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  • Announcement Oracle Virtual Networking

    - by uwes
    Oracle Virtual Networking information and collateral are now available on Oracle.com and Oracle Technical Network (OTN). Oracle Virtual Networking revolutionizes data center economics with a complete portfolio of hardware and software products to provision and manage virtual I/O and networks for servers and storage. These products are available for ordering now. They were part of the Xsigo acquisition on November 6, 2012. For More Information Go To: Oracle Fabric Interconnect oracle.com OTN Oracle Fabric Manager oracle.com OTN Oracle Fabric Monitor oracle.com OTN Oracle SDN oracle.com OTN

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  • Elevating Customer Experience through Enterprise Social Networking

    - by john.brunswick
    I am not sure about most people, but I really dislike automated call center routing systems. They are impersonal and convey a sense that the company I am dealing with does not see the value of providing customer service that increases positive perception of their brand. By the time I am connected with a live support representative I am actually more frustrated than before I originally dialed. Each time a company interacts with its customers or prospects there is an opportunity to enhance that relationship. Technical enablers like call center routing systems can be a double edged sword - providing process efficiencies, but removing the human context of some interactions that can build a lot of long term value and create substantial repeat business. Certain web systems, available through "chat with a representative" now links on some web sites, provide a quick and easy way to get in touch with someone and cut down on help desk calls, but miss the opportunity to deliver an even more personal experience to customers and prospects. As more and more users head to the web for self-service and product information, the quality of this interaction becomes critical to supporting a company's brand image and viability. It takes very little effort to go a step further and elevate customer experience, without adding significant cost through social enterprise software technologies. Enterprise Social Networking Social networking technologies have slowly gained footholds in the enterprise, evolving from something that people may have been simply curious about, to tools that have started to provide tangible value in the enterprise. Much like instant messaging, once considered a toy in the enterprise, expertise search, blogs as communications tools, wikis for tacit knowledge sharing are all seeing adoption in a way that is directly applicable to the business and quickly adding value. So where does social networking come in when trying to enhance customer experience?

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  • What is the best resource or method for learning more about servers and networking?

    - by kaleidomedallion
    I can get around a server to some degree, but everything I have learned has been as I have needed to learn it. Every once in a while I will learn about some new command that will revolutionize how I think about systems and networking, and realize how I could have been using it this whole time if only I had known about it. Anything to bring someone from novice to some kind of fluency? Do I just need to earn the battle scars bit by bit over the course of years? (I mean of course I do but what can I do to help it be not quite so painful?) For instance, I am still fuzzy on all of networking. Any help would be greatly appreciated.

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  • Run a service after networking is ready on Ubuntu?

    - by TK Kocheran
    I'm trying to start a service that depends on networking being started, whenever the computer is rebooted. I have a few questions: Is this easily possible from an /etc/init.d script? I have tried creating a script here (conforming to the standards), but I'm really doubtful that it's even running on boot, let alone working. When I test it manually, it works. I've seen the new Upstart service, but as far as how that actually works, I'm completely in the dark. How can I make a script that runs on boot which runs after networking has been started? If I could run it after connected to wireless network, even better :)

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  • Chrome Apps Office Hours: Networking APIs

    Chrome Apps Office Hours: Networking APIs Ask and vote for questions at goo.gl Writing a web server in a web browser is a little meta, but it's one of the many new scenarios unlocked by the new APIs available in Chrome Apps! Join Paul Kinlan and Pete LePage as they explore the networking APIs available to Chrome Apps. They'll show you how you you can write your own web server, and connect to other devices via the network. While the web server in a browser may not be a common scenario, accessing the TCP and UDP stack is extremely powerful and will allow your apps to connect to other hardware or services like never before. From: GoogleDevelopers Views: 0 0 ratings Time: 00:00 More in Science & Technology

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  • Better name of Social Networking ! quora.com

    - by Anirudha
    Originally posted on: http://geekswithblogs.net/anirugu/archive/2013/07/23/better-name-of-social-networking--quora.com.aspxAfter writing my recent post Facebook allow you to abuse in Non-English words ? I am looking for better social networking site. I found Facebook is not more then time wasting time. People share links and posts. Nowadays Facebook is marketing tool. Twitter is not useful too when you can’t say anything in less then 140 words. Now look at quora.com it’s very good site compare to other two. You can read a lot of discussion their. Too many discussion that you want to listen about. I am happy to use Quora.com no need of Facebook and Twitter. Both are dying already

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  • Multiplayer / Networking options for a 2D game with physics

    - by lahmas
    Summary: My 50% finished 2D sidescroller with Box2D as physics engine should have multiplayer support in the final version. However, the current code is just a singleplayer game. What should I do now? And more important, how should I implement multiplayer and combine it with singleplayer? Is it a bad idea to code the singleplayer mode separated from multiplayer mode (like Notch did it with Minecraft)? The performance in singleplayer should be as good as possible (Simulating physics with using a loopback server to implement singleplayer mode would be a problem there) Full background / questions: I'm working on a relatively large 2D game project in C++, with physics as a core element of it. (I use Box2D for that) The finished game should have full multiplayer support, however I made the mistake that I didn't plan the networking part properly and basically worked on a singleplayer game until now. I thought that multiplayer support could be added to the almost finished singleplayer game in a relatively easy and clear way, but apparently, from what I have read this is wrong. I even read that a multiplayer game should be programmed as one from the beginning, with the singleplayer mode actually just consisting of hosting an invisible local server and connecting to it via loopback. (I found out that most FPS game engines do it that way, an example would be Source) So here I am, with my half finished 2D sidescroller game, and I don't really know how to go on. Simply continueing to work on the singleplayer / client seems useless to me now, as I'd have to recode and refactor even more later. First, a general question to anybody who possibly found himself in a situation like this: How should I proceed? Then, the more specific one - I have been trying to find out how I can approach the networking part for my game: (Possible solutions:) Invisible / loopback server for singleplayer This would have the advantage that there basically is no difference between singleplayer and multiplayer mode. Not much additional code would be needed. A big disadvantage: Performance and other limitations in singleplayer. There would be two physics simulations running. One for the client and one for the loopback server. Even if you work around by providing a direct path for the data from the loopback server, through direct communcation by the threads for example, the singleplayer would be limited. This is a problem because people should be allowed to play around with masses of objects at once. Separated singleplayer / Multiplayer mode There would be no server involved in singleplayer mode. I'm not really sure how this would work. But at least I think that there would be a lot of additional work, because all of the singleplayer features would have to be re-implemented or glued to multiplayer mode. Multiplayer mode as a module for singleplayer This is merely a quick thought I had. Multiplayer could consist of a singleplayer game, with an additional networking module loaded and connected to a server, which sends and receives data and updates the singleplayer world. In the retrospective, I regret not having planned the multiplayer mode earlier. I'm really stuck at this point and I hope that somebody here is able to help me!

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  • Free 48 Page PDF Guide to Mastering Social Networking with Gwibber [Linux]

    - by Asian Angel
    Are you using Gwibber on your Linux system but not making full use of its’ potential? This free 48 page PDF guide will show you how to use and tweak Gwibber for the best performance when it comes to working with your social networks. Photo courtesy of Gwibber Blog. Examples of sections included in the guide are: Installing and getting started with Gwibber Becoming familiar with Gwibber’s UI Broadcasting and interacting on your social networks through Gwibber Filtering the flow of information Customizing the interface And more Here is an excerpt from the section on Filtering the Flow of Information. The step by step instructions combined with helpful, labeled screenshots make this a nice guide to have for anyone wanting to get the most out of Gwibber for their social networking needs. Note: Gwibber works with Twitter, identi.ca, StatusNet, Facebook, FriendFeed, Digg, Flickr, and Qaiku. Download the Master Social Networking with Gwibber PDF Guide [via OMG! Ubuntu!] *Note: In this instance this is a direct download of the PDF Guide itself. Visit the Gwibber Homepage HTG Explains: What Are Character Encodings and How Do They Differ?How To Make Disposable Sleeves for Your In-Ear MonitorsMacs Don’t Make You Creative! So Why Do Artists Really Love Apple?

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  • ubuntu 10.04; kvm bridged networking not working with public ip addresses

    - by senorsmile
    I have a dedicated hosted server box with ubuntu 10.04 64 bit installed. I would like to run kvm with ubuntu 8.04 installed for some php 5.2 compatible apps(they don't work right with php 5.3, the default in ubuntu 10.04). I installed KVM as instructed at https://help.ubuntu.com/community/KVM/Installation . I installed the vm using virt-manager. I never could figure out how use virt-install or any of those automated installers. I just installed it using the disc. I set up bridged networking as per https://help.ubuntu.com/community/KVM/Networking . However, the bridged connection doesn't work. Here's my /etc/network/interfaces on the host, running ubuntu 10.04. (with specific public ip blanked) auto lo iface lo inet loopback auto eth0 iface eth0 inet manual auto br0 iface br0 inet static address xx.xx.xx.xx netmask 255.255.255.248 gateway xx.xx.xx.xa bridge_ports eth0 bridge_stp on bridge_fd 0 bridge_maxwait 10 ` Here's my /etc/network/interfaces on the guest, running ubuntu 8.04. auto lo iface lo inet loopback auto eth0 iface eth0 inet static address xx.xx.xx.xy netmask 255.255.255.248 gateway xx.xx.xx.xa The two vm's can communicate to each other. But, the guest vm can't access anyone in the real world. Here's my /etc/libvirt/qemu/store_804.xml <domain type='kvm'> <name>store_804</name> <uuid>27acfb75-4f90-a34c-9a0b-70a6927ae84c</uuid> <memory>2097152</memory> <currentMemory>2097152</currentMemory> <vcpu>2</vcpu> <os> <type arch='x86_64' machine='pc-0.12'>hvm</type> <boot dev='hd'/> </os> <features> <acpi/> <apic/> <pae/> </features> <clock offset='utc'/> <on_poweroff>destroy</on_poweroff> <on_reboot>restart</on_reboot> <on_crash>restart</on_crash> <devices> <emulator>/usr/bin/kvm</emulator> <disk type='file' device='disk'> <driver name='qemu' type='raw'/> <source file='/var/lib/libvirt/images/store_804.img'/> <target dev='hda' bus='ide'/> </disk> <disk type='block' device='cdrom'> <driver name='qemu' type='raw'/> <target dev='hdc' bus='ide'/> <readonly/> </disk> <interface type='bridge'> <mac address='52:54:00:26:0b:c6'/> <source bridge='br0'/> <model type='virtio'/> </interface> <console type='pty'> <target port='0'/> </console> <console type='pty'> <target port='0'/> </console> <input type='mouse' bus='ps2'/> <graphics type='vnc' port='-1' autoport='yes'/> <sound model='es1370'/> <video> <model type='cirrus' vram='9216' heads='1'/> </video> </devices> </domain> Any idea where I've gone wrong?

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  • Where should I go to learn about networking? [closed]

    - by Ollie Saunders
    I wonder if anyone could recommend resource or resources such as a good book that: explains how all the important protocols work and interact. I’m interested in those that are relevant in a typical home network and used over the Internet explains in detail how ADSL Internet connections work to the level of depth necessary so that I’m able to tweak and measure performance settings starts from the beginning but attempts to provide proper understanding rather than idiot-oriented steps to follow Basically, I’m interested in how these technologies work and tend to be implemented in hardware and software rather than “here’s what to do if…” I’m interested in Computer Networking by Andrew S. Tanenbaum and I wonder if anyone else has any experience with that title. It’s expensive but I could probably loan a copy for £3 from the library or so.

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  • Where should I go to learn about networking? [closed]

    - by Ollie Saunders
    I wonder if anyone could recommend resource or resources such as a good book that: explains how all the important protocols work and interact. I’m interested in those that are relevant in a typical home network and used over the Internet explains in detail how ADSL Internet connections work to the level of depth necessary so that I’m able to tweak and measure performance settings starts from the beginning but attempts to provide proper understanding rather than idiot-oriented steps to follow Basically, I’m interested in how these technologies work and tend to be implemented in hardware and software rather than “here’s what to do if…” I’m interested in Computer Networking by Andrew S. Tanenbaum and I wonder if anyone else has any experience with that title. It’s expensive but I could probably loan a copy for £3 from the library or so.

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  • Why do I have to manually 'Restart Management Network' on vSphere 5 host after reboot to get networking available?

    - by growse
    I've got a couple of vSphere 5.0 hosts in a small lab environment here and I've noticed a strange behaviour. When on of the hosts gets rebooted, it is unresponsive to the network until I log into the ESX console, Press F2 to customize and select Restart management network. Once this is done, the networking works perfectly as expected. Each host has two NICs which are trunked together using Etherchannel to a Cisco 3750. The link is also a .1q VLAN trunk and the management network is configured on VLAN121 with the VM traffic configured on VLAN118. Why would the host be completely dead to the world until I physically kick it? Edit Sample switch config for trunk: interface Port-channel2 description Blade 1 EtherChannel Trunk switchport trunk encapsulation dot1q switchport mode trunk end ! ! interface GigabitEthernet4/0/1 description Bladecenter1 CPM 1A switchport trunk encapsulation dot1q switchport mode trunk speed 1000 duplex full channel-group 2 mode on end Vswitch teaming settings: Management port group settings:

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  • How do you explain ethernet cable problems to non networking people?

    - by Bryan McLemore
    We've recently been doing a large network migration in our datacenter. We've had a few cables in this start to deliver really bad pings (in excess of 500ms on a LAN) before they could be replaced. The cables we were replacing weren't made the best. They where all hand made and the runs were so short on some of them that the bend radius was definitely too tight. Some of them ran in bundles right in front of the heat exhaust of the power supplies. The cables were running ok until we started pulling the ones surrounding them out. Then a few started having the problem I mentioned above degrading performance and causing reliability issues. I'm trying to figure out the best way to explain this to non networking people. Is there any documentation that people could recommend or other methods?

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  • Networking conflict - What is the most common default computer name for Windows?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "(omitted)" logged on.) I've never been at a wifi spot you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (For some reason my previous post was closed as off topic - so now I included the reason I'm asking. If it's still considered off topic (networking conflicts) I'll take it elsewhere, but the other forums I know of (ehow.com, answers.yahoo.com) are full of people that couldn't begin to answer a question like this.) Thanks.

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  • Networking conflict - What is the most common default computer name for Windows?

    - by John
    I recently had to change the name of my computer to log onto a public wi-fi spot, because a computer with my name was already logged on. (I asked a guy there what to do after it said there was already a computer named "(omitted)" logged on.) I've never been at a wifi spot you had to log into before. I didn't even notice what the computer's name was before. My question is what are the most common default computer names. I'm curious. How often does this sort of problem happen? (For some reason my previous post was closed as off topic - so now I included the reason I'm asking. If it's still considered off topic (networking conflicts) I'll take it elsewhere, but the other forums I know of (ehow.com, answers.yahoo.com) are full of people that couldn't begin to answer a question like this.) Thanks.

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  • Installing the Elgg Social Networking CMS

    One Open Source CMS that stands out above the rest for small businesses and personal networks is the Elgg open source "social engine," which can be used to create social applications. Scott Clark shows you how to install and get started with this social networking CMS.

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