Search Results

Search found 6159 results on 247 pages for 'compile'.

Page 212/247 | < Previous Page | 208 209 210 211 212 213 214 215 216 217 218 219  | Next Page >

  • Enum exeeding the 65535 bytes limit of static initializer... what's best to do?

    - by Daniel Bleisteiner
    I've started a rather large Enum of so called Descriptors that I've wanted to use as a reference list in my model. But now I've come across a compiler/VM limit the first time and so I'm looking for the best solution to handle this. Here is my error : The code for the static initializer is exceeding the 65535 bytes limit It is clear where this comes from - my Enum simply has far to much elements. But I need those elements - there is no way to reduce that set. Initialy I've planed to use a single Enum because I want to make sure that all elements within the Enum are unique. It is used in a Hibernate persistence context where the reference to the Enum is stored as String value in the database. So this must be unique! The content of my Enum can be devided into several groups of elements belonging together. But splitting the Enum would remove the unique safety I get during compile time. Or can this be achieved with multiple Enums in some way? My only current idea is to define some Interface called Descriptor and code several Enums implementing it. This way I hope to be able to use the Hibernate Enum mapping as if it were a single Enum. But I'm not even sure if this will work. And I loose unique safety. Any ideas how to handle that case?

    Read the article

  • What would be the best way to install (distribute) dynamic libraries in Mac OSX using CMake/Cpack ?

    - by YuppieNetworking
    Hello all, I have a project whose artifacts are two dynamic libraries, let's say libX.dylib and libY.dylib (or .so for linux distributions). There are no executables. Now I would like to distribute these libraries. Since I already use CMake to compile it, I looked at CPack and successfully generated .tgz and .deb packages for Linux. However, for Mac OSX I have no idea and the CPack Wiki about its generators did not help me much. I managed to generate a PackageMaker package, but as clearly stated at this packagemaker howto, there is no uninstall option when using this util. I then read a bit about Bundles, but I feel lost specially since I have no executable. Question: What is the correct way to generate a package for Mac OSX using CPack? My ideal scenario would be either something that installs as easily as a bundle or as a deb file in debian/ubuntu. Thanks for your help Edit One more detail: the code to one of these libraries is not open, so I can't expect the users to do a cmake; make; make install That's why I want a .deb, .tar.gz, bundle or whatsoever.

    Read the article

  • Compiling a Windows C++ program in g++

    - by Phenom
    I'm trying to compile a Windows C++ program in g++. This is what I get. /usr/include/c++/4.4/backward/backward_warning.h:28:2: warning: #warning This file includes at least one deprecated or antiquated header which may be removed without further notice at a future date. Please use a non-deprecated interface with equivalent functionality instead. For a listing of replacement headers and interfaces, consult the file backward_warning.h. To disable this warning use -Wno-deprecated. btree.cpp:1204: error: ‘_TCHAR’ has not been declared btree.cpp: In function ‘int _tmain(int, int**)’: btree.cpp:1218: error: ‘__int64’ was not declared in this scope btree.cpp:1218: error: expected ‘;’ before ‘frequency’ btree.cpp:1220: error: ‘LARGE_INTEGER’ was not declared in this scope btree.cpp:1220: error: expected primary-expression before ‘)’ token btree.cpp:1220: error: ‘frequency’ was not declared in this scope btree.cpp:1220: error: ‘QueryPerformanceFrequency’ was not declared in this scope btree.cpp:1262: error: expected primary-expression before ‘)’ token btree.cpp:1262: error: ‘start’ was not declared in this scope btree.cpp:1262: error: ‘QueryPerformanceCounter’ was not declared in this scope btree.cpp:1264: error: name lookup of ‘i’ changed for ISO ‘for’ scoping btree.cpp:1264: note: (if you use ‘-fpermissive’ G++ will accept your code) btree.cpp:1304: error: expected primary-expression before ‘)’ token btree.cpp:1304: error: ‘end’ was not declared in this scope btree.cpp:1306: error: ‘total’ was not declared in this scope btree.cpp:1316: error: ‘getchar’ was not declared in this scope The first thing I noticed is that there are these variable types called _TCHAR, _int64, and LARGE_INTEGER, which is probably a Windows thing. What can these be changed to so that they will work in g++? Also, if there's anything else in here that you know can be converted to g++, that would be helpful. I got the code from here: http://touc.org/btree.html

    Read the article

  • Java Scanner newline parsing with regex (Bug?)

    - by SEK
    I'm developing a syntax analyzer by hand in Java, and I'd like to use regex's to parse the various token types. The problem is that I'd also like to be able to accurately report the current line number, if the input doesn't conform to the syntax. Long story short, I've run into a problem when I try to actually match a newline with the Scanner class. To be specific, when I try to match a newline with a pattern using the Scanner class, it fails. Almost always. But when I perform the same matching using a Matcher and the same source string, it retrieves the newline exactly as you'd expect it too. Is there a reason for this, that I can't seem to discover, or is this a bug, as I suspect? FYI: I was unable to find a bug in the Sun database that describes this issue, so if it is a bug, it hasn't been reported. Example Code: Pattern newLinePattern = Pattern.compile("(\\r\\n?|\\n)", Pattern.MULTILINE); String sourceString = "\r\n\n\r\r\n\n"; Scanner scan = new Scanner(sourceString); scan.useDelimiter(""); int count = 0; while (scan.hasNext(newLinePattern)) { scan.next(newLinePattern); count++; } System.out.println("found "+count+" newlines"); // finds 7 newlines Matcher match = newLinePattern.matcher(sourceString); count = 0; while (match.find()) { count++; } System.out.println("found "+count+" newlines"); // finds 5 newlines

    Read the article

  • Within an aray of objects can one create a new instance of an object at an index?

    - by David
    Here's the sample code: class TestAO { int[] x; public TestAO () { this.x = new int[5] ; for (int i = 0; i<x.length; i++) x[i] = i; } public static void main (String[]arg) { TestAO a = new TestAO (); System.out.println (a) ; TestAO c = new TestAO () ; c.x[3] = 35 ; TestAO[] Z = new TestAO[3] ; Z[0] = a ; Z[1] = (TestAO b = new TestAO()) ; Z[2] = c ; } } When i try to compile this i get an error message at the line Z[1] which reads as follows: TestAO.java:22: ')' expected Z[1] = (TestAO b = new TestAO()) ; ^ What i'm trying to do here is create an instance of the object TestAO that i want to be in that index within the assignment of the value at that index instead of creating the instance of the object outside of the array like i did with a. Is this legal and i'm just making some syntax error that i can't see (thus causing the error message) or can what i'm trying to do just not be done?

    Read the article

  • Make Errors: Missing Includes in C++ Script?

    - by Abs
    Hello all, I just got help in how to compile this script a few mintues ago on SO but I have managed to get errors. I am only a beginner in C++ and have no idea what the below erros means or how to fix it. This is the script in question. I have read the comments from some users suggesting they changed the #include parts but it seems to be exactly what the script has, see this comment. [root@localhost wkthumb]# qmake-qt4 && make g++ -c -pipe -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fstack-protector --param=ssp-buffer-size=4 -m32 -march=i386 -mtune=generic -fasynchronous-unwind-tables -Wall -W -D_REENTRANT -DQT_NO_DEBUG -DQT_GUI_LIB -DQT_CORE_LIB -I/usr/lib/qt4/mkspecs/linux-g++ -I. -I/usr/include/QtCore -I/usr/include/QtGui -I/usr/include -I. -I. -I. -o main.o main.cpp main.cpp:5:20: error: QWebView: No such file or directory main.cpp:6:21: error: QWebFrame: No such file or directory main.cpp:8: error: expected constructor, destructor, or type conversion before ‘*’ token main.cpp:11: error: ‘QWebView’ has not been declared main.cpp: In function ‘void loadFinished(bool)’: main.cpp:18: error: ‘view’ was not declared in this scope main.cpp:18: error: ‘QWebSettings’ has not been declared main.cpp:19: error: ‘QWebSettings’ has not been declared main.cpp:20: error: ‘QWebSettings’ has not been declared main.cpp: In function ‘int main(int, char**)’: main.cpp:42: error: ‘view’ was not declared in this scope main.cpp:42: error: expected type-specifier before ‘QWebView’ main.cpp:42: error: expected `;' before ‘QWebView’ make: *** [main.o] Error 1 I have the web kit on my Fedora Core 10 machine: qt-4.5.3-9.fc10.i386 qt-devel-4.5.3-9.fc10.i386 Thanks all for any help

    Read the article

  • How to make use of Grails Dependencies in your IDE

    - by raoulsson
    Hi All, So I finally got my dependencies working with Grails. Now, how can my IDE, eg IntelliJ or Eclipse, take advantage of it? Or do I really have to manually manage what classes my IDE knows about at "development time"? If the BuildConfig.groovy script is setup right (see here), you will be able to code away with vi or your favorite editor without any troubles, then run grails compile which will resolve and download the dependencies into the Ivy cache and off you go... If, however, you are using an IDE like Eclipse or IntelliJ, you will need the dependencies at hand while coding. Obviously - as these animals will need them for the "real time" error detection/compilation process. Now, while it is certainly possible to code with all the classes shining up in bright red all over the place that are unknown to your IDE, it is certainly not much fun... The Maven support or whatever it is officially called lives happily with the pom file, no extra "jar directory" pointers needed, at least in IntelliJ. I would like to be able to do the same with Grails dependencies. Currently I am defining them in the BuildConfig.groovy and additionally I copy/paste the current jars around on my local disk and let the IDE point to it. Not very satisfactory, as I am working in a highly volatile project module environment with respect to code change. And this situation ports me directly into "jar hell", as my "develop- and build-dependencies" easily get out of sync and I have to manage manually, that is, with my brain... And my brain should be busy with other stuff... Thanks! Raoul P.S: I'm currently using Grails 1.2M4 and IntelliJ 92.105. But feel free to add answers on future versions of Grails and different, future IDEs, as the come in...

    Read the article

  • How do I get NHibernate to work with .NET Framework 2.0?

    - by Daniel Dolz
    I can not make NHibernate 2.1 work in machines without framework 3.X (basically, windows 2000 SP4, although it happens with XP too). NHibernate doc do not mention this. Maybe you can help? I NEED to make NHibernate 2.1 work in Windows 2000 PCs, do you think this can be done? PD: DataBase is SQL 2000/2005. Error is: NHibernate.MappingException: Could not compile the mapping document: Datos.NH_VEN_ComprobanteBF.hbm.xml ---> NHibernate.HibernateException: Could not instantiate dialect class NHibernate.Dialect.MsSql2000Dialect ---> System.Reflection.TargetInvocationException: Se produjo una excepción en el destino de la invocación. ---> System.TypeInitializationException: Se produjo una excepción en el inicializador de tipo de 'NHibernate.NHibernateUtil'. ---> System.TypeLoadException: No se puede cargar el tipo 'System.DateTimeOffset' del ensamblado'mscorlib, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'. en NHibernate.Type.DateTimeOffsetType.get_ReturnedClass() en NHibernate.NHibernateUtil..cctor() --- Fin del seguimiento de la pila de la excepción interna --- en NHibernate.Dialect.Dialect..ctor() en NHibernate.Dialect.MsSql2000Dialect..ctor() --- Fin del seguimiento de la pila de la excepción interna --- en System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandle& ctor, Boolean& bNeedSecurityCheck) en System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean fillCache) en System.RuntimeType.CreateInstanceImpl(Boolean publicOnly, Boolean skipVisibilityChecks, Boolean fillCache) en System.Activator.CreateInstance(Type type, Boolean nonPublic) en NHibernate.Bytecode.ActivatorObjectsFactory.CreateInstance(Type type) en NHibernate.Dialect.Dialect.InstantiateDialect(String dialectName) --- Fin del seguimiento de la pila de la excepción interna --- en NHibernate.Dialect.Dialect.InstantiateDialect(String dialectName) en NHibernate.Dialect.Dialect.GetDialect(IDictionary`2 props) en NHibernate.Cfg.Configuration.AddValidatedDocument(NamedXmlDocument doc) --- Fin del seguimiento de la pila de la excepción interna --- en NHibernate.Cfg.Configuration.LogAndThrow(Exception exception) en NHibernate.Cfg.Configuration.AddValidatedDocument(NamedXmlDocument doc) en NHibernate.Cfg.Configuration.ProcessMappingsQueue() and continues...

    Read the article

  • Populating and Using Dynamic Classes in C#/.NET 4.0

    - by Bob
    In our application we're considering using dynamically generated classes to hold a lot of our data. The reason for doing this is that we have customers with tables that have different structures. So you could have a customer table called "DOG" (just making this up) that contains the columns "DOGID", "DOGNAME", "DOGTYPE", etc. Customer #2 could have the same table "DOG" with the columns "DOGID", "DOG_FIRST_NAME", "DOG_LAST_NAME", "DOG_BREED", and so on. We can't create classes for these at compile time as the customer can change the table schema at any time. At the moment I have code that can generate a "DOG" class at run-time using reflection. What I'm trying to figure out is how to populate this class from a DataTable (or some other .NET mechanism) without extreme performance penalties. We have one table that contains ~20 columns and ~50k rows. Doing a foreach over all of the rows and columns to create the collection take about 1 minute, which is a little too long. Am I trying to come up with a solution that's too complex or am I on the right track? Has anyone else experienced a problem like this? Create dynamic classes was the solution that a developer at Microsoft proposed. If we can just populate this collection and use it efficiently I think it could work.

    Read the article

  • How are declared private ivars different from synthesized ivars?

    - by lemnar
    I know that the modern Objective-C runtime can synthesize ivars. I thought that synthesized ivars behaved exactly like declared ivars that are marked @private, but they don't. As a result, come code compiles only under the modern runtime that I expected would work on either. For example, a superclass: @interface A : NSObject { #if !__OBJC2__ @private NSString *_c; #endif } @property (nonatomic, copy) NSString *d; @end @implementation A @synthesize d=_c; - (void)dealloc { [_c release]; [super dealloc]; } @end and a subclass: @interface B : A { #if !__OBJC2__ @private NSString *_c; #endif } @property (nonatomic, copy) NSString *e; @end @implementation B @synthesize e=_c; - (void)dealloc { [_c release]; [super dealloc]; } @end A subclass can't have a declared ivar with the same name as one of its superclass's declared ivars, even if the superclass's ivar is private. This seems to me like a violation of the meaning of @private, since the subclass is affected by the superclass's choice of something private. What I'm more concerned about, however, is how should I think about synthesized ivars. I thought they acted like declared private ivars, but without the fragile base class problem. Maybe that's right, and I just don't understand the fragile base class problem. Why does the above code compile only in the modern runtime? Does the fragile base class problem exist when all superclass instance variables are private?

    Read the article

  • Project management and bundling dependencies

    - by Joshua
    I've been looking for ways to learn about the right way to manage a software project, and I've stumbled upon the following blog post. I've learned some of the things mentioned the hard way, others make sense, and yet others are still unclear to me. To sum up, the author lists a bunch of features of a project and how much those features contribute to a project's 'suckiness' for a lack of a better term. You can find the full article here: http://spot.livejournal.com/308370.html In particular, I don't understand the author's stance on bundling dependencies with your project. These are: == Bundling == Your source only comes with other code projects that it depends on [ +20 points of FAIL ] Why is this a problem, (especially given the last point)? If your source code cannot be built without first building the bundled code bits [ +10 points of FAIL ] Doesn't this necessarily have to be the case for software built against 3rd party libs? Your code needs that other code to be compiled into its library before the linker can work? If you have modified those other bundled code bits [ +40 points of FAIL ] If this is necessary for your project, then it naturally follows that you've bundled said code with yours. If you want to customize a build of some lib,say WxWidgets, you'll have to edit that projects build scripts to bulid the library that you want. Subsequently, you'll have to publish those changes to people who wish to build your code, so why not use a high level make script with the params already written in, and distribute that? Furthermore, (especially in a windows env) if your code base is dependent on a particular version of a lib (that you also need to custom compile for your project) wouldn't it be easier to give the user the code yourself (because in this case, it is unlikely that the user will already have the correct version installed)? So how would you respond to these comments, and what points may I be failing to take into consideration? Would you agree or disagree with the author's take (or mine), and why?

    Read the article

  • Generic cast type to primitive.

    - by Nix
    Is there a way to do the below? Imagine a generic result wrapper class. Where you have a type and an associated error list. When there is no result to return to the user we will use boolean to indicate success failure. I want to create a constructor that takes in an error list, and if the list is null or count 0, AND the type is a bool/Boolean i want to set it to true.... Seemingly simple, but amazingly not possible. public class Result<T>{ private T valueObject { get;set;} private List<Error> errors{ get;set;} public Result(T valueObj, List<Error> errorList){ this.valueObject = valueObj; this.errors = errorList; } public Result(List<Error> errors) { this.valueObject = default(ReturnType); if (valueObject is Boolean) { //Wont work compile //(valueObject as Boolean) = ((errors == null) || errors.Count == 0); //Compiles but detaches reference //bool temp = ((bool)(valueObject as object)) ; //temp = ((errors == null) || errors.Count == 0); } this.errors = errors; } } } Am I missing something simple? And in general I would prefer to do it without reflection.

    Read the article

  • Developing Air (Flex) Applications for Android and Desktop

    - by Roaders
    I am an experienced Flex and Air Developer and love Android having owned a G1, a milestone (Droid), a Nexus One, a Galaxy S and now a Nexus S. Understandably I am interested in developing Flex applications for Android. I have just started working through the flex for android in 90 mins tutorial here: http://coenraets.org/flexandroid90/FlexAndroid90Minutes.pdf The very first step says that I have to create a Flex Mobile Project. I was under the impression that the whole point of Air is that the same application could run on many different platforms. I was intending on creating an air app with different skins that could be swapped in and out depending on the platform it was running on. This seems to imply that I will have to compile my Air app once for desktop and once for mobile. This isn't the end of the world but it's not quite how I expected it to work. I suppose that if I am creating mobile specific skins then I may as well create a mobile specific app. Is it possible to create one Air app that will run on both mobile and desktop? Is this a good idea?

    Read the article

  • C++ Pointer member function with templates assignment with a member function of another class

    - by Agusti
    Hi, I have this class: class IShaderParam{ public: std::string name_value; }; template<class TParam> class TShaderParam:public IShaderParam{ public: void (TShaderParam::*send_to_shader)( const TParam&,const std::string&); TShaderParam():send_to_shader(NULL){} TParam value; void up_to_shader(); }; typedef TShaderParam<float> FloatShaderParam; typedef TShaderParam<D3DXVECTOR3> Vec3ShaderParam; In another class, I have a vector of IShaderParams* and functions that i want to send to "send_to_shader". I'm trying assign the reference of these functions like this: Vec3ShaderParam *_param = new Vec3ShaderParam; _param-send_to_shader = &TShader::setVector3; This is the function: void TShader::setVector3(const D3DXVECTOR3 &vec, const std::string &name){ //... } And this is the class with IshaderParams*: class TShader{ std::vector params; public: Shader effect; std::string technique_name; TShader(std::string& afilename):effect(NULL){}; ~TShader(); void setVector3(const D3DXVECTOR3 &vec, const std::string &name); When I compile the project with Visual Studio C++ Express 2008 I recieve this error: Error 2 error C2440: '=' :can't make the conversion 'void (__thiscall TShader::* )(const D3DXVECTOR3 &,const std::string &)' a 'void (__thiscall TShaderParam::* )(const TParam &,const std::string &)' c:\users\isagoras\documents\mcv\afoc\shader.cpp 127 Can I do the assignment? No? I don't know how :-S Yes, I know that I can achieve the same objective with other techniques, but I want to know how can I do this..

    Read the article

  • C++ brain teaser

    - by mxp
    I recently refactored code like this (MyClass to MyClassR). class SomeMember { long m_value; public: SomeMember() : m_value(0) {} SomeMember(int a) : m_value(a) {} SomeMember(int a, int b) : m_value(a+b) {} }; class MyClass { SomeMember m_first, m_second, m_third; public: MyClass(const bool isUp, const int x, const int y) { if (isUp) { m_first = SomeMember(x); m_second = SomeMember(y); m_third = SomeMember(x, y); } else { m_first = SomeMember(y); m_second = SomeMember(x); m_third = SomeMember(y, x); } } }; class MyClassR { SomeMember m_first, m_second, m_third; public: MyClassR(const bool isUp, const int x, const int y) : m_first(isUp ? x : y) , m_second(isUp ? y : x) , m_third(isUp ? x, y : y, x) { } }; What is the error, why does it compile (at least VC6 with warning level 3 doesn't complain) and what is the right way of doing it? I (assume) I already have all these answers but I think it's and interesting problem to share.

    Read the article

  • Why is TRest in Tuple<T1... TRest> not constrained?

    - by Anthony Pegram
    In a Tuple, if you have more than 7 items, you can provide an 8th item that is another tuple and define up to 7 items, and then another tuple as the 8th and on and on down the line. However, there is no constraint on the 8th item at compile time. For example, this is legal code for the compiler: var tuple = new Tuple<int, int, int, int, int, int, int, double> (1, 1, 1, 1, 1, 1, 1, 1d); Even though the intellisense documentation says that TRest must be a Tuple. You do not get any error when writing or building the code, it does not manifest until runtime in the form of an ArgumentException. You can roughly implement a Tuple in a few minutes, complete with a Tuple-constrained 8th item. I just wonder why it was left off the current implementation? Is it possibly a forward-compatibility issue where they could add more elements with a hypothetical C# 5? Short version of rough implementation interface IMyTuple { } class MyTuple<T1> : IMyTuple { public T1 Item1 { get; private set; } public MyTuple(T1 item1) { Item1 = item1; } } class MyTuple<T1, T2> : MyTuple<T1> { public T2 Item2 { get; private set; } public MyTuple(T1 item1, T2 item2) : base(item1) { Item2 = item2; } } class MyTuple<T1, T2, TRest> : MyTuple<T1, T2> where TRest : IMyTuple { public TRest Rest { get; private set; } public MyTuple(T1 item1, T2 item2, TRest rest) : base(item1, item2) { Rest = rest; } } ... var mytuple = new MyTuple<int, int, MyTuple<int>>(1, 1, new MyTuple<int>(1)); // legal var mytuple2 = new MyTuple<int, int, int>(1, 2, 3); // illegal

    Read the article

  • Sonata Media Bundle sortBy created_at

    - by tony908
    I use SonataMediaBundle and i would like sort Gallery by created_at field. In repository class i have (without orderBy working good!): $qb = $this->createQueryBuilder('m') ->orderBy('j.expires_at', 'DESC'); $query = $qb->getQuery(); return $query->getResult(); and this throw error: An exception has been thrown during the rendering of a template ("[Semantical Error] line 0, col 80 near 'created_at D': Error: Class Application\Sonata\MediaBundle\Entity\Gallery has no field or association named created_at") so i add this field to Gallery class: /** * @var \DateTime */ private $created_at; /** * Set created_at * * @param \DateTime $createdAt * @return Slider */ public function setCreatedAt($createdAt) { $this->created_at = $createdAt; return $this; } /** * Get created_at * * @return \DateTime */ public function getCreatedAt() { return $this->created_at; } but now i have error: FatalErrorException: Compile Error: Declaration of Application\Sonata\MediaBundle\Entity\Gallery::setCreatedAt() must be compatible with Sonata\MediaBundle\Model\GalleryInterface::setCreatedAt(DateTime $createdAt = NULL) in /home/tony/www/test/Application/Sonata/MediaBundle/Entity/Gallery.php line 32 GalleryInterface: https://github.com/sonata-project/SonataMediaBundle/blob/master/Model/GalleryInterface.php So... how can i use sortBy in my example?

    Read the article

  • Providing less than operator for one element of a pair

    - by Koszalek Opalek
    What would be the most elegant way too fix the following code: #include <vector> #include <map> #include <set> using namespace std; typedef map< int, int > row_t; typedef vector< row_t > board_t; typedef row_t::iterator area_t; bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; int main( int argc, char* argv[] ) { int row_num; area_t it; set< pair< int, area_t > > queue; queue.insert( make_pair( row_num, it ) ); // does not compile }; One way to fix it is moving the definition of less< to namespace std (I know, you are not supposed to do it.) namespace std { bool operator< ( area_t const& a, area_t const& b ) { return( a->first < b->first ); }; }; Another obvious solution is defining less than< for pair< int, area_t but I'd like to avoid that and be able to define the operator only for the one element of the pair where it is not defined.

    Read the article

  • iPhone + Provisioning Profile + app-info.plist + entitlements.plist = iPhoneApp ? How ? What exactly

    - by sagar
    To execute my application in iPhone first of all I have to add provisioning profile in to my iPhone. Good. But I don't understand the reason behind adding a entitlements.plist in iphone application in xCode under resources. What does that entitlements.plist file do actually ? Why that .plist file have only single Boolean in it ? (get-task-allow) Can't we add that Boolean variable to application-info.plist ? I mean, I can't find the reason behind storing a single Boolean variable in separate plist file. Instead application-info.plist already contains many many application settings. Can't we just add this Boolean variable to application-info.plist. Ok, any way. I know - it won't be possible. Because we have to follow - what apple says. But, here main intention behind all these was "what is the basic need of entitlements.plist ?" or "what is the functionality of entitlements.plist ?" "How provisioning profile, entitlements.plist, application-info.plist & iPhone application compile all together & make verification on iPhone & execute it on iPhone ? "

    Read the article

  • Constraint to array dimension in C language

    - by Summer_More_More_Tea
    int KMP( const char *original, int o_len, const char *substring, int s_len ){ if( o_len < s_len ) return -1; int k = 0; int cur = 1; int fail[ s_len ]; fail[ k ] = -1; while( cur < s_len ){ k = cur - 1; do{ if( substring[ cur ] == substring[ k ] ){ fail[ cur ] = k; break; }else{ k = fail[ k ] + 1; } }while( k ); if( !k && ( substring[ cur ] != substring[ 0 ] ) ){ fail[ cur ] = -1; }else if( !k ){ fail[ cur ] = 0; } cur++; } k = 0; cur = 0; while( ( k < s_len ) && ( cur < o_len ) ){ if( original[ cur ] == substring[ k ] ){ cur++; k++; }else{ if( k == 0 ){ cur++; }else{ k = fail[ k - 1 ] + 1; } } } if( k == s_len ) return cur - k; else return -1; } This is a KMP algorithm I once coded. When I reviewed it this morning, I find it strange that an integer array is defined as int fail[ s_len ]. Does the specification requires dimesion of arrays compile-time constant? How can this code pass the compilation? By the way, my gcc version is 4.4.1. Thanks in advance!

    Read the article

  • How do I enforce the order of qmake library dependencies?

    - by James Oltmans
    I'm getting a lot of errors because qmake is improperly ordering the boost libraries I'm using. Here's what .pro file looks like QT += core gui TARGET = MyTarget TEMPLATE = app CONFIG += no_keywords \ link_pkgconfig SOURCES += file1.cpp \ file2.cpp \ file3.cpp PKGCONFIG += my_package \ sqlite3 LIBS += -lsqlite3 \ -lboost_signals \ -lboost_date_time HEADERS += file1.h\ file2.h\ file3.h FORMS += mainwindow.ui RESOURCES += Resources/resources.qrc This produces the following command: g++ -Wl,-O1 -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/lib/x86_64-linux-gnu -lboost_signals -lboost_date_time -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lQtGui -lQtCore Note: mylib1 and mylib2 are statically compiled by another project, placed in /usr/local/lib with an appropriate pkg-config .pc file pointing there. The .pro file references them via my_package in PKGCONFIG. The problem is not with pkg-config's output but with Qt's ordering. Here's the .pc file: prefix=/usr/local exec_prefix=${prefix} libdir=${exec_prefix}/lib includedir=${prefix}/include Name: my_package Description: My component package Version: 0.1 URL: http://example.com Libs: -L${libdir} -lmylib1 -lmylib2 Cflags: -I${includedir}/my_package/ The linking stage fails spectacularly as mylib1 and mylib2 come up with a lot of undefined references to boost libraries that both the app and mylib1 and mylib2 are using. We have another build method using scons and it properly orders things for the linker. It's build command order is below. g++ -o MyTarget file1.o file2.o file3.o moc_mainwindow.o -L/usr/local/lib -lmylib1 -lmylib2 -lsqlite3 -lboost_signals -lboost_date_time -lQtGui -lQtCore Note that the principle difference is the order of the boost libs. Scons puts them at the end just before QtGui and QtCore while qmake puts them first. The other differences in the compile commands are unimportant as I have hand modified the qmake produced make file and the simple reordering fixed the problem. So my question is, how do I enforce the right order in my .pro file despite what qmake thinks they should be?

    Read the article

  • c# "==" operator : compiler behaviour with different structs

    - by Moe Sisko
    Code to illustrate : public struct MyStruct { public int SomeNumber; } public string DoSomethingWithMyStruct(MyStruct s) { if (s == null) return "this can't happen"; else return "ok"; } private string DoSomethingWithDateTime(DateTime s) { if (s == null) return "this can't happen"; // XX else return "ok"; } Now, "DoSomethingWithStruct" fails to compile with : "Operator '==' cannot be applied to operands of type 'MyStruct' and '<null>'". This makes sense, since it doesn't make sense to try a reference comparison with a struct, which is a value type. OTOH, "DoSomethingWithDateTime" compiles, but with compiler warning : "Unreachable code detected" at line marked "XX". Now, I'm assuming that there is no compiler error here, because the DateTime struct overloads the "==" operator. But how does the compiler know that the code is unreachable ? e.g. Does it look inside the code which overloads the "==" operator ? (This is using Visual Studio 2005 in case that makes a difference). Note : I'm more curious than anything about the above. I don't usually try to use "==" on structs and nulls.

    Read the article

  • Java Package - To create a button and import one when needed.

    - by Zopyrus
    This is more like a package/import test. We'll start with my base folder at .../javaf/test.java My goal is to create subcategory and create a class with a button that I can import to test.java when I need a button. I feel like I've done it right, I know that the button doesn't do anything as of now, but I just want to make the whole thing work and expand the code thereafter. So here goes - This is test.java import paket.*; // importing classes from subcategory paket! import javax.swing.*; import java.awt.*; import java.awt.event.*; import java.util.*; public class test { public test() { JFrame myFrame; JPanel myPanel; myFrame = new JFrame("Hello FramWorld"); myPanel = new JPanel(); // Here I want to add the object created in paket/myButts.java // The problem is how to make these two lines work. myButts myButton = new myButts(); myPanel.add(myButton); myFrame.setVisible(true); myFrame.getContentPane().add(myPanel, BorderLayout.CENTER); myFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); myFrame.pack(); } public static void main(String args[]) { new test(); } } And here is my .../javaf/paket/myButts.java package paket; // Here is the package function (ought to work like a link) import javax.swing.*; import java.awt.*; import java.awt.event.*; // This class should only create a button. public class myButts { public myButts() { JButton myButt = new JButton(); } } I've compiled myButts.java with no errors. But then I compile test.java and it gives me the following error: test.java:19: cannot find symbol symbol : method add(paket.myButts) location: class javax.swing.JPanel myPanel.add(myButton); Thanks for reading, Z

    Read the article

  • How to extract the Sql Command from a Complied Linq Query

    - by Harry
    In normal (not compiled) Linq to Sql queries you can extract the SQLCommand from the IQueryable via the following code: SqlCommand cmd = (SqlCommand)table.Context.GetCommand(query); Is it possible to do the same for a compiled query? The following code provides me with a delegate to a compiled query: private static readonly Func<Data.DAL.Context, string, IQueryable<Word>> Query_Get = CompiledQuery.Compile<Data.DAL.Context, string, IQueryable<Word>>( (context, name) => from r in context.GetTable<Word>() where r.Name == name select r); When i use this to generate the IQueryable and attempt to extract the SqlCommand it doesn't seem to work. When debugging the code I can see that the SqlCommand returned has the 'very' useful CommandText of 'SELECT NULL AS [EMPTY]' using (var db = new Data.DAL.Context()) { IQueryable<Word> query = Query_Get(db, "word"); SqlCommand cmd = (SqlCommand)db.GetCommand(query); Console.WriteLine(cmd != null ? cmd.CommandText : "Command Not Found"); } I can't find anything in google about this particular scenario, as no doubt it is not a common thing to attempt... So.... Any thoughts?

    Read the article

  • Is it possible for two VS2008 C# class library projects to share a single namespace?

    - by jeah
    I am trying to share a common namespace between two projects in a single solution. The projects are "Blueprint" and "Repositories". Blueprint contains Interfaces for the entire application and serves as a reference for the application structure. In the Blueprint project, I have an interface with the following declaration: namespace Application.Repositories{ public interface IRepository{ IEntity Get(Guid id); } } In the Repositories project I have a class the following class: namespace Application.Repositories{ public class STDRepository: IRepository { STD Get(Guid id){ return new SkankyExGirlfriendDataContext() .FirstOrDefault<STD>(x=>x.DiseaseId == id); } } } However, this does not work. The Repositories project has a reference to the Blueprint project. I receive a VS error: "The type or namespace name 'IRepository' could not be found (are you missing a using directive or an assembly reference?) - Normally, this is easy to fix but adding a using statement doesn't make sense since they have the same namespace. I tried it anyway and it didn't work. The reference has been added, and without the line of code referencing that interface, both projects compile successfully. I am lost here. I have searched all over and have found nothing, so I am assuming that there is something fundamentally wrong with what I'm doing ... but I don't know what it is. So, I would appreciate some explanation or guidance as to how to fix this problem. I hope you guys can help. Note: The reason I want to do it this way and keep the interfaces under the same namespace is because I want a solid project to keep all the interfaces in, in order to have a reference for the full architecture of the application. I have considered work arounds, such as putting all of the interfaces in the Blueprint.Application namespace instead of the application namespace. However, that would require me to write the using statement on virtually every page in the application...and my fingers get tired. Thanks again guys...

    Read the article

< Previous Page | 208 209 210 211 212 213 214 215 216 217 218 219  | Next Page >