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  • How do you prove your cleverness and programming skills?

    - by Sebi
    Lately, there were a lot of questions related to career planning and how to decide which languages to learn, how to learn new languages and so on. But I was thinking about a way, how do you will proof later that you're really learned something. Ok you can mentione it in your application for a job or in the interview, but by just stating that I was learning e.g. C++ at home, I don't think this will really be very sucessful. So some suggested to create something (homepage, application, whatsoever) to prove that you also can use these skills in practice. But still I'm not really sure if this will provide any benefit, because it would require a very special project to show all your skills and I don't think you can easily invent such a project (that sould also be useful). Others suggested to solve for example the Project Euler questions but still I'm not sure how this will be useful in career-planning. Are you going to mention at your job interview that you solved all this question in the company's favorite programming language?? :D I can't imagine. The reason why I'm asking is that I have some spare time and I would really like to learn some new programming languages (C++ and/or Python if this matters) and I'm looking for a smart way to do is while concurrently assure that it will be useful in my future career. (there are 3-4 companies id like to try to get a job andIi know all of them are using mainly C++/Pyhton...)

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  • How large a role does subjectiveness play in programming?

    - by Bob
    I often read about the importance of readability and maintainability. Or, I read very strong opinions about which syntax features are bad or good. Or discussions about the values of certain paradigms, like OOP. Aside from that, this same question floats about in my mind whenever I read debates on SO or Meta about subjective questions. Or read questions about best practices and sometimes find myself or others disagreeing. What role does subjectiveness play within the programming realm? Sometimes I think it plays a large role. Software developers are engineers in a way, but also people. A large part of programming is dealing with code that's human readable. This is very different from Math or Physics or other disciplines with very exact and structured rules. Here the exact structure and rules are largely up in the air, changeable on a whim, and hence the amount of languages in existence. And one person may find one language very readable, and another person may find their own language the most comforting. The same with practices. One person may not like certain accepted practices. I myself find splitting classes into different files very unreadable, for instance. But, I can't say rules haven't helped in general. Certain practices have and do make life easier. And new languages have given rise to syntax and structure that make life easier. There's certainly been a progression towards code that is easier to read and maintain even given a largely diverse group of people. So maybe these things aren't as subjective as I thought. It reminds me, in a way, of UI design. Certainly it's subjective, but then there's an entire discipline involved in crafting good UI and it tends to work. Is there something non-subjective about the ideas behind maintainability, readability, and other best practices? Is there something tangible to grasp when one develops a new language or thinks of new practices?

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  • What is the the relation between programming and mathematics?

    - by Math Grad
    Programmers seem to think that their work is quite mathematical. I understand this when you try to optimize something in performance, find the most efficient alogithm, etc.. But it patently seems false when you look at a billing application for a shop, or a systems software riddled with I/O calls. So what is it exactly? Is computation and associated programming really mathematical? Here I have in mind particularly the words of the philosopher Schopenhauer in mind: That arithmetic is the basest of all mental activities is proved by the fact that it is the only one that can be accomplished by means of a machine. Take, for instance, the reckoning machines that are so commonly used in England at the present time, and solely for the sake of convenience. But all analysis finitorum et infinitorum is fundamentally based on calculation. Therefore we may gauge the “profound sense of the mathematician,” of whom Lichtenberg has made fun, in that he says: “These so-called professors of mathematics have taken advantage of the ingenuousness of other people, have attained the credit of possessing profound sense, which strongly resembles the theologians’ profound sense of their own holiness.” I lifted the above quote from here. It seems that programmers are doing precisely the sort of mechanized base mental activity the grand old man is contemptuous about. So what exactly is the deal? Is programming really the "good" kind of mathematics, or just the baser type, or altogether something else just meant for business not to be confused with a pure discipline?

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  • What is the current status of LOGO? (The programming language)

    - by Workshop Alex
    In another Q I saw someone mention LOGO and it reminded me of some programming language from the past, mostly used for educational purposes. Basically, you would have to program a turtle with a pen through it's back. By telling it where to move, the pen would draw lines. It could also lift the pen to move without drawing lines. I have fond memories of this language, since it was one of the first I've ever used, about 30 years ago. (Yeah, I'm old.) Well, I only programmed with LOGO for two days or so, but it got me hooked to programming. But I wonder if the LOGO information on it's Wikipedia page is still correct. And more importantly, are there versions that will create .NET binaries? Are there only LOGO Interpreters and no compilers? What is the current status of this educational language? And more interestingly, are there more experts here at SO who have experimented with LOGO in the past? Yeah, I know. Nowadays this language is a bit antique but I got some warm and comfortable memories when I remembered this interesting language from my history. For a teenager back then, it was fun!

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  • What programming language do you wish would quietly retire? [closed]

    - by Gregory Higley
    This is the inverse of the "What programming language do you wish would catch on?" question. I was a Delphi programmer for many years, and I still appreciate its power, but I dislike verbose programming languages. So I would love to see Pascal put out to pasture. The same goes for BASIC in any form, despite the fact that it's the language I cut my teeth on. When I look at cathedrals of beauty like Haskell and REBOL, BASIC just makes me cringe. (VB.NET is tolerable, but barely. It has a few nice language features I'd like to see moved to C#.) My dislike of Pascal and VB.NET is subjective. They are powerful languages, but I dislike their syntax esthetically. Try to explain your reasoning, if you can, even if it's just "I don't like its syntax." This question is not meant to be a flame war, argumentative, or hateful. It's meant to be a straightforward, honest discussion of programmers' dislikes.

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  • Senior programming 'guru' who can't program - should I find a different career?

    - by confess
    Background: According to my resume I'm supposed to be pretty good at programming. I've worked on a ton of big projects at big companies over many years. When I go for an interview and someone looks at my resume they immediately assume I really know what I'm talking about. I generally communicate well, present myself well, know the 'jargon' and know a lot about technology at a high level, which makes matters worse because after talking to me for a while an interviewer really believes that what my resume says is probably true. The Problem: The problem arises when someone asks me to code something. I choke. As a programmer I have almost no capacity to come up with creative solutions of my own. I can't think through solutions to a programming problem the way good programmers are usually able to. I read questions on StackOverflow and the answer is obvious to me after I read other people's answers but if I am the first person to look at a question with no hints from anyone else I usually don't know where to start. At work it's the same thing. I'm fine if I'm correcting other people's code. I can identify the source of a bug quicker than anyone I work with. But if you ask me to sit down and code up a new application from scratch I will spend ten times longer than programmers who are much more junior than me. Question: Now that I am looking for work this is raising its ugly head in interview situations and making me feel desperately that I'm in the wrong career. I don't know if this problem is incompetence, laziness or some combination of these. Does anyone have any ideas about what I might be dealing with - are there books or exercises that could help me with this basic problem?

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  • What's a good starting point, tutorial, or project, to learn database programming?

    - by DarthNoodles
    I've been a Software Developer now for over 10 years. I've mostly worked in Embedded C with some time spent on C++ (limited) and Java. I'm looking to learn some new technologies and skills. I thought that database programming may be interesting to learn. I would like to make my own pet project in order to learn these things. My platform of choice is Windows but can work in Linux also. My ideal pet project would involve a GUI and some network/internet programming also which I have some experience doing. I wouldn't mind getting into C# but don't want to bite off more than I can chew right now as my spare time is limited. If I understand correctly SQLite allows for programs to use a database without running an ODBC server. Is this correct? Is that a good place to start? What can I do to start that is not too complicated but not so simple that I won't learn the details also? Your opinions and feedback would be appreciated.

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  • Should I continue reading Frank Luna's Introduction to 3D Game Programming with DirectX 11 book after D3DX and XNA Math Library have been deprecated? [on hold]

    - by milindsrivastava1997
    I recently started learning DirectX 11 (C++) by reading Frank Luna's Introduction to 3D Game Programming with DirectX 11. In that the author uses D3DX and XNA Math Library. Since they have been deprecated should I continue using that book? If yes, should I use the deprecated libraries or should I switch some other libraries? If no, which book should I consult for up-to-date content with no use of deprecated library? Thanks!

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  • Low CPU performance with low usage and clock - Windows 8.1

    - by Daniele
    I recently deleted everything from my PC and reinstalled Windows 8.1 from scratch. When I first booted into Windows everything was extremely slow though the CPU usage was very low (about 1%). After installing some drivers the problem seemed to be solved, I was able to use my PC normally. Today I installed a game and I noticed a strange behavior: the game was playable but the performance worsened more and more in the time. This is the situation BEFORE opening the game (normal): This is AFTER some minutes inside the game (low CPU usage and clock): Some information about my system: PC: Sony Vaio S13 (SVS13A1C5E) OS: Windows 8.1 CPU: Intel Core i7-3520M 2.90GHz GPU(1): Intel HD Graphics 4000 GPU(2): NVIDIA GeForce GT 640M LE I tried searching for new drivers and other solutions but noting worked and I don't know what is the cause. I did not checked the temperatures but the fans are not running fast and the PC does not look overheated. Update: Max CPU Temp: 66°C, Max GPU Temp: 61°C The strange thing is that the GPU load is 99% (GPU-Z) and the fan is almost silent. Update 2: I had troubles with Sony Vaio software, I can't get the FN keys and the STAMINA/SPEED switch to work (it is a physical switch to enable/disable the Nvidia card and change the Power Profile). I'm saying this because I remember that before reinstalling Windows there was an option in the Vaio Control Center (now it is not there anymore) that allowed me to choose from something like "priority to performance (ventilation)" or "priority to silence". The current behavior looks like a "priority to silence", but I can't get the stamina-speed switch to work and so I don't see similar oprions in the Vaio Control Center. I don't know if the problem is related to this.

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  • Low framerate on background apps

    - by user1698923
    My problem is that when a game is running in the foreground, in Full Screen mode, any applications on my second monitor (such as youtube videos, videos, not app specific) drop their frame-rate to about 2-3 FPS. It seems like some sort of power management option that I can't track down. As far as I can tell, it's not due to the GPU not being able to keep up. For instance, my PC can play League of Legends at about 280FPS when the framerate is uncapped. If i cap it at 60FPS using the in-game option, it has no affect on the performance of the background app. Summary Operating System Windows 8 Pro 64-bit CPU Intel Core i7 3820 @ 3.60GHz 42 °C Sandy Bridge-E 32nm Technology RAM 12.0GB Triple-Channel DDR3 @ 533MHz (7-7-7-20) Motherboard Gigabyte Technology Co., Ltd. X79-UD3 (SOCKET 0) 37 °C Graphics DELL U2713HM (2560x1440@59Hz) DELL U2713HM (2560x1440@59Hz) 1280MB NVIDIA GeForce GTX 570 (Gigabyte) 58 °C Hard Drives 212GB Volume0 (RAID) 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 36 °C 1863GB Western Digital WDC WD20EARS-00MVWB0 (SATA) 34 °C Optical Drives No optical disk drives detected Audio ASUS Xonar Essence STX Audio Device Operating System Windows 8 Pro 64-bit Computer type: Desktop Graphics Monitor 1 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Secondary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY4\Monitor0 Monitor 2 Name DELL U2713HM on NVIDIA GeForce GTX 570 Current Resolution 2560x1440 pixels Work Resolution 2560x1400 pixels State Enabled, Output devices support Multiple displays Extended, Primary, Enabled Monitor Width 2560 Monitor Height 1440 Monitor BPP 32 bits per pixel Monitor Frequency 59 Hz Device \\.\DISPLAY5\Monitor0 NVIDIA GeForce GTX 570 Manufacturer NVIDIA Model GeForce GTX 570 GPU GF110 Device ID 10DE-1086 Revision A2 Subvendor Gigabyte (1458) Series GeForce GTX 500 Current Performance Level Level 3 Current GPU Clock 845 MHz Current Memory Clock 1900 MHz Current Shader Clock 1690 MHz Voltage 0.988 V Technology 40 nm Die Size 520 mm² Release Date Dec 07, 2010 DirectX Support 11.0 OpenGL Support 5.0 Bus Interface PCI Express x16 Temperature 57 °C Driver version 9.18.13.2018 BIOS Version 70.10.55.00.01 ROPs 40 Shaders 512 unified Memory Type GDDR5 Memory 1280 MB Bus Width 64x5 (320 bit) Filtering Modes 16x Anisotropic Noise Level Moderate Max Power Draw 219 Watts Count of performance levels : 3 Level 1 - "Default" GPU Clock 50 MHz Memory Clock 135 MHz Shader Clock 101 MHz Level 2 - "2D Desktop" GPU Clock 405 MHz Memory Clock 324 MHz Shader Clock 810 MHz Level 3 - "3D Applications" GPU Clock 845 MHz Memory Clock 1900 MHz Shader Clock 1690 MHz Things I've tried: 1) Updating the graphics driver 2) Setting windows power mode to High Performance 3) Reset Nvidia Global Performance settings to default

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  • New Computer freezing up at random

    - by Benjamin Frost
    Since I built my system about 4 weeks ago I'v been getting random freezes, Sometimes it can happen directly after startup and sometimes it wont freeze up for 3-4 days of 24/7 running. It seems to be happening under all stress loads but mainly when the CPU is under 10% load. It doesn't give me a BSOD or anything, it simply just freezes and repeats the last sound before the freeze until I shut it down by the power button. I'v re-seated everything in the system except the CPU, Cleaned the RAM sockets and gold fittings. None of the components have been clocked above their factory settings as of yet, don't want to overclock them until I sort out these freezes. Temps are all well under the rated max temps, the highest the temps have been are below CPU: Low load: 16-21°C Full Load (100%) 40-43°C *(From HWMonitor by CPUID) GPU 1: Low Load: 25-30°C Full Load (100%): 45-50°C GPU 2: Low Load: 23-27°C Full Load (100%): 45-50°C *(GPU Temps from Catalyst Control Center) General Case temps Rear: 18-20°C Mid: 20-21°C Front (HDD/SSD Bays): 14-19°C (Case temps may be a little off as it's from the Kaze master pro fan controller) I have Un-installed EVERY driver for Motherboard, GPU & Soundcard and Re-installed twice. Windows is all up to date. To date i'v tried the following Running Memtest for 24 hrs straight, No errors Running Memtest on each individual RAM modules, No errors Reseated everything except the CPU Cleaned DIMM Sockets and Gold inputs Tested the Graphics cards 1 at a time Re-arranged all the SATA devices to run on Chipset controlled ports Re-installing all drivers OS: Win7 Professional 64bit Motherboard: ASRock X79 Extreme9 CPU: i7 3930k 3.2GHz GPU: Sapphire 7950 OC Edition V2 (2 card Crossfire) RAM: G.Skill Ripjaws Z F3-17000CL11Q-16GBZL 16GB (4x4GB) DDR3 Boot Drive: OCZ Agility 4 128GB Data Drive 1: Western Digital Black 2TB Data Drive 2: Western Digital Black 2TB Data Drive 3: Western Digital Green 3TB Power Supply: Corsair AX1200 Gold

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  • How to improve batching performance

    - by user4241
    Hello, I am developing a sprite based 2D game for mobile platform(s) and I'm using OpenGL (well, actually Irrlicht) to render graphics. First I implemented sprite rendering in a simple way: every game object is rendered as a quad with its own GPU draw call, meaning that if I had 200 game objects, I made 200 draw calls per frame. Of course this was a bad choice and my game was completely CPU bound because there is a little CPU overhead assosiacted in every GPU draw call. GPU stayed idle most of the time. Now, I thought I could improve performance by collecting objects into large batches and rendering these batches with only a few draw calls. I implemented batching (so that every game object sharing the same texture is rendered in same batch) and thought that my problems are gone... only to find out that my frame rate was even lower than before. Why? Well, I have 200 (or more) game objects, and they are updated 60 times per second. Every frame I have to recalculate new position (translation and rotation) for vertices in CPU (GPU on mobile platforms does not support instancing so I can't do it there), and doing this calculation 48000 per second (200*60*4 since every sprite has 4 vertices) simply seems to be too slow. What I could do to improve performance? All game objects are moving/rotating (almost) every frame so I really have to recalculate vertex positions. Only optimization that I could think of is a look-up table for rotations so that I wouldn't have to calculate them. Would point sprites help? Any nasty hacks? Anything else? Thanks.

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  • Are programmers a bunch of heartless robots who are lacking of empathy? [closed]

    - by Graviton
    OK, the provocative title got your attention. My experience as a programmer and dealing with my fellow programmers is that, a programmer is also usually someone who is so consumed by his programming work, so absorbed in his algorithmic construction that he has little passion/ time left for anything else, which includes empathy for other people, love and care for the people whom he love or should love ( such as their spouses, parents, kids, colleagues etc). The better a person is in terms of his programming powers, the more defective he is in terms of love/care because both honing programming skills and loving the surrounding takes time and one has only so much time to be allocated among so many different things. Also, programming ( especially INTERESTING programming job, like, writing an AI to predict the future search trend) is a highly consuming job; it doesn't just consume you from 9 to 5, it will also consume you after 5 and practically every second of your waking hours because a good programmer can't just magically switch off his thinking hat after the office lights go off ( If you can then I don't really think you are a passionate programmer, and the prerequisite of a good programmer is passion). So, a good programmer is necessarily someone who can't love as much as others do because the very nature of the programming job prevents him from loving others as much as he wants to. Do you concur with my observation/ reasoning?

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  • Why doesn't Bumblebee work with Nvidia GT640M?

    - by Dickson Wong
    I've done a clean install of Ubuntu 12.04 from a liveCD on a Samsung Series 7 Chronos with a 3rd Gen i7 and the Nvidia GeForce GT 640M. I've followed this: (https://wiki.ubuntu.com/Bumblebee#Installation) to install bumblebee so I can switch to my discrete GPU. I have not used ironhide, or preivous bumblee since it's a clean install. When I use optirun, optirun says it can't initialize the GPU: [ERROR]Cannot access secondary GPU - error: [XORG] (EE) NVIDIA(0): Failed to initialize the NVIDIA GPU at PCI:1:0:0. Please [ERROR]Aborting because fallback start is disabled. I've looked at the troubleshooting page for bumblebee and I have the correct driver and do not think I have aspci disabled. Also, my keyboard becomes very unresponsive and my mouse skips and isn't smooth after optirun crashes. The only thing to fix this is a reboot. Here's my lspci | grep VGA output: 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0fd2 (rev ff) It seems Ubuntu can see my graphics card. I don't really know what's going on.

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  • I need some career guidance, please.

    - by user18956
    Hi, I have been a teacher of guitar and music theory for the last ten years or so, and I have decided to get out of it and pursue something involving computers, but I am very confused about it all. I have no training related to programming besides a knowledge of xhtml and css - which I realize are not even programming languages. My problem is that I know I want to do something with either making video games, computer/online applications, or some other programming job, but I haven't a clue how to begin. I picked up a book from the Head First series entitled, Head First Programming that uses Python to teach programming concepts, but after that, I don't really know what is a good direction for me in terms of balancing career satisfaction with job availability and acceptable pay. I am not looking for a huge salary, I just want to be able to survive doing something I love, and which challenges me. I don't know even a single person involved in a related field, so I am in need of guidance. The first thing I would like to know is whether pursuing a career as a programmer for video games is a realistic option. I love video games, and play them all the time, and I have always wanted to make them. If this is an option, what would be the recommended course of action? What is a good language or technology to get involved in for the job market now? I have read that PHP/MySQL is a good place to find a job for some. Can I find a job without school, or do I need to got o college? Also, will the Python I learn in this book translate into any other language I need to learn? If it is anything like music, then I am sure it will, but I don't know much about programming - yet. And last, yet perhaps most important, is thirty years old too old to take such a radical redirection in careers? Thank you for any help you can offer. I really need it.

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  • ATI Catalyst driver 12.8 is not using hardware acceleration on Precise

    - by Jack Wright
    I've been using Ubuntu and ATI Catalyst for years. On my clean install of Ubuntu 12.04 I've noticed that Catalyst 12.6 and then 12.8 are not actually using my HD5750 GPU for hardware acceleration - high CPU usage, zero GPU load. Everything installed correctly with no hassles, fglrxinfo and vainfo are correct as per this HowTo for Precise. I have an Ubuntu 10.04 with Catalyst 12.6 installation on the same hardware which does use the GPU - low CPU usage, high GPU load when transcodeing video files or playing video content. The VA-API drivers are not installed on the 10.04 build. They are not mentioned in this HowTo for Lucid. fgl_glxgears frame rates on Precise are a fifth of the rates on Lucid. LUCID jw@Kworld:~$ fgl_glxgears Using GLX_SGIX_pbuffer 16867 frames in 5.0 seconds = 3373.400 FPS 12523 frames in 5.0 seconds = 2504.600 FPS 13763 frames in 5.0 seconds = 2752.600 FPS PRECISE jw@NewWorld12:~$ fgl_glxgears Using GLX_SGIX_pbuffer 12905 frames in 5.0 seconds = 2581.000 FPS 3230 frames in 5.0 seconds = 646.000 FPS 517 frames in 5.0 seconds = 103.400 FPS 518 frames in 5.0 seconds = 103.600 FPS 6489 frames in 5.0 seconds = 1297.800 FPS This is glxgears running in fullscreen. In Lucid (10.04) I can't see the gears, they are spinning so fast, but in Precise (12.04) they are really sluggish. Has anyone else noticed a problem like this? Cheers, Jack.

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  • How broad should a computer science/engineering student go?

    - by AskQuestions
    I have less than 2 years of college left and I still don't know what to focus on. But this is not about me, this is about being a future developer. I realize that questions like "Which language should I learn next?" are not really popular, but I think my question is broader than that. I often see people write things like "You have to learn many different things. Being a developer is not about learning one programming language / technology and then doing that for the rest of your life". Well, sure, but it's impossible to really learn everything thoroughly. Does that mean that one should just learn the basics of everything and then learn some things more thoroughly AFTER getting a particular job? I mean, the best way to learn programming is by actually programming stuff... But projects take time. Does an average developer really switch between (for example) being a web developer, doing artificial intelligence and machine learning related stuff and programming close to the hardware? I mean, I know a lot of different things, but I don't feel proficient in any of those things. If I want to find a job as a web developer (that's just an example) after I finish college, shouldn't I do some web related project (maybe using something I still don't know) rather than try to learn functional programming? So, the question is: How broad should a computer science student's field of focus be? One programming language is surely far too narrow, but what is too broad?

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  • School vs Self-Taught [duplicate]

    - by Joan Venge
    This question already has an answer here: Do I need a degree in Computer Science to get a junior Programming job? [closed] 8 answers Do you think university is a good learning environment or is it better to be autodidact? [closed] 3 answers Do you think formal education is necessary to gain strong programming skills? There are a lot of jobs that aren't programming but involves programming, such as tech artists in games, fx tds in film for example. I see similar patterns in the people I work where the best ones I have seen were self-taught, because of being artists primarily. But I also see that while the software, programming knowledge is varied and deep, hardware knowledge is very basic, including me, again due to lack of formal education. But I also work with a lot of programmers who possess both skills in general (software and hardware). Do you think it's necessary to have a formal education to have great programming skills? Would you think less of someone if he didn't have a degree in computer science, or software engineering, etc in terms of job opportunities? Would you trust him to do a software engineering job, i.e. writing a complex tool? Basically I feel the self-taught programmer doesn't know a lot of things, i.e. not knowing a particular pattern or a particular language, etc. But I find that the ability to think outside the box much more powerful. As "pure" programmers what's your take on it?

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  • 25 years old and considering a career change...possible? practical?

    - by mq330
    Hi all, I'm new to this site and new to programming as well. I've spent some time going through an intro cs book that uses python as the language of choice. I find the exercises interesting and engaging and I generally have had a favorable experience programming so far. I've gone through some of the basics with python like writing simple programs, basics of GUIs, manipulating strings, lists, defining functions, etc. And I've always loved technology. Although I've never done any real hardcore programming yet, I was inclined to building websites from a very young age but I never really developed my skills. Now, the thing is I'm 25, I have my bacholors in environmental studies and two masters degrees in urban planning and landscape architecture respectively. I know, it would be quite a departure to pursue a career in programming at this point. Currently, I'm working as a geographic information systems intern. I've taken some GIS classes and have a lot of experience with making maps, doing spatial analysis etc. So what I'm thinking is maybe I can learn some solid programming skills and apply these skills in the field of GIS. From what I've seen, .net languages are the norm in this arena. Could you perhaps provide some guidance to me in terms of what languages I should focus on or courses I should take at this point? What about for building web mapping applications? Also, I was thinking about getting a certificate in programming from a university extension program. Do you think it would be worth it? And furthermore, do you think potential employers would be interested in hiring someone like me (once I get a couple of languages down pretty well) as an intern or in an entry level position? I'll be living in the bay area so I feel that there should be decent opportunities even though I don't have a b.s. in cs.

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  • What problems have you solved using genetic algorithms/genetic programming?

    - by knorv
    Genetic algorithms (GA) and genetic programming (GP) are interesting areas of research. I'd like to know about specific problems you - the SO reader - have solved using GA/GP and what libraries/frameworks you used if you didn't roll your own. Questions: What problems have you used GA/GP to solve? What libraries/frameworks did you use? I'm looking for first-hand experiences, so please do not answer unless you have that.

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  • Easiest Way To Get Started In Dot Net

    - by Avery Payne
    Ok, so the initial search in StackOverflow shows nothing related for this question. So here it goes: Let's pretend for a moment that you're just getting started in a career in computer programming. Let's say that, for whatever reason, you decide to use the .Net framework as a basis for your programming. Let's also say that you've been exposed to some programming background, but not one in .Net, so it seems foreign to you at first. And lastly, you don't have the benefit of 25 years of exposure to the Win32 API, which explains why it seems so foreign to you when you start looking at it. So the questions are: What is a comprehensive overview of what .Net is? It appears to be a combination of a runtime environment, a set of languages, a common set of libraries, and perhaps a few other things...so it's about as clear as mud. Specifically, what are the key components to .Net? What is the easiest way to understand .Net programming with regard to available APIs? Which language would best suit beginning programming out of the "stock" languages that Microsoft has to offer? (C++, C#, VB, etc.) What are some differences between .Net programming and programming in a procedural language (aka Pascal, Modula, etc.) What are some differences between .Net programming and programming in a "traditional" object-oriented language? (aka Smalltalk, Java, Python, Ruby, etc.) As I currently understand it, the CLR provides a foundation for all of the other languages to run on. What are some of the inherent limitations of the CLR? Given the enormous amount of API to cover, would it even be worth learning a .Net language (using the Microsoft APIs) given that you would not have prior exposure to Win32 programming? Let's say you write a for-profit program with .Net. Can you resell the program without running afoul of licensing issues? Let's say you write a gratis (free) program with .Net. Can you offer the program to the public under a "free" license (GPL, BSD, Artistic, etc.) without running afoul of licensing issues? Thank you in advance for your patience.

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