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  • Help with doctype issues

    - by James
    Hi I am having issues making my footer stick to the bottom of the page in all browsers. I have the following document structure: <html> <head> </head> <body> <div id="wrapper"> <div id="header"> <ul> <li>home</li> </ul> </div> <div class="expander"></div> </div> <div id="footer" class="expander"> </div> </body> </html> Relevant CSS is: body { margin: 0; height: 100%; } #wrapper { min-height: 100%; height: auto !important; height: 100%; margin: 0 auto -116px; } .expander { height: 116px; } #footer { width: 100%; } #header ul { list-style: none outside none; clear: both; margin: 0; } #header li { margin: 0; margin-right: 20px; padding: 0; display: inline-block; height: 85px; padding-top: 20px; margin-bottom: -20px; } When used without any doc type, the page renders as I intend it to in Chrome and Firefox. In IE8, however, the list item tabs are on separate lines When I add an XHTML doctype, the page renders correctly in IE8 except the footer is not drawn at the bottom of the page in IE8, Chrome or Firefox, i.e. the footer sits directly below the menu bar. Example doctype: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> What am I doing wrong?

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  • Jquery persistent css selector equivalent to '.live()'

    - by Dan
    So today I just came across the 'live()' function that binds any future and past elements to the whatever event you choose, such as 'onclick'. Right now I'm having to set up buttons like the following each time I load a new button via ajax ... $('a.btn.plus').button({icons:{primary:'ui-icon-plusthick'}}); $('a.btn.pencil').button({icons:{primary:'ui-icon ui-icon-pencil'}}); $('a.btn.bigx').button({icons:{primary:'ui-icon ui-icon-closethick'}}); So, instead of calling these lines each time I use ajax to add a new button, is there a similar way to tell JQuery to setup my buttons ANYTIME I add new ones? Thanks for any help!

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  • How does CSS 3 border-image work exactly?

    - by Tower
    Hi, I have an image of 4x4 in size and I want to use it all around a DIV's border. The following: -moz-border-image: url("../images/window/side.png") 4 4 4 4 / 4px 4px 4px 4px repeat repeat will place left and right borders, but not bottom and top. What's wrong with it? I think I have misunderstood the syntax and if that is so, how does this syntax really work?

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  • How to set CSS style colors in GWT

    - by AmaltasCoder
    I have a GWT + AppEngine application that lets users create online polls. I want to let the poll creator choose from a variety of themes for his poll. We will save the theme a poll creator chose on the server and whenever a poll respondent access the poll he will get the questions with the chosen theme. A theme for us means a set of 4-5 colors which we will use to style the poll page. Our client side application is a GWT application with styles set inline in UiBinder templates elements, for example: <ui:style> .header { background: color1; padding: 6px 6px; } .anothercssclass { background: color2; padding: 6px 6px; } </ui:style> Please suggest how we can set the color1 and color2 from the theme saved on server. Please note this is NOT a GWT module theme question.

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  • Large Data Table with first column fixed

    - by bhavya_w
    I have structure as shown in the fiddle http://jsfiddle.net/5LN7U/. <section class="container"> <section class="field"> <ul> <li> Question 1 </li> <li> question 2 </li> <li> question 3 </li> <li> question 4 </li> <li> question 5 </li> <li> question 6 </li> <li> question 7 </li> </ul> </section> <section class="datawrap"> <section class="datawrapinner"> <ul> <li><b>Answer 1 :</b></li> <li><b>Answer 2 :</b></li> <li><b>Answer 3 :</b></li> <li><b>Answer 4 :</b></li> <li><b>Answer 5 :</b></li> <li><b>Answer 6 :</b></li> <li><b>Answer 7 :</b></li> </ul> </section> </section> </section> Basically its a table structure made using divs. The first column contains a long list of questions and the second column contains answers/multiple answers which can be quite big ( there has to be horizontal scrolling in the second column.) The problem i am facing is when i scroll downwards the second column which has the horizontal scroll bar is also scrolling downward. I want horizontal scrollbar to be fixed there. as in it should be always fixed there no matter how much i scroll vertically. Much Like Google Spreadsheets: where the first column stays fixed and there's horizontal scrolling on rest of the columns with over vertical scrolling for whole of the data. I cannot used position fixed in the second column. P.S : please no lectures on using div's for making a table structure. I have my own reasons. and its kinda urgent. Thanks in advance.

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  • allignment issue of div tag

    - by Quasar the space thing
    I am trying to create a web page where on click of a button I can add div tags. What I thought to do was that I'll create two div tags within a single div so that over all presentation will be uniform and similar to a table having two columns and multiple rows and the first column contains only label's and second column will contain textbox. Here is the JS file : var counter = 0; function create_div(type){ var dynDiv = document.createElement("div"); dynDiv.id = "divid_"+counter; dynDiv.class="main"; document.body.appendChild(dynDiv); question(); if(type == 'ADDTEXTBOX'){ ADDTEXTBOX(); } counter=counter+1; } function question(){ var question_div = document.createElement("div"); question_div.class="question"; question_div.id = "question_div_"+counter; var Question = prompt("Enter The Question here:", ""); var node=document.createTextNode(Question); question_div.appendChild(node); var element=document.getElementById("divid_"+counter); element.appendChild(question_div); } function ADDTEXTBOX(){ var answer_div = document.createElement("div"); answer_div.class="answer"; answer_div.id = "answer_div_"+counter; var answer_tag = document.createElement("input"); answer_tag.id = "answer_tag_"+counter; answer_tag.setAttribute("type", "text"); answer_tag.setAttribute("name", "textbox"); answer_div.appendChild(answer_tag); var element=document.getElementById("divid_"+counter); element.appendChild(answer_div); } Here is the css file : .question { width: 40%; height: auto; float: left; display: inline-block; text-align: justify; word-wrap:break-word; } .answer { padding-left:10%; width: 40%; height: auto; float: left; overflow: auto; word-wrap:break-word; } .main { width: auto; background-color:gray; height: auto; overflow: auto; word-wrap:break-word; } My problem is that the code is working properly but both the divisions are not coming in a straight line. after the first div prints on the screen the second divisions comes in another line. How can I make both the div's come in the same line ? Thank You. PS : should I stick with the current idea of using div or should I try some other approach ? like tables ?

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  • JQuery validation using is() and multiple CSS classes

    - by Alex
    Hi Folks, Trying to debug something that basically .trim()'s, .val()'s and .length's a textarea input as HTML below (truncated): <form id="Kontaktanfrage" method="post" action="tests/testform/"> ... <textarea cols="50" rows="8" id="el_12" name="FORM[Kontaktanfrage][el_12]" title="Ihre Nachricht: *" class="textarea required"></textarea> ... </form> JavaScript: function validateField(formId, fieldId) { if (fieldId) { var element = "form#"+formId+" input#"+fieldId; var fieldValue = jQuery.trim(jQuery(element).val()); var fieldLength = fieldValue.length; var fieldError = ""; if ($(element).is('.textarea.required') && fieldLength == 0) { fieldError = "error message"; } } } The above if check is never true. Using JQuery: 1.4.1. Having seen other examples online, I can't see what the difference should be. Feel free to test it in FireBug at (http://www.initiat.de/tests/testform/). Any help appreciated, can't see what I'm doing wrong.

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  • aligning divs in <td> to top of <td>

    - by twitter
    update: added jsfiddle: http://jsfiddle.net/WgzgF/11/ I have a table with a bunch of <td>. Each td has a div .tdcont which is like a wrapper of all content in that td. In .tdcont, I have 2 groups of divs .alwaystop and .below-at. <td class="table-td"> <div class="tdcont"> <div class="alwaystop"> <div class="at1">at1</div> <div class="at2">at2</div> <div class="at3">at3</div> </div> <div class="below-at"> <div class="bat1">bat1</div> <div class="bat2">bat2</div> <div class="bat3">bat3</div> </div> </div> </td> The problem I'm having is that alwaystop is supposed to align itself to the top border of the cell and below-at is supposed to come right under it like this _____________________________________________________ at1 at2 at3 | at1 at2 at3 | at1 at2 at3 | bat1 bat2 bat3 | bat1 bat2 bat3 | bat1 bat2 bat3 | small image here | big image here | | | is taking lots | | | of space | | __________________|_________________|________________| What I'm finding is that alwaystop and below-at center themselves vertically like you see in this fiddle http://jsfiddle.net/WgzgF/11/ so if one of the adjacent cells in this row is long, alwaystop centers itself to this row's height like this _____________________________________________________ | at1 at2 at3 | | | bat1 bat2 bat3 | | at1 at2 at3 | big image here | at1 at2 at3 | bat1 bat2 bat3 | is taking lots | bat1 bat2 bat3 | small image here | of space | | __________________|_________________|________________| What I want to do is make alwaystop always start from the top of the cell regardless of adjacent cells' heights, then the below-at comes under it. How can I do this? I should add that I have the content of alwaystop is floated left, so is the content of below-at, so they're supposed to be like 2 rows inside that td. .at1, .at2, .at3{ float:left; } .bat1, .bat2, .bat3{ float:left; } The css for alwaystop and below-at is empty. I tried a whole bunch of stuff like vertical-align and absolute positioning, but nothing worked and I just gave up and deleted them. .alwaystop{ } .below-at{ }

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  • Customize SharePoint list using InfoPath2010 form Part4

    - by ybbest
    Customize SharePoint list using InfoPath2010 form Part1 Customize SharePoint list using InfoPath2010 form Part2 Customize SharePoint list using InfoPath2010 form Part3 In this post, I’d like to show you how to create print functionality in InfoPath for SharePoint list. The print functionality is provided out of box in InfoPath form library; however it is not available in SharePoint list. Here are the steps to create the print functionality.You can download the new form here. 1. Create print page in the list by first copy and paste the displayifs.aspx and rename the file to Printifs.aspx. 2. Open the page in the SharePoint designer and copy the following javascript to the PlaceHolderTitleAreaClass ContentPlaceHolder. <script type="text/javascript"> $(document).ready(function(){ $("[id^='Ribbon']").hide(); $(".s4-title").hide(); $("[id='s4-leftpanel']").hide(); $("[id='s4-ribbonrow']").hide(); $("[id='s4-titlerow']").hide(); $("[id='s4-titlerow']").css("height", "0px"); $("body").css("background-color", "white"); $("body").css("zoom", "135%"); $("[id='MSO_ContentTable']").css("margin-left", "0px"); $("[id='MT-BodyContent']").css("width", "900px"); $(".MT-BodyArea").css("width", "900px"); $("[id='MT-Layout']").css("width", "900px"); $(".ms-bodyareacell").css("width", "900px"); $(".s4-wpTopTable").css("border", "none"); $("[id$='XmlFormView']").css("margin-left", "-80px"); $("body").css("margin-top", "-30px"); $(":contains('CAPEX')").css("border", "5px solid #FFCC00"); window.print(); }); </script> 3. Open InfoPath form for the list and create a field called PrintLink 4. Set the default value of printLink that points to the print page I just created before with the query string id.You can download the formula for the default value here. 5. Add a new image that looks like Print button on the display view, then I can set the url to the Print link Field. (The reason I did not use button is that you cannot set the navigate url for the button). 6.Set the url of the image to the PrintLInk field. 7.Next , create the print view. 8. Copy the contents from the display view to print view 9. Finally, go to the printifs.aspx and edit the InfoPath web part to set the view to PrintView. 9. Republish you form you will see the form as shown below 10. If you click the Print button, you will see the print page and print dialog,you can also add the company logo in the print page using css as well. 11.To deploy the customization,you can use the backup and restore content database approach , you can get more details from my previous blog post here.

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  • Encode two integers into colour values and compare them in a HLSL shader

    - by Ben Slinger
    I am writing a 2D point and click adventure game in Monogame, and I'd like to be able to create an image mask for every room which defines which parts of the background a character can walk behind, and at which Y value a character needs to be at for the background to be drawn above the character. I haven't done any shader work before but after doing some reading I thought the following solution should work: Create a mask for the room with different walk behind areas painted in a colour that defines the baseline Y value (Walk Behind Mask) Render all objects to a RenderTarget2D (Base Texture) Render all objects to a different RenderTarget2D, but changing every pixel of each object to a colour that defines its Y value (Position Mask) Pass these two textures plus the image mask into the shader, and for each pixel compare the colour of the image mask to the colour of the Position Mask to the Walk Behind Mask - if the Position Mask pixel is larger (thus lower on the screen and closer to the camera) than the Walk Behind Mask, draw the pixel from the Base Texture, otherwise draw a transparent pixel (allowing the background to show through). I've got it mostly working, but I'm having trouble packing and unpacking the Y values into colours and retrieving them correctly in the shader. Here are some code examples of how I'm doing it so far: (When drawing to the Position Mask RenderTarget2D) Color posColor = new Color(((int)Position.Y >> 16) & 255, ((int)Position.Y >> 8) & 255, (int)Position.Y & 255); So as far as I can tell, this should be taking the first 3 bytes of the position integer and encoding them into a 4 byte colour (ignoring the alpha as the 4th byte). This seems to work fine, as when my character is at Y = 600, the resulting Color from this is: {[Color: R=0, G=2, B=88, A=255, PackedValue=4283957760]}. I then have an area in my Walk Behind Mask that I only want the character to be displayed behind if his Y value is lower than 655, so I've painted it with R=0, G=2, B=143, A=255. Now, I think I have the shader OK as well, here's what I have: sampler BaseTexture : register(s0); sampler MaskTexture : register(s1); sampler PositionTexture : register(s2); float4 mask( float2 coords : TEXCOORD0 ) : COLOR0 { float4 color = tex2D(BaseTexture, coords); float4 maskColor = tex2D(MaskTexture, coords); float4 positionColor = tex2D(PositionTexture, coords); float maskCompare = (maskColor.r * pow(2,24)) + (maskColor.g * pow(2,16)) + (maskColor.b * pow(2,8)); float positionCompare = (positionColor.r * pow(2,24)) + (positionColor.g * pow(2,16)) + (positionColor.b * pow(2,8)); return positionCompare < maskCompare ? float4(0,0,0,0) : color; } technique Technique1 { pass NoEffect { PixelShader = compile ps_3_0 mask(); } } This isn't working, however - currently all characters are displayed behind the walk behind area, regardless of their Y value. I tried printing out some debug info by grabbing the pixel from both the Position Mask and the Walk Under Mask under the current mouse position, and it seems like maybe the colours aren't being rendered to the Position Mask correctly? When calculating the colour in that code above I'm getting R=0, G=2, B=88, A=255, but when I mouseover my character I get R=0, G=0, B=30, A=255. Any ideas what I'm doing wrong? It seems like maybe I'm losing some information when rendering to the RenderTarget2D, but I'm now knowledgeable enough to figure out what's happening. Also, I should probably ask, is this an efficient way to do this? Will there be a performance impact? Edit: Whoops, turns out there was a bug that I'd introduced myself, I was drawing out the Position Mask with the position Color, left over from some early testing I was doing. So this solution is working perfectly, though I'm still interested in whether this is an efficient solution performance wise.

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  • How do I get FEATURE_LEVEL_9_3 to work with shaders in Direct3D11?

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • Getting FEATURE_LEVEL_9_3 to work in DX11

    - by Dominic
    Currently I'm going through some tutorials and learning DX11 on a DX10 machine (though I just ordered a new DX11 compatible computer) by means of setting the D3D_FEATURE_LEVEL_ setting to 10_0 and switching the vertex and pixel shader versions in D3DX11CompileFromFile to "vs_4_0" and "ps_4_0" respectively. This works fine as I'm not using any DX11-only features yet. I'd like to make it compatible with DX9.0c, which naively I thought I could do by changing the feature level setting to 9_3 or something and taking the vertex/pixel shader versions down to 3 or 2. However, no matter what I change the vertex/pixel shader versions to, it always fails when I try to call D3DX11CompileFromFile to compile the vertex/pixel shader files when I have D3D_FEATURE_LEVEL_9_3 enabled. Maybe this is due to the the vertex/pixel shader files themselves being incompatible for the lower vertex/pixel shader versions, but I'm not expert enough to say. My shader files are listed below: Vertex shader: cbuffer MatrixBuffer { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; struct VertexInputType { float4 position : POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; PixelInputType LightVertexShader(VertexInputType input) { PixelInputType output; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix); // Store the texture coordinates for the pixel shader. output.tex = input.tex; // Calculate the normal vector against the world matrix only. output.normal = mul(input.normal, (float3x3)worldMatrix); // Normalize the normal vector. output.normal = normalize(output.normal); return output; } Pixel Shader: Texture2D shaderTexture; SamplerState SampleType; cbuffer LightBuffer { float4 ambientColor; float4 diffuseColor; float3 lightDirection; float padding; }; struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; float3 normal : NORMAL; }; float4 LightPixelShader(PixelInputType input) : SV_TARGET { float4 textureColor; float3 lightDir; float lightIntensity; float4 color; // Sample the pixel color from the texture using the sampler at this texture coordinate location. textureColor = shaderTexture.Sample(SampleType, input.tex); // Set the default output color to the ambient light value for all pixels. color = ambientColor; // Invert the light direction for calculations. lightDir = -lightDirection; // Calculate the amount of light on this pixel. lightIntensity = saturate(dot(input.normal, lightDir)); if(lightIntensity > 0.0f) { // Determine the final diffuse color based on the diffuse color and the amount of light intensity. color += (diffuseColor * lightIntensity); } // Saturate the final light color. color = saturate(color); // Multiply the texture pixel and the final diffuse color to get the final pixel color result. color = color * textureColor; return color; }

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  • What common interface would be appropriate for these game object classes?

    - by Jefffrey
    Question A component based system's goal is to solve the problems that derives from inheritance: for example the fact that some parts of the code (that are called components) are reused by very different classes that, hypothetically, would lie in a very different branch of the inheritance tree. That's a very nice concept, but I've found out that CBS is often hard to accomplish without using ugly hacks. Implementations of this system are often far from clean. But I don't want to discuss this any further. My question is: how can I solve the same problems a CBS try to solve with a very clean interface? (possibly with examples, there are a lot of abstract talks about the "perfect" design already). Context Here's an example I was going for before realizing I was just reinventing inheritance again: class Human { public: Position position; Movement movement; Sprite sprite; // other human specific components }; class Zombie { Position position; Movement movement; Sprite sprite; // other zombie specific components }; After writing that I realized I needed an interface, otherwise I would have needed N containers for N different types of objects (or to use boost::variant to gather them all together). So I've thought of polymorphism (move what systems do in a CBS design into class specific functions): class Entity { public: virtual void on_event(Event) {} // not pure virtual on purpose virtual void on_update(World) {} virtual void on_draw(Window) {} }; class Human : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; class Zombie : public Entity { private: Position position; Movement movement; Sprite sprite; public: virtual void on_event(Event) { ... } virtual void on_update(World) { ... } virtual void on_draw(Window) { ... } }; Which was nice, except for the fact that now the outside world would not even be able to know where a Human is positioned (it does not have access to its position member). That would be useful to track the player position for collision detection or if on_update the Zombie would want to track down its nearest human to move towards him. So I added const Position& get_position() const; to both the Zombie and Human classes. And then I realized that both functionality were shared, so it should have gone to the common base class: Entity. Do you notice anything? Yes, with that methodology I would have a god Entity class full of common functionality (which is the thing I was trying to avoid in the first place). Meaning of "hacks" in the implementation I'm referring to I'm talking about the implementations that defines Entities as simple IDs to which components are dynamically attached. Their implementation can vary from C-stylish: int last_id; Position* positions[MAX_ENTITIES]; Movement* movements[MAX_ENTITIES]; Where positions[i], movements[i], component[i], ... make up the entity. Or to more C++-style: int last_id; std::map<int, Position> positions; std::map<int, Movement> movements; From which systems can detect if an entity/id can have attached components.

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  • jquery ui autocomplete positioning wrong

    - by mattRo55
    using jquery ui 1.8 trying autocomplete Everything works apart from that the ui-menu isn't positioned under my input element, but rather in the top left corner. Has anyone come across this problem? Here's my html: <div id="search"> <div id="searchFormWrapper"> <form method="post" name="searchForm" id="searchForm" action="/searchresults"> <label for="searchPhrase" id="searchFor"> Search for</label> <input name="searchPhrase" id="searchPhrase" type="text" /> <label for="searchScope" id="searchIn"> in</label> <select name="searchScope" id="searchScope"> <option value="">All Shops</option> ... </select> <input type="image" name="submitSearch" id="submitSearch" src="/images/buttons/search.gif" alt="Search ..." /> </form> <br class="clear" /> </div> </div> and here's my css: #search { width:100%; margin:0; padding:0; text-align:center; height:36px; line-height:36px; background:#666 url(/images/interface/info_bar_bg.gif) repeat-x top left; overflow:hidden; font-size:12px; } #searchFormWrapper { width:520px; height:36px; overflow:hidden; margin:auto; padding:0; } label#searchFor { display:block; float:left; width:80px; padding:0 5px 0 0; margin:0 0 0 0; text-align:right; } label#searchIn { display:block; float:left; width:20px; padding:0 5px 0 0; margin:0 0 0 0; text-align:right; } #searchPhrase { display:block; float:left; width:120px; margin:7px 0 0 0; padding:0; } #searchScope { display:block; float:left; width:120px; margin:7px 0 0 0; padding:0; } #submitSearch { display:block; float:left; margin:7px 0 0 10px; padding:0; } and here's my javascript: $(document).ready(function() { $("#searchPhrase").autocomplete( { source: "/search?json", minLength: 2 }); });

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  • TableView Cells Use Whole Screen Height

    - by Kyle
    I read through this tutorial Appcelerator: Using JSON to Build a Twitter Client and attempted to create my own simple application to interact with a Jetty server I setup running some Spring code. I basically call a get http request that gives me a bunch of contacts in JSON format. I then populate several rows with my JSON data and try to build a TableView. All of that works, however, my tableView rows take up the whole screen. Each row is one screen. I can scroll up and down and see all my data, but I'm trying to figure out what's wrong in my styling that's making the cells use the whole screen. My CSS is not great, so any help is appreciated. Thanks! Here's my js file that's loading the tableView: // create variable "win" to refer to current window var win = Titanium.UI.currentWindow; // Function loadContacts() function loadContacts() { // empty array "rowData" for table view cells var rowData = []; // create http client var loader = Titanium.Network.createHTTPClient(); // set http request method and url loader.setRequestHeader("Accept", "application/json"); loader.open("GET", "http://localhost:8080/contactsample/contacts"); // run the function when the data is ready for us to process loader.onload = function(){ Ti.API.debug("JSON Data: " + this.responseText); // evaluate json var contacts = JSON.parse(this.responseText); for(var i=0; i < contacts.length; i++) { var id = contacts[i].id; Ti.API.info("JSON Data, Row[" + i + "], ID: " + contacts[i].id); var name = contacts[i].name; Ti.API.info("JSON Data, Row[" + i + "], Name: " + contacts[i].name); var phone = contacts[i].phone; Ti.API.info("JSON Data, Row[" + i + "], Phone: " + contacts[i].phone); var address = contacts[i].address; Ti.API.info("JSON Data, Row[" + i + "], Address: " + contacts[i].address); // create row var row = Titanium.UI.createTableViewRow({ height:'auto' }); // create row's view var contactView = Titanium.UI.createView({ height:'auto', layout:'vertical', top:5, right:5, bottom:5, left:5 }); var nameLbl = Titanium.UI.createLabel({ text:name, left:5, height:24, width:236, textAlign:'left', color:'#444444', font:{ fontFamily:'Trebuchet MS', fontSize:16, fontWeight:'bold' } }); var phoneLbl = Titanium.UI.createLabel({ text: phone, top:0, bottom:2, height:'auto', width:236, textAlign:'right', font:{ fontSize:14} }); var addressLbl = Titanium.UI.createLabel({ text: address, top:0, bottom:2, height:'auto', width:236, textAlign:'right', font:{ fontSize:14} }); contactView.add(nameLbl); contactView.add(phoneLbl); contactView.add(addressLbl); row.add(contactView); row.className = "item" + i; rowData.push(row); } Ti.API.info("RowData: " + rowData); // create table view var tableView = Titanium.UI.createTableView( { data: rowData }); win.add(tableView); }; // send request loader.send(); } // get contacts loadContacts(); And here are some screens showing my problem. I tried playing with the top, bottom, right, left pixels a bit and didn't seem to be getting anywhere. All help is greatly appreciated. Thanks!

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  • To divide the big text into columns.

    - by kalininew
    Problem: There is a big piece of the text: <div class="cont"> <p> Sed ut perspiciatis, unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam eaque ipsa, quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt, explicabo. Nemo enim ipsam voluptatem, quia voluptas sit, aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos, qui ratione voluptatem sequi nesciunt, neque porro quisquam est, qui dolorem ipsum, quia dolor sit, amet, </p> <p> consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt, ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit, qui in ea voluptate velit esse, quam nihil molestiae consequatur, vel illum, qui dolorem eum fugiat, quo voluptas nulla pariatur? At vero eos et </p> <p> accusamus et iusto odio dignissimos ducimus, qui blanditiis praesentium voluptatum deleniti atque corrupti, quos dolores et quas molestias excepturi sint, obcaecati cupiditate non provident, similique sunt in culpa, qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio, cumque nihil impedit, quo minus id, quod maxime placeat, </p> <p> facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet, ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat. </p> <p> Sed ut perspiciatis, unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam eaque ipsa, quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt, explicabo. Nemo enim ipsam voluptatem, quia voluptas sit, aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos, qui ratione voluptatem sequi nesciunt, neque porro quisquam est, qui dolorem ipsum, quia dolor sit, amet, </p> <p> consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt, ut labore et dolore magnam aliquam quaerat voluptatem. Ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? Quis autem vel eum iure reprehenderit, qui in ea voluptate velit esse, quam nihil molestiae consequatur, vel illum, qui dolorem eum fugiat, quo voluptas nulla pariatur? At vero eos et </p> <p> accusamus et iusto odio dignissimos ducimus, qui blanditiis praesentium voluptatum deleniti atque corrupti, quos dolores et quas molestias excepturi sint, obcaecati cupiditate non provident, similique sunt in culpa, qui officia deserunt mollitia animi, id est laborum et dolorum fuga. Et harum quidem rerum facilis est et expedita distinctio. Nam libero tempore, cum soluta nobis est eligendi optio, cumque nihil impedit, quo minus id, quod maxime placeat, </p> <p> facere possimus, omnis voluptas assumenda est, omnis dolor repellendus. Temporibus autem quibusdam et aut officiis debitis aut rerum necessitatibus saepe eveniet, ut et voluptates repudiandae sint et molestiae non recusandae. Itaque earum rerum hic tenetur a sapiente delectus, ut aut reiciendis voluptatibus maiores alias consequatur aut perferendis doloribus asperiores repellat. </p> </div> It is necessary: To divide it on two columns. On page it should be divided on two about identical (on height) columns. If it is possible: at change of the sizes of the container of the text, a column should remain identical height. Whether probably to set number "n" - on how many columns to divide the big piece of the text. That is to divide the text into any number of columns. Is available: php, xslt, css, pure javascript (without jQuey). What tool is better for using? As it to make, that the decision was ?ross browser compatible.

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  • Why are these divs not aligned and space between?

    - by acidzombie24
    Why isnt everything aligned? No yellow should be visible and no orange should be visible except for the right side and bottom left where theres space for another image. Basically my images are pretty much aligned to the center (i have other pics not in this example which is easier to see). However in this case when i have 150px height image the 150 width seems start lower. Also why are there spaces in between <!DOCTYPE HTML PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"><head> <meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <title>ldfk;sd</title> <style type="text/css"> div.ImgGallery { max-width: 630px; background: orange; } .ImgGallery div { display: inline; } /* http://www.brunildo.org/test/img_center.html */ .ImgGallery div div { display: table-cell; text-align: center; background: gray; width: 150px; height: 150px; } .ImgGallery div{ background: yellow; vertical-align: middle; } //.ImgGallery div div :nth-child(2n+1) { background: red; } .ImgGallery * { vertical-align: middle; } .ImgGallery a { display: block; } .ImgGallery a * { border-style: none; } </style> </head> <div class="smallGallery"> <div class="ImgGallery"> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="b.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="b.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> <div><div><a href="http://google.com"><img src="a.jpg" alt="a.jpg"></a></div></div> </div></div> </body></html>

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  • Customize jquery ui progress bar

    - by P. Sohm
    I'd like to add some values under the jquery progress like My current code is : <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"> <script src="http://ajax.googleapis.com/ajax/libs/jquery/1.8.1/jquery.min.js"> </script> <script src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.23/jquery-ui.min.js"></script> <style type="text/css"> .ui-progressbar { height:2em; text-align: left; overflow: hidden; } .ui-progressbar .ui-progressbar-value {margin: -1px; height:100%; } .ui-widget { font-family: Trebuchet MS, Tahoma, Verdana, Arial, sans-serif; font-size: 1.1em; } .ui-widget .ui-widget { font-size: 1em; } .ui-widget input, .ui-widget select, .ui-widget textarea, .ui-widget button { font-family: Trebuchet MS, Tahoma, Verdana, Arial, sans-serif; font-size: 1em; } .ui-widget-content { border: 1px solid #dddddd; background: #EDEFF1 50% top repeat-x; color: #333333; } .ui-widget-content a { color: #333333; } .ui-widget-header { border: 1px solid #e78f08; background: #AB3B3B 50% 50% repeat-x; color: #ffffff; font-weight: bold; } .ui-widget-header a { color: #ffffff; } .ui-corner-all, .ui-corner-top, .ui-corner-left, .ui-corner-tl { -moz-border-radius-topleft: 4px; -webkit-border-top-left-radius: 4px; -khtml-border-top-left-radius: 4px; border-top-left-radius: 4px; } .ui-corner-all, .ui-corner-top, .ui-corner-right, .ui-corner-tr { -moz-border-radius-topright: 4px; -webkit-border-top-right-radius: 4px; -khtml-border-top-right-radius: 4px; border-top-right-radius: 4px; } .ui-corner-all, .ui-corner-bottom, .ui-corner-left, .ui-corner-bl { -moz-border-radius-bottomleft: 4px; -webkit-border-bottom-left-radius: 4px; -khtml-border-bottom-left-radius: 4px; border-bottom-left-radius: 4px; } .ui-corner-all, .ui-corner-bottom, .ui-corner-right, .ui-corner-br { -moz-border-radius-bottomright: 4px; -webkit-border-bottom-right-radius: 4px; -khtml-border-bottom-right-radius: 4px; border-bottom-right-radius: 4px; } #progressbar { float: right; margin-right: 100px; width: 120px; margin-top: -30px } #progress { position: relative} </style></head> <body> <script type="text/javascript"> $().ready(function() { $("#progressbar").progressbar({ value: 29 }); }); </script> <div id="progressbar"></div> </body></html> I didn't find how to have this result ... Another possibility would be to add some text at the right of the progress bar (I tryied with a but it comes in the line after)

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  • Which part of this simple script is breaking internet explorer?

    - by user961627
    I'm writing a simple virtual keyboard for Arabic (indic) digits. Just links that, when clicked, produce the corresponding Unicode Indic character. The following is my HTML, in the body tag: <a href="#" id='start'>Start</a> <div id='vkb' style='padding:20px;font-size:16pt; border:2px solid #eee; width:250px' dir='ltr'> <a class='key' href='#' id='0'>&#1632;</a> <a class='key' href='#' id='1'>&#1633;</a> <a class='key' href='#' id='2'>&#1634;</a> <a class='key' href='#' id='3'>&#1635;</a> <a class='key' href='#' id='4'>&#1636;</a><br /> <a class='key' href='#' id='5'>&#1637;</a> <a class='key' href='#' id='6'>&#1638;</a> <a class='key' href='#' id='7'>&#1639;</a> <a class='key' href='#' id='8'>&#1640;</a> <a class='key' href='#' id='9'>&#1641;</a> <br /> <a href="#" id='stop'>Stop</a> </div> <div id='output' /></div> This is my CSS: a { text-decoration:none; } .key { padding:7px; background-color:#fff; margin:5px; border:2px solid #eee; display:inline-block; } .key:hover { background-color:#eee; } And this is my javascript: <script type="text/javascript" src="js/jquery.js"></script> <script> $(document).ready(function(){ var toprint = ""; $('#vkb').hide(); $('#start').click(function(e){ toprint = ""; $('#vkb').show(); }); $('#stop').click(function(e){ $('#vkb').hide(); ret = ar2ind(toprint); $('#output').text(ret); toprint = ""; }); $('#vkb').click(function(e){ var $key = $(e.target).closest('.key'); var pressed = $key.attr('id'); if(pressed === undefined){ pressed = ""; } toprint = toprint + pressed; }); }); function ar2ind(str) { str = str.replace(/0/g, "?"); str = str.replace(/1/g, "?"); str = str.replace(/2/g, "?"); str = str.replace(/3/g, "?"); str = str.replace(/4/g, "?"); str = str.replace(/5/g, "?"); str = str.replace(/6/g, "?"); str = str.replace(/7/g, "?"); str = str.replace(/8/g, "?"); str = str.replace(/9/g, "?"); return str; } </script> It seems simple enough but it's crashing in IE9. (Might be crashing in earlier versions too but haven't been able to check.)

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  • margin:0 auto IE6 problem

    - by senzacionale
    Can someone please tell me ehy in IE 6 div is not in center. I use margin: 0 auto; Problem is only in IE6! HTML <div id="center"> <div id="top_menu"> <a href="/Default.aspx">Domov</a> · <a href="/EnterSite.aspx">Vpišite stran</a> · <a href="/About.aspx">O nas</a> · <a href="/Help.aspx">Pomoc pri iskanju</a> · <a href="/Marketing.aspx">Oglaševanje</a> · <a href="/Info.aspx">Splošni pogoji in pravila</a> </div> <a href="http://www.viamura.si"><img src="/images/viamura_logo.png" width="294" height="95" border="0" alt="viamura" /></a> <div id="tabs"> <ul> <li><asp:LinkButton ID="btnWeb" runat="server" CssClass="web_selected" onclick="btnWeb_Click">Web</asp:LinkButton></li> <li><asp:LinkButton ID="btnMap" runat="server" CssClass="map" onclick="btnMap_Click">Zemljevidi</asp:LinkButton></li> <li><asp:LinkButton ID="btnWeather" runat="server" CssClass="weather" onclick="btnWeather_Click">Vreme</asp:LinkButton></li> <li><asp:LinkButton ID="btnImages" runat="server" CssClass="images" onclick="btnImages_Click">Slike</asp:LinkButton></li> <li><asp:LinkButton ID="btnConverter" runat="server" CssClass="converter" onclick="btnConverter_Click">Converter</asp:LinkButton></li> </ul> </div> CSS: center { width:520px; margin:0 auto; } tabs { width:400px; margin:0 auto; } tabs ul li a.web,#tabs ul li a.map,#tabs ul li a.weather,#tabs ul li a.images,#tabs ul li a.converter,#tabs ul li a.web_selected,#tabs ul li a.map_selected,#tabs ul li a.weather_selected,#tabs ul li a.images_selected,#tabs ul li a.converter_selected { background-color:#0C0; float:left; height:18px; text-indent:-9999px; } tabs ul { float:left; width:459px; margin:10px 0 0 41px; } tabs ul li { float:left; margin:0 2px 0 0; } tabs ul li a.web { background:url(../images/tab_web.png) no-repeat; width:46px; } tabs ul li a.map { background:url(../images/tab_map.png) no-repeat; width:80px; } tabs ul li a.weather { background:url(../images/tab_weather.png) no-repeat; width:58px; } tabs ul li a.images { background:url(../images/tab_images.png) no-repeat; width:48px; } tabs ul li a.converter { background:url(../images/tab_converter.png) no-repeat; width:78px; } tabs ul li a.web_selected { background:url(../images/tab_web_selected.png) no-repeat; width:46px; } tabs ul li a.map_selected { background:url(../images/tab_map_selected.png) no-repeat; width:80px; } tabs ul li a.weather_selected { background:url(../images/tab_weather_selected.png) no-repeat; width:58px; } tabs ul li a.images_selected { background:url(../images/tab_images_selected.png) no-repeat; width:48px; } tabs ul li a.converter_selected { background:url(../images/tab_converter_selected.png) no-repeat; width:78px; }

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  • IE 6 and 7 background inheritance problem, how do I solve this?

    - by Evilalan
    When I'm trying to create a rounded shaded box it works fine on FF and IE8 but on IE6 and IE7, any div inside the box gets the last background but if you set that all divs on the level where there should not be a background have background:none it doesn't show any background on the level that comes before *The code is pointing to live images on Image Shack so you can save and run that it will work normally on Firefox but you can see what happen on IE6/7. Also I can't give a specific class for the intens inside the containet "background" because it's a CMS that I'm trying to style! the code: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <title>Problem With IE6 and 7</title> <style type="text/css"> * {padding:0px; margin:0px auto;} body {font-family:Verdana, Geneva, sans-serif; color:#666; font-size:14px; text-align:justify;} .background {width:300px;} .background div {background:url(http://img6.imageshack.us/img6/5763/76022084.png) repeat-y;} .background div div {background:url(http://img253.imageshack.us/img253/444/97936614.png) top left no-repeat;} .background div div div {background:url(http://img13.imageshack.us/img13/3667/45918712.png) bottom left no-repeat;} .background div div div div {padding:15px; background:none;} </style> </head> <body> <div class="background"> <div><div><div><div> <p>Lorem ipsum dolor sit amet, consectetur adipiscing elit. Duis ut sagittis nisl. Nullam facilisis volutpat metus eu semper. Sed eleifend, mi sed rhoncus interdum, neque quam pellentesque diam, in tincidunt metus nulla in ligula. Donec dui tellus, ultricies vel venenatis vitae, aliquam et purus. Cras eu nunc urna, in placerat quam. Pellentesque lobortis pellentesque orci, a tempus diam consequat nec. Aliquam erat volutpat. Aliquam laoreet blandit tellus in mollis. Duis tincidunt, justo sit amet lacinia ultrices, nibh justo venenatis erat, non commodo libero ligula quis ante. Cras eget nulla nec est accumsan porttitor at euismod nulla. Integer pharetra lacinia malesuada. Donec commodo vestibulum est, eget pellentesque velit volutpat nec. In id erat nec ipsum consequat convallis id non libero. Sed dui nisl, molestie vel dignissim sed, mattis in est. Vestibulum porttitor posuere ipsum, id facilisis libero dapibus et. Fusce consequat malesuada nulla, vitae faucibus neque consectetur eget. Curabitur porta dapibus justo dictum porttitor. Curabitur facilisis faucibus diam, vel dapibus ipsum ornare sed. Vestibulum turpis nulla, facilisis condimentum sodales sed, imperdiet placerat mi. Cras ac risus ipsum. </p> </div></div></div> </div><!-- class background end here --> </body> </html>

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  • In the following list, how do I prevent jQuery from interacting with part of it.

    - by kylex
    I have the following list structure: <ul> <li>One</li> <li class="topActive">Two <ul> <li class="active">Two-1 <ul> <li>Two-1-1</li> </ul> </li> <li>Two-2</li> </ul> </li> <li>Three <ul> <li>Three-1</li> </ul> </li> </ul> with the following jQuery: $("ul>li>ul").hide(); $("ul>li>ul>li>ul").hide(); $("ul>li>ul>li>ul>ul>li").hide(); $('.active').parents().show();????????? $("ul>li").hoverIntent( function(){ $(this).children('ul').slideDown('fast'); }, function(){ $(this).children('ul').slideUp('fast'); } ); $("ul>li>ul>li").hoverIntent( function(){ $(this).children('ul').slideDown('fast'); }, function(){ $(this).children('ul').slideUp('fast'); } ); What I would like is this: When an li class is topActive, everything within that class down to the current class can not be affected by the jQuery that causes the list to slide up and down. so in the case provided the following would show, along with the top level: One Two Two-1 Two-2 Three And when I mouse over either, Two, or Two-1 or Two-2 nothing happens, but if I mouse over Three, the jQuery will cause it to slide up or slide down. In this example: <ul> <li>One</li> <li class="topActive">Two <ul> <li class="active">Two-1 <ul> <li>Two-1-1</li> </ul> </li> <li>Two-2</li> </ul> </li> <li>Three <ul> <li>Three-1</li> </ul> </li> </ul> When I mouseover Two-1, it will slide down, but when I mouse out Two-1 will remain. One Two Two-1 Two-2 Three Any suggestsions for either a CSS or jQuery implementation (or mixture of the two)?

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  • Hover/Fadeto/Toggle Multiple Class Changing

    - by Slick Willis
    So my problem is rather simple and complex at the same time. I am trying to create links that fade in when you mouseover them and fade out when you mouseout of them. At the same time that you are going over them I would like a pic to slide from the left. This is the easy part, I have every thing working. The image fades and another image slides. I did this by using a hover, fadeto, and toggle("slide"). I would like to do this in a table format with multiple images being able to be scrolled over and sliding images out. The problem is that I am calling my sliding image to a class and when I hover over the letters both images slide out. Does anybody have a solution for this? I posted the code that I used below: <html> <head> <script type='text/javascript' src='http://accidentalwords.squarespace.com/storage/jquery/jquery-1.4.2.min.js'></script> <script type='text/javascript' src='http://accidentalwords.squarespace.com/storage/jquery/jquery-custom-181/jquery-ui-1.8.1.custom.min.js'></script> <style type="text/css"> .text-slide { display: none; margin: 0px; width: 167px; height: 50px; } </style> <script> $(document).ready(function(){ $(".letterbox-fade").fadeTo(1,0.25); $(".letterbox-fade").hover(function () { $(this).stop().fadeTo(250,1); $(".text-slide").toggle("slide", {}, 1000); }, function() { $(this).stop().fadeTo(250,0.25); $(".text-slide").toggle("slide", {}, 1000); }); }); </script> </head> <body style="background-color: #181818"> <table> <tr> <td><div class="letterbox-fade"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/A-Letterbox-Selected.png" /></div></td> <td><div class="text-slide"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/TEST.png" /></div></td> </tr> <tr> <td><div class="letterbox-fade"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/B-Letterbox-Selected.png" /></div></td> <td><div class="text-slide"><img src="http://accidentalwords.squarespace.com/storage/sidebar/icons/TEST.png" /></div></td> </tr> </table> </body> </html>

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