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  • MDX query- How do I use a member property?

    - by WaggingSiberian
    I'm a complete newb to MDX / OLAP, "data warehousing" in general. I have the following MDX query and would like my results to display the month's number (1 = January, 12 = December). Luckily, the cube creator create a member property named "Month Number Of Year" When I try to run the query, I get the following... "Query (4, 8) The function expects a tuple set expression for the 1 argument. A string or numeric expression was used." Any suggestions for fixing this? Thanks! WITH MEMBER [Measures].[Tmp] as '[Measures].[Budget] / [Measures].[Net Income]' SELECT {[Date].[Month].Properties("Month Number Of Year")} ON COLUMNS, {[Measures].[Budget],[Measures].[Net Income],[Measures].[Tmp]} ON ROWS FROM [AnalyticsCube]

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  • Do all header("Location: member.php?id=$username") have to be the first thing in a script? (PHP)

    - by ggfan
    I know in the Manuel it says that the header has to be the first thing in a script, but how come I see some codes where header("Location: member.php?id=$username") is in a if-statement? Ex: //a bunch of codes above if($result!="0"){ // authenication correct lets login $_SESSION["password"] = $password;; $_SESSION["username"] = $username; header("Location: member.php?id=$username"); } else { echo "Wrong username or password. Please try again!"; } But when I do this, it sometimes would/won't throw an error. How do I allow the header (); to be used in a script without any errors? I want to redirect the user back to the login if they click "no" and to the homepage if they click "yes".

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  • Can AutoMapper call a method on destination for each member of collection on source?

    - by YonahW
    I have two classes as below. public class Destination { public Destination() { _StringCollection = new List<String>(); } private ICollection<String> _StringCollection; public IEnumerable<String> StringCollection { get { return _StringCollection.AsEnumerable<String>(); } } public void AddString(string str) { _StringCollection.Add(str); } } public class Source { public List<String> StringCollection { get; set; } } I would like to map that for each member of source call AddString(member) on Destination. I thought that maybe I could do something with a custom resolver but can't seem to figure out how.

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  • How to access a structure member in a function that get it as void* type?

    - by Ahmad
    I want to have a function that accepts different type of structures as argument. So, since I don't have a specific type, I have to use void*. Now question is: when I pass a structure to this function, how can I access a known member of this structure inside the function? Specifically, I know that all structures have str1 as a member and I want, for example, print it. Here is a sample code: struct { char* str1; float tt1; } var1 = {"This is me", 12}; struct { char* str1; int tt2; } var2 = {"This is you", 18}; void printStruct(void* str) { printf("\n the structure string is %s", ??); //can I put something in ?? to print the string? } main(....) { printStruct(&var1); printStruct(&var2); }

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  • what is wrong: "value Parsers is not a member of package scala.util.parsing.combinator"?

    - by Nick Fortescue
    I've got the above odd error message that I don't understand "value Parsers is not a member of package scala.util.parsing.combinator". I'm trying to learn Parser combinators by writing a C parser step by step. I started at token, so I have the classes: import util.parsing.combinator.JavaTokenParsers object CeeParser extends JavaTokenParsers { def token: Parser[CeeExpr] = ident } abstract class CeeExpr case class Token(name: String) extends CeeExpr This is as simple as I could make it. The code below works fine, but if I uncomment the commented line I get the error message given above: object Play { def main(args: Array[String]) { //val parser: _root_.scala.util.parsing.combinator.Parsers.Parser[CeeExpr] CeeParser.token val x = CeeParser.token print(x) } } In case it is a problem with my setup, I'm using scala 2.7.6 via the scala-plugin for intellij. Can anyone shed any light on this? The message is wrong, Parsers is a member of scala.util.parsing.combinator.

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  • C++ -- How can we call "delete this; " in a const-member function?

    - by q0987
    Hello all, I saw the code snippet as follows: class UPNumber { public: UPNumber(); UPNumber(int initValue); ... // pseudo-destructor (a const member function, because // even const objects may be destroyed) void destroy() const { delete this; } // why this line is correct??? ... private: ~UPNumber(); }; First, I am sure that above class definition is correct. Here is my question, why we can define the function 'destroy' as above? The reason being asking is that why we can modify 'this' in a const-member function? Thank you

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  • Is it inefficient to access a python class member container in a loop statement?

    - by Dave
    Hi there. I'm trying to adopt some best practices to keep my python code efficient. I've heard that accessing a member variable inside of a loop can incur a dictionary lookup for every iteration of the loop, so I cache these in local variables to use inside the loop. My question is about the loop statement itself... if I have the following class: class A(object): def init(self) self.myList = [ 'a','b','c', 'd', 'e' ] Does the following code in a member function incur one, or one-per-loop-iteration (5) dictionary lookups? for letter in self.myList: print letter IE, should I adopt the following pattern, if I am concerned about efficiency... localList = self.myList for letter in localList: print letter or is that actually LESS efficient due to the local variable assign? Note, I am aware that early optimization is a dangerous pitfall if I'm concerned about the overall efficiency of code development. Here I am specifically asking about the efficiency of the code, not the coding. Thanks in advance! D

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  • C++ Variable declarable in function body, but not class member?

    - by anon
    I want to create a C++ class with the following type: It can be declared inside of a function. It can be declared inside of a member function. It can not be declared as a class member. The use of this: think "Root" objects for a GC. Is this possible in C++? In particular, I'm using g++. Willing to switch to clang. Either templates or macro solution fine. Thanks!

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  • Member variable in C++ class that is always constant for all objects of that class?

    - by user1799323
    I'm constructing a class where I have three member variables that I want to always be the same value NO MATTER WHAT. I have class foo{ public: double var_1, var_2, var_3; double x=1, y=2, z=3; [functions go here] }; that gave me an error since I can't initialize a variable like that. But I want x, y and z to always be 1, 2 and 3 respectively. I tried defining them outside the class but that doesn't work since I want them to be member variables of the class. How do I do this?

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  • The Inkremental Architect&acute;s Napkin - #4 - Make increments tangible

    - by Ralf Westphal
    Originally posted on: http://geekswithblogs.net/theArchitectsNapkin/archive/2014/06/12/the-inkremental-architectacutes-napkin---4---make-increments-tangible.aspxThe driver of software development are increments, small increments, tiny increments. With an increment being a slice of the overall requirement scope thin enough to implement and get feedback from a product owner within 2 days max. Such an increment might concern Functionality or Quality.[1] To make such high frequency delivery of increments possible, the transition from talking to coding needs to be as easy as possible. A user story or some other documentation of what´s supposed to get implemented until tomorrow evening at latest is one side of the medal. The other is where to put the logic in all of the code base. To implement an increment, only logic statements are needed. Functionality like Quality are just about expressions and control flow statements. Think of Assembler code without the CALL/RET instructions. That´s all is needed. Forget about functions, forget about classes. To make a user happy none of that is really needed. It´s just about the right expressions and conditional executions paths plus some memory allocation. Automatic function inlining of compilers which makes it clear how unimportant functions are for delivering value to users at runtime. But why then are there functions? Because they were invented for optimization purposes. We need them for better Evolvability and Production Efficiency. Nothing more, nothing less. No software has become faster, more secure, more scalable, more functional because we gathered logic under the roof of a function or two or a thousand. Functions make logic easier to understand. Functions make us faster in producing logic. Functions make it easier to keep logic consistent. Functions help to conserve memory. That said, functions are important. They are even the pivotal element of software development. We can´t code without them - whether you write a function yourself or not. Because there´s always at least one function in play: the Entry Point of a program. In Ruby the simplest program looks like this:puts "Hello, world!" In C# more is necessary:class Program { public static void Main () { System.Console.Write("Hello, world!"); } } C# makes the Entry Point function explicit, not so Ruby. But still it´s there. So you can think of logic always running in some function. Which brings me back to increments: In order to make the transition from talking to code as easy as possible, it has to be crystal clear into which function you should put the logic. Product owners might be content once there is a sticky note a user story on the Scrum or Kanban board. But developers need an idea of what that sticky note means in term of functions. Because with a function in hand, with a signature to run tests against, they have something to focus on. All´s well once there is a function behind whose signature logic can be piled up. Then testing frameworks can be used to check if the logic is correct. Then practices like TDD can help to drive the implementation. That´s why most code katas define exactly how the API of a solution should look like. It´s a function, maybe two or three, not more. A requirement like “Write a function f which takes this as parameters and produces such and such output by doing x” makes a developer comfortable. Yes, there are all kinds of details to think about, like which algorithm or technology to use, or what kind of state and side effects to consider. Even a single function not only must deliver on Functionality, but also on Quality and Evolvability. Nevertheless, once it´s clear which function to put logic in, you have a tangible starting point. So, yes, what I´m suggesting is to find a single function to put all the logic in that´s necessary to deliver on a the requirements of an increment. Or to put it the other way around: Slice requirements in a way that each increment´s logic can be located under the roof of a single function. Entry points Of course, the logic of a software will always be spread across many, many functions. But there´s always an Entry Point. That´s the most important function for each increment, because that´s the root to put integration or even acceptance tests on. A batch program like the above hello-world application only has a single Entry Point. All logic is reached from there, regardless how deep it´s nested in classes. But a program with a user interface like this has at least two Entry Points: One is the main function called upon startup. The other is the button click event handler for “Show my score”. But maybe there are even more, like another Entry Point being a handler for the event fired when one of the choices gets selected; because then some logic could check if the button should be enabled because all questions got answered. Or another Entry Point for the logic to be executed when the program is close; because then the choices made should be persisted. You see, an Entry Point to me is a function which gets triggered by the user of a software. With batch programs that´s the main function. With GUI programs on the desktop that´s event handlers. With web programs that´s handlers for URL routes. And my basic suggestion to help you with slicing requirements for Spinning is: Slice them in a way so that each increment is related to only one Entry Point function.[2] Entry Points are the “outer functions” of a program. That´s where the environment triggers behavior. That´s where hardware meets software. Entry points always get called because something happened to hardware state, e.g. a key was pressed, a mouse button clicked, the system timer ticked, data arrived over a wire.[3] Viewed from the outside, software is just a collection of Entry Point functions made accessible via buttons to press, menu items to click, gestures, URLs to open, keys to enter. Collections of batch processors I´d thus say, we haven´t moved forward since the early days of software development. We´re still writing batch programs. Forget about “event-driven programming” with its fancy GUI applications. Software is just a collection of batch processors. Earlier it was just one per program, today it´s hundreds we bundle up into applications. Each batch processor is represented by an Entry Point as its root that works on a number of resources from which it reads data to process and to which it writes results. These resources can be the keyboard or main memory or a hard disk or a communication line or a display. Together many batch processors - large and small - form applications the user perceives as a single whole: Software development that way becomes quite simple: just implement one batch processor after another. Well, at least in principle ;-) Features Each batch processor entered through an Entry Point delivers value to the user. It´s an increment. Sometimes its logic is trivial, sometimes it´s very complex. Regardless, each Entry Point represents an increment. An Entry Point implemented thus is a step forward in terms of Agility. At the same time it´s a tangible unit for developers. Therefore, identifying the more or less numerous batch processors in a software system is a rewarding task for product owners and developers alike. That´s where user stories meet code. In this example the user story translates to the Entry Point triggered by clicking the login button on a dialog like this: The batch then retrieves what has been entered via keyboard, loads data from a user store, and finally outputs some kind of response on the screen, e.g. by displaying an error message or showing the next dialog. This is all very simple, but you see, there is not just one thing happening, but several. Get input (email address, password) Load user for email address If user not found report error Check password Hash password Compare hash to hash stored in user Show next dialog Viewed from 10,000 feet it´s all done by the Entry Point function. And of course that´s technically possible. It´s just a bunch of logic and calling a couple of API functions. However, I suggest to take these steps as distinct aspects of the overall requirement described by the user story. Such aspects of requirements I call Features. Features too are increments. Each provides some (small) value of its own to the user. Each can be checked individually by a product owner. Instead of implementing all the logic behind the Login() entry point at once you can move forward increment by increment, e.g. First implement the dialog, let the user enter any credentials, and log him/her in without any checks. Features 1 and 4. Then hard code a single user and check the email address. Features 2 and 2.1. Then check password without hashing it (or use a very simple hash like the length of the password). Features 3. and 3.2 Replace hard coded user with a persistent user directoy, but a very simple one, e.g. a CSV file. Refinement of feature 2. Calculate the real hash for the password. Feature 3.1. Switch to the final user directory technology. Each feature provides an opportunity to deliver results in a short amount of time and get feedback. If you´re in doubt whether you can implement the whole entry point function until tomorrow night, then just go for a couple of features or even just one. That´s also why I think, you should strive for wrapping feature logic into a function of its own. It´s a matter of Evolvability and Production Efficiency. A function per feature makes the code more readable, since the language of requirements analysis and design is carried over into implementation. It makes it easier to apply changes to features because it´s clear where their logic is located. And finally, of course, it lets you re-use features in different context (read: increments). Feature functions make it easier for you to think of features as Spinning increments, to implement them independently, to let the product owner check them for acceptance individually. Increments consist of features, entry point functions consist of feature functions. So you can view software as a hierarchy of requirements from broad to thin which map to a hierarchy of functions - with entry points at the top.   I like this image of software as a self-similar structure on many levels of abstraction where requirements and code match each other. That to me is true agile design: the core tenet of Agility to move forward in increments is carried over into implementation. Increments on paper are retained in code. This way developers can easily relate to product owners. Elusive and fuzzy requirements are not tangible. Software production is moving forward through requirements one increment at a time, and one function at a time. In closing Product owners and developers are different - but they need to work together towards a shared goal: working software. So their notions of software need to be made compatible, they need to be connected. The increments of the product owner - user stories and features - need to be mapped straightforwardly to something which is relevant to developers. To me that´s functions. Yes, functions, not classes nor components nor micro services. We´re talking about behavior, actions, activities, processes. Their natural representation is a function. Something has to be done. Logic has to be executed. That´s the purpose of functions. Later, classes and other containers are needed to stay on top of a growing amount of logic. But to connect developers and product owners functions are the appropriate glue. Functions which represent increments. Can there always be such a small increment be found to deliver until tomorrow evening? I boldly say yes. Yes, it´s always possible. But maybe you´ve to start thinking differently. Maybe the product owner needs to start thinking differently. Completion is not the goal anymore. Neither is checking the delivery of an increment through the user interface of a software. Product owners need to become comfortable using test beds for certain features. If it´s hard to slice requirements thin enough for Spinning the reason is too little knowledge of something. Maybe you don´t yet understand the problem domain well enough? Maybe you don´t yet feel comfortable with some tool or technology? Then it´s time to acknowledge this fact. Be honest about your not knowing. And instead of trying to deliver as a craftsman officially become a researcher. Research an check back with the product owner every day - until your understanding has grown to a level where you are able to define the next Spinning increment. ? Sometimes even thin requirement slices will cover several Entry Points, like “Add validation of email addresses to all relevant dialogs.” Validation then will it put into a dozen functons. Still, though, it´s important to determine which Entry Points exactly get affected. That´s much easier, if strive for keeping the number of Entry Points per increment to 1. ? If you like call Entry Point functions event handlers, because that´s what they are. They all handle events of some kind, whether that´s palpable in your code or note. A public void btnSave_Click(object sender, EventArgs e) {…} might look like an event handler to you, but public static void Main() {…} is one also - for then event “program started”. ?

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  • Why doesn't Python have a "flatten" function for lists?

    - by Hubro
    Erlang and Ruby both come with functions for flattening arrays. It seems like such a simple and useful tool to add to a language. One could do this: >>> mess = [[1, [2]], 3, [[[4, 5]], 6]] >>> mess.flatten() [1, 2, 3, 4, 5, 6] Or even: >>> import itertools >>> mess = [[1, [2]], 3, [[[4, 5]], 6]] >>> list(itertools.flatten(mess)) [1, 2, 3, 4, 5, 6] Instead, in Python, one has to go through the trouble of writing a function for flattening arrays from scratch. This seems silly to me, flattening arrays is such a common thing to do. It's like having to write a custom function for concatenating two arrays. I have Googled this fruitlessly, so I'm asking here; is there a particular reason why a mature language like Python 3, which comes with a hundred thousand various batteries included, doesn't provide a simple method of flattening arrays? Has the idea of including such a function been discussed and rejected at some point?

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  • How to solve Fatal error: Call to undefined function readline()? readline library not found?

    - by SirBT
    I have an Ubuntu 12.04 LTS. And XAMPP for linux 1.7.7. When I code in php with and call the readline function I get this error message? "Fatal error: Call to undefined function readline()" I recently found the below thread which pointed out the name of the package that contained the desired readline: How to solve configure: error: readline library not found? I went ahead and installed # apt-get install libreadline6. But this didnt seem to make a difference. I still get the same error message: "Fatal error: Call to undefined function readline()". Was the thread missing further steps? Can anyone help me? I am new to Ubuntu. <?php echo "Simple menu \n" ; echo "1. Play Sports \n"; echo "2. Play Strategy games \n"; $userInput = readline('Enter something here: '); ?>

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  • why does array initialization in function other than main is temporary? [on hold]

    - by shafeeq
    This is the code in which i initialize array "turn[20]" in main as well as in function "checkCollisionOrFood()",the four values turn[0],turn[1],turn[2],turn[3] are initialized to zero in main function,rest are being intialized in "checkCollisionOrFood()".This is where fault starts.when i initialize turn[4]=0 in "checkCollisionOrFood()" and then access it anywhere,it remains 0 in any function,but! when i initialize next turn[] i.e turn[5],the value of turn[4] gets depleted .i.e turn[4] have garbage value.turn[20] is global variable,its index"head" is also global.I'm stuck.Plz help me get out of it.Ishall be highly obliged for this act of kindness.This is my excerpt of code unsigned short checkCollisionOrFood(){ head=(head+1)%20; if(turn[head-1]==0){ turn[head]=0; /this is where turn[] is iniliazized and if i access turn[head] here i.e just after iniliazition then it gives correct value but if i access its previous value means turn[head-1]then it gives garbage value/ rowHead=(rowHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } if(turn[head-1]==1){ turn[head]=1; colHead=(colHead+1)%8; if(!(address[colHead]&(1<<rowHead)))return 1; else if((address[colHead]&(1<<rowHead))&& (!((colHead==foody)&&(rowHead==foodx))))gameOver(); else return 0; } } void main(void) { turn[0]=0;turn[1]=0;turn[2]=0;turn[3]=0; /these values of turn[] are not changed irrespective of where they are accessed./ while (1) { if(checkCollisionOrFood()) { PORTB=(address[colHead] |=1<<rowHead); turnOffTail(); blink(); } else { PORTB=address[colHead]; createFood(); blink(); } } } Plz help me.

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  • Calling function using 'new' is less expensive than without it?

    - by Matthew Taylor
    Given this very familiar model of prototypal construction: function Rectangle(w,h) { this.width = w; this.height = h; } Rectangle.prototype.area = function() { return this.width * this.height; }; Can anyone explain why calling "new Rectangle(2,3)" is consistently 10x FASTER than calling "Rectangle(2,3)" without the 'new' keyword? I would have assumed that because new adds more complexity to the execution of a function by getting prototypes involved, it would be slower. Example: var myTime; function startTrack() { myTime = new Date(); } function stopTrack(str) { var diff = new Date().getTime() - myTime.getTime(); println(str + ' time in ms: ' + diff); } function trackFunction(desc, func, times) { var i; if (!times) times = 1; startTrack(); for (i=0; i<times; i++) { func(); } stopTrack('(' + times + ' times) ' + desc); } var TIMES = 1000000; trackFunction('new rect classic', function() { new Rectangle(2,3); }, TIMES); trackFunction('rect classic (without new)', function() { Rectangle(2,3); }, TIMES); Yields (in Chrome): (1000000 times) new rect classic time in ms: 33 (1000000 times) rect classic (without new) time in ms: 368 (1000000 times) new rect classic time in ms: 35 (1000000 times) rect classic (without new) time in ms: 374 (1000000 times) new rect classic time in ms: 31 (1000000 times) rect classic (without new) time in ms: 368

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  • How do I tell gcc to relax its restrictions on typecasting when calling a C function from C++?

    - by Daryl Spitzer
    I'm trying to use Cmockery to mock C functions called from C++ code. Because the SUT is in C++, my tests need to be in C++. When I use the Cmockery expect_string() macro like this: expect_string(mock_function, url, "Foo"); I get: my_tests.cpp: In function ‘void test_some_stuff(void**)’: my_tests.cpp:72: error: invalid conversion from ‘void*’ to ‘const char*’ my_tests.cpp:72: error: initializing argument 5 of ‘void _expect_string(const char*, const char*, const char*, int, const char*, int)’ I see in cmockery.h that expect_string is defined: #define expect_string(function, parameter, string) \ expect_string_count(function, parameter, string, 1) #define expect_string_count(function, parameter, string, count) \ _expect_string(#function, #parameter, __FILE__, __LINE__, (void*)string, \ count) And here's the prototype for _expect_string (from cmockery.h): void _expect_string( const char* const function, const char* const parameter, const char* const file, const int line, const char* string, const int count); I believe the problem is that I'm compiling C code as C++, so the C++ compiler is objecting to (void*)string in the expect_string_count macro being passed as the const char* string parameter to the _expect_string() function. I've already used extern "C" around the cmockery.h include in my_tests.cpp like this: extern "C" { #include <cmockery.h> } ...in order to get around name-mangling problems. (See "How do I compile and link C++ code with compiled C code?") Is there a command-line option or some other means of telling g++ how to relax its restrictions on typecasting from my test's C++ code to the C function in cmockery.c? This is the command I'm currently using to build my_tests.cpp: g++ -m32 -I ../cmockery-0.1.2 -c my_tests.cpp -o $(obj_dir)/my_tests.o

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  • How to access method variables from within an anonymous function in JavaScript?

    - by Hussain
    I'm writing a small ajax class for personal use. In the class, I have a "post" method for sending post requests. The post method has a callback parameter. In the onreadystatechange propperty, I need to call the callback method. Something like this: this.requestObject.onreadystatechange = function() { callback(this.responseText); } However, I can't access the callback variable from within the anonomous function. How can I bring the callback variable into the scope of the onreadystatechange anonomous function? edit: Here's the full code so far: function request() { this.initialize = function(errorHandeler) { try { try { this.requestObject = new XDomainRequest(); } catch(e) { try { this.requestObject = new XMLHttpRequest(); } catch (e) { try { this.requestObject = new ActiveXObject("Msxml2.XMLHTTP"); //newer versions of IE5+ } catch (e) { this.requestObject = new ActiveXObject("Microsoft.XMLHTTP"); //older versions of IE5+ } } } } catch(e) { errorHandeler(); } } this.post = function(url,data) { var response;var escapedData = ""; if (typeof data == 'object') { for (i in data) { escapedData += escape(i)+'='+escape(data[i])+'&'; } escapedData = escapedData.substr(0,escapedData.length-1); } else { escapedData = escape(data); } this.requestObject.open('post',url,true); this.requestObject.setRequestHeader("Content-type", "application/x-www-form-urlencoded"); this.requestObject.setRequestHeader("Content-length", data.length); this.requestObject.setRequestHeader("Connection", "close"); this.requestObject.onreadystatechange = function() { if (this.readyState == 4) { // call callback function } } this.requestObject.send(data); }

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  • Is it possible to execute a function in Mongo that accepts any parameters?

    - by joshua.clayton
    I'm looking to write a function to do a custom query on a collection in Mongo. Problem is, I want to reuse that function. My thought was this (obviously contrived): var awesome = function(count) { return function() { return this.size == parseInt(count); }; } So then I could do something along the lines of: db.collection.find(awesome(5)); However, I get this error: error: { "$err" : "error on invocation of $where function: JS Error: ReferenceError: count is not defined nofile_b:1" } So, it looks like Mongo isn't honoring scope, but I'm really not sure why. Any insight would be appreciated. To go into more depth of what I'd like to do: A collection of documents has lat/lng values, and I want to find all documents within a concave or convex polygon. I have the function written but would ideally be able to reuse the function, so I want to pass in an array of points composing my polygon to the function I execute on Mongo's end. I've looked at Mongo's geospatial querying and it currently on supports circle and box queries - I need something more complex.

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  • Is it possible for a function called from within an object to have access to that object's scope?

    - by Elliot Bonneville
    I can't think of a way to explain what I'm after more than I've done in the title, so I'll repeat it. Is it possible for an anonymous function called from within an object to have access to that object's scope? The following code block should explain what I'm trying to do better than I can: function myObj(testFunc) { this.testFunc = testFunc; this.Foo = function Foo(test) { this.test = test; this.saySomething = function(text) { alert(text); }; }; var Foo = this.Foo; this.testFunc.apply(this); } var test = new myObj(function() { var test = new Foo(); test.saySomething("Hello world"); }); When I run this, I get an error: "Foo is not defined." How do I ensure that Foo will be defined when I call the anonymous function? Here's a jsFiddle for further experimentation. Edit: I am aware of the fact that adding the line var Foo = this.Foo; to the anonymous function I pass in to my instance of myObj will make this work. However, I'd like to avoid having to expose the variable inside the anonymous function--do I have any other options?.

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  • .load jquery function not working when using specific div.

    - by user643440
    This line does not work $('#bookcontainer').load( startSlide ); while this line does $(window).load( startSlide ); #bookcontainer is a div containing four images. Here's my whole code: // JavaScript Document $('#bookcontainer').load( startSlide ); var slide; $('#slider').hover( function() { $('.arrow').show(); }, function() { $('.arrow').hide(); }); function startSlide() { $('.book').show(); slide = setInterval(slideR, 5000); } function slideR() { $('.book').first().css('left', '960px').appendTo('#bookcontainer').animate( { "left": "-=960px" }, { duration: 1000, easing: 'easeOutCubic' }); } function slideL() { $('.book').last().animate( { "left":"+=960px" }, { duration: 1000, easing: 'easeOutCubic', complete: function() { $(this).prependTo('#bookcontainer').css('left', '0px'); } }); } function right() { clearInterval(slide); slideR(); startSlide(); }; function left() { clearInterval(slide); slideL(); startSlide(); };

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  • How to use Jquery UI in my Custom Function? (Autocomplete)

    - by bakazero
    I want to create a function to simplify configuration of jQuery UI AutoComplete. Here is my function code: (function($) { $.fn.myAutocomplete = function() { var cache = {}; var dataUrl = args.dataUrl; var dataSend = args.dataItem; $.autocomplete({ source: function(request, response) { if (cache.term == request.term && cache.content) { response(cache.content); } if (new RegExp(cache.term).test(request.term) && cache.content && cache.content.length < 13) { var matcher = new RegExp($.ui.autocomplete.escapeRegex(request.term), "i"); response($.grep(cache.content, function(value) { return matcher.test(value.value) })); } $.ajax({ url: dataUrl, dataType: "json", type: "POST", data: dataSend, success: function(data) { cache.term = request.term; cache.content = data; response(data); } }); }, minLength: 2, }); } }) (jQuery); but when I'm using this function like: $("input#tag").myAutocomplete({ dataUrl: "/auto_complete/tag", dataSend: { term: request.term, category: $("input#category").val() } }); It's give me an error: Uncaught ReferenceError: request is not defined

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  • How to “unbind” .result on Jquery Autocomplete?

    - by Cesar
    I have this code: $("#xyz").unautocomplete().autocomplete(dataVar, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }) .result(findValueCallback).next().click(function() { $(this).prev().search(); }); I call this code many times and the first call works correctly, but after he calls findValueCallback many times, not once more. The unautocomplete don't clear .result What I have to do for call findValueCallback once? Sample Code: var niveis01 = []; var niveis02 = []; var niveis03 = []; $(document).ready(function(){ carregaDadosNivel1(); }); function carregaDadosNivel1() { $.ajax({ url: "http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis01 = data; habilitaComboNivel1(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel1() { function findValueCallback1(event, data01, formatted) { ... carregaDadosNivel2(); ... } $("#nivel01").unautocomplete().autocomplete(niveis01, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback1).next().click(function() { $(this).prev().search(); }); } function carregaDadosNivel2() { $.ajax({ url: "http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis02 = data; habilitaComboNivel2(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel2() { function findValueCallback2(event, data02, formatted) { ... carregaDadosNivel3(); ... } $("#nivel02").unautocomplete().autocomplete(niveis02, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback2).next().click(function() { $(this).prev().search(); }); } function carregaDadosNivel3() { $.ajax({ url: ""http://.....", cache: true, type: "POST", dataType:"json", success: function(data){ ... niveis03 = data; habilitaComboNivel3(); ... }, error: function(xhr, ajaxOptions, thrownError){ ... } }); } function habilitaComboNivel3() { function findValueCallback3(event, data03, formatted) { ... } $("#nivel03").unautocomplete().autocomplete(niveis03, { minChars: 0, width: 400, matchContains: true, highlightItem: true, formatItem: formatItem, formatResult: formatResult }).result(findValueCallback3).next().click(function() { $(this).prev().search(); }); }

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  • Ajax problem after deleting a div, then creating a new one

    - by Matt Nathanson
    I'm building a custom CMS where you can add and delete clients using ajax and jquery 1.4.2. My problem lies after I delete a div. The ajax is used to complete this and refresh automatically.. But when I go to create a new div (without a hard refresh) it puts it back in the slot of the div I just deleted. How can I get this to completely forget about the div i just deleted and place the new div in the next database table? link for reference: http://staging.sneakattackmedia.com/cms/ //Add New client // function AddNewClient() { dataToLoad = 'addClient=yes'; $.ajax({ type: 'post', url: '/clients/controller.php', datatype: 'html', data: dataToLoad, target: ('#clientssidebar'), async: false, success: function(html){ $(this).click(function() {reInitialize()}); //$('#clientssidebar').html(html); $('div#' + clientID).slideDown(800); $(this).click(function() { ExpandSidebar()});}, error: function() { alert('An error occured! 222');} });}; //Delete Client // function DeleteClient(){ var yes = confirm("Whoa there chief! Do you really want to DELETE this client?"); if (yes == 1) { dataToLoad = 'clientID=' + clientID + '&deleteClient=yes', $.ajax({ type: 'post', url: '/clients/controller.php', datatype: 'html', data: dataToLoad, success: function(html) { alert('Client' + clientID + ' should have been deleted from the database.'); $(this).click(function() {reInitialize()}); $('div#' +clientID).slideUp(800); }, error: function() { alert('error'); }});};}; //Re Initialize // function reInitialize() { $('#addnew').click(function() {AddNewClient()}); $('.deletebutton').click(function() {clientID = $(this).parent().attr('id'); DeleteClient()}) $('.clientblock').click(function() {clientID = $(this).attr('id'); ExpandSidebar()});}; //Document Ready // $(document).ready(function(){ if ($('isCMS')){ editCMS = 1; $('.deletebutton').click(function() {clientID = $(this).parent().attr('id'); DeleteClient()}); $('#addnew').click(function() {AddNewClient()}); $('.clientblock').click(function() {clientID = $(this).attr('id'); ExpandSidebar()}); $('.clientblock').click(function() {if (clickClient ==true) { $(this).css('background-image', 'url(/images/highlightclient.png)'); $(this).css('margin-left' , '30px'); }; $(this).click(function(){ $(this).css('background-image', ''); }); $('.uploadbutton').click(function(){UploadThings()}); }); } else ($('#clientscontainer')) { $('#editbutton').css('display', 'none'); }; }); Please help!!!

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  • Boost MultiIndex - objects or pointers (and how to use them?)?

    - by Sarah
    I'm programming an agent-based simulation and have decided that Boost's MultiIndex is probably the most efficient container for my agents. I'm not a professional programmer, and my background is very spotty. I've two questions: Is it better to have the container contain the agents (of class Host) themselves, or is it more efficient for the container to hold Host *? Hosts will sometimes be deleted from memory (that's my plan, anyway... need to read up on new and delete). Hosts' private variables will get updated occasionally, which I hope to do through the modify function in MultiIndex. There will be no other copies of Hosts in the simulation, i.e., they will not be used in any other containers. If I use pointers to Hosts, how do I set up the key extraction properly? My code below doesn't compile. // main.cpp - ATTEMPTED POINTER VERSION ... #include <boost/multi_index_container.hpp> #include <boost/multi_index/hashed_index.hpp> #include <boost/multi_index/member.hpp> #include <boost/multi_index/ordered_index.hpp> #include <boost/multi_index/mem_fun.hpp> #include <boost/tokenizer.hpp> typedef multi_index_container< Host *, indexed_by< // hash by Host::id hashed_unique< BOOST_MULTI_INDEX_MEM_FUN(Host,int,Host::getID) > // arg errors here > // end indexed_by > HostContainer; ... int main() { ... HostContainer testHosts; Host * newHostPtr; newHostPtr = new Host( t, DOB, idCtr, 0, currentEvents ); testHosts.insert( newHostPtr ); ... } I can't find a precisely analogous example in the Boost documentation, and my knowledge of C++ syntax is still very weak. The code does appear to work when I replace all the pointer references with the class objects themselves. As best I can read it, the Boost documentation (see summary table at bottom) implies I should be able to use member functions with pointer elements.

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  • Built-in card-reader doesn't work. HP Compaq nx6325 notebook

    - by user10940
    I have a HP-Compaq nx6325 notebook with an built-in card-reader (SD, MS/Pro, MMC, SM, XD) and the ubuntu (10.10.) don't see it. I've tried to install it manually, with this steps (and with this tifmxx driver), but doesn't work. The compile log: $ echo /home/tvera/downloads/cr_install /home/tvera/downloads/cr_install $ make -C /lib/modules/2.6.35-25-generic/build M=/home/tvera/downloads/cr_install make[1]: Entering directory `/usr/src/linux-headers-2.6.35-25-generic' CC [M] /home/tvera/downloads/cr_install/tifm_core.o In file included from /home/tvera/downloads/cr_install/tifm_core.c:12: /home/tvera/downloads/cr_install/linux/tifm.h:128: error: field ‘cdev’ has incomplete type /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_uevent’: /home/tvera/downloads/cr_install/tifm_core.c:69: warning: passing argument 1 of ‘add_uevent_var’ from incompatible pointer type include/linux/kobject.h:244: note: expected ‘struct kobj_uevent_env *’ but argument is of type ‘char **’ /home/tvera/downloads/cr_install/tifm_core.c:69: warning: passing argument 2 of ‘add_uevent_var’ makes pointer from integer without a cast include/linux/kobject.h:244: note: expected ‘const char *’ but argument is of type ‘int’ /home/tvera/downloads/cr_install/tifm_core.c: At top level: /home/tvera/downloads/cr_install/tifm_core.c:161: warning: initialization from incompatible pointer type /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_free’: /home/tvera/downloads/cr_install/tifm_core.c:170: warning: type defaults to ‘int’ in declaration of ‘__mptr’ /home/tvera/downloads/cr_install/tifm_core.c:170: warning: initialization from incompatible pointer type /home/tvera/downloads/cr_install/tifm_core.c: At top level: /home/tvera/downloads/cr_install/tifm_core.c:177: error: unknown field ‘release’ specified in initializer /home/tvera/downloads/cr_install/tifm_core.c:178: warning: initialization from incompatible pointer type /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_alloc_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:190: error: implicit declaration of function ‘class_device_initialize’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_add_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:211: error: ‘BUS_ID_SIZE’ undeclared (first use in this function) /home/tvera/downloads/cr_install/tifm_core.c:211: error: (Each undeclared identifier is reported only once /home/tvera/downloads/cr_install/tifm_core.c:211: error: for each function it appears in.) /home/tvera/downloads/cr_install/tifm_core.c:212: error: implicit declaration of function ‘class_device_add’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_remove_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:237: error: implicit declaration of function ‘class_device_del’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_free_adapter’: /home/tvera/downloads/cr_install/tifm_core.c:243: error: implicit declaration of function ‘class_device_put’ /home/tvera/downloads/cr_install/tifm_core.c: In function ‘tifm_alloc_device’: /home/tvera/downloads/cr_install/tifm_core.c:275: error: ‘struct device’ has no member named ‘bus_id’ /home/tvera/downloads/cr_install/tifm_core.c:275: error: ‘BUS_ID_SIZE’ undeclared (first use in this function) make[2]: *** [/home/tvera/downloads/cr_install/tifm_core.o] Error 1 make[1]: *** [_module_/home/tvera/downloads/cr_install] Error 2 make[1]: Leaving directory `/usr/src/linux-headers-2.6.35-25-generic' make: *** [all] Error 2 The output of lsusb: Bus 001 Device 005: ID 05e3:0702 Genesys Logic, Inc. USB 2.0 IDE Adapter Bus 003 Device 003: ID 0458:003a KYE Systems Corp. (Mouse Systems) NetScroll+ Mini Traveler Bus 003 Device 002: ID 08ff:2580 AuthenTec, Inc. AES2501 Fingerprint Sensor Bus 003 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 002 Device 001: ID 1d6b:0001 Linux Foundation 1.1 root hub Bus 001 Device 001: ID 1d6b:0002 Linux Foundation 2.0 root hub

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