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  • links for 2011-01-04

    - by Bob Rhubart
    Webcasts (tags: ping.fm) Five Key Trends in Enterprise 2.0 for 2011 (Oracle Enterprise 2.0 Blog) Kellsey Ruppel shares insight from Oracle's Andy MacMillan. (tags: oracle otn enterprise2.0) Victor Bax: Lost in Service Oriented Architecture? "SOA is a concept, no more, no less. SOA is not a technology, or a piece of software. It is an architecture, a model." - Victor Bax (tags: oracle soa) Jan-Leendert: Oracle 11g SOA Suite read multi record data from csv file with the file adapter (master-detail) "The file adapter is a very powerlful tool to read files with structured data. Most of the time you will read simple csv files with one record per row. But what if your csv file contains multiple records with different types?" - Jan-Leendert (tags: oracle soa soasuite) @myfear: Five ways to know how your data looked in the past. Entity Auditing. "Whatever requirements you have. I can promise you, that it will never be a simple solution. In general it's best to evaluate your purpose for auditing in detail." - Oracle ACE Director Markus Eisele (tags: oracle otn oracleace java) @fteter: Buffing Up The Crystal Ball "While I'm already tired of seeing these types of posts (I'm writing on New Year's Day), I'm also feeling guilty about not making my own set of predictions." - Oracle ACE Director Floyd Teter (tags: oracle otn oracleace ec2 cloud fusionmiddleware) @bex: ECM New Year's Resolutions "Happy new year! Most people use the first post of the year to go over their own blog statistics of popular posts... but since my blog's fiscal year ends in April, I decided to do new years resolutions instead." - Oracle ACE Director Bex Huff (tags: oracle otn oracleace ecm enterprise2.0) Izaak de Hullu: Embedded Java in a 11g BPEL process "In an earlier blog my colleague Peter Ebell explained how you can create an extension of com.collaxa.cube.engine.ext.BPELXExecLet to do your coding in a regular Java environment so you have code completion and validation..." - Izaak de Hullu (tags: oracle otn bpel java soa) @gschmutz: Cannot access EM console after installing SOA Suite 11g PS2 Oracle ACE Director Guido Schmutz encounters a problem and shares the solution. (tags: oracle otn oracleace soa soasuite)

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  • How to add a "Show desktop" icon to the launcher?

    - by Aleksandar Maricak
    I recently upgraded from 10.04 to 12.04, and there is no show desktop in the launcher. I know I can use Ctrl+Super+D, but is there a way to get it in the launcher? Edit: I just installed the "show desktop" icon on the launcher with MyUnity (see below) and it worked fine. It did not install the icon above Dash launcher, but well below it. That bug has apparently been fixed. This is as of 2012.9.30.

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  • games and rendered surfaces get slow after having computer on for some time

    - by eyecreate
    I have an i5 2500K and nvidia 9600 GT with proprietary driver. For some reason, this set up on 12.04(and was same on 11.10) seems to work fine on boot up, but after about 30 mins of use, games and other accelerated surfaces start running at about 5fps. This is fixed by a reboot to start it all over again. Is there some way I can get rid of this, as I don't have this problem with other systems with Ubuntu?

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  • ALSA samples capture: cannot open device

    - by Randagio
    I'm quite new to Linux (Lubuntu 12.04 for sake of precision) and ALSA programming at all. I'm trying to write a C program to capture audio from internal PC microphone for processing it. So as first step I google a bit and I found this article for capturing audio samples A tutorial on using the ALSA Audio API but when I compile it and execute it with: ./capture "default" or ./capture "hw:0,0" and all the possible variants on theme it always raises the error: cannot open device hw:0,0 (no such file or directory). So the issue is: what is the name of the mic audio device to pass as parameter to record the audio from mic ? The mic is working ok because the Sound Recorder program records sounds perfectly and I can playback them. The output of the aplay -l is the following : **** List of PLAYBACK Hardware Devices **** card 0: I82801DBICH4 [Intel 82801DB-ICH4], device 0: Intel ICH [Intel 82801DB-ICH4] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: I82801DBICH4 [Intel 82801DB-ICH4], device 4: Intel ICH - IEC958 [Intel 82801DB-ICH4 - IEC958] Subdevices: 1/1 Subdevice #0: subdevice #0 and this is the amixer output (cut) Simple mixer control 'Master',0 Capabilities: pvolume pswitch penum Playback channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Front Left: Playback 31 [100%] [0.00dB] [on] Front Right: Playback 31 [100%] [0.00dB] [on] Simple mixer control 'Master Mono',0 Capabilities: pvolume pvolume-joined pswitch pswitch-joined penum Playback channels: Mono Limits: Playback 0 - 31 Mono: Playback 4 [13%] [-40.50dB] [on] Simple mixer control 'PCM',0 Capabilities: pvolume pswitch penum Playback channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Front Left: Playback 31 [100%] [12.00dB] [on] Front Right: Playback 31 [100%] [12.00dB] [on] Simple mixer control 'CD',0 Capabilities: pvolume pswitch cswitch cswitch-exclusive penum Capture exclusive group: 0 Playback channels: Front Left - Front Right Capture channels: Front Left - Front Right Limits: Playback 0 - 31 Front Left: Playback 0 [0%] [-34.50dB] [off] Capture [off] Front Right: Playback 0 [0%] [-34.50dB] [off] Capture [off] Simple mixer control 'Mic',0 Capabilities: pvolume pvolume-joined pswitch pswitch-joined cswitch cswitch-exclusive penum Capture exclusive group: 0 Playback channels: Mono Capture channels: Front Left - Front Right Limits: Playback 0 - 31 Mono: Playback 22 [71%] [-1.50dB] [on] Front Left: Capture [on] Front Right: Capture [on] Simple mixer control 'Mic Boost (+20dB)',0 Capabilities: pswitch pswitch-joined penum Playback channels: Mono Mono: Playback [off] Simple mixer control 'Mic Select',0 Capabilities: enum Items: 'Mic1' 'Mic2' Item0: 'Mic1' Simple mixer control 'Stereo Mic',0 Capabilities: pswitch pswitch-joined penum Playback channels: Mono Mono: Playback [off] so for aplay it seems I have no recording device, but for amixer I've got the mic, a mic boost and mic stereo as well with all those gorgeous stuffs on their place !!. If so, how could my Sound Recorder record the audio without any problem at all ?!?! For sure I'm giving the wrong device name to the command line for capturing audio but I'm loosing the hope for finding the correct one ! Please help....before I tear my hair out !!!

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  • Ubuntu Install 11.10 doesn't recognize Windows 7 installation with new HDD

    - by arlendo
    Replaced my crashed HDD with a Seagate 2TB Sata (bought from a company who pulled it from a working computer, OS unknown) and did a fresh install of Windows 7. Windows shows 100MB boot partition (bootable NTFS) and 200GB Windows partition (NTFS), the rest is unallocated. Win7 Disk Management says the partitioning type is Master Boot Record. Win7 boots and runs fine. Ubuntu 11.10 Install procedes to Allocate Drive Space screen and should say This computer currently has Windows 7 on it. What would you like to do? Instead, it says something like Install doesn't detect any existing OS on this computer. When I click on Something else, the partition table shows only the unallocated space of 1.8TB. Ubuntu Disk Utility says Partitioning: Master Boot Record, but GParted Live says Partition Table: gpt. It was my original intention to have the Windows boot partition and application partition, then install Ubuntu 11.10 using boot, root, swap, and home partitions, and maybe another partition just for data (mostly photos). Currently, I would be happy if I could just get Ubuntu installed along with Win7. I am aware of the MBR limits of 3 Primary partitions and 1 Extended partition. I suspect that my new HDD is partitioned for GPT and that is why Ubuntu can't see the Win7 installation. Am I on the right track? I was going to use Windows Disk Management to convert GPT to MBR but I only have the one drive on my AMD-64 mini-computer and it says I have to empty the drive of all partitions before I can access the Convert command. And I can't find any bootable software that would allow me to do that conversion. Here is the result of sudo fdisk -l: ubuntu@ubuntu:~$ sudo fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 2000.4 GB, 2000398934016 bytes 224 heads, 19 sectors/track, 918004 cylinders, total 3907029168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xd4a68c18 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 419637247 209715200 7 HPFS/NTFS/exFAT ubuntu@ubuntu:~$ Keep in mind that I'm a definite newbie to screwing around with the inner workings of Ubuntu. I previously had Ubuntu 10.04 running with Vista and I don't remember even having to partition anything that wasn't automatic in the install. Thanks for taking a look here. My Win7 is running fine but I miss my Ubuntu.

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  • Webpage loading with wrong content-type after setting up CloudFlare

    - by Daniel Little
    I recently migrated my blog to the Ghost service, I've also setup an alias DNS record with CloudFlare. While showing the blog to a colleague I discovered one of the posts wasn't loading properly and would instead prompt to be downloaded with an application/octet-stream content-type. I can view all the pages without any issues and I believe we're both on the same network as well. Has anyone received a wrong content type like application/octet-stream using CloudFlare, or know what I can do to correct this?

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  • WPF: Reloading app parts to handle persistence as well as memory management.

    - by Ingó Vals
    I created a app using Microsoft's WPF. It mostly handles data reading and input as well as associating relations between data within specific parameters. As a total beginner I made some bad design decision ( not so much decisions as using the first thing I got to work ) but now understanding WPF better I'm getting the urge to refactor my code with better design principles. I had several problems but I guess each deserves it's own question for clarity. Here I'm asking for proper ways to handle the data itself. In the original I wrapped each row in a object when fetched from database ( using LINQ to SQL ) somewhat like Active Record just not active or persistence (each app instance had it's own data handling part). The app has subunits handling different aspects. However as it was setup it loaded everything when started. This creates several problems, for example often it wouldn't be neccesary to load a part unless we were specifically going to work with that part so I wan't some form of lazy loading. Also there was problem with inner persistance because you might create a new object/row in one aspect and perhaps set relation between it and different object but the new object wouldn't appear until the program was restarted. Persistance between instances of the app won't be huge problem because of the small amount of people using the program. While I could solve this now using dirty tricks I would rather refactor the program and do it elegantly, Now the question is how. I know there are several ways and a few come to mind: 1) Each aspect of the program is it's own UserControl that get's reloaded/instanced everytime you navigate to it. This ensures you only load up the data you need and you get some persistancy. DB server located on same LAN and tables are small so that shouldn't be a big problem. Minor drawback is that you would have to remember the state of each aspect so you wouldn't always start at beginners square. 2) Having a ViewModel type object at the base level of the app with lazy loading and some kind of timeout. I would then propegate this object down the visual tree to ensure every aspect is getting it's data from the same instance 3) Semi active record data layer with static load methods. 4) Some other idea What in your opinion is the most practical way in WPF, what does MVVM assume?

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  • CVE-2012-3410 stack-based buffer overflow vulnerability in Bash

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-3410 Buffer overflow vulnerability 4.6 Bash Solaris 11 Contact Support Solaris 10 SPARC: 126546-04 X86: 126547-04 Solaris 9 Contact Support This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Introducing Oracle Retail Mobile Point-of-Service

    - by user801960
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0cm 5.4pt 0cm 5.4pt; mso-para-margin:0cm; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} Oracle recently announced the introduction of Oracle Retail Mobile Point-of-Service, a mobile extension to the Oracle Retail Point-of-Service (POS) used by many retailers internationally. Oracle Retail Mobile POS offers wide ranging cost and efficiency benefits by allowing staff resource to be used more effectively whilst also reducing spend associated with fixed POS solutions. For retailers utilising Oracle Retail Stores Solutions, additional benefits can be realised. Oracle Retail Mobile POS works with these solutions to allow store personnel to check in-store inventory, access product information and specifications, and perform tasks such as the printing or emailing of receipts and the activation of gift cards.  As Oracle Retail Mobile POS is an extension of Oracle Retail Point-of-Service, retailers can benefit from seamless integration with existing systems, simple upgrade procedures and seamless delivery across the business. However, the solution’s scalable and flexible architecture also supports multiple mobile operators and systems, so retailers are not locked into particular vendors. As well as being popular with retailers, Mobile POS has also proved to be well liked by consumers as it facilitates improved customer service levels. Retail staff are able to spend more time with consumers on the shop floor, access requested inventory information, and perform tasks that would traditionally have needed to be completed at a fixed cash register. Additional information can be accessed on Oracle Retail Point-of-Service or read the press announcement Oracle Introduces Mobile Point-of-Service for Retailers. Normal 0 false false false EN-US X-NONE X-NONE

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  • Eclipse won't start on Ubuntu 12.10

    - by Rajat Saxena
    I've set up my Eclipse with all the plugins necessary for Android development on Ubuntu 12.04.Now I'm on Ubuntu 12.10 and Eclipse wont start.When I navigate to the Eclipse directory and issue ./eclipse in the command prompt,it says command not found.I've already chmodded +x the eclipse executable file.Just for the record,my eclipse directory is not in home folder,it's on another partition of my hdd.Any ideas?

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  • SQL Server 2014 Cumulative Update #3 is Available

    - by AaronBertrand
    Microsoft has released Cumulative Update #3 for SQL Server 2014. Important! This Cumulative Update includes MS14-044, which I blogged about here and also mention here . KB Article: KB #2984923 32 fixes listed publicly at time of publication Build number is 12.0.2402 Relevant for @@VERSION 12.0.2000 through 12.0.2401 (And no, they still haven't fixed the license terms screen; it still makes it seem like an update for SQL Server 2014 Service Pack 1, which doesn't exist yet.)...(read more)

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  • Multiple Denial of Service vulnerabilities in Quagga

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-3323 Denial of Service (DoS) vulnerability 5.0 Quagga Solaris 10 SPARC: 126206-09 X86: 126207-09 Solaris 11 11/11 SRU 4 CVE-2011-3324 Denial of Service (DoS) vulnerability 5.0 CVE-2011-3325 Denial of Service (DoS) vulnerability 5.0 CVE-2011-3326 Denial of Service (DoS) vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Multiple Denial of Service vulnerabilities in Quagga

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2007-4826 Denial of Service (DoS) vulnerability 3.5 Quagga Solaris 10 SPARC: 126206-09 X86: 126207-09 Solaris 11 11/11 SRU 4 CVE-2009-1572 Denial of Service (DoS) vulnerability 5.0 CVE-2010-1674 Denial of Service (DoS) vulnerability 5.0 CVE-2010-1675 Denial of Service (DoS) vulnerability 5.0 CVE-2010-2948 Denial of Service (DoS) vulnerability 6.5 CVE-2010-2949 Denial of Service (DoS) vulnerability 5.0 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2006-4514 Buffer overflow vulnerability in Gnome Structured File library (libgsf)

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2006-4514 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 Gnome Structured File library (libgsf) Solaris 10 SPARC: 149108-01 X86: 149109-01 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • CVE-2012-2763 Buffer overflow vulnerability in Gimp

    - by RitwikGhoshal
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2012-2763 Improper Restriction of Operations within the Bounds of a Memory Buffer vulnerability 7.5 Gimp Solaris 11 11/11 SRU 11.4 This notification describes vulnerabilities fixed in third-party components that are included in Oracle's product distributions.Information about vulnerabilities affecting Oracle products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Lesser Known NHibernate Session Methods

    - by Ricardo Peres
    The NHibernate ISession, the core of NHibernate usage, has some methods which are quite misunderstood and underused, to name a few, Merge, Persist, Replicate and SaveOrUpdateCopy. Their purpose is: Merge: copies properties from a transient entity to an eventually loaded entity with the same id in the first level cache; if there is no loaded entity with the same id, one will be loaded and placed in the first level cache first; if using version, the transient entity must have the same version as in the database; Persist: similar to Save or SaveOrUpdate, attaches a maybe new entity to the session, but does not generate an INSERT or UPDATE immediately and thus the entity does not get a database-generated id, it will only get it at flush time; Replicate: copies an instance from one session to another session, perhaps from a different session factory; SaveOrUpdateCopy: attaches a transient entity to the session and tries to save it. Here are some samples of its use. ISession session = ...; AuthorDetails existingDetails = session.Get<AuthorDetails>(1); //loads an entity and places it in the first level cache AuthorDetails detachedDetails = new AuthorDetails { ID = existingDetails.ID, Name = "Changed Name" }; //a detached entity with the same ID as the existing one Object mergedDetails = session.Merge(detachedDetails); //merges the Name property from the detached entity into the existing one; the detached entity does not get attached session.Flush(); //saves the existingDetails entity, since it is now dirty, due to the change in the Name property AuthorDetails details = ...; ISession session = ...; session.Persist(details); //details.ID is still 0 session.Flush(); //saves the details entity now and fetches its id ISessionFactory factory1 = ...; ISessionFactory factory2 = ...; ISession session1 = factory1.OpenSession(); ISession session2 = factory2.OpenSession(); AuthorDetails existingDetails = session1.Get<AuthorDetails>(1); //loads an entity session2.Replicate(existingDetails, ReplicationMode.Overwrite); //saves it into another session, overwriting any possibly existing one with the same id; other options are Ignore, where any existing record with the same id is left untouched, Exception, where an exception is thrown if there is a record with the same id and LatestVersion, where the latest version wins SyntaxHighlighter.config.clipboardSwf = 'http://alexgorbatchev.com/pub/sh/2.0.320/scripts/clipboard.swf'; SyntaxHighlighter.brushes.CSharp.aliases = ['c#', 'c-sharp', 'csharp']; SyntaxHighlighter.all();

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  • CVE-2011-4862 Buffer Overflow vulnerability in Telnet

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2011-4862 Buffer Overflow vulnerability 7.5 Telnet Solaris 10 SPARC: 148657-01 X86: 148658-01 Solaris 11 11/11 SRU 04 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • SQL SERVER – DELETE, TRUNCATE and RESEED Identity

    - by pinaldave
    Yesterday I had a headache answering questions to one of the DBA on the subject of Reseting Identity Values for All Tables. After talking to the DBA I realized that he has no clue about how the identity column behaves when there is DELETE, TRUNCATE or RESEED Identity is used. Let us run a small T-SQL Script. Create a temp table with Identity column beginning with value 11. The seed value is 11. USE [TempDB] GO -- Create Table CREATE TABLE [dbo].[TestTable]( [ID] [int] IDENTITY(11,1) NOT NULL, [var] [nchar](10) NULL ) ON [PRIMARY] GO -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO When seed value is 11 the next value which is inserted has the identity column value as 11. – Select Data SELECT * FROM [TestTable] GO Effect of DELETE statement -- Delete Data DELETE FROM [TestTable] GO When the DELETE statement is executed without WHERE clause it will delete all the rows. However, when a new record is inserted the identity value is increased from 11 to 12. It does not reset but keep on increasing. -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO -- Select Data SELECT * FROM [TestTable] Effect of TRUNCATE statement -- Truncate table TRUNCATE TABLE [TestTable] GO When the TRUNCATE statement is executed it will remove all the rows. However, when a new record is inserted the identity value is increased from 11 (which is original value). TRUNCATE resets the identity value to the original seed value of the table. -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO -- Select Data SELECT * FROM [TestTable] GO Effect of RESEED statement If you notice I am using the reseed value as 1. The original seed value when I created table is 11. However, I am reseeding it with value 1. -- Reseed DBCC CHECKIDENT ('TestTable', RESEED, 1) GO When we insert the one more value and check the value it will generate the new value as 2. This new value logic is Reseed Value + Interval Value – in this case it will be 1+1 = 2. -- Build sample data INSERT INTO [TestTable] VALUES ('val') GO -- Select Data SELECT * FROM [TestTable] GO Here is the clean up act. -- Clean up DROP TABLE [TestTable] GO Question for you: If I reseed value with some random number followed by the truncate command on the table what will be the seed value of the table. (Example, if original seed value is 11 and I reseed the value to 1. If I follow up with truncate table what will be the seed value now? Here is the complete script together. You can modify it and find the answer to the above question. Please leave a comment with your answer. Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • I'm using OpenAL, trying to load a .ogg file and having .dll troubles

    - by Brendan Webster
    I'm using OpenAL for my game's music, and it loads .wav files by default, but to load in Ogg files I had to download and setup a few .dlls and lib files. I have fixed all errors with dlls except for this: I need vorbis.dll, and it says it's missing vorbis_window. I just can't find the dll anywhere online that includes the vorbis_window, anyone have suggestions on how I should fix this problem with my dll?

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  • Post-retirement plans for Ruby package in Precise 12.04LTS?

    - by Alexandr Kurilin
    Now that Ruby 1.8.7 is officially retired, is it at all possible that the default ruby package in precise might be updated all the way up to 2.0? I understand that backporting is generally not done with Ubuntu releases for concerns of breaking people, but in this case we're dealing with a deprecated package that might either already have security issues, or have more of them discovered in the future without any chance of them being fixed. What's the plan? Will 12.04 march on with 1.8.7?

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  • Light following me around the room. Something is wrong with my shader!

    - by Robinson
    I'm trying to do a spot (Blinn) light, with falloff and attenuation. It seems to be working OK except I have a bit of a space problem. That is, whenever I move the camera the light moves to maintain the same relative position, rather than changing with the camera. This results in the light moving around, i.e. not always falling on the same surfaces. It's as if there's a flashlight attached to the camera. I'm transforming the lights beforehand into view space, so Light_Position and Light_Direction are already in eye space (I hope!). I made a little movie of what it looks like here: My camera rotating around a point inside a box. The light is fixed in the centre up and its "look at" point in a fixed position in front of it. As you can see, as the camera rotates around the origin (always looking at the centre), so don't think the box is rotating (!). The lighting follows it around. To start, some code. This is how I'm transforming the light into view space (it gets passed into the shader already in view space): // Compute eye-space light position. Math::Vector3d eyeSpacePosition = MyCamera->ViewMatrix() * MyLightPosition; MyShaderVariables->Set(MyLightPositionIndex, eyeSpacePosition); // Compute eye-space light direction vector. Math::Vector3d eyeSpaceDirection = Math::Unit(MyLightLookAt - MyLightPosition); MyCamera->ViewMatrixInverseTranspose().TransformNormal(eyeSpaceDirection); MyShaderVariables->Set(MyLightDirectionIndex, eyeSpaceDirection); Can anyone give me a clue as to what I'm doing wrong here? I think the light should remain looking at a fixed point on the box, regardless of the camera orientation. Here are the vertex and pixel shaders: /////////////////////////////////////////////////// // Vertex Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Uniform Buffer Structures /////////////////////////////////////////////////// // Camera. layout (std140) uniform Camera { mat4 Camera_View; mat4 Camera_ViewInverseTranspose; mat4 Camera_Projection; }; // Matrices per model. layout (std140) uniform Model { mat4 Model_World; mat4 Model_WorldView; mat4 Model_WorldViewInverseTranspose; mat4 Model_WorldViewProjection; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Streams (per vertex) /////////////////////////////////////////////////// layout(location = 0) in vec3 attrib_Position; layout(location = 1) in vec3 attrib_Normal; layout(location = 2) in vec3 attrib_Tangent; layout(location = 3) in vec3 attrib_BiNormal; layout(location = 4) in vec2 attrib_Texture; /////////////////////////////////////////////////// // Output streams (per vertex) /////////////////////////////////////////////////// out vec3 attrib_Fragment_Normal; out vec4 attrib_Fragment_Position; out vec2 attrib_Fragment_Texture; out vec3 attrib_Fragment_Light; out vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main() { // Transform normal into eye space attrib_Fragment_Normal = (Model_WorldViewInverseTranspose * vec4(attrib_Normal, 0.0)).xyz; // Transform vertex into eye space (world * view * vertex = eye) vec4 position = Model_WorldView * vec4(attrib_Position, 1.0); // Compute vector from eye space vertex to light (light is in eye space already) attrib_Fragment_Light = Light_Position - position.xyz; // Compute vector from the vertex to the eye (which is now at the origin). attrib_Fragment_Eye = -position.xyz; // Output texture coord. attrib_Fragment_Texture = attrib_Texture; // Compute vertex position by applying camera projection. gl_Position = Camera_Projection * position; } and the pixel shader: /////////////////////////////////////////////////// // Pixel Shader /////////////////////////////////////////////////// #version 420 /////////////////////////////////////////////////// // Samplers /////////////////////////////////////////////////// uniform sampler2D Map_Diffuse; /////////////////////////////////////////////////// // Global Uniforms /////////////////////////////////////////////////// // Material. layout (std140) uniform Material { vec4 Material_Ambient_Colour; vec4 Material_Diffuse_Colour; vec4 Material_Specular_Colour; vec4 Material_Emissive_Colour; float Material_Shininess; float Material_Strength; }; // Spotlight. layout (std140) uniform OmniLight { float Light_Intensity; vec3 Light_Position; vec3 Light_Direction; vec4 Light_Ambient_Colour; vec4 Light_Diffuse_Colour; vec4 Light_Specular_Colour; float Light_Attenuation_Min; float Light_Attenuation_Max; float Light_Cone_Min; float Light_Cone_Max; }; /////////////////////////////////////////////////// // Input streams (per vertex) /////////////////////////////////////////////////// in vec3 attrib_Fragment_Normal; in vec3 attrib_Fragment_Position; in vec2 attrib_Fragment_Texture; in vec3 attrib_Fragment_Light; in vec3 attrib_Fragment_Eye; /////////////////////////////////////////////////// // Result /////////////////////////////////////////////////// out vec4 Out_Colour; /////////////////////////////////////////////////// // Main /////////////////////////////////////////////////// void main(void) { // Compute N dot L. vec3 N = normalize(attrib_Fragment_Normal); vec3 L = normalize(attrib_Fragment_Light); vec3 E = normalize(attrib_Fragment_Eye); vec3 H = normalize(L + E); float NdotL = clamp(dot(L,N), 0.0, 1.0); float NdotH = clamp(dot(N,H), 0.0, 1.0); // Compute ambient term. vec4 ambient = Material_Ambient_Colour * Light_Ambient_Colour; // Diffuse. vec4 diffuse = texture2D(Map_Diffuse, attrib_Fragment_Texture) * Light_Diffuse_Colour * Material_Diffuse_Colour * NdotL; // Specular. float specularIntensity = pow(NdotH, Material_Shininess) * Material_Strength; vec4 specular = Light_Specular_Colour * Material_Specular_Colour * specularIntensity; // Light attenuation (so we don't have to use 1 - x, we step between Max and Min). float d = length(-attrib_Fragment_Light); float attenuation = smoothstep(Light_Attenuation_Max, Light_Attenuation_Min, d); // Adjust attenuation based on light cone. float LdotS = dot(-L, Light_Direction), CosI = Light_Cone_Min - Light_Cone_Max; attenuation *= clamp((LdotS - Light_Cone_Max) / CosI, 0.0, 1.0); // Final colour. Out_Colour = (ambient + diffuse + specular) * Light_Intensity * attenuation; }

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