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  • Template syntax for users - is there a right way to do it?

    - by RickM
    Ok, I'm in the middle of building a saas system, and as part of that, the hosted clients need to be able to edit certain layout templates, baqsically just html, css and javascript files. I'm obviously going to be wanting to use a template syntax here as it would be dumb to let people execute PHP code, so in this instance template syntax does need to be used. I know that in the grand scale of things, this is a very minor thing, but what template syntax do you use, and why? Is there one that's considered better than others? I've seen all sorts being used with no real consistency, for example: Smarty Style: {$someVar} {foreach from="foo" item="bar"} {$bar.food} {/foreach} ASP Style: {% someVar %} {% foreach foo as bar %} {% bar.food %} {% endforeach %} HTML Style: <someVar> <foreach from="foo" item="bar"> <bar:food> </foreach> PyroCMS/FuelPHP "LEX" Style: {{ someVar }} {{ foreach from="foo" item="bar" }} {{ bar:food }} {{ endforeach }} Obviously these arent 100% accurate (for example, LEX is used alongside PHP for loops), and are only to give you an example of what I mean. What, in your opinion would be the best one (if any) to go with. I ask this bearing in mind that people using this are likely to be novice users. I did look around at a bunch of hosted CMS and E-Commerce systems as these seem to make use of user-editable templates, and most seem to be using some form of their own syntax. I should note that whatever style I end up going with, it will be with a custom template handler due to the complexity of the system and how template files are stored. Plus I'd not want to touch the likes of Smarty with a barge pole!

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  • How to setup users for desktop app with SQL Azure as backend?

    - by Manuel
    I'm considering SQL Azure as DB for a new application I'm developing. The reason I want to go with Azure is because I don't want to have to maintain yet another database(s) and I want my users to be able to access the data from anywhere. The problem is that I'm not clear regarding how to users will connect. The application is a basic CRUD type of windows app. I've read that you need to add your IP to SQL Azure's firewall to connect to it, but I don't know if it's only for administration purposes only. Can anyone clarify if anyone (anywhere) can access the data with the proper credentials? Which of the following scenarios would work best (if at all)? A) Add each user to SQL Azure and have the app connect directly to Azure as if it was connecting to SQL Server B) Add an anonymous user SQL Azure and pass the real user's password/hash with every call so the Azure database can service the requests accordingly. C) Put a WCF service in between so that it handles the authentication stuff. The service will only serve the appropriate information to the user given his/her authentication and SQL Azure would be open to the service exclusively. D) - ideas are welcomed - This is confusing because all Azure examples I see are for websites. I have a hard time believing SQL Azure wouldn't handle the case of desktop apps connecting to it. So what's the best practice?

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  • A key principle of Scrum...

    - by AndyScott
    "A key principle of Scrum is its recognition that during a project the customers can change their minds about what they want and need (often called requirements churn), and that unpredicted challenges cannot be easily addressed in a traditional predictive or planned manner. As such, Scrum adopts an empirical approach—accepting that the problem cannot be fully understood or defined, focusing instead on maximizing the team’s ability to deliver quickly and respond to emerging requirements." I have been working in a SCRUM environment, with 4-6 week cycles, for about 6 months now and have been very pleased with the impact that it has had on my life (regular work hours, seeing my family, etc).  But was looking up the criteria for a 'Certified Scrum Master' and came across the SCRUM definition on Wikipedia, and started reading the actual definition.  My first thought was "hey, this development methodology actually allows you to deal with what happens in the real world (i.e. customers changing requirements); but is this "selling out" on solid requirements? I understand that this works in the environment that I am currently working in, where there are deep pockets paying the bills, and also making the descisions on what requirements to change / impliment; but is this a recepie for success in smaller or simply more budget concious environments?  Having the ability to be completely flexible when the client wants the product changed.   The more I think about it, the more I feel that SCRUM development may be better suited for an environment where a team is taking over a project from another team (bringing some outside development in-house or something of that ilk), as opposed to ground up development. What do you think?

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  • Oracle Enterprise Manager 12c Testing-as-a-Service Solution

    - by user810030
    With organizations spending as much as 50 percent of their QA time with non-test related activities like setting up hardware and deploying applications and test tools, the cloud will bring obvious benefits. A key component of Oracle Enterprise Manager our current Application Quality Management products have been helping our customers with application load testing, functional testing and test process management, but also test data management, data masking and real application testing. These products enable customers to thoroughly test applications and their underlying infrastructure to help ensure the best quality, scalability and availability prior to deployment.  Today, Oracle announced Oracle Enterprise Manager 12c Testing-as-a-Service Solution . This solution will allow users to significantly decrease the time needed to setup a complete test environment, while enhancing testing efficiency. Please read the Press Release mentioned above and join us in our Enterprise Manager LinkedIn Group discussion on this topic. (need to be a member). Or visit our booth this week during the EuroSTAR Software Testing conference in Amsterdam where we can demo this solution  I hope you find this helpfull Stay Connected: Twitter |  Facebook |  YouTube |  Linkedin |  Newsletter

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  • Windows 7 – Fun with VHD

    - by guybarrette
    I’m teaching about TFS 2008 next week and I wanted to use TFS in a virtualized environment so I downloaded the TFS + Team Suite VPC image from Microsoft’s Website.  Working with Windows 7, I opened the VM with the built-in Windows Virtual PC.  The VM loads fine but the problems started when I tried to install the VM additions: I simply couldn’t get them to install properly. I then looked at VMware and found that they have a product called VMware Player that can load Virtual PC VMs.  Tried that but VMware Player failed in converting the VHD. I then looked at VirtualBox.  Created a new VM, attached the VHD and bingo!  Worked like a charm.  The only real caveat is that the guest Windows will ask for the OS CDs to install new drivers so you must have either the CD/DVD or the ISO file (sweet!) to proceed. OK, I got it working in VirtualBox but I’m curious why I couldn’t install the additions from Windows 7 Virtual PC onto a Windows Server 2003 VM.  Anyone has a clue? BTW, thanks to Rolly Perreaux who pointed my to his blog where he goes into great details explaining how to use VM images with VirtualBox.  Good stuff! var addthis_pub="guybarrette";

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  • Why would he say "We don't want to support MVC3"?

    - by MadBurn
    I work in a small shop at a fairly big company doing intranet web applications. By small, I mean there is 1 other guy in my position... and he graduated with me last December. (we aren't the only IT, but the only ones in our field) We are switching out an old COBOL system and converting it's only used application suite to a Web App. My company has contracted to a Web Application firm to help with this process who has chosen ASP.NET MVC, during one of the important meetings I asked if they will be using MVC2 or MVC3. Their lead developer said: "MVC2, we don't want to support MVC3. haha" My question is, why is this? This was several months ago and I've been doing extensive and self training gearing up for the MVC switch. From everything I am understanding, MVC3 is just like MVC2 if you don't use Razor and it fixes a number of smaller bugs that MVC2 had. So in my eyes, I can't see any reason to NOT use MCV3. There has to be something I'm missing. Since I don't really have any mentors to turn to in the real world, I'm coming here. What problems are there with MVC3 that might possibly lead him to say this that I'm missing?

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  • Release Notes for 6/14/2012

    Here are the notes for this week’s release: Diffs in Pull Requests and Commits We altered the way we display diffs across commits and pull requests to maximize the amount of vertical real estate devoted to the diff. Before, the viewport for diffs was always snapped to the height of the browser, which meant that on lower resolutions, the amount of space for viewing diffs could become very tiny. Now, the majority of the browser vertical space is devoted to viewing the diffs. Let us know what you think! Bug Fixes Fixed an issue where returning to the list of files changed from a diff would sometimes not show the list of files. Fixed the dialogs for approving and denying requests to join projects. Fixed various issues around validation of project details when publishing a project. Fixed an issue that caused the formatting of our tabs in pull requests to not display properly. Fixed an issue where users browsing Unicode files in a Git project would see error pages. Fixed various issues where the option to subscribe to notifications would not appear properly. Have ideas on how to improve CodePlex? Visit our ideas page! Vote for your favorite ideas or submit a new one. Got Twitter? Follow us and keep apprised of the latest releases and service status at @codeplex.

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  • Prevent Nautilus from displaying thumbnails on a specific mount

    - by Zakhar
    I have written a filesystem over Fuse to access a remote pseudo-NAS (the French "Freebox V6", I'll soon publish it as GPL3... when it's a little bit more polished!). The NAS is connected to a home ADSL, thus data comes down at the upload speed of ADSL, which is at best 1Mbps. My mount works fine (read-only at the moment), but Nautilus sees the mountpoint (and all sub-directories) as a "local" filesystem and tries to make thumbnails. As I have a directory full of images, this is quite horrible, because Nautilus then opens ALL the images to try to display the thumbnail. I could switch the Nautilus preferences to "Never" for thumbnails, but then I'll loose thumbnails on my "real" local filesystem. So the question is: with the preference "Only for local filesystem", how can I instruct Nautilus that my mountpoint is in fact NOT a local mount so that it will stop trying to draw thumbnails on that specific mount, but continue "thumbnailing" on mounts that are really local? Edit note: the same things happens if you use "standard worldwide" mounts such as sshfs, davfs,... as long as you mount over a relatively slow network (ADSL) and have images/movies on your mounted tree.

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  • Computer Science graduate. Master or full-time job? [closed]

    - by Alex
    Possible Duplicate: Is a Master's worth it? I have just gotten my Bachelor's Degree in Computer Science and I have to make choice. Whether to continue with my full-time job I just got or put the job slightly in the background and concentrate on getting a Master's degree. I am currently working as an embedded C developer in a small company. The cool thing is that, because the team is quite small, my engineering ideas really play a part in the final product. Not to mention that I get to work on very different areas of embedded programming: device drivers and development of a Real Time OS. I am very enthusiastic about my job and what I do. On the other hand, in my country there isn't really a master's degree that focuses on embedded development so my gain from getting this degree will mainly in the field of general computer science knowledge. That being said, is it worth giving up all my spare time which I now use to study different areas of embedded devices and work mainly to get a degree rather than pure knowledge and experience in the field I want to work in?

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  • How well do graduates from top universities perform and how does it feel compare to the rest of the world?

    - by Amumu
    I always have impressions to those who got admitted into top Universities like MIT, Standford... for studying Engineering. I don't actually know what they are doing in the University or what they will do, but I always feel they can perform higher level tasks with more complexities. I always think that they are good at create and applying mathematical model in real life and I tend to agree: If you can't apply math, it's your problems, not math. I am a junior software engineer on embedded devices. I am learning more on Linux kernel and low level stuffs. Even so, my will is not strong enough to pursue technical path forever, with a final purpose is to create something significant on my own. May I have a chance to get on their level if I keep learning through experience and self-study? In my opinion, Math is the must have requirement, since it seems that programs on those Universities are very Math oriented. Without very strong math skill, how can one perform good in science and researching beyond making regular business products?

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  • Client/Server game even in solo: any big problem?

    - by Klaim
    I'm making a game which have strong basic design based on multiplayer but also should provide a really interesting and self-sufficient solo game. A bit like a real-time strategy game. The events and actions taken shouldn't be as massive and immediate as in a FPS, so you can also think the networking like for an RTS. It's a PC game, targetting Windows, MacOSX and Linux (Ubuntu & Fedora). It's programmed in C++, using a variety of open source libraries, so I have great (potential) control over the performances. So far I always considered that just making the game work with two applications, client & server, even in solo mode was ok. However, as I'm in the process of starting the network code I'm having doubts about if it's a good idea. I'm not a specialist so I might be missing something in my analysis. I see these pros and cons: Pros: The game works only one way so if I fix a bug it should apply on all game modes, whatever the distance with the server is; Basic networking issues would be detected early, including behaviour with the protection softwares (firewall) installed (i am not specialist so this might be wrong); Cons: I suppose that even if it should be really fast enough, networking client and server on the same computer would still be slower than no networking and message passing in (one) process memory. Maybe debugging would be more difficult? I don't have experience in this case but so far I assume that debugging with Visual Studio allows me to debug multiple process so it shouldn't be really different. Also, remote debugging. My question is: is there a big disadvantage that I missed? Or maybe there are advantages that I missed and that should encourage me to just continue with only client-server game sessions?

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  • Users can benefit from Session Tracking

    I use to work for a large Dental Plan marketing website a few years ago and they had a large customer-driven website that sold Dental Plans to consumers. Their website started tracking users as soon as they hit their web servers, and then they logged everything they could about the user. There are a lot of benefits for using session tracking for both the user and the website. Users can benefit from session tracking due to the fact that a website can retain pertaining information for the user so that they do not have to re-enter the same information repeatedly. In addition, websites can hold specific items in a cart for each user so that they can pay for all of their  items at once when they are ready to complete their purchases. Websites can also benefit from session tracking because they can determine where a specific user came from and which advertising partner gave them a sale. This information is very useful when deciding on where to spend an advertising budget. There is only one real disadvantage when it comes to session tracking, Users can not really control what is actually tracked by a website. Yes, they can disable cookies and this will help, but that means that no tracking can be done at all. Most sites require users to have cookies enabled in order for users to make purchases or login to their accounts.

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  • CLR Profiler Allocated Bytes and XNA ContentManager

    - by Vackup
    I've been fighting with XNA ContentManager and memory allocations for some weeks because I'm trying to port my game from XNA (Windows) to ExEn / Monotouch (iphone). The problem is that after playing a few levels, my game exits unexpectedly on a real iPhone device (not simulator). Profiling memory usage on Windows with CLRProfile, I found some useful stuff but I also found something I dont understand. If I use 2 ContentManagers (1 for shared assets and 1 for level assets), when profiling, "Allocated Bytes" grows and grows after level through level but Memory consumption measured by Windows Task Manager stays constant (down when I unload the content manager and up again when I load content). Obviously, I contentManager.Unload() when level ends. After a few levels my game exits unexpectedly on an iPhone device. If I use 1 content manager, "CRLProfiler Allocated Bytes" stays constant on Windows and on the iPhone; I can play the game normally and it doesnt exit unexpectedly. I use the same assets level through level. It seems like in ios (iPhone) when loading and unloading the same assets, it allocates memory and consumes all device memory, so the ios kill it. Can anybody explain me how this really works? I've read quite a bit, but I still don't understand what's going on.

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  • Are there any good resources for refactoring existing C# code to use LINQ while keeping your tests passing?

    - by Paddyslacker
    I've been teaching myself a little LINQ and an exercise I thought would be useful was to take my existing Project Euler C# code, which I built using Test Driven Development and gradually convert it to LINQ. I realise that LINQ is not always the best solution for all of the Project Euler problems, but I don't want to get into that here. I'm wondering whether or not it's feasible to refactor "traditional" OO C# code to use LINQ and functional programming syntax whilst keeping all of your tests passing. I can't find a way to make the tiny steps I'm used to making using TDD when converting to LINQ and this is a roadblock for me. I seem to have to make large changes to come up with a single function that I then replace whole chunks of my code with. I realise I could write this from scratch in LINQ, but in the real world, I'd like to be able to replace parts of my existing C# code to take advantage of LINQ where appropriate. Has anyone been successful with this approach? What resources did you find useful for refactoring existing C# code to use LINQ whilst taking a Test Driven Development approach?

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  • REST API wrapper - class design for 'lite' object responses

    - by sasfrog
    I am writing a class library to serve as a managed .NET wrapper over a REST API. I'm very new to OOP, and this task is an ideal opportunity for me to learn some OOP concepts in a real-life situation that makes sense to me. Some of the key resources/objects that the API returns are returned with different levels of detail depending on whether the request is for a single instance, a list, or part of a "search all resources" response. This is obviously a good design for the REST API itself, so that full objects aren't returned (thus increasing the size of the response and therefore the time taken to respond) unless they're needed. So, to be clear: .../car/1234.json returns the full Car object for 1234, all its properties like colour, make, model, year, engine_size, etc. Let's call this full. .../cars.json returns a list of Car objects, but only with a subset of the properties returned by .../car/1234.json. Let's call this lite. ...search.json returns, among other things, a list of car objects, but with minimal properties (only ID, make and model). Let's call this lite-lite. I want to know what the pros and cons of each of the following possible designs are, and whether there is a better design that I haven't covered: Create a Car class that models the lite-lite properties, and then have each of the more detailed responses inherit and extend this class. Create separate CarFull, CarLite and CarLiteLite classes corresponding to each of the responses. Create a single Car class that contains (nullable?) properties for the full response, and create constructors for each of the responses which populate it to the extent possible (and maybe include a property that returns the response type from which the instance was created). I expect among other things there will be use cases for consumers of the wrapper where they will want to iterate through lists of Cars, regardless of which response type they were created from, such that the three response types can contribute to the same list. Happy to be pointed to good resources on this sort of thing, and/or even told the name of the concept I'm describing so I can better target my research.

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  • Bayesian content filter for vbulletin [on hold]

    - by mc0e
    I've been tasked with coming up with a tool to automatically flag some posts for moderator attention on a large vbulletin forum. It's not spam per se, but the task has a lot in common with the sort of handling that might be done by a spam protection plugin (a mod in vbulletin speak). There's only so much I can say, but the task does not involve bad users, so much as particular kinds of posts which the moderators need to be aware of. Filtering out user registrations and links is therefore not useful, and we are talking about posts by real human users. What I'm looking for is an existing bayesian classification plugin, or something that I can study to get an understanding of how to do the vbulletin side of the interface in order to build such a thing. Ie I'd need ways for moderators to list flagged posts, and to correct the classification of posts which have been mis-classified. Ideally I want a 3 way split with an "unsure" category in order to reduce what has to be reviewed to find any mis-classifications. Any pointers? I've searched around a bit, and so far what I've found has been more or less entirely targetted at intervening in sign-ups (mostly using stopforumspam), captchas, and use of external services like akismet which are spam specific. I'm also considering an external solution, which might be ableto be interfaced i

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  • How to avoid the GameManager god object?

    - by lorancou
    I just read an answer to a question about structuring game code. It made me wonder about the ubiquitous GameManager class, and how it often becomes an issue in a production environment. Let me describe this. First, there's prototyping. Nobody cares about writing great code, we just try to get something running to see if the gameplay adds up. Then there's a greenlight, and in an effort to clean things up, somebody writes a GameManager. Probably to hold a bunch of GameStates, maybe to store a few GameObjects, nothing big, really. A cute, little, manager. In the peaceful realm of pre-production, the game is shaping up nicely. Coders have proper nights of sleep and plenty of ideas to architecture the thing with Great Design Patterns. Then production starts and soon, of course, there is crunch time. Balanced diet is long gone, the bug tracker is cracking with issues, people are stressed and the game has to be released yesterday. At that point, usually, the GameManager is a real big mess (to stay polite). The reason for that is simple. After all, when writing a game, well... all the source code is actually here to manage the game. It's easy to just add this little extra feature or bugfix in the GameManager, where everything else is already stored anyway. When time becomes an issue, no way to write a separate class, or to split this giant manager into sub-managers. Of course this is a classical anti-pattern: the god object. It's a bad thing, a pain to merge, a pain to maintain, a pain to understand, a pain to transform. What would you suggest to prevent this from happening?

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  • Artificial Intelligence ... how to make an object roam freely/avoid other objects, and model consciousness? [on hold]

    - by help bonafide pigeons
    Say a simple free roam battle scene in which a player runs around freely and engages in battle with other enemies/objects, as shown below: The dragon/dinosaur (or whatever that thing I drew appears to be) will, by some measure, try and avoid attacks so it is modeled to appear to have a conscious desire to avoid pain. My question is ... since this is very complex, many possible strategies for solving this, algorithms, etc., what is the basic idea behind how this would be accomplished in any sort? Like, we can assume the enemy in the picture is not just going to aimlessly hop around and avoid, but freely be modeled to behave as if it were really exploring/fighting. For the best example I can give, witness the behavior of the enemies in Final Fantasy 12 in this video: http://www.youtube.com/watch?v=mO0TkmhiQ6w How do the pros, or how would anyone attempt solve/implement this? PS: I have tried several times to give an image the "illusion" that is has a conciousness, but aside from emulating a real animal's consciousness in complete, I fall short and get choppy moving images that follow predictable patterns, error-prone movements, and the worst imaginable scenario of a battle engagement.

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  • How can I go about learning to write a shader

    - by Donutz
    So here's the background: I'm writing a game, just for my own amusement and education really. I've already come to the conclusion that XNA was the way to go for graphics, I've bought a couple of books, I've gotten basic game graphics going, and that's great. Now I'm starting to get a little in-depth and I'm starting to need to do stuff not covered in my (beginner) books. In particular, I need to display a sprite using a mask. Actually, what I need to do is display a generic sprite with a different color for each player. After banging around on the web, it seems the way to go is to have a color texture (one for each player) which I display using the mask, then display the generic part of the sprite. This has to be done dynamically, i.e. at runtime because there are too many sprites to keep in memory if I try to generate all the permutations at startup. So, I need to use a shader. Fine. I've downloaded a sample shader program, and managed to hit it with a hammer until it does something close enough to what I want so that I know I'm on the right track. And here, we come to my problem... I have no friggin' clue what I'm doing. While there are a lot of samples and such about shaders, no one ever actually explains what's going on. For instance, I can't find any real docs on Tex2D. I feel like the guys in Zoolander poking at the computer. So, my question (yes, I have a question) -- where is a good URL or what is a good book to take me from dumskie to reasonably competent to write a basic shader?

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  • Task-It Source Code

    Download Source Code I've received many questions about when the source code for the Task-It application will be released. Well, the time has finally come. I haven't been able to release this sooner due to the flurry of releases that have been coming out lately. Silverlight 4, WCF RIA Services, and even our Q1 Rad Controls. Each time I got the latest bits I ran into issues (either bugs or visual issues) in the Task-It that needed to be fixed. Having said that, the app is far from perfect. There are still some bugs lurking and things that need to be fixed up visually (especially the RadGridView filtering popup), but the main purpose of this app is to show the RadControls for Silverlight 4 in the context of a real-world application, and I don't want to keep delaying the release of the source code. Minimum requirements To run the app you will need the latest Silverlight bits. Silverlight 4 RTM, VS2010 and the ...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Ubuntu 11.04 64bits Keeps Randomly Freezing

    - by user971602
    This has been a real headache for me since the number of freezes has increase from twice a week to about 1 or twice a day. The system just halts and nothing can be done but hitting the restart button. At the beginning I thought it was related to Flash since I was getting random freezes when playing full screen flash videos online. I also thought it could be the wireless pci card. But the system has freezed using browsing around GNOME. The truth is, the freezes are really random and strange. I checked this thread Ubuntu keeps randomly freezing and try to ssh my computer using another one, but I could not ssh since it was really totally frozen. NumLock or CapsLock wasn't responding or blinking. Since I could not ssh I, also ignored this article https://wiki.ubuntu.com/X/Troubleshooting/Freeze According to my wife, the system has also halted under Win7 Pro 64bit but with less frequency. Here is my system configuration Intel Core i7 2600k ASRock Z68 Extreme3 gen3 Motherboard Crucial M4 128GB CT128M4SSD2 SSD WD Caviar Green WD10EADS 1TB SATA II G.SKILL Ripjaws X Series 8GB (2 x 4GB) DDR2 OCZ ModXStream 600W Power Supply Rosewill RNX-N300X PCI Wireless Adapter No external Graphics Card I remove the Wireless card and used Ethernet to see if the problem was the that, but I got a freeze after doing that. I also ran memtest86 and everything was ok. The only other thing I might suspect of is the SSD. I will try to clone the SSD to a HDD to see if that solve the problem. At this point I am stuck with the freezes. Do anyone have a clue of why this is happening and how can i solve this?

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  • Who wants to keep developing?

    - by wcm
    I'm a bit older than most of my peers, having come into programming in my mid 30's. The thing is, I love what I do. Most of my project managers and bosses are my age or younger. I'm really OK with that. I, however, have no desire to climb the company ladder. While I regularly take on the responsibility of making sure that projects get done and my peers often look to me for programming and architectural guidance, I just like writing code and want to keep doing it for as long as possible. Honestly, my only real goal is grow into being a crusty old tech lead until I retire. IF I retire. I would so much rather learn the latest and greatest new technology than PMP my resume. Are there others out there who feel like this because I often feel rather alone in my pathology? EDIT Something I didn't make clear is that I really like helping and mentoring other developers. It makes me feel good and useful and (to be brutaly honest) important.

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  • How to better explain complex software process in software specs?

    - by Lostsoul
    I'm really struggling with my software specs. I am not a professional programmer but enjoy doing it for fun and made some software that I want to sell later but I'm not happy with the code quality. So I wanted to hire a real developer to rewrite my software in a more professional way so it will be maintainable by other developers in the future. I read and found some sample specs and made my own by applying their structure to my document and wanted to get my developer friend to read it and give me advice. After an hour and a half he understood exactly what I was trying to do and how I did it(my algorithms,stack,etc.). How can I get better at explaining things to developers? I add many details and explanations for everything(including working code) but I'm unsure the best way I can learn to pass detailed domain knowledge(my software applies big data, machine learning, graph theory to finance). My end goal is to get them to understand as much as possible from the document and then ask anything they do not understand, but right now it seems they need to extract alot of information from me. How can I get better at communicating domain knowledge to developers?

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  • How does Game Salad compare with Cocos2D in terms of 2D game development?

    - by jih
    I want to make some 2d games for iOS. I first come across cocos2d and kobold but then wanted something more graphical for rapid prototyping. I then found Game Maker which doesn't support iOS but is fairly easy to learn and then found Game Salad which supports iOS as well as other platforms. I know this question has been ask before but I want to know in terms of the types of games I want to develop what an learning investment path would be best. The types of games genre I am interest are: Side scrollers Simple games like diamond dash or ninja fruits, shanghai, etc Old fashioned zelda or dragonquest type (nintendo fan here:-) 2d adventure RPG games (real time or turn based) Mystery turn based games like carmen sandiego, wizardry, myst etc. So now the question becomes for me becomes which game development environment should I invest my time in learning. Game Salad or cocos2d? To make that decision I was wondering if experienced game programmers and help with some pointers: It would seem game salad would be great for quickies being graphical but in terms of 2d platform games etc would there be speed/performance/feature penalties? Are there certain 2d games genre of the 4 above that Game salad is better at while certain type cocos2d would be better at?

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  • Is it too late to start your career as a programmer at the age of 30 ?

    - by Matt
    Assuming one graduated college at 30 years old and has 5 years of experience (no real job experience, just contributing to open source and doing personal projects) with various tools and programming languages, how would he or she be looked upon by hiring managers ? Will it be harder to find a job considering that (I got this information looking at various websites, user profiles on SO and here, etc.) the average person gets hired in this field at around 20 years old. I know that it's never too late to do what you're passionate about and the like but sometimes it is too late to start a career. Is this the case? Managers are always looking for fresh people and I often read job descriptions specifically asking for young people. I don't need answers of encouragement, I know the community here is great and I wouldn't get offended by even the most cold answers. Please don't close this as being too localized, I'm not referring to any specific country or region, talk about the region you're in. I would also appreciate if you justified your answer.

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