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  • C++ string sort like a human being?

    - by Walter Nissen
    I would like to sort alphanumeric strings the way a human being would sort them. I.e., "A2" comes before "A10", and "a" certainly comes before "Z"! Is there any way to do with without writing a mini-parser? Ideally it would also put "A1B1" before "A1B10". I see the question "Natural (human alpha-numeric) sort in Microsoft SQL 2005" with a possible answer, but it uses various library functions, as does "Sorting Strings for Humans with IComparer". Below is a test case that currently fails: #include <set> #include <iterator> #include <iostream> #include <vector> #include <cassert> template <typename T> struct LexicographicSort { inline bool operator() (const T& lhs, const T& rhs) const{ std::ostringstream s1,s2; s1 << toLower(lhs); s2 << toLower(rhs); bool less = s1.str() < s2.str(); std::cout<<s1.str()<<" "<<s2.str()<<" "<<less<<"\n"; return less; } inline std::string toLower(const std::string& str) const { std::string newString(""); for (std::string::const_iterator charIt = str.begin(); charIt!=str.end();++charIt) { newString.push_back(std::tolower(*charIt)); } return newString; } }; int main(void) { const std::string reference[5] = {"ab","B","c1","c2","c10"}; std::vector<std::string> referenceStrings(&(reference[0]), &(reference[5])); //Insert in reverse order so we know they get sorted std::set<std::string,LexicographicSort<std::string> > strings(referenceStrings.rbegin(), referenceStrings.rend()); std::cout<<"Items:\n"; std::copy(strings.begin(), strings.end(), std::ostream_iterator<std::string>(std::cout, "\n")); std::vector<std::string> sortedStrings(strings.begin(), strings.end()); assert(sortedStrings == referenceStrings); }

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  • How to specify dll onload function for mingw32?

    - by aking1012
    I can compile DLLs properly using mingw and do the exports/imports stuff. What I am looking for is defining the dll onload function properly as you would in MS VC products. Google didn't turn up anything. Anyone have any ideas or a link to a tutorial? It was suggested that this code snippet be added to the question: extern "C" DLL_EXPORT BOOL APIENTRY DllMain(HINSTANCE hinstDLL, DWORD Reason, LPVOID LPV) And yes, this is what I am trying to do, but with mingw.

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  • masked the pasword input to UITexfield

    - by user262325
    Hello everyone I hope to mask the text input to UITextFiled as: "ABCDE" to "*****" below are my codes without function - (BOOL)textField:(UITextField *)textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { int l=[textField.text length]; range=NSMakeRange(1, l ); string=[[[NSString alloc]initWithString:@"*"] autorelease]; return YES; } Welcome any comment Thanks interdev

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  • Defining your own Ord for a data type

    - by mvid
    I am attempting to make some data structures to solve a graph puzzle. I am trying to define an edge's comparison criteria, but I am not sure how. So far: data Edge = Edge (Set String) Bool How do I tell let the compiler know that I want edges to be declared equal if they have identical sets of strings, and not have equality have anything to do with the boolean value?

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  • Checking digital signature on EXE

    - by LTR
    My .NET exe is signed using signtool. Using this code, I can verify the validity of the certificate itself: var cert = X509Certificate.CreateFromSignedFile("application.exe"); var cert2 = new X509Certificate2(cert.Handle); bool valid = cert2.Verify(); However, this only checks the certificate itself, and not the signature of the EXE. Therefore, if the EXE is tampered with, this method doesn't detect it. How can I check the signature?

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  • iphone sdk: autorotate jumps back up the page, showing information that has already been read...

    - by jonathan
    Hi, I am using - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation{ return YES; } to allow rotation, which works fine - except that the landscape view jumps backwards up the page that is being displayed. I can't figure out what I should be looking at to fix it. I just want the page to rotate where it is. Any pointers would be great. Am a noob, as is probably clear. Thanks Jonathan

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  • inline and member initializers

    - by Alexander
    When should I inline a member function and when should I use member initializers? My code is below.. I would like to modify it so I could make use some inline when appropriate and member initializers: #include "Books.h" Book::Book(){ nm = (char*)""; thck = 0; wght = 0; } Book::Book(const char *name, int thickness, int weight){ nm = strdup(name); thck = thickness; wght = weight; } Book::~Book(){ } const char* Book::name(){ return nm; } int Book::thickness(){ return thck; } int Book::weight(){ return wght; } // // Prints information about the book using this format: // "%s (%d mm, %d dg)\n" // void Book::print(){ printf("%s (%d mm, %d dg)\n", nm, thck, wght); } Bookcase::Bookcase(int id){ my_id = id; no_shelf = 0; } int Bookcase::id(){ return my_id; } Bookcase::~Bookcase(){ for (int i = 0; i < no_shelf; i++) delete my_shelf[i]; } bool Bookcase::addShelf(int width, int capacity){ if(no_shelf == 10) return false; else{ my_shelf[no_shelf] = new Shelf(width, capacity); no_shelf++; return true; } } bool Bookcase::add(Book *bp){ int index = -1; int temp_space = -1; for (int i = 0; i < no_shelf; i++){ if (bp->weight() + my_shelf[i]->curCapacity() <= my_shelf[i]->capacity()){ if (bp->thickness() + my_shelf[i]->curWidth() <= my_shelf[i]->width() && temp_space < (my_shelf[i]->width() - my_shelf[i]->curWidth())){ temp_space = (my_shelf[i]->width()- my_shelf[i]->curWidth()); index = i; } } } if (index != -1){ my_shelf[index]->add(bp); return true; }else return false; } void Bookcase::print(){ printf("Bookcase #%d\n", my_id); for (int i = 0; i < no_shelf; i++){ printf("--- Shelf (%d mm, %d dg) ---\n", my_shelf[i]->width(), my_shelf[i]->capacity()); my_shelf[i]->print(); } }

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  • Generic class for performing mass-parallel queries. Feedback?

    - by Aaron
    I don't understand why, but there appears to be no mechanism in the client library for performing many queries in parallel for Windows Azure Table Storage. I've created a template class that can be used to save considerable time, and you're welcome to use it however you wish. I would appreciate however, if you could pick it apart, and provide feedback on how to improve this class. public class AsyncDataQuery<T> where T: new() { public AsyncDataQuery(bool preserve_order) { m_preserve_order = preserve_order; this.Queries = new List<CloudTableQuery<T>>(1000); } public void AddQuery(IQueryable<T> query) { var data_query = (DataServiceQuery<T>)query; var uri = data_query.RequestUri; // required this.Queries.Add(new CloudTableQuery<T>(data_query)); } /// <summary> /// Blocking but still optimized. /// </summary> public List<T> Execute() { this.BeginAsync(); return this.EndAsync(); } public void BeginAsync() { if (m_preserve_order == true) { this.Items = new List<T>(Queries.Count); for (var i = 0; i < Queries.Count; i++) { this.Items.Add(new T()); } } else { this.Items = new List<T>(Queries.Count * 2); } m_wait = new ManualResetEvent(false); for (var i = 0; i < Queries.Count; i++) { var query = Queries[i]; query.BeginExecuteSegmented(callback, i); } } public List<T> EndAsync() { m_wait.WaitOne(); return this.Items; } private List<T> Items { get; set; } private List<CloudTableQuery<T>> Queries { get; set; } private bool m_preserve_order; private ManualResetEvent m_wait; private int m_completed = 0; private void callback(IAsyncResult ar) { int i = (int)ar.AsyncState; CloudTableQuery<T> query = Queries[i]; var response = query.EndExecuteSegmented(ar); if (m_preserve_order == true) { // preserve ordering only supports one result per query this.Items[i] = response.Results.First(); } else { // add any number of items this.Items.AddRange(response.Results); } if (response.HasMoreResults == true) { // more data to pull query.BeginExecuteSegmented(response.ContinuationToken, callback, i); return; } m_completed = Interlocked.Increment(ref m_completed); if (m_completed == Queries.Count) { m_wait.Set(); } } }

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  • Retain a list of objects and pass it to the create/edit view when validation fails in ASP.NET MVC 2

    - by brainnovative
    I am binding a Foreign key property in my model. I am passing a list of possible values for that property in my model. The model looks something like this: public class UserModel { public bool Email { get; set; } public bool Name { get; set; } public RoleModel Role { get; set; } public IList<RoleModel> Roles { get; set; } } public class RoleModel { public string RoleName { get; set; } } This is what I have in the controller: public ActionResult Create() { IList<RoleModel> roles = RoleModel.FromArray(_userService.GetAllRoles()); UserModel model = new UserModel() { Roles = roles }; return View(model); } In the view I have: <div class="editor-label"> <%= Html.LabelFor(model => model.Role) %> </div> <div class="editor-field"> <%= Html.DropDownListFor(model => model.Role, new SelectList(Model.Roles, "RoleName", "RoleName", Model.Role))%> <%= Html.ValidationMessageFor(model => model.Role)%> </div> What do I need to do to get the list of roles back to my controller to pass it again to the view when validation fails. This is what I need: [HttpPost] public ActionResult Create(UserModel model) { if (ModelState.IsValid) { // insert logic here } //the validation fails so I pass the model again to the view for user to update data but model.Roles is null :( return View(model); } As written in the comments above I need to pass the model with the list of roles again to my view but model.Roles is null. Currently I ask the service again for the roles (model.Roles = RoleModel.FromArray(_userService.GetAllRoles());) but I don't want to add an extra overhead of getting the list from DB when I have already done that.. Anyone knows how to do it?

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  • Xcode: view references for a variable?

    - by David.Chu.ca
    I am new to Xcode. I am not sure if there is a way to view a variable's references just like "Find all references" in Visual Studio by right click on a var? For example, in my .h file, I would like to know or view all the references for property isSet: @interface MyInterface { ... BOOL isSet; // view all references to this var? ... }

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  • What makes a Winform position initially stale?

    - by msorens
    The code below demonstrates a very simple problem; I am hoping that I am just missing a setting that someone might be able to reveal. Goal (1) Launch main winform (MainForm). (2) Press button to display secondary winform (ShadowForm) that is semi-transparent and should exactly overlay MainForm. What Actually Happens Scenario 1: Launch main winform then press button: ShadowForm displays with correct size but incorrect location, lower and to the right (as if it was cascaded). Press button to close ShadowForm again. Press button once more to reopen ShadowForm and now it is in the correct position, covering MainForm. Scenario 2: Launch main winform, move it around, then press button: ShadowForm displays with correct size but incorrect location (where the MainForm was before moving it). Press button to close; press again to reopen and now ShadowForm is in the correct position. using System; using System.Windows.Forms; namespace LocationTest { static class Program { static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); Application.Run(new MainForm()); } } public class MainForm : Form { ShadowForm shadowForm = new ShadowForm(); Button button1 = new Button(); System.ComponentModel.IContainer components = null; public MainForm() { this.SuspendLayout(); this.button1.Location = new System.Drawing.Point(102, 44); this.button1.Size = new System.Drawing.Size(75, 23); this.button1.Text = "button1"; this.button1.Click += new System.EventHandler(this.button1_Click); this.ClientSize = new System.Drawing.Size(292, 266); this.Controls.Add(this.button1); this.ResumeLayout(false); } private void button1_Click(object sender, EventArgs e) { if (shadowForm.Visible) { shadowForm.Hide(); } else { shadowForm.Size = Size; // this always works shadowForm.Location = Location; // this fails first time, but works second time! shadowForm.Show(); } } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } public class ShadowForm : Form { private System.ComponentModel.IContainer components = null; public ShadowForm() { this.SuspendLayout(); this.BackColor = System.Drawing.Color.Black; this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.None; this.Opacity = 0.5; this.Click += new System.EventHandler(this.ShadowForm_Click); this.ResumeLayout(false); } private void ShadowForm_Click(object sender, EventArgs e) { Hide(); } protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } } }

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  • help! Linq query

    - by menon
    I am getting error msg on the word Records - Type or namespace could not be found. Please help debugging it, what is missing? if (ProjDDL1.SelectedItem.Value != "--") results = CustomSearch<Records>(results, s => s.Business == ProjDDL1.SelectedItem.Value); Method CustomSearch: private DataTable CustomSearch<TKEY>(DataTable dt, Func<Records, bool> selector) { DataTable results = (dt.AsEnumerable().Where(selector).CopyToDataTable()); return results; }

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  • NHibernate and objects with value-semantics

    - by Groo
    Problem: If I pass a class with value semantics (Equals method overridden) to NHibernate, NHibernate tries to save it to db even though it just saved an entity equal by value (but not by reference) to the database. What am I doing wrong? Here is a simplified example model for my problem: Let's say I have a Person entity and a City entity. One thread (producer) is creating new Person objects which belong to a specific existing City, and another thread (consumer) is saving them to a repository (using NHibernate as DAL). Since there is lot of objects being flushed at a time, I am using Guid.Comb id's to ensure that each insert is made using a single SQL command. City is an object with value-type semantics (equal by name only -- for this example purposes only): public class City : IEquatable<City> { public virtual Guid Id { get; private set; } public virtual string Name { get; set; } public virtual bool Equals(City other) { if (other == null) return false; return this.Name == other.Name; } public override bool Equals(object obj) { return Equals(obj as City); } public override int GetHashCode() { return this.Name.GetHashCode(); } } Fluent NH mapping is something like: public class PersonMap : ClassMap<Person> { public PersonMap() { Id(x => x.Id) .GeneratedBy.GuidComb(); References(x => x.City) .Cascade.SaveUpdate(); } } public class CityMap : ClassMap<City> { public CityMap() { Id(x => x.Id) .GeneratedBy.GuidComb(); Map(x => x.Name); } } Right now (with my current NHibernate mapping config), my consumer thread maintains a dictionary of cities and replaces their references in incoming person objects (otherwise NHibernate will see a new, non-cached City object and try to save it as well), and I need to do it for every produced Person object. Since I have implemented City class to behave like a value type, I hoped that NHibernate would compare Cities by value and not try to save them each time -- i.e. I would only need to do a lookup once per session and not care about them anymore. Is this possible, and if yes, what am I doing wrong here?

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  • why inner class doesn't compile..?

    - by Vincenzo
    This is my code: #include <algorithm> class A { void f() { struct CompareMe { bool operator() (int i, int j) { return i < j; } } comp; int a[] = {1, 2, 3, 4}; int found = std::min_element(a[0], a[3], comp); } } Error message: no matching function for call to ‘min_element(int&, int&, A::f()::CompareMe&) What am I doing wrong?

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  • Save method in cocoatouch?

    - by Henry D'Andrea
    What is the save method for cocoatouch? I need to add it where the comment is: // whatever you want to do. (BOOL) webView:(UIWebView *)webView shouldStartLoadWithRequest:(NSURLRequest *)request navigationType:(UIWebViewNavigationType)ntype { if ([request.URL.scheme isEqualToString:@"hide"]) { // whatever you want to do. } return true; }

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  • Why does DebugActiveProcessStop crash my debugging app?

    - by SparkyNZ
    I have a debugging program which I've written to attach to a process and create a crash dump file. That part works fine. The problem I have is that when the debugger program terminates, so does the program that it was debugging. I did some Googling and found the DebugActiveProcessStop() API call. This didn't show up in my older MSDN documentation as it was only introduced in Windows XP so I've tried loading it dynamicall from Kernel32.dll at runtime. Now my problem is that my debugger program crashes as soon as the _DebugActiveProcessStop() call is made. Can somebody please tell me what I'm doing wrong? typedef BOOL (*DEBUGACTIVEPROCESSSTOP)(DWORD); DEBUGACTIVEPROCESSSTOP _DebugActiveProcessStop; HMODULE hK32 = LoadLibrary( "kernel32.dll" ); if( hK32 ) _DebugActiveProcessStop = (DEBUGACTIVEPROCESSSTOP) GetProcAddress( hK32,"DebugActiveProcessStop" ); else { printf( "Can't load Kernel32.dll\n" ); return; } if( ! _DebugActiveProcessStop ) { printf( "Can't find DebugActiveProcessStop\n" ); return; } ... void DebugLoop( void ) { DEBUG_EVENT de; while( 1 ) { WaitForDebugEvent( &de, INFINITE ); switch( de.dwDebugEventCode ) { case CREATE_PROCESS_DEBUG_EVENT: hProcess = de.u.CreateProcessInfo.hProcess; break; case EXCEPTION_DEBUG_EVENT: // PDS: I want a crash dump immediately! dwProcessId = de.dwProcessId; dwThreadId = de.dwThreadId; WriteCrashDump( &de.u.Exception ); return; case CREATE_THREAD_DEBUG_EVENT: case OUTPUT_DEBUG_STRING_EVENT: case EXIT_THREAD_DEBUG_EVENT: case EXIT_PROCESS_DEBUG_EVENT : case LOAD_DLL_DEBUG_EVENT: case UNLOAD_DLL_DEBUG_EVENT: case RIP_EVENT: default: break; } ContinueDebugEvent( de.dwProcessId, de.dwThreadId, DBG_CONTINUE ); } } ... void main( void ) { ... BOOL bo = DebugActiveProcess( dwProcessId ); if( bo == 0 ) printf( "DebugActiveProcess failed, GetLastError: %u \n",GetLastError() ); hProcess = OpenProcess( PROCESS_ALL_ACCESS, TRUE, dwProcessId ); if( hProcess == NULL ) printf( "OpenProcess failed, GetLastError: %u \n",GetLastError() ); DebugLoop(); _DebugActiveProcessStop( dwProcessId ); CloseHandle( hProcess ); }

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  • shouldAutorotateToInterfaceOrientation always get called more than once.

    - by lovecactus
    (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation My code get this event more than once while device is rotating. I'm searching in apple docs for reference but seems no lucky. Could any one offer a hint why this is happening? My code is an apple doc sample code, without any change but some logs. http://developer.apple.com/iphone/library/samplecode/AlternateViews/Introduction/Intro.html#//apple_ref/doc/uid/DTS40008755

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  • Programatically created UITableViewCell subclass only working on highlight

    - by squarefrog
    I've created a subclass of UITableViewCell but I'm struggling to get it to work properly. If I use UITableViewStyleDefault then the class only works when highlighted. If I use UITableViewStyleValue1 then it mostly works but I'm unable to change label fonts much. I tried researching but it seems everyone is doing this via a .xib file, but not programatically. Implementation file #import "ASCustomCellWithCount.h" @implementation ASCustomCellWithCount @synthesize primaryLabel,secondaryLabel,contentCountImage,contentCount; - (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier { self = [super initWithStyle:style reuseIdentifier:reuseIdentifier]; if (self) { // Initialization code contentCountImage = [[UIImageView alloc] initWithImage:[UIImage imageNamed: @"tableCount.png"] ]; primaryLabel = [[UILabel alloc] init]; primaryLabel.textAlignment = UITextAlignmentLeft; primaryLabel.textColor = [UIColor blackColor]; primaryLabel.font = [UIFont systemFontOfSize: 20]; primaryLabel.backgroundColor = [UIColor clearColor]; secondaryLabel = [[UILabel alloc] init]; secondaryLabel.textAlignment = UITextAlignmentLeft; secondaryLabel.textColor = [UIColor blackColor]; secondaryLabel.font = [UIFont systemFontOfSize: 8]; secondaryLabel.backgroundColor = [UIColor clearColor]; contentCount = [[UILabel alloc] init]; contentCount.textAlignment = UITextAlignmentCenter; contentCount.font = [UIFont boldSystemFontOfSize: 15]; contentCount.textColor = [UIColor whiteColor]; contentCount.shadowColor = [UIColor blackColor]; contentCount.shadowOffset = CGSizeMake(1, 1); contentCount.backgroundColor = [UIColor clearColor]; [self.contentView addSubview: contentCountImage]; [self.contentView addSubview: primaryLabel]; [self.contentView addSubview: secondaryLabel]; [self.contentView addSubview: contentCount]; } return self; } - (void)layoutSubviews { [super layoutSubviews]; CGRect contentRect = self.contentView.bounds; // CGFloat boundsX = contentRect.origin.x; primaryLabel.frame = CGRectMake(0 ,0, 200, 25); secondaryLabel.frame = CGRectMake(0, 30, 100, 15); contentCount.frame = CGRectMake(contentRect.size.width - 48, contentRect.size.height / 2 - 13, 36, 24); contentCountImage.frame = CGRectMake(contentRect.size.width - 48, contentRect.size.height / 2 - 12, 36, 24); } - (void)setSelected:(BOOL)selected animated:(BOOL)animated { [super setSelected:selected animated:animated]; // Configure the view for the selected state } - (void)dealloc { [primaryLabel release]; [secondaryLabel release]; [contentCountImage release]; [contentCount release]; } @end And then to create the cell I use - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; ASCustomCellWithCount *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[ASCustomCellWithCount alloc] initWithStyle: UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; } cell.textLabel.text = [NSString stringWithFormat:@"%@", [tempArray objectAtIndex: indexPath.row]]; cell.contentCount.text = @"49"; return cell; }

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  • GetFirstChild in win32 ?

    - by UK
    Hello All, I use EnumChildWindows to get all the Child windows from the main HWND window , But i would like to get only the first child of the given HWND window. BOOL CALLBACK EnumChildProc ( HWND hwndChild, LPARAM lParam) { // logic to call only once } Is it correct ? or any other simple way ? ~UK

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  • Is a line formed by two points greater than 90 degrees off of the horzontal.

    - by Scott Chamberlain
    I am trying to find out if a line defined by two points is greater than or equal to 90 degrees compared to the horizontal. Here is the code I used bool moreThan90 = false; double angle = Math.Atan((double)(EndingLocation.Y - Location.Y) / (double)(EndingLocation.X - Location.X)); if (angle >= Math.PI / 2.0 || angle <= -Math.PI / 2.0) moreThan90 = true; Did I do this correctly or is there a better built in function in .Net that will find this?

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  • Calculating the Angle Between Two vectors Using Dot Product

    - by P. Avery
    I'm trying to calculate the angle between two vectors so that I can rotate a character in the direction of an object in 3D space. I have two vectors( character & object), loc_look, and modelPos respectively. For simplicity's sake I am only trying to rotate along the up axis...yaw. loc_look = D3DXVECTOR3 (0, 0, 1), modelPos = D3DXVECTOR3 (0, 0, 15); I have written this code which seems to be the correct calculations. My problem arises, seemingly, because the rotation I apply to the character's look vector(loc_look) exceeds the value of the object's position (modelPos). Here is my code: BOOL CEntity::TARGET() { if(graphics.m_model->m_enemy) { D3DXVECTOR3 modelPos = graphics.m_model->position; D3DXVec3Normalize(&modelPos, &modelPos); //D3DXVec3Normalize(&loc_look, &loc_look); float dot = D3DXVec3Dot(&loc_look, &modelPos); float yaw = acos(dot); BOOL neg = (loc_look.x > modelPos.x) ? true : false; switch ( neg ) { case false: Yaw(yaw); return true; case true: Yaw(-yaw); return true; } } else return false; } I rotate the character's orientation matrix with the following code: void CEntity::CalculateOrientationMatrix(D3DXMATRIX *orientationMatrix) { D3DXMatrixRotationAxis(&rotY, &loc_up, loc_yaw); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotY); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotY); D3DXMatrixRotationAxis(&rotX, &loc_right, loc_pitch); D3DXVec3TransformCoord(&loc_look, &loc_look, &rotX); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotX); D3DXMatrixRotationAxis(&rotZ, &loc_look, loc_roll); D3DXVec3TransformCoord(&loc_up, &loc_up, &rotZ); D3DXVec3TransformCoord(&loc_right, &loc_right, &rotZ); *orientationMatrix *= rotX * rotY * rotZ; orientationMatrix->_41 = loc_position.x; orientationMatrix->_42 = loc_position.y; orientationMatrix->_43 = loc_position.z; //D3DXVec3Normalize(&loc_look, &loc_look); SetYawPitchRoll(0,0,0); // Reset Yaw, Pitch, & Roll Amounts } Also to note, the modelPos.x increases by 0.1 each iteration so the character will face the object as it moves along the x-axis... Now, when I run program, in the first iteration everything is fine(I haven't rotated the character yet). On the second iteration, the loc_look.x value is greater than the modelPos.x value(I rotated the character too much using the angle specified with the dot product calculations in the TARGET function). Therefore on the second iteration my code will rotate the character left to adjust for the difference in the vectors' x values... How can I tighten up the measurements so that I do not rotate my character's look vector by too great a value?

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  • ABPeoplePicker select and return a phone number

    - by palominoz
    Under (BOOL)peoplePickerNavigationController:(ABPeoplePickerNavigationController *) peoplePicker shouldContinueAfterSelectingPerson:(ABRecordRef)person property:(ABPropertyID)property identifier:(ABMultiValueIdentifier)identifier{} is it possible to get returned the phone number or somewhat the user has clicked?

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  • Call panel.invalidate outside form class in C#

    - by Shaza
    Hey, I need to call "panel.invalidate" outside my form (WINform) class also I need to change some other controls as well, I read similar question here, and tried what they said, but it didn't work and I wasn't convinced at all. The answer I read was about exposing a public method like this: public void EnableButton(bool enable) { this.myButton.Enabled = enable; } Also I made a static instance in the other file static Form1 myForm = new Form1(); Any useful suggestions??

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  • Error when passing data between views

    - by Kristoffer Bilek
    I'm using a plist (array of dictionaries) to populate a tableview. Now, when a cell i pressed, I want to pass the reprecented dictionary to the detail view with a segue. It's working properly to fill the tableview, but how do I send the same value to the detail view? This is my try: #import "WinesViewController.h" #import "WineObject.h" #import "WineCell.h" #import "WinesDetailViewController.h" @interface WinesViewController () @end @implementation WinesViewController - (id)initWithStyle:(UITableViewStyle)style { self = [super initWithStyle:style]; if (self) { // Custom initialization } return self; } - (void)viewDidLoad { [super viewDidLoad]; } - (void)viewDidUnload { [super viewDidUnload]; } - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation { return (interfaceOrientation == UIInterfaceOrientationPortrait); } #pragma mark - Table view data source - (void)viewWillAppear:(BOOL)animated { wine = [[WineObject alloc] initWithLibraryName:@"Wine"]; self.title = @"Vinene"; [self.tableView deselectRowAtIndexPath:[self.tableView indexPathForSelectedRow] animated:YES]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { // Return the number of sections. return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { // Return the number of rows in the section. return [wine libraryCount]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"wineCell"; WineCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; // Configure the cell... cell.nameLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Name"]; cell.districtLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"District"]; cell.countryLabel.text = [[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Country"]; cell.bottleImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Image"]]; cell.flagImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Flag"]]; cell.fyldeImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Fylde"]]; cell.friskhetImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Friskhet"]]; cell.garvesyreImageView.image = [UIImage imageNamed:[[wine libraryItemAtIndex:indexPath.row] valueForKey:@"Garvesyre"]]; return cell; } #pragma mark - Table view delegate - (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender { if ([[segue identifier] isEqualToString:@"DetailSegue"]) { NSIndexPath *selectedRowIndex = [self.tableView indexPathForSelectedRow]; WinesDetailViewController *winesdetailViewController = [segue destinationViewController]; //Here comes the error line: winesdetailViewController.winedetailName = [wine objectAtIndex:indexPath.row] valueForKey:@"Name"]; } } I get one error for: winesdetailViewController.winedetailName = [wine objectAtIndex:indexPath.row] valueForKey:@"Name"]; Use of undeclaired identifier: indexPath. did you mean NSIndexPath? I think I've missed something important here..

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