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  • Sharepoint 2010 - AAM - SPSite(SPContext.Current.Site.ID) RootWeb.Url is from wrong zone

    - by user2026343
    I have a sharepoint 2010 web application with 2 different zones, default zone with windows login (for search crawl), internet with Claims (FBA) for users to login. I have custom webparts that uses using (SPSite mySite = new SPSite(SPContext.Current.Site.ID)) using (SPWeb web = mySite.RootWeb) { string url = web.Url I use this url to include to emails etc... Problem is: when user connects to FBA (extended zone), and goes to the webpart,string url in my code returns the url of the default zone(windows auth) where user should not be touching. I have different host headers for these zones, any help would be very appreciated. Update: fixed it with using (SPSite newsite =new SPSite(SPContext.Current.Site.ID,SPContext.Current.Site.Zone)) using (SPWeb web = newsite.RootWeb) { //do your implementation here }

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  • Is the JavaScript RegExp implicit method deprecated?

    - by Eric
    So everyone knows what I mean by "implicit methods"? They're like those default properties from the Windows COM days of yore, where you could type something like val = obj(arguments) and it would be interpreted as val = obj.defaultMethod(arguments) I just found out JavaScript has the same thing: the default method of a RegExp object appears to be 'exec', as in /(\w{4})/('yip jump man')[1] ==> jump This even works when the RegExp object is assigned to a variable, and even when it's created with the RegExp constructor, instead of /.../, which is good news to us fans of referential transparency. Where is this documented, and/or is it deprecated?

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  • Flash content works on direct link, but not when inserted into html?

    - by Zolomon
    How come http://www.zolomon.com/wptj/wp-content/themes/default/polaroid.swf works perfectly but not when implemented at http://www.zolomon.com/wptj/?page_id=8 ? The code I use to insert the .swf-file is the following: <object width="522" height="490" id="polaroid" align="middle"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="false" /> <param name="movie" value="polaroid.swf" /> <param name="menu" value="false" /> <param name="quality" value="high" /> <param name="scale" value="noscale" /> <param name="bgcolor" value="#DFCEAF" /> <embed src="wp-content/themes/default/polaroid.swf" menu="false" quality="high" scale="noscale" wmode="transparent" bgcolor="#ffffff" width="522" height="490" name="polaroid" align="middle" allowScriptAccess="sameDomain" allowFullScreen="false" type="application/x-shockwave-flash" pluginspage="http://www.adobe.com/go/getflashplayer" /> </object>

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  • how do I migrate Datamapper on appengine

    - by Roy
    I've changed my model from class Place include DataMapper::Resource has n, :trails property :id, Serial property :name, String, :length => 140 property :tag, String, :required => true timestamps :at end to class Place include DataMapper::Resource has n, :trails property :id, Serial property :name, String, :length => 140 property :tag, String, :required => true property :trail_count, Integer, :default => 0 timestamps :at end I just added "property :trail_count, Integer, :default = 0" and i want to migrate the existing appengine table to have the extra field "trail_count" i've read that DataMapper.auto_upgrade! should do it. but i get an error "undefined method `auto_upgrade!' for DataMapper:Module" can you please help How do i migrate the DM models?

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  • Passing arguments stored in a file when running projects in Netbeans

    - by oderebek
    My problem is that I can't remember how I can pass the arguments when running a project in netbeans. There is not enough documentation on web if anybody could help it would be highly appreciated. Here is what I know, you can change the run configurations under run Set Project Configuration Default Configuration there there is a entry space where zou can enter the arguments to be passed. I have a file called "AsciiShop.java" which to be runned and I need to pass the arguments stored in a file called "asciishop-A04-PP.i1". When I am using terminal or cmd.exe I can run the program with java AsciiShop < asciishop-A04-PP.i1 and it works perfect. I want to be able to the same on netbeans. I have placed the file in the default working directory which contains src and bin folders. What should I write in the arguments entry field on the project configurations window, so that it works same like java AsciiShop < asciishop-A04-PP.i1

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  • How do I add a one-to-one relationship in MYSQL?

    - by alex
    +-------+-------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+-------------+------+-----+---------+-------+ | pid | varchar(99) | YES | | NULL | | +-------+-------------+------+-----+---------+-------+ 1 row in set (0.00 sec) +-------+---------------+------+-----+---------+-------+ | Field | Type | Null | Key | Default | Extra | +-------+---------------+------+-----+---------+-------+ | pid | varchar(2000) | YES | | NULL | | | recid | varchar(2000) | YES | | NULL | | +-------+---------------+------+-----+---------+-------+ 2 rows in set (0.00 sec) This is my table. pid is just the id of the user. "recid" is a recommended song for that user. I hope to have a list of pid's, and then recommended songs for each person. Of course, in my 2nd table, (pid, recid) would be unique key. How do I do a one-to-one query for this ?

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  • jquery form validation

    - by kalpaitch
    I am using jquery for a quick and easy form validation My forms use the input's default value as a label and I have a little onfocus and onblur javascript function to show and hide this when the user starts to type: <input name='fnameREG' type='text' id='fnameREG' value='first name' size='70' onfocus='clearInput(this)' onblur='clearInput(this)' /> <input name='lnameREG' type='text' id='lnameREG' value='last name' size='70' onfocus='clearInput(this)' onblur='clearInput(this)' /> My issue with the validation is that when the submit button is clicked the pluggin thinks that all the fields are set because they have a default value. I looked but I couldn't find a supplied method to get round this. Thanks!

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  • JavaScript or Qt way to update a select box value?

    - by Pirate for Profit
    So I have the following HTML and am trying to change which item is selected. <select name="coolselectbox"> <option value="default" selected="selected">---</option> <option value="something">Something</option> <option value="something-else">Something Else</option> </select> Here's what I've tried: QWebElement defaultOpt = this->page()->mainFrame()->findFirstElement("option[value=default]"); QWebelement somethingOpt = this->page()->mainFrame()->findFirstElement("option[value=something]"); defaultOpt.removeAttribute("selected"); somethingOpt.setAttribute("selected", "selected"); And then also: QWebElement selectBox = this->page()->mainFrame()->findFirstElement("select[name=coolselectbox]"); selectBox.setAttribute("value", "something-else"); However neither of these seems to get the job done. Does anyone know a Qt solution, or is there perhaps some JavaScript snippet I can run to do this?

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  • ASP.NET AJAX WebForms custom error handling question

    - by Vilx-
    I've made a web application that has the following architecture: Every form is a UserControl, there is just one actual page (Default.aspx), and a parameter in the URL specifies which UserControl to load. The UserControl is loaded in an UpdatePanel so that it can enjoy full AJAX-iness. There is also an elaborate message displaying mechanism that I use. Eventually messages end up in one designated area on top of the Default.ASPX with some nice formatting 'n stuff. Now, I would also like to capture any unhandled exceptions that originate in the UserControl and display it in this area with all the bells-and-whistles that I've made for messages. How can I do this? The Page.Error and ScriptManager.AsyncPostBackError somehow don't work for me...

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  • innodb lock wait timeout

    - by shantanuo
    As per the documentation link given below: When a lock wait timeout occurs, the current statement is not executed. The current transaction is not rolled back. (Until MySQL 5.0.13 InnoDB rolled back the entire transaction if a lock wait timeout happened. You can restore this behavior by starting the server with the --innodb_rollback_on_timeout option, available as of MySQL 5.0.32. http://dev.mysql.com/doc/refman/5.0/en/innodb-parameters.html#sysvar_innodb_lock_wait_timeout Does it mean that when a lock wait timeout occurs, it compromises the transactional integrity? "roollback on timeout" was the default behaviour till 5.0.13 and I guess that was the correct way to handle such situations. Does anyone think that this should be the default behaviour and the user should not be asked to add a parameter for a functionality that is taken for granted?

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  • Detect if camera is capturing in Flash

    - by Ben
    I'm having trouble with Camera.getCamera() in Flash AS3. If there are multiple camera drivers, it does not necessarily pick the correct one. If the default is the correct, the program works fine; however, if another driver is selected as the default then LED on the webcam does not come on and no video is captured. I can cycle through the available cams and select an arbitrary one. I don't, however, know how to determine if the selected camera is correct. It is not returning null. I considered using camera.currentFPS, but it's not clear when this gets updated. I'm really struggling to determine dynamically which camera will do the trick!

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  • SOS: AudioFormat when writing to file in FreeTTS

    - by user330793
    Very annoying problem. I have developed a freeTTS application of the freetts class that write captured audio to file however I am having some very annoying problems. When setting the audio player to singlefileaudio player I try to also set the audioformat with my own default values for sampleRate, sampleSizeInBits, channels, signed and bigEndian. Now I access AudioPlayer.get methods to show these values in runtime just to ensure they are set to what I set them and they match those values. However when file writing completes and I check the properties of the resulting wave file, they are set to the audioPlayer default settings. Normally this will be fine except I have to read the files into another application which has fixed audio property settings so I always get a resulting output that sounds like am fast forwarding the sound and listening to it at the same time. Obviously because of the different sampling rates. I need help please. Thanx, Henry

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  • How can I change GWT's widget CSS values?

    - by Xorty
    Basically, I like default theme widgets. However, I need to change font size on DecoratedStackPanel widget. I think it should be possible with something like this: decoratedStackPanel.getElement().getStyle().setProperty("fontSize", "12pt"); However, "fontSize" is not valid name for property and I didn't find way how to get all element's properties. Therefore, I don't know correct property name. Any ideas? Please, don't post about inheriting widget or writing custom CSS. I like default one but the font size. This should be possible afaik.

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  • Increasing width of UISearchDisplayController PopOver Results

    - by George
    I have an iPad app that has a UISearchBar in its navigation bar. When I enter text in the search bar the results are automatically displayed in a UIPopOverController. That's great except the popover's default size is not wide enough for my needs. Is there a way to set its width? Apple has done this themselves with Safari's search bar. The popover that displays search results is a good bit wider than the default and they have removed the "Results" title from the popover.

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  • How can I check if Zend_Form_Elements has no decorators set

    - by jiewmeng
    I find that even if I just declare an element like $this->addElement('textarea', 'txt1'); I find that it already has decorators set Zend_Debug::dump($this->getElement('txt1')->getDecorators()); http://pastebin.com/7Y24g62w I want to test that I didn't set decorators using setDecorators() or using something like $this->addElement('textarea', 'txt1', array( 'decorators' => array(...) )); If I didn't set any decorators then apply default decorators, how can I do that. I want to apply default decorators per element basis, not using Zend_Form#setDisableLoadDefaultDecoraotrs()

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  • How to Make a Game like Space Invaders - Ray Wenderlich (why do my space invaders scroll off screen)

    - by Erv Noel
    I'm following this tutorial(http://www.raywenderlich.com/51068/how-to-make-a-game-like-space-invaders-with-sprite-kit-tutorial-part-1) and I've run into a problem right after the part where I add [self determineInvaderMovementDirection]; to my GameScene.m file (specifically to my moveInvadersForUpdate method) The tutorial states that the space invaders should be moving accordingly after adding this piece of code but when I run they move to the left and they do not come back. I'm not sure what I am doing wrong as I have followed this tutorial very carefully. Any help or clarification would be greatly appreciated. Thanks in advance ! Here is the full GameScene.m #import "GameScene.h" #import <CoreMotion/CoreMotion.h> #pragma mark - Custom Type Definitions /* The type definition and constant definitions 1,2,3 take care of the following tasks: 1.Define the possible types of invader enemies. This can be used in switch statements later when things like displaying different sprites images for each enemy type. The typedef makes InvaderType a formal Obj-C type that is type checked for method arguments and variables.This is so that the wrong method argument is not used or assigned to the wrong variable. 2. Define the size of the invaders and that they'll be laid out in a grid of rows and columns on the screen. 3. Define a name that will be used to identify invaders when searching for them. */ //1 typedef enum InvaderType { InvaderTypeA, InvaderTypeB, InvaderTypeC } InvaderType; /* Invaders move in a fixed pattern: right, right, down, left, down, right right. InvaderMovementDirection tracks the invaders' progress through this pattern */ typedef enum InvaderMovementDirection { InvaderMovementDirectionRight, InvaderMovementDirectionLeft, InvaderMovementDirectionDownThenRight, InvaderMovementDirectionDownThenLeft, InvaderMovementDirectionNone } InvaderMovementDirection; //2 #define kInvaderSize CGSizeMake(24,16) #define kInvaderGridSpacing CGSizeMake(12,12) #define kInvaderRowCount 6 #define kInvaderColCount 6 //3 #define kInvaderName @"invader" #define kShipSize CGSizeMake(30, 16) //stores the size of the ship #define kShipName @"ship" // stores the name of the ship stored on the sprite node #define kScoreHudName @"scoreHud" #define kHealthHudName @"healthHud" /* this class extension allows you to add “private” properties to GameScene class, without revealing the properties to other classes or code. You still get the benefit of using Objective-C properties, but your GameScene state is stored internally and can’t be modified by other external classes. As well, it doesn’t clutter the namespace of datatypes that your other classes see. This class extension is used in the method didMoveToView */ #pragma mark - Private GameScene Properties @interface GameScene () @property BOOL contentCreated; @property InvaderMovementDirection invaderMovementDirection; @property NSTimeInterval timeOfLastMove; @property NSTimeInterval timePerMove; @end @implementation GameScene #pragma mark Object Lifecycle Management #pragma mark - Scene Setup and Content Creation /*This method simply invokes createContent using the BOOL property contentCreated to make sure you don’t create your scene’s content more than once. This property is defined in an Objective-C Class Extension found near the top of the file()*/ - (void)didMoveToView:(SKView *)view { if (!self.contentCreated) { [self createContent]; self.contentCreated = YES; } } - (void)createContent { //1 - Invaders begin by moving to the right self.invaderMovementDirection = InvaderMovementDirectionRight; //2 - Invaders take 1 sec for each move. Each step left, right or down // takes 1 second. self.timePerMove = 1.0; //3 - Invaders haven't moved yet, so set the time to zero self.timeOfLastMove = 0.0; [self setupInvaders]; [self setupShip]; [self setupHud]; } /* Creates an invade sprite of a given type 1. Use the invadeType parameterr to determine color of the invader 2. Call spriteNodeWithColor:size: of SKSpriteNode to alloc and init a sprite that renders as a rect of the given color invaderColor with size kInvaderSize */ -(SKNode*)makeInvaderOfType:(InvaderType)invaderType { //1 SKColor* invaderColor; switch (invaderType) { case InvaderTypeA: invaderColor = [SKColor redColor]; break; case InvaderTypeB: invaderColor = [SKColor greenColor]; break; case InvaderTypeC: invaderColor = [SKColor blueColor]; break; } //2 SKSpriteNode* invader = [SKSpriteNode spriteNodeWithColor:invaderColor size:kInvaderSize]; invader.name = kInvaderName; return invader; } -(void)setupInvaders { //1 - loop over the rows CGPoint baseOrigin = CGPointMake(kInvaderSize.width / 2, 180); for (NSUInteger row = 0; row < kInvaderRowCount; ++row) { //2 - Choose a single InvaderType for all invaders // in this row based on the row number InvaderType invaderType; if (row % 3 == 0) invaderType = InvaderTypeA; else if (row % 3 == 1) invaderType = InvaderTypeB; else invaderType = InvaderTypeC; //3 - Does some math to figure out where the first invader // in the row should be positioned CGPoint invaderPosition = CGPointMake(baseOrigin.x, row * (kInvaderGridSpacing.height + kInvaderSize.height) + baseOrigin.y); //4 - Loop over the columns for (NSUInteger col = 0; col < kInvaderColCount; ++col) { //5 - Create an invader for the current row and column and add it // to the scene SKNode* invader = [self makeInvaderOfType:invaderType]; invader.position = invaderPosition; [self addChild:invader]; //6 - update the invaderPosition so that it's correct for the //next invader invaderPosition.x += kInvaderSize.width + kInvaderGridSpacing.width; } } } -(void)setupShip { //1 - creates ship using makeShip. makeShip can easily be used later // to create another ship (ex. to set up more lives) SKNode* ship = [self makeShip]; //2 - Places the ship on the screen. In SpriteKit the origin is at the lower //left corner of the screen. The anchorPoint is based on a unit square with (0, 0) at the lower left of the sprite's area and (1, 1) at its top right. Since SKSpriteNode has a default anchorPoint of (0.5, 0.5), i.e., its center, the ship's position is the position of its center. Positioning the ship at kShipSize.height/2.0f means that half of the ship's height will protrude below its position and half above. If you check the math, you'll see that the ship's bottom aligns exactly with the bottom of the scene. ship.position = CGPointMake(self.size.width / 2.0f, kShipSize.height/2.0f); [self addChild:ship]; } -(SKNode*)makeShip { SKNode* ship = [SKSpriteNode spriteNodeWithColor:[SKColor greenColor] size:kShipSize]; ship.name = kShipName; return ship; } -(void)setupHud { //Sets the score label font to Courier SKLabelNode* scoreLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //1 - Give the score label a name so it becomes easy to find later when // the score needs to be updated. scoreLabel.name = kScoreHudName; scoreLabel.fontSize = 15; //2 - Color the score label green scoreLabel.fontColor = [SKColor greenColor]; scoreLabel.text = [NSString stringWithFormat:@"Score: %04u", 0]; //3 - Positions the score label near the top left corner of the screen scoreLabel.position = CGPointMake(20 + scoreLabel.frame.size.width/2, self.size.height - (20 + scoreLabel.frame.size.height/2)); [self addChild:scoreLabel]; //Applies the font of the health label SKLabelNode* healthLabel = [SKLabelNode labelNodeWithFontNamed:@"Courier"]; //4 - Give the health label a name so it can be referenced later when it needs // to be updated to display the health healthLabel.name = kHealthHudName; healthLabel.fontSize = 15; //5 - Colors the health label red healthLabel.fontColor = [SKColor redColor]; healthLabel.text = [NSString stringWithFormat:@"Health: %.1f%%", 100.0f]; //6 - Positions the health Label on the upper right hand side of the screen healthLabel.position = CGPointMake(self.size.width - healthLabel.frame.size.width/2 - 20, self.size.height - (20 + healthLabel.frame.size.height/2)); [self addChild:healthLabel]; } #pragma mark - Scene Update - (void)update:(NSTimeInterval)currentTime { //Makes the invaders move [self moveInvadersForUpdate:currentTime]; } #pragma mark - Scene Update Helpers //This method will get invoked by update -(void)moveInvadersForUpdate:(NSTimeInterval)currentTime { //1 - if it's not yet time to move, exit the method. moveInvadersForUpdate: // is invoked 60 times per second, but you don't want the invaders to move // that often since the movement would be too fast to see if (currentTime - self.timeOfLastMove < self.timePerMove) return; //2 - Recall that the scene holds all the invaders as child nodes; which were // added to the scene using addChild: in setupInvaders identifying each invader // by its name property. Invoking enumerateChildNodesWithName:usingBlock only loops over the invaders because they're named kInvaderType; which makes the loop skip the ship and the HUD. The guts og the block moves the invaders 10 pixels either right, left or down depending on the value of invaderMovementDirection [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionLeft: node.position = CGPointMake(node.position.x - 10, node.position.y); break; case InvaderMovementDirectionDownThenLeft: case InvaderMovementDirectionDownThenRight: node.position = CGPointMake(node.position.x, node.position.y - 10); break; InvaderMovementDirectionNone: default: break; } }]; //3 - Record that you just moved the invaders, so that the next time this method is invoked (1/60th of a second from when it starts), the invaders won't move again until the set time period of one second has elapsed. self.timeOfLastMove = currentTime; //Makes it so that the invader movement direction changes only when the invaders are actually moving. Invaders only move when the check on self.timeOfLastMove passes (when conditional expression is true) [self determineInvaderMovementDirection]; } #pragma mark - Invader Movement Helpers -(void)determineInvaderMovementDirection { //1 - Since local vars accessed by block are default const(means they cannot be changed), this snippet of code qualifies proposedMovementDirection with __block so that you can modify it in //2 __block InvaderMovementDirection proposedMovementDirection = self.invaderMovementDirection; //2 - Loops over the invaders in the scene and refers to the block with the invader as an argument [self enumerateChildNodesWithName:kInvaderName usingBlock:^(SKNode *node, BOOL *stop) { switch (self.invaderMovementDirection) { case InvaderMovementDirectionRight: //3 - If the invader's right edge is within 1pt of the right edge of the scene, it's about to move offscreen. Sets proposedMovementDirection so that the invaders move down then left. You compare the invader's frame(the frame that contains its content in the scene's coordinate system) with the scene width. Since the scene has an anchorPoint of (0,0) by default and is scaled to fill it's parent view, this comparison ensures you're testing against the view's edges. if (CGRectGetMaxX(node.frame) >= node.scene.size.width - 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenLeft; *stop = YES; } break; case InvaderMovementDirectionLeft: //4 - If the invader's left edge is within 1 pt of the left edge of the scene, it's about to move offscreen. Sets the proposedMovementDirection so invaders move down then right if (CGRectGetMinX(node.frame) <= 1.0f) { proposedMovementDirection = InvaderMovementDirectionDownThenRight; *stop = YES; } break; case InvaderMovementDirectionDownThenLeft: //5 - If invaders are moving down then left, they already moved down at this point, so they should now move left. proposedMovementDirection = InvaderMovementDirectionLeft; *stop = YES; break; case InvaderMovementDirectionDownThenRight: //6 - if the invaders are moving down then right, they already moved down so they should now move right. proposedMovementDirection = InvaderMovementDirectionRight; *stop = YES; break; default: break; } }]; //7 - if the proposed invader movement direction is different than the current invader movement direction, update the current direction to the proposed direction if (proposedMovementDirection != self.invaderMovementDirection) { self.invaderMovementDirection = proposedMovementDirection; } } #pragma mark - Bullet Helpers #pragma mark - User Tap Helpers #pragma mark - HUD Helpers #pragma mark - Physics Contact Helpers #pragma mark - Game End Helpers @end

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  • Serialization of non-required fields in protobuf-net

    - by David Hedlund
    I have a working java client that is communicating with Google, through ProtoBuf serialized messages. I am currently trying to translate that client into C#. I have a .proto file where the parameter appId is an optional string. Its default value in the C# representation as generated by the protobuf-net library is an empty string, just as it is in the java representation of the same file. message AppsRequest { optional AppType appType = 1; optional string query = 2; optional string categoryId = 3; optional string appId = 4; optional bool withExtendedInfo = 6; } I find that when I explicitly set appId to "" in the java client, the client stops working (403 Bad Request from Google). When I explicitly set appId to null in the java client, everything works, but only because hasAppId is being set to false (I'm uncertain as to how that affects the serialization). In the C# client, I always get 403 responses. I don't see any logic behind the distinction between not setting a value, and setting the default value, that seems to make all the difference in the java client. Since the output is always a binary stream, I am not sure if the successful java messages are being serialized with an empty string, or not serialized at all. In the C# client, I've tried setting IsRequired to true on the ProtoMember attribute, to force them to serialize, and I've tried setting the default value to null, and explicitly set "", so I'm quite sure I've tried some configuration where the value is being serialized. I've also played around with ProtoBuf.ProtoIgnore and at some point, removing the appId parameter altogether, but I haven't been able to avoid the 403 errors in C#. I've tried manually copying the serialized string from java, and that resolved my issues, so I'm certain that the rest of the HTTP Request is working, and the error can be traced to the serialized object. My serialization is simply this: var clone = ProtoBuf.Serializer.DeepClone(request); MemoryStream ms = new MemoryStream(2000); ProtoBuf.Serializer.Serialize(ms, clone); var bytearr = ms.ToArray(); string encodedData = Convert.ToBase64String(bytearr); I'll admit to not being quite sure about what DeepClone does. I've tried both with and without it...

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  • Multiple instances of this carousel on a single page - can't get it to work

    - by Andy
    This code comes from a tutorial so it's not originally my own work. What I am trying to do is implement this several times on a single page. I have tried and so far failed - by numbering the id "carousel" and so forth. Any help would be seriously appreciated. I'm tearing my hair out. http://jsfiddle.net/AndyMP/zcKDV/5/ For completeness.. this is the carousel JQuery as it stands. //rotation speed and timer var speed = 5000; var run = setInterval('rotate()', speed); //grab the width and calculate left value var item_width = $('#slides li').outerWidth(); var left_value = item_width * (-1); //move the last item before first item, just in case user click prev button $('#slides li:first').before($('#slides li:last')); //set the default item to the correct position $('#slides ul').css({'left' : left_value}); //if user clicked on prev button $('#prev').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) + item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200,function(){ //move the last item and put it as first item $('#slides li:first').before($('#slides li:last')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if user clicked on next button $('#next').click(function() { //get the right position var left_indent = parseInt($('#slides ul').css('left')) - item_width; //slide the item $('#slides ul').animate({'left' : left_indent}, 200, function () { //move the first item and put it as last item $('#slides li:last').after($('#slides li:first')); //set the default item to correct position $('#slides ul').css({'left' : left_value}); }); //cancel the link behavior return false; }); //if mouse hover, pause the auto rotation, otherwise rotate it $('#slides').hover( function() { clearInterval(run); }, function() { run = setInterval('rotate()', speed); } ); //a simple function to click next link //a timer will call this function, and the rotation will begin :) function rotate() { $('#next').click(); }

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  • SQL Server 2005 drop column with constraints

    - by Julien N
    Hi ! In Sql Server 2005 I have a column with a "DEFAULT" constraint. I'd like to create a script that drops that column. The problem is that is returns me that error : Msg 5074, Level 16, State 1, Line 1 The object 'DF__PeriodSce__IsClo__4BCC3ABA' is dependent on column 'IsClosed'. Msg 4922, Level 16, State 9, Line 1 ALTER TABLE DROP COLUMN IsClosed failed because one or more objects access this column. I couldn't find an easy way to drop a column and all its associated constraints (only found big scripts that look into system table... there MUST (!!) be a "nice" way to do that !). And as the DEFAULT constraint's name has been randomly generated, I can't drop it by name. Thanks for your help.

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  • Ruby: Calling class method from instance

    - by Peter
    In Ruby, how do you call a class method from one of that class's instances? Say I have class Truck def self.default_make # Class method. "mac" end def initialize # Instance method. Truck.default_make # gets the default via the class's method. # But: I wish to avoid mentioning Truck. Seems I'm repeating myself. end end the line Truck.default_make retrieves the default. But is there a way of saying this without mentioning Truck? It seems like there should be.

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  • GF 3.0.1 + Virtual Server: www.myhost.com:8080/projectname-war => www.myhost.com. How?

    - by Harry Pham
    EDIT I need to change www.myhost.com:8080/myproject-war to www.myhost.com. Here is what I've been trying: I configurate the Virtual Server: server. I have still have default Network Listeners to be http-listener-1 and http-listner-2. I change the Default Web Module to ScholarActive#ScholarActive-war.war (The only option in the drop down list, since I only deploy 1 application). For the docroot, I try this ${com.sun.aas.instanceRoot}/applications/ScholarActive/ScholarActive-war_war or this ${com.sun.aas.instanceRoot}/applications/ScholarActive/ Both does not work. What does docroot need to point to, for this to work? what I try to do is: when I type localhost:8080/ScholarActive-war, then my application load, I want to make so that if I type locahost:8080, it will load the app as well, then what left is changed the port to 80. But no luck. Any Idea?

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