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  • How to reset all the values after completion of the game, before starting it again ?

    - by srikanth rongali
    I have writing a small shooting game in cocos2d. Winning the game is to eliminate all the 10 enemies. After that end screen comes showing 'You Won' and 'Play Again'. If I go for 'Play Again' option the game is starting from where I need. But, the problem is that the game is continuing from previously ended state. I mean it is not starting from enemy 1 again instead it is just showing the end of 10 enemy. I think I have to reset all the values before pushing the scene. But should I reset all the values I have used or there is any other way ? Thank You.

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  • set different volumes inside app

    - by blacksheep
    i'd lioke to set the volume inside the touchesBegan action on half the volume of the IBAction. (void) awakeFromNib { [super awakeFromNib]; engine = [[Finch alloc] init]; E = [[RevolverSound alloc] initWithFile:PATH(@"E.wav")rounds:9]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [[event allTouches] anyObject]; CGPoint location = [touch locationInView:self.view]; if(CGRectContainsPoint(Edrop.frame,location)){ [E play]; } } (IBAction)bass:(id)sender { if(CGRectIntersectsRect(finga.frame,e.frame)){ if(finga.center.y <= e.center.y) [E play]; } } thanx, blacksheep

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  • Android-iPhone single codebase

    - by Lorenzo
    Is there a way, apart from using HTML and JavaScript on a web control, to have an (almost) single codebase for an application that should run on iOS and Android? The big issue is of course that they use a different language (Java for Android, Objective-C for iOS) for application development. It would be nice to have some sort of meta-language that will be translated in Java and in Objective-C. What about Flash? Adobe wasn't supposed to release a tool to create flash-based apps in iOS?

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  • Is loading a video in a browser multithreaded?

    - by mwilcox
    It's hard to know what is multithreaded in a browser and what isn't. It seems while a video streams or progressively downloads, it does not affect page performance, so my guess it is. Note I'm using Flash video, but it's really about video in general. Any other tips on what else is multithreaded (image loads?) is also helpful. I know JavaScript is not, and I thought Flash wasn't but I heard somewhere that it may be (or it could be done), but I think they were not well informed.

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  • How can an animator do animation targeted for the iPhone

    - by teepusink
    Hi, I'm working with an animator for the iPhone. The animator I'm working with isn't a programmer and has a background in Flash. (right now she's doing the animation in Flash and I need to convert to Objective C). For some it's ok because I can just use image frames, but there are more complex animation that would take longer for me to convert to Objective C. Is there any tools out there that can help the work flow easier? Just trying to find a way so I can just take the animation and stick it into the project. Thanks, Tee

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  • how to change orientation of the iphone /ipod ?

    - by Balraj
    HI All i am using the device orientation for some functionality like as in stating the as we run the app it should be in the landscape mode and in this mode if we orientate the phone in 90 angle than it should play some video than problem comes video play by default in the landscape mode but we need it in the portrait mode than for playing video in the portrait mode we put the code [ mPlayer setOrientation:UIDeviceOrientationPortrait animated:NO]; like this even this method show a warning but it do work for playing the video in the portrait mode. now what is the problem :-as we start the app the screen we were showing in the starting of the app just comes and disaapper and it just starts playing the video and not come to that screen we even use the default rotation function to make it usable but it doesn't work any suggestion thanks Balraj Verma

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  • Will Apple reject my app if I do not do this?

    - by mystify
    From the documentation of UITableView / UITableViewController: If you decide to use a UIViewController subclass rather than a subclass of UITableViewController to manage a table view, you should perform a couple of the tasks mentioned above to conform to the human-interface guidelines. To clear any selection in the table view before it’s displayed, implement the viewWillAppear: method to clear the selected row (if any) by calling deselectRowAtIndexPath:animated:. After the table view has been displayed, you should flash the scroll view’s scroll indicators by sending a flashScrollIndicators message to the table view; you can do this in an override of the viewDidAppear: method of UIViewController. So lets say I do my custom stuff here and I do not flash the scroll indicator, and I do not reset the selection (which I think is wrong anyways, the user wants to know from where he came from). Will they reject it?

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  • How to Stop Current Playing Song When using one thread with JLayer?

    - by mcnemesis
    I recently used a solution to the one-thread-at-a-time problem whe using Jlayer to play mp3 songs in Java. But this solution by Kaleb Brasee didn't hint at how you could stop the player, i.e how could one then call player.close()? Kaleb's code was: Executor executor = Executors.newSingleThreadExecutor(); executor.execute(new Runnable() { public void run() { /* do something */ } }); and this is the code I put in run() if(player != null) player.close(); try{ player = new Player(new FileInputStream(musicD.getPath())); player.play(); }catch(Exception e){} The problem is that much as this solves the problem of keeping the gui active while the music plays (in only one other thread -- what i'd wanted), I can't start playing another song :-( What could I do?

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  • Audio Player with Custom Buttons

    - by Bryan Wong
    I am developing a website but require help regarding a simple javascript audio player. Currently, I have four divs set up as the "buttons" : previous song; pause; play; and next song. Pretty much self explanatory, each button serves its obvious function, previous song, pause the song, play the song, and next song. With this in mind, I am also hoping to have the music start playing right after the page completes loading. I understand there are numerous javascript solutions that involve the use of third-party "applications" such as jplayer, however, I am not well learned in javascript and would like to request the aid of the general body in this matter. LOL. that was awkwardly formal. Um, but yes. I am looking for a way to use my four divs as the controllers of a multi-track audio player. Thanks,

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  • Implementing DRY Forms

    - by virtualeyes
    Getting into Play 2.0, overall, blown away, great stuff. Anyway, wondering how one can achieve DRY forms in Play? If you look at the create & edit examples in the Computer Database Sample, you'll see that the form elements are repeated. With just 4 fields (in the sample form), no big deal, but when you're dealing with large, complex forms and/or handling many CRUD models, the duplication becomes a bigger maintenance issue. On the binding end ( form.bindFromRequest and form.fill(Foo) ), the implementation is so elegant for create/edit operations; is there a corresponding solution in the template layer?

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  • Omniauth + Pow Issue

    - by neon
    I am having a strange issue with Pow and Omniauth. Omniauth (Facebook Login) works fine when using localhost:3000, but when using Pow (appname.dev) things get fishy. Users are taken through the redirect and properly created if they don't exist in the database, as they should be. After this, however, they are redirected to the root_path and not signed in. Their record is saved in the database as expected, but sign in does not occur. Again, this is only happening on Pow (and lvh.me), and not on localhost. Any ideas? I am using the Devise/Omniauth approach for sign-in, and the controller code looks like this: def facebook @user = User.find_for_facebook_oauth(request.env["omniauth.auth"], current_user) if @user.persisted? flash[:notice] = I18n.t "devise.omniauth_callbacks.success", :kind => "Facebook" sign_in_and_redirect @user, :event => :authentication else session["devise.facebook_data"] = request.env["omniauth.auth"] redirect_to new_user_registration_url end end Again, the user is persisted but there is no flash notice or sign_in that occurs when using POW.

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  • iOS - playing a youtube video from a webview thumbnail

    - by soleil
    Was about to finally submit an app when I realized that the youtube videos I'm playing play from the iPhone, but not the iPad. Here's the code I'm using: NSString *embedHTML = @"\ <html><head>\ <style type=\"text/css\">\ body {\ background-color: transparent;\ color: white;\ }\ </style>\ </head><body style=\"margin:0\">\ <embed id=\"yt\" src=\"%@\" type=\"application/x-shockwave-flash\" \ width=\"%0.0f\" height=\"%0.0f\"></embed>\ </body></html>"; NSString *html = [NSString stringWithFormat:embedHTML, [videoItem objectForKey:@"URL"], thumb.frame.size.width, thumb.frame.size.height]; UIWebView *videoView = [[UIWebView alloc] initWithFrame:thumb.frame]; [videoView loadHTMLString:html baseURL:nil]; [videoContainer addSubview:videoView]; Is there any reason this would work on the iPhone and not the iPad? I'm testing on a 1st generation iPad. The videos play on both iPhone models I've tested (3GS and 4S). Nothing happens at all when I tap on the webviews on the iPad.

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  • Using XTemplate with SimpleStore in Ext

    - by qui
    I am currently adding some functionality to some old code. There used to be a template which took a flat array of items and spat out some HTML, now the data is coming from a simple store which reads some JSON.. var allwords = [ ['abacteriano', 'abacteriano'], ['abacterial', 'abacteriano'], ['abciximab', 'abciximab'], etc.. So my simplestore goes like this: termStore = new Ext.data.SimpleStore({ fields: ['term', 'lookup'], data: allwords }); This definitly works fine as I use the termStore in a combobox. However I am having difficulty getting it to play with an XTemplate. It seems the syntax in extjs doesn't play well with SO, so this bit wont be in a code block... So I guess I'll describe it :p Essentially its a simple template which tries to get values out of the passed collection by doing {term} I then try and apply it by doing: tpl.overwrite(Ext.get("contentbox"), termStore); This gives me a JS error of "invalid object initializer"

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  • htaccess for swf file

    - by Charles Wayne
    Does htaccess works with swf file that accepts variables? I have this swf url... http://subdom.domain.tld/subfolder/live.swf?stream=rtmp://stream.domain.com/application&provider=rtmp&file=streamname&autostart=true I want it to be rewrite as http://subdom.domain.tld/subfolder/assignedname/ So far this is what I written on .htaccess file RewriteEngine On RewriteRule ^kwt/?$ live.swf?stream=rtmp://stream.domain.com/application&provider=rtmp&file=streamname&autostart=true [NC,L] It does seem to rewrite to the swf file because the swf is showing but for some reason the variable is not recognized. It does not auto play even the auto play variable is set to true in the RewriteRule. Is there something wrong with my code or it can't be done in swf file?

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  • Memory issues - Living vs. overall -> app is killed

    - by D33
    I'm trying to check my applications memory issues in Instruments. When I load the application I play some sounds and show some animations in UIImageViews. To save some memory I load the sounds only when I need it and when I stop playing it I free it from the memory. problem 1: My application is using about 5.5MB of Living memory. BUT The Overall section is growing after start to 20MB and then it's slowly growing (about 100kB/sec). But responsible Library is OpenAL (OAL::Buffer), dyld (_dyld_start)-I am not sure what this really is, and some other stuff like ft_mem_qrealloc, CGFontStrikeSetValue, … problem 2: When the overall section breaks about 30MB, application crashes (is killed). According to the facts I already read about overall memory, it means then my all allocations and deallocation is about 30MB. But I don't really see the problem. When I need some sound for example I load it to the memory and when I don't need it anymore I release it. But that means when I load 1MB sound, this operation increase overall memory usage with 2MB. Am I right? And when I load 10 sounds my app crashes just because the fact my overall is too high even living is still low??? I am very confused about it. Could someone please help me clear it up? (I am on iOS 5 and using ARC) SOME CODE: creating the sound OpenAL: MYOpenALSound *sound = [[MyOpenALSound alloc] initWithSoundFile:filename willRepeat:NO]; if(!sound) return; [soundDictionary addObject:sound]; playing: [sound play]; dispatch_after(dispatch_time(DISPATCH_TIME_NOW, ((sound.duration * sound.pitch) + 0.1) * NSEC_PER_SEC), dispatch_get_current_queue(), ^{ [soundDictionary removeObjectForKey:[NSNumber numberWithInt:soundID]]; }); } creating the sound with AVAudioPlayer: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[[Music alloc] initWithFilename:@"mapMusic.mp3" andWillRepeat:YES]]; pom = [musics objectAtIndex:musicID]; [pom playMusic]; and stop and free it: [musics replaceObjectAtIndex:ID_MUSIC_MAP withObject:[NSNull null]]; AND IMAGE ANIMATIONS: I load images from big PNG file (this is realated also to my other topic : Memory warning - UIImageView and its animations) I have few UIImageViews and by time I'm setting animation arrays to play Animations... UIImage *source = [[UIImage alloc] initWithCGImage:[[UIImage imageNamed:@"imageSource.png"] CGImage]]; cutRect = CGRectMake(0*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); image1 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; cutRect = CGRectMake(1*dimForImg.width,1*dimForImg.height,dimForImg.width,dimForImg.height); ... image12 = [[UIImage alloc] initWithCGImage:CGImageCreateWithImageInRect([source CGImage], cutRect)]; NSArray *images = [[NSArray alloc] initWithObjects:image1, image2, image3, image4, image5, image6, image7, image8, image9, image10, image11, image12, image12, image12, nil]; and this array I just use simply like : myUIImageView.animationImages = images, ... duration -> startAnimating

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  • Feature categories for a social network

    - by mafutrct
    Not sure if this question belongs on SO. Anyway, please let me try to clarify the issue. I'm currently planning a social program. It's basically a chat server with the major additional ability to play games. I'd like to create categories of features that are offered to users. My question is, are there any useful standard feature categories? Does not have to be specific to my case, I'm interested in the general case as well. Just to give you an idea of what I'm thinking: functional e.g. play games social e.g. chatting operational e.g. 24/7 service availability I'm entirely unsure if this is the right place to ask, if you know of any better site to ask please don't hesitate to add a comment.

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  • page.replace_html for entire div not partial?

    - by odpogn
    My sites navigation is within my <%= render 'layouts/header' %. I want to use ajax so that when a user clicks on a navigation link, only the refreshes. is not a partial, is there a way to refresh the content of that div without using a partial? <div id="container"> <%= render 'layouts/header' %> <div id="content"> <% flash.each do |key, value| %> <div class="flash <%= key %>"><%= value %></div> <% end %> <%= yield %> </div> </div>

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  • Why is Scaffolding Not Working in Ruby on Rails?

    - by Timmy
    I created a controller and a model. The controller is called "Admin" and the model is called "Album". I edited database.yml with proper info and did the rake db:migrate command which didn't return any errors and did migrate the db inside schema.rb. Inside the controller I wrote: class AdminController < ApplicationController scaffold :album end Next I started my server and went to http://localhost:3000/admin but instead of seeing the typical CRUD page I get the following error: app/controllers/admin_controller.rb:3 Request Parameters: None Show session dump --- flash: !map:ActionController::Flash::FlashHash {} Response Headers: {"cookie"=>[], "Cache-Control"=>"no-cache"} Any idea why?

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  • is this a secure approach in ActiveRecords in Rails?

    - by Adnan
    Hello, I am using the following for my customers to unsubscribe from my mailing list; def index @user = User.find_by_salt(params[:subscribe_code]) if @user.nil? flash[:notice] = "the link is not valid...." render :action => 'index' else Notification.delete_all(:user_id => @user.id) flash[:notice] = "you have been unsubscribed....." redirect_to :controller => 'home' end end my link looks like; http://site.com/unsubscribe/32hj5h2j33j3h333 so the above compares the random string to a field in my user table and accordingly deletes data from the notification table. My question; is this approach secure? is there a better/more efficient way for doing this? All suggestions are welcome.

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  • Access Codeigniter database functions from file

    - by Manny Calavera
    Hello. I am using a SWFupload script and I can't make a request from flash with mod_rewrite, I don't know why... I just need to point the Flash request to that file directly. This file runs an upload script that works ok but now I need to save some info to the database and I would like to know what should I write to have access from that file that is not called from the controller and does not extend the model in order to run a mysql query. Thanks.

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  • django-lfs upload Image doesn't work on some environment ?

    - by vernomcrp
    yesterday, after I complete setup django-lfs without buildout. Happlily create categories and products but while I upload image to product after I push upload button its stay always 'pendings'. I use fedora django==1.1.2,PIL==1.1.7. but its work on osx. Now I try on Ubuntu9.10 with completely PIL==1.1.7 and Django==1.1.2 and its won't work. Anyone hav some good solution for this ? (i may think of flash version because upload part looklike its come from flash)

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  • ipod touch crashing after uploading app to device

    - by MaKo
    hi, I installed a new device (the second out of the 100), on xcode, an iPod touch but when I upload the app, the iPod crashes, apple logo shows, and gets frozen for a while, and then resusitates, in the xcode, I get the message on console: The Debugger has exited due to signal 15 (SIGTERM). I tried a simple app I made, and it loaded it, (some bouncing ball) after starting again, but tried the same with another app that plays some sounds and it shows normally, but doesnt play the sounds, questions: how to fix this issue? (in MyApp-info.plist, in bundle identifier, I have: com.yourcompany.${PRODUCT_NAME:rfc1034identifier} havent changed this, is this a problem?? 1.b. I used that conf to upload to an iPad with no problem?? Do the apps play normally sounds *.m4a, in the simulator it works!, not in the iPod, is this due to the crash or not? Thank you,, edit Im using AudioToolbox framework, the question after 1.b is 2 in my editor, but appears as 1 in the post??

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  • Facebook Hacker Cup: Power Overwhelming

    - by marcog
    A lot of people at Facebook like to play Starcraft II™. Some of them have made a custom game using the Starcraft II™ map editor. In this game, you play as the noble Protoss defending your adopted homeworld of Shakuras from a massive Zerg army. You must do as much damage to the Zerg as possible before getting overwhelmed. You can only build two types of units, shield generators and warriors. Shield generators do no damage, but your army survives for one second per shield generator that you build. Warriors do one damage every second. Your army is instantly overrun after your shield generators expire. How many shield generators and how many warriors should you build to inflict the maximum amount of damage on the Zerg before your army is overrun? Because the Protoss value bravery, if there is more than one solution you should return the one that uses the most warriors. Constraints 1 = G (cost for one shield generator) = 100 1 = W (cost for one warrior) = 100 G + W = M (available funds) = 1000000000000 (1012)

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