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  • Missing swf plugin in Google Chrome [Ubuntu]

    - by Bakhtiyor
    How to play .swf file in Google Chrome? Because when I open .swf files it says Missing Plug-in. though when I open chrome://plugins it shows that it has Shockwave Flash plugin installed already. My OS is Ubuntu 10 and would be happy if some linux geek could suggest me solution of my problem. Thanks and sorry for stupid question. Update 1 Here is information about version of the applications I use: Chrome 5.0.375.70 (48679) Ubuntu Shockwave Flash 9.0 r999 Update 2 I have solved the problem by the following way: Opened Application Manager Synaptic Deleted all the packages concerning flash and swf Opened up Application Center Ubuntu Searched for flash It found Adobe Flash Plugin Installed that application

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  • Google Chrome pinned to Windows 7 taskbar not opening under pinned icon

    - by Slothsberry
    I have both Google Chrome and Eclipse pinned to my taskbar in Windows 7 64-Bit. However, when I launch these programs, they don't appear to open under the pinned taskbar icon Eclipse behaves similarly. The Eclipse launcher/workspace selector is under the pinned icon, but once the IDE opens, it moves from the pinned icon, to a new group at the end of the taskbar. Unpinning/repinning doesn't seem to do the trick. It's bothersome to have taskbar space wasted on both the launcher icon, and the window button. Anybody have an idea how to get normal behavior out of the taskbar?

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  • Use Google Apps/Cloud Services as a Domain Controller Replacement

    - by user124548
    This is a Canonical Question about Cloud Services replacing Active Directory. Is it possible to use Google Apps or another Cloud Service as a replacement for a Windows Domain Controller (replacing my whole AD infrastructure)? Specifically, I want to remove our dependence on a local Windows Server; currently it acts as a Domain Controller with File and Print Services. I'd like to seamlessly replace this server with something based on hosted applications. I do not just want to move the server to a dedicated or collocated server. I have yet to figure out how to piece together printer/etc sharing. If anyone has any insight into this, it would be appreciated. The goal is to eventually move all my servers to the cloud then write up a case study on the whole affair.

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  • Long lag and errors clicking gmail links in google chrome

    - by Doug T.
    I recently downloaded Google Chrome with Ubuntu 9.04 and love it. Ironically one site I consistently have issues with is gmail. When I enter gmail I will click a link, say an email or the inbox link. After a very long wait (on the order of 30 seconds to a couple of minutes) my page will load with an error such as: Some Gmail features have failed to load due to an Internet connectivity problem. If this problem persists, try reloading the page, using the older version, or using basic HTML mode. Learn More. Googling the symptoms has not helped. Has anyone else had any similar issues? Has anything helped?

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  • GitHub Not Accessible from Google Chrome

    - by KPthunder
    Whenever I try to go to GitHub through Google Chrome 11 I get the following error message: GitHub works perfectly fine in Firefox 4: This has been going on for a few weeks. This is a fairly new install of Windows (I don't even remember if I've successfully got on to GitHub on this installation with Chrome in the past). I don't even use GitHub for hosting my own code personally, but this has proven annoying in that I can't even access other people's projects through Chrome! Does anybody know what is going on here? An interesting side note: The Sight extension for Chrome doesn't work either! It worked on my old installation of Windows but not on this one. Is my Chrome installation just screwy? I've tried disabling certain other extensions but nothing seems to change.

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  • Restrict only some plugins to specific sites in Google Chrome

    - by Christian
    I am looking for a way to set up Google Chrome so that it will run a certain plug-in (Java, what else?) only on whitelisted sites, but other plug-ins (like the PDF viewer) everywhere. From playing with the policies available for Chrome, I think there are basically two levels of plug-in management: List of disabled plugins/enabled plugins: Controls whether a plug-in exists for the browser at all This pair of policies applies to plug-ins, but not to sites. Default plug-in settings/Allow plug-ins on sites: Controls on which sites plug-ins can run This set of policies applies to sites, but not to individual plugins, and it cannot override the first pair. There appears to be no way to configure Chrome so that some plug-ins only run on whitelisted sites, but others run everywhere by default. I have also looked at filtering content on the firewall/proxy level, but I'm not convinced it can be done securely there. Filtering by URLs (file names) or content types can be circumvented trivially, and identification by content inspection cannot be safe either.

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  • Forbid links to open new tabs in Google Chrome

    - by Andrzej
    I'm looking for a solution to forbid links in Google Chrome to open new tabs (in most cases it is a target="_blank" issue). So, I want all links to open pages in currently active tab, not in new tab. I tried a wide range of addons (for ex. "Death to target=_blank") and greasemonkey scripts that are supposed to remove target=_blank attribute but none of them worked. It is extremally anoying when I want to switch between accounts in GMail or navigate from GMail to GDrive. I always get the new tab opened and I need to close last tab manually.

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  • Get the Google Analytics page views for a directory [closed]

    - by Michael Morisy
    I have a blog network set up with the following schema: Blogs: example.com/blog-1/ example.com/blog-2/ example.com/blog-3/ Posts: example.com/blog-1/great-post.html example.com/blog-1/cool-post.html example.com/blog-1/alright-post.html example.com/blog-2/awesome-post.html example.com/blog-2/interesting-post.html example.com/blog-2/dull-post.html example.com/blog-3/another-post.html example.com/blog-3/favorite-post.html I'm trying to get active page views in Google Analytics for each blog, so all example.com/blog-1/*. To this, I created an advanced segment in Analytics: Page starts with /blog-1/ This works, but it also pulls in any page on my site that links to that blog. Any suggestions to just get pages with those blogs.

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  • Python Glade could not create GladeXML Object

    - by Peter
    Hey, I've created a simple window GUI in Glade 3.6.7 and I am trying to import it into Python. Every time I try to do so I get the following error: (queryrelevanceevaluation.py:8804): libglade-WARNING **: Expected <glade-interface>. Got <interface>. (queryrelevanceevaluation.py:8804): libglade-WARNING **: did not finish in PARSER_FINISH state Traceback (most recent call last): File "queryrelevanceevaluation.py", line 17, in <module> app = QueryRelevanceEvaluationApp() File "queryrelevanceevaluation.py", line 10, in __init__ self.widgets = gtk.glade.XML(gladefile) RuntimeError: could not create GladeXML object My Python Code: #!/usr/bin/env python import gtk import gtk.glade class QueryRelevanceEvaluationApp: def __init__(self): gladefile = "foo.glade" self.widgets = gtk.glade.XML(gladefile) dic = {"on_buttonGenerate_clicked" : self.on_buttonGenerate_clicked} self.widgets.signal_autoconnect(dic) def on_buttonGenerate_clicked(self, widget): print "You clicked the button" app = QueryRelevanceEvaluationApp() gtk.main() And the foo.glade file: <?xml version="1.0"?> <interface> <requires lib="gtk+" version="2.16"/> <!-- interface-naming-policy project-wide --> <object class="GtkWindow" id="windowRelevanceEvaluation"> <property name="visible">True</property> <property name="title" translatable="yes">Query Result Relevance Evaluation</property> <child> <object class="GtkVBox" id="vbox1"> <property name="visible">True</property> <property name="orientation">vertical</property> <child> <object class="GtkHBox" id="hbox2"> <property name="visible">True</property> <child> <object class="GtkLabel" id="labelQuery"> <property name="visible">True</property> <property name="label" translatable="yes">Query:</property> </object> <packing> <property name="expand">False</property> <property name="padding">4</property> <property name="position">0</property> </packing> </child> <child> <object class="GtkEntry" id="entry1"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="invisible_char">&#x25CF;</property> </object> <packing> <property name="padding">4</property> <property name="position">1</property> </packing> </child> </object> <packing> <property name="position">0</property> </packing> </child> <child> <object class="GtkFrame" id="frameSource"> <property name="visible">True</property> <property name="label_xalign">0</property> <child> <object class="GtkAlignment" id="alignment1"> <property name="visible">True</property> <property name="left_padding">12</property> <child> <object class="GtkHButtonBox" id="hbuttonbox1"> <property name="visible">True</property> <child> <object class="GtkRadioButton" id="radiobuttonGoogle"> <property name="label" translatable="yes">Google</property> <property name="visible">True</property> <property name="can_focus">True</property> <property name="receives_default">False</property> <property name="active">True</property> <property name="draw_indicator">True</property> </object> <packing> <property name="expand">False</property> <property name="fill">False</property> <property name="position">0</property> </packing> </child> <child> <object class="GtkRadioButton" id="radiobuttonBing"> <property name="label" translatable="yes">Bing</property> <property name="visible">True</property> <property name="can_focus">True</property> <property name="receives_default">False</property> <property name="active">True</property> <property name="draw_indicator">True</property> </object> <packing> <property name="expand">False</property> <property name="fill">False</property> <property name="position">1</property> </packing> </child> <child> <object class="GtkRadioButton" id="radiobuttonBoden"> <property name="label" translatable="yes">Boden</property> <property name="visible">True</property> <property name="can_focus">True</property> <property name="receives_default">False</property> <property name="active">True</property> <property name="draw_indicator">True</property> </object> <packing> <property name="expand">False</property> <property name="fill">False</property> <property name="position">2</property> </packing> </child> <child> <object class="GtkRadioButton" id="radiobuttonCSV"> <property name="label" translatable="yes">CSV</property> <property name="visible">True</property> <property name="can_focus">True</property> <property name="receives_default">False</property> <property name="active">True</property> <property name="draw_indicator">True</property> </object> <packing> <property name="expand">False</property> <property name="fill">False</property> <property name="position">3</property> </packing> </child> </object> </child> </object> </child> <child type="label"> <object class="GtkLabel" id="labelFrameSource"> <property name="visible">True</property> <property name="label" translatable="yes">&lt;b&gt;Source&lt;/b&gt;</property> <property name="use_markup">True</property> </object> </child> </object> <packing> <property name="position">1</property> </packing> </child> <child> <object class="GtkFrame" id="frame1"> <property name="visible">True</property> <property name="label_xalign">0</property> <child> <object class="GtkHBox" id="hbox3"> <property name="visible">True</property> <child> <object class="GtkLabel" id="labelResults"> <property name="visible">True</property> <property name="label" translatable="yes">Number Results:</property> </object> <packing> <property name="expand">False</property> <property name="position">0</property> </packing> </child> <child> <object class="GtkSpinButton" id="spinbuttonResults"> <property name="visible">True</property> <property name="can_focus">True</property> <property name="invisible_char">&#x25CF;</property> </object> <packing> <property name="padding">4</property> <property name="position">1</property> </packing> </child> </object> </child> <child type="label"> <object class="GtkLabel" id="labelFrameResults"> <property name="visible">True</property> <property name="label" translatable="yes">&lt;b&gt;Results&lt;/b&gt;</property> <property name="use_markup">True</property> </object> </child> </object> <packing> <property name="padding">2</property> <property name="position">2</property> </packing> </child> <child> <object class="GtkButton" id="buttonGenerateResults"> <property name="label" translatable="yes">Generate!</property> <property name="visible">True</property> <property name="can_focus">True</property> <property name="receives_default">True</property> </object> <packing> <property name="position">3</property> </packing> </child> </object> </child> </object> </interface> foo.glade and the above python script are in the same directory, and I have tried using a fully-qualified path but still get the same error (I am certain that the path is correct!). Any ideas? Cheers, Pete

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  • Help getting frame rate (fps) up in Python + Pygame

    - by Jordan Magnuson
    I am working on a little card-swapping world-travel game that I sort of envision as a cross between Bejeweled and the 10 Days geography board games. So far the coding has been going okay, but the frame rate is pretty bad... currently I'm getting low 20's on my Core 2 Duo. This is a problem since I'm creating the game for Intel's March developer competition, which is squarely aimed at netbooks packing underpowered Atom processors. Here's a screen from the game: ![www.necessarygames.com/my_games/betraveled/betraveled-fps.png][1] I am very new to Python and Pygame (this is the first thing I've used them for), and am sadly lacking in formal CS training... which is to say that I think there are probably A LOT of bad practices going on in my code, and A LOT that could be optimized. If some of you older Python hands wouldn't mind taking a look at my code and seeing if you can't find any obvious areas for optimization, I would be extremely grateful. You can download the full source code here: http://www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip Compiled exe here: www.necessarygames.com/my_games/betraveled/betraveled_src0328.zip One thing I am concerned about is my event manager, which I feel may have some performance wholes in it, and another thing is my rendering... I'm pretty much just blitting everything to the screen all the time (see the render routines in my game_components.py below); I recently found out that you should only update the areas of the screen that have changed, but I'm still foggy on how that accomplished exactly... could this be a huge performance issue? Any thoughts are much appreciated! As usual, I'm happy to "tip" you for your time and energy via PayPal. Jordan Here are some bits of the source: Main.py #Remote imports import pygame from pygame.locals import * #Local imports import config import rooms from event_manager import * from events import * class RoomController(object): """Controls which room is currently active (eg Title Screen)""" def __init__(self, screen, ev_manager): self.room = None self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.room = self.set_room(config.room) def set_room(self, room_const): #Unregister old room from ev_manager if self.room: self.room.ev_manager.unregister_listener(self.room) self.room = None #Set new room based on const if room_const == config.TITLE_SCREEN: return rooms.TitleScreen(self.screen, self.ev_manager) elif room_const == config.GAME_MODE_ROOM: return rooms.GameModeRoom(self.screen, self.ev_manager) elif room_const == config.GAME_ROOM: return rooms.GameRoom(self.screen, self.ev_manager) elif room_const == config.HIGH_SCORES_ROOM: return rooms.HighScoresRoom(self.screen, self.ev_manager) def notify(self, event): if isinstance(event, ChangeRoomRequest): if event.game_mode: config.game_mode = event.game_mode self.room = self.set_room(event.new_room) def render(self, surface): self.room.render(surface) #Run game def main(): pygame.init() screen = pygame.display.set_mode(config.screen_size) ev_manager = EventManager() spinner = CPUSpinnerController(ev_manager) room_controller = RoomController(screen, ev_manager) pygame_event_controller = PyGameEventController(ev_manager) spinner.run() # this runs the main function if this script is called to run. # If it is imported as a module, we don't run the main function. if __name__ == "__main__": main() event_manager.py #Remote imports import pygame from pygame.locals import * #Local imports import config from events import * def debug( msg ): print "Debug Message: " + str(msg) class EventManager: #This object is responsible for coordinating most communication #between the Model, View, and Controller. def __init__(self): from weakref import WeakKeyDictionary self.listeners = WeakKeyDictionary() self.eventQueue= [] self.gui_app = None #---------------------------------------------------------------------- def register_listener(self, listener): self.listeners[listener] = 1 #---------------------------------------------------------------------- def unregister_listener(self, listener): if listener in self.listeners: del self.listeners[listener] #---------------------------------------------------------------------- def post(self, event): if isinstance(event, MouseButtonLeftEvent): debug(event.name) #NOTE: copying the list like this before iterating over it, EVERY tick, is highly inefficient, #but currently has to be done because of how new listeners are added to the queue while it is running #(eg when popping cards from a deck). Should be changed. See: http://dr0id.homepage.bluewin.ch/pygame_tutorial08.html #and search for "Watch the iteration" for listener in list(self.listeners): #NOTE: If the weakref has died, it will be #automatically removed, so we don't have #to worry about it. listener.notify(event) #------------------------------------------------------------------------------ class PyGameEventController: """...""" def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.input_freeze = False #---------------------------------------------------------------------- def notify(self, incoming_event): if isinstance(incoming_event, UserInputFreeze): self.input_freeze = True elif isinstance(incoming_event, UserInputUnFreeze): self.input_freeze = False elif isinstance(incoming_event, TickEvent): #Share some time with other processes, so we don't hog the cpu pygame.time.wait(5) #Handle Pygame Events for event in pygame.event.get(): #If this event manager has an associated PGU GUI app, notify it of the event if self.ev_manager.gui_app: self.ev_manager.gui_app.event(event) #Standard event handling for everything else ev = None if event.type == QUIT: ev = QuitEvent() elif event.type == pygame.MOUSEBUTTONDOWN and not self.input_freeze: if event.button == 1: #Button 1 pos = pygame.mouse.get_pos() ev = MouseButtonLeftEvent(pos) elif event.type == pygame.MOUSEMOTION: pos = pygame.mouse.get_pos() ev = MouseMoveEvent(pos) #Post event to event manager if ev: self.ev_manager.post(ev) #------------------------------------------------------------------------------ class CPUSpinnerController: def __init__(self, ev_manager): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.clock = pygame.time.Clock() self.cumu_time = 0 self.keep_going = True #---------------------------------------------------------------------- def run(self): if not self.keep_going: raise Exception('dead spinner') while self.keep_going: time_passed = self.clock.tick() fps = self.clock.get_fps() self.cumu_time += time_passed self.ev_manager.post(TickEvent(time_passed, fps)) if self.cumu_time >= 1000: self.cumu_time = 0 self.ev_manager.post(SecondEvent()) pygame.quit() #---------------------------------------------------------------------- def notify(self, event): if isinstance(event, QuitEvent): #this will stop the while loop from running self.keep_going = False rooms.py #Remote imports import pygame #Local imports import config import continents from game_components import * from my_gui import * from pgu import high class Room(object): def __init__(self, screen, ev_manager): self.screen = screen self.ev_manager = ev_manager self.ev_manager.register_listener(self) def notify(self, event): if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() def get_highs_table(self): fname = 'high_scores.txt' highs_table = None config.all_highs = high.Highs(fname) if config.game_mode == config.TIME_CHALLENGE: if config.difficulty == config.EASY: highs_table = config.all_highs['time_challenge_easy'] if config.difficulty == config.MED_DIF: highs_table = config.all_highs['time_challenge_med'] if config.difficulty == config.HARD: highs_table = config.all_highs['time_challenge_hard'] if config.difficulty == config.SUPER: highs_table = config.all_highs['time_challenge_super'] elif config.game_mode == config.PLAN_AHEAD: pass return highs_table class TitleScreen(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #Quit Button #--------------------------------------- b = StartGameButton(ev_manager=self.ev_manager) c.add(b, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameModeRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() self.create_gui() #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=-1) #Mode Relaxed Button #--------------------------------------- b = GameModeRelaxedButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 200) #Mode Time Challenge Button #--------------------------------------- b = TimeChallengeButton(ev_manager=self.ev_manager) self.b = b print b.rect c.add(b, 0, 250) #Mode Think Ahead Button #--------------------------------------- # b = PlanAheadButton(ev_manager=self.ev_manager) # self.b = b # print b.rect # c.add(b, 0, 300) #Initialize #--------------------------------------- self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) class GameRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) #Game mode #--------------------------------------- self.new_board_timer = None self.game_mode = config.game_mode config.current_highs = self.get_highs_table() self.highs_dialog = None self.game_over = False #Images #--------------------------------------- self.background = pygame.image.load('assets/images/interface/game screen2-1.jpg').convert() self.logo = pygame.image.load('assets/images/interface/logo_small.png').convert_alpha() self.game_over_text = pygame.image.load('assets/images/interface/text_game_over.png').convert_alpha() self.trip_complete_text = pygame.image.load('assets/images/interface/text_trip_complete.png').convert_alpha() self.zoom_game_over = None self.zoom_trip_complete = None self.fade_out = None #Text #--------------------------------------- self.font = pygame.font.Font(config.font_sans, config.interface_font_size) #Create game components #--------------------------------------- self.continent = self.set_continent(config.continent) self.board = Board(config.board_size, self.ev_manager) self.deck = Deck(self.ev_manager, self.continent) self.map = Map(self.continent) self.longest_trip = 0 #Set pos of game components #--------------------------------------- board_pos = (SCREEN_MARGIN[0], 109) self.board.set_pos(board_pos) map_pos = (config.screen_size[0] - self.map.size[0] - SCREEN_MARGIN[0], 57); self.map.set_pos(map_pos) #Trackers #--------------------------------------- self.game_clock = Chrono(self.ev_manager) self.swap_counter = 0 self.level = 0 #Create gui #--------------------------------------- self.create_gui() #Create initial board #--------------------------------------- self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) def set_continent(self, continent_const): #Set continent based on const if continent_const == config.EUROPE: return continents.Europe() if continent_const == config.AFRICA: return continents.Africa() else: raise Exception('Continent constant not recognized') #Create pgu gui elements def create_gui(self): #Setup #--------------------------------------- self.gui_form = gui.Form() self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=-1,valign=-1) #Timer Progress bar #--------------------------------------- self.timer_bar = None self.time_increase = None self.minutes_left = None self.seconds_left = None self.timer_text = None if self.game_mode == config.TIME_CHALLENGE: self.time_increase = config.time_challenge_start_time self.timer_bar = gui.ProgressBar(config.time_challenge_start_time,0,config.max_time_bank,width=306) c.add(self.timer_bar, 172, 57) #Connections Progress bar #--------------------------------------- self.connections_bar = None self.connections_bar = gui.ProgressBar(0,0,config.longest_trip_needed,width=306) c.add(self.connections_bar, 172, 83) #Quit Button #--------------------------------------- b = QuitButton(ev_manager=self.ev_manager) c.add(b, 950, 20) #Generate Board Button #--------------------------------------- b = GenerateBoardButton(ev_manager=self.ev_manager, room=self) c.add(b, 500, 20) #Board Size? #--------------------------------------- bs = SetBoardSizeContainer(config.BOARD_LARGE, ev_manager=self.ev_manager, board=self.board) c.add(bs, 640, 20) #Fill Board? #--------------------------------------- t = FillBoardCheckbox(config.fill_board, ev_manager=self.ev_manager) c.add(t, 740, 20) #Darkness? #--------------------------------------- t = UseDarknessCheckbox(config.use_darkness, ev_manager=self.ev_manager) c.add(t, 840, 20) #Initialize #--------------------------------------- self.gui_app.init(c) def advance_level(self): self.level += 1 print 'Advancing to next level' print 'New level: ' + str(self.level) if self.timer_bar: print 'Time increase: ' + str(self.time_increase) self.timer_bar.value += self.time_increase self.time_increase = max(config.min_advance_time, int(self.time_increase * 0.9)) self.board = self.new_board self.new_board = None self.zoom_trip_complete = None self.game_clock.unpause() def notify(self, event): #Tick event if isinstance(event, TickEvent): pygame.display.set_caption('FPS: ' + str(int(event.fps))) self.render(self.screen) pygame.display.update() #Wait to deal new board when advancing levels if self.zoom_trip_complete and self.zoom_trip_complete.finished: self.zoom_trip_complete = None self.ev_manager.post(UnfreezeCards()) self.new_board = self.deck.deal_new_board(self.board) self.ev_manager.post(NewBoardComplete(self.new_board)) #New high score? if self.zoom_game_over and self.zoom_game_over.finished and not self.highs_dialog: if config.current_highs.check(self.level) != None: self.zoom_game_over.visible = False data = 'time:' + str(self.game_clock.time) + ',swaps:' + str(self.swap_counter) self.highs_dialog = HighScoreDialog(score=self.level, data=data, ev_manager=self.ev_manager) self.highs_dialog.open() elif not self.fade_out: self.fade_out = FadeOut(self.ev_manager, config.TITLE_SCREEN) #Second event elif isinstance(event, SecondEvent): if self.timer_bar: if not self.game_clock.paused: self.timer_bar.value -= 1 if self.timer_bar.value <= 0 and not self.game_over: self.ev_manager.post(GameOver()) self.minutes_left = self.timer_bar.value / 60 self.seconds_left = self.timer_bar.value % 60 if self.seconds_left < 10: leading_zero = '0' else: leading_zero = '' self.timer_text = ''.join(['Time Left: ', str(self.minutes_left), ':', leading_zero, str(self.seconds_left)]) #Game over elif isinstance(event, GameOver): self.game_over = True self.zoom_game_over = ZoomImage(self.ev_manager, self.game_over_text) #Trip complete event elif isinstance(event, TripComplete): print 'You did it!' self.game_clock.pause() self.zoom_trip_complete = ZoomImage(self.ev_manager, self.trip_complete_text) self.new_board_timer = Timer(self.ev_manager, 2) self.ev_manager.post(FreezeCards()) print 'Room posted newboardcomplete' #Board Refresh Complete elif isinstance(event, BoardRefreshComplete): if event.board == self.board: print 'Longest trip needed: ' + str(config.longest_trip_needed) print 'Your longest trip: ' + str(self.board.longest_trip) if self.board.longest_trip >= config.longest_trip_needed: self.ev_manager.post(TripComplete()) elif event.board == self.new_board: self.advance_level() self.connections_bar.value = self.board.longest_trip self.connection_text = ' '.join(['Connections:', str(self.board.longest_trip), '/', str(config.longest_trip_needed)]) #CardSwapComplete elif isinstance(event, CardSwapComplete): self.swap_counter += 1 elif isinstance(event, ConfigChangeBoardSize): config.board_size = event.new_size elif isinstance(event, ConfigChangeCardSize): config.card_size = event.new_size elif isinstance(event, ConfigChangeFillBoard): config.fill_board = event.new_value elif isinstance(event, ConfigChangeDarkness): config.use_darkness = event.new_value def render(self, surface): #Background surface.blit(self.background, (0, 0)) #Map self.map.render(surface) #Board self.board.render(surface) #Logo surface.blit(self.logo, (10,10)) #Text connection_text = self.font.render(self.connection_text, True, BLACK) surface.blit(connection_text, (25, 84)) if self.timer_text: timer_text = self.font.render(self.timer_text, True, BLACK) surface.blit(timer_text, (25, 64)) #GUI self.gui_app.paint(surface) if self.zoom_trip_complete: self.zoom_trip_complete.render(surface) if self.zoom_game_over: self.zoom_game_over.render(surface) if self.fade_out: self.fade_out.render(surface) class HighScoresRoom(Room): def __init__(self, screen, ev_manager): Room.__init__(self, screen, ev_manager) self.background = pygame.image.load('assets/images/interface/background.jpg').convert() #Initialize #--------------------------------------- self.gui_app = gui.App(config.gui_theme) self.ev_manager.gui_app = self.gui_app c = gui.Container(align=0,valign=0) #High Scores Table #--------------------------------------- hst = HighScoresTable() c.add(hst, 0, 0) self.gui_app.init(c) def render(self, surface): surface.blit(self.background, (0, 0)) #GUI self.gui_app.paint(surface) game_components.py #Remote imports import pygame from pygame.locals import * import random import operator from copy import copy from math import sqrt, floor #Local imports import config from events import * from matrix import Matrix from textrect import render_textrect, TextRectException from hyphen import hyphenator from textwrap2 import TextWrapper ############################## #CONSTANTS ############################## SCREEN_MARGIN = (10, 10) #Colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) RED = (255, 0, 0) YELLOW = (255, 200, 0) #Directions LEFT = -1 RIGHT = 1 UP = 2 DOWN = -2 #Cards CARD_MARGIN = (10, 10) CARD_PADDING = (2, 2) #Card types BLANK = 0 COUNTRY = 1 TRANSPORT = 2 #Transport types PLANE = 0 TRAIN = 1 CAR = 2 SHIP = 3 class Timer(object): def __init__(self, ev_manager, time_left): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time_left = time_left self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time_left -= 1 class Chrono(object): def __init__(self, ev_manager, start_time=0): self.ev_manager = ev_manager self.ev_manager.register_listener(self) self.time = start_time self.paused = False def __repr__(self): return str(self.time_left) def pause(self): self.paused = True def unpause(self): self.paused = False def notify(self, event): #Pause Event if isinstance(event, Pause): self.pause() #Unpause Event elif isinstance(event, Unpause): self.unpause() #Second Event elif isinstance(event, SecondEvent): if not self.paused: self.time += 1 class Map(object): def __init__(self, continent): self.map_image = pygame.image.load(continent.map).convert_alpha() self.map_text = pygame.image.load(continent.map_text).convert_alpha() self.pos = (0, 0) self.set_color() self.map_image = pygame.transform.smoothscale(self.map_image, config.map_size) self.size = self.map_image.get_size() def set_pos(self, pos): self.pos = pos def set_color(self): image_pixel_array = pygame.PixelArray(self.map_image) image_pixel_array.replace(config.GRAY1, config.COLOR1) image_pixel_array.replace(config.GRAY2, config.COLOR2) image_pixel_array.replace(config.GRAY3, config.COLOR3) image_pixel_array.replace(config.GRAY4, config.COLOR4) image_pixel_array.replace(config.GRAY5, config.COLOR5)

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  • Google Maps API vs Multimap/Bing Maps API

    - by mdresser
    I want to know if anyone who has experience of using both the Google Maps API and the Multimap API can give a good reason as to why one is better than the other - or maybe a list of pros and cons? I will be working on a complete re-development of a site which currently uses the Multimap (Classic) API and want to consider the possibility of using Google Maps API instead of Multimap (now MS Bing), but I need a compelling reason to justify this decision. The site currently provides a search mechanism allowing users to search for addresses using postcode/partial postcode or city. The current system has a sqlserver database back-end containing full address details and also uploads (geocodes this information to Multimap with a daily scheduled task). I'm wondering if it's possible with the Google API to avoid the need for the daily upload and just use it's geocoding API instead (though this is limited by Google's restriction of a certain number of geocoding requests per day).

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  • Automating HP Quality Center with Python or Java

    - by Hari
    Hi, We have a project that uses HP Quality Center and one of the regular issues we face is people not updating comments on the defect. So I was thinkingif we could come up with a small script or tool that could be used to periodically throw up a reminder and force the user to update the comments. I came across the Open Test Architecture API and was wondering if there are any good Python or java examples for the same that I could see. Thanks Hari

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  • What's the best C# recommendation engine or framework?

    - by cDima
    Is there anyway to use the examples for the "My Media" Microsoft research project? My Media is a "dynamic personalization and recommendation software framework toolkit" ( http://www.mymediaproject.org ), but out of the box it doesn't provide a sample database (only a LINQ-to-SQL .dbml schema), I don't believe it will be easy to re-create by hand. I was hoping to understand recommendation engines and machine learning with this C#/.Net as a testbed, but without a simple quick start or db it seems impractical. Any suggestions? (I guess it's time to switch to Java with Apache's Mahout, Weka or something similar?)

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  • python numpy roll with padding

    - by Marshall Ward
    I'd like to roll a 2D numpy in python, except that I'd like pad the ends with zeros rather than roll the data as if its periodic. Specifically, the following code import numpy as np x = np.array([[1, 2, 3],[4, 5, 6]]) np.roll(x,1,axis=1) returns array([[3, 1, 2],[6, 4, 5]]) but what I would prefer is array([[0, 1, 2], [0, 4, 5]]) I could do this with a few awkward touchups, but I'm hoping that there's a way to do it with fast built-in commands. Thanks

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  • Code a timer in a GUI python TKinter

    - by Diego Castro
    I need to code a program with GUI in python (I'm thinking of using TKinter, 'cause it's easy, but I'm open to suggestions). My major problem is that I don't know how to code a timer (like a clock... like 00:00:00,00 hh:mm:ss,00 ) I need it to update it self (that's what I don't know how to do) Another question is how do I put a program in the system tray (I don't think it's called like that in Linux) for UBUNTU.

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  • Problem to display 3D google map.

    - by nemade-vipin
    hello friends, I have implemented one Flex application in which I want to display 3D google map.In which I am getting the error the NUll object reference during map display. Here is my code:- import com.google.maps.controls.MapTypeControl; import adobe.utils.XMLUI; import mx.rpc.events.FaultEvent; import mx.controls.Alert; import generated.webservices.*; import mx.collections.ArrayCollection; import mx.controls.*; import generated.webservices.*; import com.google.maps.LatLng; import com.google.maps.Map3D; import com.google.maps.MapEvent; import com.google.maps.MapMouseEvent; import com.google.maps.services.GeocodingEvent; import com.google.maps.services.ClientGeocoder; import com.google.maps.overlays.Marker; import com.google.maps.InfoWindowOptions; import com.google.maps.MapOptions; import com.google.maps.MapType; import com.google.maps.View; import com.google.maps.controls.NavigationControl; import com.google.maps.geom.Attitude; import mx.controls.Alert; [Bindable] private var childName:ArrayCollection; [Bindable] private var childId:ArrayCollection; private var photoFeed:ArrayCollection; private var trackinginfochild:TrackingInfo; private var arrayOfchild:Array; private var newEntry:GetSBTSMobileAuthentication; private var trackinginfo:GetSBTSTrackingInfo; private var childObj:Child; private var UserId:int; private var lat:int; private var long:int; private var latlong:LatLng; public var user:SBTSWebService; public function authentication():void { // Instantiate a new Entry object. user = new SBTSWebService(); if(user!=null) { user.addSBTSWebServiceFaultEventListener(handleFaults); user.addgetSBTSMobileAuthenticationEventListener(authenticationResult); newEntry = new GetSBTSMobileAuthentication(); if(newEntry!=null) { newEntry.mobile=mobileno.text; newEntry.password=password.text; user.getSBTSMobileAuthentication(newEntry); } } } public function handleFaults(event:FaultEvent):void { Alert.show("A fault occured contacting the server. Fault message is: " + event.fault.faultString); } public function authenticationResult(event:GetSBTSMobileAuthenticationResultEvent):void { if(event.result != null && event.result._return>0) { if(event.result._return > 0) { UserId = event.result._return; loginform.enabled = false; getChildList(UserId); viewstack2.selectedIndex=1; } else { Alert.show("Authentication fail"); } } } public function getChildList(userId:int):void { var childEntry:GetSBTSMobileChildrenInfo = new GetSBTSMobileChildrenInfo(); childEntry.UserId = userId; user.addgetSBTSMobileChildrenInfoEventListener(sbtsChildrenInfoResult); user.getSBTSMobileChildrenInfo(childEntry); } public function sbtsChildrenInfoResult(event:GetSBTSMobileChildrenInfoResultEvent):void { if( event.result._return!=null) { arrayOfchild = event.result._return as Array; photoFeed = new ArrayCollection(arrayOfchild); childName = new ArrayCollection(); for( var count:int=0;count<photoFeed.length;count++) { childObj = photoFeed.getItemAt(count,0) as Child; childName.addItem(childObj.strName); } } } private function trackingInfo():void { for( var count:int=0;count user.getSBTSTrackingInfo(trackinginfo); } } } } private function getTrackingInfo(event:GetSBTSTrackingInfoResultEvent):void { if(event.result._return != null) { trackinginfochild = event.result._return as TrackingInfo; lat = trackinginfochild.dblLatitude; long = trackinginfochild.dblLongitude; latlong = new LatLng(lat,long); } } private function onMapPreinitialize(event:MapEvent):void { var myMapOptions:MapOptions = new MapOptions(); myMapOptions.zoom = 12; myMapOptions.center = latlong; myMapOptions.mapType = MapType.NORMAL_MAP_TYPE; myMapOptions.viewMode = View.VIEWMODE_PERSPECTIVE; myMapOptions.attitude = new Attitude(20,30,0); buslocation.setInitOptions(myMapOptions); buspath.setInitOptions(myMapOptions); } private function onMapReady(event:MapEvent):void { this.buslocation.addControl(new NavigationControl()); this.buslocation.addControl( new MapTypeControl()); } ]]> <mx:Move id="hideEffect" yTo="-500" /> <mx:Move id="showEffect" xFrom="500"/> <mx:Panel width="100%" height="100%" headerColors="[#000000,#FFFFFF]" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:TabNavigator id="viewstack2" selectedIndex="0" creationPolicy="all" width="100%" height="100%"> <mx:Form label="Login Form" id="loginform" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem label="Mobile NO:" creationPolicy="all"> <mx:TextInput id="mobileno"/> </mx:FormItem> <mx:FormItem label="Password:" creationPolicy="all"> <mx:TextInput displayAsPassword="true" id="password" /> </mx:FormItem> <mx:FormItem> <mx:Button label="Login" click="authentication()"/> </mx:FormItem> </mx:Form> <mx:Form label="Child List" id="childForm" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:Label width="100%" color="blue" text="Select Child."/> <mx:RadioButtonGroup id="radioGroup" itemClick="trackingInfo()"/> <mx:Repeater id="fieldRepeater" dataProvider="{childName}"> <mx:RadioButton groupName="radioGroup" label="{fieldRepeater.currentItem}" value="{fieldRepeater.currentItem}"/> </mx:Repeater> </mx:Form> <mx:Form label="Child Information" hideEffect="{hideEffect}" showEffect="{showEffect}"> <mx:FormItem> <mx:DataGrid id="childinfo"> <mx:columns> <mx:DataGridColumn headerText="Child Name" dataField="strName"/> <mx:DataGridColumn headerText="School Name" dataField="strSchoolName"/> <mx:DataGridColumn headerText="Pick Up Point" dataField="strPickUpPointName"/> <mx:DataGridColumn headerText="Drop Down Point" dataField="strDropDownPointName"/> </mx:columns> </mx:DataGrid> </mx:FormItem> <mx:FormItem> <mx:Button label="click here to see bus location"/> </mx:FormItem> </mx:Form> <mx:Form label="Bus Location" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buslocation" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> <mx:Form label="Bus path" hideEffect="{hideEffect}" showEffect="{showEffect}"> <maps:Map3D xmlns:maps="com.google.maps.*" mapevent_mappreinitialize="onMapPreinitialize(event)" id="buspath" width="100%" height="100%" url="http://code.google.com/apis/maps/" key="ABQIAAAAXuX6aG-r_N0-tQNxUEV-vRSE8al1BQssMxLXJiP75kIjR3ssLxT3D52_u94hI-dMIkD72FmnK-P4og"/> </mx:Form> </mx:TabNavigator> </mx:Panel> I am getting this error :- TypeError: Error #1009: Cannot access a property or method of a null object reference. at com.google.maps.geom::Geometry$/computeSeparatingAxes() at com.google.maps.geom::TileEnumerator/enumerateTiles() at com.google.maps.core::PerspectiveTilePane/computeOptimalSet() at com.google.maps.core::PerspectiveTilePane/render() at com.google.maps.core::PerspectiveTilePane/configure() at com.google.maps.managers::PerspectiveTileManager/updateView() at com.google.maps.managers::PerspectiveTileManager/initializePanes() at com.google.maps.managers::PerspectiveTileManager/onInitialize() at MethodInfo-190() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at com.google.maps.wrappers::BaseEventDispatcher/dispatchEvent() at com.google.maps.wrappers::EventDispatcherWrapper/dispatchEvent() at com.google.maps.core::MapImpl/size() at com.google.maps.core::MapImpl/setSize() at com.google.maps.wrappers::IMapWrapper/setSize() at com.google.maps::Map/internalSetSize() at com.google.maps::Map/onUIComponentResized() at flash.events::EventDispatcher/dispatchEventFunction() at flash.events::EventDispatcher/dispatchEvent() at mx.core::UIComponent/dispatchEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:9298] at mx.core::UIComponent/dispatchResizeEvent()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:7077] at mx.core::UIComponent/setActualSize()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6706] at mx.containers.utilityClasses::BoxLayout/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\utilityClasses\BoxLayout.as:219] at mx.containers::Form/updateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\containers\Form.as:375] at mx.core::UIComponent/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:6351] at mx.core::Container/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\Container.as:2677] at mx.managers::LayoutManager/validateDisplayList()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:622] at mx.managers::LayoutManager/doPhasedInstantiation()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\managers\LayoutManager.as:695] at Function/http://adobe.com/AS3/2006/builtin::apply() at mx.core::UIComponent/callLaterDispatcher2()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8628] at mx.core::UIComponent/callLaterDispatcher()[C:\autobuild\3.2.0\frameworks\projects\framework\src\mx\core\UIComponent.as:8568] Please resolve my issue.

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  • Python: Socket set source port number

    - by beratch
    Hi all, I'd like to send a specific UDP broadcast packet.. unfortunatly i need to send the udp packet from a very specific port for all packet I send. Let say I broadcast via UDP "BLABLAH", the server will only answer if my incoming packet source port was 1444, if not the packet is discarded. My broadcast socket setup look like this : s = socket(AF_INET,SOCK_DGRAM) s.setsockopt(SOL_SOCKET, SO_BROADCAST, 1) How can i do that (set the source port) in python ? Thanks!

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  • Using Fancybox with Google Static Maps

    - by Levi Hackwith
    Setup I have multiple links on a page with the class location_link Each Links rel attribute is equal to a city state combo (i.e.,Omaha, NE) Once the page is loaded, a JavaScript function loops through all of the location_link items and binds a click event to them using jQuery. This click event fires a call to the Fancybox constructor that is supposed to show a Google Map of the location that link is associated with The Problem: Whenever I click on one of the "location links", I get the following error message: The requested content cannot be loaded. Please try again later. Code I've Already Written: function setUpLocationLinks() { locationLinks = $("a.location_link"); locationLinks.click( function() { var me = $(this); console.log(me.attr("href")); $.fancybox( { "showCloseButton" : true, "hideOnContentClick" : true, "titlePosition" : "inside", "title" : me.attr("rel"), "type" : "image" } ) return false; } ); } Research I've Already Done: The Google Static Map API no longer requires an API Key. The following is from the Google Static Maps API Page Note: The Google Static Maps API no longer requires a Maps API key! (Google Maps API Premier customers should instead sign their URLs using a new cryptographic key which will be sent to you. See the Premier documentation for more information.) The The Image URL I'm using does resolve and pulls back the data I need When I put the above mentioned URL into a standard <img> tag, the map shows up just fine. I'd like to pull this off without having to create some sort of dummy <img> tag that I'm constantly switching the src attribute out of. Hopefully, you'll find this information helpful. Please let me know if you have any other questions.

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  • VB6 App + .Net component working as compiled app but not in VB6 IDE

    - by Craig Johnston
    I have a VB6 App that uses a .Net component (via a .tlb reference in the VB6 app) which is working fine when executed as a compiled app, but it produces an error from the VB6 IDE a certain point when it is trying to use the .NET component. I should note that the error occurs when the .NET component is meant to be invoking a third party reporting component. What could the problem be? Could the VB6 IDE be looking in a different location for certain DLLs? The .tlb is in the same location as the application executable so I don't why there should be a problem. I need to have the application running in the IDE in order to debug and step through the code.

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  • How to use google translate to translate website automatically using geoip

    - by AK
    I have been looking around the internet for a script which would use google translate api to translate a website automatically through a geoip script without the need of clicking translate button. Since google does provide a small div snippet which you can add to your website and then through a drop down menu you can choose the language and click translate and it translates the whole website. the snippet is here http://translate.google.com/translate_tools?hl=en&layout=1&eotf=1&sl=ru&tl=en How can i integrate a geoip script along with the above snippet or there are also a couple of google translate scripts available on the internet.

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