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  • How to prevent direct access to my JSON service?

    - by FrankLy
    I have a JSON web service to return home markers to be displayed on my Google Map. Essentially, http://example.com calls the web service to find out the location of all map markers to display like so: http://example.com/json/?zipcode=12345 And it returns a JSON string such as: {"address": "321 Main St, Mountain View, CA, USA", ...} So on my index.html page, I take that JSON string and place the map markers. However, what I don't want to have happen is people calling out to my JSON web service directly. I only want http://example.com/index.html to be able to call my http://example.com/json/ web service ... and not some random dude calling the /json/ directly. Quesiton: how do I prevent direct calling/access to my http://example.com/json/ web service?

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  • Question about how to read the Safari/Chrome developer tool result

    - by richard
    Hi, I am using the developer tool in chrome (i think it is the same as safari). I did a timeline when I load wwww.yahoo.com. I attached the screen shot: http://yfrog.com/4jpicture2yyp You see: * Send Request (http://www.yahoo.com) * Receive Response (http://www.yahoo.com) * Receive Response (http://www.yahoo.com) * Event (unload) * Function Call * Recalculate Style * Recalculate Style * Recalculate Style * Parse What I don't understand is why 'Parse' happens AFTER Function call and Recalculate Style? Shouldn't it need to parse HTML source FIRST Before it parses CSS file (I assume which triggers the 'Recalculate Style') and Java Script file (I assume which triggers the 'Function Call')

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  • Making Javascript and HTML5 games

    - by Jeff Meatball Yang
    A long time ago (Netscape 4-era), I wrote Javascript-based games: Pong, Minesweeper, and John Conway's Life among them. I'm getting back into it, and want to get my hands even dirtier. I have a few games in mind: Axis & Allies clone, with rugged maps and complex rules. Tetris clone, possibly with real-time player-vs-player or player-vs-computer mode Breakout clone, with a couple weapons and particle velocities In all of these, I have only a few objectives: Use JavaScript and HTML 5 - it should run on Chrome, Safari, or maybe an iPad. Start small and simple, then build-up features. Learn something new about game design and implementation. So my questions are: How would you implement these games? Do you have any technology recommendations? If you've written these games, what was the hardest part? N.B. I also want to start from first-principles - if you recommend a framework/library, I would appreciate some theory or implementation details behind it. These games are different enough that I should learn something new from each one.

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  • HTML Slideshow plugin

    - by Mark Szymanski
    I am making a website with some screenshots of an iPhone app I made and was wondering if there was some kind of slideshow thing for HTML. I want it to have the iPhone frame and the slideshow with the screenshots in the middle of it. I would prefer it to be written in something other than flash. Thanks in advance!

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  • How can a large number of developers write software together without either a cumbersome process or

    - by Mark Robinson
    I work at a company with hundreds of people writing software for essentially the same product. The quality of the software has to be high because so many people depend on it (not least the developers themselves). Because of this every major issue has resulted in a new check - either automated or manual. As a result the process of delivering software is becoming ever more burdensome. So that requires more developers which... well you can see it is a vicious circle. We now have a problem with releasing software quickly - the lead time even to change one line of code for a very serious issue is at least one day. What techniques do you use to speed up the delivery of software in a large organization, while still maintaining software quality?

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  • How to represent a Board Panel in Java for a game ? [+code]

    - by FILIaS
    I wanna fix a 2D board for a game. I've already fixed other panels for the Gui and everything goes well. But the panel for the board cant be printed on the window. I'm a bit confused about it as i think i've followed the same ideas as for the others panels i need. Here's what i've done: EDIT:*EDIT* what i'm trying to do is fix a board panel for the game according to the dimensions of the it,hold every square in an array in order to use it after wherever it;s needed. I draw each little square of it with the method draw and put it back to the panel. So, each square on the board is a panel. This is the idea. But as u can see. There are troubles/errors on it. EDIT: code updated. just found a part of the problem. i thought first that i had set background to squared, but i didnt. with this one it appears on the panel a wide black "column". Unfortunately,still none squares. :( One More EDIT: Also,i realized that draw method is never called. when i put the draw method in the following method i can see the squares but they remain small. I redefine them with setSize but still no change. /** *Method used to construct the square in the area of the *gui's grid. In this stage a GUISquare array is being constructed, * used in the whole game as *a mean of changing a square graphical state. *@param squares is the squares array from whom the gui grid will be *constructed. *@see getSquare about the correspondance beetween a squareModel and * a GUISquare. */ private void initBoardPanel(SquareModel[][] squares){ BoardPanel.setLayout(new GridLayout(height ,width )); //set layout SquareRenderer[][] Squares; JPanel[][] grid; Squares=new GUISquare[height][width()]; grid=new JPanel[height()][width()]; for (int i=0; i<height(); i++){ for (int j=0; j<width() ; j++){ grid[i][j] = new JPanel( ); SquareRenderer kout=new SquareRenderer(i,j); koutaki.setSquare(myGame.getSquares()[i][j]); if (myGame.getSquares()[i][j] instanceof SimpleSquareModel){ kout.draw(i,j,"");} else { kout.draw(i,j); } kout.setVisible(true); kout.setBackground(Color.BLACK); kout.setSize(50,50); Squares[i][j]= kout; grid[i][j].setSize(50,50); grid[i][j].setVisible(true); grid[i][j].setBackground(Color.BLACK); BoardPanel.add(kout); BoardPanel.setVisible(true); BoardPanel.setBackground(Color.WHITE); } } this.add(BoardPanel,BorderLayout.WEST); // this.pack(); //sets appropriate size for frame this.setVisible(true); //makes frame visible } IMPLEMENTED BY SQUARERENDERER: /** * Transformer for Snake/Ladder * <br>This method is used to display a square on the screen. */ public void draw(int i,int j) { JPanel panel = new JPanel(); panel.setLayout(new BorderLayout()); JLabel label1 = new JLabel("Move To"+myGame.getSquares()[i][j].getGoTo()); JLabel label2 = new JLabel(""+myGame.getSquares()[i][j].getSquare()); JSeparator CellSeparator = new JSeparator(orientation); panel.add(CellSeparator); panel.setForeground(Color.ORANGE); panel.add(label2, BorderLayout.NORTH); panel.add(label1, BorderLayout.CENTER); }

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  • Please advise on handling the existing geek

    - by ranja
    Quick Story: I started a new job where everyone funneled their questions to 'the geek'. Being an experienced developer, I can do most of my assignments without consultation with the geek - thinks such as how to select the top 10 rows in a table. Question: Is there a preferred way of handling these cases without offending the existing geek while ensuring the best solution gets implemented? My issue is the the existing geek is very young and makes a lot of mistakes, but still sounds authoritative because the other coders are just out of school and don't know better.

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  • Criteria for selecting software for embedded device

    - by Suresh Kumar
    We are currently evaluating Web servers for an embedded device. We have laid down the evaluation criteria for things like HTTP version, Security, Compression etc. On the embeddable side, we have identified the following criteria: Memory footprint Memory management (support for plugging in a custom memory manager) CPU usage Thread usage (support for thread pool) Portability What I want inputs on is: Are there any other criteria that an embeddable software should meet? What exactly does it mean when someone says that a software is designed for embeddable use? We currently have zeroed in on two Web servers: AppWeb Lighttpd (lighty) Feature wise, both the above Web servers seem to be on par. However, it is claimed that AppWeb is designed for embedded use while Lighttpd is not. To choose between the above two Web servers, what criteria should I be looking at?

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  • best option to create simple website mockup with navigation

    - by Buzzer
    I'm trying to put together a static html website with full navigation. In other words, I want the user to click some links and images and actually be taken to another page. I'm a developer so I know how to do this in frameworks like ASP.Net MVC and grails. However, for this particular case, I just want to quickly mock up the UI and provide simple navigation so I can do some user testing. Can anyone advice on how to do this? Thanks,

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  • How do I save user specific data in an asp.net site?

    - by Greg McNulty
    I just set up user profiles using asp.net 3.5 using wvd. For each user I would like to store data that they will be updating every day. For example, every time they go for a run they will update time and distance. I intend to allow them to also look up their history of distance and time from any past date. My question is, what does the database schema usually look like for such a set up? Currently asp.net set up a db for me when I made user profiles. Do I just add an extra table for every user? Should there be one big table with all users data? How do I relate a user I'd to their specific data? Etc.... I have never done this before so any ideas on how this is usually done would be very helpful. Thank you.

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  • Grails application hogging too much memory

    - by RN
    Tomcat 5.5.x and 6.0.x Grails 1.6.x Java 1.6.x OS CentOS 5.x (64bit) VPS Server with memory as 384M export JAVA_OPTS='-Xms128M -Xmx512M -XX:MaxPermSize=1024m' I have created a blank Grails application i.e simply by giving the command grails create-app and then WARed it I am running Tomcat on a VPS Server When I simply start the Tomcat server, with no apps deployed, the free memory is about 236M and used memory is about 156M When I deploy my "blank" application, the memory consumption spikes to 360M and finally the Tomcat instance is killed as soon as it takes up all free memory As you have seen, my app is as light as it can be. Not sure why the memory consumption is as high it is. I am actually troubleshooting a real application, but have narrowed down to this scenario which is easier to share and explain.

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  • How do I move from being a software developer to being a software architect?

    - by Nestor
    I mean... Should I start programming less and designing more? Should I stop reading programming books, and start reading more books about pattern designs, etc? Should I stop focusing primarily on Microsoft technologies and open up my horizons with other technologies (in order to get a broader perspective)? How should I change my mind set in general (perhaps less detail oriented) ? etc I'm looking for concrete advice, especially from your own experience!

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  • Programmatic Bot Detection

    - by matt
    Hi, I need to write some code to analyze whether or not a given user on our site is a bot. If it's a bot, we'll take some specific action. Looking at the User Agent is not something that is successful for anything but friendly bots, as you can specify any user agent you want in a bot. I'm after behaviors of unfriendly bots. Various ideas I've had so far are: If you don't have a browser ID If you don't have a session ID Unable to write a cookie Obviously, there are some cases where a legitimate user will look like a bot, but that's ok. Are there other programmatic ways to detect a bot, or either detect something that looks like a bot? thanks!

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  • What is the right way to structure HTML and CSS?

    - by Meke
    So, I'm a script monkey at the core. Lately I seem to get stuffed into doing design too for some odd reason and, well, let's just say I should probably have studied better. Either way - What I ask is, what's the Right way to structure a website? This one has a header with links, then a block with tabs, right under another block which consists of two parts and under those a few others who I'm not at yet. However, the thing is, I need to make a block that consists of two parts that are in the same box but structured independently. I'll try to draw it up. Browser window..................-[]X ------------------------------------ |.................Header Links Here| ||Tab|Tab|Tab|_____________........| ||Tab content.............|Small...| ||........................|Section.| ||---Line signing new section------| ||........................|Another.| ||..Content Area..........|Small...| ||........................|Section.| ------------------------------------ My issue is in the division of small sections and tab/content areas. I tried using floats, making them as tables, aligning and whatnot. The putting float:left on both tables worked. Kinda. Until I tried to resize the window. So, how do you PROPERLY structure a site like this? three divs and tables? Something else? I'll clarify this again: It's the Code to use to create the look above that I'm trying to figure out the proper way to do, not the design As requested here's the current structure I have <div class="container"> <div class="topBlock"> //Header Links Here </div> <div class="inputBlock"> <ul id="tabs"> <li><a href="#strict">Strict</a></li> <li><a href="#flex">Flex</a></li> <li><a href="#multiStep">Multi-Step</a></li> </ul> <div id="strict" class="tabContent"> <table class="tableLeft"> <tr> <td>From</td> </tr> <tr> <td><input id="inputBlockFrom" type="text" placeholder="FROM"/></td> </tr> <tr> <td>To</td> </tr> <tr> <td><input id="inputBlockTo" type="text" placeholder="TO"/></td> </tr> </table> <table class="tableRight"> <tr> <td>Leave</td> </tr> <tr> <td><input id="inputBlockLeave" type="text" name="leave" placeholder="LEAVE"/></td> <td><input id="inputBlockOne" type="radio" name="one"/></td> <td>One</td> </tr> <tr> <td>Return</td> </tr> <tr> <td><input id="inputBlockReturn" type="text" name="return" placeholder="RETURN"/></td> <td><input id="inputBlockBut" type="radio" name="one" checked/></td> <td>Return</td> </tr> <tr> <td><input id="inputBlockSubmit" type="submit" value="Search"/></td> </tr> </table> </div> <div id="flex" class="tabContent"> Test Two </div> <div id="multiStep" class="tabContent"> Test Three </div> </div> <div class="mapBlock tabContent"> <table class="tableLeft"> <tr><td> <div id="map" class="google_map"></div> </td></tr> </table> <table class="tableRight smallTable"> <tr> <td>Distance</td> </tr> <tr> <td>[-------------|------------]</td> //Slider to be </tr> </table> <table class="tableRight smallTable"> <tr> <td>Choice / Choice</td> </tr> </table> <table class="tableRight"> <tr> <td>Show:</td> </tr> <tr> <td><input type="radio"/></td> <td>Price</td> <td><input type="radio"/></td> <td>Button!</td> </tr> <tr> <td><input type="radio"/></td> </tr> <tr> <td><input type="radio"/></td> </tr> </table> </div> </div> </body> Sorry if it's messed up in the whitespacing somewhere.. The CSS: body { font-size: 80%; font-family: 'Lucida Grande', Verdana, Arial, Sans-Serif; background-color: #e2edff; } .container { margin: 5px 5px 5px 5px; padding: 5px 5px 5px 5px; } .pageBlock { /* To future me: This class is for One Full Screen ideas */ min-height: 300px; } .topBlock { text-align: right; color: #000000; } .topBlock a { text-decoration: none; color: #000000; } .tableLeft { width: 75%; float: left; border-right: dotted 2px black; } .tableRight { float: left; overflow: auto; } .smallTable { border-bottom: 1px dotted #c9c3ba; } .google_map { height: 270px; width: 100%; }

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  • How should I move my code from dev to production?

    - by Teddy
    I have created a PHP web-application. I have 3 environments: DEV, TEST, PROD. What's a good tool / business practice for me to move my PHP web-application code from DEV to TEST to the PROD environment? Realizing that my TEST environment still only connects to my TEST database; whereas, I need to PROD environment to connect to my PROD database. So the code is mostly the same, except that I need to change my TEST code once moved into PROD to connect to the PROD database and not TEST database. I've heard of people taking down Apache in such away that it doesn't allow new connections and once all the existing connections are idle it simply brings down the web server. Then people manually copy the code and then manually update the config files of the PHP application to also point to the PROD instance. That seems terribly dangerous. Does a best practice exists?

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  • Turning off antialiasing in Löve2D

    - by cjanssen
    I'm using Löve2D for writing a small game. Löve2D is an open source game engine for Lua. The problem I'm encountering is that some antialias filter is automatically applied to your sprites when you draw it at non-integer positions. love.graphics.draw( sprite, x, y ) So when x or y is not round (for example, x=100.24), the sprite appears blurred. The same happens when the sprite size is not even, because (x,y) points to the center of the sprite. For example, a sprite which is 31x30 big will appear blurred again, because its pixels are painted in non-integer positions. Since I am using pixel art, I want to avoid this all the way, otherwise the art is destroyed by this effect. The workaround I am using so far is to force the coordinates to be round by littering the code with calls to math.floor(), and forcing all the sprites to have even sizes by adding a row or column of transparent pixels with the paint program, if needed. Is there some command to deactivate the antialiasing I can call at program startup?

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  • Is programming in PHP easy?

    - by nik
    PHP is considered as an easy language of all, Why? Being an php developer, I haven't use any other language that much. And I know with php we gotta learn so much other things also like javascript ajax xml database jquery + all the cms like joomla, drupal, phpbb etc etc. And in web worls u always had to learn injecting maps, calendars, payment gatewaysetc Do learning other languages have these much dependencies? And if php easy than isn't it good thing to have easy language. I can't imagine to built a website in assembly language(Is it possible?)

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  • Repeating parallax using Cocos2D on Android

    - by Saurabh Verma
    I want to draw a infinitely repeating parallax using Cocos2D on Android. Now, there are some solutions given to this problem in Objective C, but I'm stuck with my implementation in Android. I have tried using CCSprite background = CCSprite.sprite("background_island.png"); CCTexParams params = new CCTexParams(GL10.GL_LINEAR,GL10.GL_LINEAR,GL10.GL_REPEAT,GL10.GL_REPEAT); background.getTexture().setTexParameters(params); But it only extends the background in 1 direction. I guess I have to use 2 sprites, such that as soon as 1st finishes, the other starts and vice versa, but I'm stuck with the implementation.

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  • Can games be considered real-time systems?

    - by harry
    I've been reading up on real-time systems and how they work etc. I was looking at the wikipedia article as well that said a game of Chess with a timer per move can be considered a real-time system because the program MUST compute a move in that time. What about other games? As we know, games generally try and run at 25+ FPS, could it be considered a soft real-time system since if it falls under 25 (I'm using 25 as a pre-defined threshold btw) it's not the end of the world, just a hit to the performance that we wanted? Also - games have events they must handle as well. The user uses the keyboard/mouse and the system must answer those events accordingly within (again) a pre-defined time, before the game is considered to have "failed". Oh, and I'm talking single-player for now to keep things simple. It sounds like games fit the soft real-time system criteria, but I'd like to know if I'm missing anything... thanks.

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