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  • Is there a visual guide to the UIKit components?

    - by Tim Büthe
    My Problem is this, I want to add some component to my App I saw in some other App. Everytime I wnat to do this, I start googling around for the name. It took me some time to find the name of UIActionSheet. Now I'm looking for that transparent overlay that appears when you turn the volume up and down. So, is there a good visual guide to the UIKit components? As an example, see the visual guide to swing components or this visual guide which is way to short/incomplete. And secondly, what's the name of the component I'm looking for?

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  • Python / Django : emulating a multidimensionnal layer on a mySql database

    - by Sébastien Piquemal
    Hi, I'm working on a Django project where I need to provide a lot of different visualizations on the same data (for example average of a value for each month, for each year / for a location, etc ...). I have been using OLAP database once in college, and I thought that it would fit my needs, but it appears that it is much to heavy for what I need. Actually the volume of data is not very big, so I don't need any optimization, just a way to present different visualizations of the same data without having to write 1000 times the same code. So let's recap : I need a python library : to emulate a multidimensional database (OLAP style would be nice because I think it is quite convenient : stat structure, and everything) non-intrusive, because I can't modify anything on the existing mysql database easy-to-use, because otherwise there's no point in replacing some overhead by another.

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  • Does WCF use the ThreadPool to bring up new instances for a PerCall service?

    - by theburningmonk
    Hi, for a PerCall WCF service whose throttling has been set to be high (say, 200 max concurrent calls) would WCF bring up a new instance and invoke the request on a threadpool thread? If it does, then does this have an impact on the total number of concurrent calls allowed? I ask because I don't seem to ever hit the max number of concurrent calls I've set in the service throttling config but instead a fraction of that number - up to 50 on a 100 MaxConcurrentCalls setting and 160 on a 200 MaxConcurrentCalls setting. Thanks,

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  • Triangular bounding volumes

    - by Cheery
    I've come up with an alternative for beziers that might be easier to ray-trace, perhaps even though a plain vertex shader. Though there's missing a piece. I need to find the parametric surface equation from the surface normals I have for edge vertices. I also have to know it's peak and valley so I can constraint the depth of my bounding triangle. Image explains the overall idea: I build a bounding-volume from a control triangle. Then apply a function to each parametric coordinate of the triangle (s+t+u=1 where s,t,u = 0) to get the height coordinate for that certain point. Simply put, it produces a procedurally generated height-map for the triangle's surface. I just need to find a function that generates the height-map so I can make it work.

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  • Virtual and Physical Memory / OutOfMemoryException

    - by user417518
    Hi, I am working on a 64-bit .Net Windows Service application that essentially loads up a bunch of data for processing. While performing data volume testing, we were able to overwhelm the process and it threw an OutOfMemoryException (I do not have any performance statistics on the process when it failed.) I have a hard time believing that the process requested a chunk of memory that would have exceeded the allowable address space for the process since its running on a 64-bit machine. I do know that the process is running on a machine that is consistently in the neighborhood of 80%-90% physical memory usage. My question is: Can the CLR throw an OutOfMemoryException if the machine is critically low on available physical memory even though the process wouldn't exceed it's allowable amount of virtual memory? Thanks for your help!

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  • Combining two UPDATE Commands - Performance ?

    - by Johannes
    If I want to update two rows in a MySQL table, using the following two command: UPDATE table SET Col = Value1 WHERE ID = ID1 UPDATE table SET Col = Value2 WHERE ID = ID2` I usually combine them into one command, so that I do not to have to contact the MySQL server twice from my C client: UPDATE table SET Col = IF( ID = ID1 , Value1 , Value2) WHERE ID=ID1 OR ID=ID2 Is this really a performance gain? Background Information: I am using a custom made fully C written high-performance heavily loaded webserver.

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  • Sorting a list of colors in one dimension?

    - by Ptah- Opener of the Mouth
    I would like to sort a one-dimensional list of colors so that colors that a typical human would perceive as "like" each other are near each other. Obviously this is a difficult or perhaps impossible problem to get "perfectly", since colors are typically described with three dimensions, but that doesn't mean that there aren't some sorting methods that look obviously more natural than others. For example, sorting by RGB doesn't work very well, as it will sort in the following order, for example: (1) R=254 G=0 B=0 (2) R=254 G=255 B=0 (3) R=255 G=0 B=0 (4) R=255 G=255 B=0 That is, it will alternate those colors red, yellow, red, yellow, with the two "reds" being essentially imperceivably different than each other, and the two yellows also being imperceivably different from each other. But sorting by HLS works much better, generally speaking, and I think HSL even better than that; with either, the reds will be next to each other, and the yellows will be next to each other. But HLS/HSL has some problems, too; things that people would perceive as "black" could be split far apart from each other, as could things that people would perceive as "white". Again, I understand that I pretty much have to accept that there will be some splits like this; I'm just wondering if anyone has found a better way than HLS/HSL. And I'm aware that "better" is somewhat arbitrary; I mean "more natural to a typical human". For example, a vague thought I've had, but have not yet tried, is perhaps "L is the most important thing if it is very high or very low", but otherwise it is the least important. Has anyone tried this? Has it worked well? What specifically did you decide "very low" and "very high" meant? And so on. Or has anyone found anything else that would improve upon HSL? I should also note that I am aware that I can define a space-filling curve through the cube of colors, and order them one-dimensionally as they would be encountered while travelling along that curve. That would eliminate perceived discontinuities. However, it's not really what I want; I want decent overall large-scale groupings more than I want perfect small-scale groupings. Thanks in advance for any help.

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  • Converting WAV to MP3 on Linux with low bitrates

    - by Olly
    I need to convert WAV files to MP3 files so they can be played on a website. I think that LAME would probably be the best tool. However the WAV files are low bitrate (around 8kbits recorded from a phone) and LAME's website states that it is the "best MP3 encoder at mid-high bitrates and at VBR". Is there is a better encoder for lower bitrates? If so can you define "better"?

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  • Insert data into SQL server with best performance

    - by Incognito
    I have an application which intensively uses DB (SQL Server). As it must have high performance I would like to know the fastest way to insert record into DB.Fastest from the standpoint of execution time. What should I use ? As I know the fastest way is to create stored procedure and to call it from code (ADO.NET). Please let me know is there any better way or may be there are is some other practices to increase performance.

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  • Which flash server i should use for flash chat with a lot of instant users?

    - by Almas Adilbek
    I'm currently developing flash chat for social networking websites like facebook. Actually i want to develope flash chat in this game. Chat would have a lot of instant active users. So that, i need to know which flash servers i should use, is there any free ones that are pretty good for such high performance needs? I've found ElectroServer4 Professional. Is it enough for my task? Thank you

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  • Best of both worlds: browser and desktop game?

    - by Ricket
    When considering a platform for a game, I've decided on multi-platform (Win/Lin/Mac) but can't make up my mind as far as browser vs. desktop. As I'm not all too far in development, and now having second thoughts, I'd like your opinion! Browser-based games using Java applets: market penetration is reasonably high (for version 6, it's somewhere around 60% I believe?) using JOGL, 3D performance/quality is decent; certainly good enough to render the crappy 3D graphics that I make there's the (small?) possibility of porting something to Android great for an audience of gamers who switch computers often; can sit down at any computer, load a webpage and play it also great for casual gamers or less knowledgeable gamers who are quite happy with playing games in a browser but don't want to install more things to their computer written in a high-level language which I am more familiar with than C++ - but at the same time, I would like to improve my skills with C++ as it is probably where I am headed in the game industry once I get out of school... easier update process: reload the page. Desktop games using good ol' C++ and OpenGL 100% market penetration, assuming complete cross-platform; however, that number reduces when you consider how many people will go through downloading and installing an executable compared to just browsing to a webpage and hitting "yes" to a security warning. more trouble to maintain the cross-platform; but again, for learning purposes I would embrace the challenge and the knowledge I would gain better performance all around true full screen, whereas browser games often struggle with smooth full screen graphics (especially on Linux, in my experience) can take advantage of distribution platforms such as Steam more likely to be considered a "real" game, whereas browser and Java games are often dismissed as not being real games and therefore not played by "hardcore gamers" installer can be large; don't have to worry so much about download times Is there a way to have the best of both worlds? I love Java applets, but I also really like the reasons to write a desktop game. I don't want to constantly port everything between a Java applet project and a C++ project; that would be twice the work! Unity chose to write their own web player plugin. I don't like this, because I am one of the people that will not install their web player for anything, and I don't see myself being able to convince my audience to install a browser plugin. What are my options? Are there other examples out there besides Unity, of games that have browser and desktop versions? Did I leave out anything in the pro/con lists above?

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  • How to shift pixels of a pixmap efficient in Qt4

    - by stanleyxu2005
    Hello, I have implemented a marquee text widget using Qt4. I painted the text content onto a pixmap first. And then paint a portion of this pixmap onto a paint device by calling painter.drawTiledPixmap(offsetX, offsetY, myPixmap) My Imagination is that, Qt will fill the whole marquee text rectangle with the content from myPixmap. Is there a ever faster way, to shift all existing content to left by 1px and than fill the newly exposed 1px wide and N-px high area with the content from myPixmap?

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  • What programming language is used to design google algorithm?

    - by AKN
    It is known that google has best searching & indexing algorithm. The also have good relevancy. They are also quicker in getting down the latest results. All that's fine. What programming language (c, c++, java, etc...) & database (oracle, MySQL, etc...) they have used in achieving this. Since they have to manipulate with volume of data quickly and effectively. Though I'm not looking for their indepth architecture (if in case violates their company policies) an overview of all such things could be useful. Anybody please add you valuable suggestions and insight on this?

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  • When can a freely moving sphere escape from a ‘cage’ defined by a set of impassible coordinates?

    - by RGrey
    Hopefully there are some computational geometry folks here who can help me out with the following problem - Please imagine that I take a freely moving ball in 3-space and create a 'cage' around it by defining a set of impassible coordinates, Sc (i.e. points in 3-space that no part of the diffusing ball is allowed to overlap). These points reside within the volume, V(cage), of some larger sphere, where V(cage) V(ball). Provided the set of impassible coordinates, Sc, is there a computationally efficient and/or nice way to determine if the ball can ever escape the cage?

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  • Cannot export a fusionchart with 'Embedding Charts Using <OBJECT>/<EMBED> Tags'

    - by zoom_pat277
    I am trying to export a fusion chart created using 'Embedding Charts Using / Tags'. Export works just perfect with the right click (on the chart) and chose a pdf to export. But I am not able to make this work via javascript. I have a button outside the chart which upon clicking calls the function below function myexport() { var object = getChartFromId('myChartid'); if( object.hasRendered() ) object.exportChart({exportFormat: 'PDF'}); } the object above returned is null and this fails on the next line here is the full prototype <html> <head> <title>My Chart</title> <script type="text/javascript" src="fusionCharts.debug.js"></script> <script type="text/javascript" src="fusionChartsExportComponent.js"></script> <script type="text/javascript"> function ExportMyChart() { var cObject = getChartFromId('Column3D'); if( cObject.hasRendered() ) cObject.exportChart({exportFormat: 'PDF'}); } </script> </head> <body> <object width="400" height="400" id="Column3D" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://fpdownload.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" > <param name="testname" value="Column3D.swf" /> <param name="FlashVars" value="&dataURL=testData.xml&chartWidth=400&chartHeight=300&DOMId=myChart1&registerWithJS=1&debugMode=0"> <param name="quality" value="high" /> <embed src="Column3D.swf" flashVars="&dataURL=testData.xml&chartWidth=400&chartHeight=300&DOMId=myChart1&registerWithJS=1&debugMode=0" width="400" height="300" name="Column3D" quality="high" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" /> </object> <!-- We also create a DIV to contain the FusionCharts client-side exporter component --> <div id="holderDiv" align="center">FusionCharts Export Handler Component</div> <script type="text/javascript"> var myExportComponent = new FusionChartsExportObject("testExporter1", "FCExporter.swf"); //Render the exporter SWF in our DIV fcexpDiv myExportComponent.Render("holderDiv"); </script> <input type="button" value="Export My Chart" onclick="ExportMyChart()" />

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  • Oracle : Identifying duplicates in a table without index

    - by user288031
    When I try to create a unique index on a large table, I get a unique contraint error. The unique index in this case is a composite key of 4 columns. Is there an efficient way to identify the duplicates other than : select col1, col2, col3, col4, count() from Table1 group by col1, col2, col3, col4 having count() 1 The explain plan above shows full table scan with extremely high cost, and just want to find if there is another way. Thanks !

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  • How to redirect an application's connection through a Socks5/SSH/HTTPS tunnel? Any recomendations of

    - by Pai Gaudêncio
    I need to tunnel the connections (mostly TCP) made by an application through Socks5, SSH or HTTPS. So far, I've found 3 ways to do this: api hooks, winsock lsp and a driver. I'm looking for advice on the best way to handle this, and any recommendations on SDK's that could abstract this task for me (free/open-source preferred, but commercial ones are welcome as long as the price is not high for a one-man-starting-company to afford). ps. I'm using .Net (C# and-or C++/CLI)

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  • Has the role of the Business Analyst become redundant on true Agile projects?

    - by Joanne
    On a truely agile project where the business is performing the role of the product owner, is there still a role for the Business Analyst? The product owner would do the functional testing as soon as the user story is developed and document and prioritise the user stories. In this case which I must add I haven't experienced yet and with high performing, self motivated developers I am struggling to see the role of the traditional business analyst?

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  • another question about OpenGL ES rendering to texture

    - by ensoreus
    Hello, pros and gurus! Here is another question about rendering to texture. The whole stuff is all about saving texture between passing image into different filters. Maybe all iPhone developers knows about Apple's sample code with OpenGL processing where they used GL filters(functions), but pass into them the same source image. I need to edit an image by passing it sequentelly with saving the state of the image to edit. I am very noob in OpenGL, so I spent increadibly a lot of to solve the issue. So, I desided to create 2 FBO's and attach source image and temporary image as a textures to render in. Here is my init routine: glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnable(GL_TEXTURE_2D); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glGetIntegerv(GL_FRAMEBUFFER_BINDING_OES, (GLint *)&SystemFBO); glImage = [self loadTexture:preparedImage]; //source image for (int i = 0; i < 4; i++) { fullquad[i].s *= glImage->s; fullquad[i].t *= glImage->t; flipquad[i].s *= glImage->s; flipquad[i].t *= glImage->t; } tmpImage = [self loadEmptyTexture]; //editing image glGenFramebuffersOES(1, &tmpImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, tmpImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, tmpImage->texID, 0); GLenum status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES); if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete tmp framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); glGenRenderbuffersOES(1, &glImageFBO); glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glFramebufferTexture2DOES(GL_FRAMEBUFFER_OES, GL_COLOR_ATTACHMENT0_OES, GL_TEXTURE_2D, glImage->texID, 0); status = glCheckFramebufferStatusOES(GL_FRAMEBUFFER_OES) ; if(status != GL_FRAMEBUFFER_COMPLETE_OES) { NSLog(@"failed to make complete cur framebuffer object %x", status); } glBindTexture(GL_TEXTURE_2D, 0); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); When user drag the slider, this routine invokes to apply changes -(void)setContrast:(CGFloat)value{ contrast = value; if(flag!=mfContrast){ NSLog(@"contrast: dumped"); flag = mfContrast; glBindFramebufferOES(GL_FRAMEBUFFER_OES, glImageFBO); glClearColor(1,1,1,1); glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, tmpImage->texID); glViewport(0, 0, 512, 512); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &fullquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); } glBindFramebufferOES(GL_FRAMEBUFFER_OES,tmpImageFBO); glClearColor(0,0,0,1); glClear(GL_COLOR_BUFFER_BIT); glEnable(GL_TEXTURE_2D); glActiveTexture(GL_TEXTURE0); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, 512, 0, 512, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(512, 512, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, 512, 512); [self contrastProc:fullquad value:contrast]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); [self redraw]; } Here are two cases: if it is the same filter(edit mode) to use, I bind tmpFBO to draw into tmpImage texture and edit glImage texture. contrastProc is a pure routine from Apples's sample. If it is another mode, than I save edited image by drawing tmpImage texture in source texture glImage, binded with glImageFBO. After that I call redraw: glBindFramebufferOES(GL_FRAMEBUFFER_OES, SystemFBO); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, kTexWidth, 0, kTexHeight, -1, 1); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glScalef(kTexWidth, kTexHeight, 1); glBindTexture(GL_TEXTURE_2D, glImage->texID); glViewport(0, 0, kTexWidth, kTexHeight); glVertexPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].x); glTexCoordPointer(2, GL_FLOAT, sizeof(V2fT2f), &flipquad[0].s); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glBindFramebufferOES(GL_FRAMEBUFFER_OES, 0); And here it binds visual framebuffer and dispose glImage texture. So, the result is VERY aggresive filtering. Increasing contrast volume by just 0.2 brings image to state that comparable with 0.9 contrast volume in Apple's sample code project. I miss something obvious, I guess. Interesting, if I disabple line glBindTexture(GL_TEXTURE_2D, glImage->texID); in setContrast routine it brings no effect. At all. If I replace tmpImageFBO with SystemFBO to draw glImage directly on display(and disabling redraw invoking line), all works fine. Please, HELP ME!!! :(

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