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  • iPad App design decision

    - by Comma
    I would like to develop a reader app for viewing and manipulating proprietary format documents. The documents are 2D. (Might add some cool page flip effects) The interface is similar to that of mobile safari. I'm trying to decide whether to write this in Quartz2D or OpenGL ES. I have no prior experience with either of those. Any suggestions?

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  • Detect iphone region

    - by camilo
    Hi. In my app, the user is supposed to insert a phone number, which is then displayed somewhere else. In the contacts application, when displaying a phone number, it automatically appears in the format of the language selected by the user. Is there a way to do this automatically, or a way to detect the region and then adapt the displayed string?

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  • How to check in which position (landscape or portrait) os the iPhone now?

    - by Knodel
    I have an app with a tab bar, and nav controllers in each tab. When user shakes the device, a UIImageView appears as a child view in the nav controller. But the UIImageView must contain a special image, depending on the device's current orientation. If I write just - (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation) if (interfaceOrientation == UIInterfaceOrientationPortrait|| interfaceOrientation == UIInterfaceOrientationPortraitUpsideDown) { //Code } else if (interfaceOrientation == UIInterfaceOrientationLandscapeRight||interfaceOrientation == UIInterfaceOrientationLandscapeLeft) { //Code } } The view just goes crazy if user rotated the device before shaking. Is there a method to get iPhones current orientation?

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  • Trying to understand crash log output

    - by John Smith
    I'm trying to understand debug output from a crash log. I have the following line from the crashlog: 22 FG 0x00022b94 0x1000 + 138132 I understand how to use atos on 0x00022b94 to get the source code location. What I would like to know is why the crash log helpfully splits that number into 0x1000 + 138132? I have googled and the googles failed me.

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  • How to change size of UIButton

    - by Adam
    I'm trying to resize a UIButton in my iPhone app. I have a UIButton synthesized and when I call the following code, it moves on the screen, but the width & height of the button never change. button.frame.size = CGRectMake(104, 68, 158, 70); For example, when I change the height (70) to 40, the height of the button does not change. If I change the x or y, however, it will move on the screen. Any ideas?

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  • How can I run Gcov over an installed Cocoa application?

    - by Joe
    I have a Cocoa application which uses an installer. I want to be able to run code coverage over the code (after it has been installed). This is not the usual unit-test scenario where a single binary will run a suite of tests. Rather, the tests in question will interact with the UI and the app back-end whilst it is running, so I ideally want to be able to start the application knowing that Gcov is profiling it and then run tests against it. Any ideas?

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  • Prevent custom AccessoryView from showing selection when it's UITableViewCell is selected.

    - by groomsy
    To reproduce this, create a UITableView that contains cells with custom AccessoryViews (such as buttons to perform a specific action where touching the other part of the UITableViewCell should perform a different action). If you touch (select) the UITableView, the AccessoryView shows selection (as thought it was touched) as well. I want to prevent this and only show the AccessoryView's selected state when they actually touch the AccessoryView. Thanks in advance, groomsy

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  • How to calculate the y-pixels of someones weight on a graph? (math+programming question)

    - by RexOnRoids
    I'm not that smart like some of you geniuses. I need some help from a math whiz. My app draws a graph of the users weight over time. I need a surefire way to always get the right pixel position to draw the weight point at for a given weight. For example, say I want to plot the weight 80.0(kg) on the graph when the range of weights is 80.0 to 40.0kg. I want to be able to plug in the weight (given I know the highest and lowest weights in the range also) and get the pixel result 400(y) (for the top of the graph). The graph is 300 pixels high (starts at 100 and ends at 400). The highest weight 80kg would be plot at 400 while the lowest weight 40kg would be plot at 100. And the intermediate weights should be plotted appropriately. I tried this but it does not work: -(float)weightToPixel:(float)theWeight { float graphMaxY = 400; //The TOP of the graph float graphMinY = 100; //The BOTTOM of the graph float yOffset = 100; //Graph itself is offset 100 pixels in the Y direction float coordDiff = graphMaxY-graphMinY; //The size in pixels of the graph float weightDiff = self.highestWeight-self.lowestWeight; //The weight gap float pixelIncrement = coordDiff/weightDiff; float weightY = (theWeight*pixelIncrement)-(coordDiff-yOffset); //The return value return weightYpixel; }

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  • Can I change an NSDictionaries key?

    - by Mark Reid
    I have an NSDictionary object that is populated by NSMutableStrings for its keys and objects. I have been able to change the key by changing the original NSMutableString with the setString: method. They key however remains the same regardless of the contents of the string used to set the key initially. My question is, is the key protected from being changed meaning it will always be the same unless I remove it and add another to the dictionary? Thanks.

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  • Is there a way to update the height of a single UITableViewCell, without recalculating the height for every cell?

    - by Chris Vasselli
    I have a UITableView with a few different sections. One section contains cells that will resize as a user types text into a UITextView. Another section contains cells that render HTML content, for which calculating the height is relatively expensive. Right now when the user types into the UITextView, in order to get the table view to update the height of the cell, I call [self.tableView beginUpdates]; [self.tableView endUpdates]; However, this causes the table to recalculate the height of every cell in the table, when I really only need to update the single cell that was typed into. Not only that, but instead of recalculating the estimated height using tableView:estimatedHeightForRowAtIndexPath:, it calls tableView:heightForRowAtIndexPath: for every cell, even those not being displayed. Is there any way to ask the table view to update just the height of a single cell, without doing all of this unnecessary work? Update I'm still looking for a solution to this. As suggested, I've tried using reloadRowsAtIndexPaths:, but it doesn't look like this will work. Calling reloadRowsAtIndexPaths: with even a single row will still cause heightForRowAtIndexPath: to be called for every row, even though cellForRowAtIndexPath: will only be called for the row you requested. In fact, it looks like any time a row is inserted, deleted, or reloaded, heightForRowAtIndexPath: is called for every row in the table cell. I've also tried putting code in willDisplayCell:forRowAtIndexPath: to calculate the height just before a cell is going to appear. In order for this to work, I would need to force the table view to re-request the height for the row after I do the calculation. Unfortunately, calling [self.tableView beginUpdates]; [self.tableView endUpdates]; from willDisplayCell:forRowAtIndexPath: causes an index out of bounds exception deep in UITableView's internal code. I guess they don't expect us to do this. I can't help but feel like it's a bug in the SDK that in response to [self.tableView endUpdates] it doesn't call estimatedHeightForRowAtIndexPath: for cells that aren't visible, but I'm still trying to find some kind of workaround. Any help is appreciated.

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  • How to Parse through nsXml Parser.

    - by chsab420
    Hey All, i am very new to iphone Development and i am asked to use nsxml parser to parse xml from a google api. i have parsed another url which has xml but i am not able to parse google's because it is using id's to store data rather than inside tag. i.e. Can somebody help me that how can i parse the attribute inside the tag. Thanks & Regards

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  • does != nil check for 0x0?

    - by 4thSpace
    I have a custom class and check that a property isn't 0x0 by doing: if(myinstance.someproperty != nil){ //do something } However, even if someproperty is 0x0, I still go into the conditional. someproperty is of another class type. Is there some other way to check this?

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  • Return NSString from a recursive function

    - by Dave
    Hi, I have a recursive function that is designed to take parse a tree and store all the values of the tree nodes in an NSString. Is the algorithm below correct? NSString* finalString = [self parseTree:rootNode string:@""]; -(NSString*)parseTree:(Node*)currentNode string:(NSMutableString*)myString { [myString appendText:currentNode.value]; for(int i=0;i<[currentNode.children length];i++){ return [self parseTree:[currentNode.children] objectAtIndex:i] string:myString]; } }

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  • Does this singleton pattern make sense?

    - by dontWatchMyProfile
    @implementation MySingletonClass static MySingletonClass *sharedInstance = nil; + (MySingletonClass*)sharedInstance { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [[self alloc] init]; } } return sharedInstance; } + (id)alloc { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [super alloc]; return sharedInstance; } } return nil; } + (id)allocWithZone:(NSZone *)zone { @synchronized(self) { if (sharedInstance == nil) { sharedInstance = [super allocWithZone:zone]; return sharedInstance; } } return nil; } -(id)init { self = [super init]; if (self != nil) { // initialize stuff here } return self; } @end Not sure if it's ok to overwrite both alloc and allocWithZone: like this...?

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  • if (self = [super init]) vs. if ((self = [super init]))

    - by JOM
    Was just doing a code review and started to wonder: I thought if (self = [super init]) checks whether assigning return value of [super init] to variable self was successful or not (value of operation). Thus (self = nil) would actually be TRUE. I thought if ((self = [super init])) checks what is the value of self after assignment (value of variable). Thus ((self = nil)) would be FALSE. Which one is the correct way to use when initializing your own classes? Apple documentation uses the former one (for example here), which style I'm actually using now.

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  • Core Data-Linking one-to-many relationships

    - by Stelmate
    I have a one-to-many relationship where each department has many employees. When I create a new employee object I just link it to the parent department manually by setting the property to the instance of the department I have fetched from my fetch request. However, this seems to be improper because when I try to access the set of employees from the department by simply accessing the .employees property on my department object instance it returns a 0 count. Isn't the fault suppose to fire once I access a property? Am I linking my parent/child objects incorrectly?

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  • ObjC: required to optional

    - by Joschy
    Hello Guys! Situation: A protocol A implements a protocol B. B has some @optional and some (@)required methods. Question: Is it possible in protocol A to set a method from B to the opposite (opt. to reeq. and vv.)? Cheers!

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  • Access problem with NSMutableArray

    - by pbcoder
    Hi, my problem is that I can't access my NSMutableArray in - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {}. I create my NSMutableArray here: nodes = [xmlDoc nodesForXPath:@"/xml/items/item/short_desc" error:nil]; if (nodes != nil && [nodes count] >= 1) { for (int i = 0; i < [nodes count]; i++) { CXMLElement *resultElement = [nodes objectAtIndex:i]; result = [[[[resultElement attributeForName:@"data"] stringValue] copy] autorelease]; [short_desc addObject:result]; } } and I can print out the content of short_desc everywhere with: NSLog([short_desc objectAtIndex:0]); but not in: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = [name objectAtIndex:0]; labelDate.text = date; ..... return cell;} if I use: - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { ..... NSString *date = @"text..."; labelDate.text = date; ..... return cell;} it works correctly. ANY SOLUTION FOR THIS PROBLEM???

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  • NSTimer won't stop it only resets when invalidated & released

    - by J Fries
    When I press my stop button to stop the timer it just resets to the original time and begins counting down again. I have looked everywhere and all I have found is "invalidate" and it isn't working. I want the time to stop when I hit stop and the label to display the original time. I also turned off automatic counting so I could try releasing and it is giving me an error: 0x10e20a5: movl 16(%edx), %edx EXC_BAD_ACCESS (code=2, address=0x10) `NSTimer *rockettTimer; int rocketCount; @interface FirstViewController () @property (strong, nonatomic) IBOutlet UILabel *rocketTimer; - (IBAction)stopButton:(id)sender; - (IBAction)startButton:(id)sender; @end @implementation FirstViewController @synthesize rocketTimer; -(void) rocketTimerRun{ rocketCount = rocketCount - 1; int minuts = rocketCount / 60; int seconds = rocketCount - (minuts * 60); NSString *timerOutput = [NSString stringWithFormat:@"%d:%.2d", minuts, seconds]; rocketTimer.text = timerOutput; } - (IBAction)startButton:(id)sender { rocketCount = 180; rockettTimer = [NSTimer scheduledTimerWithTimeInterval:1.0 target:self selector:@selector(rocketTimerRun) userInfo:nil repeats:YES]; - (IBAction)stopButton:(id)sender { [rockettTimer invalidate]; //[rockettTimer release]; } - (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view, typically from a nib. } - (void)viewDidUnload { [self setRocketTimer:nil]; [super viewDidUnload]; // Release any retained subviews of the main view. } - (BOOL)shouldAutorotateToInterfaceOrientation: (UIInterfaceOrientation)interfaceOrientation { if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) { return (interfaceOrientation != UIInterfaceOrientationPortraitUpsideDown); } else { return YES; } } @end`

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