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  • Android market going down the drain?

    <b>Ian's Thoughts:</b> "You can search the Android Market for the following keywords and see quite a bit of content that I feel shouldn't be available to customers, and definitely not to children: nude, sex, porn, 18+, adults only, boobs, the android market seems to be turning into a porn hub."

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  • WWDC : 130 millions des nouveaux consommateurs iOS étaient au préalable sur Android, ils auraient «acheté un téléphone Android par erreur» selon Cook

    WWDC : la plupart des 130 millions de nouveaux consommateurs iOS étaient au préalable sur Android, d'après Tim Cook ils auraient « acheté un téléphone Android par erreur » C'est dans une atmosphère détendue et une pointe d'humour que Tim Cook, le patron de Cupertino, s'est adressé à l'assemblée de développeurs. « Plus de 130 millions de clients qui ont acheté un dispositif iOS sur les 12 mois qui se sont écoulés devenaient propriétaires de leur tout premier appareil Apple » a-t-il expliqué Tim...

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  • Android XML Parser Performance

    Shane Conder will show us how different XML parsers affect performance with Android and the answers might surprise you. The article provides developers with data for choosing a particular XML parser and Android code that demonstrates all three parsers.

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  • User Experience Guidance for Developers: Anti-Patterns

    - by ultan o'broin
    Picked this up from a recent Dublin Google Technology User Group meeting: Android App Mistakes: Avoiding the Anti-Patterns by Mark Murphy, CommonsWare Interesting approach of "anti-patterns" aimed at mobile developers (in this case Android), looking at the best way to use code and what's in the SDK while combining it with UX guidance (the premise being the developer does the lot). Interestingly, the idea came through that developers need to stop trying to make one O/S behave like another--on UX grounds. Also, pretty clear that a web-based paradigm is being promoting for Android (translators tell me that translating an Android app reminded them of translating web pages too). Haven't see the "anti"-approach before, developer cookbooks and design patterns sure. Check out the slideshare presentation.

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  • Xperia handset - cannot send files using bluetooth

    - by Sandeepan Nath
    My friend has a Sony Ericsson Xperia (most probably X8) handset which is an Android based smartphone. He is not able to send files through bluetooth but able to receive. I don't exactly remember the version of Android which he is currently having. He has tried to download and install the required update using the same phone (he has internet connected) from http://www.sonyericsson.com but not able to install it. So, he asked me to help him. Which version of Android do you think he has? Does it seem like he does not have Android 2.1 installed. It is written here (click on Xperia X8) that If your phone already has Android 2.1, you can use your mobile network* or a WiFi connection to download the software. Is it possible that he does not have updated Android and so not able to download? If so, does he need to upgrade to Android 2.1 first? Should it be done by connecting it to a PC?

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  • Microsft Lync mobile bientôt disponible sur Windows Phone, Android, iOS et BlackBerry

    Microsft Lync mobile bientôt disponible sur Windows Phone Android, iOS et BlackBerry Lync , L'outil de communication professionnel de Microsoft sera bientôt disponible sur plusieurs plateformes mobiles différentes. La division australienne de la firme a annoncé dans un message sur Twitter, que des applications mobiles Lync pour Windows Phone, Android, iOS et BalckBerry seront publiées dans les quatre semaines à venir. [IMG]http://rdonfack.developpez.com/images/LyncMobile.PNG[/IMG] Anciennement connu sous le nom d'Office Communication server 2007 R2, Microsoft Lync 2010 est une solution de communication qui unifie les conférences par voix, messageries instant...

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  • Parallel Classloading Revisited: Fully Concurrent Loading

    - by davidholmes
    Java 7 introduced support for parallel classloading. A description of that project and its goals can be found here: http://openjdk.java.net/groups/core-libs/ClassLoaderProposal.html The solution for parallel classloading was to add to each class loader a ConcurrentHashMap, referenced through a new field, parallelLockMap. This contains a mapping from class names to Objects to use as a classloading lock for that class name. This was then used in the following way: protected Class loadClass(String name, boolean resolve) throws ClassNotFoundException { synchronized (getClassLoadingLock(name)) { // First, check if the class has already been loaded Class c = findLoadedClass(name); if (c == null) { long t0 = System.nanoTime(); try { if (parent != null) { c = parent.loadClass(name, false); } else { c = findBootstrapClassOrNull(name); } } catch (ClassNotFoundException e) { // ClassNotFoundException thrown if class not found // from the non-null parent class loader } if (c == null) { // If still not found, then invoke findClass in order // to find the class. long t1 = System.nanoTime(); c = findClass(name); // this is the defining class loader; record the stats sun.misc.PerfCounter.getParentDelegationTime().addTime(t1 - t0); sun.misc.PerfCounter.getFindClassTime().addElapsedTimeFrom(t1); sun.misc.PerfCounter.getFindClasses().increment(); } } if (resolve) { resolveClass(c); } return c; } } Where getClassLoadingLock simply does: protected Object getClassLoadingLock(String className) { Object lock = this; if (parallelLockMap != null) { Object newLock = new Object(); lock = parallelLockMap.putIfAbsent(className, newLock); if (lock == null) { lock = newLock; } } return lock; } This approach is very inefficient in terms of the space used per map and the number of maps. First, there is a map per-classloader. As per the code above under normal delegation the current classloader creates and acquires a lock for the given class, checks if it is already loaded, then asks its parent to load it; the parent in turn creates another lock in its own map, checks if the class is already loaded and then delegates to its parent and so on till the boot loader is invoked for which there is no map and no lock. So even in the simplest of applications, you will have two maps (in the system and extensions loaders) for every class that has to be loaded transitively from the application's main class. If you knew before hand which loader would actually load the class the locking would only need to be performed in that loader. As it stands the locking is completely unnecessary for all classes loaded by the boot loader. Secondly, once loading has completed and findClass will return the class, the lock and the map entry is completely unnecessary. But as it stands, the lock objects and their associated entries are never removed from the map. It is worth understanding exactly what the locking is intended to achieve, as this will help us understand potential remedies to the above inefficiencies. Given this is the support for parallel classloading, the class loader itself is unlikely to need to guard against concurrent load attempts - and if that were not the case it is likely that the classloader would need a different means to protect itself rather than a lock per class. Ultimately when a class file is located and the class has to be loaded, defineClass is called which calls into the VM - the VM does not require any locking at the Java level and uses its own mutexes for guarding its internal data structures (such as the system dictionary). The classloader locking is primarily needed to address the following situation: if two threads attempt to load the same class, one will initiate the request through the appropriate loader and eventually cause defineClass to be invoked. Meanwhile the second attempt will block trying to acquire the lock. Once the class is loaded the first thread will release the lock, allowing the second to acquire it. The second thread then sees that the class has now been loaded and will return that class. Neither thread can tell which did the loading and they both continue successfully. Consider if no lock was acquired in the classloader. Both threads will eventually locate the file for the class, read in the bytecodes and call defineClass to actually load the class. In this case the first to call defineClass will succeed, while the second will encounter an exception due to an attempted redefinition of an existing class. It is solely for this error condition that the lock has to be used. (Note that parallel capable classloaders should not need to be doing old deadlock-avoidance tricks like doing a wait() on the lock object\!). There are a number of obvious things we can try to solve this problem and they basically take three forms: Remove the need for locking. This might be achieved by having a new version of defineClass which acts like defineClassIfNotPresent - simply returning an existing Class rather than triggering an exception. Increase the coarseness of locking to reduce the number of lock objects and/or maps. For example, using a single shared lockMap instead of a per-loader lockMap. Reduce the lifetime of lock objects so that entries are removed from the map when no longer needed (eg remove after loading, use weak references to the lock objects and cleanup the map periodically). There are pros and cons to each of these approaches. Unfortunately a significant "con" is that the API introduced in Java 7 to support parallel classloading has essentially mandated that these locks do in fact exist, and they are accessible to the application code (indirectly through the classloader if it exposes them - which a custom loader might do - and regardless they are accessible to custom classloaders). So while we can reason that we could do parallel classloading with no locking, we can not implement this without breaking the specification for parallel classloading that was put in place for Java 7. Similarly we might reason that we can remove a mapping (and the lock object) because the class is already loaded, but this would again violate the specification because it can be reasoned that the following assertion should hold true: Object lock1 = loader.getClassLoadingLock(name); loader.loadClass(name); Object lock2 = loader.getClassLoadingLock(name); assert lock1 == lock2; Without modifying the specification, or at least doing some creative wordsmithing on it, options 1 and 3 are precluded. Even then there are caveats, for example if findLoadedClass is not atomic with respect to defineClass, then you can have concurrent calls to findLoadedClass from different threads and that could be expensive (this is also an argument against moving findLoadedClass outside the locked region - it may speed up the common case where the class is already loaded, but the cost of re-executing after acquiring the lock could be prohibitive. Even option 2 might need some wordsmithing on the specification because the specification for getClassLoadingLock states "returns a dedicated object associated with the specified class name". The question is, what does "dedicated" mean here? Does it mean unique in the sense that the returned object is only associated with the given class in the current loader? Or can the object actually guard loading of multiple classes, possibly across different class loaders? So it seems that changing the specification will be inevitable if we wish to do something here. In which case lets go for something that more cleanly defines what we want to be doing: fully concurrent class-loading. Note: defineClassIfNotPresent is already implemented in the VM as find_or_define_class. It is only used if the AllowParallelDefineClass flag is set. This gives us an easy hook into existing VM mechanics. Proposal: Fully Concurrent ClassLoaders The proposal is that we expand on the notion of a parallel capable class loader and define a "fully concurrent parallel capable class loader" or fully concurrent loader, for short. A fully concurrent loader uses no synchronization in loadClass and the VM uses the "parallel define class" mechanism. For a fully concurrent loader getClassLoadingLock() can return null (or perhaps not - it doesn't matter as we won't use the result anyway). At present we have not made any changes to this method. All the parallel capable JDK classloaders become fully concurrent loaders. This doesn't require any code re-design as none of the mechanisms implemented rely on the per-name locking provided by the parallelLockMap. This seems to give us a path to remove all locking at the Java level during classloading, while retaining full compatibility with Java 7 parallel capable loaders. Fully concurrent loaders will still encounter the performance penalty associated with concurrent attempts to find and prepare a class's bytecode for definition by the VM. What this penalty is depends on the number of concurrent load attempts possible (a function of the number of threads and the application logic, and dependent on the number of processors), and the costs associated with finding and preparing the bytecodes. This obviously has to be measured across a range of applications. Preliminary webrevs: http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.hotspot/ http://cr.openjdk.java.net/~dholmes/concurrent-loaders/webrev.jdk/ Please direct all comments to the mailing list [email protected].

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  • Google I/O 2012 - Building Android Applications that Use Web APIs

    Google I/O 2012 - Building Android Applications that Use Web APIs Yaniv Inbar Google offers a large and growing set of back-end services, from AdSense to Tasks to Calendar to Google+, that can enrich your app, and increasingly they have a uniform set of APIs. This session discusses how to use them efficiently and securely, including authenticating safely and with good user experience, and describes Android-specific app-level optimizations. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 563 12 ratings Time: 55:14 More in Science & Technology

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  • Google I/O 2012 - Building Mobile App Engine Backends for Android, iOS and the Web

    Google I/O 2012 - Building Mobile App Engine Backends for Android, iOS and the Web Dan Holevoet, Christina Ilvento Mobile application development is growing at explosive rates and the best of those applications have a backend server. Find out how you can use App Engine's new feature to build powerful APIs to support mobile applications running on Android, iOS, and mobile browsers. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1783 43 ratings Time: 48:38 More in Science & Technology

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  • Nouvelle page cours Android avec déjà 10 articles sur le développement mobile avec Android. Faites-n

    Bonjour à tous, Ce sujet est destiné à mieux connaître vos attentes et vos domaines préférés concernant Android. Pour faire bref : Quel tutoriel ou cours Android voudriez vous voir paraître prochainement sur DVP? N'hésitez pas à préciser : Pourquoi ce domaine vous interesse ? Pourquoi auriez vous besoin de ce cours/tutoriel ? Sous quelle forme le voudriez vous ? Cours théorique avec peu d'exemples? Tutoriel pratique avec de nombreux e...

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  • Google I/O 2012 - Multi-Versioning Android User Interfaces

    Google I/O 2012 - Multi-Versioning Android User Interfaces Bruno Oliveira, Adam Powell This session will show you how to build user interfaces that work consistently across Android versions, from Eclair to today. We'll cover topics including the Action Bar, Fragments, style, size qualifiers, app structure, and navigation. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1533 51 ratings Time: 48:22 More in Science & Technology

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  • Marmalade SDK views navigation concepts

    - by Mina Samy
    I want to develop a simple multi-Activity Android game using Marmalade SDK. I looked at the SDK samples and found that most of them are a single view (Android Activity) apps. The Navigation model in Android is a stack-like model where views are pushed and popped. I can't find whether Marmalade has a similar model or it uses a different approach. would you please explain this to me and provide tutorials and samples to navigation in Marmalade if possible ? Thanks

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  • Google I/O 2012 - For Butter or Worse: Smoothing Out Performance in Android UIs

    Google I/O 2012 - For Butter or Worse: Smoothing Out Performance in Android UIs Chet Haase, Romain Guy Great user experience requires buttery smoothness in rendering and animating your interface; your app must have a good, consistent frame rate. This session deep-dives into our work on the Android framework to find and fix performance issues, along with tips on how you can do the same for your applications. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 4804 116 ratings Time: 58:50 More in Science & Technology

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  • Google I/O 2012 - New YouTube Android Player Tools

    Google I/O 2012 - New YouTube Android Player Tools Ross McIlroy, Anton Hansson If you are building Android smartphone, tablet or Google TV applications and want to incorporate high-quality YouTube video playback in your product this session will rock your world. For all I/O 2012 sessions, go to developers.google.com From: GoogleDevelopers Views: 1719 24 ratings Time: 51:10 More in Science & Technology

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  • How to Sync iTunes to Your Android Phone

    - by Zainul Franciscus
    If you have iTunes, and you don’t have an iPhone – but an Android phone instead, syncing iTunes to your phone can be frustrating. So here are some tips to sync iTunes and make sure your cover art works well on your Android phone.How To Recover After Your Email Password Is CompromisedHow to Clean Your Filthy Keyboard in the Dishwasher (Without Ruining it)Learn How to Make HDR Images in Photoshop or GIMP With a Simple Trick

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  • Multitasking the Android Way

    [This post is by Dianne Hackborn, a Software Engineer who sits very near the exact center of everything Android. — Tim Bray] Android is fairly unique in the ways it allows...

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  • Une tablette signée Google sous Android pourrait bientôt venir concurrencer l'iPad, selon le New-Yor

    Bientôt une tablette signée Google Sous Android, elle pourrait venir concurrencer l'iPad, selon le New-York Times Des sources - toujours bien informées - du New York Times ont révélé que Google serait sur le point de commercialiser un Tablet PC (ou en tout cas d'essayer) pour concurrencer l'iPad d'Apple lancé la semaine dernière. Cette tablette n'embarquerait pas Chrome OS mais Android, son système d'exploitation pour mobiles. Cette concurrence pourrait être encore plu sérieuse que celle de HP (

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  • Google gagne plus d'argent avec l'iPhone qu'avec Android d'après The Guardian, quatre fois plus

    Google gagne plus d'argent avec l'iPhone qu'avec Android D'après The Guardian, quatre fois plus même Le monde des mobiles est décidément étonnant. Après Microsoft - qui gagne de l'argent grâce à Android, ses brevets et des royalties versées par plusieurs constructeurs (lire ici et là) - on apprend aujourd'hui que c'est Google qui engrange des revenus grâce à un concurrent. Et pas n'importe lequel puisqu'il s'agit du leader du marché lui-même : l'iPhone. Ces revenus seraient même tellement importants que, toujours d'après The Guardian, Google gagnerai...

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  • Gartner: Android leapfrogs Linux and Windows Mobile

    <b>LinuxDevices:</b> "Android has overtaken Windows Mobile and Linux for fourth place in smartphone OS market share with 9.6 percent, says Gartner. The worldwide study of first quarter smartphone sales showed a 707 per cent year-on-year increase in Android sales..."

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  • Android NDK r3

    The third release of the Android Native Development Kit (NDK) is now available for download from the Android developer site . It can be used to target devices...

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  • What version(s) of Android should I be targeting?

    - by Bill Osuch
    If you're wondering about what screen sizes and flavors of Android are currently out in the wild, the Android Developers site has a handy little chart of both (each image below is hyperlinked to the page): So, as far as platforms go, there aren't many people still out there running less than 2.X... and you'd probably be safe not worrying about Small or Low Density screens. I'd be curious to know if any of the other app stores (Amazon, Archos, etc.) offer similar stats...

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