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  • Parameterized constructor in view model not working

    - by rajcool111
    I have one small issue. in my view model parameterized constructor is not working. while debugging i observed that default constructor get hit but it never triggers my parameterized constructor. How I can get my parameterized constructor working? public EmployeeRequestViewModel(IEventAggregator eventAggregator, IContextManager contextmanager):this() { _contextmanager = contextmanager; _eventAgg = eventAggregator; _eventAgg.GetEvent<EmployeeEvent>().Subscribe(EventTask); } public EmployeeRequestViewModel() { LoadEmpRequest(); }

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  • Change Rectangle Fill Based on ColumnWidth of a grid

    - by Coesy
    Essentially i want to do as the title says, if the columnwidth is .50 then the rectangle should be red, if it's .75 then it should be amber, and if it's 1 then it should be green. I thought I could achieve this with DataTriggers but for some reason I am getting "Object Reference Not Set To An Instance Of An Object" error, here is my code, am I missing something here? FYI the width property will be changed in the backend through a timer_tick event. <Grid x:Name="Grid1" Width="300" Height="30"> <Grid.ColumnDefinitions> <ColumnDefinition x:Name="MyColumn1" Width=".50*"></ColumnDefinition> <ColumnDefinition x:Name="MyColumn2" Width=".50*"></ColumnDefinition> </Grid.ColumnDefinitions> <Grid.Triggers> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value=".50*"> <Setter TargetName="rect" Property="Fill" Value="Red"></Setter> </DataTrigger> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value=".75*"> <Setter TargetName="rect" Property="Fill" Value="Yellow"></Setter> </DataTrigger> <DataTrigger Binding="{Binding ElementName=MyColumn1,Path=Width}" Value="1"> <Setter TargetName="rect" Property="Fill" Value="Green"></Setter> </DataTrigger> </Grid.Triggers> <Rectangle x:Name="rect" Grid.Column="0" HorizontalAlignment="Stretch"></Rectangle> <Rectangle Grid.Column="1" Fill="Blue"></Rectangle> </Grid>

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  • How does the VS XAML designer know what to auto-populate certain values with?

    - by Pwninstein
    <Button Name="MyButton" Content="Test" FontStyle="Italic" /> In the above XAML definition of a button, the FontStyle property is set to Italic. The designer is somehow able to populate a list for me to choose from when I hit the = sign. How is this achieved? Before you answer, consider that the FontStyle property is, appropriately enough, of type FontStyle (which is a struct). It's not an enumeration, which would be trivial for VS to list out at design time, so how are the valid list of options chosen to be displayed? There is also a completely separate FontStyles class which contains three static fields, Italic, Normal, and Oblique which just so happen to be the three items VS provides in the drop down list. Is there some mapping going on behind the scenes between the FontStyle struct and FontStyles class, because I've looked in many places in both the object browser and in .NET Reflector and couldn't determine anything from either. Thanks!! I NEED to know!* *Not really, but it would be nice to :)

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  • Repository Design Pattern Guidance

    - by thefactor
    Let's say you have an MVVM CRM application. You have a number of customer objects in memory, through a repository. What would be the appropriate place to handle tasks that aren't associated with traditional MVVM tasks from a GUI? For example, let's say every few minutes you want to check to see if their address is valid and pop up a notification if it is not. Or you want to send out an hourly e-mail update. Or you want a window to pop up to remind you to call a customer at a specific time. Where does this logic go? It's not GUI/action-oriented, and it's not logic that would be appropriate for a repository, I think.

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  • Multiple exports with MEF does some really heinous stuff -- why, and why is it allowed?

    - by Dave
    I have an interesting situation where I need to do something like this: [Export[typeof(ICandy1)] [Export[typeof(ICandy2)] public class Candy : ICandy2 { ... } where public interface ICandy1 { ... } public interface ICandy2 : ICandy1 { ... } I couldn't find any posts anywhere regarding using multiple [Export] attributes, so I figured, what the hell, might as well try it. At first glance, it actually seemed to work. I have a couple of methods that call into both interfaces of a Candy instance, and it was fine. However, as I started to test the app, I saw that the behavior wasn't right, and when looking at the Output window, I saw that I was getting tons of COMExceptions. I couldn't track down where they were all coming from, but they always occurred when a worker thread was sleeping. I figured that it had to be from the main thread, then, but didn't know how to debug this at all. Nothing should have been going on in the GUI, and I disabled my DispatchTimers just in case -- same thing. Even more strange than the COMExceptions was the really, really erratic behavior when stepping through code. About 30% of the time, when I single stepped, it would pop out of the method, or it would single step over two lines of code! Totally weird stuff that I am not used to seeing. The only thing that changed between working and non-working code was the introduction of MEF through my plugin loading code. So as a test, I changed my plugin assembly to only export one interface, and I hardcoded everything in the app that relied on the other (now not-implemented) interface. And now the COMExceptions are gone, and the weird debugging behavior is gone. Is this something people here have seen before? If MEF is not expected to allow a class to Export multiple interfaces, then shouldn't a CompositionException get raised when composing the parts? Can anyone explain why MEF would cause these weird problems???

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  • C# Custom Brush - I want two gradients chaining them together.

    - by Logan
    I am making a bar chart and I want two separate gradients for each bar. First I want a gradient to go from top to bottom solid red to transparent red. I want to paint over the top of that a gradient that goes from right to left, black to opaque. So - In the bottom left we should have; Bottom left - Alpha 0 Bottom right - Alpha 0 Top left - Alpha 255 Colour Red Top Right - Alpha 255 Colour Black So in effect I want to take a solid colour, add a left to right gradient to black then take the output of that and add a top to bottom gradient to transparency. All this and I want it to be in a single brush, is this even possible? Thanks!

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  • How to save an image in it's original format?

    - by Patrick Klug
    I am trying to figure out how I can get the original format of an image so that I can store it with the same encoding. It seems that the only way to save an Image is by using a BitmapEncoder but I don't know how I can get the correct format from the image. Example: Clipboard.GetImage() returns a InteropBitmap which doesn't seem to contain any information about the original format. I also tried using an Extension method: public static void Save(this BitmapImage image, System.IO.Stream stream) { var decoder = BitmapDecoder.Create(image.StreamSource, BitmapCreateOptions.PreservePixelFormat, BitmapCacheOption.Default); var encoder = BitmapEncoder.Create(decoder.CodecInfo.ContainerFormat); foreach (var frame in decoder.Frames) { encoder.Frames.Add(BitmapFrame.Create(decoder.Frames[0])); } encoder.Save(stream); } but the problem is that a) the ImageSource is not always a BitmapImage (Clipboard.GetImage()) for example and b) the image.StreamSource can be null in some cases (seems to be when the image is loaded via a relative Uri)

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  • MEF instance management

    - by Lawrence A. Contreras
    I am working on application that has multiple modules and sub modules. Here's what I need to do: ModuleA has a sub module SubModuleA, SubModuleB, SubModuleC. I want to export ModuleA, SubModuleA, SubModuleB, SubModuleC. ModuleA can have multiple instances. Whenever I import ModuleA inside the sub modules, I want to get the correct instance and also when I import SubModuleA,SubModuleB and SubModuleC inside other classes. How can I manage that scenario using MEF? Do I really need to use MEF. Updated: Here's a quick example: public class School { List<Classroom> classRooms { get; set; } } [Export] public class Classroom { List<Teacher> teachers { get; set; } } public class Teacher { List<Student> students { get; set; } } public class Student { [Import] Classroom classroom { get; set; } } As you can see, I want to export the classroom class because I need to import it in the Student class, let's just say that I really need the classroom class inside the student class. I want to skip the part where we pass the classroom to the teacher and from the teacher we'll pass it to the student. But when I import classroom, I want to have the correct instance where that class room contains the teacher of the student.

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  • Close current UserControl

    - by BlueMan
    I have a Window1.xaml main Window and after same event I display a UserControl EditFile.xaml The code behind is: public static int whichSelected = -1; private void button1_Click(object sender, RoutedEventArgs e) { //searchEditPanel.Children.Clear(); whichSelected = listViewFiles.SelectedIndex; searchEditPanel.Children.Add(_EditFileControle); //this is Grid } And now, how to close the opened/added UserControl from it content by clicking Cancel button or something like that.

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  • How Can I Get a TextPointer from a mouse click in a FlowDocument

    - by Bear
    I would like to get the word that a user has clicked on in a FlowDocument. I am currently adding an event handler to every Run in the document and iterating through the TextPointers in the Run that was clicked, calling GetCharacterRect() on each one and checking if the rectangle contains the point. However, when the click occurs near the end of a long Run this takes 10 seconds. Is there any more efficient method?

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  • Scroll a ListBox's VirtualizingStackPanel with buttons

    - by Cen
    I have a Listbox displaying 5 items at a time, horizontally. I want to implement a 'Previous' and 'Next' button that when clicked, will display the previous set of 5, or next set of 5 items. I am not displaying the horizontal scroll bar, as I don't want a user to navigate with that. Is there already some functionality implemented so I can do this, or do I need to write code to calculate what items I'm displaying, etc, in the button's click events? Thanks in advance!

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  • In MAYA 2009, is it possible to capture the cube rotate event?

    - by Rahul2047
    I need to call a function ( Maya-Python ) based on cube rotationX. For that I have to capture the event, programmatically. I tried using while loop but It stucks in the loop, Nothing can be done in that time. I tried theading (python), still same. Can it be done this or other way? If yes, How? Maya 2009 in Windows XP Some failed code references: import maya.cmds as cmds while (count < 90): lock = cmds.getAttr('pCube1.rotateX',lock=False) print lock count = count + 1 Here Python wise: #!/usr/bin/python import thread import time # Define a function for the thread def cubeRotateX( threadName, delay): count = 0 while count < 5: time.sleep(delay) count += 1 try: thread.start_new_thread( cubeRotateX, ("Thread-1", 2, ) ) except: print "Error: unable to start thread" while 1: pass

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  • Custom button with property as StaticResource

    - by alin
    I am trying to achieve the following thing: use an svg image into a custom button. In order to do this I created a Custom button: public class MainButton : Button { static MainButton() { DefaultStyleKeyProperty.OverrideMetadata(typeof(MainButton), new FrameworkPropertyMetadata(typeof(MainButton))); } public string Text { get { return (string)GetValue(TextProperty); } set { SetValue(TextProperty, value); } } public static readonly DependencyProperty TextProperty = DependencyProperty.Register("Text", typeof(string), typeof(MainButton), new UIPropertyMetadata("")); public object Image { get { return (object)GetValue(ImageProperty); } set { SetValue(ImageProperty, value); } } public static readonly DependencyProperty ImageProperty = DependencyProperty.Register("Image", typeof(object), typeof(MainButton), new UIPropertyMetadata("")); } I took a svg file, opened it in inkscape and saved it as xaml file. I opened Themes.xaml and added the created xaml image as a ControlTemplate And the button style is: Style TargetType="{x:Type local:MainButton}" <StackPanel Canvas.Top="12" Canvas.Left="0" Canvas.ZIndex="2" Width="80"> <ContentControl x:Name="Img" Template="{StaticResource Home}" /> </StackPanel> <StackPanel x:Name="spText" Canvas.Top="45" Canvas.Left="1" Canvas.ZIndex="1" Width="80"> <TextBlock x:Name="Txt" Text="{Binding Path=(local:MainButton.Text), RelativeSource ={RelativeSource FindAncestor, AncestorType ={x:Type Button}}}" VerticalAlignment="Center" HorizontalAlignment="Center" Foreground="White" FontSize="14"/> </StackPanel> ... As you can see I have hardcoded the StaticResource name I want to be able to have a binding with property Image on this Template, something like So that I can set the Image property of the button with the name of the StaticResource I want. For example, having beside "Home" image, another one "Back" I would have two buttons in MainWindow declared like this: Any advice is kindly taken. Thank you for your time.

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  • How can I unattach an element from another element in the XAML tree?

    - by Edward Tanguay
    In my Silverlight application, I load all the images I need at application start and store them in a dictionary. Then as I need them I pick them out of the dictionary and attach them in XAML trees etc. However, I have the problem that if I attach an Image object to a Grid, then want to use that image again, it tells me: The image element is already a child of another element. How can I run through my dictionary and "detach all images from parent XAML elements"?

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  • How to make margin be relative to the center of the UIElement and not its top-left corner in a Grid?

    - by Nockawa
    I'd like the Margin property to reference the center of the UIElement and not the top-left corner. That way when I change the width/height of the UIElement it stays in the same spot. Is there a way to configure this behavior or I'll have to rely on Binding to make the adjustment ? Thanks. For instance if I change the Width/Height of the following rectangle, its center will move. <Grid> <Rectangle Fill="#FF991C1C" Width="10" Height="40" HorizontalAlignment="Left" Margin="90,161,0,0" VerticalAlignment="Top"/> </Grid>

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  • Strange Effect with Overridden Properties and Reflection

    - by naacal
    I've come across a strange behaviour in .NET/Reflection and cannot find any solution/explanation for this: Class A { public string TestString { get; set; } } Class B : A { public override string TestString { get { return "x"; } } } Since properties are just pairs of functions (get_PropName(), set_PropName()) overriding only the "get" part should leave the "set" part as it is in the base class. And this is just what happens if you try to instanciate class B and assign a value to TestString, it uses the implementation of class A. But what happens if I look at the instantiated object of class B in reflection is this: PropertyInfo propInfo = b.GetType().GetProperty("TestString"); propInfo.CanRead ---> true propInfo.CanWrite ---> false(!) And if I try to invoke the setter from reflection with: propInfo.SetValue("test", b, null); I'll even get an ArgumentException with the following message: Property set method not found. Is this as expected? Because I don't seem to find a combination of BindingFlags for the GetProperty() method that returns me the property with a working get/set pair from reflection.

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  • OpenGL - lighting of vertices outside clip range

    - by hmp
    I have a problem with lighting in my OpenGL application. When one of the vertices of a drawn polygon goes outside the front clip plane (or has z<0, I'm not sure which), the polygon stops being lighted properly. This however happens on only one machine I tested, with Intel GMA950 card. On nVidia and ATI cards everything looks fine. I guess I am breaking some OpenGL rule here? How should I deal with it? I'd try dividing the scene into smaller polygons, but I'm not sure if it guarantees the case is eliminated (all polygons stepping outside the clipping range are offscreen).

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  • When NOT to use MVVM?

    - by Vitalij
    I have started using MVVM pattern recently. I have had several projects where I used it and with every new one, I start to see that it will fit great within that new project. And now I start to ask myself are there situation when it's better NOT to use MVVM. Or is it such a nice pattern which you can use anywhere? Could you please describe several scenarios where MVVM wouldn't be the best choice?

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  • Can we manipulate (subtsract) the valueof height while template bidning?

    - by Subhen
    Hi, I am currently defining few grids as following: <Grid.RowDefinitions> <RowDefinition Height="{TemplateBinding Height-Height/5}"/> <RowDefinition Height="{TemplateBinding Height/15}"/> <RowDefinition Height="{TemplateBinding Height/20}"/> <RowDefinition Height="{TemplateBinding Height/6}"/> </Grid.RowDefinitions> While the division works fine , the subtraction isn't yielding the output. Ialso tried like following: <RowDefinition Height="{TemplateBinding Height-(Height/5)}"/> Still no result. Any suggestions plz. Thanks, Subhen

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  • Getting object coordinates from camera

    - by user566757
    I've implemented a camera in Java using a position vector and three direction vectors so I can use gluLookAt(); moving around in `ghost mode' works fine enough, but I want to add collision detection. I can't seem to figure out how to transform my position vector to coordinates in which OpenGL draws my objects. A rough sketch of my drawing loop is this: glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); camera.setView(); drawer.drawTheScene(); I'm at a loss of how to proceed; looking at the ModelView matrix between calls and my position vector, I haven't found any kind of correlation.

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  • Puzzle - Dynamically change data template control from another data template

    - by Burt
    I have a DataTemplate that contains an Expander with a border in the header. I want the header border to have round corners when collapsed and straight bottom corners when expanded. What would best practice be for achieving this (bonus points for code samples as I am new to XAML)? This is the template that holds the expander: <DataTemplate x:Key="A"> <StackPanel> <Expander Name="ProjectExpander" Header="{Binding .}" HeaderTemplate="{StaticResource B}" > <StackPanel> <Border CornerRadius="0,0,2,2"> This is the expander datatemplate: <DataTemplate x:Key="B"> <Border x:Name="ProjectExpanderHeader" CornerRadius="{Binding local:ItemUserControl.ProjectHeaderBorderRadius, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ContentPresenter}}}" Background="{StaticResource ItemGradient}" HorizontalAlignment="{Binding HorizontalAlignment, RelativeSource={RelativeSource FindAncestor, AncestorType={x:Type ContentPresenter}}, Mode=OneWayToSource}"> <local:ItemContentsUserControl Height="30"/> </Border> </DataTemplate>

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