Search Results

Search found 64327 results on 2574 pages for 'test first'.

Page 215/2574 | < Previous Page | 211 212 213 214 215 216 217 218 219 220 221 222  | Next Page >

  • Help ---- SQL Script

    - by Vinoj Nambiar
    Store No Store Name Region Division Q10(response) Q21(response) 2345       ABC              North Test              1                       5 2345                            North Test              6                       3 2345       ABC              North Test              4                       6 1st calculation 1 ) Engaged(%) = Response Greater than 4.5 3 (total response greater than 4.5) / 6 (total count) * 100 = 50% Store No Store Name Region Division Q10 Q21 2345             ABC      North Test           1       5 2345             ABC      North Test           6       3 2345            ABC       North Test           4       6 2) not engaged (%) = Response less than 2 1 (total response less than 2) / 6 (total count) * 100 = 16.66% I should be able to get the table like this Store No Store Name Region Division Engaged(%) Disengaged(%) 2345            ABC     North Test                 50                 16.66

    Read the article

  • Beware Sneaky Reads with Unique Indexes

    - by Paul White NZ
    A few days ago, Sandra Mueller (twitter | blog) asked a question using twitter’s #sqlhelp hash tag: “Might SQL Server retrieve (out-of-row) LOB data from a table, even if the column isn’t referenced in the query?” Leaving aside trivial cases (like selecting a computed column that does reference the LOB data), one might be tempted to say that no, SQL Server does not read data you haven’t asked for.  In general, that’s quite correct; however there are cases where SQL Server might sneakily retrieve a LOB column… Example Table Here’s a T-SQL script to create that table and populate it with 1,000 rows: CREATE TABLE dbo.LOBtest ( pk INTEGER IDENTITY NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( some_value, lob_data ) SELECT TOP (1000) N.n, @Data FROM Numbers N WHERE N.n <= 1000; Test 1: A Simple Update Let’s run a query to subtract one from every value in the some_value column: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; As you might expect, modifying this integer column in 1,000 rows doesn’t take very long, or use many resources.  The STATITICS IO and TIME output shows a total of 9 logical reads, and 25ms elapsed time.  The query plan is also very simple: Looking at the Clustered Index Scan, we can see that SQL Server only retrieves the pk and some_value columns during the scan: The pk column is needed by the Clustered Index Update operator to uniquely identify the row that is being changed.  The some_value column is used by the Compute Scalar to calculate the new value.  (In case you are wondering what the Top operator is for, it is used to enforce SET ROWCOUNT). Test 2: Simple Update with an Index Now let’s create a nonclustered index keyed on the some_value column, with lob_data as an included column: CREATE NONCLUSTERED INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); This is not a useful index for our simple update query; imagine that someone else created it for a different purpose.  Let’s run our update query again: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; We find that it now requires 4,014 logical reads and the elapsed query time has increased to around 100ms.  The extra logical reads (4 per row) are an expected consequence of maintaining the nonclustered index. The query plan is very similar to before (click to enlarge): The Clustered Index Update operator picks up the extra work of maintaining the nonclustered index. The new Compute Scalar operators detect whether the value in the some_value column has actually been changed by the update.  SQL Server may be able to skip maintaining the nonclustered index if the value hasn’t changed (see my previous post on non-updating updates for details).  Our simple query does change the value of some_data in every row, so this optimization doesn’t add any value in this specific case. The output list of columns from the Clustered Index Scan hasn’t changed from the one shown previously: SQL Server still just reads the pk and some_data columns.  Cool. Overall then, adding the nonclustered index hasn’t had any startling effects, and the LOB column data still isn’t being read from the table.  Let’s see what happens if we make the nonclustered index unique. Test 3: Simple Update with a Unique Index Here’s the script to create a new unique index, and drop the old one: CREATE UNIQUE NONCLUSTERED INDEX [UQ dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest (some_value) INCLUDE ( lob_data ) WITH ( FILLFACTOR = 100, MAXDOP = 1, SORT_IN_TEMPDB = ON ); GO DROP INDEX [IX dbo.LOBtest some_value (lob_data)] ON dbo.LOBtest; Remember that SQL Server only enforces uniqueness on index keys (the some_data column).  The lob_data column is simply stored at the leaf-level of the non-clustered index.  With that in mind, we might expect this change to make very little difference.  Let’s see: UPDATE dbo.LOBtest WITH (TABLOCKX) SET some_value = some_value - 1; Whoa!  Now look at the elapsed time and logical reads: Scan count 1, logical reads 2016, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   CPU time = 172 ms, elapsed time = 16172 ms. Even with all the data and index pages in memory, the query took over 16 seconds to update just 1,000 rows, performing over 52,000 LOB logical reads (nearly 16,000 of those using read-ahead). Why on earth is SQL Server reading LOB data in a query that only updates a single integer column? The Query Plan The query plan for test 3 looks a bit more complex than before: In fact, the bottom level is exactly the same as we saw with the non-unique index.  The top level has heaps of new stuff though, which I’ll come to in a moment. You might be expecting to find that the Clustered Index Scan is now reading the lob_data column (for some reason).  After all, we need to explain where all the LOB logical reads are coming from.  Sadly, when we look at the properties of the Clustered Index Scan, we see exactly the same as before: SQL Server is still only reading the pk and some_value columns – so what’s doing the LOB reads? Updates that Sneakily Read Data We have to go as far as the Clustered Index Update operator before we see LOB data in the output list: [Expr1020] is a bit flag added by an earlier Compute Scalar.  It is set true if the some_value column has not been changed (part of the non-updating updates optimization I mentioned earlier). The Clustered Index Update operator adds two new columns: the lob_data column, and some_value_OLD.  The some_value_OLD column, as the name suggests, is the pre-update value of the some_value column.  At this point, the clustered index has already been updated with the new value, but we haven’t touched the nonclustered index yet. An interesting observation here is that the Clustered Index Update operator can read a column into the data flow as part of its update operation.  SQL Server could have read the LOB data as part of the initial Clustered Index Scan, but that would mean carrying the data through all the operations that occur prior to the Clustered Index Update.  The server knows it will have to go back to the clustered index row to update it, so it delays reading the LOB data until then.  Sneaky! Why the LOB Data Is Needed This is all very interesting (I hope), but why is SQL Server reading the LOB data?  For that matter, why does it need to pass the pre-update value of the some_value column out of the Clustered Index Update? The answer relates to the top row of the query plan for test 3.  I’ll reproduce it here for convenience: Notice that this is a wide (per-index) update plan.  SQL Server used a narrow (per-row) update plan in test 2, where the Clustered Index Update took care of maintaining the nonclustered index too.  I’ll talk more about this difference shortly. The Split/Sort/Collapse combination is an optimization, which aims to make per-index update plans more efficient.  It does this by breaking each update into a delete/insert pair, reordering the operations, removing any redundant operations, and finally applying the net effect of all the changes to the nonclustered index. Imagine we had a unique index which currently holds three rows with the values 1, 2, and 3.  If we run a query that adds 1 to each row value, we would end up with values 2, 3, and 4.  The net effect of all the changes is the same as if we simply deleted the value 1, and added a new value 4. By applying net changes, SQL Server can also avoid false unique-key violations.  If we tried to immediately update the value 1 to a 2, it would conflict with the existing value 2 (which would soon be updated to 3 of course) and the query would fail.  You might argue that SQL Server could avoid the uniqueness violation by starting with the highest value (3) and working down.  That’s fine, but it’s not possible to generalize this logic to work with every possible update query. SQL Server has to use a wide update plan if it sees any risk of false uniqueness violations.  It’s worth noting that the logic SQL Server uses to detect whether these violations are possible has definite limits.  As a result, you will often receive a wide update plan, even when you can see that no violations are possible. Another benefit of this optimization is that it includes a sort on the index key as part of its work.  Processing the index changes in index key order promotes sequential I/O against the nonclustered index. A side-effect of all this is that the net changes might include one or more inserts.  In order to insert a new row in the index, SQL Server obviously needs all the columns – the key column and the included LOB column.  This is the reason SQL Server reads the LOB data as part of the Clustered Index Update. In addition, the some_value_OLD column is required by the Split operator (it turns updates into delete/insert pairs).  In order to generate the correct index key delete operation, it needs the old key value. The irony is that in this case the Split/Sort/Collapse optimization is anything but.  Reading all that LOB data is extremely expensive, so it is sad that the current version of SQL Server has no way to avoid it. Finally, for completeness, I should mention that the Filter operator is there to filter out the non-updating updates. Beating the Set-Based Update with a Cursor One situation where SQL Server can see that false unique-key violations aren’t possible is where it can guarantee that only one row is being updated.  Armed with this knowledge, we can write a cursor (or the WHILE-loop equivalent) that updates one row at a time, and so avoids reading the LOB data: SET NOCOUNT ON; SET STATISTICS XML, IO, TIME OFF;   DECLARE @PK INTEGER, @StartTime DATETIME; SET @StartTime = GETUTCDATE();   DECLARE curUpdate CURSOR LOCAL FORWARD_ONLY KEYSET SCROLL_LOCKS FOR SELECT L.pk FROM LOBtest L ORDER BY L.pk ASC;   OPEN curUpdate;   WHILE (1 = 1) BEGIN FETCH NEXT FROM curUpdate INTO @PK;   IF @@FETCH_STATUS = -1 BREAK; IF @@FETCH_STATUS = -2 CONTINUE;   UPDATE dbo.LOBtest SET some_value = some_value - 1 WHERE CURRENT OF curUpdate; END;   CLOSE curUpdate; DEALLOCATE curUpdate;   SELECT DATEDIFF(MILLISECOND, @StartTime, GETUTCDATE()); That completes the update in 1280 milliseconds (remember test 3 took over 16 seconds!) I used the WHERE CURRENT OF syntax there and a KEYSET cursor, just for the fun of it.  One could just as well use a WHERE clause that specified the primary key value instead. Clustered Indexes A clustered index is the ultimate index with included columns: all non-key columns are included columns in a clustered index.  Let’s re-create the test table and data with an updatable primary key, and without any non-clustered indexes: IF OBJECT_ID(N'dbo.LOBtest', N'U') IS NOT NULL DROP TABLE dbo.LOBtest; GO CREATE TABLE dbo.LOBtest ( pk INTEGER NOT NULL, some_value INTEGER NULL, lob_data VARCHAR(MAX) NULL, another_column CHAR(5) NULL, CONSTRAINT [PK dbo.LOBtest pk] PRIMARY KEY CLUSTERED (pk ASC) ); GO DECLARE @Data VARCHAR(MAX); SET @Data = REPLICATE(CONVERT(VARCHAR(MAX), 'x'), 65540);   WITH Numbers (n) AS ( SELECT ROW_NUMBER() OVER (ORDER BY (SELECT 0)) FROM master.sys.columns C1, master.sys.columns C2 ) INSERT LOBtest WITH (TABLOCKX) ( pk, some_value, lob_data ) SELECT TOP (1000) N.n, N.n, @Data FROM Numbers N WHERE N.n <= 1000; Now here’s a query to modify the cluster keys: UPDATE dbo.LOBtest SET pk = pk + 1; The query plan is: As you can see, the Split/Sort/Collapse optimization is present, and we also gain an Eager Table Spool, for Halloween protection.  In addition, SQL Server now has no choice but to read the LOB data in the Clustered Index Scan: The performance is not great, as you might expect (even though there is no non-clustered index to maintain): Table 'LOBtest'. Scan count 1, logical reads 2011, physical reads 0, read-ahead reads 0, lob logical reads 36015, lob physical reads 0, lob read-ahead reads 15992.   Table 'Worktable'. Scan count 1, logical reads 2040, physical reads 0, read-ahead reads 0, lob logical reads 34000, lob physical reads 0, lob read-ahead reads 8000.   SQL Server Execution Times: CPU time = 483 ms, elapsed time = 17884 ms. Notice how the LOB data is read twice: once from the Clustered Index Scan, and again from the work table in tempdb used by the Eager Spool. If you try the same test with a non-unique clustered index (rather than a primary key), you’ll get a much more efficient plan that just passes the cluster key (including uniqueifier) around (no LOB data or other non-key columns): A unique non-clustered index (on a heap) works well too: Both those queries complete in a few tens of milliseconds, with no LOB reads, and just a few thousand logical reads.  (In fact the heap is rather more efficient). There are lots more fun combinations to try that I don’t have space for here. Final Thoughts The behaviour shown in this post is not limited to LOB data by any means.  If the conditions are met, any unique index that has included columns can produce similar behaviour – something to bear in mind when adding large INCLUDE columns to achieve covering queries, perhaps. Paul White Email: [email protected] Twitter: @PaulWhiteNZ

    Read the article

  • (0xC03A0014) Failed to add device 'Microsoft Virtual Hard Disk'

    - by maniargaurav
    We had Windows 2008 SP2 Server. It was crashed due to mother board problem. After we got new motherboard we have installed Windows 2008 R2. Now when we try to attach Old VHD File we are getting following issue. Failed to add device 'Microsoft Virtual Hard Disk'. Cannot open attachment 'D:\Test\test.vhd'. Error: 'A virtual disk support provider for the specified file was not found.' TestVM': Cannot open attachment 'D:\Test\test.vhd'. Error: 'A virtual disk support provider for the specified file was not found.' (0xC03A0014). (Virtual machine ID 5626AAB2-C21C-48FF-8B70-40671CBC573B)

    Read the article

  • SCVMM 2012 R2 - Installing Virtual Switch Fails with Error 2916

    - by Brian M.
    So I've been attempting to teach myself SCVMM 2012 and Hyper-V Server 2012 R2, and I seem to have hit a snag. I've connected my Hyper-V Host to SCVMM 2012 successfully, and created a logical network, logical switch, and uplink port profile (which I essentially blew through with the default settings). However when I attempt to create a virtual switch on my Hyper-V host, I run into an issue. The job will use my logical network settings I created to configure the virtual switch, but when it tries to apply it to the host, it stalls and eventually fails with the following error: Error (2916) VMM is unable to complete the request. The connection to the agent vmhost1.test.loc was lost. WinRM: URL: [h**p://vmhost1.test.loc:5985], Verb: [GET], Resource: [h**p://schemas.microsoft.com/wbem/wsman/1/wmi/root/virtualization/v2/Msvm_ConcreteJob?InstanceID=2F401A71-14A2-4636-9B3E-10C0EE942D33] Unknown error (0x80338126) Recommended Action Ensure that the Windows Remote Management (WinRM) service and the VMM agent are installed and running and that a firewall is not blocking HTTP/HTTPS traffic. Ensure that VMM server is able to communicate with econ-hyperv2.econ.loc over WinRM by successfully running the following command: winrm id –r:vmhost1.test.loc This problem can also be caused by a Windows Management Instrumentation (WMI) service crash. If the server is running Windows Server 2008 R2, ensure that KB 982293 (h**p://support.microsoft.com/kb/982293) is installed on it. If the error persists, restart vmhost1.test.loc and then try the operation again. Refer to h**p://support.microsoft.com/kb/2742275 for more details. I restarted the server, and upon booting am greeted with a message stating "No active network adapters found." I load up powershell and run "Get-NetAdapter -IncludeHidden" to see what's going on, and get the following: Name InterfaceDescription ifIndex Status ---- -------------------- ------- ----- Local Area Connection* 5 WAN Miniport (PPPOE) 6 Di... Ethernet Microsoft Hyper-V Network Switch Def... 10 Local Area Connection* 1 WAN Miniport (L2TP) 2 Di... Local Area Connection* 8 WAN Miniport (Network Monitor) 9 Up Local Area Connection* 4 WAN Miniport (PPTP) 5 Di... Ethernet 2 Broadcom NetXtreme Gigabit Ethernet 13 Up Local Area Connection* 7 WAN Miniport (IPv6) 8 Up Local Area Connection* 9 Microsoft Kernel Debug Network Adapter 11 No... Local Area Connection* 3 WAN Miniport (IKEv2) 4 Di... Local Area Connection* 2 WAN Miniport (SSTP) 3 Di... vSwitch (TEST Test Swi... Hyper-V Virtual Switch Extension Ada... 17 Up Local Area Connection* 6 WAN Miniport (IP) 7 Up Now the machine is no longer visible on the network, and I don't have the slightest idea what went wrong, and more importantly how to undo the damage I caused in order to get back to where I was (save for re-installing Hyper-V Server, but I really would rather know what's going on and how to fix it)! Does anybody have any ideas? Much appreciated!

    Read the article

  • Testing radius server from Mac OS X client

    - by Calvin Froedge
    I have a radius server set up on a server running Ubuntu 11.04. I have configured my switch to use the authentication server's IP (192.168.1.2) for RADIUS / 802.1x authentication, and I created a connection to test connecting from my Mac OSX client. Here is my radius configuration for the client: client 192.168.1.0/16 { secret = testing123 } I can successfully authenticate using both 127.0.0.1 (localhost) and 192.168.1.2 (ip of eth1), so I know radius is getting those requests. I set up a connection to test from my macbook, and my requests are timing out. http://screencast.com/t/tMhRLS3H7 Is there a better way to test the radius connection from my macbook? Thanks! UPDATE: I was able to successfully test on Mac OSX client using RadPerf. This is available as a cross-platform command line tool.

    Read the article

  • opendkim reporting read private key failed: no start line

    - by Bob
    I've set up keys with the following: opendkim-genkey -t -s mail -d test.com The private key (pertinent to this question) contains: -----BEGIN RSA PRIVATE KEY----- (some stuff here) -----END RSA PRIVATE KEY----- My opendkim.conf contains: Domain test.com KeyFile /etc/opendkim/dkim.private Selector mail I am then testing with: opendkim-testkey -d test.com -s mail -k /etc/mail/dkim.public Yet receive the following error: opendkim-testkey: PEM_read_bio_PrivateKey() failed error:0906D06C:PEM routines:PEM_read_bio:no start line The files exist and have opendkim as the user and group, and adequate permissions. Has anyone any advice?

    Read the article

  • Upgrading Sharepoint MOSS 2007 Farm to Sharepoint 2010 "waiting to get a lock to upgrade the farm"

    - by Wes Weeks
    My first inplace upgrade of a MOSS 2007 farm to sharepoint went pretty smooth. I read the preupgrade documentation and was comfortable with the steps.  Since it was a fairly new installation of Moss changes were minimal and I wasn't anticipating too many problems The one issue I got was after installing the software on all of the farm.  I went to the first machine which ran Sharepoint 2010 central administration and ran the Sharepoint 2010 Products Configuration Wizard.  I received the message that I would need to run the configuration on each server in the farm.  Fair enough, I expected as much. The wizard completed without issue on the first server, but when I tried to run it on the others it hung with a "waiting to get a lock to upgrade the farm" message.  It hung for about 10 minutes and then the wizard failed.  Did a few searches on Google and Bing and got 0 results for that message.  None, Nothing, Zilch.  I'm on my own... For grins, hit the help button on the configuration wizard and it seemed to indicate that the configuration wizard needed to be run on all farm servers simultaneously.  I started it again on the first server to the point I got the message about needing to be run on all servers on the farm and then started the wizard on the other servers and ran it to that point as well.  I then clicked ok on the first server and then the subsuquent servers. It took a while and it did hang on the lock message for some time, but then it did kick off and completed succesfully on all of them.  Yeah! Hope this helps someone else!  Now there should be at least one post with this error message on it!

    Read the article

  • Setting Up GLFW3 in Visual Studio

    - by sm81095
    I decided a couple of days ago that I was going to start trying to develop games in C++ with OpenGL, instead of C# Monogame like I have been doing for a while. I was looking around for libraries to use, to make OpenGL a little easier to use. I settled on GLEW and GLFW. GLEW was a super easy copy/paste, but GLFW3 was not. After looking around for a while and fighting with CMake, I got the GLFW2.lib file created, and I added the additional include directories, library directories, and linked my program to the glfw3.lib file I just created. The problem is, I get these linker errors when I try to run or build my program: Error 1 error LNK2019: unresolved external symbol _glfwInit referenced in function _main C:\Codex Interactive\Projects\OGLTest\OGLTest\test.obj OGLTest Error 2 error LNK2019: unresolved external symbol _glfwTerminate referenced in function _main C:\Codex Interactive\Projects\OGLTest\OGLTest\test.obj OGLTest Error 3 error LNK2019: unresolved external symbol _glfwSetErrorCallback referenced in function _main C:\Codex Interactive\Projects\OGLTest\OGLTest\test.obj OGLTest and 10 other LNK2019 errors, all talking about some glfw method, as well as: Error 14 error LNK1120: 13 unresolved externals C:\Codex Interactive\Projects\OGLTest\Debug\OGLTest.exe 1 1 OGLTest at the very bottom of the error list. I've looked up most of these errors on their own, and the solutions that I find either do nothing to solve the problem, or are people commenting on how dumb people are for not being about to solve this linker problem. Any assistance to solve these errors would be greatly appreciated. Info: I built GLFW3 on Cmake for Visual Studio 11, 32 bit and 64 bit, and both threw the same errors. The only extra libraries I linked were opengl32.lib, glu32.lib, and glfw3.lib Here is the test code (from GLFW3's latest tutorial): Code

    Read the article

  • Microsoft launches IE9 preview – No support for XP

    - by samsudeen
    Microsoft launched the developer preview version of Internet Explorer 9 (IE9) at MIX 10 web conference yesterday.This release is aimed getting the feedback from website designers , developers and other community to make IE9 development better from its previous versions. Microsoft will update the developer preview every eight weeks and the next update is expected on mid of march.So what is new and interesting  about IE9 Chakra Chakra (The new scripting engine of IE9) renders the Java script much faster compared to IE8 and other browsers thus improving the performance significantly.According to Microsoft Chakra renders the java script in background with a separate thread parallel to the main engine which is complete new way of rendering from the current browser technologies Standards Microsoft is desperate to make ( surprisingly!!!) IE9 compliance to  web standards by supporting the open standards such as Accelerated support for HTML5 video support for new web technologies such as CSS3 and SVG2. ACID3 Test IE9 scores (55/100) in its latest ACID3 test which is much better compared to the IE8 score (22/100) but not even  nearer to their rivals Chrome, Opera, and Safari which scores 100/100 in ACID3 testing I am little disappointed over not able to download the  developer preview on my XP machine. The early comments looks much positive for IE9.If you want to explore IE9,check the Microsoft Test drive site  at Microsoft IE9 Test-drive You can also download the IE9 developer preview at Download Preview Join us on Facebook to read all our stories right inside your Facebook news feed.

    Read the article

  • C#: System.Lazy&lt;T&gt; and the Singleton Design Pattern

    - by James Michael Hare
    So we've all coded a Singleton at one time or another.  It's a really simple pattern and can be a slightly more elegant alternative to global variables.  Make no mistake, Singletons can be abused and are often over-used -- but occasionally you find a Singleton is the most elegant solution. For those of you not familiar with a Singleton, the basic Design Pattern is that a Singleton class is one where there is only ever one instance of the class created.  This means that constructors must be private to avoid users creating their own instances, and a static property (or method in languages without properties) is defined that returns a single static instance. 1: public class Singleton 2: { 3: // the single instance is defined in a static field 4: private static readonly Singleton _instance = new Singleton(); 5:  6: // constructor private so users can't instantiate on their own 7: private Singleton() 8: { 9: } 10:  11: // read-only property that returns the static field 12: public static Singleton Instance 13: { 14: get 15: { 16: return _instance; 17: } 18: } 19: } This is the most basic singleton, notice the key features: Static readonly field that contains the one and only instance. Constructor is private so it can only be called by the class itself. Static property that returns the single instance. Looks like it satisfies, right?  There's just one (potential) problem.  C# gives you no guarantee of when the static field _instance will be created.  This is because the C# standard simply states that classes (which are marked in the IL as BeforeFieldInit) can have their static fields initialized any time before the field is accessed.  This means that they may be initialized on first use, they may be initialized at some other time before, you can't be sure when. So what if you want to guarantee your instance is truly lazy.  That is, that it is only created on first call to Instance?  Well, there's a few ways to do this.  First we'll show the old ways, and then talk about how .Net 4.0's new System.Lazy<T> type can help make the lazy-Singleton cleaner. Obviously, we could take on the lazy construction ourselves, but being that our Singleton may be accessed by many different threads, we'd need to lock it down. 1: public class LazySingleton1 2: { 3: // lock for thread-safety laziness 4: private static readonly object _mutex = new object(); 5:  6: // static field to hold single instance 7: private static LazySingleton1 _instance = null; 8:  9: // property that does some locking and then creates on first call 10: public static LazySingleton1 Instance 11: { 12: get 13: { 14: if (_instance == null) 15: { 16: lock (_mutex) 17: { 18: if (_instance == null) 19: { 20: _instance = new LazySingleton1(); 21: } 22: } 23: } 24:  25: return _instance; 26: } 27: } 28:  29: private LazySingleton1() 30: { 31: } 32: } This is a standard double-check algorithm so that you don't lock if the instance has already been created.  However, because it's possible two threads can go through the first if at the same time the first time back in, you need to check again after the lock is acquired to avoid creating two instances. Pretty straightforward, but ugly as all heck.  Well, you could also take advantage of the C# standard's BeforeFieldInit and define your class with a static constructor.  It need not have a body, just the presence of the static constructor will remove the BeforeFieldInit attribute on the class and guarantee that no fields are initialized until the first static field, property, or method is called.   1: public class LazySingleton2 2: { 3: // because of the static constructor, this won't get created until first use 4: private static readonly LazySingleton2 _instance = new LazySingleton2(); 5:  6: // Returns the singleton instance using lazy-instantiation 7: public static LazySingleton2 Instance 8: { 9: get { return _instance; } 10: } 11:  12: // private to prevent direct instantiation 13: private LazySingleton2() 14: { 15: } 16:  17: // removes BeforeFieldInit on class so static fields not 18: // initialized before they are used 19: static LazySingleton2() 20: { 21: } 22: } Now, while this works perfectly, I hate it.  Why?  Because it's relying on a non-obvious trick of the IL to guarantee laziness.  Just looking at this code, you'd have no idea that it's doing what it's doing.  Worse yet, you may decide that the empty static constructor serves no purpose and delete it (which removes your lazy guarantee).  Worse-worse yet, they may alter the rules around BeforeFieldInit in the future which could change this. So, what do I propose instead?  .Net 4.0 adds the System.Lazy type which guarantees thread-safe lazy-construction.  Using System.Lazy<T>, we get: 1: public class LazySingleton3 2: { 3: // static holder for instance, need to use lambda to construct since constructor private 4: private static readonly Lazy<LazySingleton3> _instance 5: = new Lazy<LazySingleton3>(() => new LazySingleton3()); 6:  7: // private to prevent direct instantiation. 8: private LazySingleton3() 9: { 10: } 11:  12: // accessor for instance 13: public static LazySingleton3 Instance 14: { 15: get 16: { 17: return _instance.Value; 18: } 19: } 20: } Note, you need your lambda to call the private constructor as Lazy's default constructor can only call public constructors of the type passed in (which we can't have by definition of a Singleton).  But, because the lambda is defined inside our type, it has access to the private members so it's perfect. Note how the Lazy<T> makes it obvious what you're doing (lazy construction), instead of relying on an IL generation side-effect.  This way, it's more maintainable.  Lazy<T> has many other uses as well, obviously, but I really love how elegant and readable it makes the lazy Singleton.

    Read the article

  • iis7 .net webservice 404 error

    - by user11457
    I have a webservice /test/Service1.asmx in the same folder as a page /test/test.aspx. the page works fine but I get the message bellow for the services in the same location. I know the file is there and the url is correct, added the script module and managed handler as well. If anyone knows what I'm missing here I'd appreciate it Server Error in '/' Application. The resource cannot be found. Description: HTTP 404. The resource you are looking for (or one of its dependencies) could have been removed, had its name changed, or is temporarily unavailable. Please review the following URL and make sure that it is spelled correctly. Requested URL: /test/Service1.asmx Version Information: Microsoft .NET Framework Version:2.0.50727.4200; ASP.NET Version:2.0.50727.4016

    Read the article

  • What's brewing in the world of Java? (Dec 22nd 2010)

    - by Jacob Lehrbaum
    The nights are getting darker, the email traffic seems to be getting lighter and the holiday season feels like its right around the corner - but the world of Java is still as active as ever and shows no signs of taking a break!  Let's take a look at everything that has been brewing over the past couple of weeks:Product Updates and ResourcesJCP Approves JSRs for Java SE 7, Java SE 8, Project Coin and Lambda (read more)Java SE Update 23 Released, delivers improved performance and enhanced support for right-left languages. (read more or download)New Tutorial: JDK 7 Support in NetBeans IDE 7.0Java EE 6 and Glassfish 3.0 have celebrated their respective one year anniversaries!  (read more) So naturally, it's time to start talking about Java EE 7 (read more)WebcastsOn Demand: Developing Rich Clients for the Enterprise with the JavaFX Composer, Part 1Coming soon: Smarter Devices with Oracle's Embedded Java SolutionsPodcastsJava Spotlight Podcast Episode 7: Interview with Adam Messinger, Vice President of Java Development on Java One Brazil, Java SE Development, OpenJDK, JavaFX 2.0 and more!  The NetBeans team released Episode 53 of the NetBeans Podcast series on December 3rd marking the first episode in nearly 12 months.  Sign of things to come?Community and EventsJavaOne was held for the first time in Brazil this year, and by all accounts it was a great success!  Read more about this exciting first in the following posts from Tori Wieldt (JavaOne Latin America Underway) and Janice Heiss (JavaOne in Brazil)JavaOne was also held in Bejing for the first time last week and was also a huge success. Will try to include coverage of this event in the near futureArticles and InterviewsAn update on JavaServer Faces with Oracle's Ed Burns (read more)Interview with Java Champion Matjaz B. Juric on Cloud Computing, SOA, and Java EE 6 (read more)The 2010 JavaOne Java EE 6 Panel: Where We Are and Where We're Going (read more)Oracle MagazineThe latest issue of Oracle Magazine is up and in what will hopefully be a sign of the future, it includes a number of columns and articles on Java.  First is an editorial from Editor-in-Chief Tom Haunert who shares some insight into the long-standing relationship that Oracle has had with Java. Next up is a Oracle Technology Network Chief Justin Kestelyn's Community Bulletin entitled: Java Evolves.  And finally, Java Champion Adam Bien's feature on Java EE 6: Simplicity by DesignEnjoy!

    Read the article

  • How to create an NFS proxy by using kernel server & client?

    - by Martin C. Martin
    I have a file server that exports as NFS. On an Ubuntu machine I mount that, then try to export it as an NFS volume. When I go to export it, I get the message: exportfs: /test/nfs-mount-point does not support NFS export How can I get this to work, or at least get more information as to what the problem is? Exact steps: Unbuntu 12.04 mount -f nfs myfileserver.com:/server-dir /test/nfs-mount-point [Works fine, I can read & write files] /etc/exports contains: /test/nfs-mount-point *(rw,no_subtree_check) sudo /etc/init.d/nfs-kernel-server restart Stopping NFS kernel daemon [ OK ] Unexporting directories for NFS kernel daemon... [ OK ] Exporting directories for NFS kernel daemon... exportfs: /test/nfs-mount-point does not support NFS export [ OK ] Starting NFS kernel daemon [ OK ]

    Read the article

  • Apache is not interpreting .PHP files

    - by Ala ABUDEEB
    I recently downloaded OpenSUSE OS version 11.4 from the site to use it as a server..In order to do that I downloaded the server edition that has Apache/2.2.17 and PHP5 downloaded by default.....Ok till now it is fine Now I started the Apache successfully and put a test.php file in the documentRoot directory. test.php contain only <?php phpinfo() ?> Then using my browser I typed http://localhost/test.php and here was the problem the browser didn't display what phpinfo() should display, instead it asked me whether I want to open or save test.php...which is driving me crazy.... I googled a lot but no solution THis is /etc/apache2/conf.d/php5.conf (IfModule mod_php5.c) AddHandler application/x-httpd-php .php4 AddHandler application/x-httpd-php .php5 AddHandler application/x-httpd-php .php AddHandler application/x-httpd-php-source .php4s AddHandler application/x-httpd-php-source .php5s AddHandler application/x-httpd-php-source .phps DirectoryIndex index.php4 DirectoryIndex index.php5 DirectoryIndex index.php (/IfModule)

    Read the article

  • Using VLC as RTSP server

    - by StackedCrooked
    I'm trying to figure out how to use the server capabilities of VLC. More specifically, how to export an SDP file when RTP streaming. In chapter 4 in the section related to RTP Streaming examples for server and client are given: vlc -vvv input_stream --sout '#rtp{dst=192.168.0.12,port=1234,sdp=rtsp://server.example.org:8080/test.sdp}' vlc rtsp://server.example.org:8080/test.sdp It's not very clear to me how to make it actually work. I have tried these two commands for server and client using two cmd instances: vlc -I rc screen:// --sout=#rtp{dst=127.0.0.1,port=4444,sdp=rtsp://localhost:8080/test.sdp} vlc -I rc rtsp://localhost:8080/test.sdp Invoking the second command causes the first one to crash. The second command shows the error message "could not connect to localhost:8080".

    Read the article

  • Box2D Joints in entity components system

    - by Johnmph
    I search a way to have Box2D joints in an entity component system, here is what i found : 1) Having the joints in Box2D/Body component as parameters, we have a joint array with an ID by joint and having in the other body component the same joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Joint ID = Joint1 Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Joint1 => (joint parameters), others joints... } } // Same joint ID than in Entity1 There are 3 problems with this solution : The first problem is the implementation of this solution, we must manage the joints ID to create joints and to know between which bodies they are connected. The second problem is the parameters of joint, where are they got ? on the Entity1 or Entity2 ? If they are the same parameters for the joint, there is no problem but if they are differents ? The third problem is that we can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component with the same joint ID, in this case, how we know the 2 bodies to joint and what to do with others bodies ? 2) Same solution than the first solution but by having entities ID instead of Joint ID, like in this example : Entity1 - Box2D/Body component { Body => (body parameters), Joints => { Entity2 => (joint parameters), others joints... } } Entity2 - Box2D/Body component { Body => (body parameters), Joints => { Entity1 => (joint parameters), others joints... } } With this solution, we fix the first problem of the first solution but we have always the two others problems. 3) Having a Box2D/Joint component which is inserted in the entities which contains the bodies to joint (we share the same joint component between entities with bodies to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (Joint parameters) } // Shared, same as in Entity2 Entity2 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity1 There are 2 problems with this solution : The first problem is the same problem than in solution 1 and 2 : We can't limit number of bodies to 2 by joint (which is mandatory), a joint can only link 2 bodies, in this solution, nothing prevents to create more than 2 entities with for each a body component and the shared joint component, in this case, how we know the 2 bodies to joint and what to do with others bodies ? The second problem is that we can have only one joint by body because entity components system allows to have only one component of same type in an entity. So we can't put two Joint components in the same entity. 4) Having a Box2D/Joint component which is inserted in the entity which contains the first body component to joint and which has an entity ID parameter (this entity contains the second body to joint), like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } - Box2D/Joint component { Entity2 => (Joint parameters) } // Entity2 is the entity ID which contains the other body to joint, the first body being in this entity Entity2 - Box2D/Body component { Body => (body parameters) } There are exactly the same problems that in the third solution, the only difference is that we can have two differents joints by entity instead of one (by putting one joint component in an entity and another joint component in another entity, each joint referencing to the other entity). 5) Having a Box2D/Joint component which take in parameter the two entities ID which contains the bodies to joint, this component can be inserted in any entity, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } Entity2 - Box2D/Body component { Body => (body parameters) } Entity3 - Box2D/Joint component { Joint => (Body1 => Entity1, Body2 => Entity2, others parameters of joint) } // Entity1 is the ID of the entity which have the first body to joint and Entity2 is the ID of the entity which have the second body to joint (This component can be in any entity, that doesn't matter) With this solution, we fix the problem of the body limitation by joint, we can only have two bodies per joint, which is correct. And we are not limited by number of joints per body, because we can create an another Box2D/Joint component, referencing to Entity1 and Entity2 and put this component in a new entity. The problem of this solution is : What happens if we change the Body1 or Body2 parameter of Joint component at runtime ? We need to add code to sync the Body1/Body2 parameters changes with the real joint object. 6) Same as solution 3 but in a better way : Having a Box2D/Joint component Box2D/Joint which is inserted in the entities which contains the bodies to joint, we share the same joint component between these entities BUT the difference is that we create a new entity to link the body component with the joint component, like in this example : Entity1 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity3 Entity2 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity4 Entity3 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity1 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity4 Entity4 - Box2D/Body component { Body => (body parameters) } // Shared, same as in Entity2 - Box2D/Joint component { Joint => (joint parameters) } // Shared, same as in Entity3 With this solution, we fix the second problem of the solution 3, because we can create an Entity5 which will have the shared body component of Entity1 and an another joint component so we are no longer limited in the joint number per body. But the first problem of solution 3 remains, because we can't limit the number of entities which have the shared joint component. To resolve this problem, we can add a way to limit the number of share of a component, so for the Joint component, we limit the number of share to 2, because we can only joint 2 bodies per joint. This solution would be perfect because there is no need to add code to sync changes like in the solution 5 because we are notified by the entity components system when components / entities are added to/removed from the system. But there is a conception problem : How to know easily and quickly between which bodies the joint operates ? Because, there is no way to find easily an entity with a component instance. My question is : Which solution is the best ? Is there any other better solutions ? Sorry for the long text and my bad english.

    Read the article

  • Sorting Algorithms

    - by MarkPearl
    General Every time I go back to university I find myself wading through sorting algorithms and their implementation in C++. Up to now I haven’t really appreciated their true value. However as I discovered this last week with Dictionaries in C# – having a knowledge of some basic programming principles can greatly improve the performance of a system and make one think twice about how to tackle a problem. I’m going to cover briefly in this post the following: Selection Sort Insertion Sort Shellsort Quicksort Mergesort Heapsort (not complete) Selection Sort Array based selection sort is a simple approach to sorting an unsorted array. Simply put, it repeats two basic steps to achieve a sorted collection. It starts with a collection of data and repeatedly parses it, each time sorting out one element and reducing the size of the next iteration of parsed data by one. So the first iteration would go something like this… Go through the entire array of data and find the lowest value Place the value at the front of the array The second iteration would go something like this… Go through the array from position two (position one has already been sorted with the smallest value) and find the next lowest value in the array. Place the value at the second position in the array This process would be completed until the entire array had been sorted. A positive about selection sort is that it does not make many item movements. In fact, in a worst case scenario every items is only moved once. Selection sort is however a comparison intensive sort. If you had 10 items in a collection, just to parse the collection you would have 10+9+8+7+6+5+4+3+2=54 comparisons to sort regardless of how sorted the collection was to start with. If you think about it, if you applied selection sort to a collection already sorted, you would still perform relatively the same number of iterations as if it was not sorted at all. Many of the following algorithms try and reduce the number of comparisons if the list is already sorted – leaving one with a best case and worst case scenario for comparisons. Likewise different approaches have different levels of item movement. Depending on what is more expensive, one may give priority to one approach compared to another based on what is more expensive, a comparison or a item move. Insertion Sort Insertion sort tries to reduce the number of key comparisons it performs compared to selection sort by not “doing anything” if things are sorted. Assume you had an collection of numbers in the following order… 10 18 25 30 23 17 45 35 There are 8 elements in the list. If we were to start at the front of the list – 10 18 25 & 30 are already sorted. Element 5 (23) however is smaller than element 4 (30) and so needs to be repositioned. We do this by copying the value at element 5 to a temporary holder, and then begin shifting the elements before it up one. So… Element 5 would be copied to a temporary holder 10 18 25 30 23 17 45 35 – T 23 Element 4 would shift to Element 5 10 18 25 30 30 17 45 35 – T 23 Element 3 would shift to Element 4 10 18 25 25 30 17 45 35 – T 23 Element 2 (18) is smaller than the temporary holder so we put the temporary holder value into Element 3. 10 18 23 25 30 17 45 35 – T 23   We now have a sorted list up to element 6. And so we would repeat the same process by moving element 6 to a temporary value and then shifting everything up by one from element 2 to element 5. As you can see, one major setback for this technique is the shifting values up one – this is because up to now we have been considering the collection to be an array. If however the collection was a linked list, we would not need to shift values up, but merely remove the link from the unsorted value and “reinsert” it in a sorted position. Which would reduce the number of transactions performed on the collection. So.. Insertion sort seems to perform better than selection sort – however an implementation is slightly more complicated. This is typical with most sorting algorithms – generally, greater performance leads to greater complexity. Also, insertion sort performs better if a collection of data is already sorted. If for instance you were handed a sorted collection of size n, then only n number of comparisons would need to be performed to verify that it is sorted. It’s important to note that insertion sort (array based) performs a number item moves – every time an item is “out of place” several items before it get shifted up. Shellsort – Diminishing Increment Sort So up to now we have covered Selection Sort & Insertion Sort. Selection Sort makes many comparisons and insertion sort (with an array) has the potential of making many item movements. Shellsort is an approach that takes the normal insertion sort and tries to reduce the number of item movements. In Shellsort, elements in a collection are viewed as sub-collections of a particular size. Each sub-collection is sorted so that the elements that are far apart move closer to their final position. Suppose we had a collection of 15 elements… 10 20 15 45 36 48 7 60 18 50 2 19 43 30 55 First we may view the collection as 7 sub-collections and sort each sublist, lets say at intervals of 7 10 60 55 – 20 18 – 15 50 – 45 2 – 36 19 – 48 43 – 7 30 10 55 60 – 18 20 – 15 50 – 2 45 – 19 36 – 43 48 – 7 30 (Sorted) We then sort each sublist at a smaller inter – lets say 4 10 55 60 18 – 20 15 50 2 – 45 19 36 43 – 48 7 30 10 18 55 60 – 2 15 20 50 – 19 36 43 45 – 7 30 48 (Sorted) We then sort elements at a distance of 1 (i.e. we apply a normal insertion sort) 10 18 55 60 2 15 20 50 19 36 43 45 7 30 48 2 7 10 15 18 19 20 30 36 43 45 48 50 55 (Sorted) The important thing with shellsort is deciding on the increment sequence of each sub-collection. From what I can tell, there isn’t any definitive method and depending on the order of your elements, different increment sequences may perform better than others. There are however certain increment sequences that you may want to avoid. An even based increment sequence (e.g. 2 4 8 16 32 …) should typically be avoided because it does not allow for even elements to be compared with odd elements until the final sort phase – which in a way would negate many of the benefits of using sub-collections. The performance on the number of comparisons and item movements of Shellsort is hard to determine, however it is considered to be considerably better than the normal insertion sort. Quicksort Quicksort uses a divide and conquer approach to sort a collection of items. The collection is divided into two sub-collections – and the two sub-collections are sorted and combined into one list in such a way that the combined list is sorted. The algorithm is in general pseudo code below… Divide the collection into two sub-collections Quicksort the lower sub-collection Quicksort the upper sub-collection Combine the lower & upper sub-collection together As hinted at above, quicksort uses recursion in its implementation. The real trick with quicksort is to get the lower and upper sub-collections to be of equal size. The size of a sub-collection is determined by what value the pivot is. Once a pivot is determined, one would partition to sub-collections and then repeat the process on each sub collection until you reach the base case. With quicksort, the work is done when dividing the sub-collections into lower & upper collections. The actual combining of the lower & upper sub-collections at the end is relatively simple since every element in the lower sub-collection is smaller than the smallest element in the upper sub-collection. Mergesort With quicksort, the average-case complexity was O(nlog2n) however the worst case complexity was still O(N*N). Mergesort improves on quicksort by always having a complexity of O(nlog2n) regardless of the best or worst case. So how does it do this? Mergesort makes use of the divide and conquer approach to partition a collection into two sub-collections. It then sorts each sub-collection and combines the sorted sub-collections into one sorted collection. The general algorithm for mergesort is as follows… Divide the collection into two sub-collections Mergesort the first sub-collection Mergesort the second sub-collection Merge the first sub-collection and the second sub-collection As you can see.. it still pretty much looks like quicksort – so lets see where it differs… Firstly, mergesort differs from quicksort in how it partitions the sub-collections. Instead of having a pivot – merge sort partitions each sub-collection based on size so that the first and second sub-collection of relatively the same size. This dividing keeps getting repeated until the sub-collections are the size of a single element. If a sub-collection is one element in size – it is now sorted! So the trick is how do we put all these sub-collections together so that they maintain their sorted order. Sorted sub-collections are merged into a sorted collection by comparing the elements of the sub-collection and then adjusting the sorted collection. Lets have a look at a few examples… Assume 2 sub-collections with 1 element each 10 & 20 Compare the first element of the first sub-collection with the first element of the second sub-collection. Take the smallest of the two and place it as the first element in the sorted collection. In this scenario 10 is smaller than 20 so 10 is taken from sub-collection 1 leaving that sub-collection empty, which means by default the next smallest element is in sub-collection 2 (20). So the sorted collection would be 10 20 Lets assume 2 sub-collections with 2 elements each 10 20 & 15 19 So… again we would Compare 10 with 15 – 10 is the winner so we add it to our sorted collection (10) leaving us with 20 & 15 19 Compare 20 with 15 – 15 is the winner so we add it to our sorted collection (10 15) leaving us with 20 & 19 Compare 20 with 19 – 19 is the winner so we add it to our sorted collection (10 15 19) leaving us with 20 & _ 20 is by default the winner so our sorted collection is 10 15 19 20. Make sense? Heapsort (still needs to be completed) So by now I am tired of sorting algorithms and trying to remember why they were so important. I think every year I go through this stuff I wonder to myself why are we made to learn about selection sort and insertion sort if they are so bad – why didn’t we just skip to Mergesort & Quicksort. I guess the only explanation I have for this is that sometimes you learn things so that you can implement them in future – and other times you learn things so that you know it isn’t the best way of implementing things and that you don’t need to implement it in future. Anyhow… luckily this is going to be the last one of my sorts for today. The first step in heapsort is to convert a collection of data into a heap. After the data is converted into a heap, sorting begins… So what is the definition of a heap? If we have to convert a collection of data into a heap, how do we know when it is a heap and when it is not? The definition of a heap is as follows: A heap is a list in which each element contains a key, such that the key in the element at position k in the list is at least as large as the key in the element at position 2k +1 (if it exists) and 2k + 2 (if it exists). Does that make sense? At first glance I’m thinking what the heck??? But then after re-reading my notes I see that we are doing something different – up to now we have really looked at data as an array or sequential collection of data that we need to sort – a heap represents data in a slightly different way – although the data is stored in a sequential collection, for a sequential collection of data to be in a valid heap – it is “semi sorted”. Let me try and explain a bit further with an example… Example 1 of Potential Heap Data Assume we had a collection of numbers as follows 1[1] 2[2] 3[3] 4[4] 5[5] 6[6] For this to be a valid heap element with value of 1 at position [1] needs to be greater or equal to the element at position [3] (2k +1) and position [4] (2k +2). So in the above example, the collection of numbers is not in a valid heap. Example 2 of Potential Heap Data Lets look at another collection of numbers as follows 6[1] 5[2] 4[3] 3[4] 2[5] 1[6] Is this a valid heap? Well… element with the value 6 at position 1 must be greater or equal to the element at position [3] and position [4]. Is 6 > 4 and 6 > 3? Yes it is. Lets look at element 5 as position 2. It must be greater than the values at [4] & [5]. Is 5 > 3 and 5 > 2? Yes it is. If you continued to examine this second collection of data you would find that it is in a valid heap based on the definition of a heap.

    Read the article

  • Power supply triggered to start by another power supply

    - by steampowered
    I am building a raid array in a separate enclosure. I will be putting an empty tower case next to an existing tower computer, and this second tower case will only hold hard drives. There are many solutions for connecting the drives in the second case to the raid card in the first case (SFF-8088 and SFF-8087 cables). But I prefer not to run power from the first case to the second case. Can I use a power supply in the first tower case and cause it to start the power supply in the second case based on an indication from power in the first tower case's power supply? Maybe run a 12 volt cable from the first case to the power supply on the second case only for the purpose of initiating the second power supply.

    Read the article

  • Is CodeFirst intended for large scale applications?

    - by RoboShop
    I've been reading up on Entity Framework, in particular, EF 4.1 and following this link ( http://weblogs.asp.net/scottgu/archive/2010/07/16/code-first-development-with-entity-framework-4.aspx) and it's guide on Code First. I find it neat but I was wondering, is Code First supposed to be just a solution for rapid development where you can just jump right in without much planning or is it actually intended to be used for large scale applications?

    Read the article

  • Migrating a virtual domain controller for DR exercise

    - by Dips
    Hello gurus, I have a question. I have a requirement where I have a virtual domain controller and I have to migrate it to another virtual server in a different location. It is for test purposes to test out a DR scenario and the test will be deemed successful if the users that authenticate using the production DC can do so in the backup DC. I don't know much about this and thus don't know why it was assigned to me. So any assistance will be greatly appreciated. What I had in mind was: 1) Taking a snapshot of the production server and then restoring it in the other server. But I was told that this is not the suggested way of doing it. I was not told why. Is that right?If a snapshot is to be taken then what is the best way to do it. Any ideas on where I can get the documentation for this? 2) Another way would be to build the test DC from ground up, match it to the specs of production DC and then perform the DR test. Is this a better option? What will be needed to perform such an activity? Where can I find documentation on that? I apologise for the length of this query. As I said I am quite a novice and hope to get a better resolution. Any assistance will be greatly appreciated. Regards,

    Read the article

  • Now Available: Visual Studio 2010 Release Candidate Virtual Machines with Sample Data and Hands-on-L

    - by John Alexander
    From a message from Brian Keller: “Back in December we posted a set of virtual machines pre-configured with Visual Studio 2010 Beta 2, Visual Studio Team Foundation Server 2010 Beta 2, and 7 hands-on-labs. I am pleased to announce that today we have shipped an updated virtual machine using the Visual Studio 2010 Release Candidate bits, a brand new sample application, and 9 hands-on-labs. This VM is customer-ready and includes everything you need to learn and/or deliver demonstrations of many of my favorite application lifecycle management (ALM) capabilities in Visual Studio 2010. This VM is available in the virtualization platform of your choice (Hyper-V, Virtual PC 2007 SP1, and Windows [7] Virtual PC). Hyper-V is highly recommended because of the performance benefits and snapshotting capabilities. Tailspin Toys The sample application we are using in this virtual machine is a simple ASP.NET MVC 2 storefront called Tailspin Toys. Tailspin Toys sells model airplanes and relies on the application lifecycle management capabilities of Visual Studio 2010 to help them build, test, and maintain their storefront. Major kudos go to Dan Massey for building out this great application for us. Hands-on-Labs / Demo Scripts The 9 hands-on-labs / demo scripts which accompany this virtual machine cover several of the core capabilities of conducting application lifecycle management with Visual Studio 2010. Each document can be used by an individual in a hands-on-lab capacity, to learn how to perform a given set of tasks, or used by a presenter to deliver a demonstration or classroom-style training. Unlike the beta 2 release, 100% of these labs target Tailspin Toys to help ensure a consistent storytelling experience. Software quality: Authoring and Running Manual Tests using Microsoft Test Manager 2010 Introduction to Test Case Management with Microsoft Test Manager 2010 Introduction to Coded UI Tests with Visual Studio 2010 Ultimate Debugging with IntelliTrace using Visual Studio 2010 Ultimate Software architecture: Code Discovery using the architecture tools in Visual Studio 2010 Ultimate Understanding Class Coupling with Visual Studio 2010 Ultimate Using the Architecture Explore in Visual Studio 2010 Ultimate to Analyze Your Code Software Configuration Management: Planning your Projects with Team Foundation Server 2010 Branching and Merging Visualization with Team Foundation Server 2010 “ Check out Brian’s Post for more info including download instructions…

    Read the article

  • Testing Routes in ASP.NET MVC with MvcContrib

    - by Guilherme Cardoso
    I've decide to write about unit testing in the next weeks. If we decide to develop with Test-Driven Developement pattern, it's important to not forget the routes. This article shows how to test routes. I'm importing my routes from my RegisterRoutes method from the Global.asax of Project.Web created by default (in SetUp). I'm using ShouldMapTp() from MvcContrib: http://mvccontrib.codeplex.com/ The controller is specified in the ShouldMapTo() signature, and we use lambda expressions for the action and parameters that are passed to that controller. [SetUp] public void Setup() { Project.Web.MvcApplication.RegisterRoutes(RouteTable.Routes); } [Test] public void Should_Route_HomeController() { "~/Home" .ShouldMapTo<HomeController>(action => action.Index()); } [Test] public void Should_Route_EventsController() { "~/Events" .ShouldMapTo<EventsController>(action => action.Index()); "~/Events/View/44/Concert-DevaMatri-22-January-" .ShouldMapTo<EventosController>(action => action.Read(1, "Title")); // In this example,44 is the Id for my Event and "Concert-DevaMatri-22-January" is the title for that Event } [TearDown] public void teardown() { RouteTable.Routes.Clear(); }

    Read the article

  • Debian Squeeze and exim4: cannot send mail

    - by Fernando Campos
    Hello guys, Got this error after install and config of exim4-daemon-light and mailutils packages on Debian Squeeze. This package is aimed to send automatic messages from websites, like email confirmation and stuff. Configuration after package install: dpkg-reconfigure exim4-config You'll be presented with a welcome screen, followed by a screen asking what type mail delivery you'd like to support. Choose the option for "internet site" and select "Ok" to continue. After many configuration sceens you can test mail with: echo "test message" | mail -s "test message" [email protected] Here is the response: root@server:/etc# echo "test message" | mail -s "test message" [email protected] 2011-03-02 20:34:59 1PuxRT-0001Aj-T9 Cannot open main log file "/var/log/exim4/mainlog": Permission denied: euid=101 egid=103 2011-03-02 20:34:59 1PuxRT-0001Aj-T9 <= root@debian U=root P=local S=331 2011-03-02 20:34:59 1PuxRT-0001Aj-T9 Cannot open main log file "/var/log/exim4/mainlog": Permission denied: euid=101 egid=103 exim: could not open panic log - aborting: see message(s) above Can't send mail: sendmail process failed with error code 1 There is no /var/log/exim4 directory on my server. I tried to create it, but it didn't work. Please, can someone help me? Best regards, Fernando

    Read the article

  • Why’s (Poignant) Guide to Ruby

    - by Ben Griswold
    You’re familiar with O’Reilly’s brilliant Head First Series, right?  Great.  Then you know how every book begins with an explanation of the Head First teaching style and you know the teaching format which Kathy Sierra and Bert Bates developed is based on research in cognitive science, neurobiology and educational psychology and it’s all about making learning visual and conversational and attractive and emotional and it’s highly effective.  Anyway, it’s a great series and you should read every last one of the books. Moving on… I’ve been wanting to learn more about Ruby and Why’s (Poignant) Guide to Ruby has been on my reading list for a while and there was talk about cartoon foxes and other silliness and I figured Why’s (Poignant) Guide to Ruby probably takes the same unorthodox teaching style as the Head First books – and that’s great – so I read the book, in piecemeal, over the last couple of weeks and, well, I figured wrong. Now having read the book, here’s my take on Why’s (Poignant) Guide – it’s very creative and clever and it does a darn good job of introducing one to Ruby.  If you’re interested in Ruby or simply interested, the online book is worth your time.  If you’re thinking (like me) that cartoon foxes will be doing the teaching, that’s simple not the case.  However, the cartoons and the random stories in the sidebar may serve a purpose. Unlike the Head First books where images and captions are used to further explain the teachings, the cartoons and stories in Why’s Guide serve as intermission and offer your brain a brief moment of rest before the next Ruby concept is explained.  It’s not a bad strategy, but definitely not as effective as the Head First techniques.  

    Read the article

  • Reverse DNS does not match SMTP banner vs Reverse DNS mismatch

    - by MadBoy
    I have to make decision whether my Reverse DNS should match SMTP banner but Reverse DNS to DNS and vice versa stays different or vice versa. Which one to choose? I have an 2x Exchange 2010 server with one SMTP Sender with TMG 2010. TMG has 2 links connected so that we have 2 separate internet providers. The problem is I have no way to control TMG behavior on which link is used to send emails as it picks it randomly. I have 2 MX records: - mail.test.com which resolves to IP and IP resolves to mail.test.com - mail2.test.com which resolves to IP2 and IP2 resolves to mail.test.com This was done to prevent smtp banner issues but it provides problems with Reverse DNS if the server on the other side is eager enough to do comparison. But I've checked with Google and they also don't have that in perfect condition.

    Read the article

< Previous Page | 211 212 213 214 215 216 217 218 219 220 221 222  | Next Page >