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  • Formatting Google Search Result [closed]

    - by user5775
    Possible Duplicate: What are the most important things I need to do to encourage Google Sitelinks? Hello, I am new to search engine optimization. I am working on customizing how my results appear in Google as best as possible. I have learned about the meta tags to customize the text summary. However, I have some hierarchical parts to my website. When a result appears related to the "tip-of-the-iceberg", I would like to show links related to the "child" pages. For instance, if you Google "Walmart" you will see the following links listed with the result: Electronics TV & Video Departments Furniture Toys Girls Living Room Computers Is there any way that I can help Google determine which links to show and the text to display for these child links on my site? Or is this something that Google automatically generates? thanks!

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  • Increasing efficiency of N-Body gravity simulation

    - by Postman
    I'm making a space exploration type game, it will have many planets and other objects that will all have realistic gravity. I currently have a system in place that works, but if the number of planets goes above 70, the FPS decreases an practically exponential rates. I'm making it in C# and XNA. My guess is that I should be able to do gravity calculations between 100 objects without this kind of strain, so clearly my method is not as efficient as it should be. I have two files, Gravity.cs and EntityEngine.cs. Gravity manages JUST the gravity calculations, EntityEngine creates an instance of Gravity and runs it, along with other entity related methods. EntityEngine.cs public void Update() { foreach (KeyValuePair<string, Entity> e in Entities) { e.Value.Update(); } gravity.Update(); } (Only relevant piece of code from EntityEngine, self explanatory. When an instance of Gravity is made in entityEngine, it passes itself (this) into it, so that gravity can have access to entityEngine.Entities (a dictionary of all planet objects)) Gravity.cs namespace ExplorationEngine { public class Gravity { private EntityEngine entityEngine; private Vector2 Force; private Vector2 VecForce; private float distance; private float mult; public Gravity(EntityEngine e) { entityEngine = e; } public void Update() { //First loop foreach (KeyValuePair<string, Entity> e in entityEngine.Entities) { //Reset the force vector Force = new Vector2(); //Second loop foreach (KeyValuePair<string, Entity> e2 in entityEngine.Entities) { //Make sure the second value is not the current value from the first loop if (e2.Value != e.Value ) { //Find the distance between the two objects. Because Fg = G * ((M1 * M2) / r^2), using Vector2.Distance() and then squaring it //is pointless and inefficient because distance uses a sqrt, squaring the result simple cancels that sqrt. distance = Vector2.DistanceSquared(e2.Value.Position, e.Value.Position); //This makes sure that two planets do not attract eachother if they are touching, completely unnecessary when I add collision, //For now it just makes it so that the planets are not glitchy, performance is not significantly improved by removing this IF if (Math.Sqrt(distance) > (e.Value.Texture.Width / 2 + e2.Value.Texture.Width / 2)) { //Calculate the magnitude of Fg (I'm using my own gravitational constant (G) for the sake of time (I know it's 1 at the moment, but I've been changing it) mult = 1.0f * ((e.Value.Mass * e2.Value.Mass) / distance); //Calculate the direction of the force, simply subtracting the positions and normalizing works, this fixes diagonal vectors //from having a larger value, and basically makes VecForce a direction. VecForce = e2.Value.Position - e.Value.Position; VecForce.Normalize(); //Add the vector for each planet in the second loop to a force var. Force = Vector2.Add(Force, VecForce * mult); //I have tried Force += VecForce * mult, and have not noticed much of an increase in speed. } } } //Add that force to the first loop's planet's position (later on I'll instead add to acceleration, to account for inertia) e.Value.Position += Force; } } } } I have used various tips (about gravity optimizing, not threading) from THIS question (that I made yesterday). I've made this gravity method (Gravity.Update) as efficient as I know how to make it. This O(N^2) algorithm still seems to be eating up all of my CPU power though. Here is a LINK (google drive, go to File download, keep .Exe with the content folder, you will need XNA Framework 4.0 Redist. if you don't already have it) to the current version of my game. Left click makes a planet, right click removes the last planet. Mouse moves the camera, scroll wheel zooms in and out. Watch the FPS and Planet Count to see what I mean about performance issues past 70 planets. (ALL 70 planets must be moving, I've had 100 stationary planets and only 5 or so moving ones while still having 300 fps, the issue arises when 70+ are moving around) After 70 planets are made, performance tanks exponentially. With < 70 planets, I get 330 fps (I have it capped at 300). At 90 planets, the FPS is about 2, more than that and it sticks around at 0 FPS. Strangely enough, when all planets are stationary, the FPS climbs back up to around 300, but as soon as something moves, it goes right back down to what it was, I have no systems in place to make this happen, it just does. I considered multithreading, but that previous question I asked taught me a thing or two, and I see now that that's not a viable option. I've also thought maybe I could do the calculations on my GPU instead, though I don't think it should be necessary. I also do not know how to do this, it is not a simple concept and I want to avoid it unless someone knows a really noob friendly simple way to do it that will work for an n-body gravity calculation. (I have an NVidia gtx 660) Lastly I've considered using a quadtree type system. (Barnes Hut simulation) I've been told (in the previous question) that this is a good method that is commonly used, and it seems logical and straightforward, however the implementation is way over my head and I haven't found a good tutorial for C# yet that explains it in a way I can understand, or uses code I can eventually figure out. So my question is this: How can I make my gravity method more efficient, allowing me to use more than 100 objects (I can render 1000 planets with constant 300+ FPS without gravity calculations), and if I can't do much to improve performance (including some kind of quadtree system), could I use my GPU to do the calculations?

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  • XNA GameTime TotalGameTime slower than real time

    - by robasaurus
    I have set-up an empty test project consisting of a System.Diagnostics.Stopwatch and this in the draw method: spriteBatch.DrawString(font, gameTime.TotalGameTime.TotalSeconds.ToString(), new Vector2(100, 100), Color.White); spriteBatch.DrawString(font, stopwatch.Elapsed.TotalSeconds.ToString(), new Vector2(100, 200), Color.White); The GameTime.TotalGameTime displayed is slower than the stop watch (by about 5 seconds per minute) even though GameTime.IsRunningSlowly is always false, why is this? The reason this is an issue is because I have a server which uses stopwatch and it is faster than my client game. For instance my client notifies the server it has dropped a mine which explodes in one minute. Because the stopwatch is faster the server state explodes the mine before the client and they are out of sync. I don't want to have to notify the client when the server explodes it as this would use unnecessary bandwidth.

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  • Visual Studio Editor Choosing System

    This document gives an overview of how the Visual Studio editor choosing system works, and as an example discusses the XML Editors choosing system.  Visual Studio has the ability to associate multiple editors with a single a file extension.  For instance, .xaml files have multiple editor implementations associated with them. This raises the question of how Visual Studio chooses a specific editor implementation when asked to open a file. his document gives an overview of how the Visual Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Visual Studio Editor Choosing System

    This document gives an overview of how the Visual Studio editor choosing system works, and as an example discusses the XML Editors choosing system.  Visual Studio has the ability to associate multiple editors with a single a file extension.  For instance, .xaml files have multiple editor implementations associated with them. This raises the question of how Visual Studio chooses a specific editor implementation when asked to open a file. his document gives an overview of how the Visual Studio...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • css - use universal '*' selector vs. html or body selector?

    - by Michael Durrant
    Applying styles to the body tag will be applied to the whole page, so body { font-family: Verdana } will be applied to the whole page. This could also be done with * {font-family: Verdana} which would apply to all elements and so would seem to have the same effect. I understand the principle that in the first instance the style is being applied to one tag, body for the whole page whereas in the second example the font is being applied against each individual html elements. What I am asking is what is the practical difference in doing that, what are the implications and what is a reason, situation or best practice that leads to using one over another. One side-effect is certainly speed (+1 Rob). I am most interested in the actual reason to choose one over the other in terms of functionality.

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  • Best language or tool for automating tedious manual tasks [closed]

    - by Jon Hopkins
    We all have tasks that come up from time to time that we think we'd be better off scripting or automating than doing manually. Obviously some tools or languages are better for this than others - no-one (in their right mind) is doing a one off job of cross referencing a bunch of text lists their PM has just given them in assembler for instance. What one tool or language would you recommend for the sort of general quick and dirty jobs you get asked to do where time (rather than elegance) is of the essence? Background: I'm a former programmer, now development manager PM, looking to learn a new language for fun. If I'm going to learn something for fun I'd like it to be useful and this sort of use case is the most likely to come up.

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  • FTP won't open a connection to client

    - by Ben
    I am running Windows server 2008 on Ubuntu server 12.04.1 via devstack and I am trying to download a file from an ftp server using the windows command line ftp client. When I run the ftp get command I get the following error message: 500 I won't open a connection to 10.0.0.2 (only to XX.XX.XX.XX) 425 No data connection 10.0.0.2 is the internal IP address of the instance, whereas XX.XX.XX.XX is the external address. Is there anyway to make the ftp client use the external address for the data connection, or alternatively have the client establish the connection? Thanks

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  • How often do you use google, to answer programming relatated questions? [closed]

    - by Mercfh
    I hope this isn't too subjective, but it is programming related and Im curious. Alot of times I feel.......dumb for lack of a better word when I have to look something up. Alot of times I forget all the specificity of a language and have to look up something like "Doing XXX in C++" for instance, or something along the lines of that. How often do you guys as Programmers both Professionally and On your own have to use google to look up something. Or do most people just kind of remember these things. I guess what Im really asking is, do you often have to use google or other web-search sites to remember how to do what is seemingly "simple" things with languages but you've just forgotten? Please tell me im not the ONLY one.

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  • Using 'new' in a projection?

    - by davenewza
    I wish to project a collection from one type (Something) to another type (SomethingElse). Yes, this is a very open-eneded question, but which of the two options below do you prefer? Creating a new instance using new: var result = query.Select(something => new SomethingElse(something)); Using a factory: var result = query.Select(something => SomethingElse.FromSomething(something)); When I think of a projection, I generally think of it as a conversion. Using new gives me this idea that I'm creating new objects during a conversion, which doesn't feel right. Semantically, SomethingElse.FromSomething() most definitely fits better. Although, the second option does require addition code to setup a factory, which could become unnecessarily compulsive.

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  • Should package structure closely resemble class hierarchy?

    - by Panzercrisis
    Pretty simple question. Should package structure closely resemble class hierarchy? If so, how closely? Why or why not? For instance, let's say you've got class A and class B, plus class AFactory and class BFactory. You put class A and class B in the package com.something.elements, and you put AFactory and BFactory in com.something.elements.factories. AFactory and BFactory would be further down the hierarchy package-wise, but they'd be further up class-wise. Is this sort of thing a good idea or a bad idea?

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  • New Oracle Cloud support in OEPE

    - by gstachni
    Oracle Enterprise Pack for Eclipse 12c (12.1.1.1.1) includes updated support for development with the Java Cloud Service. Users can now do iterative development against their Java Cloud Service instance in addition to testing against local and remote WebLogic Server installations. Some details of the cloud tools are below: Templates and wizards to create projects and server configurations for Oracle Java Cloud Service Develop applications to run and deploy to the cloud, including Oracle ADF. Check cloud server runtime and deployment logs in new log analyzers Test applications before deployment with integrated whitelist scans. Whitelist tools support as-you-type validation, project build validation, and on demand scans to highlight coding violations. Errors are reported in application source, the Problems view, and a new Whitelist violations view. Access the Oracle Public Cloud administrative consoles directly from within Eclipse.

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  • Alerts are good, aren't they?

    - by fatherjack
    It is accepted best practise to set some alerts on every SQL instance you install. They aren't particularly well publicised but I have never seen any one not recommend setting up alerts for Error 823, 824 and 825. These alerts are focussed on successful access(IO) to the hard drives that SQL Server is using. If there are  any errors when reading or writing to the drives then one of these errors will be returned. Having the alerts on these errors means that any IO issues will be brought to the...(read more)

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  • hotkeys do not work sometimes in ubuntu 12.04

    - by stepank
    I use Ubuntu 12.04 with Unity 2D and I've stumbled upon this issue: sometimes shortcut keys stop working in some windows. For instance, I have these windows opened usually: Google Chrome, Terminal, Skype, Pidgin. Sometimes everything is OK and shortcuts work no matter what window I hit them from, however, hotkeys hit from Skype (more often) or Pidgin (less often) do not work, but they still work from Terminal or Google Chrome. Moreover, not all hotkeys are affected, the problem holds only for locking the computer (Ctrl + Alt + L) and other custom shortcuts like executing some command or launching a program (I used zenity --entry with [Super | Ctrl] + [some letter: K, N, etc] for testing). Does anyone have a clue what is causing the problem and how to fix it?

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  • (Joomla 1.6) Template position descriptions don't refresh

    - by avanwieringen
    I want to change a description of a template position, so when I go to Admin-Extensions-Module Manager I see a different description of a module position in the position list when I edit a module. However, when I change (for instance) the template 'beez_20' and want to rename the name of the position 'debug', I change the description (TPL_BEEZ_20_POSITION_DEBUG) in the language file 'languages\en-GB\en-GB.tpl_beez_20.sys.ini' to something different, say 'Abracadabra'. However, the changes don't appear in the position list and I can find no reference whatsoever of how or when the ini files are read or maybe cached. Does anyone has a clue?

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  • schema.org specification for generic pages or posts on a CMS

    - by NateWr
    I'm trying to determine the best possible schema.org type to declare for the content section in the template of a content management system, which will handle regular news posts for small, local hospitality businesses. The type should represent the content of that page, which is likely to be a wide range of things. The description for Article pretty strongly encourages its use to be limited to the articles of a publication. For purely semantic reasons, I'm not sure if Blog is appropriate in this case -- businesses won't be creating typical "blog" content but are more likely to be writing about upcoming events, special deals, awards, etc. Would Webpage be appropriate in this instance? Although I'm a fan of the schema.org concept, I frequently find myself unsure how broadly or narrowly I'm meant to infer the meaning of a type. In such cases, is it safe to use a high-level element, such as CreativeWork, or does this blunt the usefulness of the markup?

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  • Feed Reader Fix

    - by Geertjan
    In the FeedReader sample (available in the New Projects window), there's this piece of code: private static Feed getFeed(Node node) { InstanceCookie ck = node.getLookup().lookup(InstanceCookie.class); if (ck == null) { throw new IllegalStateException("Bogus file in feeds folder: " + node.getLookup().lookup(FileObject.class)); } try { return (Feed) ck.instanceCreate(); } catch (ClassNotFoundException ex) { Exceptions.printStackTrace(ex); } catch (IOException ex) { Exceptions.printStackTrace(ex); } return null; } Since 7.1, for some reason, the above doesn't work. What does work, and is simpler, is this, instead of the above: private static Feed getFeed(Node node) { Feed f = FileUtil.getConfigObject("RssFeeds/sample.instance", Feed.class); if (f == null) { throw new IllegalStateException("Bogus file in feeds folder: " + node.getLookup().lookup(FileObject.class)); } return f; } So, the code needs to be fixed in the sample.

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  • How to create reproducible probability in map generation?

    - by nickbadal
    So for my game, I'm using perlin noise to generate regions of my map (water/land, forest/grass) but I'd also like to create some probability based generation too. For instance: if(nextInt(10) > 2 && tile.adjacentTo(Type.WATER)) tile.setType(Type.SAND); This works fine, and is even reproduceable (based on a common seed) if the nextInt() calls are always in the same order. The issue is that in my game, the world is generated on demand, based on the player's location. This means, that if I explore the map differently, and the chunks of the map are generated in a different order, the randomness is no longer consistent. How can I get this sort of randomness to be consistent, independent of call order? Thanks in advance :)

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  • what is the Best way to learn object oriented principles

    - by Mike
    I am interesed in OOP principles and i found lots of documentations and books about it, for instance in C++, Java, .NET, PHP and so on, but if i only want to learn OOP principle, differences and not in language, what can i do? i want a good documentation, not just like a whole book about something except OOP :) specific answers, how it works, main features, pictures, or videos, or forum, or even stack... in every time I began studying i read a whole history of programming, computer science, software development and bla bla... i need specific answers, if it is possible i really need to learn, i need examples and exercises thanks in advance

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  • How to get the Time Difference in C# .net

    - by Aamir Hasan
    A DateTime instance stores both date and time information. The DateTime class can be found in the System namespace.In order to retrieve the current system time, we can use the static property Now of the DateTime class.In this Example i have shown, how to calculate the difference between two DateTime objects using C# syntax. DateTime startTime; DateTime endTime;            startTime = Convert.ToDateTime("12:12 AM");            endTime = Convert.ToDateTime("1:12 AM");            var timeDifference = new TimeSpan(endTime.Ticks - startTime.Ticks);Response.Write("Time difference in hours is " + timeDifference.Hours);Link:http://msdn.microsoft.com/en-us/library/8kb3ddd4.aspx

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  • HTML5 - check if font has loaded

    - by espais
    At present I load my font for my game in with @font-face For instance: @font-face { font-family: 'Orbitron'; src: url('res/orbitron-medium.ttf'); } and then reference it throughout my JS implementation as such: ctx.font = "12pt Orbitron"; where ctx is my 2d context from the canvas. However, I notice a certain lag time while the font is downloaded to the user. Is there a way I can use a default font until it is loaded in? Edit - I'll expand the question, because I hadn't taken the first comment into account. What would the proper method of handling this be in the case that a user has disabled custom fonts?

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  • In a 2D tile-based game, how should NPCs and tiles reference each other?

    - by lezebulon
    I'm making a tile engine for 2D games (seen from the top). Basically the world is composed of a grid of tiles. Now I want to put for instance NPCs that can move on the map. What do you think is best: 1) each tile has a pointer to the NPC that is on its tile, or a NULL pointer 2) having a list of NPCs, and they have the coordinates of the tile they are on. 3) something else? 1) is faster for collision detection but it would use much more memory space and it is slower to find all NPCs in a map. 2) is the opposite. thanks

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  • Programming language for simple program?

    - by jamherst
    I am wondering about which programming languages people see fit to create a program idea that I had. I am looking to create a fairly simple program whose main functions are adding to, managing, and searching through a database of people, all through a polished GUI. It will be for use in the business world, so I think Windows would be the priority, but Mac and Linux support wouldn't be bad. Also, eventually I would like to add the ability for an instance of one program on a computer to interact with other instances on the same network, mainly through the sharing of a database. Most of my experience is in Java, but I don't particularly like the appearance of Java GUIs, so I'm looking for an alternative. I noticed that a lot of people have suggested C++ or C# in similar posts, so what are some of the advantages/disadvantages of one or both if that is your suggestion. Thanks for any help in advance.

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  • How to automatically restart Tomcat7 on system reboots?

    - by coding crow
    I have installed Tomcat 7 on Ubuntu 12.04 LTS which run on an Amzon EC2 instance. Now I wish tomcat should restart automatically on system reboot. I read this blog which suggest adding below script to /etc/init.d/tomcat7 # Tomcat auto-start # # description: Auto-starts tomcat # processname: tomcat # pidfile: /var/run/tomcat.pid case $1 in start) sh /usr/share/tomcat7/bin/startup.sh ;; stop) sh /usr/share/tomcat7/bin/shutdown.sh ;; restart) sh /usr/share/tomcat7/bin/shutdown.sh sh /usr/share/tomcat7/bin/startup.sh ;; esac exit 0 and issue the following commands sudo chmod 755 /etc/init.d/tomcat7 sudo ln -s /etc/init.d/tomcat7 /etc/rc1.d/K99tomcat sudo ln -s /etc/init.d/tomcat7 /etc/rc2.d/S99tomcat sudo /etc/init.d/tomcat7 restart My Questions The tomcat7 already has script in it, where do we have to paste the suggested script? Is the suggested procedure correct?

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  • What is the difference between all-static-methods and applying a singleton pattern?

    - by shahensha
    I am making a database to store information about the users of my website (I am using stuts2 and hence Java EE technology). For the database I'll be making a DBManager. Should I apply singleton pattern here or rather make all it's methods static? I will be using this DBManager for basic things like adding, deleting and updating User profiles. Along with it, I'll use for all other querying purposes, for instance to find out whether a username already exists and to get all users for administrative purposes and stuff like that. My questions What is the benefit of singleton pattern? Which thing is most apt here? All static methods or a singleton pattern? Please compare both of them. P.S. The database is bigger than this. Here I am talking only about the tables which I'll be using for storing User Information.

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