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  • NSDecimalNumber leaks memory if not used with AutoRelease pool?

    - by bioffe
    NSString* str = [[NSString alloc] initWithString:@"0.05"]; NSDecimalNumber* num = [[NSDecimalNumber alloc] initWithString:str]; NSLog(@" %@", num); [str release]; [num release]; leaks memory *** __NSAutoreleaseNoPool(): Object 0x707990 of class NSCFString autoreleased with no pool in place - just leaking Can someone suggest a workaround ?

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  • Get info for remote audio files

    - by Yola
    to get metadata for audio file i can use: NSDictionary *aMetadata = [aPath MDIAttributes:[aPath allMDIAttributesNames]]; but it doesn't work with remote files, in case of images i solved this problem with CGImageSourceRef and so on functions. Does anybody know something like this for audio files?

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  • Download files with NSURL

    - by Ishwar
    I am trying to download a list of files from a ftp server using: NSURL *ftpUrl = [NSURL URLWithString:@"ftp://xxx:[email protected]"]; I HAVE to use FTP, so please do not recommend an alternative. I want to know how to get the list of files from the root directory and also navigate inside folders (of FTP server). P.S: I do not think external library would be required to accomplish such an easy task, but if I must, any recommendations would be appreciated. Thank You :)

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  • Text being printed twice in uitableview

    - by user337174
    I have created a uitableview that calculates the distance of a location in the table. I used this code in cell for row at index path. NSString *lat1 = [object valueForKey:@"Lat"]; NSLog(@"Current Spot Latitude:%@",lat1); float lat2 = [lat1 floatValue]; NSLog(@"Current Spot Latitude Float:%g", lat2); NSString *long1 = [object valueForKey:@"Lon"]; NSLog(@"Current Spot Longitude:%@",long1); float long2 = [long1 floatValue]; NSLog(@"Current Spot Longitude Float:%g", long2); //Getting current location from NSDictionary CoreDataTestAppDelegate *appDelegate = (CoreDataTestAppDelegate *) [[UIApplication sharedApplication] delegate]; NSString *locLat = [NSString stringWithFormat:appDelegate.latitude]; float locLat2 = [locLat floatValue]; NSLog(@"Lat: %g",locLat2); NSString *locLong = [NSString stringWithFormat:appDelegate.longitude]; float locLong2 = [locLong floatValue]; NSLog(@"Long: %g",locLong2); //Location of selected spot CLLocation *loc1 = [[CLLocation alloc] initWithLatitude:lat2 longitude:long2]; //Current Location CLLocation *loc2 = [[CLLocation alloc] initWithLatitude:locLat2 longitude:locLong2]; double distance = [loc1 getDistanceFrom: loc2] / 1600; NSMutableString* converted = [NSMutableString stringWithFormat:@"%.1f", distance]; [converted appendString: @" m"]; It works fine apart from a problem i have just discovered where the distance text is duplicated over the top of the detailed text label when you scroll beyond the height of the page. here's a screen shot of what i mean. Any ideas why its doing this?

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  • How to let the UITable sorted by number?

    - by Tattat
    I loaded a plist from the UITable, but there is something wrong. my plist file is some data like that: 3 3uyyhuhu34 ..... 5 5uyyhuhu34 ..... 11 11uyyhuhu34 ..... I found that the list is sorted from 11, then 3, after that is 5. But I want to sorted from 3, 5 to 11. What can I do to change the behaviors? thx

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  • Help moving multiple images at once with touches

    - by daveMac
    Here is my problem: I am trying to move a puzzle piece around the screen and then connect to the other piece if they are in close proximity. I have achieved this, though it is perhaps a little odd the way I did. My problem though is that once they have connected, I can't figure out how to move them as one image, instead of two separate entities. I would really appreciate any help or suggestions. Here is a sample of what I have been doing: (void)touchesMovedNSSet *)touches withEventUIEvent *)event{ UITouch *touch = [touches anyObject]; [self dispatchTouchEvent:[touch view] toPosition:[touch locationInView:self.view]]; } -(void)dispatchTouchEventUIView *)theView toPositionCGPoint)position{ if ((CGRectContainsPoint([picture frame], position))) { picture.center = position; } if (CGRectContainsPoint([picture2 frame], position)) { picture2.center = position; } }

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  • Graph not following orientation

    - by user1214037
    so I am trying to draw some grid lines that in landscape go all the way down to the bottom, however when I switch to landscape the the graph doesn't follow and the grid lines go smaller. I have set the - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { // Return YES for supported orientations return YES; } However it still doesn't work, here is my code. Can anyone spot the problem? this is the custom view file, the view controller is the default apart from the code above that returns yes. .h file #import <UIKit/UIKit.h> #define kGraphHeight 300 #define kDefaultGraphWidth 900 #define kOffsetX 10 #define kStepX 50 #define kGraphBottom 300 #define kGraphTop 0 @interface GraphView : UIView @end And here is the implementation - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetLineWidth(context, 0.6); CGContextSetStrokeColorWithColor(context, [[UIColor lightGrayColor] CGColor]); // How many lines? int howMany = (kDefaultGraphWidth - kOffsetX) / kStepX; // Here the lines go for (int i = 0; i < howMany; i++) { CGContextMoveToPoint(context, kOffsetX + i * kStepX, kGraphTop); CGContextAddLineToPoint(context, kOffsetX + i * kStepX, kGraphBottom); } CGContextStrokePath(context); } Any help would be appreciated btw I am following this tutorial http://buildmobile.com/creating-a-graph-with-quartz-2d/#fbid=YDPLqDHZ_9X

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  • Optimal way to initialize varying objects

    - by John Smith
    I have to initialize a lot of different types of objects based on an integer parameter. They all have the same overall initialization methods. At the moment I have the following code #def APPLE 1 #def PEAR 2 switch (t) { case APPLE: newobj = [[FApple alloc] init]; break; case PEAR: newobj = [[FPear] alloc] init]; break; default: retobj = nil; } I believe there must be a better way to do this. When I add FOrange I have to go and add another line here. What would be a better way?

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  • Why won't my UITableViewCell deselect and update its text?

    - by Josh
    I have a UITableView with a list of stories and a cell at the bottom that loads more stories. I am trying to make the "More Stories..." cell deselect and change its text to "Loading..." when clicked. I have searched all over the internet and all over stackoverflow and I cant figure out why my code isnt working right. Right now, when the "More Stories..." cell is clicked, it stays selected and doesnt ever change its text. - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { // Navigation logic int storyIndex = [indexPath indexAtPosition: [indexPath length] - 1]; if (storyIndex == [stories count]) { UITableViewCell *moreCell = [tableView dequeueReusableCellWithIdentifier:@"more"]; if (moreCell == nil) { moreCell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:@"more"] autorelease]; } // Set up the cell moreCell.textLabel.text = @"Loading..."; [tableView deselectRowAtIndexPath:indexPath animated:YES]; [self moreStories]; } else { NSLog(@"%@",[[stories objectAtIndex: storyIndex] objectForKey: @"link"]); webViewController *webController; webController = [[webViewController alloc] initWithURLPassed:[[stories objectAtIndex: storyIndex] objectForKey: @"link"]]; [self.navigationController pushViewController:webController animated:YES]; [webController release]; webController =nil; self.navigationItem.backBarButtonItem = [[UIBarButtonItem alloc] initWithTitle:@"Back" style:UIBarButtonItemStylePlain target:nil action:nil]; } }

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  • UINavigationController's back button disappears?

    - by QAD
    I notice something strange happens to one of my view controller: the back button disappears, yet it's possible to go back to previous view controller by tapping the top left corner (i.e where the button should reside). In my entire file there's no line that set self.navigationItem.hidesBackButton to YES; also NSLog prints 0 as self.navigationItem.hidesBackButton's value in viewDidLoad. This occurs in both the simulator and real device. Any ideas?

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  • Retrieving Relationships from within two arrays of pointers

    - by DanF
    In a portion of a program I'm working on, I need to count all the times each person has worked on projects with each other person. Let's say we have "Employee" entities and "Session" entities. In each session, there are four project types, "A", "B", "C", & "D", each a many-to-many relationship to Employees. I'm making a loop to systematically review every person a selected person has worked with. First, I put all their project types in a single array, so it's easier to loop through, but by the time I ask the last nested Project for its Employee members, I get an "unrecognized selector" error. IBOutlet NSArrayController * list; int x; for(x = 0; x < [list count]; x++){ NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectAs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectBs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectCs"]; NSArray *A = [[list objectAtIndex:x] valueForKey:@"projectDs"]; NSArray *masterList = [[NSArray alloc] initWithObjects: projectAs, projectBs, projectCs, projectDs, nil]; int y; for(y = 0; y < [masterList count]; y++){ int z; for(z = 0; z < [[masterlist objectAtIndex:y] count]; z++){ //And now to make an Array of this employee's partners on the selected object, to run comparisons on. //I also have an array of keys for each session's teams, so that's what I'm referencing here: NSArray * thisTeam = [list objectAtIndex:y] objectAtIndex:z] valueForKey:projectKey]; This throws an exception... namely, -[_NSFaultingMutableSet objectAtIndex:]: unrecognized selector sent to instance What's wrong with that last Array creation?

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  • When will [MFMailComposeViewController canSendMail] return NO

    - by pythonquick
    M iPhone app is using the MFMailComposeViewController class to send an in-app email with an attachment. The app will only attempt to display the mail composer dialog if the "canSendMail" method of class MFMailComposeViewController returns true (YES). Specifically, if the following method returns YES, it shows the mail composer, otherwise the user is presented with an error alert dialog stating that there are no email accounts set up on the device: - (BOOL)canDeviceSendEmail { Class mailClass = (NSClassFromString(@"MFMailComposeViewController")); return mailClass != nil && [mailClass canSendMail]; } A team of testers have reported that they get this error alert dialog, even when email accounts are set up on the device. The tester used an iPhone 3G with OS 3.1.3. Therefore the MFMailComposeViewController class must have existed, and the "canSendMail" method must have returned NO. My question is therefore: apart from the case when there are no email accounts set up on the device, in what other circumstances can the "canSendMail" method return NO? ~ Thanks

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  • Best way to save to nsuserdefaults for custom class?

    - by cannyboy
    If I have a custom class Person which has three variables (which are propertized and synthesized): NSString* theName; float* theHeight; int theAge; Person instances are stored in an NSArray 'Group'. There is only one Group. What is the best way of string and loading the Group in NSUserDefaults? (bearing in mind that float and int are not legal for NSUserDefaults)

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  • iPhone view architecture question

    - by Joe
    So I have (for instance) three views: A: root view B: a view functionally identical to root C: a data entry view which collects a few piece of info What I'm trying to do is reuse C to supply the data it collects to either A or B. It should supply the data to whichever of the two it is pushed onto. The data for A is similar, but functionally distinct, to what collects for B. Right now, I'm passing data from C to A or B via a singleton class. What I'm trying to avoid is having two instances of C, one to supply data to A and B (because, in actuality, the program will have 5 total views like C. Does the question make sense?

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  • Rendering CALayer in context uses large amounts of memory

    - by Otium
    I am taking a snapshot of a UIWebView layer, but when I render the webview's layer in the current context my app uses 10mb more memory, and I don't think that should be right. Here is my current code: CGSize imageSize = self.bounds.size; UIGraphicsBeginImageContextWithOptions(imageSize, YES, 0); CGContextRef context = UIGraphicsGetCurrentContext(); [self.layer renderInContext:context]; _snapshot = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();

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  • formatting european characters from JSON results

    - by mlecho
    hi, i am building an application that imports JSON results and parses the objects to a table cell. Nothing fancy, but in my results, many of the terms/names are European with characters such as è or ú which come out as \u00E9 or \u00FA. I think these are ASCII ? or unicode? ( i can never keep em staight). Anyway, like all good NSSTring's, i figured there must be a method to fix this, but i am not finding it....any ideas? I am trying to avoid doing something like this: this posting. Thanks all.

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  • Sending / Forwarding variable arguments in ObjectiveC

    - by Authman Apatira
    I know this is possible in other programming languages. Suppose we have the following arrangement: - (void) myMethod:(NSString*)variables, ... { // Handle business here. } - (void) anotherMethod:(NSString*)variables, ... { // We want to pass these variable arguments for handling [self myMethod:variables, ...]; // Do not pass GO } // Start the party: [self anotherMethod:@"arg1", @"arg2", @"arg3", @"arg4", nil]; What's the trick to get this working in ObjC?

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  • Define background Image with UIImage

    - by Wohoo Summer
    I am using header file to set the background for my application and I have something like #define backgroundImage [UIColor colorWithPatternImage:[UIImage imageNamed:@"background.jpeg"]] but I want use UIImageView instead of UIColor. I know I can do: UIImageView *imageView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 480) [imageView setImage:[UIImage imageNamed:@"background.png"]]; self.tableView.backgroundView = imageView; but how do I use it with #define?

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