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  • How do I use setFilmSize in panda3d to achieve the correct view?

    - by lhk
    I'm working with Panda3d and recently switched my game to isometric rendering. I moved the virtual camera accordingly and set an orthographic lens. Then I implemented the classes "Map" and "Canvas". A canvas is a dynamically generated mesh: a flat quad. I'm using it to render the ingame graphics. Since the game itself is still set in a 3d coordinate system I'm planning to rely on these canvases to draw sprites. I could have named this class "Tile" but as I'd like to use it for non-tile sketches (enemies, environment) as well I thought canvas would describe it's function better. Map does exactly what it's name suggests. Its constructor receives the number of rows and columns and then creates a standard isometric map. It uses the canvas class for tiles. I'm planning to write a map importer that reads a file to create maps on the fly. Here's the canvas implementation: class Canvas: def __init__(self, texture, vertical=False, width=1,height=1): # create the mesh format=GeomVertexFormat.getV3t2() format = GeomVertexFormat.registerFormat(format) vdata=GeomVertexData("node-vertices", format, Geom.UHStatic) vertex = GeomVertexWriter(vdata, 'vertex') texcoord = GeomVertexWriter(vdata, 'texcoord') # add the vertices for a flat quad vertex.addData3f(1, 0, 0) texcoord.addData2f(1, 0) vertex.addData3f(1, 1, 0) texcoord.addData2f(1, 1) vertex.addData3f(0, 1, 0) texcoord.addData2f(0, 1) vertex.addData3f(0, 0, 0) texcoord.addData2f(0, 0) prim = GeomTriangles(Geom.UHStatic) prim.addVertices(0, 1, 2) prim.addVertices(2, 3, 0) self.geom = Geom(vdata) self.geom.addPrimitive(prim) self.node = GeomNode('node') self.node.addGeom(self.geom) # this is the handle for the canvas self.nodePath=NodePath(self.node) self.nodePath.setSx(width) self.nodePath.setSy(height) if vertical: self.nodePath.setP(90) # the most important part: "Drawing" the image self.texture=loader.loadTexture(""+texture+".png") self.nodePath.setTexture(self.texture) Now the code for the Map class class Map: def __init__(self,rows,columns,size): self.grid=[] for i in range(rows): self.grid.append([]) for j in range(columns): # create a canvas for the tile. For testing the texture is preset tile=Canvas(texture="../assets/textures/flat_concrete",width=size,height=size) x=(i-1)*size y=(j-1)*size # set the tile up for rendering tile.nodePath.reparentTo(render) tile.nodePath.setX(x) tile.nodePath.setY(y) # and store it for later access self.grid[i].append(tile) And finally the usage def loadMap(self): self.map=Map(10, 10, 1) this function is called within the constructor of the World class. The instantiation of world is the entry point to the execution. The code is pretty straightforward and runs good. Sadly the output is not as expected: Please note: The problem is not the white rectangle, it's my player object. The problem is that although the map should have equal width and height it's stretched weirdly. With orthographic rendering I expected the map to be a perfect square. What did I do wrong ? UPDATE: I've changed the viewport. This is how I set up the orthographic camera: lens = OrthographicLens() lens.setFilmSize(40, 20) base.cam.node().setLens(lens) You can change the "aspect" by modifying the parameters of setFilmSize. I don't know exactly how they are related to window size and screen resolution but after testing a little the values above seem to work for me. Now everything is rendered correctly as long as I don't resize the window. Every change of the window's size as well as switching to fullscreen destroys the correct rendering. I know that implementing a listener for resize events is not in the scope of this question. However I wonder why I need to make the Film's height two times bigger than its width. My window is quadratic ! Can you tell me how to find out correct setting for the FilmSize ? UPDATE 2: I can imagine that it's hard to envision the behaviour of the game. At first glance the obvious solution is to pass the window's width and height in pixels to setFilmSize. There are two problems with that approach. The parameters for setFilmSize are ingame units. You'll get a way to big view if you pass the pixel size For some strange reason the image is distorted if you pass equal values for width and height. Here's the output for setFilmSize(800,800) You'll have to stress your eyes but you'll see what I mean

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  • LibGdx drawing weird behaviour

    - by Ryckes
    I am finding strange behaviour while rendering TextureRegions in my game, only when pausing it. I am making a game for Android, in Java with LibGdx. When I comment out the line "drawLevelPaused()" everything seems to work fine, both running and paused. When it's not commented, everything works fine until I pause the screen, then it draws those two rectangles, but maybe ships are not shown, and if I comment out drawShips() and drawTarget() (just trying) maybe one of the planets disappears, or if I change the order, other things disappear and those that disappeared before now are rendered again. I can't find the way to fix this behaviour I beg your help, and I hope it's my mistake and not a LibGdx issue. I use OpenGL ES 2.0, stated in AndroidManifest.xml, if it is of any help. Thank you in advance. My Screen render method(game loop) is as follows: @Override public void render(float delta) { Gdx.gl.glClearColor(0.1f, 0.1f, 0.1f, 1); Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT); controller.update(delta); renderer.render(); } When world state is PAUSED controller.update does nothing at all, there is a switch in it. And renderer.render() is as follows: public void render() { int worldState=this.world.getWorldState(); updateCamera(); spriteBatch.begin(); drawPlanets(); drawTarget(); drawShips(); if(worldState==World.PAUSED) { drawLevelPaused(); } else if(worldState==World.LEVEL_WON) { drawLevelWin(); } spriteBatch.end(); } And those methods are: private void updateCamera() { this.offset=world.getCameraOffset(); } private void drawPlanets() { for(Planet planet : this.world.getPlanets()) { this.spriteBatch.draw(this.textures.getTexture(planet.getTexture()), (planet.getPosition().x - this.offset[0]) * ppuX, (planet.getPosition().y - this.offset[1]) * ppuY); } } private void drawTarget() { Target target=this.world.getTarget(); this.spriteBatch.draw(this.textures.getTexture(target.getTexture()), (target.getPosition().x - this.offset[0]) * ppuX, (target.getPosition().y - this.offset[1]) * ppuY); } private void drawShips() { for(Ship ship : this.world.getShips()) { this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1.0f, 1.0f, ship.getAngle()-90.0f); } if(this.world.getStillShipVisibility()) { Ship ship=this.world.getStillShip(); Arrow arrow=this.world.getArrow(); this.spriteBatch.draw(this.textures.getTexture(ship.getTexture()), (ship.getPosition().x - this.offset[0]) * ppuX, (ship.getPosition().y - this.offset[1]) * ppuY, ship.getBounds().width*ppuX/2, ship.getBounds().height*ppuY/2, ship.getBounds().width*ppuX, ship.getBounds().height*ppuY, 1f, 1f, ship.getAngle() - 90f); this.spriteBatch.draw(this.textures.getTexture(arrow.getTexture()), (ship.getCenter().x - this.offset[0] - arrow.getBounds().width/2) * ppuX, (ship.getCenter().y - this.offset[1]) * ppuY, arrow.getBounds().width*ppuX/2, 0, arrow.getBounds().width*ppuX, arrow.getBounds().height*ppuY, 1f, arrow.getRate(), ship.getAngle() - 90f); } } private void drawLevelPaused() { this.shapeRenderer.begin(ShapeType.FilledRectangle); this.shapeRenderer.setColor(0f, 0f, 0f, 0.8f); this.shapeRenderer.filledRect(0, 0, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.filledRect(0, (this.height-PAUSE_MARGIN_HEIGHT)/this.ppuY, this.width/this.ppuX, PAUSE_MARGIN_HEIGHT/this.ppuY); this.shapeRenderer.end(); for(Button button : this.world.getPauseButtons()) { this.spriteBatch.draw(this.textures.getTexture(button.getTexture()), (button.getPosition().x - this.offset[0]) * this.ppuX, (button.getPosition().y - this.offset[1]) * this.ppuY); } }

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  • Slick2D Rendering Lots of Polygons

    - by Hazzard
    I'm writing an little isometric game using Slick. The world terrain is made up of lots of quadrilaterals. In a small world that is 128 by 128 squares, over 16,000 quadrilaterals need to be rendered. This puts my pretty powerful computer down to 30 fps. I've though about caching "chunks" of the world so only single chunks would ever need updating at a time, but I don't know how to do this, and I am sure there are other ways to optimize it besides that. Maybe I'm doing the whole thing wrong, surely fancy 3D games that run fine on my machine are more intensive than this. My question is how can I improve the FPS and am I doing something wrong? Or does it actually take that much power to render those polygons? -- Here is the source code for the render method in my game state. It iterates through a 2d array or heights and draws polygons based on the height. public void render(GameContainer container, StateBasedGame game, Graphics gfx) throws SlickException { gfx.translate(offsetX * d + container.getWidth() / 2, offsetY * d + container.getHeight() / 2); gfx.scale(d, d); for (int y = 0; y < placeholder.length; y++) {// x & y are isometric // diag for (int x = 0; x < placeholder[0].length; x++) { Polygon poly; int hor = TestState.TILE_WIDTH * (x - y);// hor and ver are orthagonal int W = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y + 1][x];//points to go off of int S = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y + 1][x + 1]; int E = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y][x + 1]; int N = TestState.TILE_HEIGHT * (x + y) - 1 * heights[y][x]; if (placeholder[y][x] == null) { poly = new Polygon();//Create actual surface polygon poly.addPoint(-TestState.TILE_WIDTH + hor, W); poly.addPoint(hor, S + TestState.TILE_HEIGHT); poly.addPoint(TestState.TILE_WIDTH + hor, E); poly.addPoint(hor, N - TestState.TILE_HEIGHT); float z = ((float) heights[y][x + 1] - heights[y + 1][x]) / 32 + 0.5f; placeholder[y][x] = new Tile(poly, new Color(z, z, z)); //ShapeRenderer.fill(placeholder[y][x]); } if (true) {//ONLY draw tile if it's on screen gfx.setColor(placeholder[y][x].getColor()); ShapeRenderer.fill(placeholder[y][x]); //gfx.fill(placeholder[y][x]); //placeholder[y][x]. //DRAW EDGES if (y + 1 == placeholder.length) {//draw South foundation edges gfx.setColor(Color.gray); Polygon found = new Polygon(); found.addPoint(-TestState.TILE_WIDTH + hor, W); found.addPoint(hor, S + TestState.TILE_HEIGHT); found.addPoint(hor, TestState.TILE_HEIGHT * (x + y + 1)); found.addPoint(-TestState.TILE_WIDTH + hor, TestState.TILE_HEIGHT * (x + y)); gfx.fill(found); } if (x + 1 == placeholder[0].length) {//north gfx.setColor(Color.darkGray); Polygon found = new Polygon(); found.addPoint(TestState.TILE_WIDTH + hor, E); found.addPoint(hor, S + TestState.TILE_HEIGHT); found.addPoint(hor, TestState.TILE_HEIGHT * (x + y + 1)); found.addPoint(TestState.TILE_WIDTH + hor, TestState.TILE_HEIGHT * (x + y)); gfx.fill(found); }//*/ } } } }

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  • My 2D collision code does not work as expected. How do I fix it?

    - by farmdve
    I have a simple 2D game with a tile-based map. I am new to game development, I followed the LazyFoo tutorials on SDL. The tiles are in a bmp file, but each tile inside it corresponds to an internal number of the type of tile(color, or wall). The game is simple, but the code is a lot so I can only post snippets. // Player moved out of the map if((player.box.x < 0)) player.box.x += GetVelocity(player, 0); if((player.box.y < 0)) player.box.y += GetVelocity(player, 1); if((player.box.x > (LEVEL_WIDTH - DOT_WIDTH))) player.box.x -= GetVelocity(player, 0); if((player.box.y > (LEVEL_HEIGHT - DOT_HEIGHT))) player.box.y -= GetVelocity(player, 1); // Now that we are here, we check for collisions if(touches_wall(player.box)) { if(player.box.x < player.prev_x) { player.box.x += GetVelocity(player, 0); } if(player.box.x > player.prev_x) { player.box.x -= GetVelocity(player, 0); } if(player.box.y < player.prev_y) { player.box.y += GetVelocity(player, 1); } if(player.box.y > player.prev_y) { player.box.y -= GetVelocity(player, 1); } } player.prev_x = player.box.x; player.prev_y = player.box.y; Let me explain, player is a structure with the following contents typedef struct { Rectangle box; //Player position on a map(tile or whatever). int prev_x, prev_y; // Previous positions int key_press[3]; // Stores which key was pressed/released. Limited to three keys. E.g Left,right and perhaps jump if possible in 2D int velX, velY; // Velocity for X and Y coordinate. //Health int health; bool main_character; uint32_t jump_ticks; } Player; And Rectangle is just a typedef of SDL_Rect. GetVelocity is a function that according to the second argument, returns the velocity for the X or Y axis. This code I have basically works, however inside the if(touches_wall(player.box)) if statement, I have 4 more. These 4 if statements are responsible for detecting collision on all 4 sides(up,down,left,right). However, they also act as a block for any other movement. Example: I move down the object and collide with the wall, as I continue to move down and still collide with the wall, I wish to move left or right, which is indeed possible(not to mention in 3D games), but remember the 4 if statements? They are preventing me from moving anywhere. The original code on the LazyFoo Productions website has no problems, but it was written in C++, so I had to rewrite most of it to work, which is probably where the problem comes from. I also use a different method of moving, than the one in the examples. Of course, that was just an example. I wish to be able to move no matter at which wall I collide. Before this bit of code, I had another one that had more logic in there, but it was flawed.

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  • Resolving bounding box collision detection

    - by ndg
    I'm working on a simple collision detection and resolution method for a 2d tile-based bounding box system. Collision appears to work correctly, but I'm having issues with resolving a collision after it has happened. Essentially what I'm attempting to do is very similar to this approach. The problem I'm experiencing is that because objects can be traveling with both horizontal and vertical velocity, my resolution code causes the object to jump incorrectly. I've drawn the following annotation to explain my issue. In this example, because my object has both horizontal and vertical velocity, my object (which is heading upwards and collides with the bottom of a tile) has it's position altered twice: To correctly adjust it's vertical position to be beneath the tile. To incorrectly adjust it's horizontal position to be to the left of the tile. Below is my collision/resolution code in full: function intersects(x1, y1, w1, h1, x2, y2, w2, h2) { w2 += x2; w1 += x1; if (x2 > w1 || x1 > w2) return false; h2 += y2; h1 += y1; if (y2 > h1 || y1 > h2) return false; return true; } for(var y = 0; y < this.game.level.tiles.length; y++) { for(var x = 0; x < this.game.level.tiles[y].length; x++) { var tile = this.game.level.getTile(x, y); if(tile) { if( this.velocity.x > 0 && intersects(this.position.x+dx+this.size.w, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)-this.size.w); hitSomething = true; break; } else if( this.velocity.x < 0 && intersects(this.position.x+dx, this.position.y+dy, 1, this.size.h, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.x = ((x*tileSize)+tileSize); hitSomething = true; break; } if( this.velocity.y > 0 && intersects(this.position.x+dx, this.position.y+dy+this.size.h, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)-this.size.h); hitSomething = true; break; } else if( this.velocity.y < 0 && intersects(this.position.x+dx, this.position.y+dy, this.size.w, 1, x*tileSize, y*tileSize, tileSize, tileSize) ) { this.position.y = ((y*tileSize)+tileSize); hitSomething = true; break; } } } } if(hitSomething) { this.velocity.x = this.velocity.y = 0; dx = dy = 0; this.setJumping(false); }

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  • Including an embedded framework using a cross-project-reference: Header no such file or directory

    - by d11wtq
    I'm trying to create a Cocoa framework by using a cross-project reference in Xcode. I have 2 projects: one for the framework; one for the application that will use the framework. This framework is not intended to be stored within the system; it is an embedded framework that lives within the application bundle. I have successfully made the cross-project reference, marked the framework as being a dependency of my target, added a Copy Files build phase that puts the framework in Contents/Frameworks/ and added the framework to the linker phase (I checked the little "Target" checkbox; I've also done it manually by dragging the framework into the linker phase). My framework's install directory is correctly set to @executable_path/../Frameworks. However, when I try to build my app it: a) Correctly builds the framework first b) Correctly copies the framework c) Errors because it cannot find the master header file in my framework I have verified that the header is there. I can see it in the app product that is partially built. ls build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework/Headers/Cioccolata.h I have been able to successfully build the app by copying my framework into /Library/Frameworks (I can then delete it again after the successful build), but this is a workaround, I'm looking to find it out why Xcode doesn't find the framework's master header file without it being copied to a system directory. Is copying it to the app bundle during the build not sufficient? Here's the full build transcript if it's any help (it's just a Hello World app right now, so not much going on here): Build Cioccolata of project Cioccolata with configuration Debug SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current A cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf A /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/Current SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources Versions/Current/Resources cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Resources /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Resources SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers Versions/Current/Headers cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Headers /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Headers SymLink /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata Versions/Current/Cioccolata cd /Users/chris/Projects/Mac/Cioccolata /bin/ln -sf Versions/Current/Cioccolata /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Cioccolata ProcessInfoPlistFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist Info.plist cd /Users/chris/Projects/Mac/Cioccolata builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/Info.plist CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/CWHelloWorld.h CWHelloWorld.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CpHeader build/Debug/Cioccolata.framework/Versions/A/Headers/Cioccolata.h Cioccolata.h cd /Users/chris/Projects/Mac/Cioccolata /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/Cioccolata.h /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Headers CopyStringsFile /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/Cioccolata setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Resources/English.lproj ProcessPCH /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch Cioccolata_Prefix.pch normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c-header -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -c /Users/chris/Projects/Mac/Cioccolata/Cioccolata_Prefix.pch -o /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch.gch CompileC build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/Cioccolata setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-generated-files.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-own-target-headers.hmap -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Cioccolata-project-headers.hmap -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -I/Users/chris/Projects/Mac/Cioccolata/build/Debug/include -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/DerivedSources -include /var/folders/Xy/Xy-bvnxtFpiYBQPED0dK1++++TI/-Caches-/com.apple.Xcode.501/SharedPrecompiledHeaders/Cioccolata_Prefix-dololiigmwjzkgenggebqtpvbauu/Cioccolata_Prefix.pch -c /Users/chris/Projects/Mac/Cioccolata/CWHelloWorld.m -o /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/CWHelloWorld.o Ld /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata normal i386 cd /Users/chris/Projects/Mac/Cioccolata setenv MACOSX_DEPLOYMENT_TARGET 10.5 /Developer/usr/bin/gcc-4.2 -arch i386 -dynamiclib -isysroot /Developer/SDKs/MacOSX10.5.sdk -L/Users/chris/Projects/Mac/Cioccolata/build/Debug -F/Users/chris/Projects/Mac/Cioccolata/build/Debug -filelist /Users/chris/Projects/Mac/Cioccolata/build/Cioccolata.build/Debug/Cioccolata.build/Objects-normal/i386/Cioccolata.LinkFileList -install_name @executable_path/../Frameworks/Cioccolata.framework/Versions/A/Cioccolata -mmacosx-version-min=10.5 -framework Foundation -single_module -compatibility_version 1 -current_version 1 -o /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework/Versions/A/Cioccolata Touch /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/Cioccolata /usr/bin/touch -c /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework Build CioccolataTest of project CioccolataTest with configuration Debug ProcessInfoPlistFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist Info.plist cd /Users/chris/Projects/Mac/CioccolataTest builtin-infoPlistUtility Info.plist -expandbuildsettings -platform macosx -o /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Info.plist PBXCp build/Debug/CioccolataTest.webapp/Contents/Frameworks/Cioccolata.framework /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework cd /Users/chris/Projects/Mac/CioccolataTest /Developer/Library/PrivateFrameworks/DevToolsCore.framework/Resources/pbxcp -exclude .DS_Store -exclude CVS -exclude .svn -resolve-src-symlinks /Users/chris/Projects/Mac/Cioccolata/build/Debug/Cioccolata.framework /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Frameworks CopyStringsFile /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj/InfoPlist.strings English.lproj/InfoPlist.strings cd /Users/chris/Projects/Mac/CioccolataTest setenv ICONV /usr/bin/iconv /Developer/Library/Xcode/Plug-ins/CoreBuildTasks.xcplugin/Contents/Resources/copystrings --validate --inputencoding utf-8 --outputencoding UTF-16 English.lproj/InfoPlist.strings --outdir /Users/chris/Projects/Mac/CioccolataTest/build/Debug/CioccolataTest.webapp/Contents/Resources/English.lproj CompileC build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o main.m normal i386 objective-c com.apple.compilers.gcc.4_2 cd /Users/chris/Projects/Mac/CioccolataTest setenv LANG en_US.US-ASCII /Developer/usr/bin/gcc-4.2 -x objective-c -arch i386 -fmessage-length=0 -pipe -std=gnu99 -Wno-trigraphs -fpascal-strings -fasm-blocks -O0 -Wreturn-type -Wunused-variable -isysroot /Developer/SDKs/MacOSX10.5.sdk -mfix-and-continue -mmacosx-version-min=10.5 -gdwarf-2 -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-generated-files.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-own-target-headers.hmap -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-all-target-headers.hmap -iquote /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/CioccolataTest-project-headers.hmap -F/Users/chris/Projects/Mac/CioccolataTest/build/Debug -I/Users/chris/Projects/Mac/CioccolataTest/build/Debug/include -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources/i386 -I/Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/DerivedSources -include /Users/chris/Projects/Mac/CioccolataTest/prefix.pch -c /Users/chris/Projects/Mac/CioccolataTest/main.m -o /Users/chris/Projects/Mac/CioccolataTest/build/CioccolataTest.build/Debug/CioccolataTest.build/Objects-normal/i386/main.o In file included from <command-line>:0: /Users/chris/Projects/Mac/CioccolataTest/prefix.pch:13:35: error: Cioccolata/Cioccolata.h: No such file or directory /Users/chris/Projects/Mac/CioccolataTest/main.m: In function 'main': /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'CWHelloWorld' undeclared (first use in this function) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: (Each undeclared identifier is reported only once /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: for each function it appears in.) /Users/chris/Projects/Mac/CioccolataTest/main.m:13: error: 'hello' undeclared (first use in this function)

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  • Building The Right SharePoint Team For Your Organization

    - by Mark Rackley
    I see the question posted fairly often asking what kind SharePoint team an organization should have. How many people do I need? What roles do I need to fill? What is best for my organization? Well, just like every other answer in SharePoint, the correct answer is “it depends”. Do you ever get sick of hearing that??? I know I do… So, let me give you my thoughts and opinions based upon my experience and what I’ve seen and let you come to your own conclusions. What are the possible SharePoint roles? I guess the first thing you need to understand are the different roles that exist in SharePoint (and their are LOTS). Remember, SharePoint is a massive beast and you will NOT find one person who can do it all. If you are hoping to find that person you will be sorely disappointed. For the most part this is true in SharePoint 2007 and 2010. However, generally things are improved in 2010 and easier for junior individuals to grasp. SharePoint Administrator The absolutely positively only role that you should not be without no matter the size of your organization or SharePoint deployment is a SharePoint administrator. These guys are essential to keeping things running and figuring out what’s wrong when things aren’t running well. These unsung heroes do more before 10 am than I do all day. The bad thing is, when these guys are awesome, you don’t even know they exist because everything is running so smoothly. You should definitely invest some time and money here to make sure you have some competent if not rockstar help. You need an admin who truly loves SharePoint and will go that extra mile when necessary. Let me give you a real world example of what I’m talking about: We have a rockstar admin… and I’m sure she’s sick of my throwing her name around so she’ll just have to live with remaining anonymous in this post… sorry Lori… Anyway! A couple of weeks ago our Server teams came to us and said Hi Lori, I’m finalizing the MOSS servers and doing updates that require a restart; can I restart them? Seems like a harmless request from your server team does it not? Sure, go ahead and apply the patches and reboot during our scheduled maintenance window. No problem? right? Sounded fair to me… but no…. not to our fearless SharePoint admin… I need a complete list of patches that will be applied. There is an update that is out there that will break SharePoint… KB973917 is the patch that has been shown to cause issues. What? You mean Microsoft released a patch that would actually adversely affect SharePoint? If we did NOT have a rockstar admin, our server team would have applied these patches and then when some problem occurred in SharePoint we’d have to go through the fun task of tracking down exactly what caused the issue and resolve it. How much time would that have taken? If you have a junior SharePoint admin or an admin who’s not out there staying on top of what’s going on you could have spent days tracking down something so simple as applying a patch you should not have applied. I will even go as far to say the only SharePoint rockstar you NEED in your organization is a SharePoint admin. You can always outsource really complicated development projects or bring in a rockstar contractor every now and then to make sure you aren’t way off track in other areas. For your day-to-day sanity and to keep SharePoint running smoothly, you need an awesome Admin. Some rockstars in this category are: Ben Curry, Mike Watson, Joel Oleson, Todd Klindt, Shane Young, John Ferringer, Sean McDonough, and of course Lori Gowin. SharePoint Developer Another essential role for your SharePoint deployment is a SharePoint developer. Things do start to get a little hazy here and there are many flavors of “developers”. Are you writing custom code? using SharePoint Designer? What about SharePoint Branding?  Are all of these considered developers? I would say yes. Are they interchangeable? I’d say no. Development in SharePoint is such a large beast in itself. I would say that it’s not so large that you can’t know it all well, but it is so large that there are many people who specialize in one particular category. If you are lucky enough to have someone on staff who knows it all well, you better make sure they are well taken care of because those guys are ready-made to move over to a consulting role and charge you 3 times what you are probably paying them. :) Some of the all-around rockstars are Eric Shupps, Andrew Connell (go Razorbacks), Rob Foster, Paul Schaeflein, and Todd Bleeker SharePoint Power User/No-Code Solutions Developer These SharePoint Swiss Army Knives are essential for quick wins in your organization. These people can twist the out-of-the-box functionality to make it do things you would not even imagine. Give these guys SharePoint Designer, jQuery, InfoPath, and a little time and they will create views, dashboards, and KPI’s that will blow your mind away and give your execs the “wow” they are looking for. Not only can they deliver that wow factor, but they can mashup, merge, and really help make your SharePoint application usable and deliver an overall better user experience. Before you hand off a project to your SharePoint Custom Code developer, let one of these rockstars look at it and show you what they can do (in probably less time). I would say the second most important role you can fill in your organization is one of these guys. Rockstars in this category are Christina Wheeler, Laura Rogers, Jennifer Mason, and Mark Miller SharePoint Developer – Custom Code If you want to really integrate SharePoint into your legacy systems, or really twist it and make it bend to your will, you are going to have to open up Visual Studio and write some custom code.  Remember, SharePoint is essentially just a big, huge, ginormous .NET application, so you CAN write code to make it do ANYTHING, but do you really want to spend the time and effort to do so? At some point with every other form of SharePoint development you are going to run into SOME limitation (SPD Workflows is the big one that comes to mind). If you truly want to knock down all the walls then custom development is the way to go. PLEASE keep in mind when you are looking for a custom code developer that a .NET developer does NOT equal a SharePoint developer. Just SOME of the things these guys write are: Custom Workflows Custom Web Parts Web Service functionality Import data from legacy systems Export data to legacy systems Custom Actions Event Receivers Service Applications (2010) These guys are also the ones generally responsible for packaging everything up into solution packages (you are doing that, right?). Rockstars in this category are Phil Wicklund, Christina Wheeler, Geoff Varosky, and Brian Jackett. SharePoint Branding “But it LOOKS like SharePoint!” Somebody call the WAAAAAAAAAAAAHMbulance…   Themes, Master Pages, Page Layouts, Zones, and over 2000 styles in CSS.. these guys not only have to be comfortable with all of SharePoint’s quirks and pain points when branding, but they have to know it TWICE for publishing and non-publishing sites.  Not only that, but these guys really need to have an eye for graphic design and be able to translate the ramblings of business into something visually stunning. They also have to be comfortable with XSLT, XML, and be able to hand off what they do to your custom developers for them to package as solutions (which you are doing, right?). These rockstars include Heater Waterman, Cathy Dew, and Marcy Kellar SharePoint Architect SharePoint Architects are generally SharePoint Admins or Developers who have moved into more of a BA role? Is that fair to say? These guys really have a grasp and understanding for what SharePoint IS and what it can do. These guys help you structure your farms to meet your needs and help you design your applications the correct way. It’s always a good idea to bring in a rockstar SharePoint Architect to do a sanity check and make sure you aren’t doing anything stupid.  Most organizations probably do not have a rockstar architect on staff. These guys are generally brought in at the deployment of a farm, upgrade of a farm, or for large development projects. I personally also find architects very useful for sitting down with the business to translate their needs into what SharePoint can do. A good architect will be able to pick out what can be done out-of-the-box and what has to be custom built and hand those requirements to the development Staff. Architects can generally fill in as an admin or a developer when needed. Some rockstar architects are Rick Taylor, Dan Usher, Bill English, Spence Harbar, Neil Hodgkins, Eric Harlan, and Bjørn Furuknap. Other Roles / Specialties On top of all these other roles you also get these people who specialize in things like Reporting, BDC (BCS in 2010), Search, Performance, Security, Project Management, etc... etc... etc... Again, most organizations will not have one of these gurus on staff, they’ll just pay out the nose for them when they need them. :) SharePoint End User Everyone else in your organization that touches SharePoint falls into this category. What they actually DO in SharePoint is determined by your governance and what permissions you give these guys. Hopefully you have these guys on a fairly short leash and are NOT giving them access to tools like SharePoint Designer. Sadly end users are the ones who truly make your deployment a success by using it, but are also your biggest enemy in breaking it.  :)  We love you guys… really!!! Okay, all that’s fine and dandy, but what should MY SharePoint team look like? It depends! Okay… Are you just doing out of the box team sites with no custom development? Then you are probably fine with a great Admin team and a great No-Code Solution Development team. How many people do you need? Depends on how busy you can keep them. Sorry, can’t answer the question about numbers without knowing your specific needs. I can just tell you who you MIGHT need and what they will do for you. I’ll leave you with what my ideal SharePoint Team would look like for a particular scenario: Farm / Organization Structure Dev, QA, and 2 Production Farms. 5000 – 10000 Users Custom Development and Integration with legacy systems Team Sites, My Sites, Intranet, Document libraries and overall company collaboration Team Rockstar SharePoint Administrator 2-3 junior SharePoint Administrators SharePoint Architect / Lead Developer 2 Power User / No-Code Solution Developers 2-3 Custom Code developers Branding expert With a team of that size and skill set, they should be able to keep a substantial SharePoint deployment running smoothly and meet your business needs. This does NOT mean that you would not need to bring in contract help from time to time when you need an uber specialist in one area. Also, this team assumes there will be ongoing development for the life of your SharePoint farm. If you are just going to be doing sporadic custom development, it might make sense to partner with an awesome firm that specializes in that sort of work (I can give you the name of a couple if you are interested).  Again though, the size of your team depends on the number of requests you are receiving and how much active deployment you are doing. So, don’t bring in a team that looks like this and then yell at me because they are sitting around with nothing to do or are so overwhelmed that nothing is getting done. I do URGE you to take the proper time to asses your needs and determine what team is BEST for your organization. Also, PLEASE PLEASE PLEASE do not skimp on the talent. When it comes to SharePoint you really do get what you pay for when it comes to employees, contractors, and software.  SharePoint can become absolutely critical to your business and because you skimped on hiring a developer he created a web part that brings down the farm because he doesn’t know what he’s doing, or you hire an admin who thinks it’s fine to stick everything in the same Content Database and then can’t figure out why people are complaining. SharePoint can be an enormous blessing to an organization or it’s biggest curse. Spend the time and money to do it right, or be prepared to spending even more time and money later to fix it.

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  • Java Spotlight Episode 57: Live From #Devoxx - Ben Evans and Martijn Verburg of the London JUG with Yara Senger of SouJava

    - by Roger Brinkley
    Tweet Live from Devoxx 11,  an interview with Ben Evans and Martijn Verburg from the London JUG along with  Yara Senger from the SouJava JUG on the JCP Executive Committee Elections, JSR 248, and Adopt-a-JSR program. Both the London JUG and SouJava JUG are JCP Standard Edition Executive Committee Members. Joining us this week on the Java All Star Developer Panel are Geertjan Wielenga, Principal Product Manger in Oracle Developer Tools; Stephen Chin, Java Champion and Java FX expert; and Antonio Goncalves, Paris JUG leader. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link: Java Spotlight Podcast in iTunes. Show Notes News Netbeans 7.1 JDK 7 upgrade tools Netbeans First Patch Program OpenJFX approved as an OpenJDK project Devoxx France April 18-20, 2012 Events Nov 22-25, OTN Developer Days in the Nordics Nov 22-23, Goto Conference, Prague Dec 6-8, Java One Brazil, Sao Paulo Feature interview Ben Evans has lived in "Interesting Times" in technology - he was the lead performance testing engineer for the Google IPO, worked on the initial UK trials of 3G networks with BT, built award-winning websites for some of Hollywood's biggest hits of the 90s, rearchitected and reimagined technology helping some of the most vulnerable people in the UK and has worked on everything from some of the UKs very first ecommerce sites, through to multi-billion dollar currency trading systems. He helps to run the London Java Community, and represents the JUG on the Java SE/EE Executive Committee. His first book "The Well-Grounded Java Developer" (with Martijn Verburg) has just been published by Manning. Martijn Verburg (aka 'the Diabolical Developer') herds Cats in the Java/open source communities and is constantly humbled by the creative power to be found there. Currently he resides in London where he co-leads the London JUG (a JCP EC member), runs a couple of open source projects & drinks too much beer at his local pub. You can find him online moderating at the Javaranch or discussing (ranting?) subjects on the Prgorammers Stack Exchange site. Most recently he's become a regular speaker at conferences on Java, open source and software development and has recently wrapped up his first Manning title - "The Well-Grounded Java Developer" with his co-author Ben Evans. Yara Senger is the partner and director of teacher education and Globalcode, graduated from the University of Sao Paulo, Sao Carlos, has significant experience in Brazil and abroad in developing solutions to critical Java. She is the co-creator of Java programs Academy and Academy of Web Developer, accumulating over 1000 hours in the classroom teaching Java. She currently serves as the President of Sou Java. In this interview Ben, Martijn, and Yara talk about the JCP Executive Committee Elections, JSR 348, and the Adopt-a-JSR program. Mail Bag What's Cool Show Transcripts Transcript for this show is available here when available.

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  • The Best Free Online First Person Shooter (FPS) Games

    - by Lori Kaufman
    First Person Shooter (FPS) games are action games centered around gun and projectile weapon-based combat. As the player, you experience the action directly through the eyes of the protagonist. FPS games have become a very popular type of game online. A lot of FPS games are paid, but there are many you can play for free. Most FPS games have online versions where you play in a supported browser or download a program for your PC that allows you to connect to the game online. We have collected links and information about some of the more popular free FPS games available. All the games listed here are free to play, but there may be some limitations, and you have to register for many of them and download game clients to your computer to be able to connect to the game online. Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor How to Factory Reset Your Android Phone or Tablet When It Won’t Boot

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  • Run WordPress & Other Web Apps with Windows Web Platform

    - by Matthew Guay
    Would you like to run WordPress or other web apps on your PC so you can easily test and design websites?  Here we’ll look at how you can get the latest web apps on your computer in only a few quick steps. Many web apps today, such as WordPress, MediaWiki, and more, are open source and can be run for free from any computer with even a simple local web server.  They are often very difficult to install on your computer, since they require a number of dependencies such as PHP and MySQL.  Microsoft has worked to make this easier, releasing the Windows Web Platform Installer.  This lets you install many popular web apps and free tools in Windows with only a few clicks. Here we’re going to look at how to install WordPress and the free Visual Web Developer 2010 Express to edit web code with the Web Platform Installer.  But, if you’d rather install a different web app or tool, feel free to choose those as the installations are generally similar. Getting Started Head over to Microsoft’s Web development site and download the Web Platform Installer (link below).  This will download very quick, as it is just a small loader.  When you run this loader, it will download the Web Platform Installer files.  The Web Platform Installer works on XP, Vista, and Windows 7, as well as the related versions of Windows Server. After a couple moments, the Web Platform Installer will open and load information about the latest web offerings.    Now you can choose what you want to install.  You can quickly select the recommended products for several categories such as Web Server, Database, and more. Alternately, click Customize under the category and select exactly what you want to install.  Note that items already installed on your computer will be grayed out. We wanted to install Visual Web Developer 2010 Express, so select Customize under Tools, and select Visual Web Developer 2010 Express. Or, for more preset choices, select Options on the bottom of the window. You can choose to add Multimedia, Developer, and Enterprise tools to the lists, or add a new preset list from a feed. Choose Specific Web apps to Install We wanted to install WordPress, so instead of choosing a preset, select the Web Applications tab on the left.  Now you can choose from a variety of apps based on category, or you can view them all together in an A to Z, Most Popular, or Highest Rating list. Click the checkbox beside the app you want to install to select it, or click the “i” for more information. Here’s the More Information pane for WordPress.  If you’re ready to install it, click the checkbox. Now you can go back and add more web apps or tools to the install list if you like.  The Web Platform Installer will automatically find and select prerequisite apps such as MySQL, so you won’t need to worry about finding them. Once you’ve selected everything you want to install, click the Install button on the bottom of the window. The Web Platform Installer will now show you everything that’s selected, including components that it automatically selected.  Notice we only chose to install WordPress and Visual Web Developer 2010 Express, but it also has selected MySQL and PHP automatically.  Click I Accept to proceed. Enter an administrator password for MySQL before the setup begins. Now the Web Platform Installer will take over, automatically downloading, installing, and configuring all of your web apps.  It will also activate optional Windows components that may be needed on your computer.  This may take several minutes, depending on the components you selected and your internet speed.   Setting up Your Test Site Once the installation is finished, you’ll be asked to enter some information about your site.  You can simply accept the defaults or enter your own choices, and then click Continue. Now you’ll need to enter some information for your web apps.  When installing WordPress, you’ll need to choose a database and enter administrative usernames and passwords.  You may also be asked to enter extra information for additional security, but for a local-only test site this isn’t necessary.  Click Continue when you’re finished. You’ll need to wait a few more moments as it complete the setup of your web apps.  The good thing is, once it’s finished, they’ll be ready to go with only minimal configuration. And you’re finished!  The installer will let you know everything it installed, and if there were any problems.  In our test, Visual Web Developer 2010 Express failed to install successfully.  Often the problems may be with the download, so click Finish and then reselect the apps that didn’t install and run the installer again. Now you’re ready to run WordPress from your PC.  Click the Launch WordPress link or enter http://localhost:80/wordpress in your browser to get started. You’ll only have a little more setup to do on WordPress to get it running.  Once you’ve opened your WordPress page in your browser, enter a name for your blog and your email address, and click Install WordPress.   After a few seconds, you should see a Success! page with your username and a temporary password.  Copy the password, and then click Log In. Enter admin as the Username and paste the random generated password, and click Log In. WordPress will remind you to change the default password.  Click the Yes, Take me to my profile page link to do this. Enter something easier for you to remember, and click Update Profile. Now you’re ready to enjoy your new WordPress install on Windows.  You can add plugins and themes, and everything else you’d do with a normal WordPress site.  Here’s the dashboard running from localhost. And here’s the default blog running. Setting up Visual Web Developer 2010 Express As mentioned before, Visual Web Developer 2010 Express didn’t install correctly on our first try, but the second time it installed seamlessly.  Once it’s installed, launch it from your start menu as normal.  It may take a few minutes to load on the first run as it is finishing up setup. You may notice that the splash screen displayed while the program is loading says For Evaluation Purposes Only.  This is because you still need to register the program. You have 30 days to register the program, but let’s go ahead and do it to get this step out of the way.  Click Help in the menu bar, and select Register Product. Click Obtain a registration key online in the popup window. You’ll need to sign in with your Windows Live ID, and then fill out a quick form. When you’re done, copy the registration key displayed and paste it into the registration dialog in Visual Web Developer.   Now you’ve got a registered, free web development program with full standards compliance and IntelliSense to help you work smarter and faster.  And it works great with your local web apps, so you can create, tweak, and then deploy, all from your desktop with this simple installer! Install More Apps You can always run the Web Platform Installer again in the future and add more apps if you’d like.  The install adds a link to the Installer in the Start menu; just run it and repeat the steps above with your new selections. Also, from the installer, you can cleanup the setup files downloaded during the installation if you want.  Click the Options link in the bottom of the window, and then scroll down and select Delete installer cache folder. Uninstalling the apps is not as easy, unfortunately.  If you wish to uninstall the Web Platform Installer and everything you installed with it, you’ll need to uninstall each item individually.  One easy way to see what was all installed together is to sort the entries in Uninstall Programs by date.  In our case, we also installed some other applications on the same day, but it’s easier to see what was installed together. Or if you are not a fan of using Programs and Features to uninstall them, try out a program like Revo Uninstaller Pro. Conclusion Whether you’re a full-time web developer or just enjoy testing out the latest web apps, the Web Platform Installer makes it quick and easy to get your computer loaded up with the latest bits.  In fact, it’s easier to install these tools with all their dependencies than it is to install many standard boxed programs. If you’d like to take your web server anywhere you go and not have it confined to your desktop, then check out our article on how to Turn Your Flashdrive into a Portable Webserver. Link Download the Microsoft Web Platform Installer Similar Articles Productive Geek Tips Linux QuickTip: Downloading and Un-tarring in One StepQuick Tip: Set a Future Date for a Post in WordPressHow-To Geek SoftwareAdd Social Bookmarking (Digg This!) Links to your Wordpress BlogHow-To Geek Software: WordPress Comment Moderation Notifier TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Windows Media Player Glass Icons (icons we like) How to Forecast Weather, without Gadgets Outlook Tools, one stop tweaking for any Outlook version Zoofs, find the most popular tweeted YouTube videos Video preview of new Windows Live Essentials 21 Cursor Packs for XP, Vista & 7

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  • Silverlight Cream for March 28, 2010 -- #823

    - by Dave Campbell
    In this Issue: Michael Washington, Andy Beaulieu, Bill Reiss, jocelyn, Shawn Wildermuth, Cameron Albert, Shawn Oster, Alex Yakhnin, ondrejsv, Giorgetti Alessandro, Jeff Handley, SilverLaw, deepm, and Kyle McClellan. Shoutouts: If I've listed this before, it's worth another... Introduction to Prototyping with SketchFlow (twelve video series) and on the same page is Creating a Beehive Game with Behaviors in Blend 3 (ten video series) Shawn Oster announced his Slides + Code + Video from ‘An Introduction to Developing Applications for Microsoft Silverlight’ from MIX10 Tim Heuer announced earlier this week: Silverlight Client for Facebook updated for Silverlight 4 RC Nikhil Kothari announced the availability of his MIX10 Talk - Slides and Code András Velvárt backed up his great MIX09 effort with MIX10.Zoomery.com... everything in one DZ effort... thanks András! Andy Beaulieu posted his material for his Code Camp 13 in Waltham: Windows Phone: Silverlight for Casual Games From SilverlightCream.com: Silverlight MVVM - The Revolution Has Begun Michael Washington did an awesome tutorial on MVVM and Silverlight creating a simple Silverlight File Manager. The post has a link to the tutorial at CodeProject... great tutorial. Windows Phone 7 + Silverlight Performance Andy Beaulieu has a post up we should all bookmark... getting a handle on the graphics performance of our app on WP7. Great examples, and external links. Space Rocks game step 6: Keyboard handling Bill Reiss has a post up about keyboard input for the WP7 game he's building ... this is Episode 6 ... you're working along with him, right? Panoramic Navigation on Windows Phone 7 with No Code! jocelyn at InnovativeSingapore (I found this by way of Shawn's post), has a Panoramic Navigation template out there for WP7 for all of us to grab... great post about it too. My First WP7 Application Shawn Wildermuth has been playing with WP7 development and has his XBOX Game library app up on the emulator... all with source of course Silverlight and Windows Phone 7 Game Cameron Albert built a web-based game called 'Shape Attack' and also did it for WP7 to compare the performance... check it out for yourself, but hey, it's game source for the phone... cool :) Changing the Onscreen Keyboard layout in Silverlight for Windows Phone using InputScope Shawn Oster has a cool post on changing the keyboard on WP7 to go along with what you're expecting the user to type... how cool is that?? Deep Zoom on WP7 Check out the quick work Alex Yakhnin made of putting DeepZoom on WP7... all source included. How to: Create a sketchy Siverlight GroupBox in Blend/SketchFlow ondrejsv has the xaml up to take Tim Greenfield's GroupBox control and insert it into SketchFlow. Silverlight / Castle Windsor – implementing a simple logging framework Giorgetti Alessandro posted about CastleWindsor for Silverlight, and a logging system inherited from LevelFilteredLogger in the absence of Log4Net. DomainDataSource in a ViewModel Jeff Handley responds to a common forum post about using DomainDataSource in a ViewModel. Read his comments on AutoLoad and ElementName Bindins. Digital Jugendstil TextEffect (Art Nouveau) - Silverlight 3 SilverLaw has a cool TagCloud demo and a UserControl he calls Art Nouveau up at the Expression Gallery... not for a business app, I don't think :) Configuring your DomainService for a Windows Phone 7 application deepm discusses RIA Services for WP7 and how to enable a WP7 app to communicate with a DomainService. Writing a Custom Filter or Parameter for DomainDataSource Kyle McClellan by way of Jeff Handley's blog, is discussing how to leverage the custom parameter types you defined in the previous version of RIA Services. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Friday Fun: Super Mario Bros. Crossover

    - by Mysticgeek
    Friday is finally here and it’s time to waste the afternoon on company time. Today we take a look at a super cool Classic NES Mashup called Super Mario Bros. Crossover. The game is Super Mario Bros. the way you remember it. However, the cool thing is you can switch between different classic NES game characters and use their moves and attacks during game play. Characters like Link, Mega Man, Samus…and more. When you are a different game character you’re shown tips on how to use their moves in the game.   Playing as Link… Between each world you can select a different character which is pretty neat. If you want to play this classic the way you remember it, you can be Mario too. This can be played using your keyboard, but it also supports using a controller, which you can find the instructions for at the link below.   You probably don’t want to bring a controller to work…but it’s cool they give the option. Make sure to turn the volume down on your computer so your boss is none the wiser, and believes your working hard. Play Super Mario Bros. Crossover How To Play Super Mario Bros. Crossover with a Gamepad Similar Articles Productive Geek Tips Friday Fun: Retro Nintendo WallpapersFriday Fun: Get Your Mario OnFriday Fun: Racing Fun with SuperTuxKart RacerHow to Install Windows Applications on Linux Using CrossoverChristmas Fun: De-Stress the Holidays with Online Flash Games TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 How to Add Exceptions to the Windows Firewall Office 2010 reviewed in depth by Ed Bott FoxClocks adds World Times in your Statusbar (Firefox) Have Fun Editing Photo Editing with Citrify Outlook Connector Upgrade Error Gadfly is a cool Twitter/Silverlight app

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  • Free CodeSmith License!

    - by Randy Walker
    The catch?  Attend the Ozarks .Net User Group meeting on April 1st. Here’s a list of the other prizes for the event GRAND PRIZE 1 - iPad (Wi-Fi 16GB) THIRD PARTY COMPONENTS 6 - Telerik Premium Collection 5 - Infragistics NetAdvantage for .NET 1 - Nevron Chart for .NET Lite DevExpress Xceed PRODUCTIVITY 2 - CodeRush with Refactor! Pro 2 - ReSharper CodeSmith GAMES 3 - Halo3 ODST (XBox 360) 3 - Forza Motorsport (Xbox 360) OTHER SOFTWARE 3 - Windows 7 Ultimate 2 - Microsoft Office Standard 2007 HARDWARE 2 - Microsoft Arc Mouse BOOKS 12 - OReilly eBooks 12 - Microsoft Press books 5 - Apress books 3 - Addison-Wesley books 2 - Manning books 2 - Sams books The Info: "Be a Professional Developer and Write Clean Code!" by Claudio Lassala on April 1, 2010 PRESENTATION TOPIC "Be a Professional Developer and Write Clean Code!" - by Claudio Lassala Poorly written code can be created quickly, but it comes at a cost of high maintenance. Most of the time, code can be improved easily by following some simple practices. Professional developers should know these practices and tools and apply it to their work every day. This session will cover the importance of writing clean code, the kind of attitude all developers should have towards the code they produce, as well as the practices and tools that can be used to aid you in becoming a better developer. BIOGRAPHY Claudio Lassala is a Senior Developer at EPS Software Corp. He has presented several lectures at Microsoft events such as PDC Brazil and various other Microsoft seminars, as well as several conferences and user groups across North America and Brazil. He is a multiple winner of the Microsoft MVP Award since 2001 (for Visual FoxPro in 2001-2002, and for C# ever since), an INETA speaker, and also holds the MCSD for .NET certification. He has articles published on several magazines, such as MSDN Brazil Magazine, CoDe Magazine, UTMag, Developers Magazine, and FoxPro Advisor. More detailed information regarding his presentations and articles can be found in his MVP Profile. You can also read more about Claudio on his blog or on Twitter Schedule 5:30 PM – 6:30 PM Social Networking 6:30 PM - 7:00 PM  Prizes 7:00 PM - 8:30 PM Presentation:  "Be a Professional Developer and Write Clean Code!" by Claudio Lassala 8:30 PM - 9:00 PM Wrap-Up

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  • Friday Fun: Play MineSweeper in Google Chrome

    - by Asian Angel
    Are you addicted to MineSweeper and love to play it when taking a break from work? Now you can add that mine sweeping goodness to Google Chrome with the Chrome MineSweeper extension. Find Those Mines! Once the extension has been installed simply click on the “Toolbar Button” to access the game (opens in a new tab). The “emoticons” at the top of the tab window indicate the difficulty level of game play available. Sometimes you can make quick progress in a short time with this game… Only to lose moments later. So you do have to plan your strategy out carefully. You will be surprised (or perhaps alarmed?) at just how quickly you get addicted to playing “just one more round”! Want a bigger challenge? Click on the “middle emoticon” to access a tougher level. The ultimate level…how much mine sweeping punishment are you up for?   Conclusion If you are a MineSweeper fan then this will be a perfect addition to your browser. For those who are new to this game then you have a lot of fun just waiting for you. Links Download the Chrome MineSweeper extension (Google Chrome Extensions) Similar Articles Productive Geek Tips How to Make Google Chrome Your Default BrowserPlay a New Random Game Each Day in ChromeEnable Vista Black Style Theme for Google Chrome in XPIncrease Google Chrome’s Omnibox Popup Suggestion Count With an Undocumented SwitchFriday Fun: Play 3D Rally Racing in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional YoWindoW, a real time weather screensaver Optimize your computer the Microsoft way Stormpulse provides slick, real time weather data Geek Parents – Did you try Parental Controls in Windows 7? Change DNS servers on the fly with DNS Jumper Live PDF Searches PDF Files and Ebooks

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  • Angry Birds Choose Bing As Their Official Decision Engine

    - by Gopinath
    Microsoft partnered with Rovio to integrate Bing right into the famous Angry Birds game. This integration has two elements: a series of videos showing off game characters using Bing to get clues and Bing search integration with the game. In Microsoft’s words Starting today, you can watch as the pigs scheme creative ways to get their hooves on the treasured eggs via a 4-part animated video series sponsored by Bing. Angry Birds will also feature search integration with Bing providing over a hundred clues to speed you through the levels and help squash the porcine thieves. Featuring Bing Image Search, Bing Maps, and Bing Shopping, the videos show Angry Birds fans how they can advance in the game, featuring the lovable Angry Birds characters.   Here are the cool Bing + Angry Birds animated videos Angry Birds characters using Bing Image Search   Angry Birds go Bing – Map Search Related: Download Angry Birds Game For Windows XP & Windows 7 This article titled,Angry Birds Choose Bing As Their Official Decision Engine, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • The Glitch [Video]

    - by Asian Angel
    Things are fine in Video Game Land until one day when a soldier encounters an unusual phenomena…his weapon is partially buried in the pavement and undergoing extreme shifting movements. Can Mario and friends save Video Game Land from the Malevolent Glitch or is it game over for everyone?! The Glitch [via Geeks are Sexy] How to Access Your Router If You Forget the Password Secure Yourself by Using Two-Step Verification on These 16 Web Services How to Fix a Stuck Pixel on an LCD Monitor

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  • Now Live: New Java Enterprise Edition 6 Certification Exams

    - by Paul Sorensen
    The new Java Enterprise Edition 6 (EE6) exams are being released into production, effective today (February 21, 2011). If you participated in the beta exams, we appreciate your patience in awaiting your beta scores (there were some initial technical difficulties with these exams that delayed beta review and scoring). While most of the production exams are currently available and most of the beta scores have been mailed, they are not 100% completed. We expect all production exams to be available and all scores to be mailed tentatively by March 31, 2010. We appreciate your patience in receiving your beta scores as we work through some issues that have delayed the release of beta scores for two of these exams. Beta candidates can expect to receive their printed score reports in the mail from Prometric. Please allow 5 business days from the 'date mailed' below to receive your score report. If you have not received it within 5 business days, please contact Prometric. EXAM  PRODUCTIONDATE BETA SCOREMAILED Loading...CX-311-093 Java Platform, Enterprise Edition 6 Enterprise JavaBeans Developer Certified Expert ExamJanuary 12, 2011February 4, 2011CX-311-094 Java Platform, Enterprise Edition 6 Java Persistence API Developer Certified Expert ExamFebruary 1, 2011February 11, 2011CX-311-232 Java Platform, Enterprise Edition 6 Web Services Developer Certified Expert ExamFebruary 8, 2011by March 31, 2011tentative*CX-311-085 Java Platform, Enterprise Edition 6 JavaServer Pages and Servlet Developer Certified Expert Examby March 31, 2011tentative*by March 31, 2011tentative* *Dates are subject to change without notice.Register now at prometric.com/oracle.QUICK LINKSHelp with beta exam score reportOracle Certified Professional, Java Platform, Enterprise Edition 6 JavaServer Pages and Servlet DeveloperOracle Certified Professional, Java Platform, Enterprise Edition 6 Enterprise JavaBeans DeveloperOracle Certified Professional, Java Platform, Enterprise Edition 6 Java Persistence API DeveloperOracle Certified Professional, Java Platform, Enterprise Edition 6 Web Services Developer

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  • CodePlex Daily Summary for Friday, December 03, 2010

    CodePlex Daily Summary for Friday, December 03, 2010Popular ReleasesChronos WPF: Chronos v2.0 Beta 3: Release notes: Updated introduction document. Updated Visual Studio 2010 Extension (vsix) package. Added horizontal scrolling to the main window TaskBar. Added new styles for ListView, ListViewItem, GridViewColumnHeader, ... Added a new WindowViewModel class (allowing to fetch data). Added a new Navigate method (with several overloads) to the NavigationViewModel class (protected). Reimplemented Task usage for the WorkspaceViewModel.OnDelete method. Removed the reflection effect...MDownloader: MDownloader-0.15.26.7024: Fixed updater; Fixed MegauploadDJ - jQuery WebControls for ASP.NET: DJ 1.2: What is new? Update to support jQuery 1.4.2 Update to support jQuery ui 1.8.6 Update to Visual Studio 2010 New WebControls with samples added Autocomplete WebControl Button WebControl ToggleButt WebControl The example web site is including in source code project.LateBindingApi.Excel: LateBindingApi.Excel Release 0.7g: Unterschiede zur Vorgängerversion: - Zusätzliche Interior Properties - Group / Ungroup Methoden für Range - Bugfix COM Reference Handling für Application Objekt in einigen Klassen Release+Samples V0.7g: - Enthält Laufzeit DLL und Beispielprojekte Beispielprojekte: COMAddinExample - Demonstriert ein versionslos angebundenes COMAddin Example01 - Background Colors und Borders für Cells Example02 - Font Attributes undAlignment für Cells Example03 - Numberformats Example04 - Shapes, WordArts, P...ESRI ArcGIS Silverlight Toolkit: November 2010 - v2.1: ESRI ArcGIS Silverlight Toolkit v2.1 Added Windows Phone 7 build. New controls added: InfoWindow ChildPage (Windows Phone 7 only) See what's new here full details for : http://help.arcgis.com/en/webapi/silverlight/help/#/What_s_new_in_2_1/016600000025000000/ Note: Requires Visual Studio 2010, .NET 4.0 and Silverlight 4.0.ASP .NET MVC CMS (Content Management System): Atomic CMS 2.1.1: Atomic CMS 2.1.1 release notes Atomic CMS installation guide Winware: Winware 3.0 (.Net 4.0): Winware 3.0 is base on .Net 4.0 with C#. Please open it with Visual Studio 2010. This release contains a lab web application.UltimateJB: UltimateJB 2.02 PL3 KAKAROTO + CE-X-3.41 EvilSperm: Voici une version attendu avec impatience pour beaucoup : - La Version CEX341 pour pouvoir jouer avec des jeux demandant le firmware 3.50 ( certain ne fonctionne tous simplement pas ). - Pour l'instant le CEX341 n'est disponible qu'avec les PS3 en firmwares 3.41 !!! - La version PL3 KAKAROTO intégre ses dernières modification et intégre maintenant le firmware 3.30 !!! Conclusion : - UltimateJB CEX341 => Spoof le Firmware 3.41 en 3.50 ( facilite l'utilisation de certain jeux avec openManage...EnhSim: EnhSim 2.1.1: 2.1.1This release adds in the changes for 4.03a. To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Switched Searing Flames bac...AI: Initial 0.0.1: It’s simply just one code file; it simulates AI and machine in a simulated world. The AI has a little understanding of its body machine and parts, and able to use its feet to do actions just start and stop walking. The world is all of white with nothing but just the machine on a white planet. Colors, odors and position information make no sense. I’m previous C# programmer and I’m learning F# during this project, although I’m still not a good F# programmer, in this project I learning to prog...NKinect: NKinect Preview: Build features: Accelerometer reading Motor serial number property Realtime image update Realtime depth calculation Export to PLY (On demand) Control motor LED Control Kinect tiltMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample (Microsoft Spain): V1.0 - N-Layer DDD Sample App .NET 4.0: Required Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power Tools http://re...Sense/Net Enterprise Portal & ECMS: SenseNet 6.0.1 Community Edition: Sense/Net 6.0.1 Community Edition This half year we have been working quite fiercely to bring you the long-awaited release of Sense/Net 6.0. Download this Community Edition to see what we have been up to. These months we have worked on getting the WebCMS capabilities of Sense/Net 6.0 up to par. New features include: New, powerful page and portlet editing experience. HTML and CSS cleanup, new, powerful site skinning system. Upgraded, lightning-fast indexing and query via Lucene. Limita...Minecraft GPS: Minecraft GPS 1.1.1: New Features Compass! New style. Set opacity on main window to allow overlay of Minecraft. Open World in any folder. Fixes Fixed style so listbox won't grow the window size. Fixed open file dialog issue on non-vista kernel machines.DotSpatial: DotSpatial 11-28-2001: This release introduces some exciting improvements. Support for big raster, both in display and changing the scheme. Faster raster scheme creation for all rasters. Caching of the "sample" values so once obtained the raster symbolizer dialog loads faster. Reprojection supported for raster and image classes. Affine transform fully supported for images and rasters, so skewed images are now possible. Projection uses better checks when loading unprojected layers. GDAL raster support f...Virtu: Virtu 0.9.0: Source Requirements.NET Framework 4 Visual Studio 2010 or Visual Studio 2010 Express Silverlight 4 Tools for Visual Studio 2010 Windows Phone 7 Developer Tools (which includes XNA Game Studio 4) Binaries RequirementsSilverlight 4 .NET Framework 4 XNA Framework 4SuperWebSocket: SuperWebSocket(60438): It is the first release of SuperWebSocket. Because it is base on SuperSocket, most features of SuperSocket are supported in SuperWebSocket. The source code include a LiveChat demo.Cropper: 1.9.4: Mostly fixes for issues with a few feature requests. Fixed Issues 2730 & 3638 & 14467 11044 11447 11448 11449 14665 Implemented Features 6123 11581PFC: PFC for PB 11.5: This is just a migration from the 11.0 code. No changes have been made yet (and they are needed) for it to work properly with 11.5.PDF Rider: PDF Rider 0.5: This release does not add any new feature for pdf manipulation, but enables automatic updates checking, so it is reccomended to install it in order to stay updated with next releases. Prerequisites * Microsoft Windows Operating Systems (XP - Vista - 7) * Microsoft .NET Framework 3.5 runtime * A PDF rendering software (i.e. Adobe Reader) that can be opened inside Internet Explorer. Installation instructionsChoose one of the following methods: 1. Download and run the "pdfRider0...New Projects.Net MVC Dialog Authentication Starter: .Net MVC Dialog Authentication Starter is the basic .Net MVC application starter template that has been modified to render the Register and Logon functionality via a modal dialog. It is developed using .Net MVC 2, Jquery 1.4.1, and Jquery UI 1.8.6..Net SQL Generator: Generation tool for random queries in SQL in the Windows environment. Can produce random queries, tables, deletes, and updates as well as generate random data for a table. Structured to allow easy adaptation for other SQL implementations as well.10010dshjlahfajhflkjhkjhherkjhfkja: 10010dshjlahfajhflkjhkjhherkjhfkjaBanshee: MOSS 2007 utility to detect authored links and headings in navigation structure of a site collection which point to the subweb's root instead of the subweb's welcome page. It's developed in C# and requires MOSS 2007 SP2 or later.Counter Strike Live Level editor: What is CSLIVE? A web browser based online 2d Shooter. It is clone of Counter Strike. Game supports the multiplayer game over internet or lan. And its Free to play! open souce! This project is still in development. Official open beta tests will be ran every day 20:00 - 21:00 +2GTCRM 2011 Style Templates: CRM 2011 Style Templates.DarkTimes: Having many projects at the sames time ? need an easy way to count those times ? here is a windows phone 7 app for this ^^ --------------------- Vous avez plusieurs projets en même temps ? besoin d'un moyen simple de compter ces temps ? voici une appli windows phone 7 pour ca ^^DSN Export-o-Matic 3000: DSN Export-o-Matic 3000 is a Windows application which allows you to export ODBC DSN Registry settings to a .reg file which can then be imported on another computer. It is written in C#.NET using Visual C# 2010 Express Edition.DYSS Game and AGE Game Engine for XNA: Did You Slay Something? (Working title) and AGE Game Engine for XNA Developed by Lucas LoreggiaExeCryptorNetWrapper: .NET Wrapper for ExeCryptor product (serial number checking functionalities only)ffmpegYAG: ffmpegYAG is a GUI for the popular ffmpeg audio/video processing toolFluentScheduler: A task scheduler that uses fluent interface to configure schedules. Useful for running cron jobs/automated tasks from your application. General Purpose Hash Function Algorithms: The General Purpose Hash Functions Library has the following mix of additive and rotative general purpose string hashing algorithms. HD Web FileManager: Incercam sa facem un singur fisier asp.net care sa faca managementul fisierelor pe un server web.iConverter: iConverter ?????????????。 iConverter is a character transcoding encoding conversion tool.LHA Social Work: Source control host for http://lhasocialwork.org.Mega Puzzle WP7: Mega Puzzle its a Puzzle game in Silverlight that run in Windows Phone 7.It's developed in C#MTConnect Managed Agent SDK: The MTConnect Managed SDK provides an Agent object model to facilitate exposing MTConnect data from your machine tools.Nebula - Image Lock / Unlock Software: Nebula - Image ( Jpg / bmp ) file lock / unlock software designed for simply changing file extension, so that files will be visible on HDD but not unless you change the extension. Written in Perl + Compiled into exe.Pushing - A Sokoban like Puzzle game: Pushing is a C# port of a little hobby project I created some years ago in C++. It's a Sokoban like Puzzle game. The old C++ version was just a 2D/Pseudo 3D Game, the new C# version will be a real 3D Game.RESTController: Provides a base class implementation for a RESTful controller model. Provides common functionality for the basic controller actions of List, Show, New, Edit, and Delete. It's meant to remove as much of the redundant code for MVC controllers as possible.Scientific Calculator ZENO-5000: HTML 5, CSS 3, jQuery: Scientific Calculator ZENO-5000 is a lightweight web application (<40kb), utilizing latest HTML5/CSS3 features and client-side jQuery/Java scripting. Application does not include any graphic files. It is portable, capable of running in online/offline modes on PC/mobile devicesSCR-Airplane Autopilot System: Automatyczny pilot samolotu - projekt na zaliczenie przedmiotu Systemy Czasu RzeczywistegoScriptonite: A lightweight system for scripting gameplay events for games such as RPGs. After integrating Scriptonite into your project, you create scripted events using an incredibly simple scripting language. Intended for XNA, but should work anywhere.Shelf: Shelf is a .NET library of common extension methods.SQLite ADO.NET for Windows Phone: Windows Phone is missing SQLite. This project fixes that :) And does so by giving the community the interfaces we've grown to know and love; IDbConnection, IDbCommand, IDbTransaction and, IDbReader. Thanks so much to the pioneers before me who ported the c++ to c#!Tailf: Tailf is a C# implementation of the tail -f command available on unix/linux systems. Differently form other ports it does not lock the file in any way so it works even if other rename the file: this is expecially designed to works well with log4net rolling file appender.TeamBrain: TeamBrain helps project teams to centralise all knowledge about a project into a repository that is clean and a pleasure to use.TeamDev JQuery c# wrapper: C# jQuery Wrapper. Helps you to write correct jQuery functions in c# language. The code you write will be traduced into correct jQuery methods calls. VirtualEye: Virtual Eye...Win32 Registry Activity Monitor: A simple program written in Delphi that monitors registry activity on win32 systems. In short a registry key and class are statically added to the code, the program is then run and as changes are made by other applications to the key and all its sub keys the changes are logged anXamlCode: XamlCode provides support for embedding inline C# code directly in the xaml files to create simple value converters, value providers and validation rules. It's targeted mainly as a rapid WPF application development tool.

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Unable to decide weather to continue or quit and start a new carrier

    - by latif mohammad khan
    I am working in a small company. I have joined here for java developer ,but they told as i am fresher so work as Android developer . Then i asked one of my lecturer about Android developement.then he replied why going for mobile developement which is not standard(as nokia's symbain lost , mobile os changes quickly ) its better to get job as Java Developer. By listening his words i was bit not satisfied with my job and thought of leaving Job and search as java developer. But i dont have much confidence to search a job at that time(because i got job after 1 and half years after i passed out), i have decided to work as android developer(as learning new technology and practice java at home). On the first day they introduced me to team leads and they assigned under him. After few days i came to know that my team lead is having only 1 year experience. He(my team lead) joined here as a fresher and done r&d now is my Team lead. If i ask any doubt to him , he just search in internet and reply's my question (some times he explains wrongly) i correct it by myself by searching in net.In my company they don't use latest technologies,they dont follow any design patterns because they dont know them. They provide me very less pay and more work, i dont bother about pay because i am fresher but i bother about work which is not use(I feel like that because they dont use latest technologies,no design patterns,no proper team lead) What i thought was to learn from the company, Team leads how the project done. But there I feel like, i am wasting my time.If i go for another interview in future they ask latest technologies. Now i dont know what to do weather to quit the job and learn another language which have good demand like sap abap or to continue here. please provide me advice Thanks.

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  • Friday Fun: Wake Up the Box

    - by Mysticgeek
    Another Friday and it’s time to waste the rest of your Friday playing a  fun flash game online. Today we take a look at a relaxing physic based puzzle game called Wake Up the Box. Wake Up the Box This goal of this game is to wake up the box character by attaching parts of existing wood objects in each stage. You can start a new game or continue your progress from where you left off. At the beginning you get a tutorial showing what you need to do to wake the box. You get wood parts and can attach them to other wood pieces but not metal or brick. After successfully waking up Mr. Box, you can go to the next level or restart a level at any time if your having problems figuring out the puzzle. Each level gets more difficult and the puzzles are more challenging. Wake Up the Box is a relaxing and challenging game that will allow you to have fun, not working on TPS reports until the whistle blows. Play Wake Up the Box at FreeWebArcade Similar Articles Productive Geek Tips Stop the Mouse From Waking Up Your Computer from Sleep ModeFix "Sleep Mode Randomly Waking Up" Issue in Windows VistaStop Your Mouse from Waking Up Your Windows 7 ComputerPrevent Windows Asking for a Password on Wake Up from Sleep/StandbyUse Sleep.FM to Wake Up with the Web TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 Microsoft’s “How Do I ?” Videos Home Networks – How do they look like & the problems they cause Check Your IMAP Mail Offline In Thunderbird Follow Finder Finds You Twitter Users To Follow Combine MP3 Files Easily QuicklyCode Provides Cheatsheets & Other Programming Stuff

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  • What happens with project backlog if sprint due date is missed?

    - by nikita
    Suppose that I have project backlog item with effort of 40 hours. My sprint is 40 hours (1 week) and I have one developer in team. So developer creates child task to pending backlog and estimates work to 40 hours. At the end of the sprint developer didn't succeed in resolving his task. Suppose that developer works only and only 40 hours per week. On the next week there would be new backlog items and new sprint. What should I do with backlog item and velocity graph? Obviously backlog item is not resolved on that sprint. Should I estimate the remaining work and subtract it from effort , so that now I see that our velocity is, say, 38hr per 40hr sprint?

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  • Project Corndog: Viva el caliente perro!

    - by Matt Christian
    During one of my last semesters in college we were required to take a class call Computer Graphics which tried (quite unsuccessfully) to teach us a combination of mathematics, OpenGL, and 3D rendering techniques.  The class itself was horrible, but one little gem of an idea came out of it.  See, the final project in the class was to team up and create some kind of demo or game using techniques we learned in class.  My friend Paul and I teamed up and developed a top down shooter that, given the stringent timeline, was much less of a game and much more of 3D objects floating around a screen. The idea itself however I found clever and unique and decided it was time to spend some time developing a proper version of our idea.  Project Corndog as it is tentatively named, pits you as a freshly fried corndog who broke free from the shackles of fair food slavery in a quest to escape the state fair you were born in.  Obviously it's quite a serious game with undertones of racial prejudice, immoral practices, and cheap food sold at high prices. The game itself is a top down shooter in the style of 1942 (NES).  As a delicious corndog you will have to fight through numerous enemies including hungry babies, carnies, and the corndog serial-killer himself the corndog eating champion!  Other more engaging and frighteningly realistic enemies await as the only thing between you and freedom. Project Corndog is being developed in Visual Studio 2008 with XNA Game Studio 3.1.  It is currently being hosted on Google code and will be made available as an open source engine in the coming months.

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  • Friday Fun: Play Air Hockey in Google Chrome

    - by Asian Angel
    Do you like the challenge of fast-paced games? Then get ready to put yourself to the test with the Air Hockey extension for Google Chrome during company time. Air Hockey in Action There are two ways that you can play Air Hockey…either using the drop-down window or opening the game in a new tab. For our example we chose to play in a new tab. Before starting the game you can choose the difficulty level, to enable/disable the sound, and/or to go to full screen if desired. Note: Screenshot of “Full Screen” version shown below. While playing you really have to stay on top of things…the computer player will beat you rather quickly if you do not. Hustle hustle hustle! With a little bit of practice it does become easier but even the “Easy Level” on this game will keep you busy. If the normal size game screen seems just a bit small you can easily get a larger version using the “Full Screen Link” below the game window. Whether your browser is non-maximized as shown here or totally maximized it will fill the entire browser window area. Conclusion If you like fast paced games then the Air Hockey extension certainly fits that criteria and will keep you on your toes. Make sure and keep the sound off while playing during Friday afternoon though! Links Download the Air Hockey extension (Google Chrome Extensions) Similar Articles Productive Geek Tips Friday Fun: Play Tetris in Google ChromeFriday Fun: Play MineSweeper in Google ChromeFriday Fun: Play 3D Rally Racing in Google ChromeHow to Make Google Chrome Your Default BrowserPlay a Webpage Display Prank in Google Chrome TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips DVDFab 6 Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 LocPDF is a Visual PDF Search Tool Download Free iPad Wallpapers at iPad Decor Get Your Delicious Bookmarks In Firefox’s Awesome Bar Manage Photos Across Different Social Sites With Dropico Test Drive Windows 7 Online Download Wallpapers From National Geographic Site

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  • Changing Platform

    - by Liam McLennan
    From time to time a developer makes a break from their platform of choice (.NET, Java, VB, Access, COBOL) and moves to perceived greener pastures. Zed Shaw did it, jumping from Ruby to Python, and Mike Gunderloy went from .NET to Rails. But it can be difficult to change platform. My clients don’t come to me looking for  a software developer, they come looking for a .NET developer. This is a tragic side effect of big software companies marketing. If your village is under attack by bandits, would you turn away the first seven samurai who offered to help because you didn’t like their swords? What matters is how effectively they can defend your village. You should not tell your carpenter what sort of hammer to use and you should not tell your software developer what platform to use.

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