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  • Another design-related C++ question

    - by Kotti
    Hi! I am trying to find some optimal solutions in C++ coding patterns, and this is one of my game engine - related questions. Take a look at the game object declaration (I removed almost everything, that has no connection with the question). // Abstract representation of a game object class Object : public Entity, IRenderable, ISerializable { // Object parameters // Other not really important stuff public: // @note Rendering template will never change while // the object 'lives' Object(RenderTemplate& render_template, /* params */) : /*...*/ { } private: // Object rendering template RenderTemplate render_template; public: /** * Default object render method * Draws rendering template data at (X, Y) with (Width, Height) dimensions * * @note If no appropriate rendering method overload is specified * for any derived class, this method is called * * @param Backend & b * @return void * @see */ virtual void Render(Backend& backend) const { // Render sprite from object's // rendering template structure backend.RenderFromTemplate( render_template, x, y, width, height ); } }; Here is also the IRenderable interface declaration: // Objects that can be rendered interface IRenderable { /** * Abstract method to render current object * * @param Backend & b * @return void * @see */ virtual void Render(Backend& b) const = 0; } and a sample of a real object that is derived from Object (with severe simplifications :) // Ball object class Ball : public Object { // Ball params public: virtual void Render(Backend& b) const { b.RenderEllipse(/*params*/); } }; What I wanted to get is the ability to have some sort of standard function, that would draw sprite for an object (this is Object::Render) if there is no appropriate overload. So, one can have objects without Render(...) method, and if you try to render them, this default sprite-rendering stuff is invoked. And, one can have specialized objects, that define their own way of being rendered. I think, this way of doing things is quite good, but what I can't figure out - is there any way to split the objects' "normal" methods (like Resize(...) or Rotate(...)) implementation from their rendering implementation? Because if everything is done the way described earlier, a common .cpp file, that implements any type of object would generally mix the Resize(...), etc methods implementation and this virtual Render(...) method and this seems to be a mess. I actually want to have rendering procedures for the objects in one place and their "logic implementation" - in another. Is there a way this can be done (maybe alternative pattern or trick or hint) or this is where all this polymorphic and virtual stuff sucks in terms of code placement?

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  • Why aren't the :locals hash variables being passed in to a partial, when called from inside my rake

    - by marshally
    I need to render a bunch of painfully long running partials using a rake task. When I try to pull the partial from a rake task, I get the dreaded "Called id for nil, which would mistakenly be 4" error, which usually means that my locals hash has not been properly set into the partial. Here's the rake task (some variable names have been changed to protect the innocent): namespace :precache do desc "Precache stuff" task :precache => :environment do av = ActionView::Base.new(Rails::Configuration.new.view_path, {}) av.class_eval do include ApplicationHelper end @user = User.find(21) @rank = Rank.find(2) data = av.render(:partial => "reports/listing", :locals => {:user => @user, :rank => @rank}) end end And this is the error that I am getting: ** Execute precache:precache rake aborted! Called id for nil, which would mistakenly be 4 -- if you really wanted the id of nil, use object_id On line #1 of app/views/reports/listing.html.erb 1: <%- @rid = @rank.id %> 2: <%- @cid = @user.id %> 3: <%- cache(:action => 'reports', :key => [arg1, arg2, arg3] ) do %> 4: <%- app/views/reports/_downline_js.html.erb:1 lib/tasks/precache_fragments.rake:12 rake (0.8.7) lib/rake.rb:636:in `call' rake (0.8.7) lib/rake.rb:636:in `execute' rake (0.8.7) lib/rake.rb:631:in `each' rake (0.8.7) lib/rake.rb:631:in `execute' rake (0.8.7) lib/rake.rb:597:in `invoke_with_call_chain' /System/Library/Frameworks/Ruby.framework/Versions/1.8/usr/lib/ruby/1.8/monitor.rb:242:in `synchronize' rake (0.8.7) lib/rake.rb:590:in `invoke_with_call_chain' rake (0.8.7) lib/rake.rb:583:in `invoke' rake (0.8.7) lib/rake.rb:2051:in `invoke_task' rake (0.8.7) lib/rake.rb:2029:in `top_level' rake (0.8.7) lib/rake.rb:2029:in `each' rake (0.8.7) lib/rake.rb:2029:in `top_level' rake (0.8.7) lib/rake.rb:2068:in `standard_exception_handling' rake (0.8.7) lib/rake.rb:2023:in `top_level' rake (0.8.7) lib/rake.rb:2001:in `run' rake (0.8.7) lib/rake.rb:2068:in `standard_exception_handling' rake (0.8.7) lib/rake.rb:1998:in `run' rake (0.8.7) bin/rake:31 /usr/bin/rake:19:in `load' /usr/bin/rake:19 details: I'm using Rails 2.3.5 and Ruby 1.8.7. Developing on Mac OSX. Eventually I will be deploying to Heroku.

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  • Linked List Design

    - by Jim Scott
    The other day in a local .NET group I attend the following question came up: "Is it a valid interview question to ask about Linked Lists when hiring someone for a .NET development position?" Not having a computer sciense degree and being a self taught developer my response was that I did not feel it was appropriate as I in 5 years of developer with .NET had never been exposed to linked lists and did not hear any compeling reason for a use for one. However the person commented that it is a very common interview question so I decided when I left that I would do some reasearch on linked lists and see what I might be missing. I have read a number of posts on stack overflow and various google searches and decided the best way to learn about them was to write my own .NET classes to see how they worked from the inside out. Here is my class structure Single Linked List Constructor public SingleLinkedList(object value) Public Properties public bool IsTail public bool IsHead public object Value public int Index public int Count private fields not exposed to a property private SingleNode firstNode; private SingleNode lastNode; private SingleNode currentNode; Methods public void MoveToFirst() public void MoveToLast() public void Next() public void MoveTo(int index) public void Add(object value) public void InsertAt(int index, object value) public void Remove(object value) public void RemoveAt(int index) Questions I have: What are typical methods you would expect in a linked list? What is typical behaviour when adding new records? For example if I have 4 nodes and I am currently positioned in the second node and perform Add() should it be added after or before the current node? Or should it be added to the end of the list? Some of the designs I have seen explaining things seem to expose outside of the LinkedList class the Node object. In my design you simply add, get, remove values and know nothing about any node object. Should the Head and Tail be placeholder objects that are only used to define the head/tail of the list? I require my Linked List be instantiated with a value which creates the first node of the list which is essentially the head and tail of the list. Would you change that ? What should the rules be when it comes to removing nodes. Should someone be able to remove all nodes? Here is my Double Linked List Constructor public DoubleLinkedList(object value) Properties public bool IsHead public bool IsTail public object Value public int Index public int Count Private fields not exposed via property private DoubleNode currentNode; Methods public void AddFirst(object value) public void AddLast(object value) public void AddBefore(object existingValue, object value) public void AddAfter(object existingValue, object value) public void Add(int index, object value) public void Add(object value) public void Remove(int index) public void Next() public void Previous() public void MoveTo(int index)

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  • I can't Open my excel file in c#

    - by Ruben Guico
    Hi, Below is my code, i tried to open my excel file in my c# application but the program give's me an error message "Cannot Access "my excel.xls". But when I specify the file path in my string path variable it works, the problem is I need to get the file path from an openFileDialog. using System; using System.IO; using System.Collections.Generic; using System.Text; using System.Data; using System.Windows.Forms; using System.Data.OleDb; using System.Reflection; using MOIE = Microsoft.Office.Interop.Excel; using OFFICE = Microsoft.Office.Core; namespace EmpUploader { public class ExcelCon { private OleDbDataReader reader = null; private OleDbCommand excelCommand = new OleDbCommand(); private OleDbDataAdapter adapter = new OleDbDataAdapter(); private DataTable excelData = new DataTable(); private MOIE.ApplicationClass objExcel = new MOIE.ApplicationClass(); private MOIE.Workbook wb = null; private string myConn = ""; private string strSQL = ""; private string err = ""; private string path2 = ""; private int sheetCount = 0; private OleDbConnection Con = new OleDbConnection(""); #region "excel interop prarameters" private static object xl_missing = Type.Missing; private static object xl_true = true; private static object xl_false = false; private object xl_update_links = xl_missing; private object xl_read_only = xl_missing; private object xl_format = xl_missing; private object xl_password = xl_missing; private object xl_write_res_password = xl_missing; private object xl_ignore_read_only = xl_missing; private object xl_origin = xl_missing; private object xl_delimiter = xl_missing; private object xl_editable = xl_missing; private object xl_notify = xl_missing; private object xl_converter = xl_missing; private object xl_add_to_mru = xl_missing; private object xl_local = xl_missing; private object xl_corrupt_load = xl_missing; #endregion } //MY CODE FOR OPENING THE EXCEL //note that my file path came from an openfiledialog public void InitializeConnection(string path) { //connection string for excel myConn = @"Provider=Microsoft.Jet.OLEDB.4.0; Data Source=" + path + "; Extended Properties =Excel 8.0"; Con.ConnectionString = myConn; Con.Open(); //this is the sample specified path that worked when i test my application //path = @"C:\shinetsu p5 emp list.xls"; objExcel.Visible = false; wb = objExcel.Workbooks.Open(path, xl_update_links, xl_read_only, xl_format, xl_password, xl_write_res_password, xl_ignore_read_only, xl_origin, xl_delimiter, xl_editable, xl_notify, xl_converter, xl_add_to_mru, xl_local, xl_corrupt_load); sheetCount = wb.Worksheets.Count; } }

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  • How do I create/use a Fluent NHibernate convention to automap UInt32 properties to an SQL Server 200

    - by dommer
    I'm trying to use a convention to map UInt32 properties to a SQL Server 2008 database. I don't seem to be able to create a solution based on existing web sources, due to updates in the way Fluent NHibernate works - i.e. examples are out of date. I'm trying to have NHibernate generate the schema (via ExposeConfiguration). I'm happy to have NHibernate map it to anything sensible (e.g. bigint). Here's my code as it currently stands (which, when I try to expose the schema, fails due to SQL Server not supporting UInt32). Apologies for the code being a little long, but I'm not 100% sure what is relevant to the problem, so I'm erring on the side of caution. Most of it is based on this post. The error reported is: System.ArgumentException : Dialect does not support DbType.UInt32 I think I'll need a relatively comprehensive example, as I don't seem to be able to pull the pieces together into a working solution, at present. FluentConfiguration configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2008 .ConnectionString(connectionString)) .Mappings(mapping => mapping.AutoMappings.Add( AutoMap.AssemblyOf<Product>() .Conventions.Add<UInt32UserTypeConvention>())); configuration.ExposeConfiguration(x => new SchemaExport(x).Create(false, true)); namespace NHibernateTest { public class UInt32UserTypeConvention : UserTypeConvention<UInt32UserType> { // Empty. } } namespace NHibernateTest { public class UInt32UserType : IUserType { // Public properties. public bool IsMutable { get { return false; } } public Type ReturnedType { get { return typeof(UInt32); } } public SqlType[] SqlTypes { get { return new SqlType[] { SqlTypeFactory.Int32 }; } } // Public methods. public object Assemble(object cached, object owner) { return cached; } public object DeepCopy(object value) { return value; } public object Disassemble(object value) { return value; } public new bool Equals(object x, object y) { return (x != null && x.Equals(y)); } public int GetHashCode(object x) { return x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { int? i = (int?)NHibernateUtil.Int32.NullSafeGet(rs, names[0]); return (UInt32?)i; } public void NullSafeSet(IDbCommand cmd, object value, int index) { UInt32? u = (UInt32?)value; int? i = (Int32?)u; NHibernateUtil.Int32.NullSafeSet(cmd, i, index); } public object Replace(object original, object target, object owner) { return original; } } }

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  • How do I create/use a Fluent NHibernate convention to map UInt32 properties to an SQL Server 2008 da

    - by dommer
    I'm trying to use a convention to map UInt32 properties to a SQL Server 2008 database. I don't seem to be able to create a solution based on existing web sources, due to updates in the way Fluent NHibernate works - i.e. examples are out of date. Here's my code as it currently stands (which, when I try to expose the schema, fails due to SQL Server not supporting UInt32). Apologies for the code being a little long, but I'm not 100% sure what is relevant to the problem, so I'm erring on the side of caution. I think I'll need a relatively comprehensive example, as I don't seem to be able to pull the pieces together into a working solution, at present. FluentConfiguration configuration = Fluently.Configure() .Database(MsSqlConfiguration.MsSql2008 .ConnectionString(connectionString)) .Mappings(mapping => mapping.AutoMappings.Add( AutoMap.AssemblyOf<Product>() .Conventions.Add<UInt32UserTypeConvention>())); configuration.ExposeConfiguration(x => new SchemaExport(x).Create(false, true)); namespace NHibernateTest { public class UInt32UserTypeConvention : UserTypeConvention<UInt32UserType> { // Empty. } } namespace NHibernateTest { public class UInt32UserType : IUserType { // Public properties. public bool IsMutable { get { return false; } } public Type ReturnedType { get { return typeof(UInt32); } } public SqlType[] SqlTypes { get { return new SqlType[] { SqlTypeFactory.Int32 }; } } // Public methods. public object Assemble(object cached, object owner) { return cached; } public object DeepCopy(object value) { return value; } public object Disassemble(object value) { return value; } public new bool Equals(object x, object y) { return (x != null && x.Equals(y)); } public int GetHashCode(object x) { return x.GetHashCode(); } public object NullSafeGet(IDataReader rs, string[] names, object owner) { int? i = (int?)NHibernateUtil.Int32.NullSafeGet(rs, names[0]); return (UInt32?)i; } public void NullSafeSet(IDbCommand cmd, object value, int index) { UInt32? u = (UInt32?)value; int? i = (Int32?)u; NHibernateUtil.Int32.NullSafeSet(cmd, i, index); } public object Replace(object original, object target, object owner) { return original; } } }

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  • LDAP object class violation: attribute ou not allowed in suffix?

    - by Paramaeleon
    I am about to set up a LDAP directory. It is used as a tool to communicate user permissions from a web application to WebDav file system access, e.g. adding a user to the web platform shall allow login to the file system with the same credentials. There are no other usages intended. Following this German tutorial which encourages the use of the attributes c, o, ou etc. over dc, I configured the following suffix and root: suffix "ou=webtool,o=myOrg,c=de" rootdn "cn=ldapadmin,ou=webtool,o=myOrg,c=de" Server starts and I can connect to it by LDAP Admin, which reports “LDAP error: Object lacks”. Well, there aren’t any objects yet. I now want to create the root and admin elements from shell. I created an init.ldif file: dn: ou=webtool,o=myOrg,c=de objectclass: dcObject objectclass: organization dc: webtool o: webtool dn: cn=ldapadmin,ou=webtool,o=myOrg,c=de objectclass: organizationalRole cn: ldapadmin Trying to load the file runs into an error, telling me that ou is not allowed: server:~ # ldapadd -x -D "cn=ldapadmin,ou=webtool,o=myOrg,c=de" -W -f init.ldif Enter LDAP Password: adding new entry "ou=webtool,o=myOrg,c=de" ldap_add: Object class violation (65) additional info: attribute 'ou' not allowed I am not using ou anywhere except in the suffix, so the question: Isn’t it allowed here? What is allowed here? Here is my answer. I am not allowed to post it as answer for 8 hours, so don’t mind that it is part of the question by now. I will move it outside some day, if I don’t forget to do so. There are numberous dependencies for the creation of elements, and error messages are rather confusing if you don’t know of the concept. The objectclass isn’t necessarily dcObject for the databases’ root node, as it is likely to guess when you read several tutoriales. Instead, it must correspond to the object’s type: Here, for a name starting with ou=, it must be organizationalUnit. I found this piece of information in these tables [Link removed due to restriction: Oops! Your edit couldn't be submitted because: We're sorry, but as a spam prevention mechanism, new users can only post a maximum of two hyperlinks. Earn more than 10 reputation to post more hyperlinks. Link is below]. Further on, the object class dictates which properties must and can be added in the record. Here, organizationalUnit must have an ou: entry and must not have neither dc: nor o: entry. The healthy init.ldif file looks like that: dn: ou=webtool,o=myOrg,c=de objectclass: organizationalUnit ou: LDAP server for my webtool dn: cn=ldapadmin,ou=webtool,o=myOrg,c=de objectclass: organizationalRole cn: ldapadmin Note: The page also states: “While many objectClasses show no MUST attributes you must (ouch) follow any hierarchy […] to determine if this is the really case.” I thought that would mean my root record would have to provide the must fields for c= and o= (c: and o:, respectively) but this isn’t the case. Link in answer is (1): http :// www (dot) zytrax (dot) com/books/ldap/ape/ "Appendix E: LDAP - Object Classes and Attributes"

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  • .NET/C#: How to remove/minimize code clutter while 'triggering' Events

    - by eibhrum
    Hi, I just wanna find out if there's a way I could minimize code clutter in my application. I have written code/s similar to this: private void btnNext_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 1; } private void btnNext_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnNext.Opacity = 0.5; } private void btnShowAll_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 1; } private void btnShowAll_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnShowAll.Opacity = 0.5; } private void btnPrev_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 1; } private void btnPrev_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnPrev.Opacity = 0.5; } private void btnSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 1; } private void btnSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearch.Opacity = 0.5; } private void btnSearchStore_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 1; } private void btnSearchStore_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnSearchStore.Opacity = 0.5; } private void btnCloseSearch_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 1; } private void btnCloseSearch_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnCloseSearch.Opacity = 0.5; } private void btnHome_MouseEnter(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 1; } private void btnHome_MouseLeave(object sender, System.Windows.Input.MouseEventArgs e) { btnHome.Opacity = 0.5; } and so on and so forth... Do I need to create a 'function' that will run initially? Or do I have to create another class just so I can 'organize' them? Any suggestions?

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  • Sharing large objects between ruby processes without a performance hit

    - by Gdeglin
    I have a Ruby hash that reaches approximately 10 megabytes if written to a file using Marshal.dump. After gzip compression it is approximately 500 kilobytes. Iterating through and altering this hash is very fast in ruby (fractions of a millisecond). Even copying it is extremely fast. The problem is that I need to share the data in this hash between Ruby on Rails processes. In order to do this using the Rails cache (file_store or memcached) I need to Marshal.dump the file first, however this incurs a 1000 millisecond delay when serializing the file and a 400 millisecond delay when serializing it. Ideally I would want to be able to save and load this hash from each process in under 100 milliseconds. One idea is to spawn a new Ruby process to hold this hash that provides an API to the other processes to modify or process the data within it, but I want to avoid doing this unless I'm certain that there are no other ways to share this object quickly. Is there a way I can more directly share this hash between processes without needing to serialize or deserialize it? Here is the code I'm using to generate a hash similar to the one I'm working with: @a = [] 0.upto(500) do |r| @a[r] = [] 0.upto(10_000) do |c| if rand(10) == 0 @a[r][c] = 1 # 10% chance of being 1 else @a[r][c] = 0 end end end @c = Marshal.dump(@a) # 1000 milliseconds Marshal.load(@c) # 400 milliseconds

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  • asp.net membership create user error

    - by nitroxn
    Hi, I encountered an issue while creating users using the asp.net user membership. The membership provider configuration is as follows- The error generated by ASP.net configuration application is as follows- An error was encountered. Please return to the previous page and try again. The following message may help in diagnosing the problem: Exception has been thrown by the target of an invocation. at System.RuntimeMethodHandle._InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.RuntimeMethodHandle.InvokeMethodFast(IRuntimeMethodInfo method, Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeType typeOwner) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks) at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture) at System.Web.Administration.WebAdminMembershipProvider.CallWebAdminMembershipProviderHelperMethodOutParams(String methodName, Object[] parameters, Type[] paramTypes) at System.Web.Administration.WebAdminMembershipProvider.CreateUser(String username, String password, String email, String passwordQuestion, String passwordAnswer, Boolean isApproved, Object providerUserKey, MembershipCreateStatus& status) at System.Web.UI.WebControls.CreateUserWizard.AttemptCreateUser() at System.Web.UI.WebControls.CreateUserWizard.OnNextButtonClick(WizardNavigationEventArgs e) at System.Web.UI.WebControls.Wizard.OnBubbleEvent(Object source, EventArgs e) at System.Web.UI.WebControls.CreateUserWizard.OnBubbleEvent(Object source, EventArgs e) at System.Web.UI.WebControls.Wizard.WizardChildTable.OnBubbleEvent(Object source, EventArgs args) at System.Web.UI.Control.RaiseBubbleEvent(Object source, EventArgs args) at System.Web.UI.WebControls.Button.OnCommand(CommandEventArgs e) at System.Web.UI.WebControls.Button.RaisePostBackEvent(String eventArgument) at System.Web.UI.WebControls.Button.System.Web.UI.IPostBackEventHandler.RaisePostBackEvent(String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(IPostBackEventHandler sourceControl, String eventArgument) at System.Web.UI.Page.RaisePostBackEvent(NameValueCollection postData) at System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint)

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  • Using an SHA1 with Microsoft CAPI

    - by Erik Jõgi
    I have an SHA1 hash and I need to sign it. The CryptSignHash() method requires a HCRYPTHASH handle for signing. I create it and as I have the actual hash value already then set it: CryptCreateHash(cryptoProvider, CALG_SHA1, 0, 0, &hash); CryptSetHashParam(hash, HP_HASHVAL, hashBytes, 0); The hashBytes is an array of 20 bytes. However the problem is that the signature produced from this HCRYPTHASH handle is incorrect. I traced the problem down to the fact that CAPI actually doesn't use all 20 bytes from my hashBytes array. For some reason it thinks that SHA1 is only 4 bytes. To verify this I wrote this small program: HCRYPTPROV cryptoProvider; CryptAcquireContext(&cryptoProvider, NULL, NULL, PROV_RSA_FULL, 0); HCRYPTHASH hash; HCRYPTKEY keyForHash; CryptCreateHash(cryptoProvider, CALG_SHA1, keyForHash, 0, &hash); DWORD hashLength; CryptGetHashParam(hash, HP_HASHSIZE, NULL, &hashLength, 0); printf("hashLength: %d\n", hashLength); And this prints out hashLength: 4 ! Can anyone explain what I am doing wrong or why Microsoft CAPI thinks that SHA1 is 4 bytes (32 bits) instead of 20 bytes (160 bits).

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  • Am I going the right way to make login system secure with this simple password salting?

    - by LoVeSmItH
    I have two fields in login table password salt And I have this little function to generate salt function random_salt($h_algo="sha512"){ $salt1=uniqid(rand(),TRUE); $salt2=date("YmdHis").microtime(true); if(function_exists('dechex')){ $salt2=dechex($salt2); } $salt3=$_SERVER['REMOTE_ADDR']; $salt=$salt1.$salt2.$salt3; if(function_exists('hash')){ $hash=(in_array($h_algo,hash_algos()))?$h_algo:"sha512"; $randomsalt=hash($hash,md5($salt)); //returns 128 character long hash if sha512 algorithm is used. }else{ $randomsalt=sha1(md5($salt)); //returns 40 characters long hash } return $randomsalt; } Now to create user password I have following $userinput=$_POST["password"] //don't bother about escaping, i have done it in my real project. $static_salt="THIS-3434-95456-IS-RANDOM-27883478274-SALT"; //some static hard to predict secret salt. $salt=random_salt(); //generates 128 character long hash. $password =sha1($salt.$userinput.$static_salt); $salt is saved in salt field of database and $password is saved in password field. My problem, In function random_salt(), I m having this FEELING that I'm just making things complicated while this may not generate secure salt as it should. Can someone throw me a light whether I m going in a right direction? P.S. I do have an idea about crypt functions and like such. Just want to know is my code okay? Thanks.

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  • PHP OOP: Avoid Singleton/Static Methods in Domain Model Pattern

    - by sunwukung
    I understand the importance of Dependency Injection and its role in Unit testing, which is why the following issue is giving me pause: One area where I struggle not to use the Singleton is the Identity Map/Unit of Work pattern (Which keeps tabs on Domain Object state). //Not actual code, but it should demonstrate the point class Monitor{//singleton construction omitted for brevity static $members = array();//keeps record of all objects static $dirty = array();//keeps record of all modified objects static $clean = array();//keeps record of all clean objects } class Mapper{//queries database, maps values to object fields public function find($id){ if(isset(Monitor::members[$id]){ return Monitor::members[$id]; } $values = $this->selectStmt($id); //field mapping process omitted for brevity $Object = new Object($values); Monitor::new[$id]=$Object return $Object; } $User = $UserMapper->find(1);//domain object is registered in Id Map $User->changePropertyX();//object is marked "dirty" in UoW // at this point, I can save by passing the Domain Object back to the Mapper $UserMapper->save($User);//object is marked clean in UoW //but a nicer API would be something like this $User->save(); //but if I want to do this - it has to make a call to the mapper/db somehow $User->getBlogPosts(); //or else have to generate specific collection/object graphing methods in the mapper $UserPosts = $UserMapper->getBlogPosts(); $User->setPosts($UserPosts); Any advice on how you might handle this situation? I would be loathe to pass/generate instances of the mapper/database access into the Domain Object itself to satisfy DI - At the same time, avoiding that results in lots of calls within the Domain Object to external static methods. Although I guess if I want "save" to be part of its behaviour then a facility to do so is required in its construction. Perhaps it's a problem with responsibility, the Domain Object shouldn't be burdened with saving. It's just quite a neat feature from the Active Record pattern - it would be nice to implement it in some way.

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  • Using an SHA1 with Micrsoft CAPI

    - by Erik Jõgi
    Hello, I have an SHA1 hash and I need to sign it. The CryptSignHash() method requires a HCRYPTHASH handle for signing. I create it and as I have the actual hash value already then set it: CryptCreateHash(cryptoProvider, CALG_SHA1, 0, 0, &hash); CryptSetHashParam(hash, HP_HASHVAL, hashBytes, 0); The hashBytes is an array of 20 bytes. However the problem is that the signature produced from this HCRYPTHASH handle is incorrect. I traced the problem down to the fact that CAPI actually doesn't use all 20 bytes from my hashBytes array. For some reason it thinks that SHA1 is only 4 bytes. To verify this I wrote this small program: HCRYPTPROV cryptoProvider; CryptAcquireContext(&cryptoProvider, NULL, NULL, PROV_RSA_FULL, 0); HCRYPTHASH hash; HCRYPTKEY keyForHash; CryptCreateHash(cryptoProvider, CALG_SHA1, keyForHash, 0, &hash); DWORD hashLength; CryptGetHashParam(hash, HP_HASHSIZE, NULL, &hashLength, 0); printf("hashLength: %d\n", hashLength); And this prints out hashLength: 4 ! Can anyone explain what I am doing wrong or why Microsoft CAPI thinks that SHA1 is 4 bytes (32 bits) instead of 20 bytes (160 bits). Thank you.

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  • Why might a System.String object not cache its hash code?

    - by Dan Tao
    A glance at the source code for string.GetHashCode using Reflector reveals the following (for mscorlib.dll version 4.0): public override unsafe int GetHashCode() { fixed (char* str = ((char*) this)) { char* chPtr = str; int num = 0x15051505; int num2 = num; int* numPtr = (int*) chPtr; for (int i = this.Length; i > 0; i -= 4) { num = (((num << 5) + num) + (num >> 0x1b)) ^ numPtr[0]; if (i <= 2) { break; } num2 = (((num2 << 5) + num2) + (num2 >> 0x1b)) ^ numPtr[1]; numPtr += 2; } return (num + (num2 * 0x5d588b65)); } } Now, I realize that the implementation of GetHashCode is not specified and is implementation-dependent, so the question "is GetHashCode implemented in the form of X or Y?" is not really answerable. I'm just curious about a few things: If Reflector has disassembled the DLL correctly and this is the implementation of GetHashCode (in my environment), am I correct in interpreting this code to indicate that a string object, based on this particular implementation, would not cache its hash code? Assuming the answer is yes, why would this be? It seems to me that the memory cost would be minimal (one more 32-bit integer, a drop in the pond compared to the size of the string itself) whereas the savings would be significant, especially in cases where, e.g., strings are used as keys in a hashtable-based collection like a Dictionary<string, [...]>. And since the string class is immutable, it isn't like the value returned by GetHashCode will ever even change. What could I be missing? UPDATE: In response to Andras Zoltan's closing remark: There's also the point made in Tim's answer(+1 there). If he's right, and I think he is, then there's no guarantee that a string is actually immutable after construction, therefore to cache the result would be wrong. Whoa, whoa there! This is an interesting point to make (and yes it's very true), but I really doubt that this was taken into consideration in the implementation of GetHashCode. The statement "therefore to cache the result would be wrong" implies to me that the framework's attitude regarding strings is "Well, they're supposed to be immutable, but really if developers want to get sneaky they're mutable so we'll treat them as such." This is definitely not how the framework views strings. It fully relies on their immutability in so many ways (interning of string literals, assignment of all zero-length strings to string.Empty, etc.) that, basically, if you mutate a string, you're writing code whose behavior is entirely undefined and unpredictable. I guess my point is that for the author(s) of this implementation to worry, "What if this string instance is modified between calls, even though the class as it is publicly exposed is immutable?" would be like for someone planning a casual outdoor BBQ to think to him-/herself, "What if someone brings an atomic bomb to the party?" Look, if someone brings an atom bomb, party's over.

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  • How to copy this portion of a text file out and put into a hash using rails? (VATsim datafile)

    - by Rusty Broderick
    Hi I'm trying to work out how i can cut out the section between !CLIENTS and the '; ;' and then to parse it into a hash in order to make an xml file. Honestly have no idea how to do it. The file is as follows: vatsim-data.txt original file here ; Created at 30/12/2010 01:29:14 UTC by Data Server V4.0 ; ; Data is the property of VATSIM.net and is not to be used for commercial purposes without the express written permission of the VATSIM.net Founders or their designated agent(s ). ; ; Sections are: ; !GENERAL contains general settings ; !CLIENTS contains informations about all connected clients ; !PREFILE contains informations about all prefiled flight plans ; !SERVERS contains a list of all FSD running servers to which clients can connect ; !VOICE SERVERS contains a list of all running voice servers that clients can use ; ; Data formats of various sections are: ; !GENERAL section - VERSION is this data format version ; RELOAD is time in minutes this file will be updated ; UPDATE is the last date and time this file has been updated. Format is yyyymmddhhnnss ; ATIS ALLOW MIN is time in minutes to wait before allowing manual Atis refresh by way of web page interface ; CONNECTED CLIENTS is the number of clients currently connected ; !CLIENTS section - callsign:cid:realname:clienttype:frequency:latitude:longitude:altitude:groundspeed:planned_aircraft:planned_tascruise:planned_depairport:planned_altitude:planned_destairport:server:protrevision:rating:transponder:facilitytype:visualrange:planned_revision:planned_flighttype:planned_deptime:planned_actdeptime:planned_hrsenroute:planned_minenroute:planned_hrsfuel:planned_minfuel:planned_altairport:planned_remarks:planned_route:planned_depairport_lat:planned_depairport_lon:planned_destairport_lat:planned_destairport_lon:atis_message:time_last_atis_received:time_logon:heading:QNH_iHg:QNH_Mb: ; !PREFILE section - callsign:cid:realname:clienttype:frequency:latitude:longitude:altitude:groundspeed:planned_aircraft:planned_tascruise:planned_depairport:planned_altitude:planned_destairport:server:protrevision:rating:transponder:facilitytype:visualrange:planned_revision:planned_flighttype:planned_deptime:planned_actdeptime:planned_hrsenroute:planned_minenroute:planned_hrsfuel:planned_minfuel:planned_altairport:planned_remarks:planned_route:planned_depairport_lat:planned_depairport_lon:planned_destairport_lat:planned_destairport_lon:atis_message:time_last_atis_received:time_logon:heading:QNH_iHg:QNH_Mb: ; !SERVERS section - ident:hostname_or_IP:location:name:clients_connection_allowed: ; !VOICE SERVERS section - hostname_or_IP:location:name:clients_connection_allowed:type_of_voice_server: ; ; Field separator is : character ; ; !GENERAL: VERSION = 8 RELOAD = 2 UPDATE = 20101230012914 ATIS ALLOW MIN = 5 CONNECTED CLIENTS = 515 ; ; !VOICE SERVERS: voice2.vacc-sag.org:Nurnberg:Europe-CW:1:R: voice.vatsim.fi:Finland - Sponsored by Verkkokauppa.com and NBL Solutions:Finland:1:R: rw.liveatc.net:USA, California:Liveatc:1:R: rw1.vatpac.org:Melbourne, Australia:Oceania:1:R: spain.vatsim.net:Spain:Vatsim Spain Server:1:R: voice.nyartcc.org:Sponsored by NY ARTCC:NY-ARTCC:1:R: voice.zhuartcc.net:Sponsored by Houston ARTCC:ZHU-ARTCC:1:R: ; ; !CLIENTS: 01PD:1090811:prentis gibbs KJFK:PILOT::40.64841:-73.81030:15:0::0::::USA-E:100:1:1200::::::::::::::::::::20101230010851:28:30.1:1019: 4X-BRH:1074589:george sandoval LLJR:PILOT::50.05618:-125.84429:10819:206:C337/G:150:CYAL:FL120:CCI9:EUROPE-C2:100:1:6043:::2:I:110:110:1:26:2:59:: /T/:DCT:0:0:0:0:::20101230005323:129:29.76:1007: 50125:1109107:Dave Frew KEDU:PILOT::46.52736:-121.95317:23877:471:B/B744/F:530:KTCM:30000:KLSV:USA-E:100:1:7723:::1:I:0:116:0:0:0:0:::GPS DIRECT.:0:0:0:0:::20101230012346:164:29.769:1008: 85013:1126003:Dmitry Abramov UWWW:PILOT::76.53819:71.54782:33444:423:T/ZZZZ/G:500:UUDD:FL330:ULAA:EUROPE-C2:100:1:2200:::2:I:0:2139:0:0:0:0:ULLI::BITSA DCT WM/N0485S1010 DCT KS DCT NE R22 ULWW B153 LAPEK B210 SU G476 OLATA:0:0:0:0:::20101229215815:62:53.264:1803: ; ; !SERVERS: EUROPE-C2:88.198.19.202:Europe:Center Europe Server Two:1: ; ; END I want to format the html with the tags with client being the parent and the nested tags as follows: callsign:cid:realname:clienttype:frequency:latitude:longitude:altitude:groundspeed:planned_aircraft:planned_tascruise:planned_depairport:planned_altitude:planned_destairport:server:protrevision:rating:transponder:facilitytype:visualrange:planned_revision:planned_flighttype:planned_deptime:planned_actdeptime:planned_hrsenroute:planned_minenroute:planned_hrsfuel:planned_minfuel:planned_altairport:planned_remarks:planned_route:planned_depairport_lat:planned_depairport_lon:planned_destairport_lat:planned_destairport_lon:atis_message:time_last_atis_received:time_logon:heading:QNH_iHg:QNH_Mb: Any help in solving this would be much appreciated!

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  • Is this kind of design - a class for Operations On Object - correct?

    - by Mithir
    In our system we have many complex operations which involve many validations and DB activities. One of the main Business functionality could have been designed better. In short, there were no separation of layers, and the code would only work from the scenario in which it was first designed at, and now there were more scenarios (like requests from an API or from other devices) So I had to redesign. I found myself moving all the DB code to objects which acts like Business to DB objects, and I've put all the business logic in an Operator kind of a class, which I've implemented like this: First, I created an object which will hold all the information needed for the operation let's call it InformationObject. Then I created an OperatorObject which will take the InformationObject as a parameter and act on it. The OperatorObject should activate different objects and validate or check for existence or any scenario in which the business logic is compromised and then make the operation according to the information on the InformationObject. So my question is - Is this kind of implementation correct? PS, this Operator only works on a single Business-wise Operation.

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  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

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  • Unity3D: How to make the camera focus a moving game object with ITween?

    - by nathan
    I'm trying to write a solar system with Unity3D. Planets are sphere game objects rotating around another sphere game object representing the star. What i want to achieve is let the user click on a planet and then zoom the camera on this planet and then make the camera follow and keep it centered on the screen while it keep moving around the star. I decided to use iTween library and so far i was able to create the zoom effect using iTween.MoveUpdate. My problem is that the focused planet does not say properly centered as it moves. Here is the relevant part of my script: void Update () { if (Input.GetButtonDown("Fire1")) { Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; if (Physics.Raycast(ray, out hit, Mathf.Infinity, concernedLayers)) { selectedPlanet = hit.collider.gameObject; } } } void LateUpdate() { if (selectedPlanet != null) { Vector3 pos = selectedPlanet.transform.position; pos.z = selectedPlanet.transform.position.z - selectedPlanet.transform.localScale.z; pos.y = selectedPlanet.transform.position.y; iTween.MoveUpdate(Camera.main.gameObject, pos, 2); } } What do i need to add to this script to make the selected planet stay centered on the screen? I hosted my current project as a webplayer application so you see what's going wrong. You can access it here.

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  • What scenarios are implementations of Object Management Group (OMG) Data Distribution Service best suited for?

    - by mindcrime
    I've always been a big fan of asynchronous messaging and pub/sub implementations, but coming from a Java background, I'm most familiar with using JMS based messaging systems, such as JBoss MQ, HornetQ, ActiveMQ, OpenMQ, etc. I've also loosely followed the discussion of AMQP. But I recently became aware of the Data Distribution Service Specification from the Object Management Group, and found there are a couple of open-source implementations: OpenSplice OpenDDS It sounds like this stuff is focused on the kind of high-volume scenarios one tends to associate with financial trading exchanges and what-not. My current interest is more along the lines of notifications related to activity stream processing (think Twitter / Facebook) and am wondering if the DDS servers are worth looking into further. Could anyone who has practical experience with this technology, and/or a deep understanding of it, comment on how useful it is, and what scenarios it is best suited for? How does it stack up against more "traditional" JMS servers, and/or AMQP (or even STOMP or OpenWire, etc?) Edit: FWIW, I found some information at this StackOverflow thread. Not a complete answer, but anybody else finding this question might also find that thread useful, hence the added link.

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  • Is there a framework for describing object oriented communication standards/protocols?

    - by martin
    Currently I'm dealing with the development of specifications for communication standards/protocols for b2b-integration based on object oriented models. I.e. if you take a look at the healthcare domain there is HL7v3 with its HDF. Now I ask if there is a more generic framework, that describes how a specification for a communication standard should be developed. For b2b-integration I want to describe a communication standard based on uml models for a broad domain. My thought was to divide the domain into subdomains and derive message type from the resulting model. There is already a given framework, but I want to compare it to another framework. My idea is to compare them using a generic framework. It should describe several levels. Does anybody know such a framework? I have searched a while on google scholar, but haven't an appropiate framework yet. The only thing I have found is ebXML, but I think it is not exactly what I need.

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  • Error when installing ubuntu-zfs

    - by ubiquibacon
    I'm switching from FreeNAS to Ubuntu 12.04 LTS. After a vanilla install of Ubuntu has been completed I run the following commands in the order shown to install ZFS: apt-get install python-software-properties add-apt-repository ppa:zfs-native/stable apt-get -y -q update && apt-get -y -q upgrade apt-get install ubuntu-zfs When the last command is run ZFS is installed and seems to be working correctly... mostly (more on that later). However, when the last command is run I get this error (full log here): configure: error: *** Please make sure the kmod spl devel <kernel> package for your *** distribution is installed then try again. If that fails you *** can specify the location of the spl objects with the *** '--with-spl-obj=PATH' option. What is this error and how do I fix it? Now I said mostly earlier because my pool's don't auto mount when the server restarts the way they should. All my reading (mostly from this page) indicates that mountall should just take care of the mounting. I have followed the instructions on that page and I cannot get mountall to work correctly. My pools will only auto mount on restart if I edit /etc/fstab or change the ZFS_MOUNT and ZFS_UNMOUNT options in /etc/default/zfs.

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  • How can I use an object pool for optimization in AndEngine?

    - by coder_For_Life22
    I have read up on a tutorial that allows you to reuse sprites that are re-added to the scene such as bullets from a gun or any other objects using an ObjectPool. In my game i have a variation of sprites about 6 all together with different textures. This is how the object pool is set up with its own class extending Java's GenericPool class public class BulletPool extends GenericPool<BulletSprite> { private TextureRegion mTextureRegion; public BulletPool(TextureRegion pTextureRegion) { if (pTextureRegion == null) { // Need to be able to create a Sprite so the Pool needs to have a TextureRegion throw new IllegalArgumentException("The texture region must not be NULL"); } mTextureRegion = pTextureRegion; } /** * Called when a Bullet is required but there isn't one in the pool */ @Override protected BulletSprite onAllocatePoolItem() { return new BulletSprite(mTextureRegion); } /** * Called when a Bullet is sent to the pool */ @Override protected void onHandleRecycleItem(final BulletSprite pBullet) { pBullet.setIgnoreUpdate(true); pBullet.setVisible(false); } /** * Called just before a Bullet is returned to the caller, this is where you write your initialize code * i.e. set location, rotation, etc. */ @Override protected void onHandleObtainItem(final BulletSprite pBullet) { pBullet.reset(); } } As you see here it takes a TextureRegion parameter. The only problem i am facing with this is that i need to have 6 different sprites recycled and reused in the ObjectPool. This ObjectPool is set up to only use one TextureRegion. Any idea's or suggestions on how to do this?

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  • Server.CreateObject Fails when calling .Net object from ASP on 64-bit windows in IIS 32-bit mode

    - by DrFredEdison
    I have a server running Windows 2003 64-bit, that runs IIS in 32-bit mode. I have a COM object that was registered using the following command: C:\WINDOWS\microsoft.net\Framework\v2.0.50727>regasm D:\Path\To\MyDll.dll /tlb:MyTLB.tlb /codebase When I create the object via ASP I get: Server object error 'ASP 0177 : 8000ffff' Server.CreateObject Failed /includes/a_URLFilter.asp, line 19 8000ffff When I create the object in a vbs script and use the 32-bit version of cscript (in \Windows\syswow64) it works fine. I've checked permissions on the DLL, and the IUSR has Read/Execute. Even if I add the IUSR to the Administrators group, I get the same error. This is the log from ProcessMonitor filtering for the path of my dll (annotated with my actions): [Stop IIS] 1:56:30.0891918 PM w3wp.exe 4088 CloseFile D:\Path\To\MyDll.dll SUCCESS [Start IIS] [Refresh ASP page that uses DLL] 1:56:42.7825154 PM w3wp.exe 2196 QueryOpen D:\Path\To\MyDll.dll SUCCESS CreationTime: 8/19/2009 1:11:17 PM, LastAccessTime: 8/19/2009 1:30:26 PM, LastWriteTime: 8/18/2009 12:09:33 PM, ChangeTime: 8/19/2009 1:22:02 PM, AllocationSize: 20,480, EndOfFile: 20,480, FileAttributes: A 1:56:42.7825972 PM w3wp.exe 2196 QueryOpen D:\Path\To\MyDll.dll SUCCESS CreationTime: 8/19/2009 1:11:17 PM, LastAccessTime: 8/19/2009 1:30:26 PM, LastWriteTime: 8/18/2009 12:09:33 PM, ChangeTime: 8/19/2009 1:22:02 PM, AllocationSize: 20,480, EndOfFile: 20,480, FileAttributes: A 1:56:42.7826961 PM w3wp.exe 2196 CreateFile D:\Path\To\MyDll.dll SUCCESS Desired Access: Generic Read, Disposition: Open, Options: Synchronous IO Non-Alert, Non-Directory File, Attributes: N, ShareMode: Read, Delete, AllocationSize: n/a, Impersonating: SERVER2\IUSR_SERVER2, OpenResult: Opened 1:56:42.7827194 PM w3wp.exe 2196 CreateFileMapping D:\Path\To\MyDll.dll SUCCESS SyncType: SyncTypeCreateSection, PageProtection: 1:56:42.7827546 PM w3wp.exe 2196 CreateFileMapping D:\Path\To\MyDll.dll SUCCESS SyncType: SyncTypeOther 1:56:42.7829130 PM w3wp.exe 2196 Load Image D:\Path\To\MyDll.dll SUCCESS Image Base: 0x6350000, Image Size: 0x8000 1:56:42.7830590 PM w3wp.exe 2196 Load Image D:\Path\To\MyDll.dll SUCCESS Image Base: 0x6360000, Image Size: 0x8000 1:56:42.7838855 PM w3wp.exe 2196 CreateFile D:\Webspace\SecurityDll\bin SUCCESS Desired Access: Read Data/List Directory, Synchronize, Disposition: Open, Options: Directory, Synchronous IO Non-Alert, Attributes: n/a, ShareMode: Read, Write, Delete, AllocationSize: n/a, Impersonating: SERVER2\IUSR_SERVER2, OpenResult: Opened 1:56:42.7839081 PM w3wp.exe 2196 QueryDirectory D:\Path\To\MyDll.INI NO SUCH FILE Filter: SecurityDll.INI 1:56:42.7839281 PM w3wp.exe 2196 CloseFile D:\Webspace\SecurityDll\bin SUCCESS [Refresh ASP page that uses DLL] [Refresh ASP page that uses DLL] [Refresh ASP page that uses DLL] This dll works fine on other servers, running 32-bit windows. I can't think of anything else that would make this work. Any suggestions? UPDATE The .dll is not in the GAC, it is compiled as 32-bit, and is Strongly signed.

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  • How to make an IDisposable object a class variable?

    - by Ben Aston
    I am working with Active Directory using C#. Instantiating the PrincipalContext object seems to be expensive, so I'd like to store one in a class variable. When using PrincipalContext as a local variable, I can use the convenient using syntax. When storing an IDisposable object in a static variable, how do I ensure the object is properly disposed of?

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