertNewObjectForEntityForName:@"person" inManagedObjectContext:managedObjectContextPeople]; Is there a way to generate a new array of index items referring to the additional items in my downloaded file? Incidentally, on my tableViews I'm using NSFetchedResultsController so updating attributes will call [cell setNeedsDisplay]; .. about 60 times per cell, not a good thing and it can crash the app. Thanks for reading :)

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  • TabBars and iOS 7

    - by MichaelScaria
    I have a UITabbarController that I'm pushing another controller on top of using a UINavigationController. On iOS 6 and below, the tabBar of the parent controller slides away and the toolbar of the new view controller is presented. But on iOS 7 the tabBar doesn't animate away even if I run the code [self.navigationController setToolbarHidden:YES animated:NO]; EDIT - Okay I narrowed my problem to iOS 7 not respecting the hidesBottomBarWhenPushed property, I followed the answers in hidesBottomBarWhenPushed ignored in iOS 7 but it didn't work. The view that is pushed has a toolbar with buttons and the buttons are responding to touches, it's just that the tabBar is on top of the toolbar.

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  • Get info for remote audio files

    - by Yola
    to get metadata for audio file i can use: NSDictionary *aMetadata = [aPath MDIAttributes:[aPath allMDIAttributesNames]]; but it doesn't work with remote files, in case of images i solved this problem with CGImageSourceRef and so on functions. Does anybody know something like this for audio files?

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  • App rejected due to "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution"

    - by sunny
    My app got rejected by the apple because of the reason "iPhone Apps must also run on iPad without modification, at iPhone resolution, and at 2X iPhone 3GS resolution".Apple suggested that "to support the iPad 3GS 2X, and this issue is usually resolved through settings in "compatibility" mode. "no black bar's or borders"".So,my question is how to set and run the app in compatibility mode.Any one having this issue please help on this issue.I have no idea to go forward. Please any suggestions and help thanks in advance.

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  • Which trick uses Apple to show icons in the dock contextual menu ?

    - by Matthieu Riegler
    My question is quite simple : To use a custom menu for the apps icon on the dock, - (NSMenu*) applicationDockMenu: (id) sender; of the NSApplicationDelegate has to return the menu that the dock will display. Using setImage on a NSMenuItem, you can normaly add icons to the menu. They show up on the normal menu, but not on in contextual menu of the app's dock icon. Then how did Apple manage QuickTime, XCode, Preview to show icons in the list of recent opened files accessible in their dock contextual menu ? Thx.

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  • Is `super` local variable?

    - by Michael
    // A : Parent @implementation A -(id) init { // change self here then return it } @end A A *a = [[A alloc] init]; a. Just wondering, if self is a local variable or global? If it's local then what is the point of self = [super init] in init? I can successfully define some local variable and use like this, why would I need to assign it to self. -(id) init { id tmp = [super init]; if(tmp != nil) { //do stuff } return tmp; } b. If [super init] returns some other object instance and I have to overwrite self then I will not be able to access A's methods any more, since it will be completely new object? Am I right? c. super and self pointing to the same memory and the major difference between them is method lookup order. Am I right? sorry, don't have Mac to try, learning theory as for now...

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  • Using iPhone Core Data to many Relationship

    - by BLeB
    When I define a to many relationship between entities in Xcode and then generate the data class from the entity I get a header with the following methods defined: @interface PriceList (CoreDataGeneratedAccessors) - (void)addItemsObject:(PriceListItem *)value; - (void)removeItemsObject:(PriceListItem *)value; - (void)addItems:(NSSet *)value; - (void)removeItems:(NSSet *)value; @end When I attempt to call addItemsObject with the following code a doesNotRecognizeSelector exception is thrown. PriceListItem *item = [NSEntityDescription insertNewObjectForEntityForName:@"PriceListItem" inManagedObjectContext:managedObjectContext]; item.cat = [attributeDict valueForKey:@"c"]; item.sel = [attributeDict valueForKey:@"s"]; [self addItemsObject:item]; From what I have read I do not have to implement these methods and that they are generated at runtime. Any ideas?

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  • if (self = [super init]) vs. if ((self = [super init]))

    - by JOM
    Was just doing a code review and started to wonder: I thought if (self = [super init]) checks whether assigning return value of [super init] to variable self was successful or not (value of operation). Thus (self = nil) would actually be TRUE. I thought if ((self = [super init])) checks what is the value of self after assignment (value of variable). Thus ((self = nil)) would be FALSE. Which one is the correct way to use when initializing your own classes? Apple documentation uses the former one (for example here), which style I'm actually using now.

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  • Check if NSString exists in custom object in NSArray

    - by Paul Peelen
    I have an NSArray with Store objects. Each Store object has two NSString objects; StoreID and Name. I would like to check quickly if an ID exists in this NSArray with Store objects. Example: Store *s1 = [[Store alloc] init]; s1.name = @"Some Name"; s1.id = @"123ABC"; Store *s2 = [[Store alloc] init]; s2.name = @"Some Other Name"; s2.id = @"ABC123"; NSArray *array = [[NSArray alloc] initWithObjects:s1, s2, nil]; NSString *myIdOne = @"ABCDEF"; NSString *myIdTwo = @"123ABC"; BOOL myIdOneExists = ...? BOOL myIdTwoExists = ...? Its the ...? I need to figure out. I know I can do this using a for loop and break when found... but this seems to me like an nasty approach since the NSArray could contain thousands of objects,... theoretically. So I would like to know about a better solution.

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  • What happens inside the try block?

    - by dontWatchMyProfile
    Example: @try { // 1) do bad stuff that can throw an exception... // 2) do some more stuff // 3) ...and more... } @catch (NSException *e) { NSLog(@"Error: %@: %@", [e name], [e reason]); } If 1) throws an exception, is the block immediately canceled like a return in a function or a break in a loop? Or will 2) and 3) be processed no matter what happens in 1)?

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  • The delegate method "clickedButtonAtIndex:" is not called.

    - by sagiftw
    Hello everyone! I have created an alert view with two buttons using the following code: UIAlertView *alertView = [[UIAlertView alloc] initWithTitle: title message: msg delegate:nil cancelButtonTitle:@"Replay" otherButtonTitles:@"Highscore", nil]; [alertView show]; I want to run some code when one of the buttons is clicked. In order to do so, I have added the following method to the delegate.m file: - (void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { if (buttonIndex==0) //Run some code else //Other code } But this method is not called when I press either of the buttons! Can someone tell me why? Thanks in advance, Sagiftw

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  • Multiple Apps Possible via Launch Services, want to Specify Particular One

    - by Andrew
    Here's the issue: I have a list of App names that I want to launch. They do not include a path (e.g. {"VLC","Microsoft Word"}. I have two different copies of VLC in different directories. I would like Launch Services to ONLY open the one from /Applications/ and not EVER launch from /Applications/AnotherDirectory I want to get the path of these, and test to see what Launch Services wants to launch (via bash with "open" or applescript via "tell _ to launch" or [NSWorkspace launch...]) The only way that I have come up with to test the path of a file about to be launched by launch services is: Applescript: tell application "Finder" to return the (posix path of (path to application "VLC" as alias)) That works fine, but launches the app (which I don't want at all). Suggestions?

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  • Application crashes after when array of images are stored

    - by sujyanarayan
    Hi, I'm getting the screenshots from the following code:- CGImageRef cgScreen = UIGetScreenImage(); if (cgScreen) { UIImage *result = [UIImage imageWithCGImage:cgScreen]; CGImageRelease(cgScreen); return result; } I'm calling the above code in a timer of 1/1.0 seconds as:- [array addObject:[UIImage imageWithScreenContents]]; where imagewithScreenContents is a function. But after some seconds i.e after adding 90 frames application crashes. I'm unable to understand the problem. Can somebody help me in solving the problem. Thanks in Adv.

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  • Filtering NSMutableArray based on enum property

    - by Marty
    I've got an NSMutableArray filled with objects of type "GameObject". GameObject has a number of properties, one of which being "gameObjectType" . "gameObjectType" is of type GameObjectTypeEnum. I want to be able to filter this NSMutableArray so only GameObjects of a certain type are returned. I've got the following in place, but it's giving me a "BAD ACCESS" error: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"gameObjectType = %@", gameObjectType]; return [gameObjects filteredArrayUsingPredicate:predicate]; Is it possible to pass a "custom" type (ie, this enum I've defined) into the predicateWithFormat call?

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  • NSImage acting weird

    - by Chetan
    Why is this code setting artistImage to an image with 0 width and 0 height? NSURL *artistImageURL = [NSURL URLWithString:@"http://userserve-ak.last.fm/serve/252/8581581.jpg"]; NSImage *artistImage = [[NSImage alloc] initWithContentsOfURL:artistImageURL];

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  • Writing an AI for a turn-based board game

    - by Cyril
    Hi, i'm currently programming a board game (8x8) in which I need to develop an AI. I have read a lot of articles about AI in board games, minmax with or without alphabeta pruning, but I don't really know how to implements this, I don't know where to start... About my game, this is a turn-based game, each player has pieces on the board, they have to pick one and choose in moving this piece (1 or 2 cells max) or clone the piece (1 cell max). At the moment, I have a really stupid AI which choose a random piece then choose a random move to play... Could you please give me some clues, on how to implement this functionality ? Best regards

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