Search Results

Search found 6745 results on 270 pages for 'objective c'.

Page 213/270 | < Previous Page | 209 210 211 212 213 214 215 216 217 218 219 220  | Next Page >

  • Is there a way to update the height of a single UITableViewCell, without recalculating the height for every cell?

    - by Chris Vasselli
    I have a UITableView with a few different sections. One section contains cells that will resize as a user types text into a UITextView. Another section contains cells that render HTML content, for which calculating the height is relatively expensive. Right now when the user types into the UITextView, in order to get the table view to update the height of the cell, I call [self.tableView beginUpdates]; [self.tableView endUpdates]; However, this causes the table to recalculate the height of every cell in the table, when I really only need to update the single cell that was typed into. Not only that, but instead of recalculating the estimated height using tableView:estimatedHeightForRowAtIndexPath:, it calls tableView:heightForRowAtIndexPath: for every cell, even those not being displayed. Is there any way to ask the table view to update just the height of a single cell, without doing all of this unnecessary work? Update I'm still looking for a solution to this. As suggested, I've tried using reloadRowsAtIndexPaths:, but it doesn't look like this will work. Calling reloadRowsAtIndexPaths: with even a single row will still cause heightForRowAtIndexPath: to be called for every row, even though cellForRowAtIndexPath: will only be called for the row you requested. In fact, it looks like any time a row is inserted, deleted, or reloaded, heightForRowAtIndexPath: is called for every row in the table cell. I've also tried putting code in willDisplayCell:forRowAtIndexPath: to calculate the height just before a cell is going to appear. In order for this to work, I would need to force the table view to re-request the height for the row after I do the calculation. Unfortunately, calling [self.tableView beginUpdates]; [self.tableView endUpdates]; from willDisplayCell:forRowAtIndexPath: causes an index out of bounds exception deep in UITableView's internal code. I guess they don't expect us to do this. I can't help but feel like it's a bug in the SDK that in response to [self.tableView endUpdates] it doesn't call estimatedHeightForRowAtIndexPath: for cells that aren't visible, but I'm still trying to find some kind of workaround. Any help is appreciated.

    Read the article

  • UIImage Fade in after load on my UITable

    - by Cy
    I have an UIImage that loads from the web, and I'd like it to fade in when it displays in my UITableCell. if([thumb image]) { UIImage *imagen = [thumb.image retain]; [imagen drawInRect:CGRectMake(15, 4, 44, 44)]; [imagen release]; } How could I achieve it?

    Read the article

  • How can I get a nstableview to send an action when the user double-clicks an editable cell

    - by overcyn
    I am trying to emulate the behavior found in finder and itunes. Single click on a selected object edits it. Double click opens the object. I have set the doubleAction of the tableView but like it says in the documentation. "If the double-clicked cell is editable, this message isn’t sent and the cell is edited instead." I dont want this. Is there a way i can get that message sent even if the cell is editable? I really have no idea how to begin implementing this. Any general pointers would be appreciated.

    Read the article

  • IBOutlets are always nil

    - by Jonas
    Hi, In IB I have subclassed the File Owner and the subclass loads my .nib. The subclass itself doesn't need access to the IBOutlets so they're instance variables in another class, which I added as a subclass of NSObject in the .nib. Then I connected the interface elements to that object. But somehow, in the class that "owns" the IBOutlets, they show up as nil. What am I doing wrong here?

    Read the article

  • Using a framework in a PreferencePane

    - by Jonathan
    Hi, i am currently trying to implement a "third party framework" (FeedbackReporter.Framework) into my preferencepane. Unfortunately I am getting the following error all the time when trying to launch my preference pane: 16.05.10 23:13:30 System Preferences[32645] dlopen_preflight failed with dlopen_preflight(/Users/me/Library/PreferencePanes/myPane.prefPane/Contents/MacOS/myPane): Library not loaded: @executable_path/../Frameworks/FeedbackReporter.framework/Versions/A/FeedbackReporter Referenced from: /Users/me/Library/PreferencePanes/myPane.prefPane/Contents/MacOS/myPane Reason: image not found for /Users/me/Library/PreferencePanes/myPane.prefPane As far as I read so far, this problem is probably caused because my prefPane is no actual app, but a "plugin" of "System Settings.app" and thus @executable_path resolves to a path within the bundle of this app, instead of the bundle of my prefpane. But I don't really picked up howto fix this problem. I guess it must be fairly easy since it should be a usual case that people use non-apple-frameworks in PreferencePanes. Thanks for your hints!

    Read the article

  • Utility App with Navigation Controller and Table View on FlipSide.

    - by wdt
    Hi All. I am relatively new to the whole MVC way of looking at things. I have an application that is based on the "Utility" Application template. Everything in the MainView and FlipsideView is working great but now I need to add a TableView and Navigation Controller to the flipside. Without the navigation bar being on the MainView. So only once the user has tapped the info light button will the nav bar display on the flipside with a table view. I have been able to impliment the Table View on the side and populate it with data from an array. I am now struggling to link in a navigation controller so that the tableview can become interactive. When I place the nav bar code into the app delegate it appears on the MainView and not the flipside view. Where do I place the navigation bar code so that it will display on the flipsideview. I cannt seem to get the code in the right place. Also I am not sure I have the right code, do I put the UINavigationController code in the FlipSideViewController.m ? I am not grasping the concept of the naivgation controller fully I think . . . Here is the code to bring up the FlipView - (IBAction)showInfo { TableViewController *controller = [[TableViewController alloc] initWithNibName:@"TableViewController" bundle:nil]; controller.delegate = self; controller.modalTransitionStyle = UIModalTransitionStyleFlipHorizontal; [self presentModalViewController:controller animated:YES]; [controller release]; } Now I need to get the TableViewController to have a navigation controller and a table view Thanks in advance.

    Read the article

  • Is there a way to fix the background image of a UITableView

    - by user337174
    Hi I have set the background of my UITable with a custom image. self.tableView.backgroundColor = [UIColor clearColor]; self.tableView.backgroundColor = [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.png"]]; The problem im having is the background image is scrolling and doesn't look good at the top and bottom of the screen where you see the image being joined. Is there a way to fix the position of the background image and just have the table scroll over the top of it?

    Read the article

  • In-App review feature in iPhone App

    - by boreas
    I have recently seen in some Apps that review and rating (with 5 stars) can be integrated into the app. Does anyone have an idea how this is done? e.g. with a http request? More specific: Can I create a view in my App with a UITextField and a Button, so that when the user writes his review in the textfield and click send, the review should be posted to the "Customer Reviews" in the App Store? and the rating should also be done inside the App similarly.

    Read the article

  • c++ class in cocoa

    - by joels
    Any ideas why Xcode wont let me define a c++ class in my cocoa project? I am trying to use a C++ class in my cocoa project but I am getting build errors just creating the c++ header file. class SomeClass{ public: int count; } Expected '=', ',', ';', 'asm' or 'attribute' before 'SomeClass' in ..... If I remove all code from the header file, ?the cpp file builds without any errors and is included in the list of compiled sources...

    Read the article

  • How does one find a '.' in a string object in Object-C

    - by NaZer
    I am working on getting a simple calculator working as part of my adventure to learning Object-C and iOS development. In Object-C using NSString, how does one look for a period in a string? Based on the comments this is what I got so far. NSString * tmp = [display text]; NSLog(@"%@", tmp); // Shows the number on the display correctly int x = [tmp rangeOfString:@"."].location; NSLog(@"%i", x); // Shows some random signed number if (x < 0) { [display setText:[[display text] stringByAppendingFormat:@"."]]; } It is still not working :(

    Read the article

  • Sending / Forwarding variable arguments in ObjectiveC

    - by Authman Apatira
    I know this is possible in other programming languages. Suppose we have the following arrangement: - (void) myMethod:(NSString*)variables, ... { // Handle business here. } - (void) anotherMethod:(NSString*)variables, ... { // We want to pass these variable arguments for handling [self myMethod:variables, ...]; // Do not pass GO } // Start the party: [self anotherMethod:@"arg1", @"arg2", @"arg3", @"arg4", nil]; What's the trick to get this working in ObjC?

    Read the article

  • Problem with SIngleton Class

    - by zp26
    Hi, I have a prblem with my code. I have a viewController and a singleton class. When i call the method readXml and run a for my program update the UITextView. When i call the clearTextView method the program exit with EXC_BAD_ACCESS. The prblem it's the name of the variable position. This is invalid but i don't change anything between the two methods. You have an idea? My code: #import "PositionIdentifierViewController.h" #import "WriterXML.h" #import "ParserXML.h" #define timeToScan 0.1 @implementation PositionIdentifierViewController @synthesize accelerometer; @synthesize actualPosition; @synthesize actualX; @synthesize actualY; @synthesize actualZ; -(void)updateTextView:(NSString*)nomePosizione { NSString *string = [NSString stringWithFormat:@"%@",nomePosizione]; textEvent.text = [textEvent.text stringByAppendingString:@"\n"]; textEvent.text = [textEvent.text stringByAppendingString:string]; } -(IBAction)clearTextEvent{ textEvent.text = @""; //with this for my program exit for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } -(void)readXml{ if([sharedController readXml]){ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento effettuato con successo" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; NSString *string = [NSString stringWithFormat:@"%d", [[sharedController arrayPosition]count]]; [self updateTextView:(NSString*)string]; //with only this the program is ok for(int i=0; i<[[sharedController arrayPosition]count]; i++){ NSLog(@"sononelfor"); Position *tempPosition = [[Position alloc]init]; tempPosition = [[sharedController arrayPosition]objectAtIndex:i]; [self updateTextView:(NSString*)[tempPosition name]]; } } else{ UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"Caricamento Posizioni" message:@"Caricamento non riuscito" delegate:self cancelButtonTitle:@"Cancel" otherButtonTitles:nil]; [alert show]; [alert release]; } } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; sharedController = [SingletonController sharedSingletonController]; actualPosition = [[Position alloc]init]; self.accelerometer = [UIAccelerometer sharedAccelerometer]; self.accelerometer.updateInterval = timeToScan; self.accelerometer.delegate = self; actualX=0; actualY=0; actualZ=0; [self readXml]; } - (void)dealloc { [super dealloc]; [actualPosition dealloc]; [super dealloc]; } @end #import "SingletonController.h" #import "Position.h" #import "WriterXML.h" #import "ParserXML.h" #define standardSensibility 2 #define timeToScan .1 @implementation SingletonController @synthesize arrayPosition; @synthesize arrayMovement; @synthesize actualPosition; @synthesize actualMove; @synthesize stopThread; +(SingletonController*)sharedSingletonController{ static SingletonController *sharedSingletonController; @synchronized(self) { if(!sharedSingletonController){ sharedSingletonController = [[SingletonController alloc]init]; } } return sharedSingletonController; } -(BOOL)readXml{ ParserXML *newParser = [[ParserXML alloc]init]; if([newParser startParsing:(NSString*)@"filePosizioni.xml"]){ [arrayPosition addObjectsFromArray:[newParser arrayPosition]]; return TRUE; } else return FALSE; } -(id)init{ self = [super init]; if (self != nil) { arrayPosition = [[NSMutableArray alloc]init]; arrayMovement = [[NSMutableArray alloc]init]; actualPosition = [[Position alloc]init]; actualMove = [[Movement alloc]init]; stopThread = FALSE; } return self; } -(void) dealloc { [super dealloc]; } @end

    Read the article

  • memory management: am i doing something wrong here?

    - by z s
    Hi, In a very small number of cases in my iphone app, I get a crash after the for loop in the code below: ABAddressBookRef addressBookInit = ABAddressBookCreate(); CFMutableArrayRef abContacts = (CFMutableArrayRef)ABAddressBookCopyArrayOfAllPeople(addressBookInit); // get array of all contacts CFArraySortValues (abContacts, CFRangeMake(0, CFArrayGetCount(abContacts)), (CFComparatorFunction)ABPersonComparePeopleByName, (void *)ABPersonGetSortOrdering()); NSArray *copypeople = (NSArray *) abContacts; NSMutableArray *tempTheadlist = [[NSMutableArray alloc] init]; for (int i=0; i < copypeople.count; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; ABRecordRef record = [copypeople objectAtIndex:i]; if (blah blah) [tempThreadList addObject: someObject]; [pool release]; } // POINT OF CRASH AFTER LOOP ENDS if (tempTheadlist.count > 0) [NSThread detachNewThreadSelector: @selector(loading_pictures:) toTarget:self withObject:tempTheadlist]; [tempTheadlist release]; [copypeople release]; CFRelease(addressBookInit); Any reason why it should crash at any point here?

    Read the article

  • Load custom class properly

    - by LinusAn
    I have a custom class which I want to "load" inside the firstViewController and then access it from other classes by segues. My Problem is, I can't even access and change the instance variable inside the firstViewController. Somehow I'm "loading" it wrong. Here is the code I used until now: inside viewController.h @property (strong, nonatomic) myClass *newClass; inside viewController.m @synthesize newClass; I then try to access it by: self.newClass.string = @"myString"; if(newClass.string == @"myString"){ NSLog(@"didn't work"); } Well, I get "didn't work". Why is that? When I write myClass *newClass = [myClass new]; It does work. But the class and its properties gets overwritten every time the ViewController loads again. What would you recommend? Thank you very much.

    Read the article

  • Line Graph CGPoints from NSMutableArray

    - by Mattog1456
    I have been trying to adapt the code from the accelerometer example such that when the user depresses a uibutton a point is added to a line graph. Working on the converting two floats, which are the result of calculate as below into a CGPoint and converting the CGPoint into an NSValue and then adding this to a NSMutableArray with the following -(IBAction)calculate:(id)sender { self.points = [NSMutableArray array]; CGPoint pt = CGPointMake(d, c); [self.points addObject:[NSValue valueWithCGPoint:pt]]; NSLog(@"%@", NSStringFromCGPoint(pt)); NSLog(@"%@", [NSString stringWithFormat:@"%d points", self.points.count ]); } But for some reason I am only getting one object stored in the array, it seems everytime push the calculate button the object pt gets overwritten, on the plus side it has the correct x,y coords. Any ideas on this one? UPDATE Removed self.points = [NSMutableArray array]; and placed it in view did load, also set the first points to 0,0. so that is working ok. Now the next problem is that I have a Graph subclass where the CG Drawing is taking place. I am trying to figure out a simple way to be able to access the above NSMutableArray which is in a ViewController class from the graph class. Am so close to the end but am really stuck, any help would be great. Still trying to draw a line graph on a UIView which is on a UIScrollview. The draw rect method is in the UIView Subclass and everything is working there, I have gridlines and labels on the axis and I can draw manually onto it. But the problem I have is that I cannot read the NSMutableArray of the CGPoints, which are the x and y coords. The ViewController performs a calculation and the results are written to the NSMutable array and this is all working fine as well, I can see the CGpoints and their values being written with NSLogs in the ViewController. I have tried various ways to set the NSMutableArray up as a global but to no avail, everything runs but while I can see the points being written in the ViewController they are just not visible to the UIView Subclass. I have also tried to use the addObserver and observeValueForKeyPath methods and once again while everything runs the subclass cannot see the array. Any ideas, suggestions, tips or thoughts would be great

    Read the article

  • Core Data: Detecting the type and casting it

    - by Tim Sullivan
    I have set up a Core Data model that includes an entity, Item with a 1-M relationship with the abstract entity Place, so that an item has many places. There are several entities with the parent set to Place. I want to set up several UI elements depending on the descendent place types. I have a loop that looks something like this: for (Place *place in item.places) { } ... but I'm not sure how to detect what type the place is, and how to cast it to the proper type so that I can access its properties. Thanks for any help!

    Read the article

  • CGRect var as property value?

    - by David.Chu.ca
    CGRect type is a structure type. If I want to define a property as this type, should I use assign or retain attribute for this type? @interface MyClass { CGRect rect; ... } @property (nonatomic, assign) rect; // or retain?

    Read the article

  • How do I load a Direct X .x 3D model in iPhone SDK?

    - by Alex
    I have been searching the internet for the last few days trying to figure this out. My goal is to draw a textured and animated .x file exported from a 3D program. I found a tutorial of how to load and draw a .obj file, which I understand, but the tutorial doesn't say how to texture it, and .obj doesn't support animation. The .x file structure is human readable just like .obj, but I have no clue how to texture it, and I might be able to figure out how to animate it, but I would prefer to be instructed on that. Any help would be GREATLY appreciated.

    Read the article

< Previous Page | 209 210 211 212 213 214 215 216 217 218 219 220  | Next Page >